Adventurous Activities 60 Hours
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The Queens Scout Award
Basic Requirements
1. Be a Venturer Scout.
2. Have gained Venturing Skills:
• Bushwalking.
• First Aid.
• Knowledge of Award scheme.
• Unit Council approval.
3. Completed the awards for:
• Community Involvement.
• Adventurous Activities.
• Personal Growth.
• Leadership Development.
Additional Requirements
There is more to the Queen’s Scout Award than just passing tests.
The additional requirements are:
1. Be recommended by the Unit Council and the Venturer
Scout Leader.
2. Be recommended by the Group Leader and the Group
Council.
3. Passport and all relevant information have been approved
by the Award Standards Committee.
4. Have a personal interview with the District
Commissioner.
Venturing Skills - Bushwalking
Prior to participation in, and completing, a two-day bushwalking expedition
demonstrate the following:
• The correct equipment to be taken and how it should be packed. Including:
clothing, footwear, sleeping gear, food and water containers and wet and dry
gear.
• How to pitch and strike a tent and fly, explain factors in choosing a tent site,
and the correct care of a tent, fly sheet, poles and pegs during the journey and
on return home.
• The planning of a menu, including quantities, for the expedition to achieve a
well-balanced meal using lightweight components.
• Knowledge of fire precautions and restrictions and the correct way to
extinguish a fire. Show how to light a fire in adverse conditions. Build and light
a fire in the open and cook a sustaining, well-balanced meal on it. Show the
correct method of rubbish disposal.
• How to tie, and show the practical use of, four knots or rescue devices chosen
by the Unit from the Unit's activities.
• How to read a map and orient it by both compass and visible features.
Venturing Skills – First Aid
(To be completed before the bushwalking expedition).
1. Be able to explain the major principles of casualty treatment.
2. Demonstrate two of the following:
3. Treatment of hypothermia and hyperthermia.
4. Treatment of major bleeding.
5. C.P.R.
Venturing Skills – Award Scheme
Be able to explain the Award Scheme and list those activities which
the Venturer Scout may choose to undertake to achieve the Queen's
Scout Award.
Venturing Skills - Approval
Be approved by the Unit Council.
Venturer Passport
All relevant information should be entered into the Passport
including starting date, completion date, progress achieved, and
examiner's name and qualifications.
Passport entries should be supported by logbooks, photos, etc.
Rewriting or altering the Passport should be avoided.
Character Requirements
1. A potential Queen’s Scout must show that he/she is
carrying out the Scout Law and Promise and his/her
character is that which is expected of the Venturing
Section’s highest award.
2. The first stage of this process for a potential Queen’s
Scout is recommendation of the Unit Council.
3. Has the Venturer Scout reached an acceptable standard of
Award work?
4. Has the Venturer Scout demonstrated that he/she is
practicing the Scout Law and Promise in everyday life?
Character Checklist
1. Assist and help whenever possible
2. Accept a belief in your God
3. Uphold the laws of the community
4. Be a reliable and trustworthy person
5. Extend friendship and consideration to all members of the Unit
6. Take on responsibilities and show leadership within the Unit
7. Demonstrate a cheerful disposition, especially when things get
tough
8. Do your best, consistent with the Scout Promise
Activity Areas
Activity areas may be undertaken in
any order.
If the same activity is used for an
Award (i.e. Pursuits 1 & 2), the 2nd
activity must be of considerable
improvement and of a higher standard
and where applicable, a Certificate of
Competency should be gained.
Examiners from outside the Unit
should be used for any Level 2
Activity Area. Examiners need to be
qualified in the Activity Area they are
examining.
Adventurous Activities (60 Hours)
Complete Activities 1 to 3 plus 4 or 5
1. Initiative Course 10 hours
2. Expeditions 1 10 hours
3. Outdoor 1 10 hours
4. Expeditions 2 30 hours
5. Outdoor 2 30 hours
INITIATIVE
EXPEDITIONS
OUTDOOR
Initiative Activity (10 hours)
Participate in an Overnight Initiative Course
Expeditions 1 (10 hours)
Undertake an Expedition of at least two days (one night out)
a) Walk 6-8 hours/day in unfamiliar country
b) Cycle 6-8 hours/day in unfamiliar country
c) Canoe 6-8 hours/day on a river of Grade 1-2 standards or
on a lake, or on coastal waters
Outdoor 1 (10 hours over 2 months)
Undertake an Outdoor Activity and understand the rules, safety
standards and skills involved.
• canoeing
• caving
• sailing
• rock climbing
• scuba diving
• gliding
• horseback riding
• bicycle touring
• abseiling.
Expeditions 2 (30 hours)
Undertake an expedition of at least four days (three nights out)
walking, cycling or canoeing for 6-8 hours/day.
Outdoor 2 (30 hours over 6 months)
• canoeing
• caving
• sailing
• rock climbing
• scuba diving
• gliding
• horseback riding
• bicycle touring
• abseiling.
Personal Growth (70 hours)
Complete 1 to 4 and one from 5 to 8
1. Expression 1 10 hours
2. Lifestyle 1 10 hours
3. Ideals 1 10 hours
4. Pursuits 1 10 hours (over 3 months)
5. Expression 2 30 hours (over 6 months)
6. Lifestyle 2 30 hours
7. Ideals 2 30 hours
8. Pursuits 2 30 hours
EXPRESSIONS
LIFESTYLE
IDEALS
PURSUITS
Expression 1 (10 hours)
a. Submit three works showing improvement – painting,
written works, music, photography, etc.
b. Perform or take part in three performances – dance,
music, theatre.
c. Attend three performances or exhibitions or read at least
three works of chosen Art Form.
d. Other expression. Activities determined by the Unit
Council.
Lifestyle 1 (10 hours)
Complete 1 and one from 2 to 4.
1. Collect info and present to the Unit details of the effects
of drugs, alcohol or tobacco.
2. Participate regularly for 3 months in a team or individual
sport.
3. Participate in a physical development program for 3
months – circuit training, aerobics, jogging or
swimming.
4. Other fitness activity agreed by the Unit Council.
Ideals 1 (10 hours)
Complete 3 of the 7 options.
1. Participate in the detailed research, planning & delivery of a
formal Unit debate.
2. Contact a voluntary community service organisation & file a
report.
3. Attend a religious service & report on the differences to your
churches beliefs.
4. Contact & report on a local church & its role & effectiveness in
the local community.
5. Participate with 2 others in planning & presentation of a
‘Scouts Own.’
6. Participate in reading & discussion to develop understanding of
personal values & moral behaviour & how they can be related
to the Scout Promise.
7. Other Ideals decided by the Unit Council.
Pursuits 1 (10 hours over 3 months)
Undertake a pursuit and understand the rules, safety standards and
skills involved. E.g. chess, photography, bird watching, car
maintenance, computers, etc.
Expression 2 (30 hours over 6 months)
Develop an Art Form and display, or perform, in public
Lifestyle 2 (30 hours)
1. Collect information & present details in a Unit discussion
on:
• The effects of physical & mental health, diet, sleep,
recreation & stress.
• The benefits of physical fitness as a lifestyle.
2. Participate regularly for one full season (or 6 months) in an
individual or team sport.
Ideals 2 (30 hours)
Complete any four
1. Formal debate – examine views on common beliefs or
values.
2. Attend a religious service & report on similarities &
differences to your own beliefs.
3. Contact a church & report on organisation, role &
effectiveness in the local community.
4. Contact & compare District Scouting staff & people in
another service group.
5. Take part in an ethnic groups activities over 6 months &
arrange a joint activity.
6. Plan & present a ‘Scouts Own’.
7. Other Ideals activity agreed by Unit Council.
Pursuits 2 (30 hours)
Develop existing interests/pursuits or undertake new recreational
activities. Pursuit may be a hobby or something new & may be
followed individually or with a group.
Leadership Development
1. Unit management 12 hours.
2. Leadership 26 hours.
3. Vocations 25 hours.
UNIT MANAGEMENT
LEADERSHIP
VOCATIONS
Unit Management (12 hours)
1. Unit management – 8 hour course.
2. Meet, discuss & prepare a written report on the
management and leadership processes of one of the
following:
• A government organisation (local or state).
• Trade Union or Professional Society.
Key areas to focus on – aim, principles, objectives, structure,
accountability, funding, election & appointment procedure of
officials
Leadership (26 hours)
1. Leadership Courses 1, 2 & 3.
2. Following the course demonstrate application of
management & leadership skills by doing one of the
following:
• Be a member of the Unit Council for 6 months.
• Serve as an active member of a school committee,
sporting organisation, etc.
• Act as leader of a significant Unit, school or external
organisation involving at least 4 venturing age
persons. E.g. Unit activity, Public Relations exercise,
fund raising activity, etc.
Vocations (25 hours)
1. Complete 1 & either 2, 3 or 4.
2. Prepare a resume & covering letter for a job application.
3. Visit a Careers Reference Centre or Employment Service &
research three different vocations. Report to the Unit outlining
qualifications, training, pay, security, etc.
4. Investigate procedures & opportunities in undertaking small
business management:
• Contact a financial institution & evaluate types of accounts
available.
• Contact a credit office of a major retailer & determine the
information needed to be accepted as a credit customer &
costs involved compared to cash.
• Investigate lay-bys, term payments, mortgaging, leasing,
HP, use of credit cards & all associated costs.
Community Involvement
1. Citizenship - 10 hours over 2 months
2. Environment - 20 hours over 4 months
3. First Aid - 10 hours
4. Service - 30 hours over 6 months
CITIZENSHIP
FIRST AID
ENVIRONMENT
SERVICE
Citizenship (10 hours over 2 months)
Complete four activities of 2.5 hours each
1. Visit community institution or organisation – local Council,
hospital, fire service, water supply, police, garbage disposal.
2. Attend local Council Progress Association or Court of Law
in session.
3. Prepare & deliver an effective 5 min talk on a Unit agreed
subject.
4. Contact/visit interstate or overseas Venturer & exchange a
minimum of 3 letters.
5. Report on principles & platforms of at least 2 current
political parties.
6. Contact/visit 2 youth service organisations operating in
local community – drug counselling service, police
community programs, etc.
Environment (20 hours over 4 months)
Take a leading part in organising & carrying out an environmental
project to include 4 of 11 aspects:
• Use of specific land types
• Vegetation species
• Fauna species
• Soil conservation
• Natural & artificial waterways
• Influence of natural climate or weather
• Influence of, or on, mankind
• Involvement of government
• Involvement of commercial interests
• Involvement of conservation organisations
• Local history or historic sites.
First Aid (10 hours)
Complete a recognised basic training course in First Aid &
Emergencies.
Service (30 hours over 6 months)
Complete either 1 or 2.
1. Carry out 10 hours of service to Scouting over 2 months
outside the Unit plus one of:
• Organise a community service project (20 hours).
• Be an active member of a recognised emergency
service (20 hours over 4 months).
• Assist with running a youth organisation (20 hours
over 4 months).
2. Carry out 10 hours of service to the community over 2
months plus assist with the running of Joeys, Cubs or
Scouts for 20 hours over 4 months.
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