Marisa Ainsworth by agR7BS


									                                      Marisa Ainsworth
                                 Environment Artist/Modeler

Program Knowledge:

3D: 3D Studio Max, Zbrush 2, Vray, Unreal Engine

2D: Adobe Photoshop


-Strong understanding and proficient in low and high poly modeling.
-Strong understanding and proficient in architecture modeling.
-Proficient in the projection of Normal Maps and Ambient Occlusion Maps.
-Proficient in unwrapping and texturing.
-Understanding of bone rigging and skinning.
-Able to take direction well in a team environment.

Shipped Titles:

October 2008 - Ben 10: Alien Force - PS2, Wii

Field Related Experience:

Shadows in Darkness: April 2008 - Present
Contract Artist: Working on hi and low poly modeling and texturing. Worked for clients such as
Gearbox, Obsidian and Vicious Cycle. Website:

SmartDesign3d(gomixmediagroup): October 2007 – February 2008
Employed as lead 3D artist and worked on video and 3D rendering productions for clients such
as Caterpillar Machines. I worked along side with the video production department to implement
3D backgrounds with green screen actors. My jobs were to model and texture architecture and
objects, rig, skin and animate 3D characters, setup cameras and render final animations in Vray.

Virtual3D Inc: April 2007 – October 2007
In-House Contract Position: Modeled and placed textures for realistic 3D renderings of interior
and exterior architectural design using 3D Studio Max and rendering in Vray. Website:


2003-2006: Bachelor of Science Degree in Game Art and Design

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