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					School of Business Informatics and Software Engineering




       Diploma in Graphics Design




                   PROGRAMME DOCUMENT


                                    VERSION 1.0
                                        DGD v1.0
                                     April 2007




                              University of Technology, Mauritius
                           La Tour Koenig, Pointe aux Sables, Mauritius
            Tel: (230) 234 7624 Fax: (230) 234 1747 Email: sobise@utm.intnet.mu
                                    website: www.utm.ac.mu
                                Diploma in Graphics Design

A. Programme Information

The diploma in graphics design has been designed to develop the full potential of students so that
they become professional graphics designers or enhance their existing skills and knowledge in the
field, thus meeting the increasing demands of the market. The program focuses in harnessing the
intrinsic abilities and creativity of the students. The students will have hands-on experience on
industrial standard software applications and will consequently be ready to join the job market in a
more challenging way. A conceptually designed portfolio demonstrating an understanding of the
design process is one outcome of the programme with a strong professional approach to the design
industry. Industrial placement in the final semester ensures that the students are better equipped
with the necessary experience and expertise required to produce quality and market oriented
graphics work.




B. Programme Aims

The general aim of the programme can be summarised as follows:
       To give the students the opportunity to master industry standard graphics design applications
       To develop and stimulate the students’ interest in all aspects of design
       To build and enforce the students’ creativity and knowledge through a wide range of project
        assignments which will consequently help in building a substancial portfolio of work


Employment Prospects

On completion of the diploma course, the students will be equipped with a portfolio of graphics
works that reflects their capabilities and standard of work, which can assist them in getting or
upgrading their existing employment in the graphic design field, video editing, 3D animation, etc.
Because of the universal approach of applications, successful students can easily find jobs in
graphics industries, advertising companies, corporate communication companies, marketing
agencies, software industries, banks, universities, etc. Career opportunities include Graphic
Designer, Video Editor, 3D Animation Designer, Freelance Designer, Graphic Artist, Illustrator,
Layout Artist, Photo Retouch Artist, etc. Areas of work may also include the design of brochures,
annual reports and advertisements to promote products or services, the production of logos for
products or businesses, the creation of video clips, for example, documentary and advertising clips,
the creation of visual designs for company reports and other printed materials, the design and layout
for magazines or other publications, the design and layout of website. After gaining practical
experience, a graphic designer may decide to become self-employed as a freelance designer and,
   DGD version 1.0/April 2007                                                             Page 2 of 13
with the necessary ability, can specialise in areas of graphic design such as computer graphics,
illustration, typography, packaging design,etc.




C. Programme Objectives

After successful completion of the programme, students should be able to

            master software applications which are used for graphics design, video editing, 3D
             animation used in the design industry
            master the different design techniques
            apply the acquired skills on projects




   DGD version 1.0/April 2007                                                             Page 3 of 13
                                          PART I - Regulations



D. General Entry Requirements

As per UTM’S Admission Regulations, and ‘Admission to Programmes of Study at Diploma Level’.


E. Programme Entry Requirements

Any 2 A Level


F. Programme Mode and Duration

Full Time:        2 years
Part Time:        3 years

G. Teaching and Learning Strategies

       Lectures, Tutorial and Practical in workshops
       Tests and Assignments
       Industrial placements



H. Student Support and Guidance

       Academic Tutoring: 2 hours per week per lecturer/tutor
       Intensive tutoring conducted during Week 8 of the semester

I. Attendance Requirements

As per UTM’s Regulations and Policy.

J. Credit System

1 module = 3 credits
Project = 3 credits
Industrial Project= 6 credits


K. Student Progress and Assessment

For the award of the Diploma, all modules must be passed overall with passes in the examinations,
coursework and other forms of assessment.


All modules will carry 100 marks and will be assessed as follows (unless otherwise specified):


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Written examinations up to a maximum of 3-hours’ duration and continuous assessment carrying up
to a maximum of 40% of total marks. Continuous assessment can be based on seminars and/or
assignments or class tests.


The students will have to compile a portfolio of work. Compilation of the portfolio will start on the first
semester, and students will incrementally add all their portfolio project to it.


In the final semester, the student will have to carry out an industrial project. They will have to look
for a graphics company where they will carry out the project.
The project guideline will be issued ultimately.


Maximum marks attainable:

       Level 1              1200
       Level 2              1200



Grading



       Grade                Marks, x (percentage)
       A                    > 70
       A-                   65 < x < 70
       B                    60 < x < 65
       B-                   55 < x < 60
       C                    50 < x < 55
       C-                   45 < x < 50
       D                    40 < x < 45
       F                    < 40

       A-D                  Pass
       F                    Fail




L. Evaluation of Performance

       The percentage mark at Level 1 contributes a 40% weighting towards the diploma
        classification.

       The percentage mark at Level 2 contributes a 60% weighting towards the diploma
        classification.




   DGD version 1.0/April 2007                                                                 Page 5 of 13
M. Award Classification

Overall weighted mark y (percentage)            Classification


                  >70                           Diploma with Distinction
                  40 < y < 70                   Diploma
                  < 40                          No Award



N. Programme Organisation and Management

  Programme Director: Ms. N. Laloo
  Programme Coordinator: Ms. N. Laloo
  Contact Details: : Tel: 234-7624 Ext: 111
                            Fax: 234-1767
                            Email n.laloo@utm.intnet.mu




   DGD version 1.0/April 2007                                              Page 6 of 13
                                       PART II - Programme Structure

 Diploma in Graphics Design – Full Time (Version 1.0)



                                              YEAR 1 (Level 1)
                     Semester 1                                                Semester 2
  Code                  Modules        Hrs/Wk Credits     Code                   Modules                     Hrs/Wk    Credits
                                                                                                             L+T+W
GRPH1101 Raster Graphics                2+2      3      GRPH1105 Digital Publishing for Print                 2+2         3

GRPH1102 Vector Graphics                2+2      3      MULT1105 Video Editing Essentials                     2+2         3


GRPH1103 Graphics Design Fundamental    2+2      3      MKGT1101 Introduction to Marketing                    3+0         3

 WAT1106 Web Design                     2+2      3      MGMT1101 Organisation & Management                    3+0         3

LANG2104 Business French                3+0      3      GRPH1106 Corporate Design                             2+2         3

GRPH1104 Basic 3D Animation             2+2      3      PROJ1107 Graphics Design Project                                  3




                                              YEAR 2 (Level 2)
                     Semester 1                                                Semester 2
  Code                  Modules        Hrs/Wk Credits     Code                   Modules                     Hrs/Wk    Credits

GRPH2101 Photography                    2+2      3      PROJ2108 Industrial Project                                       6

COMM2302 Professional Communication     3+0      3      GRPH2106 Advanced 3D Animation                        2+2         3
         Workshop

MULT1106 Advanced Video Editing         2+2      3       ITE2102   Legal Issues for Information Technology    3+0         3

GRPH2103 Production Studio              2+2      3      GRPH2107 Digital Printing and Prepress                2+2         3

GRPH2104 Graphics Effects               2+2      3      GRPH2108 Advertising                                  3+0         3

GRPH2105 Typography                     2+2      3




      DGD version 1.0/April 2007                                                                               Page 7 of 13
 Diploma in Graphics Design – Part Time (Version 1.0)



                                                 YEAR 1 (Level 1)
                      Semester 1                                                  Semester 2
  Code                  Modules           Hrs/Wk Credits     Code                   Modules               Hrs/Wk    Credits
                                                                                                          L+T+W
GRPH1101 Raster Graphics                   2+2      3      GRPH1104 Basic 3D Animation                     2+2         3

GRPH1102 Vector Graphics                   2+2      3      MULT1105 Video Editing Essentials               2+2         3


GRPH1103 Graphics Design Fundamental       2+2      3       WAT1106 Web Design                             2+2         3

LANG2104 Business French                   3+0      3      COMM2302 Professional Communication Workshop    3+0         3




                                          YEAR 2 (Level 1 and 2)
                      Semester 1                                                  Semester 2
  Code                  Modules           Hrs/Wk Credits     Code                   Modules               Hrs/Wk    Credits

GRPH1106 Corporate Design                  2+2      3      GRPH2101 Photography                            2+2         3

GRPH1105 Digital Publishing for Print      2+2      3      MGMT1101 Organisation & Management              3+0         3


MKGT1101 Intrduction to Marketing          3+0      3      MULT1106 Advanced Video Editing                 2+2         3

PROJ1107 Graphics Design Project                    3      GRPH2103 Production Studio                      2+2         3




                                                 YEAR 3 (Level 2)
                      Semester 1                                                  Semester 2
  Code                  Modules           Hrs/Wk Credits     Code                   Modules               Hrs/Wk    Credits

GRPH2105 Typography                        2+2      3      PROJ2108 Industrial Project                                 6

 ITE2102   Legal Issues for Information    3+0      3      GRPH2107 Digital Printing and Prepress          2+2         3
           Technology

GRPH2106 Advanced 3D Animation             2+2      3      GRPH2108 Advertising                            3+0         3

GRPH2104 Graphics Effects                  2+2      3




      DGD version 1.0/April 2007                                                                            Page 8 of 13
Q. Module Outline

COMM2302 - PROFESSIONAL COMMUNICATION WORKSHOP
- Development of key communication skills required by an IT professional
- Techniques for presentation, interviewing, report writing, meetings, negotiations, drafting of contracts
and tender/marketing documents..
-Quantitative appraisal of documentation


GRPH1101- RASTER GRAPHICS
- Resolution for image / output types
- Image areas resizing and cropping
- Selection tools
- Multiple layers image composition
- Blending and shading effects
- Colour tools and colour palettes
- Painting tools
- Text manipulation
- Contrast, brigtness, hue, color balance and saturation


GRPH1102: VECTOR GRAPHICS
- Shapes manipulation and custom path
- Type effects
- Convertion of raster graphics to vector graphics
- Colour management
- Document preparation for composite and commercial printing


GRPH1103 : GRAPHICS DESIGN FUNDAMENTAL
- Computer Art
- Computer 2D Design
- Illustration Techniques
- Principles of Design
- Design Elements




    DGD version 1.0/April 2007                                                                     Page 9 of 13
GRPH1104: BASIC 3D- ANIMATION
- Principles of Animation
- Explore 3D modeling
- Texturing, lighting and rendering
- 3D animation techniques


GRPH1105: DIGITAL PUBLISHING FOR PRINT
- Digital drawing concept
- PostScript imaging for print
- Page design, and layout, master pages, and pagination
- Document construction


GRPH1106 : CORPORATE DESIGN
- Corporate profile
- Business nature entity
- Effective designs of materials for corporates (Hotels, Banks, Textile Industry, BPO, Software
Industry, SMEs, and Insurance Companies)
GRPH2101 : PHOTOGRAPHY
- Background, types of photography, and tools
- Cameras, lenses and accessories
- Types of camera, camera use, camera care, viewing and focusing systems
- Shutter speed, aperture and focus, exposure meters and light meters.
- Procedures for film making


GRPH2103 : PRODUCTION STUDIO
- Digital file construction with a focus on sheet-fed offset presses.
- Type management, artwork preparation, print and digitisation of images
- Colour reproduction and colour management
- Scanning image file formats
- Role of production designer
- Preparation of electronic files for high-quality print in a variety of formats.


GRPH2104 : GRAPHICS EFFECTS
- Graphics manipulation
- Types of effects
- Poduction of smooth animation and special effects




    DGD version 1.0/April 2007                                                           Page 10 of 13
GRPH2105 : TYPOGRAPHY
- Investigation into letter forms, text setting and type
- Image relationships and advanced typographic techniques
- Typographic terminology
- Constant definition and exploration of typographics convention
- Observation and analysis of typeface selections


GRPH2106 : ADVANCED 3D ANIMATION
- Advanced 3D animation techniques and tools
- Advanced design and artistics
- 3D technical processes


GRPH2107 : DIGITAL PRINTING AND PREPRESS
- Original art work
- Manufacturing of printing plate
- Manufacturing of Image Carier
- Mounting in printing press
- Publishing
GRPH2108 : ADVERTISING
- Nature of the field of advertising
- Basic vocabulary for advertising
- Opportunities within the field of advertising
- Applications and mediums within the field of advertising
- Target audiences
ITE2102 - LEGAL ISSUES FOR INFORMATION TECHNOLOGY
- Introduction to Law and Obligations - Aspects of Contract and Torts
- Supply contracts for IT hardware and software- shrink-wrap and click-wrap agreements and their legal
validity
- Liability for defective software - who faces liability in case a software goes wrong
- E-Commerce- E-mail and web-click contracts, encryption, electronic signatures and digital payments,
digital cash and escrow systems
- Intellectual property rights-copyright in computer software, patenting software applications and
business methods pattern
- Data protection and privacy- control of addresses
- Cyber harms -computer misuse and cyber crimes- viruses, denial of service attacks, spam. Libellous
material




    DGD version 1.0/April 2007                                                                  Page 11 of 13
LANG2104: BUSINESS FRENCH

        This module will look at grammar, punctuations, constructing sentences;
        Writing skills: formal letters, reports, taking of minutes, memorandums.
        Oral elocution.

MGMT 1101 - ORGANISATION AND MANAGEMENT
- Introduction to Management, Behavioural, Classical and Scientific Approach to Management
- Ethics and Social Responsibility
- Planning
- Managing Information
- Decision Making
- Control
- Innovation and change
- Managing Terms
- Organisational Structures
- Motivation and Leadership


MKGT1101- INTRODUCTION TO MARKETING
- History on the evolution of the marketing concept
- Law of demand and supply, Elasticity, cross-elasticity
- Consumer behaviour
- Market survey, concentration, and competition
- Product/Services: types and characteristics. The product life cycle. Product differentiation
- STP: segmenting, targeting and distribution
- Marketing, Sales and distribution
- Advertising
- Market research


MULT1105: VIDEO EDITING ESSENTIALS
- Fundamentals of non linear editing
- Pre production, production and post production
- Shot assembly, trimming
- Capturing video footage
- Transitions, effects, titles, music and voiceover.




    DGD version 1.0/April 2007                                                                   Page 12 of 13
MULT1106: ADVANCED VIDEO EDITING
- Production planning
- Camera techniques
- Lighting, audio and advanced non linear editing
- Development, Shooting, editing and delivery of digital video projects
- Compression and delivery standards
PROJ1107: GRAPHICS DESIGN PROJECT
Students will be given the opportunity to work closely with the industry. They will each be assigned a
project’s title to work on. The theme of the project will be decided in consultation with people working
in Graphics industry.


PROJ2108: INDUSTRIAL PROJECT
During the last semester, students in the Graphics Design program will have the opportunity to
complete an industrial project within the graphics design industry. Students will prepare for this
experience by researching the industry and developing their graphics portfolios. Students will also be
required to produce a compilation of their art work done during this period, related to their work
experience.


WAT1106 : WEB DESIGN
- Understand web design basics
- Understand technical, legal, and ethical issues related to designing and writing for web page delivery.
- Develop a design plan.
- Understand how HTML code works.
- Design and write for web publishing.
- Recognize and use graphics in web site creation.
- Use multimedia, animation, and interactivity in web site creation.
- Test, publish, and maintain a basic web site.
- Understand basic web-marketing strategies.




   DGD version 1.0/April 2007                                                                       Page 13 of 13

				
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