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					Commandos 2 Beyond The Call of Duty with Codes and Password PC Game Full
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Commandos 2: Beyond the Call of Duty
Beyond the Call of Duty ends up feeling like a shadow of its former self, being
both shorter and more frustrating than the original.
 Just about every good game gets an expansion pack or a sequel, not just
because it's profitable, but because it's easy. The good idea's already there, and
the existing technology can be recycled to make a game that feels comfortably
familiar but with new and exciting content. Recent expansion packs like
Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered
their predecessors. But Commandos: Beyond the Call of Duty, a standalone
expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self,
being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle,
and action elements with great graphics and an all-too-apt subject matter, and
while there was some debate over just what kind of game it was trying to be,
most found its demand for planning and precision to be both unusual and
exciting.
At a glance, Commandos: Beyond the Call of Duty is more of the same, with a
few new bells and whistles. But the fact is, you can have too much of a good
thing. The original Commandos was a great game because each member of the
squad was highly specialized. A couple of them, the Green Beret and the spy,
ended up doing most of the work, but that was OK, because the others like the
marine and the sapper got their moments in the spotlight. In Beyond the Call of
Duty, though, each character gains the ability to throw a stone or toss a pack of
cigarettes as a means of distracting the unassuming enemy. Likewise, every
commando can now force a captured nazi to do his bidding, so long as the
hostage remains within the range of the commando's sidearm. The hostage can
be used to distract his comrades, so that one of your squad can sneak past or
sneak in for the kill. These new abilities are fairly interesting, but the fact that
every commando has them clouds the sense that your soldiers are working as
unique and complementary components of some perfectly tuned machine. The
commandos' roles become less clear, and with that, some of the game's appeal
slips away.
It also doesn't help that the game is even more difficult than the first. It's
tempting to justify the excessive difficulty by the fact that the game contains
only eight missions (the original had more than twice as many), but that would
be a solution to the wrong problem. Besides, nobody complained that the
original Commandos was too easy - all of its missions were difficult, though some
were far more difficult than others. Nevertheless, all its missions could eventually
be completed so long as you were patient, and the game didn't get too
frustrating because each mission could be reduced to a series of smaller
situations, and you'd rarely get stuck at any one point for too long. On the other
hand, Beyond the Call of Duty starts out frustrating and just stays there. These
missions don't just seem difficult, but downright unfair. In the first mission, if you
don't save a sniper rifle round until the very last point, you probably won't be
able to clear the minefield and escape; and there's no real way to anticipate this
eventuality, so if somebody didn't warn you, you'd end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn't
seem like there's an appropriate way of resolving the situation. You'll wonder
what would happen if maybe you threw the cigarettes, the stone, and used the
decoy all at the same time, while a hostage distracted everybody.... But
unfortunately, much like the first game, Beyond the Call of Duty's interface
doesn't easily lend itself to multitasking, since the commandos are slow to
respond and need to be micromanaged. You absolutely must coordinate your
troops in this game, but it isn't any easier than before, no thanks to the fact that
all the keyboard hotkeys were shifted around. (While the new layout is a little
more logical than the original's, it's inexplicable why the designers didn't just let
you customize the keyboard layout.) So the control feels more cumbersome than
before, since you need especially impeccable timing and coordination, but the
interface won't allow it. And even when you finally get through a mission, you
won't feel very good about it since you won't be able to shake the feeling that
you've figured out something the designers didn't expect you to. The original
Commandos was satisfying because its puzzle-like situations had specific
solutions. These missions feel clumsier by comparison, requiring at least as much
luck as finesse, although the maps themselves all look distinctly beautiful.
On the other hand, maybe the problem is the awful new voice-acting. The
original Commandos had a problem with repetitive speech, and that problem
lingers in Beyond the Call of Duty. Only now, not only does every one of your
troops say the same thing over and over, but every last one of them sounds
ridiculous. At least there's good musical accompaniment during each mission, of
the appropriate symphonic military variety. Meanwhile, the game's packaging
gives top billing to a new female commando "seductress," whose inclusion raises
numerous concerns, not the least of which is the fact that she is touted as a key
feature yet doesn't even play a significant role in the game.
In spite of everything, it's inaccurate to say that Beyond the Call of Duty is far
worse than the original. If anything, the two games are difficult to distinguish, so
fans of the original will enjoy Beyond the Call of Duty because of its inherent
similarity to its predecessor. And to be fair, there are certain subtle new twists to
this game that add strategic depth, such as the spy's ability to wear several types
of uniforms. But at the same time, most of the subtle changes have adverse
effects and make Beyond the Call of Duty feel like more of the same in the worst
kind of way.
Codes
During Gameplay type gonzoopera then enter the following
code:
CHEAT               Effect
Ctrl + F9          Debug Info
Ctrl + Shift + X   Destroy Everything
Shift + E          Edit Mission
Ctrl + L           Invincibility
Ctrl + I           Invisibility
Alt + I            Picte Interface
Shift + X          Pointer on Selected Commandos
Ctrl + Shift + N   Skip Current Mission
F9                 Terrain Info
Shift + V          User Traces
Shift + F1         View Video Mode 1
Shift + F2         View Video Mode 2
Shift + F3         View Video Mode 3
Shift + F4         View Video Mode 4
Alt + Shift + L              Write Info in "memlin.dat"

Mission Passwords
PASSWORD                Effect
H239Z                    01 - The Ashphalt Jungle
IR291                   02 - Dropped Out of The Sky
NGAY7                   03 - Thor's Hammer
6S5TL                   04 - Guess Who's Coming Tonight
VND2R                   05 - Eagles Nest
BUK2L                   06 - The Great Escape
LL42X                   07 - Dangerous Friendships

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posted:7/10/2012
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