Salesforce Design
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Business-to-Business Marketing
Sales Force Design and Management
Haas School of Business
UC Berkeley
Fall 2008
Week 6
Zsolt Katona
1
Comments/Suggestions
• Industrat
– Midterm overview Next class
– Relate more to cases/lectures
– Less time for Industrat Decision times: 80-100min
– More info for first few decisions
• More on Internet Last three weeks
Week 14: Online Marketing and B2B
• More B2B theories
2
Sales Force
1. Size of the sales force
2. Allocation of the sales force
3. Compensation of the sales force
4. Motivation of the sales force
3
1. Size of the sales force
• The S-shaped response curve:
xa
s( x ) s0 ( s s0 )
b xa
• Dynamics of the sales response curve:
What does the sales force do?
• Estimation of the sales response curve:
– Experimentation
– Historical Data Analysis
– Delphi Method
4
Response Curve
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2. Allocation of the sales force
• Sales teams
– Salesperson - Account representative
– Engineer - Systems Engineer
– Service and Support
– Administrator
• Specialized sales teams
– by industry
– by geography
– by transaction type (e.g. open bid, re-buy, RFP)
6
Sales force allocation
• Allocate Sales teams by macro-segments (i.e
according to specialization)
• Allocate Team members by micro-segments (i.e.
according to decision makers in the DMU)
7
3. Sales force compensation
• Approach 1: To what extent should the sales force be
part of the firm
– Transaction Costs Analysis (Williamson)
– Q: Where are the boundaries of the firm?
• Approach 2: How should the “contract” be designed
for the sales-people (agents)
– Agency Theory - Contract theory
– Q: What proportion of the salesperson’s compensation is
salary vs. commission?
8
Two extreme types of
compensation systems
• Outcome Based: • Behavior based:
Performance evaluated Performance evaluated
on a few observable on observed behavior
results (e.g. sales) set by management
• Mostly fixed
• Mostly variable compensation (salary)
compensation
• Company bears the risk
(commission, bonus) of low sales
• Sales-person bears the
risk of low sales
9
Types of systems (cont.)
Outcome based Behavior based
• Little control (contact, • High level of
authority) of management control
management • Centralized
• Decentralized • Formal
• Structured (well-defined
• Informal processes)
• “Ad-hoc”
10
Behaviors that result from the different
systems
Behaviors are a result of:
– Self selection: In the long-run only certain types of
employees stay with the firm
– Adaptation: Even the same employees adjust their
behavior to the incentive system
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Behaviors:
Outcome based Behavior based
• Focused on tangible • Less focused on
results tangible results
• Often work harder • Often work less hard
• Good at individual • More team oriented
selling
• Willing to take risks • Risk averse
• Entrepreneurial • “Implementor”
• Independent (freely • Cooperative/tolerant
disagree with (agree with
management) management)
12
Behaviors (cont.)
Outcome based Behavior based
• Stronger customer • Weaker relationship
relationship with customer
• Takes more customer’s • Takes more company’s
side side
• Less loyal to company • Loyal (job switch less
(switches job easily) likely)
• Very interested in • More interested in “self-
tangible results ($, trips, rewards”: feeling of
etc.) achievement, personal
growth, etc.
13
Behavior (cont.)
Outcome based Behavior based
• Has less knowledge of • More knowledge of
– product line – product line
– company – company
• Often substitutes • Works “smarter”
analysis with effort (analysis, expertise)
• Somewhat more likely • Less likely to engage in
to engage in ethically ethically questionable
questionable behavior behavior
14
When are different systems appropriate?
• In terms of achieving certain organizational goals
• In terms of performing in different business
environments
15
Which system when?
Organizational Objectives
Outcome based Behavior based
• To achieve short term • To generate long term
tangible results (sales, results
market share, etc) – implement a complex
strategy
• To lower overhead
– achieve loyalty/control
• To promote
• To teach salespeople
entrepreneurial sales
spirit • To grow good managers
• To promote teamwork
• Generate knowledge
about customers
16
Which systems when?
Business environment
Output based Behavior based
• When output is clearly • When inputs are better
measurable observed than outputs
• When output depends • When output is vaguely
strongly on related to behavior
unobservable behavior (uncertainty)
• When sales process • When sales process and
products are very complex
and products are not and require non sales-related
too complex activities (traveling)
17
Mixed systems
• Extreme outcome/behavior based systems almost
never exist
• Mixed systems:
– commission is some proportion of salary
– management control exists but limited
• Mixed systems need to be consistent: incentive
structure has to fit the level of control (authority)
Motivation (effort)
Coordination
18
Examples of inconsistent systems
• Low salary/high commission
– Activist managers
• want reports
• severe sales-process policy
– Result: conflict
• High salary/low commission
– No managerial support/direction
• Manager is out, selling
• No monitoring of behavior
– Result: wasted resources
19
Summary on compensation systems
• Each system has its advantages and drawbacks
(avoid management fads)
• An optimal system is probably a mixed system
• The system has to be consistent
– Don’t send conflicting signals to salespeople
– Don’t ask actions that you cannot get/observe
– Avoid having conflict between management and salespeople
20
‘Soft’ motivation (IMAGE)
• Beyond financial incentives, the sales force also needs to be motivated
psychologically: internal marketing
• The tension is between
– fueling competition between salespeople
– making sure they feel “safe” (to avoid unpredictable/unproductive behavior).
• Some basic principles:
– People like to compete against other people instead of abstract standards.
(competition based on rankings).
– People become de-motivated if they are too far ahead or behind others.
– Reward system needs to be fair on average only.
– People need unexpected rewards (surprises) to be motivated (wear out).
– People prefer frequent and small rewards to infrequent large ones.
– Large rewards promote counter productive political behavior (gaming).
– Competition needs “face-saving” device not to de-motivate the losers.
21
Industrat Stock Prices
22
Prediction Market
23
Licensing in Industrat
Product Technology Project Res Sus BCost
KALA 2 PKALA 10000 50 280
Firm 1 can license this project to another firm that does not have
Technology 2 (sample licensing contracts).
Custom contract: you license all current and future projects
developed based on a technology (like in joint ventures).
Product Technology Project Conv Cond BCost
LAME 5 (LOMEX) PLAA 100 200 750
24
Breaking News
Firm 2 has announced completion of a KOREX prototype
based on Technology 4.
Product Technology Project Res Sus BCost
- 4 PKEA 10000 50 160
Firm 2 is offering the following standard licensing contract to any
interested party:
Annual fee: $500,000, royalty: 10%
25
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