Online marketing

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Shared by: Roberto Rossi
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Online marketing Dr Tim King 7th May 2009 Business models  Free – Web sites for the fun of it or to gain early users – Part of a wider service (BBC, cars) – Free software, pay for maintenance (Linux, AVG)    Free funded by adverts – Land grab - lots of users means lots of adverts displayed Shareware – Guiltware Try before you buy – Poor quality short clips – Licence key cracks (Macromedia)  Pay per use – Software as a service – Genealogy sites – Betting  Licence / subscription / price per item – Digital Rights Management (everlasting vs annual) – Physical fulfilment 2/14 Market fit   Different versions for different market subsections Many examples – Travel • First class vs coach – Cars • Audi vs Skoda – Software • “lite” versions with hardware Price p  Psychology – Brand awareness Quantity 3/14 Lock-in  Buying something commits you to buying more – Services • Car services • Mobile phone subsidy • Frequent flyer – Consumables • Ink-jet printers • Yoghurt makers – Complimentary products • Camera lenses • Operating systems 4/14 Lock-out    Incumbent tries to maximise switching cost Loyalty programs Technology control – Nintendo game cartridges – Sony Playstation DVD formats    Crypto and tamper resistance Community – its where your friends are • MySpace, YouTube Hassle – eg email address change 5/14 Personalisation (1)  Know your customer – Profile typical users when they visit a web site • Purchase history • Time to make purchase decision • Amount of research done – Profile users through loyalty cards • Nectar – They know everything you have ever bought – Keep in touch with customers • Collect email addresses • Email newsletters – Lastminute, Maplin • Cookies – Welcome back Tim 6/14 Personalisation (2)  Know your customer type – User database • Address/postcode -> socio economic indicator • Gender • Age -> Register with Data Protection Registrar • 60 “bins” 5 classes x 2 genders x 6 age groups – (kids, teens, dinky, married with kids, empty nesters, retired) – Disposable income – Disposable leisure time – Recommendation • People who bought this also bought that – Data from your own site – Amazon really can recommend music or books you might like • Data mining – People who buy this on cold winter Fridays in Slough also buy that 7/14 Customer support     Identify meaning of email – Auto-respond with the answer Classify once human response given – So next time it will auto-respond Expose database as FAQ – So they don’t send the email at all Always give the option of human interaction 8/14 Brand awareness   Single most important piece of data People buy from a known name – Sense of trust • Marks and Spencer – Perceived value • Cheap reliable airline => Cheap reliable mobile – Peer pressure • Nike, Rolex, Dolce and Gabanna, Ferrari  Brands can expand – Virgin • Active, Atlantic, Books, Brides, Broadband, Cosmetics, Credit card, Drinks, Galactic(!), Games, Holidays, Limobike, Megastore, Mobile, Trains, Wines – Apple • From computers to iPods to iPhones 9/14 Community  YouTube – TV adverts • Recycle TV adverts • People send copies of your advert to each other • Risqué adverts not acceptable on TV – TV shows • Trail shows • Repeat the best bits – Music • Shareable • Do-it-yourself MTV 10/14 Advertising  Google – Buy your brand name • Coke – – – – Careers Corporate Responsibility The Coca-Cola company Press Centre – Buy your supplier’s brand name • Nike – JDSports – Buy your competitors’ brand name • Ford – Adverts for Seat dealer – Buy your target • Nike (Boycott Nike), Coke (KillerCoke) 11/14 Successful business models  Google – – – – Acquiring DoubleClick gives it over 80% of web advertising Acquiring YouTube gives it millions more viewers Providing a simple way to advertise gets it plenty of customers Has Microsoft Office firmly in its sights Run by a single guy from his apartment Free dating site In the global top 40 web sites Runs Google AdSense adverts Gets paid over $5m per year by Google  PlentyOfFish – – – – – 12/14 Successful exits      MySpace – Bought by News Corp for $580m July 2005 YouTube – Bought by Google for $1.65bn in October 2006 Friends Reunited – Bought by ITN for £175m in December 2005 Bebo – Bought by AOL for $850m in March 2008 Valued by – Number of users • Potential income, possibly over several years • Cost (or impossibility) of getting there yourself – Value of brand (what market will bear) – Asset base (users who can’t leave) – Capital already invested (but the money may well have been squandered) 13/14 Conclusion  Continuous evolution – – – – – 28K/s -> 8M/s Still pictures -> movies 2D -> 3D Newsgroups -> online communities Games -> Second Life  Evolving economics – Many people make a living online • Buying and selling on ebay • Property developer in Second Life  What’s next? 14/14

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