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# The Bandit by qyasfxS

VIEWS: 8 PAGES: 9

• pg 1
```									                    The Bandit

26
!      +
~
lose
"   !
Bandit

"

ose
+
1   +   +   +   50p
2   "   "   "   20p    Letters Used
3   !   !   !   20p
4   +   +   "   10p        "          !   +
5   +   +   !   10p
6   +   "   +   10p      "            !   +
7   +   !   +   10p
8   "   +   +   10p
9   !   +   +   10p
10   "   "   +   lose
11   "   "   !   lose
12   "   +   "   lose
13   "   !   "   lose
14   +   "   "   lose
15   !   "   "   lose
16   !   !   +   lose
17   !   !   "   lose
18   !   +   !   lose
19   !   "   !   lose
20   +   !   !   lose
21   "   !   !   lose
22   +   "   !   lose
23   +   !   "   lose
24   "   +   !   lose
25   "   !   +   lose
26   !   +   "   lose
27   !   "   +   lose
28   +   "   !   lose
29   "   !   +   lose
30   !   +   "   lose
The Bandit
How it works.
1
a   Changing
the symbols

b   Changing
the
outcomes
c   Changing
the payouts
d   Playing the
Bandit

Ideas for
2   use.
a   It's a rip off!
The Bandit
The Bandit Workbook is a fun resource for investigating probability.

The current symbols are a Web, a Spider and a Lightening Bolt, though these can be
changed. The symbols come from a wingdings font and are represented by the letters p, f
and a respectively. If you change the letters used in the settings sheet you will see the
symbols change. Experiment with different letters, (upper and lowercase), numbers and
You can also change the possible outcomes, (this is required if you change the symbols). To
do this, just type in the combinations of the letters used into the table, the formatting will be
displayed as it is seen in the Bandit worksheet. All 30 rows must be filled.
You can change the amount payed out for each outcome by changing the cells at the right of
the table. These values must be 10p, 20p, 50p or lose.
To play the bandit click the big red button! Your winnings come out of the bottom!

Not as flexible this one, but people like it!

Set the mood by turning the lights down, playing loud music, disco lights etc. Ask students if
they want a go on the Bandit! Play the game a few times, (with real money if you wish!).
Then ask the students why they wanted a go. Did they think that they would win? Ask them
what the chance of winning is. "how much money would you expect to get out if you put £2

```
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