AFLFL Rules 1.52
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RULES OF THE
AUSTRALIAN FOOTBALL
League FANTASY
LEAGUE 2012 – AFLFL
VERSION 1.52
1. ADMINISTRATION
1. The inaugural AFL Fantasy Football season will be held during the 2012 AFL
season.
2. The title of Commissioner belongs to the league’s creator and founder Jake
Stevens.
3. The Commissioner’s job includes administrator of the league and rulings. The
points calculations will also be the job of the commissioner.
4. Before the commencement of each season positions of ‘Vice Commissioner’
and ‘Deputy Vice Commissioner’ are to be filled. These positions will be
chosen by the Commissioner. Duties of these positions will be at the discretion
of the Commissioner.
5. Elections of these positions will be held at the 2012 draft.
6. All decisions will be made by the AFLFL Commissioner. The Vice
Commissioner and Deputy Vice Commissioner are simply advisors to the
Commissioner. Always the Commissioner has the final say.
7. Every official AFLFL document will have the official AFLFL logo on it.
8. This copy of the AFLFL Rules will be located on the facebook group and
aflfl.blogspot.com.au.
2. AFLFL BASICS
1. Each participant will choose a team of 22 players plus an extra 4 emergencies
from the person’s ‘player pool’.
2. Each person’s initial player pool will be chosen at the beginning of the season
via the AFLFL draft.
3. Entry fee to the AFLFL will be starting at $10.00. Payments are to be made in
cash to commissioner Jake Stevens at the 2012 draft.
4. Payments will go towards the purchase of the AFLFL trophy and winner’s
prize money.
5. The perpetual trophy will be a retainable trophy in which the year’s winner
will get his name engraved on it.
6. It will be passed on each year to the overall AFLFL winner.
3. THE DRAFT
1. The 2012 draft was conducted at Jake’s house at 7:00pm on Friday the 16th of
March 2012.
2. This location, time and date are subject to change depending on participant’s
availability.
3. Attendance at the draft is necessary for entry to the AFLFL.
4. The draft will consist of all 2012 registered AFL Players. Each AFL player
will have their own card describing their name, team, and preferred
position(s). This information has been gathered from the Supercoach website.
5. It is expected that the participant will research the players in their own time
before the draft.
6. A challenge will be organised in order to establish the order of picks. The
inaugural challenge involved a round robin tournament in three disciplines;
skill, knowledge and luck. The skill component involved a round of darts, the
knowledge component involved a set of 5 random quiz questions and the luck
component involved picking a white marble from a bucket of other marbles. A
win in the random discipline equalled 1 point. The rank number of total points
accumulated decided the pick order.
7. The participant with the first pick will get first choice of pick of players.
8. Each player can only be chosen once by one participant.
9. Each participant will choose their picks until they reach 40 players.
10. The players that have been picked will form the participant’s ‘player pool’.
11. Trades can be made during the draft selection.
12. Draft picks will be recorded by the Commissioner and will be published
online. This allows other members to view other participant’s players in order
for trades to occur.
13. No notes will be allowed on the night of the draft or mid-season draft. This
will prevent competitors from cheating by picking the best players and force to
use their knowledge of the game.
14. The remaining players left unchosen will be known as ‘free agents’.
15. Participants will be able to substitute any players in the player pool for free
agents at any time. However it requires the participant to nominate which
player they intend of discarding in replace for the free agent. This is needed to
be announced online at the blog or the official facebook group.
4. SELECTION OF AN AFLFL TEAM
1. Each week a participant must select a team of 22 players plus 4 emergency
players.
2. Each chosen player must be from the participant’s ‘player pool’.
3. If you do not own a player in your ‘player pool’, you cannot select him to be
part of your AFLFL team.
4. The team selection sheets are available on the official facebook group and at
aflfl.blogspot.com.au.
5. The team will need to consist of 7 defenders, 6 midfielders, 2 rucks and 7
forwards.
6. There will also be 1 emergency defender, 1 emergency midfielder, 1
emergency ruck and 1 emergency forward.
7. In the case of multiple defenders/midfielders/rucks/forwards named in the
emergencies, the first listed will be the first emergency used.
8. Player positions are on the card provided.
9. If you lose a player card, you cannot trade him to others. Therefore it is
suggested that you keep all your players in a safe place.
10. Player cards will not be reprinted.
11. Coaches can change their squad to have any number of positions. For example
they can choose to have more than 7 midfielders, as long as the player pool
remains at below 40. However teams will be awarded points for a maximum
of 7 defenders, 6 midfielders, 2 rucks and 7 forwards therefore it is advised to
maintain at least these position levels.
5. THE MIDSEASON DRAFT
1. Attendance at the midseason draft is crucial. Without attendance the
participant forfeits all early picks and receives the last picks available.
2. The midseason draft will be held during a weekend between rounds 11 and 13.
The midseason draft time and location is yet to be decided.
3. Before the midseason draft, participants will have to choose 26 players in
which they wish to retain. The remainder of the players will be put into the
midseason draft.
4. To establish the order of picks, the last person on the ladder will automatically
get first pick. Then the second last player will get second pick and so on.
5. The midseason draft works similarly to the opening season draft. Each
participant will choose another player until all available players have been
picked.
6. You can choose other participant’s delisted players or your own delisted
players.
7. The players that have been picked will form the participant’s ‘player pool’.
8. Again, picks can be traded for money or personal favours providing that a
trade form is filled out.
9. No trades can be made until the end of the draft.
10. Midseason draft picks will be recorded by the Commissioner and will be
published online.
6. TEAM SUBMISSIONS
1. In order to submit your weekly team, you must include your 26 player
positions as follows:
Defenders: (7 full player’s names)
Midfielders: (6 full player’s names)
Rucks: (2 full player’s names)
Forwards: (7 full player’s names)
Emergencies: (4 full player’s names)
2. Note that it does not matter the positions of your players in that position
bracket. (There is no difference between Full Back and Back Pocket.)
3. Each week’s teams should be submitted before the fourth game of that round.
This prevents participants from looking up the scores of the already played
players and selecting a team based on that, yet it also allows a bit of leeway
and flexibility between the short deadline of the official AFL teams
announcement and the opening game.
4. A penalty will be paid for a late team submission, providing no reasonable
notification of the Commissioner. The penalty will be that, for every game
following the third opening game deadline for the round, 25 points will be
subtracted from the participants score for that round. This means if the team is
submitted during or after the 4th game of the round, 25 points will be deducted.
After/during the 5th Game = 50 points.
After/during the 6th Game = 75 points.
After/during the 7th Game = 100 points.
After/during the 8th Game = 125 points.
After/during the 9th Game = 150 points.
5. The team submission time will be based on the time of the received e-mail or
notification.
6. Failure to submit a team to the Commissioner prior to the weekly deadline
results in the team remaining unchanged from the previous round and a one
point ladder penalty applying.
7. Failure to submit a team in the opening round of the season sees the team
awarded the lowest score of the week minus one point (to ensure a loss) and a
one point ladder penalty.
8. Team submissions should be sent by e-mail, text, at aflfl.blogspot.com.au or
via the online facebook group ‘AFLFL’ before the designated deadline.
9. Some weeks there are some teams that play few days before the other teams
are announced. There is no half-deadline. The teams must be submitted
regardless of when the other teams are playing. It must be before the first
game of that round.
7. POINT SCORING
1. Points scoring of your team will be calculated manually by the Commissioner.
2. The points allocated for each player will be decided by the online system of
Supercoach run by the Herald Sun. Details of the scoring system are available
on the website.
3. Captains will score double points. Vice Captains will act as the Captain if he
does not play.
4. Unlike the Supercoach edition of fantasy football, there is no price or salary
cap in the AFLFL.
5. Rounds 11, 12 and 13 have teams that have a bye. Competition is scheduled to
run as usual. It is expected that during these rounds participants adjust their
line-up so as to not include players that are having the bye. Competition will
run as usual.
8. TRADES
1. After the draft, participants may trade players between themselves.
2. To complete a trade, all parties must have written agreement on either the
online blog or official facebook page.
3. Three-way trades may also be completed. Again written agreement is required.
4. The trade(s) must be agreed upon by all parties.
5. A trade-back can be issued, but requires the participants confirmed agreement.
6. Trades can be accompanied with other incentives, such as money or favours,
but all information must be included online.
7. To keep track of which competitors have which players, it is strongly
suggested that once a trade has been completed, the participating players swap
the card(s) immediately.
8. Simultaneously each participant’s player pool will be typed up available on
the facebook group or at aflfl.blogspot.com.au.
9. All participants must notify all others that a trade has taken place, preferably
via the facebook group.
9. THE LADDER
1. There will be six teams in the 2012 AFLFL.
2. Each week two teams will go head to head against each other. Winning is
simple. Score more points than your opponent.
3. 4 points are awarded for a win and 2 points are awarded for a drawn game.
4. There will be a ladder to rank the teams in terms of most points won. This
ladder will be available at the facebook group and aflfl.blogspot.com.au.
5. Should teams have an equal amount of points percentage (points for, divided
by points against multiplied by 100) is used to split the teams.
6. In the highly unlikely even that this is also equal, the head to head matches
between the teams will be used to split them.
7. The 2012 AFLFL will have six teams. The fixture of play will be as follows:
Round
1, 6, 11, 16 AvB CvD EvF
2, 7, 12, 17 AvD BvE CvF
3, 8, 13, 18 AvE BvC DvF
4, 9, 14, 19 AvF BvD CvE
5, 10, 15, 20 AvC BvF DvE
21 First and Second 1st v 2nd 3rd v 4th
Quarter Finals
22 Semi Final Loser 1st Quarter v
Winner 2nd Quarter
23 Grand Final Winner 1st Quarter v
Winner of Semi
For the 2012 draw:
A = Mitch
B = Troy
C = Jake
D = Alex
E = Matt
F = Conor
8. In the case of a bye round during the AFL season, the commissioner may
choose to replicate this bye round in the AFLFL.
9. In the 2012 AFLFL season bye rounds will be in round 11, 12 and 13. During
this time there will be no head-to-head competition. However throughout this
time, participants will be expected to continue to submit teams, because scores
will continue to be recorded, and this will contribute to the percentage tally on
the ladder. This will affect the ladder because although there will be a ‘for’
points added, there will be no ‘against’ points. To combat this, the round
average will be added to all the ‘against’ tallies, thus continuing to project an
accurate percentage calculation.
10. The top 4 teams on the ladder at the completion of Round 20 will play in the
finals series, which is scheduled using the ‘Page Playoff System” as follows:
Round 21: First Quarter Final – 1st v 2nd
Second Quarter Final – 3rd v 4th
Round 22: Semi Final – Loser 1st Quarter v Winner 2nd Quarter
Round 23: Grand Final – Winner 1st Quarter v Winner of Semi
10. The winner of the Grand Final will be crowned champion by all and fully
respected for their knowledge and gameplay in the AFLFL. The champion will
receive the AFLFL perpetual trophy and any allocated prize money.
11. As per tradition, the participant in last place on the AFLFL ladder at the
completion of round 20 will be deemed the AFLFL ‘Wooden Spooner’.
10. NON-SCORING PLAYERS
1. If, for any reason, a chosen player is unable to play, and scores zero, the
identified emergency’s score will replace the non-scoring player.
2. If the emergency player also scores zero, this will be final.
3. A score of 1 or above counts as being played.
11. PENALTIES
1. If any participant is caught cheating in any way, they may face ladder point
reductions or even ejection from the competition.
2. Depending on the severity of the offence, the Commissioner may choose to
hold an election deciding the fate of the criminal.
3. All activity should be played in the ‘spirit of the game’.
4. Participants who consider cheating should remember that what goes around
comes around!
12. RULE CHANGES
1. These rules are subject to change by Commissioner Jake Stevens. You will be
notified of any rule changes via the official facebook group or at
aflfl.blogspot.com.au.
2. Any requests for rule changes should be directed to Commissioner, Jake
Stevens.
3. An election may be called in order to decide a rule change or any AFLFL
dispute. The election requires a voluntary vote available to all members of the
AFLFL. Details of an election are under discretion of the Commissioner.
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