Team Owner Conduct :
The regular season will begin with week 1 and run thru week 13 of the NFL season. Kegleague playoffs will begin in
week 14 of the NFL season. Team owners who abandon their teams during this time (not setting lineups , not logging
onto website etc ..) , will be dropped from the league according to the following:
8 days - e-mail warning from commissioner.
10 days - 2nd warning and msg board posting to alert the league.
14 days - team will be assigned to a new owner , or taken over by the league office and dissolved after the
This rule will be in effect for the entire KegLeague season.
New for 2008 All team owners must set a new lineup EVERY week , this is to combat the tendency to "let it slide" that
has afflicted some owners in the past. The website will not carry your lineup over from the previous week , if you do
not set it , your lineup will be empty and you will lose. Beginning with kickoff of week 6 if you miss a lineup submission
deadline you will lose and your draft position in the next year's draft will be worsened by 1 slot , if you miss 2 lineup
submission deadlines , you forfeit your ownership of the team.
New Roster Position added for 2008 All teams must start 1 KR - each team owner will decide on a player or players to
switch from their normal MFL position to KR. these players may be switched back and forth from WR,RB,DB etc .. to
KR each week , if the team owner chooses , but all requested changes must be made no later than 12:00 noon (east
coast time) the day before the first game of the NFL week. (wed if the week has a thur game , sat if it starts sunday and
so on) phone calls and text messages are encouraged , there will also be a thread open on this message board for
posting requests , if you send an e-mail and it does not arrive in time , that is your problem , not the league's or the
commissioner's. msgs posted on the league chat will be ignored, there is no time or date stamp on those messages.
Winners Bracket : Seven teams, consisting of four division winners and three wild card entries, will play in the winners
bracket of the playoffs.
The division winner with the best regular season record will have a first round bye.
The three lower ranked division wiiners will play the wild card teams in round one.
The lowest ranked winner from round one will play the regular season champion , and the other winners from
round one will play each other in round two.
The round two winners will play in the round three, the league championship game.
Division Winners will be determined by:
1. Overall Record
2. Record within division
3. Head to Head matchups
4. MFL Power Rankng
5. Total Scoring (higher points scored during regular season)
6. Preseason draft position (higher draft position wins)
Division Winner seedings will be determined by:
1. Overall Record
2. Head to Head matchups (if applicable)
3. MFL Power Ranking
4. Total Scoring (higher points scored during regular season)
5. Preseason draft position (higher draft position wins)
Wild Card entries will be determined by:
1. MFL Power Ranking
2. Total Scoring (higher points scored during regular season)
The higher ranked team in each playoff game will be designated the home team, and start the game with a .5 point
homefield advantage added to their score.
Starting lineups will be expanded by two backup player slots for the playoffs, these players will be used in place of
starters in case of an injury , or player being rested by his NFL team , or a really poor performance by the
starter. Teams will designate these backups when submitting the weekly lineup. This is not an option to use whichever
player score the most, backup players may only be used to replace a player who scores less than his season average
to date. Teams must maintain valid lineups at all times. A QB may only be used to replace another QB , teams cannot
use a 3rd RB to replace a WR , or a 5th WR to replace a RB etc etc ... for example :
1. Team #1 has QB a-1 averaging 10 points per game to date. The team owner lists his other QB a-2 as a
backup. QB a-1 scores 10 pts & QB a-2 scores 20 , the owner may not use the backup score, because the
designated starter reached his season average.
2. Team #1 has the same situation as example #1 , but QB a-1 scores 9 points , and QB a-2 scores 20 , the
team would get the 20 points score at QB, because the designated starter did not make his season average.
3. Team #1 starts 2 RBs (rb-a avg 10 ppg , rb-b avg 8 ppg) and 2 WRs (wr-a avg 6 pg , wr-b avg 5 ppg) , listing a
3rd RB as backup. Both RBs reach their season average , and the 3rd RB scores 15 pts, but one of the WRs
does not reack his avg. The team may not substitute the RB for a WR because both the RBs made their
averages, and adding a 3rd RB would create an invalid roster.
4. Team #1 starts 1 RB a-1 and 4 WRs , listing a RB as backup. RB a-1 reaches his season average , but 1 of
the WRs does not , the team would be allowed to replace the WR with the backup RB , because a lineup of 2
RBs & 3 WRs is valid.
All positions may be used as backups.
Draft Position Tournament : All remaining teams will be entered in the draft position bracket , to determine the draft
order for the next season.
All teams will be required to stay within the annual salary cap ($31.79 in`08) , during the regular season. This includes
all player salaries, extra salary charges from released players, and free agent pick-ups. The salary cap will be
determined each year by adding 3% to the previous years' league average team cap. The team salaries at kickoff of
week 13 will be used for this determination. Example: if the league average is 30.00 in year A, the year B season cap
would be increased by 3% of 30.00 which is .90, making the new cap 30.90 Teams may retain as many players (under
contract from the previous year) as they wish up to this limit. Players who are not retained will be available thru free
agency or added to the annual preseason draft.
Teams with extra salary cap space may trade a block of salary cap for players or draft picks, the team
acquiring the cap space must use it to reduce a players contract in the same manner as restructuring.
Annual Draft : Kegleague teams will draft rookies and available veterans thru an online draft in the preseason each
year. The draft order will be determined by the reverse of the order of finish, and the playoff brackets from the previous
season. The draft will consist of five sequential (not snaking) rounds.
Free Agency : Players not under contract will be made available in a blind bidding waiver period. Teams will have the
oppurtuniy to acquire these players using available salary cap space. The primary free agency period will be held
following the league championship game. There wil be another shorter period preceding the annual fall draft.
Players signed for .99 or less may be retained 2 times for a total of 3 years with the team.
Players signed for 1.00 to 1.99 may be retained 3 times for a total of 4 years with the team. The first year of
this contract is guranteed and the player may not be traded during this season or have his salary reduced until the
second season of the contract begins. If the player is released the full year's salary will be charged to the team's
Players signed for 2.00 to 299 may be retained 4 times for a total of 5 years with the team. The first two years
of this contract are guranteed and the player may not be traded during the first or second season, or have his
salary reduced until the third season of the contract begins. If the player is released the full year's (or two
years) salary will be charged to team's salary cap.
Players signed for 3.00 or more may be retained 5 times for a total of 6 years with the team. The first
three years of this contract are guranteed and the player may not be traded during the first three seasons, or
have his salary reduced until the fourth season of the contract begins. If the player is released the full year's (or up
to 3 years) salary will be charged to team's salary cap.
Players acquired as free agents after the annual free agent auction and draft, but before the season starts, will
be at the current league minimum salary and may be retained 2 times for a total of 3 years with the team.
Players signed from waivers or as free agents during the season become free agents at the end of the current
Players signed thru the free agency system are eligible for the Franchise designation at the end of the
Taxi Squad: Players drafted as rookies and not activated , may be placed on the taxi squad before the regular season
starts. Teams will be allowed up to three (3) taxi squad slots. If these players stay on the taxi squad for the entire
season, they will have there contracts extended by one (1) year. There is no limit on how many years a player may be
kept on the taxi squad. (it is for developing players). A player who is removed from the taxi squad , after kickoff of the
regular season, may not be put back on it.
New for 2008 Players drafted as rookies and not activated , may be placed on the taxi squad before the regular season
starts. Teams will be allowed up to five (5) taxi squad slots. If these players stay on the taxi squad for the entire season,
they will have their contracts extended by one (1) year. There is no limit on how many years a player may be kept on
the taxi squad. (it is for developing players). A player who is removed from the taxi squad , after kickoff of the regular
season, may not be put back on it. A player who has been on the taxi squad for two (2) full seasons can be claimed by
another team in the third season. The new team must place the player on the active roster and compensate the original
team with a draft pick one (1) round lower than the player was originaly selected. Players drafted in the fifth round or
lower will not be compensated. The original team can block this move and keep the player by moving him to the active
Injured Reserve : Players placed on Injured Reserve , will be unable to be reactivated for a minimum of three (3) days.
Only injured players may be placed on the IR list , if a player who is not injured is found on the list and can not be
proven to have been injured , that player will be removed from the team and become a free agent. NFI (non football
injury) and PUP (physically unable to perform) listed players will be allowed , if the KegLeague team owner can
provide documentation of the player's status. Suspended players are not injured and may not be placed on IR. New for
2008 players who are placed on the IR list before kickoff of week two , and remain there for the entire season will have
a year added to their contract length. Rookies spending the entire season on IR will be treated as taxi squad
players and may be added to the taxi squad in year two , as if they had been there thru year one.
Trading Players : Any player (except in-season waiver wire adds) that is traded in the final year of his contract, and
has not previously been extended (or signed to "Franchise" contract), may be retained 1 extra year by the new team. A
player that has been extended by trade cannot be traded back to the original team during that season. New for 2008
(enacted during 2007 free agency) Players with guranteed (G*) contarcts can not be traded during the guranteed years
of the contract.
Trading Salary/ Cap Space Players may be traded at a reduced salary, as part of a trade agreement. The reduced
salary may not be lower than the players projected scoring total for the season.(100 pts equal 1.00 etc ..) The trading
team will be responsible for the balance of salary owed until the players contract expires. If multiple years remain the
trading team must pay all future costs in the current season. The league office will track the original salary amount , to
use in calaculating future Franchise player salary levels.
Trading draft Picks : Draft picks may be traded for players , draft picks, or salary cap consideration. Teams may only
trade picks from the current season and one season into the future.
New for 2008 First year team owners may not trade future draft picks until they begin their second season of
ownership (this restriction is meant to keep a team from trading away future draft picks and then quitting the league ,
leaving the next team owner handicapped)
Re-signing / Extending Player contracts:
Restructuring Contracts : Teams with surplus salary cap space may choose to lower a player's future salary by
paying him extra in the current season. Rookies may not be restructured, until after kickoff of week 4 in their second
season. Restructured player contracts will be tracked by the league office for purposes of determining Franchise player
salary levels. Contracts may be restructured during the season, until kickoff of week 13, or during the off-season. The
new salary must be reduced by at least .10 per year , but may not be lower than the projected total points scored for the
current season. Contracts that are restructured during the off-season will be based on the previous season's scoring.
Example : Team A has a RB with a salary of 2.00 and 2 years remaining, but is no longer scoring at that level. The
team owner is 2.00 under the salary cap and chooses to restructure the contract. The player has scored 80 points thru
week 10 (8.0 ppg) for a projected season total of 120, his new salary may not be less than 1.20. The team owner
chooses to reduce his future costs to 1.20 per season, making the additional costs for the current season 1.60 ( .80 for
each of the 2 remaining seasons) leaving the team .40 under the cap.
Franchise option : Teams with a player who's contract is expiring and they wish to retain, may designate one player as
the "Franchise" player. This player will recieve a new one year contract with a salary equal to the average of the top 5 at
his postion , or a 10% increase over his current salary , whichever is higher. Teams using this option must declare the
new "Franchise" player before kickoff of week 12. If the player is tagged again the next season , the salary will increase
by 10% again , and each year afterward until he is released or traded. (the franchise level salary for the upcoming
season will be calculated by the league office after the annual draft each year)
Franchise player salary levels for 2007:
QB 2.73 RB 2.20 WR 2.03 (2008/2.26) TE 1.44 K .69 LB 1.78 DL .98 DB 1.59 (or 10% more than current salary,
whichever is higher)
No team may have more than one Franchise player at any time. Franchise players may be traded but this will NOT
allow teams to tag a new player until the next year. Players traded under the franchise tag lose the franchise
designation but not the salary. Teams with a "Franchise" player from the old option may not use the new one
until/unless that contract is in it's final season or the player is traded/released. Teams with players in the final year of a
previous Franchise contract (the old type) may not use the new option on that same player.
Example: Team A has RB#1 signed thru `06 as the old style franchise player , the team may designate a new franchise
player after the `06 trading deadline but it can not be that same player. or Team A has RB#1 signed thru `07 as the old
style franchise player , the team can not use the new franchise tag in `06 , unless it trades or releases RB#1.
HT option : This option will be available for players drafted as rookies and kept (not traded or released at any time) thru
the original contract. Team owners may re-sign and retain up to two (2) HT players, that are in the final year of their
rookie contract, from each draft class. Players in the next to last year of the rookie contract may be signed and traded
away. The salary of the new contract will be equal to the avg score of the players career to date , or the most recent
completed season , whichever is higher. The extended contract will be for an additional three (3) years , if the new
salary is .99 or less , four (4) years if 1.00 or more. HT players may be traded after being re-signed, this will shorten the
new contract by one (1) year. Teams may replace a traded HT player with another HT eligible player if they have one.
Players who have contracts lengthened by being on the the taxi squad or injured reserve, will count as part of their
original draft class. No team may re-sign more than four HT eligible players from any draft class. ( three (3) beginning
with HT11 draft class) New for 2008 HT eligible players on the taxi squad , may be traded for HT eligible players on
another team's taxi squad and both will remain HT eligibile. Rookies (only drafted rookies) may be traded after the draft
, until the taxi squad deadline (24 hours before kickoff of the 1st regular season game) and remain HT eligible.
Roster Codes: (as listed on roster screen)
F - a Franchise player ,no team may have more than one at any time.
f/t - a player who has been Franchised then traded
rc - a player who has had his contract restructured
xt - a player that has been extended by trade
tx - a player that has been extended thru time on the taxi squad
ix - a player that has been extended thru time on the IR
rc/t - a player who's contract was restructered during a trade
HT** - a "home team" eligible player and the year of eligibility
t/ht** - a HT that has been re-signed and traded
u - an undrafted rookie signed after the draft
The Official DVFL Rulebook
The DVFL is a Dynasty League, complete with a salary cap, collegiate draft, player contracts, free
agency periods during the off season, even franchise and transition player tags. We want to make
owning a DVFL franchise as close to owning an NFL franchise as possible. We want franchise
owners to be able to build their franchise and manage it almost 12 months a year, as the owner,
general manager, scout and coach.
1 - THE DELAWARE VALLEY FANTASY LEAGUE
1.1 - LEAGUE SET UP
The Delaware Valley Fantasy League (DVFL) will consist of a minimum of 12 teams, split into four
divisions of three teams. The alignment of divisions and teams may be changed to suit as approved
by the league owners, or as necessary to accommodate any future expansion teams.
1.2 - LEAGUE MEMBERSHIP
The Commissioner of the DVFL will grant membership as seen fit. Established members have the
right to retain ownership of their team as long as they remain in good standing with the league. In
the event a member does not return to the DVFL, or does not remain in good standing, the
Commissioner will assign that team to a new member.
1.2 - ANNUAL LEAGUE FEE
League members are required to pay an annual league membership fee of $30. The fee will be due
prior to the annual rookie draft. The exact due date will be announced by the DVFL Commissioner.
Failure to pay the membership fee will result in the member expelled from the league.
1.3 - MEMBER RESPONSIBILITIES
League members will be required to remain active in the DVFL, including the pre season, regular
season, post season, and off season
2 - ROSTER RULES
2.1- ELIGIBLE PLAYER POSITIONS
The official DVFL eligible positions will be Quarter Back (QB), Running Back (RB), Wide Receiver
(WR), Tight End (TE), Place Kicker (PK), Defensive Lineman (DT or DE), Line Backer (LB), Defensive
Back (CB or S), Team Defense (Def), and Special Teams (ST).
2.2 - REGULAR SEASON ROSTER LIMITS
During the regular season the active roster will be limited to 24 players maximum, and 22 players
minimum. The maximum position limits will be 2 QB, 4 RB, 6 WR/TE, 2 PK, 2 DL, 2 LB, 2 DB, 2 Def, 2
ST. The minimum position limits will be 2 QB, 4 RB, 6 WR/TE, 2 PK, 2 DL, 2 LB, 2 DB, 1 Def, 1 ST.
2.2.A - REGULAR SEASON ROSTER CUT DOWN DEADLINE
The regular season roster cut down deadline is September 1st at 12:00 AM. The penalty for not
meeting this deadline will be a salary cap penalty of $1.00 for every day that the team is over the 25
player limit, or under the 22 player limit.
2.2.B - OFF SEASON ROSTER LIMITS
The off season roster limit will be 51 players. The maximum position limits will be 5 QB, 10 RB, 12
WR/TE, 5 PK, 5 DL, 5 LB, 5 DB, 2 Def, 2 ST. The minimum position limits will be 1 QB, 2 RB, 4
WR/TE, 1 PK, 1 DL, 1 LB, 1 DB, 1 Def, 1 ST.
2.3 - INJURED RESERVE LIST
Teams will be able to place up to five players on the Injured Reserve list.
2.3.A - Injured Reserve Eligibility
Players will be eligible for the Injured Reserve list only if they have officially been placed on the
Injured Reserve list by their NFL club. Players that are placed on the Injured Reserve will NOT count
towards the team salary cap, or roster limit. Players will not be eligible to reinstated from the Injured
Reserve, unless the player is reinstated in the NFL.
2.3.B - Trading Injured Reserve Players
Teams may trade Injured Reserve Players, but the player must remain on Injured Reserve, unless
the player is reinstated in the NFL.
2.4 - TAXI SQUAD
Teams will be able to place up to three players on the Taxi Squad
2.4.A - Taxi Squad Eligibility
Players will be eligible to be placed on the taxi squad if they are in their rookie season (all rookie
players will have an R next to their name), or in their second season. All eligible players will have TS
placed in their contract status column, this will be tracked by the Commissioner. All players that are
placed on the Taxi Squad will NOT count towards the team salary cap, or roster limit, until they are
promoted to the Active Roster.
2.4.B - Promoting a Taxi Squad Player to the Active Roster
During the Off Season, (1/1 - 8/31) Players may be promoted from the Taxi Squad to the Active
Roster at any time.
During the Regular Season, and Play Offs (9/1 - 12/31) Players may be promoted from the Taxi
Squad to the Active Roster at any time, provided the team has enough roster positions, and salary
cap space to permit such a move.
2.4.C - Demoting an Active Player to the Taxi Squad
During the Off Season (1/1 - 8/31) Teams may demote players from the Active Roster to the Taxi
Squad at any time.
During the Regular Season and Play Offs (9/1 - 12/31) A team wishing to demote an Active Roster
player that is eligible for the Taxi Squad, must place that player on waivers first. If the player clears
waivers, the team may then resign that player to the Taxi Squad at his prior salary. The team will
penalized the normal salary cap penalty for waiving a player, unless the player is resigned to the
taxi squad, inwhich case the penalty will be waived.
2.4.D - Signing a Taxi Squad Player on Waivers
If a team signs a Taxi Squad Player that has been placed on waivers, the team will be awarded the
player at the current salary, and have the option to sign that player to the Taxi Squad, or Active
2.4.E - Signing a Free Agent to the Taxi Squad
Teams may sign Free Agent players to the Taxi Squad, if the player is eligible.
2.4.F - Releasing a Taxi Squad Player
Teams may release a Taxi Squad player at any time. Teams releasing a player from the Taxi Squad
will be charged the normal salary cap penalty associated with releasing players under contract.
2.4.G - Trading Taxi Squad Players
Teams may trade Taxi Squad Players, the teams involved must make the necessary adjustments to
meet salary cap and roster limits as needed after such a trade.
2.4.H - Signing a Taxi Squad Player on Another Team's Taxi Squad
Teams may attempt to sign Taxi Squad Players from another team's Taxi Squad. Offers must be
made through the Commissioner's email, email@example.com
2.4.H.1 The team making the offer, if successful, must place the player on the Active Roster for the
remainder of the current season. The player may not be traded, or demoted during the current
season, or the team will forfeit the rights to the player and will be charged the normal salary cap
penalty associated with releasing players under contract.
2.4.H.2 - The team receiving the offer, has the option to let the player go without compensation, or
must promote the player to the Active Roster, the team may demote the player as stated in rule
2.4.D. The team may choose to trade the player without penalty. The team has a 48 hour period,
beginning when the Commissioner sends email notification, to activate the player. If the player is
not activated in that 48 hours, the player will automatically go to the team submitting the offer.
2.5 - Starting Line Ups
2.5. - Setting the Starting Line Up
All teams may start a maximum of 12 players, 1 QB, any combination of 5 RB, WR, and TEs (no
more than 2 RBs), 1 PK, 1 DL (DE or DL), 1 LB, 1 DB (S or CB), 1 Def, and 1 ST
2.5.A - Legal Formations
All teams will start 1 QB, PK, DL, LB, DB, Def, and ST.
The following RB, WR and TE formations will be allowed to be set for all games:
1 - Pro Set - 2 RB, 2 WR, 1 TE
2 - Single Back - 1 RB, 3 WR, 1 TE
3 - Run and Shoot - 1 RB, 4 WR
4 - Double Tight - 2 RB, 1 WR, 2 TE
5 - ACE - 1 RB, 2 WR, 2 TE
6 - Spread - 2 RB, 3 WR
3 - PLAYER CONTRACTS
3.1 - BASIC PLAYER CONTRACT
All players on the Active Roster, Injured Reserve, and Taxi Squad of DVFL teams, must be signed to
a Player Contract. All base contracts will be for three years, with a minimum salary of $1.00. Players
that clear waivers will have their salary reset to the league minimum of $1.00, and the contract
length will be reset to three years.
3.1.A - Player Contract Options
When a player enters the third year of their contract, the team has the right to exercise three
options, (1) decline to exercise the Team Option, (2) exercise the One Year Team Option, and (3)
exercise the Two Year Team Option. Players that have already received a contract extension, will
not be eligible for another contract extension, and are eligible to become Unrestricted Free Agents.
3.1.A.1 - Decline to Exercise the Team Option
When the team declines to exercise their option, the player finishes the third season of the contract,
after which the player is eligible for Unrestricted Free Agency(UFA).
3.1.A.2 - Exercise the One Year Team Option
When the team exercises the One Year Team Option, the player's contract is extended to four years,
and the player receives an immediate 25% salary raise. After the player finishes the fourth season,
the team will no longer have a contract option, and the player becomes eligible for UFA.
3.1.A.3 - Exercise the Two Year Team Option
When the team exercises the Two Year Team Option, the player's contract is extended to five years,
and the player receives an immediate 50% salary raise. After the player finishes the fifth season, the
team will no longer have a contract option, and the player becomes eligible for UFA.
3.1.B - Free Agent Player Options
Players signed as Franchise, or Transition Players will not be eligible for Team Options. Players
signed through UFA will be eligible for Team Options.
3.2 - Player Contract Bonuses
Players can earn a bonus on their contract each year. The bonuses are for DVFL Award Winners,
and leading scorers at each position. The purposes of the salary bonus is to award the top DVFL
players, and to escalate player salaries and promote roster turnover, and availability of skilled
players to all teams.
3.2.A - DVFL MVP
The player that scores the most points during the DVFL regular season will earn a 10% bonus on
their salary for the following season
3.2.B - Leading Scorer at Position
The leading scorers at each position during the DVFL regular season will be earn a 5% bonus on
their salary for the following season. The DVFL MVP will not be elegible for this bonus, and nor will
the remaining players at the same position as the MVP.
3.2.C - DVFL Rookie of the Year
The rookie player that scores the most points during the DVFL regular season will earn a 5% bonus
on their for the following season.
3.3 - Rookie Draft Pick Salaries
The purpose of the Rookie Draft Pick salary is to give a set value to each player picked in the annual
DVFL Rookie Draft, all Rookies will receive a three year contract.
3.3.A - Rookie Draft Pick Salary Assignment
The following salaries will be assigned to players pick in the corresponding selections of the DVFL
Round 1 - Pick 1 - $2.00
Round 1 - Pick 2 - $1.90
Round 1 - Pick 3 - $1.80
Round 1 - Pick 4 - $1.70
Round 1 - Pick 5 - $1.60
Round 1 - Picks 6 through 16 - $1.50
Round 2 - Picks 1 through 16 - $1.30
Round 3 - Picks 1 through 16 - $1.10
4 - SALARY CAP
4.1 - Salary Cap Set Up
The DVFL shall have an annual salary cap, the purpose of which is to promote normal turnover of
league rosters, and provide a chance for all teams to acquire highly skilled players. The salary cap
shall be set forth in Rule 4.1.B, teams may not exceed the salary cap, or the team will be penalized.
4.1.A - Salary Cap Increases
Begining in the 2006 season the salary cap shall increase at a 5% rate annually. The begining salary
cap will be $50.00, and increase annually until it reaches $60.00. At that time the league shall review
the salary cap to determine if it should continue to be increased, or frozen at that time.
The salary cap will increase in the following manner:
2006 - $52.50
2007 - $55.20
2008 - $58.00
2009 - $60.00
4.2 - Salary Cap Penalties
Various Salary Cap Penalties may be assessed during the season, if teams are in violation of the
league rules. The infractions that will cause a salary penalty to be imposed are set out in this
4.2.A - Dropping a Player
When a team drops a player from the active roster, the team will be penalized 50% of the players
salary, against the salary cap.
4.2.B - Placing a Player on Waivers
When a team places a player on waivers, they will be penalized 50% of the players salary, against
the salary cap. If the team waives a player for the purpose of resigning the player to the taxi squad,
and is successful in resigning the player to the taxi squad, the salary cap penalty will be waived.
4.2.C - Over the Roster Limit Violation
As stated in Rule 2.2B, any team that does not meet the roster limit rules will be penalized $1.00 for
each 24 hour period they are over the roster limit. Teams may be over the roster limit until 12:00 AM
EST, on September 1st. Teams that do not meet the September 1st deadline, or go over the roster
limit after September 1st, will be penalized until the rules are met.
4.2.D - Over the Salary Cap Limit Violation
Teams that are over the league salary cap limit, will penalized $1.00 for each 24 hour period they are
over the salary cap. Teams may be over the salary cap limit until 12:00 AM EST, on September 1st.
Teams that do not meet the Septmber 1st deadline, or go over the salary cap limit after September
1st, will be penaltized until the rules are met.
4.2.E - Salary Cap Penalty Exemptions
Teams will be exempt from the salary cap penalty if the transaction meets the following criteria:
4.2.E.1 - Defense and Special Teams Exemptions
All Defense and Special Teams units will be exempt from the salary cap penalty.
4.2.E.2 - Player Becomes an NFL Free Agent, or Retires
Teams will be exempt from the salary cap penalty if the player being released, or waived, has
already become an NFL Free Agent, or Retires. If the player becomes an NFL Free Agent, or Retires
following the transaction, the team will not be exempt from the salary cap penalty.
4.2.E.3 - Team Waives Player For Purpose of Demoting That Player to Taxi Squad
Teams will be exempt from the salary cap penalty if the player being waived, successfully clears
waivers, and resigned to the teams Taxi Squad.
4.2.E.4 - Teams will not be allowed to place blind bid waivers on rookie players, until after the
completion of the Rookie Draft. If teams bid on rookie players before the completion of the draft,
they will be penalized the bid amount against their salary cap, and the playerwill be removed from
the teams roster.
5 - Trades
5.1 - Trades Set Up
Teams may trade players, draft picks, and rights to Free Agent players. It will the responsibility of
the owners involved in a trade to make sure that all roster limit rules are met, and all salary cap
rules are met, after a trade is completed. All trades will be processed immediately after both parties
involved agree to the terms, and agree to complete the trade. When a trade is completed, the teams
will assume the contract status of the players , draft picks, and rights to Free Agents involved.
5.1.A - Collusion
Trades that are deemed questionable will be reviewed by the Commissioner, and Deputy
Commissioner, or an appointed owner if the Commissioner, or Deputy Commissioner are involved.
Trades that are ruled as an attempt at collusion will be void, and the trade will be reversed. Team
Owners guilty of collusion will have their trading priviliges revoked for the reaminder of the season,
and may face expulsion from the league. Collusion will include, but not be limited to:
Trades to help stock one team.
Trades that loan a player to another team help in bye weeks (The Chew Rule).
To prevent collusion, when teams make a trade, the same teams will not be allowed to make another
trade involving any players traded in the previous trade.
5.1.B - Trading Players
Teams may trade a player(s), for a player(s), for a draft pick(s), or for the rights to a Free Agent
5.1.C - Trading Draft Picks
Teams may trade draft picks, for up to three season in advance, for a player(s), for a draft pick(s), or
for the rights to a Free Agent player(s).
5.1.D - Trading the Rights to a Free Agent Player
Teams may trade the rights to a Free Agent player(s), for a player(s), draft pick(s), or for the rights to
a Free Agent player(s).
5.2 - Trading Deadline
No trades will be allowed after the kickoff of Week 10 games. Trading will resume after the kickoff of
6 - WAIVERS
6.1 - Waiver Set Up
During the Regular Season - Players waived by teams must clear the waiver wire. Players will be
locked for two days after a teams waives them. Teams may submit waiver claims for locked players.
Waiver claims will be awarded at 3 AM EST daily.
During the off-season - Teams must submit blind bidding waivers to acquire Free Agent players, the
blind bidding waivers will begin after the annual Free Agent Auction.
6.1.A - Waiver wire order
Begining with the regular season, the waiver wire order will be set to the Rookie Draft order. After
week 1 games, the waiver wire will be set automatically each week. The order will go from the worst
team to the best team, determined by the following criteria:
1 - Overall Winning Percentage
2 - Head to Head Record
3 - Divisional Winning Percentage
4 - Total Points Scored
5 - Power Rank
6 - Victory Points
6.1.B - Waiver Wire Order Tie Breaker
Ties for Waiver Wire Order will be broken using the following criteria, going in a worst team to best
1 - Overall Winning Percentage
2 - Head to Head Record
3 - Divisional Winning Percentage
4 - Total Points Scored
5 - Power Rank
6 - Victory Points
6.2 - Players Claimed From the Waiver Wire
Teams that claim a player from the Waiver Wire, will assume the salary, and remaining years on that
6.3 - Players Clearing Waivers
All players that clear the two day Waiver Wire period, will become Unrestricted Free Agents. The
players contract will be voided, and reset to a $1.00 salary, and a contract length of three years.
6.4 - Blind Bid Waivers
Each off-season, after the DVFL Free Agent Auction, and ending before the regular season, the
league will run Blind Bidding Waivers. This will be the normal way of acquiring Free Agents during
the off-season, except for the Annual Free Agent Auction.
6.4.A - Blind Bid Waivers Set Up
Teams will be able to bid on Free Agent players, that have not been acquired in the Free Agent
Auction, and will be able to bid on players who have been waived from other teams rosters. When
bidding on Free Agent players during Blind Bidding Waivers, teams will be using their available
salary cap money to make bids. The winning bid, will become that player's new salary. Minimum
bids will start at $1.00, and all increments must be at least $.10 higher than the previous bid.
Teams will also be able to make conditional bids, for an explanation of conditional bids, and a more
in depth explanation of Blind Bid Waivers click on this link:
There will not be Proxy style (ebay style) bidding in blind bidding waivers.
6.4.B - Blind Bid Waivers Tie Breakers
The tie breaker procedure for Blind Bid Waivers will be: The earliest submitted bid wins. Example:
Team A bids $5 for QB1 at 5:00 PM, and Team B bids $5 for QB1 at 4:45PM, TeamB will be awarded
6.4.C - Teams may not bid on rookie players prior to the completion of the annual rookie draft. If
teams do bid on rookie players before the draft they will be penalized according to rule 4.2.E.4
6.4.D - Blind Bid Waiver Schedule
The Blind Bid Waivers will process weekly on the following dates during the 2008 off-season:
May 4, 11, 18, 25
June 1, 8, 15, 22, 29
July 6, 13, 20, 27
August 3, 10, 17, 24, 31
7 - Free Agency
7.1 - Free Agency Set Up
Players that reach the end of their contract, or extended contract are eligible to become an
Unrestricted Free Agent (UFA). Teams will have the right to designate two players that are eligible
for UFA, as a Restricted Free Agent (RFA).
7.2 - Unrestricted Free Agents
Unrestricted Free Agents will be bid on in the annual Free Agent Auction, open to all teams. The
high bid for the player will become the player's salary, and the player will recieve a three year
7.3 - Restricted Free Agents
Teams may designate two players as RFAs. To do so teams will be allowed one Franchise Player
Tag, and one Transition Player tag per season. Tagging a player gives the team the right to match
any offer made to the player, by another team, or recieve compensation for the player.
7.3.A - Franchise Player Tag
Teams may tag one player that is eligible for UFA as a Franchise Player. In doing so the team must
make a minimum qualifying offer. The minimum qualifying offer for Franchise Players will be 10%
higher than the average of the top 5 salaries at that player's position. Other teams will have the right
to bid on Franchise Players during the RFA bidding period. All bids must be at least $.10 higher
than the qualifying offer. At the end of the RFA bidding period, the team that tagged the player will
have the right to match the highest bid, and retain the player, or take compensation for the player.
Compensation for the player will be a 1st round draft pick, in the current season's Rookie Draft.
7.3.B - Transition Player Tag
Teams may tag one player that is eligible for UFA as a Transition Player. In doing so the team must
make a minimum qualifying offer. The minimum qualifying offer for Transition Players will be 10%
higher than the average of the top 10 salaries at that player's position. Other teams will have the
right to bid on Transition Players during the RFA bidding period. All bids must be at least $.10
higher than the qualifying offer. At the end of the RFA bidding period, the team that tagged the
player will have the right to match the highest bid, and retain the player, or take compensation for
the player. Compensation for the player will be a 2nd round draft pick, in the current season's
7.3.C - Restricted Free Agent Bid Tie Breaker
If two (or more) teams submit the same bid for a Restricted Free Agent, and the team that is tagging
the player declines to match the offer, the player will be resubmitted to the two (or more) teams that
placed the high bids on the player. The teams must then rebid at least $.10 higher than their
previous bid. The team that rebids the highest will win the rights to the player, and give the
corresponding compensation to the team that tagged the player.
3 - ROOKIE DRAFT AND FREE AGENT AUCTION
The draft and free agent auction draft will be held annually in August, usually 3 to 4 weeks prior to the
opening week of the DVFL season. Please plan to be available on line for the draft. We will be doing a Live
Draft. If you can not be online, please contact the Commissioner for alternate plans. The exact date and
time will be released with the new DVFL calendar in the spring.
3.1 - DRAFT DAY BASICS
Each pick is limited to a two minute time limit. If a selection is not made in the time allotted the pick will be
skipped, unless the owner sets the system to draft for them, or assigns players to MY DRAFT LIST for the
system to choose. The length of the draft is three rounds.
3.2 - DRAFT ORDER
Draft order is constant, like it is in the NFL, and is determined by a team's order of finish in the playoffs. The
DVFL Champion picks last in each round, and the Toilet Bowl winner picks first*. Teams who finish last do
not automatically receive the 1st pick in the draft, teams must win the Toilet Bowl Play Offs to earn a higher
draft choice, if they do not qualify for the Championship Play Offs.
3.3 - TRADING DRAFT PICKS
Trading draft picks and/or players is legal during the Draft, but only for three season in advance. The draft
will only consist of three rounds.
3.4 - DRAFT PICK SALARIES
All players drafted in the Annual Draft will be assigned salaries as follows:
1st overall Draft Pick - $2.00
1st Rd Picks - $1.50
2nd Rd Picks - $1.30
3rd Rd Picks - $1.10
3.5 - UNRESTRICTED FREE AGENT AUCTION
The Free Agent Auction will begin after the Draft. This will be a blind bid auction on all Free Agents. Team
owners can bid on the Free Agents they want. At the end of the auction the highest bidding team will be
awarded that player, and the bid amount will be the player's starting salary for the contract. The minimum
bid is $1.00 per player.
3.6 - RESTRICTED FREE AGENT BIDDING PERIOD
Franchise and Transition players are named on August 1st. By July 31st team owner's must tag any
potential free agents on their team with a qualifying offer by sending an email to the DVFL Commissioner's
email stating such. All free agent bids must be emailed to the to the DVFL Commissioner's email to be
considered official. Any potential free agents not tagged by August 1st, automatically become unrestricted
free agents and are eligible for the free agent auction draft.
Open bidding on tagged free agents begins on August 1st at 12:01 AM EST and ends on August 7th at
12:00 midnight EST. Only bids received via the Commissioner's email will be considered legal. Franchise
and Transition players may not be traded during the free agency period. Teams may go over the salary cap
when bidding on Franchise and Transition players as long as they are under the salary cap on August 31st,
and have enough salary cap room to complete the minimum roster requirements by bidding a minimum
$1.00 for every player required during the auction.
Top bids are announced for all tagged players on August 8th. Bids received on the evening of August 7th
will be checked for time stamps to ensure they were submitted before midnight. After all final bids are
declared, the Commissioner will notify the league of the final bids. Team owners will then have until August
15th 12:00 midnight EST to decide whether to match the bid, or accept compensation for the player. If the
team owner does not notify the Commissioner of their decision, they will automatically recieve the
The team owner may decide to match the high bid, then later remove the Franchise or Transition tag from
the player making them a free agent. The player will then be eligible for the Auction Draft, but the team
owner receives no compensation. Team owners must finalize their rosters on August 31st.
3.7 - FRANCHISE PLAYERS
Each team is allowed to use one Franchise player tag per season. The Franchise player tag is only
applicable to players who are out of options, or at the end of their contract. Each team must submit
their Franchise player to the Commissioner by July 31st, along with a qualifying offer. Franchise
players players will be announced to the league on August 1st, and will be eligible for bidding
during the free agency period, between August 1st and August 7th. On August 8th the top bids for
each tagged player will be announced. Team owners will then have until midnight August 15th to
decide to match the highest bid, or accept compensation for the player. Team owners may remove a
Franchise player tag from a player, if a team owner removes the Franchise player tag from a player,
the player immediately becomes a free agent. Franchise players may be traded at any time during
the designated DVFL trading periods except during the Free Agency period for Franchise and
Transition players. Franchise tags remain with a player until the contract expires or that player is
waived or traded.
MINIMUM QUALIFYING OFFERS
Franchise players must recieve a qualifying offer equal to or greater than the average of the top five
current salaries at that position, based on players that are currently under contract. All qualifying
offers must be greater than the players current salary. The Commissioner will notify owners of the
top five salaries by July 15th.
Compensation for losing a Franchise player will be a first round draft pick. Teams without the
proper compensatory picks will not be eligible to bid on Franchise players.
On August 8th, the top bids for each tagged player will be announced. Team owners will have until 12:00
midnight August 15th to decide whether to match the highest bid or accept compensation for the player.
3.8 - TRANSITION PLAYERS
Each team is allowed to use 1 Transition player tag, per season. The Transition player tag is only applicable
to players who are out of options, or at the end of their contract. Each team must submit their Transition
players to the Commissioner by July 31st, along with qualifying offers. Transition players will be announced
to the league on August 1st,and will be eligible for bidding during the Free Agency period between August
1st and August 7th. On August 8th, the top bids for each tagged player will be announced. Team owners
will then have until midnight August 15th to decide whether to match the highest bid, or accept
compensation for the player. Team owners may remove a Transition player tag from a player, if a team
owner removes a Transition player tag from a player, the player immediately becomes a free agent.
Transition players may be traded at any time during designated DVFL trading periods except during the
Free Agency period for Franchise and Transition players. A Transition player tag remains with a player until
the contract expires, or that player is waived or traded.
MINIMUM QUALIFYING OFFERS
Transition players must receive a qualifying offer equal to or greater than the average of the top ten current
salaries at that position, based on players that are currently under contract. All qualifying offers must be
greater than the player's current salary. The Commissioner will notify owners of the top ten salaries by July
Compensation for losing a Transition Player will be a second round draft pick. Teams without the
proper compensatory picks will not be eligible to bid Transition players. On August 8th, the top bids
for each tagged player will be announced. Team owners will have until 12:00 midnight August 15th to
decide whether to match the highest bid or accept compensation for the player.
4 - RULES AND REGULATIONS
The following Rules and Regulations apply to starting lineups, team scoring, free agents and trades. These
rules are applied in all cases, and in all situations. If you have a grievance with a ruling by the
Commissioner or Rules Committee, please submit a rule change proposal, or your suggestion via email, to
the Rules Committee. Your proposal or suggestion will be discussed, reviewed and voted on at the Rules
Meeting following the season. However, during the season the Commissioner and the Rules Committee
have the final word on all disputes.
4.1 - REGULAR SEASON
Teams will play head to head on a weekly basis. Each team will play the two teams in their own division
twice, and each team outside of their division once, for a total of 13 regular season games. There are 12
teams divided into 4 divisions of 3 teams in each. The divisions will be named East, West, North, and
South. Teams will be placed into divisions either geographically, or where a good rivalry between owners
4.2 - WEEKLY LINEUPS
LINEUP SUBMISSIONS - Lineups may be submitted or changed up to a player's game time. This way
owners will be able to wait for players who may be a game time decision. If a player is not submitted in the
starting lineup prior to his kickoff time, the player will be excluded from the lineup for that week, no
exceptions. If your lineup submission is late, then your lineup will remain the same as it was the week prior.
If you submit a lineup with a player who is on a bye week, or a player who is out due to injury, you will
recieve no points for that player in that week. It will be the franchise owner's responsibility to check on a
player's status for the week. Remember to check your lineup each week.
4.3 - STARTING PLAYERS IN EARLY GAMES
All players involved in Thursday or Saturday games MUST BE SUBMITTED PRIOR TO THEIR GAME
TIME. Owners will not be allowed to insert players from an early game once the game has started. The
simple rule to remember for early games is that a player must be submitted as a starter prior to kickoff. If a
player is not submitted in the starting lineup prior to his kickoff time, the player will be excluded from the line
up for that week, no exceptions.
4.4 - NOT SUBMITTING A LINEUP
If you do not submit a lineup for the week, the prior week's lineup will be used.
4.5 - LEGAL FORMATIONS
The starting lineups will consist of 12 positions. The following list of lineup combinations will be considered
legal. 1 QB, 2 RB, 4 WR/TE, 1 K, 1 DL, 1 LB, 1 DB, 1 Def, 1 ST, for a total of 13 players overall.
4.6 - SCORING
The DVFL scoring rules appear under the Reports tab, click on Reports, then click on Rules, then click on
5 - WEEKLY TRANSACTIONS
TEAM OWNERS RESPONSIBILITY - It is the team owners responsibility to make sure that any roster
transactions will not put them over the $55.20 salary cap, and will not violate roster limits.
5.1 - TRANSACTIONS AND INJURED RESERVE
Players must be eligible for the injured reserve, they must be on their NFL team's Injured Reserve. Players
eligible for the injured reserve list that are not currently on a team roster may be picked up by a team, via
free agency or the waiver wire, and then placed on the team's injured reserve list.
5.2 - WAIVER CLAIMS
The league waiver rules can be found under the Reports, Rules, League Bylaws tabs.
5.3 - TRADES
Trades are allowed between team owners during the off season trading period, and the regular season
trading period. All trades will subject to review by the Commissioner, any trades that are seen as
lopsided, or stacking a team will be reversed. When a player is traded from one team to another, he
will not be allowed to be traded back to the original team until the following season. (Ex. Team A
trades RB1 to Team B for RB2 in week 4, Team A and Team B can not trade RB1 and RB2 back until
after the season.) During the Regular Season trading period, teams must be sure to remain under the
$55.20 salary cap and not violate the roster limits, or make other transactions to remedy any violations or
the trade will be vetoed. During the offseason, teams must maintain the minimum roster requirements. If
there are any trade proposals that involve three or more teams, the teams must contact the Commissioner.
The Commissioner will then facilitate the trade for the teams.
The regular season trading period begins on the date specified on the league calendar and concludes on
the date specified on the league calendar . The offseason trading period begins on Feb 1st and concludes
on July 31st. Teams may trade future draft choices up to three years following the current season.
Any attempt to dump players, stack teams, or otherwise conduct trades that are viewed as one sided will be
subject to veto.
5.4 - PLAYER TRANSACTIONS RULES
Any rules regarding transactions not listed here, can be found under the Reports, Rules, League Bylaws
5.5 - TIEBREAKERS
The rules for tie breakers are listed under the Reports, Standings, Tiebreakers tabs. All ties that include
division opponents will be broken first, then ties against other opponents. If after all tie break rules are
followed, a coin flip will be used to break the tie.
5.6 - WEEKLY REQUIREMENTS
Each team owner is responsible for each of the following weekly requirements:
Submit your starting lineup. Every week submit your lineup before game time or earlier.
5.7 - REPORTING SCORING DISCREPANCIES
Report any scoring or roster discrepancies to the Commissioner no later than Thursday at 12:01 AM of the
following week. After that time all player scores and roster transactions are final and will not be adjusted,
unless My Fantasy League.com reports scoring changes. If My Fantasy League.com reports scoring
changes, the Commissioner will make the appropriate changes, and notify the league of such changes. It is
the responsibility of every team owner to confirm their team scores or report any discrepancies within this
time frame. If there any disputes, NFL.com will be used to refer to official statistics.
6 - DVFL PLAYOFFS
The DVFL Playoffs are a single elimination tournament that begins in week 13 with the Wild card Playoffs,
and ends in week 16 with the DVFL Bundy Bowl. The top seeded remaining teams will always play the
lowest remaining seeded teams. The finishing order in the playoffs will determine where you pick in the
Annual DVFL College Draft.
6.1 - CHAMPIONSHIP BRACKET
The four division winners, and the two teams with the best records that did not win a division will qualify for
the Championship Playoffs. All playoff teams will be seeded 1 through 6 based on their record, therefore a
division winner may be seeded lower than a wild card team.
Six teams make the playoffs. The playoffs will be seeded as follows:
Week 14 - Wild Card Playoffs
#1 and #2 will have a bye
#6 at #3
#5 at #4
Week 15 - Divisional Playoffs
Low remaing seeded team @ #1
High remaining seeded team @ #2
low seed wk 15 loser @ high seed wk 15 loser - playing for draft picks #7 (winner) and #8 (loser).
Week 16 - DVFL Super Bowl
Week 16 winners play for DVFL Championship - Winner is DVFL Champion, also gets #12 pick in College
Draft. Loser gets #11 pick in College Draft.
low seed wk 16 loser at high seed wk 16 loser - playing for draft picks #9 (winner) and #10 (loser).
6.2 - TOILET BOWL TOURNAMENT
The Toilet Bowl bracket will include the 6 teams that did not qualify for the Championship bracket. The
lowest seeded team will always play the lowest remaining seeded team. The seeding for the Toilet Bowl
Tournament will be as follows:
Week 14 - Round 1
#12 and #11 will have a bye.
#9 at #10
#7 at #8
Week 15 - Round 2
low remaining seed @ #12
high remaining seed @ #11
week 15 losers play for draft picks #5 (winner) and #6(loser).
Week 16 - Toilet Bowl
Week 16 winners play for Toilet Bowl Championship. Winner gets #1 overall pick in College Draft. Loser
gets #2 pick in College Draft
high seed week 16 loser at low seed week 16 loser. Winner gets #3 pick, loser gets #4 pick.
7 - LEAGUE GOVERNANCE
The DVFL will be governed by the Commissioner, Deputy Commissioner, and Owner's Committee. The
descriptions of duties for each position are outlined in this section.
7.1 - COMMISSIONER
The Commissioner is charged with the duty of running the DVFL on a day to day basis. The Commissioner
will resolve any appeals concerning disputes over league rules and regulations. The Commissioner will
defer to the Deputy Commissioner if the Commissioner is involved in any such disputes. The Commissioner
is recognized to have absolute power over the DVFL, and will exercise this power as needed.
7.2 - DEPUTY COMMISSIONER
The Commissioner will appoint a Deputy Commissioner. The Deputy Commissioner will fill in for the
Commissioner as needed. The current Deputy Commissioner is Bruce Chew, owner of the New Jersey
7.3 - OWNER'S COMMITTEE
The charter for the Owner's Committee is to review and resolve any conflicts that arise between owners, or
rule interpretations, striving to maintain the integrity of the rules and competitive balance of the league. The
Owner's Committee can not change any rules, only interpret the rules, and apply them fairly. During the
season all questionable, or otherwise, unethical transactions are subject to approval by the Owner's
Committee. All inquiries should be directed to the Commissioner's email. The Commissioner will then
forward the item to the rest of the Owner's Committee for review and resolution. The process for the
Owner's Committee will be as follows:
The owners involved in the issue will present their sides to the committee. The Owner's Committee will then
consider the issue, and then vote on a resolution. Owners involved in the issue are not eligible to vote, the
Commissioner, or Deputy Commissioner, will not vote either. The decision rendered by the Committee can
be appealed to the Commissioner.
RULES WILL NOT BE CHANGED AT ANY POINT DURING THE SEASON!
Last Updated: 8/31/2008 12:13 PM Changes/additions/updates marked in red.
These bylaws attempt to cover all situations that may arise in the course of the UFFC season. If
situations arise that are not covered the commissioner will make a ruling that best serves the
interest of the league.
Ultimate Fantasy Football Challenge - UFFC
a. The league will use MyFantasyLeague.com fantasy football league services.
b. The franchise fee is the cost of MFL.com and MFL History divided by the number of
teams in the league. Normally 139.95+14.95 for a total of 154.90.
c. The league will run a payoff contest each year based on the following:
1.) $25 buy-in
2.) At least 10 to buy in
3.) Payout for regular season Total Points as follows:
(a) 1st place = 60%
(b) 2nd place = 30%
(c) 3rd place = 10%
4.) Click here to see past year payouts.
d. The league and pools fees will be due before April 1 of each year.
e. This is a Salary Cap/Contract league. Players are acquired via draft, trade, UFA and
f. Click here for league scoring
g. Click here for additional league rules
2. League Make-up
a. The league will consist of 2 conferences of 12 teams each.
1.) 3 divisions in each conference
2.) 4 teams in each division
3.) The league will expand each conference up to a total of 16 teams in each
4.) No more than 2 teams per conference per year will be added.
b. To prepare for expansion the league will realign prior to the 2009 season as follows.
1.) 4 divisions in each conference
2.) 3 teams in each division (unless expansion occurs in 2009 which would create
two divisions with 3 teams and two with 4 teams)
c. Each Conference will have its own distinct player pool.
d. All team names will consist of a franchise name pertaining to the area they live in and a
e. Any logos/helmets must relate to the team name and must not be vulgar in nature. The
commissioner may remove any logos/helmets that are deemed inappropriate or non-
f. Team logos/helmets may only be changed during the off-season.
g. Team names may not be changed after the beginning of season 1.
3. Owner Responsibilities and Agreements
a. Owners are responsible for knowing and following the league rules, bylaws & schedules.
b. Each franchise expressly promises to participate in the league acting with integrity, good
faith and fair dealing.
c. Each owner is responsible for the running of their franchise in an honest and competitive
manner in according to the league rules and laws.
d. Owners are to fulfill the responsibilities and expectations listed in these rules.
e. Responsible for ensuring the league is updated with contact information.
f. Responsible for responding to email from the Commissioner or other owners in a timely
g. Owners are responsible for taking part in league votes and debates.
h. Owners understand that non participating owners are subject to be replaced without
1.) Non participating includes but is not limited to the following:
(a) Failure to access the site for excessive periods of time.
(b) Failure to respond to respond to trade offers
(c) Failure to submit weekly lineups
(d) Failure to follow and participate in any league function or schedule.
i. Owners also understand that a level of participation is also required during the off-season
1.) Responding to all trade offers in a timely manner
2.) Keeping up with all league schedules including the off-season schedule of
3.) Any owners that have not accessed the website of the new/current year by
April 1 will be subject to replacement unless the owner has had communication
with the commish. The Outright waiver period of non contract players ends on
April 30. The commissioner will need time to replace said owner before the
end of this period.
j. In the event an owner needs to be away for an excessive period, he should notify the
4. Expansion Franchise Rosters
a. Draft from established franchise rosters
1.) Each established franchise must leave 6 players unprotected to the expansion
(a) At least 3 IDPs and 3 offense players must be left unprotected.
(b) No more than 2 may be left unprotected from any one position.
(c) Only active NFL players may be left unprotected.
a. No retired players
b. No suspended players
c. All unprotected players must be approved by the commissioner.
(d) No Special Teams may be left unprotected.
(e) Player contract status is not relevant
2.) Unprotected players will be posted on the message board.
3.) Expansion teams will draft 1 player from each established franchise.
4.) Expansion teams must draft 1 player for each position
5.) The initial expansion franchise will choose first.
6.) Picks will be made team by team in reverse order of the current year draft
7.) Contracts and salaries follow any players drafted by the expansion franchise.
b. Blind bid UFA draft to fill roster to 25.
c. RFA Blind Bidding
d. 5 round Rookie Draft
1.) Expansion franchises will receive the following spots in the draft
(a) Franchise A will receive #1 pick
(b) Franchise B will receive the last pick
(c) Picks will be snaked for subsequent rounds.
(d) Established franchises do not snake.
2.) Click here to see rookie salary chart.
e. UFA Blind Bidding
a. Regular Season
1.) 30 Maximum players / $375.00 Cap
2.) 27 Minimum players
b. Pre Season
1.) 40 Maximum players / $415.00 Cap
(a) Cut down dates as follows
a. Week #2 NFL pre-season 37 players / $403 cap
b. Week #3 NFL pre-season 33 players / $387 cap
c. Week #4 NFL pre-season 30 players / $375 cap
2.) No Minimum players
c. 15 total starters
1.) 7 offense - 1 QB; 2 RB; 4 WR/TE
2.) 7 IDPs - 2 DL; 3 LB; 2 DB
3.) 1 Special Teams including kicker/punter
d. Positional Roster Limits
1.) 2 ST
(a) With 12 franchises - No limit
(b) With 14 fanchises – 3 maximum on active roster ; 1 on TS
(c) With 16 franchises – 2 maximum on active roster ; 1 on TS
e. Injured Reserve
1.) 2 Maximum
2.) Must be on NFL Injured Reserve
3.) Salary Counts ½ against cap
4.) No off season IR
f. Taxi Squad
1.) 3 Maximum
2.) Taxi squad salaries do not count against the cap.
3.) Taxi squad players do not require a contract.
4.) TS player salary must be league minimum.
a. Any player with salaries above league minimum must clear waivers
and be resigned to be eligible for the taxi squad.
b. Normal waiver rules will apply.
5.) Players suspended for at least 4 games may be placed on TS.
6.) Players activated off the taxi squad to the active roster must be given a 10%
increase in salary and signed to a contract.
7.) No off season Taxi Squad
a. During the off-season Taxi squad players will be removed from the
b. Players may be placed on the Taxi Squad at the beginning of UFAs
c. During preseason UFAs players may be moved on and off the Taxi
Squad without salary increases.
d. Any player promoted from the Taxi Squad after final contracts are
due must be given a contract and salary increase.
6. Illegal Rosters
a. In the event that a roster becomes illegal because of the acquisition of a Free Agent or for
any other reason.....that roster must be made legal by the owner within 48 hours or the
commish will make the roster legal. No transactions may be made until the roster is
b. Examples of Illegal rosters include but may not be limited to:
1.) Exceeding the Salary Cap limit.
2.) Exceeding the limit for # of players allowed on a roster.
3.) Having more than 2 Special Teams on a roster.
4.) Ineligible players on Taxi Squad
5.) Ineligible players on IR
7. Rookie Salaries/Team Cap
a. Minimum salary, team cap and rookie salaries will increase each year as shown in the
Year Minimum Salary Team Cap 1st Round Rookie 5th Round Rookie
2007 3.50 350.00 $15.00-15.50 $4.00-4.50
2008 4.00 375.00 $15.50-16.00 $4.50-5.00
2009 4.50 400.00 $16.00-16.50 $5.00-5.50
2010 5.00 425.00 $16.50-17.00 $5.50-6.00
2011 5.50 450.00 $17.00-17.50 $6.00-6.50
b. Click here to see rookie salary chart.
8. Schedule & Playoffs (Based on 12 teams. Will revise as conferences and divisions evolve)
a. 12 week regular season
1.) 14 total regular season games
(a) Play each team in your division 2 times
(b) Play all teams outside your division 1 time
(c) 2 doubleheader weeks
b. 6 teams advance to the playoffs (per conference)
1.) 3 divisional Champs
2.) 3 best non divisional records regardless of division
c. Playoff Schedule (Based on 12 team conferences)
1.) Playoffs will begin Week #13
2.) Week #13
(a) Top 2 seeds receive bye
(b) Game #1 - 3 seed vs 6 seed
(c) Game #2 - 4 seed vs 5 seed
3.) Week #14
(a) Game #3 – Top seed vs lowest remaining seed
(b) Game #4 - 2nd seed vs highest remaining seed
4.) Week #15
(a) Game #5 - Winner of Game #3 vs Winner of Game #4 for Conference
5.) Week #16
(a) Game #6 - Winner of game #5 from each Conference for League
d. Standings Tiebreakers
1.) Best H2H W-L record
2.) Best divisional record
3.) Total Points
4.) Power Ranking
e. Game Tiebreaker
1.) Selected non starter
9. Player Contracts
a. UFAs and drafted players may be signed to contracts up to 5 years
b. Contracts are fully binding once signed and can only be terminated without penalty in the
1.) Player must stay retired for 4 regular season games or the retired player will be
reinstated back to the roster or penalties applied.
c. Player salaries increase 10% each year of the life of the contract.
1.) Minimum league salary always applies
2.) Salary will be rounded up to minimum
d. Teams that release players before the contract expired will be charged a cap fee equal to
50 % of the remaining contract.
1.) The cap charge may be spread out equally over the remaining years of the
2.) The total charge may be applied to the current year if the player is dropped
prior to the kickoff of week #10
3.) 100 % of the current year salary will be charged to the cap for players dropped
after the kick off of week #10. Remaining years past current year will be
charged @ 50%.
e. Cap charges for the current year will be posted at the bottom of the franchise roster in a
link entitled Salary Adjustments.
f. Cap charges for future years will be posted in a league link at the top of most league web
g. Players acquired in the off season (from waivers, free agency or draft) may be waived at
any time without penalty if dropped in the same off season they were acquired as long as
no contract has been assigned.
h. Contracts for FAs and expired contracts are due on final cut down date.
1.) Contracts maybe signed any time prior to and up to that time.
2.) As soon as a contract is signed it is subject to cap penalties.
3.) Holdouts and renegotiated contracts will be due sooner in the off-season per
seasonally published schedule.
10. Off Season Activities/Schedule
a. The commissioner will post a schedule of all off-season activities when available.
1.) Outright waivers (Players without contracts)
2.) Contract Buyouts (Players with contracts)
3.) Contract Renegotiation (Players with contracts)
4.) Player Holdouts (Under paid players without contracts)
5.) Designate Franchise Player (Player without contract)
6.) Restricted Free Agency (RFA) (Players without contracts)
7.) Rookie Draft
8.) Unrestricted Free Agency (UFA)
9.) Cut down dates
10.) Contract deadline
11. Contract Renegotiations
a. Each team may renegotiate the contract of 2 players each year. A player must be under
contract for the coming year to be eligible for renegotiation.
b. The renegotiated salary will be based on performance as follows:
i. The players’ league performance rank from the previous year will equal the
league salary rank from the previous year.
ii. Contracts for renegotiated salaries must be increased by 2 years
iii. The 1st year of a renegotiated salary is guaranteed. If dropped salary counts
100% against the cap.
iv. Beginning 2009, renegotiated salaries may not be more than 50% less than the
scheduled salary for the current year.
c. Owners should notify the commissioner of contract renegotiations at the designated time
12. Player Holdouts
a. Any player with an expired contract who ranks in the top 10 scoring at his position will
holdout under the following circumstances if his new salary does not meet the following
criteria: (according to standard salary renewal rates listed under 16.a)
1.) He is not one of the top 10 salaries at his position
2.) He does not have at least a 2-year contract.
b. Owner options for player holdout
1.) Automatically increase the salary and/or contract to the minimum. (According
to renewal rates 16.a) Player salary must be manually adjusted if renewal rates
do not meet minimums
2.) Release the player
c. Holdouts who become UFAs will still require a top 10 minimum salary when/if signed by
another team. Beginning 2009, a holdout player will reduce his demands by once after
the season begins.
13. Restricted Free Agency (RFA)
a. Each year owners may designate players without contracts for RFA
1.) Procedures for RFA
(a) Release player(s) at designated time
(b) All owners interested in the RFA services should then submit blind bid
wavers for the player(s). Bids for RFAs must be at least 50% of the
(c) Original owner will then have opportunity to match high offer
(d) If a RFA does not receive a bid from other owners, originating owner
must resign the RFA at a salary equal to 75% of the previous year salary.
(e) RFAs must be signed to a contract of at least 2 years
(f) Beginning 2009, RFAs may be resigned to a salary equal to 50% of the
previous year salary and a 1 year contract. The contract term must be 2
years if the player is signed by a new team.
14. Rookie Draft
a. Each year all rookies will be added to existing rosters by way of a 5 round rookie draft
b. Draft order is determined by order of previous years’ regular and playoff finish.
c. Rookies not drafted will become UFAs
d. Rookie salaries are based on draft position. Click here to see rookie salary chart.
15. Unrestricted Free Agency
a. Players without contracts may be designated UFA and dropped at a designated time
during the off season
b. Owners may acquire UFAs by blind bid at a designated time(s) during the season and off-
1.) Off season UFA acquisitions
a. Owners may submit blind bid waiver requests from 6:30 .pm. until
the following Friday @ 5:45 p.m. according to the schedule posted
on the league calendar.
b. The commissioner will run the blind bid waivers every Friday at
6:00 p.m. according to the schedule posted on the league calendar
2.) Regular season UFA acquisition
a. Owners may submit blind bid waivers beginning Monday @ 6 a.m.
until Wednesday @ 7:45 p.m. through week #12
b. Owners may also submit blind bid waivers from Wednesday @ 6:30
p.m. until Friday @ 7:45 p.m. through week #12
c. The commissioner will run the waivers @ 8:00 p.m. on Wednesday
and Friday of each week.
c. Bids must be for at least the league minimum salary and in increments of .25.
d. Tiebreakers are as follows:
1.) Regular season
(a) Worst W-L
(b) Worst H2H
(c) Worst Division Record
(d) Worst Total Points
(e) Worst Power Rank
2.) Preseason/offseason same as regular season tiebreakers - based on the previous
3.) There will be no tie breakers for the initial off-season UFA period. Tie bids
will not be awarded and will be left in the UFA pool. Teams may rebid in the
in the next waiver period.
16. Options for Expired Contracts
a. Renew contract at the following rates
1.) 5 Years = Current Salary times 1.1
2.) 4 Years = Current Salary times 1.2
3.) 3 Years = Current Salary times 1.3
4.) 2 Years = Current Salary times 1.4
5.) 1 Year = Current Salary times 1.5
b. Designate player as a RFA
1.) RFA Procedures
(a) The RFA period is scheduled during the off-season
(b) RFA period will consist of 3 separate back to back one week periods.
(c) Any franchise owner that wishes to designate a player as a RFA must first
drop the player by Wednesday during the week of RFA.
(d) Other interested owners submit blind bid waiver for RFA services through
the following Friday
(e) Current owner has option to match high offer
(f) RFAs contract must be 2-3 years in length
c. Designate Franchise player
1.) 1 player per year may be designated as franchise player
2.) Franchise player is signed for 1 year at current salary times 1.1
(a) A player may not be designated Franchise player 2 consecutive years.
(b) Franchise player salary is guaranteed (Full cap hit if released)
(c) Guaranteed Salaries are marked with an * next to contract status.
(d) Guaranteed Salaries may not be renegotiated
d. Designate as a UFA
1.) Release player at designated time
17. Player Trades
a. Players may be traded from team to team.
b. Franchise salary caps must be taken into consideration when making any trades.
c. No trades will be allowed if the trade puts a team over the salary cap.
d. Trade offers accepted by different teams that include the same player will be awarded to
the team that accepts first.
e. Trades may include salary cap cash.
1.) Salary cap cash may not exceed any more than 75% of the top paid player at
his position. (i.e. if top paid player at position is $10.0.....max cash is $7.5)
2.) Cash only deals must be a minimum of 20% of the Salary.
3.) Remember.....salary cap cash is deducted and added accordingly to the "Salary
f. There will be no trades after the kickoff on week #11 through the end of the
g. Owners may make trades at any time.
1.) Gameday trading deadline is 10:00 a.m.
2.) Commish will process trade at 11:00 a.m.
h. Owners should be responsible for responding to trade offers from other league owners.
Some recommendations are as follows:
1.) You should check your trade offers EVERY TIME you log onto the league
2.) If the offer is not acceptable…..reject it immediately.
3.) Make counter offers OR at least make suggestions in the comment box
4.) If you need time to think about the offer, you should e-mail the owner that
offered the trade or post a message on the board giving a time frame for
responding to the offer.
i. Trades must be approved by the Commissioner.
1.) Criteria for overturning a trade
(a) Obvious unfair trades or series of trades as deemed by the commissioner
which have an appearance of collusion will be revoked by the
(b) Objection from 2 other owners.
a. If 2 league owners object to a trade once it has been accepted by the
commissioner, a vote will be taken.
b. Owners should notify the commissioner by e-mail or messenger
when objecting to a trade.
c. Objections should be made within 24 hours of the trade.
d. A poll will be posted and owners not involved in the trade will be
given 24 hours to accept or overturn the trade.
e. Eight votes will be required to overturn a trade.
f. Trades will be suspended (Reversed), in the event 2 owners object,
until the vote has been completed.
g. It is the owner’s responsibility to be alert to the activities of the
h. No notification of the poll is required.
j. Trade errors.
1.) The commissioner will hold all trades for 1 hour to provide an opportunity for
owners to correct accidental acceptance or offers of a trade.
2.) The one hour window may be waived if the commissioner gets consent from
both participating owners.
3.) It is the responsibility of the owners to contact the commissioner to correct
accidental acceptance of a trade.
4.) There is no recourse to revoke a trade once it has been approved by the
commissioner except as provided above.
18. Abandoned Teams
a. Abandoned teams will temporarily be given to an owner in the rival conference.
19. 2008 UFFC Off-Season & Preseason Schedule of Events
a. Feb 15 UFFC Off-Season begins
b. Feb 15 – Apr 30 Outright waiver period (Players without contracts)
c. Apr 26 – Apr 27 NFL Draft
d. May 1- May 11 Sign or release “holdouts”
e. May 12 – 24 Contract buyout period (Players with contracts….penalties apply)
f. May 25 10 % salary increase for players under contract.
g. May 26 – June 13 Contract renegotiation period
h. June 1 Fee Due
i. June 1 Deadline to designate franchise player
j. June 1 – Sept 5 Resign players not under contract (Renewal Chart Applies)
k. Jun 14 – Jun 15 Restricted Free Agent Drop Period #1 (Deadline 8 p.m.)
1.) Players without a contract that you want to resign to a salary less than the rate
according to the automatic renewal chart.
2.) Procedures for RFA
a. Drop player(s) (14th-15th)
b. All owners interested in the RFA services should then submit blind
bid wavers for the player(s) (16th-19th)
c. Original owner will then have opportunity to match high offer (20th)
d. If a RFA does not receive a bid from other owners, originating
owner must resign the RFA at a salary equal to 75% of the previous
3.) RFAs must be signed to a contract of at least 2 years
l. June 16 – 19 RFA Bid Period #1
m. June 20 RFA Match Day for Period #1 (Deadline 8 p.m.)
n. June 21 – June 22 RFA Drop Period #2 (Procedures same as week #1)
o. June 23 - 26 RFA Bid Period #2 (Deadline 8 p.m.)
p. June 27 RFA Match Day for Period #2 (Deadline 8 p.m.)
q. July 11 - Rookie Draft begins @ 7 p.m. (Slow draft with 12 hour timer)
r. July 19 – Aug 1 UFA Period #1
1.) Blind bids may be placed until Friday Aug 1 @ 7:45 p.m.
2.) Waiver draft will be run on Aug 1 @ 8 p.m.
s. Aug 2 – Aug 15 UFA Period #2
t. Aug 16 – Aug 22 UFA Period #3
u. Aug 23 – Aug 29 UFA Period #4
v. Aug 30 – UFA Period #5