Women and Gaming: The Sims and 21st Century Learning

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					describes. Furthermore, after reading this book, teachers will also be better
attuned to the tension and conflict between th
				
DOCUMENT INFO
Description: [...]students may play game simulations such as The Sims and Spore and "think about rules of play and how they do or not reflect reality" (172). [...]teachers might also encourage students to reflect on the public nature of literacy as they design communities using "urban planning simulations" (172). [...]in chapter 8, "From The Sims to Second Life: A Young Woman Transforms Her Real Life," the authors consider how Jesse's experiences in virtual worlds help prepare her for a graduate career in "information and learning technologies" (164).
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