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Early Animation Devices:
The Thaumatrope and Zoetrope
        The Thaumatrope
 Invented in 1826 by an English doctor
  named John A. Paris
 Consists of a circular cardboard with a
  different picture drawn on each side
 A string is attached to either side and
  when spun, it creates the illusion of
  two pictures becoming one
Thaumatrope Examples
           The Zoetrope
 Consists of a strip of drawings
  arranged in a circle with the images
  facing into the circle
 There are slits on the strip and when
  you spin the zoetrope and look through
  the slots, the images will appear to
The Zoetrope
The Zoetrope
How Animation Fools
Your Eyes
         Persistent Vision
 When you watch a thaumatrope or
  zoetrope spin, a stroboscopic effect is
 This is like a strobe light – your eye
  sees an image and then another in
  quick succession
 The retina holds the first image for a
  split second and mixes it with the
  second image.
     The Phi Phenomenon
 Caused by your brain rather than the
 The eye’s retina sends the mixed
  images to your brain, and then the
  brain makes sense of the image by
  interpreting it as one joined image.
 This makes us think we see a flat
  image move.
The End
Claymation Assignment
        Procedures – Day 1
1.   Form 4 groups (7 students per group)
     and begin brainstorming ideas for the
     claymation movie
2.   EACH student must complete a
     storyboard which outlines a proposal
     for the claymation movie
           Draw the nine
            KEY SCENES
           Include notes
            about camera
            scenery, colour
            choices, and
         Procedures – Day 2
1.   Each group member must share their
     storyboard ideas (if it is not complete, 2
     marks (per student) will be deducted from
     the final GROUP mark – don’t let your
     group down!)
2.   Group vote – choose the strongest ideas
     (could be a combination of ideas)
3.   Group roles – decide who is building what
     (characters, set, props, final storyboard) –
     each group member should have an equal
       Procedures – Days 3-5
   Work periods used to create the
    various parts of the movie (characters,
    set, props, final storyboard)
      Creating Your Character
   Start with basic shapes and work your
    way to the more difficult details, such
    as: eye colors, teeth and mouth
    shapes, hair shapes, and finger and
    toe shapes.
 Props and Background Settings
 Should be colourful and detailed
 The props you use should look good
  with the character and the background
  should be the setting of your character
  (where you want your character to be).
 When dealing with colors you need to
  use contrast. Don't make the character
  the same color as the background or
  the character will never be seen
        Procedures – Day 6-7
 Filming days – each member is
  responsible for taking part in filming
 Roles:
     Director (the same person who has
      written the final storyboard)
     Videographer (x2)
     Lighting (x2)
     Animators (x2)
       Stop Motion Animation
   Stop Motion Animation is the cinematic
    process by which an armatured,
    poseable puppet is brought to life on
    screen by breaking up the figure's
    motion into increments and filming one
    frame of film per increment. When the
    final film is projected, the puppet
    appears to move of its own volition.
    Some Well-Known Stop Motion
          Animated Films
 Check out Smashing Magazine’s
50 Incredible Stop Motion Movies at
The Nightmare Before Christmas

    Corpse Bride            Chicken Run
           Robot Chicken                   Gumby

                   The Fantastic Mr. Fox
                        James and the Giant Peach

              Wallace and Grommit

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