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Resume David Ben Lopez

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					                                                    3607 Greystone Dr. # 2324            Phone: (512) 791-4992
                                                    Austin, TX 78731                Email: davidbenlopez@gmail.com
                                                                                    Website: www.davidbenlopez.com

       David B. Lopez                                                                Game Designer
       ________________________________________________________________________________________________

Skills Summary               BSP Blockout & Detail Geometry                     Texture Creation
                             Lighting & Sound Implementation                    Level Design Documentation
                             Level Optimization & Level Flow Planning           MMO & Console Experience
                             2D Concept & Layout Sketching                      AI Pathing/Combat Encounters
                             Scripting (OblivionEd, Python, UnrealEd)           Quest Creation/Implementation
                             Static Mesh Creation                               Analytical & Process Oriented
                             Prop & Texture Placement                           Effective Communication & Collaboration

Applications                 OblivionEd (Darksiders II, DMO)                    Adobe Illustrator
                             Valve Hammer Editor (Left 4 Dead I & II)           MS Visio
                             UnrealEd (UT3, UDK)                                MS Office Suite
                             Autodesk Softimage XSI                             DevTrack
                             3ds Max                                            Handsoft
                             Adobe Photoshop                                    Perforce

Professional Experience   Level Designer
Jan. 2012 – Apr. 2012     Darksiders II
                          Vigil Games                                                                         Austin, TX
                           Scripted puzzle and combat sequences for multiple singleplayer dungeons throughout the game
                           Handled memory/loading optimization for portion of overworld and dungeons
                           Edited cinematic & animated sequences for dungeon specific events
                           Implemented bug fixes and polish where needed as well as assigned

Jun. 2011 – Dec. 2011     Level Designer
                          Warhammer 40K: Dark Millennium Online
                          Vigil Games                                                                            Austin, TX
                           Designed and implemented AI Encounter Groups/Spawns for 12 singleplayer Overworld “POI’s”
                              and multiplayer dungeons
                           Managed and created extensive interactable entity library for quest system through scripts
                           Implemented Cover Layout/Terrain Pathing for enhanced player direction in overworld “POI’s”
                           Scripted and implemented quests for branching MMO experience
                           Balanced multiple standard abilities for 2 different class types
                           Collaborated with the Writing/System/Environment Art Teams throughout the development cycle
                              to make sure each milestone was met successfully

Jan. 2011 – Jun. 2011     QA Tester
                          The Gunstringer
                          Twisted Pixel Games                                                                        Austin, TX
                           Submitted bug reports and fixes for The Gunstringer title on Xbox 360 Kinect including
                              implemented game play changes
                           Tested and identified issues by paying close attention to quality, entertainment, visuals and overall
                              functionality
                           Wrote clear and concise bug reports using DevTrack and Xbox 360 Dev Kit to optimize developer
                              workflow
Apr. 2007 – Jan. 2011     Data Analyst/Project Lead
                          Project Management & Construction Services at the University of Texas               Austin, TX
                           Lead Designer for internal SOP e-learning interactive training scenarios
                           Wrote design documents for SOP Scenarios discussing purpose and objectives
                           Collaborated with technical specialists regarding topical information per SOP
                           Worked with small stakeholders group to test SOP scenario designs and layouts
                           Generated project related MS Access databases for management review with specific SQL queries
                                                       3607 Greystone Dr. # 2324          Phone: (512) 791-4992
                                                       Austin, TX 78731              Email: davidbenlopez@gmail.com
                                                                                     Website: www.davidbenlopez.com

            David B. Lopez                                                             Game Designer
___         ________________________________________________________________________________________________


      Personal Experience     Level Designer
      Feb. 2011 – Apr. 2011   Derelict                                                                                Windows PC
                               Designed and built 20+ levels for indie title Derelict using custom tool-set from plans and
                                  documentation
                               Co-developed cohesive game themes and mechanics to create an intense survival horror arcade
                                  shooter
                               Tested new play builds for bugs, balance issues, usability and submitted changes to Project Lead
                               Assisted with weapon and health creation, placement, and implementation for game play balances


      Sep. 2010 – Dec. 2010   Level Designer
                              Dead Center Escape Mod                                                               Left 4 Dead II
                               Launched Alpha & Beta builds before final release into L4D community with positive feedback,
                                 netting over 22,000 views and a user critic score average of 9.4
                               Built, textured, lit and optimized a L4D II Scavenge Map with Valve L4D II Authoring Tools
                               Designed, blockout and created detailed BSP geometry for areas of level
                               Created simple story structure based on scripted dialogue and cut scene
                               Modeled and textured 4 unique polygon meshes for use in level using Softimage XSI
                               Wrote the level design document showcasing reference material and project timeline
                               Drafted 2D concept and top down layout drawings for level design using Illustrator

      May 2010 – Aug. 2010    Level Designer
                              Montreux Massacre Mod                                                                 Left 4 Dead I
                               Launched a Beta build before final release into L4D community with positive feedback, netting
                                 over 5,000 views and a user critic score average of 9.6
                               Built, textured, lit and optimized a L4D I Survival Map with Valve L4D I Authoring Tools
                               Designed, blockout and created detailed BSP geometry for areas of level
                               Modeled and textured 5 unique polygon meshes for use in level using Softimage XSI
                               Received supportive feedback from play testers and incorporated results in updated version of map
                               Drafted 2D concept and top down layout drawings for level design using Illustrator


      Education               Bachelor Degree in Music Education
      Aug. 2002 – Aug. 2006   The University of North Texas                                                          Denton, TX



      Activities & Awards        Participated in Global Game Jam Event – 2011-2012
                                 Game Developers Conference Online 2010 Volunteer – 2010
                                 International Game Developers Association Member & Volunteer – 2010-2012
                                 QuakeCon Volunteer – 2009 – 2010
                                 Completed UT HR Professional Development – Management Essentials Certification – 2010
                                 Volunteer Editor for Table Top Game: Caves & Creatures – 2010
                                 Beta Tester for Indie Games: Love & Archon – 2009
                                 Completed UT Project Management Leader Development Program – 2009
                                 A+ Certified – 2002

				
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