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					               name              school        subschool          descriptor
Acid Arrow                 conjuration     creation        acid
Acid Fog                   conjuration     creation        acid
Acid Splash                conjuration     creation        acid
Acid Splash                conjuration     Creation        Acid
Acid Storm                 conjuration     Creation        Acid
Aganazzar's Scorcher       evocation                       Fire
Agonize                    evocation                       evil
Aid                        enchantment     compulsion      mind-affecting
Air Walk                   transmutation                   air
Alamanther's Return        transmutation                   see-text (Acid, Air, Chaotic, Cold, Darkness, Death,
Alarm                      abjuration
Align Weapon               transmutation                   see text
Alter Self                 transmutation   polymorph
Amanuensis                 transmutation
Amplify                    transmutation                   Sonic
Analyze Dweomer            divination
Analyze Portal             divination
Ancestral Communion        divination
Ancestral Gift             conjuration     summoning
Animal Growth              transmutation
Animal Messenger           enchantment     compulsion      mind-affecting
Animal Shapes              transmutation   polymorph
Animal Trance              enchantment     compulsion      mind-affecting, sonic
Animate Dead               necromancy                      evil
Animate Objects            transmutation
Animate Plants             transmutation
Animate Rope               transmutation
Antilife Shell             abjuration
Antimagic Aura             abjuration
Antimagic Field            abjuration
Antipathy                  enchantment     compulsion      mind-affecting
Antiplant Shell            abjuration
Anyspell                   transmutation
Arcane Eye                 divination      scrying
Arcane Lock                abjuration
Arcane Mark                universal
Arcane Reinforcement       transmutation
Arcane Sight               divination
Arcane Sight, Greater      divination
Armor of Darkness          abjuration                      Darkness
Astral Projection          necromancy
Atonement                  abjuration
Augury                     divination
Aura against Flame         abjuration
Aura of Glory              transmutation
Aura of the Unremarkable   enchantment     compulsion      mind-affecting
Aura of Vitality           transmutation
Awaken                     transmutation
Azuth's Exalted Triad      transmutation
Azuth's Spell Shield       abjuration
Backlash                   transmutation
Balagarn's Iron Horn      transmutation                Sonic
Baleful Polymorph         transmutation   polymorph
Ball Lightning            evocation                    Electricity
Bane                      enchantment     compulsion   fear, mind-affecting
Banishment                abjuration
Barkskin                  transmutation
Battering Ram             evocation                    Force
Battletide                transmutation
Bear's Endurance          transmutation
Bear's Endurance, Mass    transmutation
Beast Shape I             transmutation   polymorph
Beast Shape II            transmutation   polymorph
Beast Shape III           transmutation   polymorph
Beast Shape IV            transmutation   polymorph
Bestow Curse              necromancy
Binding                   enchantment     compulsion   mind-affecting
Binding Winds             evocation
Black Blade of Disaster   conjuration     Creation
Black Tentacles           conjuration     creation
Blacklight                evocation                    Darkness
Blackstaff                transmutation
Blade Barrier             evocation                    force
Blade Thirst              transmutation
Blasphemy                 evocation                    evil, sonic
Bleed                     necromancy
Bless                     enchantment     compulsion   mind-affecting
Bless Water               transmutation                good
Bless Weapon              transmutation
Blight                    necromancy
Blinding Spittle          transmutation
Blindness-Deafness        necromancy
Blindsight                transmutation
Blink                     transmutation
Blood Frenzy              transmutation
Blur                      illusion        glamer
Body Blades               transmutation
Bombardment               conjuration     Creation
Branch to Branch          transmutation
Break Enchantment         abjuration
Breath of Life            conjuration     healing
Brilliant Aura            transmutation                Light
Bull's Strength           transmutation
Bull's Strength, Mass     transmutation
Burning Disarm            transmutation   fire
Burning Hands             evocation                    fire
Cacophonic Shield         evocation                    Sonic
Call Lightning            evocation                    electricity
Call Lightning Storm      evocation                    electricity
Calm Animals              enchantment     compulsion   mind-affecting
Calm Emotions             enchantment     compulsion   mind-affecting
Camoflage                 transmutation
Camouflage, Mass          transmutation
Canopic Conversion           necromancy                   death, evil
Cast in Stone                transmutation
Cat's Grace                  transmutation
Cat's Grace, Mass            transmutation
Cause Fear                   necromancy                   fear, mind-affecting
Celebration                  enchantment     Compulsion   Mind-Affecting, Sonic
Chain Lightning              evocation                    electricity
Changestaff                  transmutation
Chaos Hammer                 evocation                    chaotic
Charm Animal                 enchantment     charm        mind-affecting
Charm Monster                enchantment     charm        mind-affecting
Charm Monster, Mass          enchantment     charm        mind-affecting
Charm Person                 enchantment     charm        mind-affecting
Chastise                     transmutation
Chill Metal                  transmutation                cold
Chill Touch                  necromancy
Circle Dance                 divination
Circle of Death              necromancy                   death
Clairaudience/Clairvoyance   divination      scrying
Claws of Darkness            illusion        Shadow
Claws of the Beast           transmutation
Clenched Fist                evocation                    force
Cloak of Chaos               abjuration                   chaotic
Cloak of Dark Power          abjuration
Clone                        necromancy
Cloud of Bewilderment        evocation
Cloudburst                   evocation                    Water
Cloudkill                    conjuration     creation
Cocoon                       conjuration     Creation
Color Spray                  illusion        pattern      mind-affecting
Combust                      evocation                    Fire
Command                      enchantment     compulsion   language-dependent, mind-affecting
Command Plants               transmutation
Command Undead               necromancy
Command, Greater             enchantment     compulsion   language-dependent, mind-affecting
Commune                      divination
Commune with Nature          divination
Comprehend Languages         divination
Cone of Cold                 evocation                    cold
Confusion                    enchantment     compulsion   mind-affecting
Confusion, Lesser            enchantment     compulsion   mind-affecting
Consecrate                   evocation                    good
Contact Other Plane          divination
Contagion                    necromancy                   evil
Contingency                  evocation
Continual Flame              evocation                    light
Control Plants               transmutation
Control Undead               necromancy
Control Water                transmutation                water
Control Weather              transmutation
Control Winds                transmutation                air
Corrosive Grasp              conjuration     Creation     Acid
Crawling Darkness              conjuration     Creation
Create Crossroads and backroad conjuration     Creation
Create Food and Water          conjuration     creation
Create Greater Undead          necromancy                   evil
Create Magic Tattoo            conjuration     Creation
Create Undead                  necromancy                   evil
Create Water                   conjuration     creation     water
Creeping Doom                  conjuration     summoning
Crumble                        transmutation
Crushing Despair               enchantment     compulsion   mind-affecting
Crushing Hand                  evocation                    force
Cure Critical Wounds           conjuration     healing
Cure Critical Wounds, Mass     conjuration     healing
Cure Light Wounds              conjuration     healing
Cure Light Wounds, Mass        conjuration     healing
Cure Moderate Wounds           conjuration     healing
Cure Moderate Wounds, Mass conjuration         healing
Cure Serious Wounds            conjuration     healing
Cure Serious Wounds, Mass      conjuration     healing
Curse of Ill Fortune           transmutation
Curse Water                    necromancy                   evil
Dancing Lights                 evocation                    light
Dark Way                       illusion        Shadow
Darkbolt                       evocation                    Darkness
Darkfire                       evocation                    Force
Darkness                       evocation                    darkness
Darkvision                     transmutation
Darsson's Potion               transmutation
Daylight                       evocation                    light
Daze                           enchantment     compulsion   mind-affecting
Daze Monster                   enchantment     compulsion   mind-affecting
Deafening Clang                transmutation                Sonic
Death Armor                    necromancy
Death Dragon                   necromancy                   Evil, Fear, Mind-Affecting
Death Knell                    necromancy                   death, evil
Death Pact                     necromancy                   Evil
Death Ward                     necromancy
Deathwatch                     necromancy
Decoy Image                    illusion        Figment
Deep Slumber                   enchantment     compulsion   mind-affecting
Deeper Darkness                evocation                    darkness
Delay Poison                   conjuration     healing
Delayed Blast Fireball         evocation                    fire
Demand                         enchantment     compulsion   mind-affecting
Desecrate                      evocation                    evil
Destruction                    necromancy                   death
Detect Animals or Plants       divination
Detect Chaos                   divination
Detect Charm                   divination
Detect Crossroads              divination
Detect Evil                    divination
Detect Good                    divination
Detect Law                        divination
Detect Magic                      divination
Detect Poison                     divination
Detect Scrying                    divination
Detect Secret Doors               divination
Detect Snares and Pits            divination
Detect Thoughts                   divination                      mind-affecting
Detect Undead                     divination
Dhulark's Glasstrike              transmutation
Dictum                            evocation                       lawful, sonic
Dimension Door                    conjuration     teleportation
Dimensional Anchor                abjuration
Dimensional Lock                  abjuration
Dimensional Lock                  abjuration
Diminish Plants                   transmutation
Dirge                             evocation                       Sonic
Dirge of the Victorious Knights   illusion        shadow
Discern Lies                      divination
Discern Location                  divination
Disguise Self                     illusion        glamer
Disguise Undead                   illusion        Glamer
Disintegrate                      transmutation
Dismissal                         abjuration
Dispel Chaos                      abjuration                      lawful
Dispel Evil                       abjuration                      good
Dispel Good                       abjuration                      evil
Dispel Law                        abjuration                      chaotic
Dispel Magic                      abjuration
Dispel Magic, Greater             abjuration
Displacement                      illusion        glamer
Disquietude                       abjuration                      Sonic
Disrupt Undead                    necromancy
Disrupting Weapon                 transmutation
Distort Speech                    transmutation
Divination                        divination
Divine Favor                      evocation
Divine Power                      evocation
Dominate Animal                   enchantment     compulsion      mind-affecting
Dominate Monster                  enchantment     compulsion      mind-affecting
Dominate Person                   enchantment     compulsion      mind-affecting
Doom                              necromancy                      fear, mind-affecting
Doomtide                          illusion        Pattern
Dream                             illusion        phantasm        mind-affecting
Drown                             conjuration     Creation
Drown, Mass                       conjuration     Creation
Dweomer Retaliation               abjuration
Eagle's Splendor                  transmutation
Eagle's Splendor                  transmutation
Eagle's Splendor, Mass            transmutation
Earthfast                         transmutation
Earthquake                        evocation                       earth
Easy Climb                        transmutation
Easy Trail                        abjuration
Echo Skull                        divination
Electric Jolt                     evocation                    Electricity
Elemental Body I                  transmutation   polymorph
Elemental Body II                 transmutation   polymorph
Elemental Body III                transmutation   polymorph
Elemental Body IV                 transmutation   polymorph
Elemental Swarm                   conjuration     summoning    see text
Elminster's Effulgent Epuration   abjuration
Elminster's Evasion               evocation
Emergency Force Sphere            evocation       force
Endure Elements                   abjuration
Energy Drain                      necromancy
Energy Transformation Field       transmutation
Enervation                        necromancy
Enlarge Person                    transmutation
Enlarge Person, Mass              transmutation
Entangle                          transmutation
Enthrall                          enchantment     charm        language-dependent, mind-affecting, sonic
Entropic Shield                   abjuration
Erase                             transmutation
Ethereal Jaunt                    transmutation
Etherealness                      transmutation
Expeditious Retreat               transmutation
Explosive Cascade                 evocation                    Fire
Explosive Runes                   abjuration                   force
Eyebite                           necromancy
Fabricate                         transmutation
Faerie Fire                       evocation                    light
Faith Healing                     conjuration     Healing
False Life                        necromancy
False Vision                      illusion        glamer
Fantastic Machine                 illusion        Shadow
Favor of Ilmater                  necromancy
Fear                              necromancy                   fear, mind-affecting
Feather Fall                      transmutation
Feeblemind                        enchantment     compulsion   mind-affecting
Fiendform                         transmutation                Evil
Find the Path                     divination
Find Traps                        divination
Finger of Death                   necromancy                   death
Fire Seeds                        conjuration     creation     fire
Fire Shield                       evocation                    fire or cold
Fire Spiders                      conjuration     Summoning    Fire
Fire Storm                        evocation                    fire
Fire Stride                       transmutation                Teleportation
Fire Trap                         abjuration                   fire
Fireball                          evocation                    fire
Firebrand                         evocation                    Fire
Flame Arrow                       transmutation                fire
Flame Blade                       evocation                    fire
Flame Dagger                      evocation                    Fire
Flame Strike                       evocation                             fire
Flaming Sphere                     evocation                             fire
Flare                              evocation                             light
Flashburst                         evocation                             Fire
Flensing                           evocation
Flesh to Stone                     transmutation
Floating Disk                      evocation                             force
Fly                                transmutation
Fog Cloud                          conjuration     creation
Forbiddance                        abjuration
Force Ladder                       evocation                             Force
Forcecage                          evocation                             force
Forceful Hand                      evocation                             force
Forceward                          abjuration                            Force
Forcewave                          evocation                             Force
Foresight                          divination
Form of the Dragon I               transmutation   polymorph
Form of the Dragon II              transmutation   polymorph
Form of the Dragon III             transmutation   polymorph
Fortunate Fate                     conjuration     Healing
Fox's Cunning                      transmutation
Fox's Cunning, Mass                transmutation
Freedom                            abjuration
Freedom of Movement                abjuration
Freezing Sphere                    evocation                             cold
Gaseous Form                       transmutation
Gate                               conjuration     creation or calling
Gate Seal                          abjuration
Geas, Lesser                       enchantment     compulsion            language-dependent, mind-affecting
Geas/Quest                         enchantment     compulsion            language-dependent, mind-affecting
Gedlee's Electric Loop             evocation                             Electricity
G'elsewhere Chant                  conjuration     Teleportation         Sonic
Gembomb                            conjuration     Creation              Force
Gemjump                            conjuration     Teleportation
General of Undeath                 necromancy                            Evil
Genius Avaricious                  conjuration     creation evil
Gentle Repose                      necromancy
Ghorus Toth's Metal Melt           transmutation
Ghost Harp                         divination
Ghost Sound                        illusion        figment
Ghoul touch                        necromancy
Giant Form I                       transmutation   polymorph
Giant Form II                      Transmutation   polymorph
Giant Vermin                       transmutation
Glibness                           transmutation
Glitterdust                        conjuration     creation
Globe of Invulnerability           abjuration
Globe of Invulnerability, Lesser   abjuration
Glory of the Martyr                abjuration                            Good
Glyph of Warding                   abjuration
Glyph of Warding, Greater          abjuration
Good Hope                          enchantment     compulsion            mind-affecting
Goodberry                   transmutation
Grasping Hand               evocation                    force
Grease                      conjuration     creation
Great Shout                 evocation                    Sonic
Great Thunderclap           evocation                    Sonic
Greater Anyspell            transmutation
Greater Fantastic Machine   illusion        Shadow
Grimwald's Graymantle       necromancy
Guards and Wards            abjuration
Guidance                    divination
Gust of Wind                evocation                    air
Gutsnake                    transmutation
Hallow                      evocation                    good
Hallucinatory Terrain       illusion        glamer
Halt Undead                 necromancy
Hand of Divinity            evocation                    see-text (Evil, Good)
Hand of Torm                abjuration                   see-text (Chaotic, Evil, Good, Lawful)
Handfire                    evocation                    Light
Hardening                   transmutation
Harm                        necromancy
Harmony                     enchantment     Compulsion   Mind-Affecting, Sonic
Haste                       transmutation
Haunting Tune               enchantment     Compulsion   Mind-Affecting, Sonic
Heal                        conjuration     healing
Heal Mount                  conjuration     healing
Heal, Mass                  conjuration     healing
Healing Sting               necromancy
Healing Touch               necromancy                   Good
Heat Metal                  transmutation                fire
Hellfire Ray                evocation                    evil
Helping Hand                evocation
Herald's Call               enchantment     Compulsion   Mind-Affecting, Sonic
Heroes' Feast               conjuration                  creation
Heroism                     enchantment     compulsion   mind-affecting
Heroism, Greater            enchantment     compulsion   mind-affecting
Hibernate                   necromancy
Hide from Animals           abjuration
Hide from Undead            abjuration
Hideous Laughter            enchantment     compulsion   mind-affecting
Hold Animal                 enchantment     compulsion   mind-affecting
Hold Monster                enchantment     compulsion   mind-affecting
Hold Monster, Mass          enchantment     compulsion   mind-affecting
Hold Person                 enchantment     compulsion   mind-affecting
Hold Person, Mass           enchantment     compulsion   mind-affecting
Hold Portal                 abjuration
Holy Aura                   abjuration                   good
Holy Smite                  evocation                    good
Holy Star                   abjuration
Holy Sword                  evocation                    good
Holy Word                   evocation                    good, sonic
Horizikaul's Boom           evocation                    Sonic
Horizikaul's Cough          evocation                    Sonic
Horizikaul's Versatile Vibration   evocation
Horrid Wilting                     necromancy
Hunter's Mercy                     transmutation
Hypnotic Pattern                   illusion        pattern      mind-affecting
Hypnotism                          enchantment     compulsion   mind-affecting
Ice Dagger                         evocation                    Cold
Ice Storm                          evocation                    cold
Identify                           divination
Igedrazaar's Miasma                conjuration     Creation
Illusory Poison                    illusion        phantasm     mind-affecting
Illusory Script                    illusion        phantasm     mind-affecting
Illusory Wall                      illusion        figment
Imbue with Spell Ability           evocation
Implosion                          evocation
Imprisonment                       abjuration
Incendiary Cloud                   conjuration     creation     fire
Infernal Healing                   Conjuration     healing      evil
Infernal Healing, Greater          conjuration     healing      evil
Inferno                            transmutation                Fire
Infestation of Maggots             necromancy
Inflict Critical Wounds            necromancy
Inflict Critical Wounds, Mass      necromancy
Inflict Light Wounds               necromancy
Inflict Light Wounds, Mass         necromancy
Inflict Moderate Wounds            necromancy
Inflict Moderate Wounds, Mass      necromancy
Inflict Serious Wounds             necromancy
Inflict Serious Wounds, Mass       necromancy
Insanity                           enchantment     compulsion   mind-affecting
Insect Plague                      conjuration     summoning
Instant Summons                    conjuration     summoning
Interposing Hand                   evocation                    force
Invisibility                       illusion        glamer
Invisibility Purge                 evocation
Invisibility Sphere                illusion        glamer
Invisibility, Greater              illusion        glamer
Invisibility, Mass                 illusion        glamer
Iron Body                          transmutation
Iron Bones                         transmutation
Ironguard, Greater                 abjuration
Ironguts                           abjuration
Ironwood                           transmutation
Irresistible Dance                 enchantment     compulsion   mind-affecting
Jaws of the Wolf                   transmutation
Jump                               transmutation
Kaupaer's Skittish Nerves          transmutation
Keen Edge                          transmutation
Khelben's Suspended Silence        illusion        Glamer
Kiss of the Vampire                necromancy                   Evil
Knock                              transmutation
Know Direction                     divination
Know Greatest Enemy                divination
Know Protections             divination
Know Vulnerabilities         divination
Laeral's Cutting Hand        transmutation
Land Womb                    abjuration
Launch Bolt                  transmutation
Launch Item                  transmutation
Legend Lore                  divination
Lesser Ironguard             abjuration
Levitate                     transmutation
Liberating Comand            transmutation
Life Bolt                    necromancy
Light                        evocation                       light
Lightning Bolt               evocation                       electricity
Limited Wish                 universal
Liveoak                      transmutation
Living Prints                divination
Locate Creature              divination
Locate Object                divination
Longstrider                  transmutation
Low-Light Vision             transmutation
Loyal Vassal                 abjuration                      Lawful
Lullaby                      enchantment     compulsion      mind-affecting
Lutazen's Frequent Jaunt     conjuration     Teleportation
Mace of Odo                  evocation                       Force
Maelstrom                    conjuration     Creation
Mage Armor                   conjuration     creation        force
Mage Hand                    transmutation
Mage Hand, Greater           transmutation
Mage's Disjunction           abjuration
Mage's Faithful Hound        conjuration     creation
Mage's Lucubration           transmutation
Mage's Magnificent Mansion   conjuration     creation
Mage's Private Sanctum       abjuration
Mage's Sword                 evocation                       force
Magic Aura                   illusion        glamer
Magic Circle Against Chaos   abjuration                      lawful
Magic Circle Against Evil    abjuration                      good
Magic Circle against Good    abjuration                      evil
Magic Circle against Law     abjuration                      chaotic
Magic Fang                   transmutation
Magic Fang, Greater          transmutation
Magic Jar                    necromancy
Magic Missle                 evocation                       force
Magic Mouth                  illusion        glamer
Magic Stone                  transmutation
Magic Vestment               transmutation
Magic Weapon                 transmutation
Magic Weapon, Greater        transmutation
Major Creation               conjuration     creation
Major Image                  illusion        figment
Make Whole                   transmutation
Malediction                  necromancy                      evil
Mark of Blood                  necromancy
Mark of Justice                necromancy
Master Air                     transmutation
Master Earth                   transmutation
Maw of Chaos                   abjuration                        Chaotic, Force
Maw of Stone                   transmutation
Maze                           conjuration     teleportation
Meld into Stone                transmutation                     earth
Memory Rot                     evocation
Mending                        transmutation
Message                        transmutation                     language-dependent
Mestil's Acid Breath           conjuration     Creation          Acid
Mestil's Acid Sheath           conjuration     Creation          Acid
Meteor Swarm                   evocation                         fire
Mind Blank                     abjuration
Mind Fog                       enchantment     compulsion        mind-affecting
Minor Creation                 conjuration     creation
Minor Disguise                 transmutation
Minor Image                    illusion        figment
Miracle                        evocation
Mirage Arcana                  illusion        glamer
Mirror Image                   illusion        figment
Misdirection                   illusion        glamer
Mislead                        illusion        figment, glamer
Mnemonic Enhancer              transmutation
Modify Memory                  enchantment     compulsion        mind-affecting
Moment of Prescience           divination
Monstrous Regeneration         conjuration     Healing
Moon Blade                     evocation
Moon Path                      evocation                         Force
Moonbeam                       evocation                         Light
Moonfire                       evocation                         Light
Mount                          conjuration     summoning
Move Earth                     transmutation                     earth
Murderous Mist                 evocation
Mystic Lash                    evocation                         Electricity, Evil
Nature's Balance               transmutation
Naturewatch                    necromancy
Net of Shadows                 illusion        Shadow            Darkness
Neutralize Poison              conjuration     healing
Nightmare                      illusion        phantasm          mind-affecting, evil
Nightmare Lullaby              enchantment     Compulsion        Mind-Affecting, Sonic
Nondetection                   abjuration
Nybor's Gentle Reminder        enchantment     Compulsion        Mind-Affecting
Nybor's Mild Admonishment      enchantment     Compulsion        Mind-Affecting
Nybor's Stern Reproof          enchantment     Compulsion        Mind-Affecting
Nybor's Wrathful Castigation   enchantment     Compulsion        Mind-Affecting
Obscure Object                 abjuration
Obscuring Mist                 conjuration     creation
One with the Land              transmutation
Open/Close                     transmutation
Order's Wrath                  evocation                         lawful
Overland Flight           transmutation
Owl's Insight             transmutation
Owl's Wisdom              transmutation
Owl's Wisdom, Mass        transmutation
Pass without Trace        transmutation
Passwall                  transmutation
Permanency                universal
Permanent Image           illusion        figment
Persistent Image          illusion        figment
Phantasmal Killer         illusion        phantasm        fear, mind-affecting
Phantom Steed             conjuration     creation
Phantom Trap              illusion        glamer
Phase Door                conjuration     creation
Planar Ally               conjuration     calling         see text for lesser planar ally
Planar Ally, Greater      conjuration     calling         see text for lesser planar ally
Planar Ally, Lesser       conjuration     calling         see text
Planar Binding            conjuration     calling         see text for lesser planar binding
Planar Binding, Greater   conjuration     calling         see text for lesser planar binding
Planar Binding, Lesser    conjuration     calling         see text
Plane Shift               conjuration     teleportation
Plant Growth              transmutation
Plant Shape I             transmutation   polymorph
Plant Shape II            transmutation   polymorph
Plant Shape III           transmutation   polymorph
Poison                    necromancy
Poison Vines              conjuration     Creation
Polar Ray                 evocation                       cold
Polymorph                 transmutation   polymorph
Polymorph Any Object      transmutation   polymorph
Polymorph, Greater        transmutation   polymorph
Power Word Blind          enchantment     compulsion      mind-affecting
Power Word Kill           enchantment     compulsion      death, mind-affecting
Power Word Stun           enchantment     compulsion      mind-affecting
Prayer                    enchantment     compulsion      mind-affecting
Prestidigitation          universal
Prismatic Eye             evocation
Prismatic Sphere          abjuration
Prismatic Spray           evocation
Prismatic Wall            abjuration
Produce Flame             evocation                       fire
Programmed Image          illusion        figment
Project Image             illusion        shadow
Protection from Arrows    abjuration
Protection from Chaos     abjuration                      lawful
Protection from Energy    abjuration
Protection from Evil      abjuration                      good
Protection from Good      abjuration                      evil
Protection from Law       abjuration                      chaotic
Protection from Spells    abjuration
Prying Eyes               divination
Prying Eyes, Greater      divination
Puppeteer                 enchantment     Compulsion      Mind-Affecting
Purify Food and Drink       transmutation
Pyrotechnics                transmutation
Quench                      transmutation
Quillfire                   transmutation
Rage                        enchantment     compulsion      mind-affecting
Rainbow Pattern             illusion        pattern         mind-affecting
Raise Dead                  conjuration     healing
Ram's Might                 transmutation
Ray of Enfeeblement         necromancy
Ray of Exhaustion           necromancy
Ray of Frost                evocation                       cold
Read Magic                  divination
Reduce Animal               transmutation
Reduce Person               transmutation
Reduce Person, Mass         transmutation
Refuge                      conjuration     teleportation
Regenerate                  conjuration     healing
Reincarnate                 transmutation
Remedy Moderate Wounds      conjuration     healing
Remove Blindness/Deafness   conjuration     healing
Remove Curse                abjuration
Remove Disease              conjuration     healing
Remove Fear                 abjuration
Remove Paralysis            conjuration     healing
Repel Metal or Stone        abjuration                      earth
Repel Vermin                abjuration
Repel Wood                  transmutation
Repulsion                   abjuration
Resilient Sphere            evocation                       force
Resist Energy               abjuration
Resistance                  abjuration
Restoration                 conjuration     healing
Restoration, Greater        conjuration     healing
Restoration, Lesser         conjuration     healing
Resurrection                conjuration     healing
Retrieve Item               conjuration     calling
Reveille                    necromancy                      Language-Dependent
Revenance                   conjuration     Healing
Reverse Arrows              abjuration
Reverse Gravity             transmutation
Righteous Fury              evocation                       Good
Righteous Might             transmutation
Rope Trick                  transmutation
Rosemantle                  abjuration                      Light
Rune of Durability          transmutation
Rune of Warding             abjuration
Rusting Grasp               transmutation
Sacrifice                   enchantment     charm           mind-affecting
Safe Clearing               abjuration
Sanctuary                   abjuration
Scare                       necromancy                      fear, mind-affecting
Scatterspray                transmutation
Scent                             transmutation
Scintillating Pattern             illusion        pattern         mind-affecting
Scintillating Sphere              evocation                       Electricity
Scorching Ray                     evocation                       fire
Screen                            illusion        glamer
Scrying                           divination      scrying
Scrying, Greater                  divination      scrying
Sculpt Sound                      transmutation
Searing Light                     evocation
Secret Chest                      conjuration     summoning
Secret Page                       transmutation
Secure Shelter                    conjuration     creation
See Invisibility                  divination
See Through Stone                 divination
Seek Eternal Rest                 conjuration     Healing
Seeming                           illusion        glamer
Sending                           evocation
Sepia Snake Sigil                 conjuration     creation        force
Sequester                         abjuration
Shades                            illusion        shadow
Shadow Conjuration                illusion        shadow
Shadow Conjuration, Greater       illusion        shadow
Shadow Evocation                  illusion        shadow
Shadow Evocation, Greater         illusion        shadow
Shadow Hand                       illusion        Shadow
Shadow Mask                       illusion        Shadow
Shadow Spray                      illusion        Shadow
Shadow Walk                       illusion        shadow
Shadow Well                       illusion        Shadow
Shambler                          conjuration     creation
Shapechange                       transmutation   polymorph
Share Husk                        divination
Shatter                           evocation                       sonic
Shatterfloor                      evocation                       Sonic
Shelgarn's Persistent Blade       evocation                       Force
Shield                            abjuration                      force
Shield of Faith                   abjuration
Shield of Law                     abjuration                      lawful
Shield Other                      abjuration
Shillelagh                        transmutation
Shocking Grasp                    evocation                       electricity
Shout                             evocation                       sonic
Shout, Greater                    evocation                       sonic
Shrink Item                       transmutation
Shroud of Undeath                 necromancy
Signifer's Rally                  conjuration     teleportation   evil
Silence                           illusion        glamer
Silent Image                      illusion        figment
Silent Portal                     illusion        Glamer
Silverbeard                       transmutation
Simbul's Skeletal Deliquescence   transmutation
Simbul's Spell Matrix             transmutation
Simbul's Spell Sequencer         transmutation
Simbul's Spell Trigger           transmutation
Simbul's Synstodweomer           transmutation
Simulacrum                       illusion        shadow
Skeletal Guard                   necromancy                   Evil
Skull of Secrets                 illusion        Shadow       Fire
Slay Living                      necromancy                   death
Sleep                            enchantment     compulsion   mind-affecting
Sleet Storm                      conjuration     creation     cold
Slow                             transmutation
Smell of Fear                    transmutation
Snakebite                        transmutation
Snare                            transmutation
Snilloc's Snowball Swarm         evocation                    Cold
Soften Earth and Stone           transmutation                earth
Solid Fog                        conjuration     creation
Song of Discord                  enchantment     compulsion   mind-affecting, sonic
Songbird                         transmutation
Sotto Voce                       necromancy                   fear, mind-affecting, sonic
Soul Bind                        necromancy
Sound Burst                      evocation                    sonic
Speak with Animals               divination
Speak with Dead                  necromancy                   language-dependent
Speak with Plants                divination
Spectral Hand                    necromancy
Spectral Stag                    conjuration     Creation
Speechlink                       divination
Speedswim                        transmutation
Spell Engine                     abjuration                   Force
Spell Enhancer                   transmutation
Spell Immunity                   abjuration
Spell Immunity, Greater          abjuration
Spell Phylactery                 transmutation
Spell Resistance                 abjuration
Spell Shield                     abjuration
Spell Turning                    abjuration
Spellcasting Contract            evocation
Spellcasting Contract, Greater   evocation
Spellcasting Contract, Lesser    evocation
Spellmantle                      abjuration
Spellstaff                       transmutation
Spherescry                       divination      scrying
Spider Climb                     transmutation
Spider Curse                     transmutation                Mind-Affecting
Spider Poison                    necromancy
Spider Shapes                    transmutation
Spiderform                       transmutation
Spike Growth                     transmutation
Spike Stones                     transmutation                earth
Spirit Worm                      necromancy
Spiritual Weapon                 evocation                    force
Stabilize                        conjuration     healing
Stalking Brand               transmutation
Statue                       transmutation
Status                       divination
Steeldance                   evocation
Stinking Cloud               conjuration     creation
Stone Bones                  transmutation
Stone Shape                  transmutation                   earth
Stone Shatter                evocation                       Sonic
Stone Spiders                transmutation
Stone Tell                   divination
Stone to Flesh               transmutation
Stone Walk                   conjuration     Teleportation
Stonehold                    conjuration     Creation        Earth
Stoneskin                    abjuration
Storm of Vengeance           conjuration     summoning
Storm Tower                  abjuration
Stormrage                    transmutation                   Electricity
Strategic Charge             abjuration
Strength of Stone            transmutation
Suggestion                   enchantment     compulsion      language-dependent, mind-affecting
Suggestion, Mass             enchantment     compulsion      language-dependent, mind-affecting
Summon Ancestral Guardian    conjuration     summoning
Summon Elemental Steed       conjuration     summoning       see text
Summon Flight of Eagles      conjuration     summoning
Summon Instrument            conjuration     summoning
Summon Monster I             conjuration     summoning       see text
Summon Monster II            conjuration     summoning
Summon Monster III           conjuration     summoning
Summon Monster IV            conjuration     summoning
Summon Monster IX            conjuration     summoning
Summon Monster V             conjuration     summoning
Summon Monster VI            conjuration     summoning
Summon Monster VII           conjuration     summoning
Summon Monster VIII          conjuration     summoning
Summon Nature's Ally I       conjuration     summoning
Summon Nature's Ally II      conjuration     summoning
Summon Nature's Ally III     conjuration     summoning       see text
Summon Nature's Ally IV      conjuration     summoning       see text
Summon Nature's Ally IX      conjuration     summoning       see text
Summon Nature's Ally V       conjuration     summoning       see text
Summon Nature's Ally VI      conjuration     summoning       see text
Summon Nature's Ally VII     conjuration     summoning       see text
Summon Nature's Ally VIII    conjuration     summoning       see text
Summon Swarm                 conjuration     summoning
Summon Undead I              conjuration     Summoning       Evil
Summon Undead II             conjuration     Summoning       Evil
Summon Undead III            conjuration     Summoning       Evil
Summon Undead IV             conjuration     Summoning       Evil
Summon Undead V              conjuration     Summoning       Evil
Sunbeam                      evocation                       light
Sunburst                     evocation                       light
                             a
Suppres Charms and Compulsionsbjuration
Suppress Glyph              transmutation
Surefoot                    abjuration
Symbol                      universal
Symbol of Death             necromancy                      death
Symbol of Fear              necromancy                      fear, mind-affecting
Symbol of Insanity          enchantment     compulsion      mind-affecting
Symbol of Pain              necromancy                      evil
Symbol of Persuasion        enchantment     charm           mind-affecting
Symbol of Sleep             enchantment     compulsion      mind-affecting
Symbol of Stunning          enchantment     compulsion      mind-affecting
Symbol of Weakness          necromancy
Sympathetic Vibration       evocation                       sonic
Sympathy                    enchantment     compulsion      mind-affecting
Telekinesis                 transmutation
Telekinetic Sphere          evocation                       force
Telepathic Bond             divination
Teleport                    conjuration     teleportation
Teleport Object             conjuration     teleportation
Teleport, Greater           conjuration     teleportation
Teleport, Mass              conjuration     Teleportation
Teleportation Circle        conjuration     teleportation
Temporal Stasis             transmutation
Thunderlance                evocation                       Force
Time Stop                   transmutation
Tiny Hut                    evocation                       force
Tirumael's Energy Spheres   evocation                       Acid, Cold, Electricity, Fire, Sonic
Tomb Legion                 necromancy                      evil
Tongues                     divination
Tortoise Shell [MoF]        abjuration
Touch of Fatigue            necromancy
Touch of Idiocy             enchantment     compulsion      mind-affecting
Towering Oak                illusion        Glamer
Tracking Mark               evocation
Transcribe Symbol           abjuration
Transformation              transmutation
Translocation Trick         conjuration     Teleportation
Transmute Metal to Wood     transmutation
Transmute Mud to Rock       transmutation                   earth
Transmute Rock to Mud       transmutation                   earth
Transport via Plants        conjuration     teleportation
Trap the Soul               conjuration     summoning
Tree Shape                  transmutation
Tree Stride                 conjuration     teleportation
Tripvine                    transmutation
True Resurrection           conjuration     healing
True Seeing                 divination
True Strike                 divination
Twine Double                illusion        shadow
Undead Bane Weapon          transmutation
Undead Lieutenant           necromancy
Undead Torch                necromancy
Undeath after Death         necromancy                      Evil
Undeath to Death         necromancy
Undeath to Death         necromancy
Undeath's Eternal Foe    abjuration                      Good
Understand Device        divination
Undetectable Alignment   abjuration
Unhallow                 evocation                       evil
Unholy Aura              abjuration                      evil
Unholy Blight            evocation                       evil
Unseen Servant           conjuration     creation
Vampiric touch           necromancy
Veil                     illusion        glamer
Ventriloquism            illusion        figment
Vine Mine                conjuration     Creation
Vipergout                conjuration     Summoning       see-text (Evil, Good)
Virtue                   transmutation
Vision                   divination
Vision of Glory          divination
Vision of Hell           illusion        glamer          evil
Wail of the Banshee      necromancy                      death, sonic
Wall of Chaos            abjuration                      Chaotic
Wall of Evil             abjuration                      Evil
Wall of Fire             evocation                       fire
Wall of Force            evocation                       force
Wall of Good             abjuration                      Good
Wall of Ice              evocation                       cold
Wall of Iron             conjuration     creation
Wall of Law              abjuration                      Lawful
Wall of Stone            conjuration     creation        earth
Wall of Thorns           conjuration     creation
War Cry                  enchantment     Compulsion      Mind-Affecting, Sonic
Warning Shout            transmutation                   Sonic
Warp Wood                transmutation
Water Breathing          transmutation
Water Walk               transmutation                   water
Waterspout               conjuration     Creation
Waves of Exhaustion      necromancy
Waves of Fatigue         necromancy
Weapon of Impact         transmutation
Weapon of the Deity      transmutation
Web                      conjuration     creation
Weird                    illusion        phantasm        fear, mind-affecting
Whirlwind                evocation                       air
Whispering Wind          transmutation                   air
Wieldskill               Divination
Wind at Back             evocation
Wind Tunnel              evocation
Wind Walk                transmutation                   air
Wind Wall                evocation                       air
Wish                     universal
Wood Shape               transmutation
Word of Chaos            evocation                       chaotic, sonic
Word of Recall           conjuration     teleportation
Wounding Whispers                abjuration                 Sonic
Zajimarn's Avalanche             conjuration   Creation     Cold
Zajimarn's Field of Icy Razors   evocation                  Cold
Zajimarn's Ice Claw Prison       evocation                  Cold
Zone of Silence                  illusion      glamer
Zone of Truth                    enchantment   compulsion   mind-affecting
            spell_level                    casting_time                components
sorcerer/wizard 2                  1 standard action      V, S, M (rhubarb leaf and an adder's stomach), F (a dart)
sorcerer/wizard 6                  1 standard action      V, S, M (powdered peas and an animal hoof)
sorcerer/wizard 0                  1 standard action      V, S
                                     standard
Gnome Artificer 0, sorcerer/wizard10, Wmg 0 action        V, S
sorcerer/wizard 6                  1 standard action      V, S, M
sorcerer/wizard 2                  1 standard action      V, S, Foc
cleric 3, sorcerer/wizard 4        1 standard action      V, S
cleric 2                           1 standard action      V, S, DF
cleric 4, druid 4                  1 standard action      V, S, DF
sorcerer/wizard 9                  1 full round           V, S, M, XP (expensive material)
                                   1
bard 1, ranger 1, sorcerer/wizard 1 standard action       V, S, F/DF (a tiny bell and a piece of very fine silver wire)
cleric 2                           1 standard action      V, S, DF
bard 2, sorcerer/wizard 2          1 standard action      V, S, M (a piece of the creature whose form you plan to assume)
cleric 3, sorcerer/wizard 3        1 standard action      V, S, M
bard 1                             1 minute/level         V, S
bard 6, sorcerer/wizard 6          1 standard action      V, S, F (a ruby and gold lens worth 1,500 gp)
bard 3, Portal 2, sorcerer/wizard 31 minute               V, S, M/DF
bard 2, cleric 2                   1 minute               V, S, F/DF (stone or metal image of your ancestor)
bard 4, cleric 4                   1 standard action      V, S, F/DF (stone or metal image of your ancestor)
                                   1
druid 5, ranger 4, sorcerer/wizard 5 standard action      V, S
bard 2, druid 2, ranger 1          1 minute               V, S, M (a morsel of food the animal likes)
druid 8                            1 standard action      V, S, DF
bard 2, druid 2                    1 standard action      V, S
cleric 3, sorcerer/wizard 4        1 standard action      V, S, M (an onyx gem worth at least 25 gp per Hit Die of the unde
bard 6, cleric 6                   1 standard action      V, S
druid 7                            1 standard action      V
bard 1, sorcerer/wizard 1          1 standard action      V, S
cleric 6, druid 6                  1 round                V, S, DF
sorcerer/wizard 7                  1 standard action      V, S, M
cleric 8, sorcerer/wizard 6        1 standard action      V, S, M/DF (pinch of powdered iron or iron filings)
druid 9, sorcerer/wizard 8         1 hour                 V, S, M/DF (a lump of alum soaked in vinegar)
druid 4                            1 standard action      V, S, DF
Spell 3                            15 minutes             V, S, DF, M, Foc, XP
sorcerer/wizard 4                  10 minutes             V, S, M (a bit of bat fur)
sorcerer/wizard 2                  1 standard action      V, S, M (gold dust worth 25 gp)
sorcerer/wizard 0                  1 standard action      V, S
sorcerer/wizard 3                  1 round                V, S
sorcerer/wizard 3                  1 standard action      V, S
sorcerer/wizard 7                  1 standard action      V, S
Darkness 4                         1 standard action      V, S, DF
cleric 9, sorcerer/wizard 9        30 minutes             V, S, M (1,000 gp jacinth)
cleric 5, druid 5                  1 hour                 V, S, M (burning incense), F (a set of prayer beads or other praye
cleric 2                           1 minute               V, S, M (incense worth at least 25 gp), F (a set of marked sticks o
cleric 2                           1 standard action      V, S
paladin 2                          1 standard action      V, DF
bard 3, sorcerer/wizard 4          1 full round           V, S, M (a white feather)
druid 7                            1 standard action      V, S
druid 5                            24 hours               V, S, M (herbs and oils worth 2,000 gp), DF
cleric 6                           1 standard action      V, S
cleric 7                           1 standard action      V, S, DF
sorcerer/wizard 4                  1 standard action
bard 1, sorcerer/wizard 2            1 standard action   V, S
druid 5, sorcerer/wizard 5           1 standard action   V, S
sorcerer/wizard 5                    1 standard action   V, S, M
cleric 1                             1 standard action   V, S, DF
cleric 6, sorcerer/wizard 7          1 standard action   V, S, F (see text)
druid 2, ranger 2                    1 standard action   V, S, DF
Gnome Artificer 2, sorcerer/wizard12standard action      V, S, Foc
cleric 5                             1 standard action   V, S, DF
                                     1 standard
cleric 2, druid 2, ranger 2, sorcerer/wizard 2 action    V, S, M/DF (a few hairs, or a pinch of dung, from a bear)
cleric 6, druid 6, sorcerer/wizard 61 standard action    V, S, M/DF (a few hairs, or a pinch of dung, from a bear)
sorcerer/wizard 3                    1 standard action   V, S, M (a piece of the creature whose form you plan to assume)
sorcerer/wizard 4                    1 standard action   V, S, M (a piece of the creature whose form you plan to assume)
sorcerer/wizard 5                    1 standard action   V, S, M (a piece of the creature whose form you plan to assume)
sorcerer/wizard 6                    1 standard action   V, S, M (a piece of the creature whose form you plan to assume)
cleric 3, sorcerer/wizard 4          1 standard action   V, S
sorcerer/wizard 8                    1 minute            V, S, M (opals worth 500 gp per HD of the target creature, plus ot
druid 5, Weather 5                   1 standard action   V, S
sorcerer/wizard 9                    1 standard action   V, S
sorcerer/wizard 4                    1 standard action   V, S, M (octopus or squid tentacle)
Darkness 3, sorcerer/wizard 3        1 standard action   V, S, M
sorcerer/wizard 8                    1 standard action   V, S, Foc
cleric 6                             1 standard action   V, S
ranger 3                             1 standard action   V, S
cleric 7                             1 standard action   V
cleric 0, sorcerer/wizard 0          1 standard action   V, S
cleric 1, paladin 1                  1 standard action   V, S, DF
cleric 1, paladin 1                  1 minute            V, S, M (5 pounds of powdered silver worth 25 gp)
paladin 1                            1 standard action   V, S
druid 4, sorcerer/wizard 5           1 standard action   V, S, DF
druid 1                              1 standard action   V, S
bard 2, cleric 3, sorcerer/wizard 2 1 standard action    V
cleric 3, druid 2, sorcerer/wizard 21 standard action    V, S
bard 3, sorcerer/wizard 3            1 standard action   V, S
druid 2                              1 standard action   V, S
bard 2, sorcerer/wizard 2            1 standard action   V
cleric 2                             1 standard action   V, S
druid 8                              1 standard action   V, S, Foc
ranger 1                             1 standard action   V, S
                                     1 minute
bard 4, cleric 5, paladin 4, sorcerer/wizard 5           V, S
cleric 5                             1 standard action   V, S
druid 7                              1 standard action   V, S
                                     1 standard
cleric 2, druid 2, paladin 2, sorcerer/wizard 2 action   V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
cleric 6, druid 6, sorcerer/wizard 61 standard action    V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
cleric 1, druid 1, sorcerer/wizard 11 standard action    V, S
sorcerer/wizard 1                    1 standard action   V, S
bard 6, sorcerer/wizard 6            1 standard action   V, S
druid 3                              1 round             V, S
druid 5                              1 round             V, S
druid 1, ranger 1                    1 standard action   V, S
bard 2, cleric 2                     1 standard action   V, S, DF
druid 1, Hrp 1, ranger 1             1 standard action   V, S
druid 4, ranger 4                    1 standard action   V, S
cleric 9, sorcerer/wizard 9         1 round                     V, S, F (four alabaster canopic jars worth 100 gp each), M (black
druid 9                             1 standard action           V, S
                                    1 standard
bard 2, druid 2, ranger 2, sorcerer/wizard 2 action             V, S, M (pinch of cat fur)
bard 6, druid 6, sorcerer/wizard 6 1 standard action            V, S, M (pinch of cat fur)
bard 1, cleric 1, sorcerer/wizard 1 1 standard action           V, S
bard 4                              1 standard action           V, S
sorcerer/wizard 6                   1 standard action           V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus
druid 7                             1 round                     V, S, F (a quarterstaff that has been carved and polished for 28 da
cleric 4                            1 standard action           V, S
druid 1, ranger 1                   1 standard action           V, S
bard 3, sorcerer/wizard 4           1 standard action           V, S
bard 6, sorcerer/wizard 8           1 standard action           V
bard 1, sorcerer/wizard 1           1 standard action           V, S
bard 1, sorcerer/wizard 1           1 standard action           V
druid 2                             1 standard action           V, S, DF
sorcerer/wizard 1                   1 standard action           V, S
bard 2, cleric 3, druid 3           1 minute                    V, S
sorcerer/wizard 6                   1 standard action           V, S, M (a crushed black pearl worth 500 gp)
bard 3, sorcerer/wizard 3           10 minutes                  V, S, F/DF (a small horn or a glass eye)
sorcerer/wizard 2                   1 standard action           V, S
druid 1, ranger 2                   1 standard action           V, S
sorcerer/wizard 8                   1 standard action           V, S, F/DF (a leather glove)
cleric 8                            1 standard action           V, S, F (a tiny reliquary worth 500 gp)
Drow 1                              1 standard action           V, S
sorcerer/wizard 8                   10 minutes                  V, S, M (laboratory supplies worth 1,000 gp), F (special laboratory
bard 2, sorcerer/wizard 2           1 standard action           V, S
druid 2                             1 round                     V, S
sorcerer/wizard 5                   1 standard action           V, S
druid 8                             1 round                     V, S, M, XP
sorcerer/wizard 1                   1 standard action           V, S, M (red, yellow, and blue powder or colored sand)
sorcerer/wizard 2                   1 standard action           V, S, M
cleric 1                            1 standard action           V
druid 4, ranger 3                   1 standard action           V
sorcerer/wizard 2                   1 standard action           V, S, M (a shred of raw meat and a splinter of bone)
cleric 5                            1 standard action           V
cleric 5                            10 minutes                  V, S, M (holy or unholy water and incense worth 500 gp), DF
druid 5, ranger 4                   10 minutes                  V, S
bard 1, cleric 1, sorcerer/wizard 1 1 standard action           V, S, M/DF (pinch of soot and salt)
sorcerer/wizard 5                   1 standard action           V, S, M (a small crystal or glass cone)
bard 3, sorcerer/wizard 4           1 standard action           V, S, M/DF (three nutshells)
bard 1                              1 standard action           V, S, DF
cleric 2                            1 standard action           V, S, M (a vial of holy water and 25 gp worth of silver dust), DF
sorcerer/wizard 5                   10 minutes                  V
cleric 3, druid 3, sorcerer/wizard 41 standard action           V, S
sorcerer/wizard 6                                               V,
                                    at least 10 minutes; see text S, M (quicksilver and an eyelash of a spell-using creature), F (i
cleric 3, sorcerer/wizard 2         1 standard action           V, S, M (ruby dust worth 50 gp)
druid 8                             1 standard action           V, S, DF
sorcerer/wizard 7                   1 standard action           V, S, M (a piece of bone and a piece of raw meat)
cleric 4, druid 4, sorcerer/wizard 61 standard action           V, S, M/DF (a pinch of dust for lower water or a drop of water for r
cleric 7, druid 7, sorcerer/wizard 710 minutes; see text        V, S
druid 5                             1 standard action           V, S
Gnome Artificer 1, sorcerer/wizard11standard action             V, S
cleric 5                              1 full round        V, S, DF
druid 7                               1 day               V, S, DF, XP
cleric 3                              10 minutes          V, S
cleric 8, sorcerer/wizard 8           1 hour              V, S, M (a clay pot filled with grave dirt and an onyx gem worth at
sorcerer/wizard 2                     10 minutes          V, S, M, Foc
cleric 6, sorcerer/wizard 6           1 hour              V, S, M (a clay pot filled with grave dirt and an onyx gem worth at
cleric 0, druid 0, paladin 1          1 standard action   V, S
druid 7                               1 standard action   V, S
druid 6                               1 standard action   V, S
bard 3, sorcerer/wizard 4             1 standard action   V, S, M
sorcerer/wizard 9                     1 standard action   V, S, F (a soft glove)
bard 4, cleric 4, druid 5             1 standard action   V, S
cleric 8, druid 9                     1 standard action   V, S
                                      ranger 2
bard 1, cleric 1, druid 1, paladin 1, 1 standard action   V, S
bard 5, cleric 5, druid 6             1 standard action   V, S
                                      ranger 3
bard 2, cleric 2, druid 3, paladin 3, 1 standard action   V, S
bard 6, cleric 6, druid 7             1 standard action   V, S
                                      ranger 4
bard 3, cleric 3, druid 4, paladin 4, 1 standard action   V, S
cleric 7, druid 8                     1 standard action   V, S
Blackguard 2, cleric 2                1 standard action   V, S, DF
cleric 1                              1 minute            V, S, M (5 lbs. of powdered silver worth 25 gp)
bard 0, sorcerer/wizard 0             1 standard action   V, S
cleric 3                              1 standard action   V, S, DF
Darkness 5                            1 standard action   V, S
cleric 3                              1 standard action   V, S
bard 2, cleric 2, sorcerer/wizard 2 1 standard action     V, M/DF (bat fur and a piece of coal)
ranger 3, sorcerer/wizard 2           1 standard action   V, S, M (either a pinch of dried carrot or an agate)
sorcerer/wizard 4                     1 full round        V, S
                                      sorcerer/wizard 3
bard 3, cleric 3, druid 3, paladin 3, 1 standard action   V, S
bard 0, sorcerer/wizard 0             1 standard action   V, S, M (a pinch of wool or similar substance)
bard 2, sorcerer/wizard 2             1 standard action   V, S, M (a pinch of wool or similar substance)
paladin 1                             1 standard action   V, S, DF
sorcerer/wizard 2                     1 standard action   V, S, M (expensive material)
cleric 7                              1 full round        V, S, DF
cleric 2                              1 standard action   V, S
cleric 8, Pact 8                      10 minutes          V, S, M, DF, XP (expensive material)
cleric 4, druid 5, paladin 4          1 standard action   V, S, DF
cleric 1                              1 standard action   V, S
ranger 3                              1 full round        V, S
bard 3, sorcerer/wizard 3             1 round             V, S, M (fine sand, rose petals, or a live cricket)
cleric 3                              1 standard action   V, M/DF (bat fur and a piece of coal)
                                      ranger 1
bard 2, cleric 2, druid 2, paladin 2, 1 standard action   V, S, DF
sorcerer/wizard 7                     1 standard action   V, S, M (a ball of bat guano and sulfur)
sorcerer/wizard 8                     10 minutes          V, S, M/DF (fine copper wire)
cleric 2                              1 standard action   V, S, M (a vial of unholy water and 25 gp worth (5 pounds) of silve
cleric 7                              1 standard action   V, S, F (holy or unholy symbol costing 500 gp)
druid 1, ranger 1                     1 standard action   V, S
cleric 1                              1 standard action   V, S, DF
                                      1 standard
bard 1, cleric 1, paladin 1, sorcerer/wizard 1 action     V, S
bard 0, druid 0                       1 standard action   V, S
cleric 1                              1 standard action   V, S, DF
cleric 1                              1 standard action   V, S, DF
cleric 1                              1 standard action    V, S, DF
                                      1 standard action
bard 0, cleric 0, druid 0, sorcerer/wizard 0               V, S
                                      1, sorcerer/wizard
cleric 0, druid 0, paladin 1, ranger 1 standard action 0   V, S
bard 4, sorcerer/wizard 4             1 standard action    V, S, M (a piece of mirror and a miniature brass hearing trumpet)
bard 1, sorcerer/wizard 1             1 standard action    V, S
druid 1, ranger 1                     1 standard action    V, S
bard 2, sorcerer/wizard 2             1 standard action    V, S, F/DF (a copper piece)
                                       1
cleric 1, paladin 1, sorcerer/wizard1 standard action      V, S, M/DF (earth from a grave)
sorcerer/wizard 6                     1 standard action    V, S, M
cleric 7                              1 standard action    V
bard 4, sorcerer/wizard 4             1 standard action    V
cleric 4, sorcerer/wizard 4           1 standard action    V, S
cleric 8, sorcerer/wizard 8           1 standard action    V, S
                                      1 standard action
cleric 8, Gatekeeper Initiate 6, sorcerer/wizard 8         V, S
druid 3, ranger 3                     1 standard action    V, S, DF
bard 6                                1 full round         V, S
bard 6                                1 full round         V, S, F (a medal from a dead Hellknight or a copy of a Chelish op
cleric 4, paladin 3                   1 standard action    V, S, DF
cleric 8, sorcerer/wizard 8           10 minutes           V, S, DF
bard 1, sorcerer/wizard 1             1 standard action    V, S
sorcerer/wizard 2                     1 standard action    V, S, Foc
sorcerer/wizard 6                     1 standard action    V, S, M/DF (a lodestone and a pinch of dust)
cleric 4, sorcerer/wizard 5           1 standard action    V, S, DF
cleric 5, paladin 4                   1 standard action    V, S, DF
cleric 5, paladin 4                   1 standard action    V, S, DF
cleric 5                              1 standard action    V, S, DF
cleric 5                              1 standard action    V, S, DF
                                      sorcerer/wizard 3
bard 3, cleric 3, druid 4, paladin 3, 1 standard action    V, S
                                      1 standard action
bard 5, cleric 6, druid 6, sorcerer/wizard 6               V, S
bard 3, sorcerer/wizard 3             1 standard action    V, M (a small loop of leather)
bard 1                                1 standard action    V, S
sorcerer/wizard 0                     1 standard action    V, S
cleric 5                              1 standard action    V, S
bard 1                                1 standard action    V, S
cleric 4                              10 minutes           V, S, M (incense and an appropriate offering worth 25 gp)
cleric 1, paladin 1                   1 standard action    V, S, DF
cleric 4                              1 standard action    V, S, DF
druid 3                               1 round              V, S
sorcerer/wizard 9                     1 round              V, S
bard 4, sorcerer/wizard 5             1 round              V, S
cleric 1                              1 standard action    V, S, DF
cleric 4                              1 standard action    V, S, DF
bard 5, sorcerer/wizard 5             1 minute             V, S
druid 6, Watery Death 6               1 standard action    V, S
druid 9, Watery Death 9                                    V, S
sorcerer/wizard 3                     1 immediate action   V
                                      1 standard
bard 2, cleric 2, paladin 2, sorcerer/wizard 2 action      V, S, M/DF (feathers or droppings from an eagle)
                                      1 standard action
bard 2, Hrp 2, sorcerer/wizard 2, Trade 3                  V, S, M/DF
bard 6, cleric 6, sorcerer/wizard 6 1 standard action      V, S, M/DF (feathers or droppings from an eagle)
druid 2                               1 standard action    V, S
cleric 8, druid 8                     1 standard action    V, S, DF
ranger 3                              1 standard action    V, S
druid 2, Hrp 2, ranger 2             1 standard action           V, S
druid 5                              1 standard action           V, S, Foc
Gnome Artificer 0, sorcerer/wizard10standard action              V, S
sorcerer/wizard 4                    1 standard action           V, S, M (the element you plan to assume)
sorcerer/wizard 5                    1 standard action           V, S, M (the element you plan to assume)
sorcerer/wizard 6                    1 standard action           V, S, M (the element you plan to assume)
sorcerer/wizard 7                    1 standard action           V, S, M (the element you plan to assume)
druid 9                              10 minutes                  V, S
sorcerer/wizard 9                    1 standard action           V, S
sorcerer/wizard                                                  V,
                                     at least 10 minutes; see text S, M, Foc, XP
sorcerer/wizard 4                    1 immediate action          V
                                     1, sorcerer/wizard
cleric 1, druid 1, paladin 1, ranger 1 standard action 1         V, S
cleric 9, sorcerer/wizard 9          1 standard action           V, S
sorcerer/wizard 6                    4 rounds                    V, S, M, XP (expensive material)
sorcerer/wizard 4                    1 standard action           V, S
sorcerer/wizard 1                    1 round                     V, S, M (powdered iron)
sorcerer/wizard 4                    1 round                     V, S, M (powdered iron)
druid 1, ranger 1                    1 standard action           V, S, DF
bard 2, cleric 2                     1 round                     V, S
cleric 1                             1 standard action           V, S
bard 1, sorcerer/wizard 1            1 standard action           V, S
cleric 7, sorcerer/wizard 7          1 standard action           V, S
cleric 9, sorcerer/wizard 9          1 standard action           V, S
bard 1, sorcerer/wizard 1            1 standard action           V, S
sorcerer/wizard 4                    1 standard action           V, S, M
sorcerer/wizard 3                    1 standard action           V, S
bard 6, sorcerer/wizard 6            1 standard action           V, S
sorcerer/wizard 5                    see text                    V, S, M (the original material, which costs the same amount as th
druid 1                              1 standard action           V, S, DF
Blackguard 1, cleric 1, paladin 1 1 standard action              V, S
sorcerer/wizard 2                    1 standard action           V, S, M (a drop of blood)
bard 5, sorcerer/wizard 5            1 standard action           V, S, M (crushed jade worth 250 gp)
Craft 6, Gnome 6                     1 standard action           V, S, DF
cleric 4, paladin 4                  1 standard action           V, S
bard 3, sorcerer/wizard 4            1 standard action           V, S, M (the heart of a hen or a white feather)
bard 1, sorcerer/wizard 1            1 immediate action          V
sorcerer/wizard 5                    1 standard action           V, S, M (a handful of clay, crystal, or glass spheres)
                                     see
Nar Demonbinder 6, sorcerer/wizard 6text                         V, S, M
bard 6, cleric 6, druid 6            3 rounds                    V, S, F (a set of divination counters)
cleric 2                             1 standard action           V, S
druid 8, sorcerer/wizard 7           1 standard action           V, S
druid 6                              1 standard action           V, S, M (acorns or holly berries)
sorcerer/wizard 4                    1 standard action           V, S, M (phosphorus for the warm shield; a firefly or glowworm for
sorcerer/wizard 6                    1 standard action           V, S, M (expensive material)
cleric 8, druid 7                    1 standard action           V, S
sorcerer/wizard 4                    1 standard action           V, S
druid 2, sorcerer/wizard 4           10 minutes                  V, S, M (gold dust worth 25 gp)
sorcerer/wizard 3                    1 standard action           V, S, M (a ball of bat guano and sulfur)
sorcerer/wizard 5                    1 standard action           V, S, M (expensive material)
sorcerer/wizard 3                    1 standard action           V, S, M (a drop of oil and a small piece of flint)
druid 2                              1 standard action           V, S, DF
                                     1 standard
Gnome Artificer 2, Hth 2, sorcerer/wizard 2 action               V, S, M
cleric 5, druid 4                    1 standard action   V, S, DF
druid 2, sorcerer/wizard 2           1 standard action   V, S, M/DF (tallow, brimstone, and powdered iron)
bard 0, druid 0, sorcerer/wizard 0 1 standard action     V
Hth 3, sorcerer/wizard 3             1 standard action   V, S, M/DF
sorcerer/wizard 8                    1 standard action   V, S, M
sorcerer/wizard 6                    1 standard action   V, S, M (lime, water, and earth)
sorcerer/wizard 1                    1 standard action   V, S, M (a drop of mercury)
sorcerer/wizard 3                    1 standard action   V, S, F (a wing feather)
druid 2, sorcerer/wizard 2           1 standard action   V, S
cleric 6                             6 rounds            V, S, M (holy water and incense worth 1,500 gp, plus 1,500 gp pe
sorcerer/wizard 2                    1 standard action   V, S, Foc
sorcerer/wizard 7                    1 standard action   V, S, M (ruby dust worth 500 gp)
sorcerer/wizard 6                    1 standard action   V, S, F (a soft glove)
cleric 3, paladin 3                  1 full round        V, S, DF
sorcerer/wizard 1                    1 standard action   V, S, Foc
druid 9, sorcerer/wizard 9           1 standard action   V, S, M/DF (a hummingbird's feather)
sorcerer/wizard 6                    1 standard action   V, S, M (a scale of the dragon type you plan to assume)
sorcerer/wizard 7                    1 standard action   V, S, M (a scale of the dragon type you plan to assume)
sorcerer/wizard 8                    1 standard action   V, S, M (a scale of the dragon type you plan to assume)
cleric 7                             1 minute            V, S
bard 2, sorcerer/wizard 2            1 standard action   V, S, M/DF (hairs or dung from a fox)
bard 6, sorcerer/wizard 6            1 standard action   V, S, M/DF (hairs or dung from a fox)
sorcerer/wizard 9                    1 standard action   V, S
bard 4, cleric 4, druid 4, ranger 4 1 standard action    V, S, M (a leather strip bound to the target), DF
sorcerer/wizard 6                    1 standard action   V, S, F (a small crystal sphere)
bard 3, sorcerer/wizard 3            1 standard action   S, M/DF (a bit of gauze and a wisp of smoke)
cleric 9, sorcerer/wizard 9          1 standard action   V, S, M (see text)
                                     1 standard action
bard 6, cleric 6, druid 6, sorcerer/wizard 6             V, S, M
bard 3, sorcerer/wizard 4            1 round             V
bard 6, cleric 6, sorcerer/wizard 6 10 minutes           V
sorcerer/wizard 2                    1 standard action   V, S, M
bard 3                               1 standard action   V, S
Gnome 2, Trade 2                     1 standard action   V, S, M
sorcerer/wizard 7                    1 full round        V, S, Foc
cleric 8                             1 standard action   V, S, DF
cleric 6, sorcerer/wizard 6          10 minutes          V, S, M (valuable o!erings; see text), F (one gold coin)
cleric 2, sorcerer/wizard 3          1 standard action   V, S, M/DF (salt and a copper piece for each of the corpse's eyes
sorcerer/wizard 4                                        V, S, M
bard 0                               1 minute            V, S
bard 0, sorcerer/wizard 0            1 standard action   V, S, M (a bit of wool or a small lump of wax)
sorcerer/wizard 2                    1 standard action   V, S, M (cloth from a ghoul or earth from a ghoul's lair)
sorcerer/wizard 7                    1 standard action   V, S, M (a piece of the creature whose form you plan to assume)
sorcerer/wizard 8                    1 standard action   V, S, M (a piece of the creature whose form you plan to assume)
cleric 4, druid 4                    1 standard action   V, S, DF
bard 3                               1 standard action   S
bard 2, sorcerer/wizard 2            1 standard action   V, S, M (ground mica)
sorcerer/wizard 6                    1 standard action   V, S, M (a glass or crystal bead)
sorcerer/wizard 4                    1 standard action   V, S, M (a glass or crystal bead)
                                     see
Champion of Gwynharwyf 4, paladin 4 text                 V, S, Foc, DF (expensive focus)
cleric 3                             10 minutes          V, S, M (powdered diamond worth 200 gp)
cleric 6                             10 minutes          V, S, M (powdered diamond worth 200 gp)
bard 3                               1 standard action   V, S
druid 1                               1 standard action   V, S, DF
sorcerer/wizard 7                     1 standard action   V, S, F (a soft glove)
bard 1, sorcerer/wizard 1             1 standard action   V, S, M (butter)
sorcerer/wizard 8                     1 standard action   V
sorcerer/wizard 7                     1 standard action   V, S, Foc
Spell 6                               15 minutes          V, S, DF, M, Foc, XP
Craft 9                               1 standard action   V, S, DF
sorcerer/wizard 5                     1 standard action   V, S, M
sorcerer/wizard 6                     30 minutes          V, S, M (burning incense, a small measure of brimstone and oil, a
cleric 0, druid 0                     1 standard action   V, S
druid 2, sorcerer/wizard 2            1 standard action   V, S
sorcerer/wizard 4                     1 standard action   V, S, Foc
cleric 5, druid 5                     24 hours            V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,00
bard 4, sorcerer/wizard 4             10 minutes          V, S, M (a stone, a twig, and a green leaf)
sorcerer/wizard 3                     1 standard action   V, S, M (a pinch of sulfur and powdered garlic)
Blackguard 2, cleric 2, paladin 2                         V, S, DF
cleric 4, paladin 4                   1 minute            V, S, DF
                                      1 standard action
cleric 1, druid 1, Hrp 1, Hth 1, ranger 1                 V, S
                                      1 6
Artifice 7, Artificer 6, sorcerer/wizardstandard action   V, S
cleric 6                              1 standard action   V, S
bard 1                                1 standard action   V, S
bard 3, sorcerer/wizard 3             1 standard action   V, S, M (a shaving of licorice root)
bard 3                                1 full round        V, S
cleric 6, druid 7                     1 standard action   V, S
paladin 3                             1 standard action   V, S
cleric 9                              1 standard action   V, S
druid 3                               1 standard action   V, S, M
sorcerer/wizard 3                     1 standard action   V, S
druid 2                               1 standard action   V, S, DF
cleric 6, sorcerer/wizard 6           1 standard action   V, S, DF/F (any unholy symbol or heretical tome)
cleric 3                              1 standard action   V, S, DF
bard 1, Hrp 1                         1 standard action   V, S
bard 6, cleric 6                      10 minutes          V, S, DF
bard 2, sorcerer/wizard 3             1 standard action   V, S
bard 5, sorcerer/wizard 6             1 standard action   V, S
druid 1                               1 standard action   V, S, DF
druid 1, ranger 1                     1 standard action   S, DF
cleric 1                              1 standard action   V, S, DF
bard 1, sorcerer/wizard 2             1 standard action   V, S, M (tiny fruit tarts and a feather)
druid 2, ranger 2                     1 standard action   V, S
bard 4, sorcerer/wizard 5             1 standard action   V, S, M/DF (one hard metal bar or rod, which can be as small as a
sorcerer/wizard 9                     1 standard action   V, S, M/DF (one hard metal bar or rod, which can be as small as a
bard 2, cleric 2, sorcerer/wizard 3 1 standard action     V, S, F/DF (a small, straight piece of iron)
sorcerer/wizard 7                     1 standard action   V, S, F/DF (a small, straight piece of iron)
sorcerer/wizard 1                     1 standard action   V
cleric 8                              1 standard action   V, S, F (a tiny reliquary worth 500 gp)
cleric 4                              1 standard action   V, S
cleric 7                              1 standard action   V, S
paladin 4                             1 standard action   V, S
cleric 7                              1 standard action   V
Gnome Artificer 1, sorcerer/wizard11standard action       V, S
Gnome Artificer 0, sorcerer/wizard10standard action       V, S
sorcerer/wizard 5                  1 standard action      V, S, Foc (expensive focus)
sorcerer/wizard 8                  1 standard action      V, S, M/DF (a bit of sponge)
ranger 1                           1 standard action      V, S
bard 2, sorcerer/wizard 2          1 standard action      V (bard only), S, M (a stick of incense or a crystal rod); see text
bard 1, sorcerer/wizard 1          1 round                V, S
sorcerer/wizard 1                  1 standard action      V, S, M
druid 4, sorcerer/wizard 4         1 standard action      V, S, M/DF (dust and water)
bard 1, sorcerer/wizard 1          1 standard action      V, S, M (wine stirred with an owl's feather)
sorcerer/wizard 2                  1 standard action      V, S, Foc
sorcerer/wizard 3                  1 standard action      V, S
bard 3, sorcerer/wizard 3          1 minute per page      V, S, M (lead-based ink worth 50 gp)
sorcerer/wizard 4                  1 standard action      V, S
cleric 4                           10 minutes             V, S, DF
cleric 9                           1 standard action      V, S
sorcerer/wizard 9                  1 standard action      V, S
sorcerer/wizard 8                  1 standard action      V, S
cleric 1, sorcerer/wizard 1        1 round                V, S, M (1 drop of devil blood)
cleric 4, sorcerer/wizard 4        1 round                V, S, M (1 drop of devil blood)
druid 5                            1 standard action      V, S, M
druid 3                            1 standard action      V, S, M
cleric 4                           1 standard action      V, S
cleric 8                           1 standard action      V, S
cleric 1                           1 standard action      V, S
cleric 5                           1 standard action      V, S
cleric 2                           1 standard action      V, S
cleric 6                           1 standard action      V, S
cleric 3                           1 standard action      V, S
cleric 7                           1 standard action      V, S
sorcerer/wizard 7                  1 standard action      V, S
cleric 5, druid 5                  1 round                V, S, DF
sorcerer/wizard 7                  1 standard action      V, S, M (sapphire worth 1,000 gp)
sorcerer/wizard 5                  1 standard action      V, S, F (a soft glove)
bard 2, sorcerer/wizard 2          1 standard action      V, S, M/DF (an eyelash encased in gum arabic)
cleric 3                           1 standard action      V, S
bard 3, sorcerer/wizard 3          1 standard action      V, S, M
bard 4, sorcerer/wizard 4          1 standard action      V, S
sorcerer/wizard 7                  1 standard action      V, S
sorcerer/wizard 8                  1 standard action      V, S, M/DF (a piece of iron from an iron golem, a hero's armor, or
cleric 4, sorcerer/wizard 4        see text               V, S, Foc
sorcerer/wizard 7                  1 standard action                      #NAME?
sorcerer/wizard 1                  1 standard action      V, S, M (expensive material)
druid 6                            1 minute/lb. created   V, S, F (wood to be transformed)
bard 6, sorcerer/wizard 8          1 standard action      V
druid 4                            1 standard action      V, S, Foc
druid 1, ranger 1, sorcerer/wizard 1 standard action      V, S, M (a grasshopper's hind leg)
Gnome Artificer 1, sorcerer/wizard11standard action       V, S
sorcerer/wizard 3                  1 standard action      V, S
sorcerer/wizard 3                  1 standard action      V, S, M (expensive material)
sorcerer/wizard 5                                         V, S, M (expensive material)
sorcerer/wizard 2                  1 standard action      V
bard 0, druid 0                    1 standard action      V, S
Blackguard 3, paladin 3            1 standard action      V, DF
bard 1, sorcerer/wizard 1             1 standard action          V, S
bard 4, cleric 4                      1 standard action          V, S
sorcerer/wizard 1                     1 standard action          V, S
druid 4, Hth 4, ranger 4              1 standard action          V, S
Gnome Artificer 0, sorcerer/wizard10standard action              V, S
Gnome Artificer 1, sorcerer/wizard11standard action              S
bard 4, sorcerer/wizard 6             see text                   V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp
sorcerer/wizard 5                     1 standard action          V, S, M
sorcerer/wizard 2                     1 standard action          V, S, F (a leather loop or golden wire bent into a cup shape)
                                      ranger 1, sorcerer/wizard 1
bard 1, cleric 1, druid 1, paladin 1, 1 immediate action         V
sorcerer/wizard 2                     1 standard action          V, S
                                      1 standard action
bard 0, cleric 0, druid 0, sorcerer/wizard 0                     V, M/DF (a firefly)
sorcerer/wizard 3                     1 standard action          V, S, M (fur and a glass rod)
sorcerer/wizard 7                     1 standard action          V, S, M (diamond worth 1,500 gp)
druid 6                               10 minutes                 V, S
Hrp 3, ranger 3                       1 standard action          V, S
bard 4, sorcerer/wizard 4             1 standard action          V, S, M (fur from a bloodhound)
bard 2, cleric 3, sorcerer/wizard 2 1 standard action            V, S, F/DF (a forked twig)
druid 1, ranger 1                     1 standard action          V, S, M (a pinch of dirt)
                                      1 1, ranger 1, Runescarred Berserker 1, sorcerer/wizard 1
Asn 1, Gnome Artificer 1, Hrp 1, Hthstandard action              V, M
paladin 3                             1 standard action          V, S, DF
bard 0                                1 standard action          V, S
sorcerer/wizard 5                     see text                   V
cleric 3                              1 full round               V, S, DF
Ocean 8                               1 full round               V, S, DF
sorcerer/wizard 1                     1 standard action          V, S, F (a piece of cured leather)
bard 0, sorcerer/wizard 0             1 standard action          V, S
sorcerer/wizard 3                     1 standard action          V, S
sorcerer/wizard 9                     1 standard action          V
sorcerer/wizard 5                     1 standard action          V, S, M (a tiny silver whistle, a piece of bone, and a thread)
wizard 6                              1 standard action          V, S
sorcerer/wizard 7                     1 standard action          V, S, F (a miniature ivory door, a piece of polished marble, and a
sorcerer/wizard 5                     10 minutes                 V, S, M (a sheet of lead, a piece of glass, a wad of cotton, and po
sorcerer/wizard 7                     1 standard action          V, S, F (a miniature platinum sword worth 250 gp)
bard 1, sorcerer/wizard 1             1 standard action          V, S, F (a small square of silk that must be passed over the objec
                                       3
cleric 3, paladin 3, sorcerer/wizard1 standard action            V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
                                       3
cleric 3, paladin 3, sorcerer/wizard1 standard action            V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
cleric 3, sorcerer/wizard 3           1 standard action          V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
cleric 3, sorcerer/wizard 3           1 standard action          V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
druid 1, ranger 1                     1 standard action          V, S, DF
druid 3, ranger 3                     1 standard action          V, S, DF
sorcerer/wizard 5                     1 standard action          V, S, F (a gem or crystal worth at least 100 gp)
sorcerer/wizard 1                     1 standard action          V, S
bard 1, sorcerer/wizard 2             1 standard action          V, S, M (a small bit of honeycomb and jade dust worth 10 gp)
cleric 1, druid 1                     1 standard action          V, S, DF
cleric 3                              1 standard action          V, S, DF
                                       1
cleric 1, paladin 1, sorcerer/wizard1 standard action            V, S, DF
                                       3
cleric 4, paladin 3, sorcerer/wizard1 standard action            V, S, M/DF (powdered lime and carbon)
sorcerer/wizard 5                     10 minutes                 V, S, M (a tiny piece of matter of the same sort of item you plan to
bard 3, sorcerer/wizard 3             1 standard action          V, S, F (a bit of fleece)
cleric 2, sorcerer/wizard 2           10 minutes                 V, S
cleric 4                              1 standard action          V, S
                                      1 standard action
Red Mantis Assassin 2, sorcerer/wizard 2                  V, S, M (a drop of your blood)
cleric 5, paladin 4                   10 minutes          V, S, DF
druid 2                               1 standard action   V, S, Foc
druid 7                               1 standard action   V, S, Foc
sorcerer/wizard 9                     1 standard action   V, S, M (expensive material)
Cavern 7                              1 standard action   V, S, DF
sorcerer/wizard 8                     1 standard action   V, S
cleric 3, druid 3                     1 standard action   V, S, DF
druid 5                               1 standard action   V, S
                                      10 minutes
bard 0, cleric 0, druid 0, sorcerer/wizard 0              V, S
bard 0, sorcerer/wizard 0             1 standard action   V, S, F (a piece of copper wire)
sorcerer/wizard 3                     1 standard action   V, S, M
sorcerer/wizard 5                     1 standard action   V, S, M, Foc
sorcerer/wizard 9                     1 standard action   V, S
sorcerer/wizard 8                     1 standard action   V, S
bard 5, sorcerer/wizard 5             1 standard action   V, S
sorcerer/wizard 4                     1 minute            V, S, M (a tiny piece of matter of the same sort of item you plan to
bard 0                                1 standard action   V, S
bard 2, sorcerer/wizard 2             1 standard action   V, S, F (a bit of fleece)
cleric 9                              1 standard action   V, S; see text
bard 5, sorcerer/wizard 5             1 standard action   V, S
bard 2, sorcerer/wizard 2             1 standard action   V, S
bard 2, sorcerer/wizard 2             1 standard action   V, S
bard 5, sorcerer/wizard 6             1 standard action   S
wizard 4                              10 minutes          V, S, M (a piece of string, and ink consisting of squid secretion mi
bard 4                                1 round; see text   V, S
sorcerer/wizard 8                     1 standard action   V, S
cleric 5, druid 5                                         V, S
Hth 3, Moon 3                         1 standard action   V, S, M/DF
Hth 5, Moon 5                         1 standard action   V, S, M/DF
Hth 2, Moon 2                         1 standard action   V, S, M/DF
Moon 9                                1 standard action   V, S, DF
sorcerer/wizard 1                     1 round             V, S, M (a bit of horse hair)
druid 6, sorcerer/wizard 6            see text            V, S, M (clay, loam, sand, and an iron blade)
druid 4                               1 standard action   V, S
cleric 3                              1 standard action   V, S, DF
druid 4                               1 standard action   V, S
druid 0, Hth 0, ranger 1              1 standard action   S
sorcerer/wizard 1                     1 standard action   V, S
                                      ranger 3
bard 4, cleric 4, druid 3, paladin 4, 1 standard action   V, S, M/DF (charcoal)
bard 5, sorcerer/wizard 5             10 minutes          V, S
bard 2                                1 full round        V, S
ranger 4, sorcerer/wizard 3           1 standard action   V, S, M (diamond dust worth 50 gp)
sorcerer/wizard 1                     1 standard action   V, S, Foc
sorcerer/wizard 3                     1 standard action   V, S, Foc
sorcerer/wizard 7                     1 standard action   V, S, Foc
sorcerer/wizard 8                     1 standard action   V, S, Foc
bard 1, cleric 3, sorcerer/wizard 2 1 standard action     V, S, M/DF (chameleon skin)
cleric 1, druid 1, sorcerer/wizard 11 standard action     V, S
druid 2, Hth 2, ranger 2              1 standard action   V, S
bard 0, sorcerer/wizard 0             1 standard action   V, S, F (a brass key)
cleric 4                              1 standard action   V, S
sorcerer/wizard 5                    1 standard action     V, S
druid 5                              1 standard action     V, S
                                     2, sorcerer/wizard
cleric 2, druid 2, paladin 2, ranger 1 standard action 2   V, S, M/DF (feathers or droppings from an owl)
cleric 6, druid 6, sorcerer/wizard 61 standard action      V, S, M/DF (feathers or droppings from an owl)
druid 1, ranger 1                    1 standard action     V, S, DF
sorcerer/wizard 5                    1 standard action     V, S, M (sesame seeds)
sorcerer/wizard 5                    2 rounds              V, S, M (see tables below)
bard 6, sorcerer/wizard 6            1 standard action     V, S, F (a bit of fleece)
bard 5, sorcerer/wizard 5            1 standard action     V, S, F (a bit of fleece)
sorcerer/wizard 4                    1 standard action     V, S
bard 3, sorcerer/wizard 3            10 minutes            V, S
sorcerer/wizard 2                    1 standard action     V, S, M (special dust worth 50 gp)
sorcerer/wizard 7                    1 standard action     V
cleric 6                             10 minutes            V, S, M (offerings worth 1,250 gp plus payment), DF
cleric 8                             10 minutes            V, S, M (offerings worth 2,500 gp plus payment), DF
cleric 4                             10 minutes            V, S, M (offerings worth 500 gp plus payment, see text), DF
sorcerer/wizard 6                    10 minutes            V, S
sorcerer/wizard 8                    10 minutes            V, S
sorcerer/wizard 5                    10 minutes            V, S
cleric 5, sorcerer/wizard 7          1 standard action     V, S, F (a forked metal rod attuned to the plane of travel)
druid 3, ranger 3                    1 standard action     V, S, DF
sorcerer/wizard 5                    1 standard action     V, S, M (a piece of the creature whose form you plan to assume)
sorcerer/wizard 6                    1 standard action     V, S, M (a piece of the creature whose form you plan to assume)
sorcerer/wizard 7                    1 standard action     V, S, M (a piece of the creature whose form you plan to assume)
cleric 4, druid 3                    1 standard action     V, S, DF
druid 7                              see text              V, S, DF
sorcerer/wizard 8                    1 standard action     V, S, F (a white ceramic cone or prism)
sorcerer/wizard 5                    1 standard action     V, S, M (a piece of the creature whose form you choose)
sorcerer/wizard 8                    1 standard action     V, S, M/DF (mercury, gum arabic, and smoke)
sorcerer/wizard 7                    1 standard action     V, S, M (a piece of the creature whose form you choose)
sorcerer/wizard 7                    1 standard action     V
sorcerer/wizard 9                    1 standard action     V
sorcerer/wizard 8                    1 standard action     V
cleric 3, paladin 3                  1 standard action     V, S, DF
bard 0, sorcerer/wizard 0            1 standard action     V, S
sorcerer/wizard 6                    1 standard action     V, S, Foc
sorcerer/wizard 9                    1 standard action     V
sorcerer/wizard 7                    1 standard action     V, S
sorcerer/wizard 8                    1 standard action     V, S
druid 1                              1 standard action     V, S
bard 6, sorcerer/wizard 6            1 standard action     V, S, M (fleece and jade dust worth 25 gp)
bard 6, sorcerer/wizard 7            1 standard action     V, S, M (a small replica of you worth 5 gp)
sorcerer/wizard 2                    1 standard action     V, S, F (a piece of tortoiseshell or turtle shell)
                                      1
cleric 1, paladin 1, sorcerer/wizard1 standard action      V, S, M/DF
                                     1 standard
cleric 3, druid 3, ranger 2, sorcerer/wizard 3 action      V, S, DF
                                      1
cleric 1, paladin 1, sorcerer/wizard1 standard action      V, S, M/DF
cleric 1, sorcerer/wizard 1          1 standard action     V, S, M/DF
cleric 1, sorcerer/wizard 1          1 standard action     V, S, M/DF
sorcerer/wizard 8                    1 standard action     V, S, M (diamond worth 500 gp), F (One 1,000 gp diamond per ta
sorcerer/wizard 5                    1 minute              V, S, M (a handful of crystal marbles)
sorcerer/wizard 8                    1 minute              V, S, M (a handful of crystal marbles)
bard 3                               1 standard action     V, S
cleric 0, druid 0                     1 standard action          V, S
bard 2, sorcerer/wizard 2             1 standard action          V, S, M (one fire source)
druid 3                               1 standard action          V, S, DF
druid 3                               1 standard action          V, S
bard 2, sorcerer/wizard 3             1 standard action          V, S
bard 4, sorcerer/wizard 4             1 standard action          V (bard only), S, M (a piece of phosphor), F (a crystal prism); see
cleric 5                              1 minute                   V, S, M (diamond worth 5,000 gp), DF
druid 0, ranger 1                     1 standard action          V, S
sorcerer/wizard 1                     1 standard action          V, S
sorcerer/wizard 3                     1 standard action          V, S, M (a drop of sweat)
sorcerer/wizard 0                     1 standard action          V, S
                                      ranger 1, sorcerer/wizard 0 S, F (a clear crystal or mineral prism)
bard 0, cleric 0, druid 0, paladin 1, 1 standard action          V,
druid 2, ranger 3                     1 standard action          V, S
sorcerer/wizard 1                     1 round                    V, S, M (a pinch of powdered iron)
sorcerer/wizard 4                     1 round                    V, S, M (a pinch of powdered iron)
cleric 7, sorcerer/wizard 9           1 standard action          V, S, M (a prepared object worth 1,500 gp)
cleric 7, druid 9                     3 full rounds              V, S, DF
druid 4                               10 minutes                 V, S, M, DF (oils worth 1,000 gp)
cleric 3, druid 2                     1 standard action          V, S
cleric 3, paladin 3                   1 standard action          V, S
                                      1 standard
bard 3, cleric 3, paladin 3, sorcerer/wizard 4 action            V, S
cleric 3, druid 3, ranger 3           1 standard action          V, S
bard 1, cleric 1                      1 standard action          V, S
cleric 2, paladin 2                   1 standard action          V, S
druid 8                               1 standard action          V, S
bard 4, cleric 4, druid 4, ranger 3 1 standard action            V, S, DF
druid 6                               1 standard action          V, S
cleric 7, sorcerer/wizard 6           1 standard action          V, S, F/DF (a pair of canine statuettes worth 50 gp)
sorcerer/wizard 4                     1 standard action          V, S, F (a crystal sphere)
                                      1, sorcerer/wizard
cleric 2, druid 2, paladin 2, ranger 1 standard action 2         V, S, DF
                                      sorcerer/wizard 0
bard 0, cleric 0, druid 0, paladin 1, 1 standard action          V, S, M/DF (a miniature cloak)
cleric 4, paladin 4                   1 minute                   V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
cleric 7                              1 minute                   V, S, M (diamond dust 5,000 gp)
cleric 2, druid 2, paladin 1          3 rounds                   V, S
cleric 7                              1 minute                   V, S, M (diamond worth 10,000 gp), DF
bard 2, sorcerer/wizard 2             1 full round               V, S
bard 3                                1 full round               V, S
Blackguard 4, cleric 4, paladin 4 1 full round                   V, S, DF
sorcerer/wizard 3                     1 standard action          V, S, Foc
druid 8, sorcerer/wizard 7            1 standard action          V, S, M/DF (lodestone and iron filings)
paladin 2                             1 standard action          V, S
cleric 5                              1 standard action          V, S, DF
sorcerer/wizard 2                     1 standard action          V, S, M (powdered corn and a twisted loop of parchment)
cleric 1                              1 standard action          V, S
sorcerer/wizard 3                     1 minute                   V, S, M (iron filings)
sorcerer/wizard 3                     1 hour                     V, S, M (powdered adamantine, diamond, or mithral worth 200 gp
druid 4                               1 standard action          V, S, DF
cleric 4, sorcerer/wizard 4           1 minute                   V, S, M (see text)
ranger 3                              1 full round               V, S
cleric 1                              1 standard action          V, S, DF
bard 2, sorcerer/wizard 2             1 standard action          V, S, M (a bone from an undead creature)
Hrp 1, Hth 1, sorcerer/wizard 1 1 standard action                V, S
                                     1
druid 2, ranger 2, sorcerer/wizard 2 standard action     V, S, M
sorcerer/wizard 8                    1 standard action   V, S, M (a crystal prism)
sorcerer/wizard 3                    1 standard action   V, S, M
sorcerer/wizard 2                    1 standard action   V, S
sorcerer/wizard 8                    10 minutes          V, S
                                     1 hour
bard 3, cleric 5, druid 4, sorcerer/wizard 4             V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)
                                     1 standard action
bard 6, cleric 7, druid 7, sorcerer/wizard 7             V, S
bard 3                               1 standard action   V, S
cleric 3                             1 standard action   V, S
sorcerer/wizard 5                    10 minutes          V, S, F (the chest and its replica)
bard 3, sorcerer/wizard 3            10 minutes          V, S, M (powdered herring scales and a vial of will-o'-wisp essenc
bard 4, sorcerer/wizard 4            10 minutes          V, S, M (a chip of stone, sand, a drop of water, and a wood splinte
bard 3, sorcerer/wizard 2            1 standard action   V, S, M (talc and powdered silver)
druid 4, ranger 3                    1 standard action   V, S, DF
paladin 4                            1 standard action   V, DF
bard 5, sorcerer/wizard 5            1 standard action   V, S
cleric 4, sorcerer/wizard 5          10 minutes          V, S, M/DF (fine copper wire)
bard 3, sorcerer/wizard 3            10 minutes          V, S, M (powdered amber worth 500 gp and a snake scale)
sorcerer/wizard 7                    1 standard action   V, S, M (a basilisk eyelash and gum arabic)
sorcerer/wizard 9                    1 standard action   V, S
bard 4, sorcerer/wizard 4            1 standard action   V, S
sorcerer/wizard 7                    1 standard action   V, S
bard 5, sorcerer/wizard 5            1 standard action   V, S
sorcerer/wizard 8                    1 standard action   V, S
sorcerer/wizard 5                    1 standard action   V, S
Hrp 2, sorcerer/wizard 2             1 standard action   V, S, M
sorcerer/wizard 2                    1 standard action   V, S, M
bard 5, sorcerer/wizard 6            1 standard action   V, S
sorcerer/wizard 4                    1 standard action   V, S
druid 9                              1 standard action   V, S
druid 9, sorcerer/wizard 9           1 standard action   V, S, F (jade circlet worth 1,500 gp)
druid 2                              1 standard action   V, S, M
bard 2, cleric 2, sorcerer/wizard 2 1 standard action    V, S, M/DF (a chip of mica)
Gnome Artificer 3, sorcerer/wizard13standard action      V, S, Foc
sorcerer/wizard 1                    1 standard action   V, S, Foc (expensive focus)
sorcerer/wizard 1                    1 standard action   V, S
cleric 1                             1 standard action   V, S, M (parchment with a holy text written on it)
cleric 8                             1 standard action   V, S, F (a reliquary worth 500 gp)
cleric 2, paladin 2                  1 standard action   V, S, F (a pair of platinum rings worth 50 gp worn by both you and
druid 1                              1 standard action   V, S, DF
sorcerer/wizard 1                    1 standard action   V, S
bard 4, sorcerer/wizard 4            1 standard action   V
bard 6, sorcerer/wizard 8            1 standard action   V, S, F (a metal or ivory horn)
sorcerer/wizard 3                    1 standard action   V, S
                                     1
Bone Collector 2, sorcerer/wizard 2 standard action      V, S, M
cleric 7, sorcerer/wizard 7          1 standard action   V, S, M (100 gp worth of bloodstone for every ally teleported)
bard 2, cleric 2                     1 round             V, S
bard 1, sorcerer/wizard 1            1 standard action   V, S, F (a bit of fleece)
Asn 1, sorcerer/wizard 0             1 standard action   S
paladin 1                            1 standard action   V, DF
sorcerer/wizard 8                    1 standard action   V, S
sorcerer/wizard 5                    1 standard action   V, S, F (expensive focus)
sorcerer/wizard 7                   1 standard action    V, S, F (expensive focus)
sorcerer/wizard 9                   1 standard action    V, S, F (expensive focus)
sorcerer/wizard 7                   1 full round         V, S
sorcerer/wizard 7                   12 hours             V, S, M (ice sculpture of the target plus powdered rubies worth 50
sorcerer/wizard 8                   1 standard action    V, S, M (expensive material)
cleric 4                            1 full round         V, S
cleric 5                            1 standard action    V, S
bard 1, sorcerer/wizard 1           1 round              V, S, M (fine sand, rose petals, or a live cricket)
druid 3, sorcerer/wizard 3          1 standard action    V, S, M/DF (dust and water)
bard 3, sorcerer/wizard 3           1 standard action    V, S, M (a drop of molasses)
ranger 1                            1 standard action    V, S
druid 3, ranger 4                   1 standard action    V, S
druid 3, ranger 2                   3 rounds             V, S, DF
sorcerer/wizard 2                   1 standard action    V, S, M
druid 2                             1 standard action    V, S, DF
sorcerer/wizard 4                   1 standard action    V, S, M (powdered peas and an animal hoof)
bard 5                              1 standard action    V, S
bard 0                              1 full round         V, S
bard 1, cleric 0, sorcerer/wizard 0 1 standard action    V
cleric 9, sorcerer/wizard 9         1 standard action    V, S, F (see text)
bard 2, cleric 2                    1 standard action    V, S, F/DF (a musical instrument)
bard 3, druid 1, ranger 1           1 standard action    V, S
cleric 3                            10 minutes           V, S, DF
bard 4, druid 3, ranger 2           1 standard action    V, S
sorcerer/wizard 2                   1 standard action    V, S
cleric 2                            1 standard action    V, S, DF
bard 4                              1 standard action    V, S
                                    1, sorcerer/wizard
druid 1, Gnome Artificer 2, ranger 1 standard action 1   V, S, Foc
sorcerer/wizard 8                   10 minutes           V, S, M, XP (expensive material)
sorcerer/wizard 4                   see text             V
cleric 4                            1 standard action    V, S, DF
cleric 8                            1 standard action    V, S, DF
cleric 5                            10 minutes           V, S, DF
cleric 5                            1 standard action    V, S, DF
cleric 2                            1 standard action    V, S, DF
sorcerer/wizard 7                   1 standard action    V, S, M/DF (a small silver mirror)
cleric 7                            10 minutes           V, S, F (a written contract)
cleric 9                            10 minutes           V, S, F (a written contract)
cleric 5                            10 minutes           V, S, F (a written contract)
cleric 6                            1 full round         V, S
druid 6                             10 minutes           V, S, F (the staff that stores the spell)
sorcerer/wizard 3                   1 hour               V, S, AF (onyx sphere worth at least 50 gp)
druid 2, sorcerer/wizard 2          1 standard action    V, S, M (a live spider)
Spider 6                            1 standard action    V, S, DF
Asn 3, sorcerer/wizard 3            1 standard action    V, S, M
Spider 9                            1 standard action    V, S, DF
Drow 5                              1 standard action    V, S, DF
druid 3, ranger 2                   1 standard action    V, S, DF
druid 4                             1 standard action    V, S, DF
sorcerer/wizard 1                   1 standard action    V, S, M
cleric 2                            1 standard action    V, S, DF
cleric 0, druid 0                   1 standard action    V, S
ranger 1                            1 standard action   V, S
sorcerer/wizard 7                   1 round             V, S, M (lime, sand, and a drop of water stirred by an iron spike)
cleric 2                            1 standard action   V, S
sorcerer/wizard 3                   1 standard action   V, S, Foc (expensive focus)
sorcerer/wizard 3                   1 standard action   V, S, M (a rotten egg or cabbage leaves)
cleric 2, sorcerer/wizard 2         1 standard action   V, S, Foc
cleric 3, druid 3, sorcerer/wizard 41 standard action   V, S, M/DF (soft clay)
bard 4                              1 standard action   V, S
Spider 7                            1 full round        V, S, DF
druid 6                             10 minutes          V, S, DF
sorcerer/wizard 6                   1 standard action   V, S, M (a drop of blood mixed with earth)
cleric 6                            10 minutes          V, S, M (expensive material)
druid 6                             1 standard action   V, S
druid 5, sorcerer/wizard 4          1 standard action   V, S, M (granite and diamond dust worth 250 gp)
cleric 9, druid 9                   1 round             V, S
druid 7                             1 full round        V, S
cleric 8, druid 8                   1 standard action   V, S, DF
Blackguard 1, paladin 1             1 standard action   V, DF
paladin 2                           1 standard action   V, S, DF
bard 2, sorcerer/wizard 3           1 standard action   V, M (a snake's tongue and a honeycomb)
bard 5, sorcerer/wizard 6           1 standard action   V, M (a snake's tongue and a honeycomb)
bard 3, cleric 3                    1 standard action   V, S, F/DF (stone or metal image of your ancestor)
druid 9                             10 minutes          V, S, DF
                                    1
druid 6, ranger 4, sorcerer/wizard 6 round              V, S, F (a gold feather worth 100 gp)
bard 0                              1 round             V, S
bard 1, cleric 1, sorcerer/wizard 1 1 round             V, S, F/DF (a tiny bag and a small candle)
bard 2, cleric 2, sorcerer/wizard 2 1 round             V, S, F/DF (a tiny bag and a small candle)
bard 3, cleric 3, sorcerer/wizard 3 1 round             V, S, F/DF (a tiny bag and a small candle)
bard 4, cleric 4, sorcerer/wizard 4 1 round             V, S, F/DF (a tiny bag and a small candle)
cleric 9, sorcerer/wizard 9         1 round             V, S, F/DF (a tiny bag and a small candle)
bard 5, cleric 5, sorcerer/wizard 5 1 round             V, S, F/DF (a tiny bag and a small candle)
bard 6, cleric 6, sorcerer/wizard 6 1 round             V, S, F/DF (a tiny bag and a small candle)
cleric 7, sorcerer/wizard 7         1 round             V, S, F/DF (a tiny bag and a small candle)
cleric 8, sorcerer/wizard 8         1 round             V, S, F/DF (a tiny bag and a small candle)
druid 1, ranger 1                   1 round             V, S, DF
druid 2, ranger 2                   1 round             V, S, DF
druid 3, ranger 3                   1 round             V, S, DF
druid 4, ranger 4                   1 round             V, S, DF
druid 9                             1 round             V, S, DF
druid 5                             1 round             V, S, DF
druid 6                             1 round             V, S, DF
druid 7                             1 round             V, S, DF
druid 8                             1 round             V, S, DF
bard 2, druid 2, sorcerer/wizard 2 1 round              V, S, M/DF (a square of red cloth)
                                    1 full round
Blackguard 1, cleric 1, sorcerer/wizard 1               V, S, Foc/DF
                                    1 full round
Blackguard 2, cleric 2, sorcerer/wizard 2               V, S, Foc/DF
                                    1 full round
Blackguard 3, cleric 3, sorcerer/wizard 3               V, S, Foc/DF
                                    1 full round
Blackguard 4, cleric 4, sorcerer/wizard 4               V, S, Foc/DF
cleric 5, sorcerer/wizard 5         1 full round        V, S, Foc/DF
druid 7                             1 standard action   V, S, DF
druid 8, sorcerer/wizard 8          1 standard action   V, S, M/DF (sunstone and fire source)
                                    1 standard
bard 2, cleric 2, paladin 2, sorcerer/wizard 2 action   V, S
cleric 6                             1 standard action          V, S
ranger 1                             1 standard action          V, S
cleric 8, sorcerer/wizard 8                                     T, V,
                                     1 standard action or 10 minutes S, M/DF or V, S, M for carefully engraved
cleric 8, sorcerer/wizard 8          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
cleric 6, sorcerer/wizard 6          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
cleric 8, sorcerer/wizard 8          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
cleric 5, sorcerer/wizard 5          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
cleric 6, sorcerer/wizard 6          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
cleric 5, sorcerer/wizard 5          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
cleric 7, sorcerer/wizard 7          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
cleric 7, sorcerer/wizard 7          10 minutes                 V, S, M (mercury and phosphorus, plus powdered diamond and o
bard 6                               10 minutes                 V, S, F (a tuning fork)
druid 9, sorcerer/wizard 8           1 hour                     V, S, M (a drop of honey and crushed pearls worth 1,500 gp)
sorcerer/wizard 5                    1 standard action          V, S
sorcerer/wizard 8                    1 standard action          V, S, M (a crystal sphere and a pair of small magnets)
sorcerer/wizard 5                    1 standard action          V, S, M (two eggshells from two different creatures)
sorcerer/wizard 5                    1 standard action          V
sorcerer/wizard 7                    1 standard action          V
sorcerer/wizard 7                    1 standard action          V
sorcerer/wizard 7                    1 full round               V, S
sorcerer/wizard 9                    10 minutes                 V, M (amber dust to cover circle worth 1,000 gp)
sorcerer/wizard 8                    1 standard action          V, S, M (powdered diamond, emerald, ruby, and sapphire dust wo
sorcerer/wizard 4                    1 standard action          V, S, M
sorcerer/wizard 9                    1 standard action          V
bard 3, sorcerer/wizard 3            1 standard action          V, S, M (a small crystal bead)
sorcerer/wizard 4                    1 standard action          V, S, M
cleric 8, sorcerer/wizard 8          1 standard action          V, S
bard 2, cleric 4, sorcerer/wizard 3 1 standard action           V, M/DF (a clay model of a ziggurat)
druid 3                              1 standard action          V, S, Foc (expensive focus)
sorcerer/wizard 0                    1 standard action          V, S, M (a drop of sweat)
sorcerer/wizard 2                    1 standard action          V, S
ranger 1                             1 standard action          V, S
druid 1, cleric 1, paladin 1, ranger 1 standard action          S, DF
sorcerer/wizard 8                    1 standard action          V, S, Foc
sorcerer/wizard 6                    1 standard action          V, S, M (a potion of bull's strength, which you drink and whose eff
sorcerer/wizard 6                    1 standard action          V
druid 7                              1 standard action          V, S, DF
druid 5, sorcerer/wizard 5           1 standard action          V, S, M/DF (sand, lime, and water)
druid 5, sorcerer/wizard 5           1 standard action          V, S, M/DF (clay and water)
druid 6                              1 standard action          V, S
sorcerer/wizard 8                                               V,
                                     1 standard action or see text S, M (gem worth 1,000 gp per HD of the trapped creature)
druid 2, ranger 3                    1 standard action          V, S, DF
druid 5, ranger 4                    1 standard action          V, S, DF
bard 1, druid 1, sorcerer/wizard 1 1 standard action            V, S
cleric 9                             10 minutes                 V, S, M, DF (diamond worth 25,000 gp)
cleric 5, druid 7, sorcerer/wizard 61 standard action           V, S, M (an eye ointment that costs 250 gp)
sorcerer/wizard 1                    1 standard action          V, F (small wooden replica of an archery target)
sorcerer/wizard 3                    10 minutes                 V, S, M (cloth and twine)
cleric 4, Ghost 3, paladin 3         1 standard action          V, S, DF
sorcerer/wizard 3                    1 standard action          V, S
sorcerer/wizard 3                    1 standard action          V, S, M
cleric 7                             10 minutes                 V, S, M (expensive material)
cleric 6, sorcerer/wizard 6         1 standard action   V, S, M/DF (diamond powder worth 500 gp)
                                    1 standard action
cleric 6, Ghost 6, Repose 6, sorcerer/wizard 6          V, S, M/DF (expensive material)
cleric 9                            1 standard action   V, S, DF
cleric 3                            1 standard action   V, S
bard 1, cleric 2, paladin 2         1 standard action   V, S
cleric 5, druid 5                   24 hours            V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,00
cleric 8                            1 standard action   V, S, F (a tiny reliquary worth 500 gp)
cleric 4                            1 standard action   V, S
bard 1, sorcerer/wizard 1           1 standard action   V, S, M (a piece of string and a bit of wood)
sorcerer/wizard 3                   1 standard action   V, S
bard 6, sorcerer/wizard 6           1 standard action   V, S
bard 1, sorcerer/wizard 1           1 standard action   V, F (parchment rolled into cone)
druid 5                             1 standard action   V, S, Foc
sorcerer/wizard 7                   1 standard action   V, S, M
cleric 0, druid 0, paladin 1        1 standard action   V, S, DF
sorcerer/wizard 7                   1 standard action   V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp
cleric 1, paladin 1                 1 standard action   V, S, DF
bard 3, cleric 3, sorcerer/wizard 3 1 standard action   V, M (a pinch of brimstone)
sorcerer/wizard 9                   1 standard action   V
cleric 4, sorcerer/wizard 4         see text            V, S, M/DF
cleric 4, sorcerer/wizard 4         see text            V, S, M/DF
druid 5, sorcerer/wizard 4          1 standard action   V, S, M/DF (a piece of phosphor)
sorcerer/wizard 5                   1 standard action   V, S, M (powdered quartz)
cleric 4, sorcerer/wizard 4         see text            V, S, M/DF
sorcerer/wizard 4                   1 standard action   V, S, M (a piece of quartz or rock crystal)
sorcerer/wizard 6                   1 standard action   V, S, M (a small iron sheet plus gold dust worth 50 gp)
cleric 4, sorcerer/wizard 4         see text            V, S, M/DF
cleric 5, druid 6, sorcerer/wizard 51 standard action   V, S, M/DF (a small block of granite)
druid 5                             1 standard action   V, S
bard 4                              1 standard action   V, S
paladin 1                           1 standard action   V
druid 2                             1 standard action   V, S
cleric 3, druid 3, sorcerer/wizard 31 standard action   V, S, M/DF (short reed or piece of straw)
cleric 3, ranger 3                  1 standard action   V, S, DF
Ocean 7                             1 full round        V, S, DF
sorcerer/wizard 7                   1 standard action   V, S
sorcerer/wizard 5                   1 standard action   V, S
bard 3, cleric 3, sorcerer/wizard 3 1 standard action   V, S
                                    1 standard
Blackguard 4, cleric 4, Mysticism 4, paladin 4 action   V, DF
sorcerer/wizard 2                   1 standard action   V, S, M (spider web)
sorcerer/wizard 9                   1 standard action   V, S
druid 8                             1 standard action   V, S, DF
bard 2, sorcerer/wizard 2           1 standard action   V, S
cleric 1                            1 standard action   V, S
druid 4                             1 standard action   V, S
druid 5                             1 standard action   V, S
cleric 6, druid 7                   1 standard action   V, S, DF
                                    1 standard
cleric 3, druid 3, ranger 2, sorcerer/wizard 3 action   V, S, M/DF (a tiny fan and an exotic feather)
sorcerer/wizard 9                   1 standard action   V, S, M (diamond worth 25,000 gp)
druid 2                             1 standard action   V, S, DF
cleric 7                            1 standard action   V
cleric 6, druid 8                   1 standard action   V
bard 3                1 standard action   V, S
sorcerer/wizard 9     1 standard action   V, S
sorcerer/wizard 8     1 standard action   V, S, Foc (expensive focus)
sorcerer/wizard 7     1 standard action   V, S, Foc
bard 4                1 round             V, S
cleric 2, paladin 2   1 standard action   V, S, DF
costly_components                     range
                 0   long (400 ft. + 40 ft./level)
                 0   medium (100 ft. + 10 ft./level)
                 0   close (25 ft. + 5 ft./2 levels)
                 0   close (25 ft. + 5 ft./2 levels)
                 0   medium (100 ft. + 10 ft./level)
                 0   close (25 ft. + 5 ft./2 levels)
                 0   close (25 ft. + 5 ft./2 levels)
                 0   touch
                 0   touch
                 1   see text
                 0   close (25 ft. + 5 ft./2 levels)
                 0   touch
                 0   personal
                 0   close (25 ft. + 5 ft./2 levels)
                 0   long (400 ft. + 40 ft./level)
                 1   close (25 ft. + 5 ft./2 levels)
                 0   60 ft.
                 0   personal
                 0   personal
                 0   medium (100 ft. + 10 ft./level)
                 0   close (25 ft. + 5 ft./2 levels)
                 0   close (25 ft. + 5 ft./2 levels)
                 0   close (25 ft. + 5 ft./2 levels)
                 1   touch
                 0   medium (100 ft. + 10 ft./level)
                 0   close (25 ft. + 5 ft./2 levels)
                 0   medium (100 ft. + 10 ft./level)
                 0   10 ft.
                 0   touch
                 0   10 ft.
                 0   close (25 ft. + 5 ft./2 levels)
                 0   10 ft.
                 0   personal
                 0   unlimited
                 1   touch
                 0   touch
                 0   personal
                 0   personal
                 0   personal
                 0   touch
                 1   touch
                 1   touch
                 1   personal
                 0   personal
                 0   personal
                 0   30 ft.
                 0   close (25 ft. + 5 ft./2 levels)
                 1   touch
                 0   personal
                 0   close (25 ft. + 5 ft./2 levels)
                 0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   50 ft.
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   personal
0   personal
0   personal
0   touch
1   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   medium (100 ft. + 10 ft./level)
0   touch
0   40 ft.
0   close (25 ft. + 5 ft./2 levels)
0   50 ft.
1   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   touch
0   personal
0   personal
0   touch
0   personal
0   long (400 ft. + 40 ft./level)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   Short (25 ft. + 5 ft./2 levels)
0   15 ft.
0   10 ft.
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   personal
0
1   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   personal
1   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   personal
0   personal
0   medium (100 ft. + 10 ft./level)
1   20 ft.
0   touch
1   0 ft.
0   10 ft.
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   15 ft.
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   personal
0   personal
0   personal
0   60 ft.
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch
1   personal
1   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   2 miles
0   40 ft./level
0   touch
0   personal
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   touch
1   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)/100 ft.; see text
0   medium (100 ft. + 10 ft./level)
0   30 ft.
0   medium (100 ft. + 10 ft./level)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
1   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   0 ft.
0   touch
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   touch
1   personal
0   personal
0   touch
1   touch
0   touch
0   30 ft.
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   long (400 ft. + 40 ft./level)
0   see text
1   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   60 ft.
0   60 ft.
0   60 ft. or 1 mile (see text)
0   60 ft.
0   60 ft.
0   60 ft.
0   60 ft.
0   close (25 ft. + 5 ft./2 levels)
0   40 ft.
0   60 ft.
0   60 ft.
0   60 ft.
0   60 ft.
0   close (25 ft. + 5 ft./2 levels)
0   40 ft.
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   see text
0   50 ft.
0   120 ft.
0   close (25 ft. + 5 ft./2 levels)
0   unlimited
0   personal
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0   touch
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   personal
0   personal
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   80 ft.
0   unlimited
0   close (25 ft. + 5 ft./2 levels)
0
0   Long (400 ft. + 40 ft./level)
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0
0
0
0
0   personal
0   personal
0   personal
0   personal
0   medium (100 ft. + 10 ft./level)
0
0   personal
0   5 ft.
0   touch
0   close (25 ft. + 5 ft./2 levels)
1
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch; see text
0   personal
0
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0
0   personal
1   touch
0   medium (100 ft. + 10 ft./level)
0
0   30 ft.
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0
0   personal or touch
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   personal
1
0   medium (100 ft. + 10 ft./level)
0   personal
1   touch
0   long (400 ft. + 40 ft./level)
1
0   close (25 ft. + 5 ft./2 levels)
0   0 ft.
0
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   medium (100 ft. + 10 ft./level)
1   medium (100 ft. + 10 ft./level)
0
1   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0
0
0   personal or touch
0   personal
0   personal
0   personal
0
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels) or see text
0   personal or touch
0   long (400 ft. + 40 ft./level)
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0
0
0   touch
0
0
0   touch
0   touch
0
0
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   personal
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   medium (100 ft. + 10 ft./level)
0   10 ft.
0   10 ft.
1
1   touch
1   touch
0   medium (100 ft. + 10 ft./level)
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0
0   personal
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   anywhere within the area to be warded
0   touch
0   60 ft.
0
1   touch
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0
0
0
0
0   touch
0
0   close (25 ft. + 5 ft./2 levels)
0
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0
0
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   5 miles
0
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
1   20 ft.
0   medium (100 ft. + 10 ft./level)
0
0   touch
0   40 ft.
0
0
1
0   long (400 ft. + 40 ft./level)
0
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0   long (400 ft. + 40 ft./level)
0   60 ft.
0
0   touch
1   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   medium (100 ft. + 10 ft./level)
0   touch
0   touch
0
0
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
1   see text
0   medium (100 ft. + 10 ft./level)
0   personal or touch
0   personal
0   Area 10-ft.-radius emanation around the creature
0   personal or touch
0   long (400 ft. + 40 ft./level)
0   personal
0
0
1
0   0 ft.
0   touch
0
0   touch
0
0   close (25 ft. + 5 ft./2 levels)
1
1
0   medium (100 ft. + 10 ft./level)
0   personal
0
0
0
0
0
0
0
1   personal
0   touch
0   personal or close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0
0   touch
0   120 ft.
1   see text
0   touch
0
0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
0   personal
0
0
0   medium (100 ft. + 10 ft./level)
0
0
0   long (400 ft. + 40 ft./level)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal
1   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
1   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0
0
1
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal
0
0   10 ft.
0   medium (100 ft. + 10 ft./level)
0
0
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   0 ft.
0
0   long (400 ft. + 40 ft./level)
0   see text
0   long (400 ft. + 40 ft./level)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   personal
0   close (25 ft. + 5 ft./2 levels)
0   personal
0
0   0 ft.
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0
0
0
0
0
0   touch
0   unlimited
0
1   touch
0
0
0
0
0   touch
0   20 ft.
0
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   personal
0
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
1   see text
0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   0 ft.
1   touch
0   touch
1   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels); see text
0   close (25 ft. + 5 ft./2 levels); see text
0   close (25 ft. + 5 ft./2 levels); see text
0   touch
0   see text
0   personal
0   personal
0   personal
0   touch
0
0   medium (100 ft. + 10 ft./level)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   40 ft.
0   10 ft.
0
0   10 ft.
0   60 ft.
0   close (25 ft. + 5 ft./2 levels)
0   0 ft.
1   long (400 ft. + 40 ft./level)
1   medium (100 ft. + 10 ft./level)
0   touch
0   touch
0   touch
0   touch
0   touch
0   touch
1   touch
0   1 mile
0   1 mile
0
0   10 ft.
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
1   touch
0
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   touch
0   touch
1   touch
0   touch
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   60 ft.
0   10 ft.
0   60 ft.
1   up to 10 ft./level
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
1   touch
1   touch
0   touch
1   touch
0   long (400 ft. + 40 ft./level)
0
0
0
0   medium (100 ft. + 10 ft./level)
0
0   personal
0   touch
0
0   touch
1   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0   close (25 ft. + 5 ft./2 levels)
0
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   see text
0   see text
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   see text
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch
0
0   close (25 ft. + 5 ft./2 levels)
0   see text
1   touch
0   touch
0   see text
0   see text
0   see text
0   see text
0   see text
0
0   personal
0   medium (100 ft. + 10 ft./level)
0   touch
0
0   medium (100 ft. + 10 ft./level)
1   personal
0
0   close (25 ft. + 5 ft./2 levels)
0
1
0   personal
0   touch
1   20 ft.
1   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   30 ft.
0   60 ft.
0   touch
0
1   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
0
0
0
1
1
1
0
1   0 ft.
1
0
0   touch
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0
0   close (25 ft. + 5 ft./level)
1   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   10 ft.
0   personal
0   medium (100 ft. + 10 ft./level)
0
0
0
1
0
0   touch
0   touch
0
0   touch
0
0   personal
0   touch
0   touch
0   touch
0
0   touch
1   see text
0   touch
0   medium (100 ft. + 10 ft./level)
0
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0   touch
0   touch
1
0   medium (100 ft. + 10 ft./level)
0
0   touch
0
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   medium (100 ft. + 10 ft./level)
1
0
1   touch
0   long (400 ft. + 40 ft./level)
0
0
0
0
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./level)
1   close (25 ft. + 5 ft./2 levels)
0   0 ft.
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0
0
0
0
0
0   60 ft.
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0
0   0 ft.
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
0   touch
1   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal and touch
0   touch
0   personal and touch
0
1   0 ft.
1   touch
0   0 ft.
0   personal
0   20 ft.
0
0   medium (100 ft. + 10 ft./level)
0   touch
1
0   touch
0   touch
0
0   long (400 ft. + 40 ft./level)
0
0   personal
0
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   unlimited
1   close (25 ft. + 5 ft./2 levels)
0   personal
0   personal
0   touch
1   touch
1   touch
0   personal
0   0 ft.
0
0
0
1
1   medium (100 ft. + 10 ft./level)
1
0
0
0   close (25 ft. + 5 ft./2 levels)
1   touch
1   20 ft.
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0
0   touch
1   personal
0
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0
0   medium (100 ft. + 10 ft./level)
1   medium (100 ft. + 10 ft./level)
0
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0
0
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   long (400 ft. + 40 ft./level)
0   60 ft.
0   30 ft.
0
0
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   1 mile/level
0
0
0
0   touch
0   medium (100 ft. + 10 ft./level)
1   see text
0   touch
0   40 ft.
0   unlimited
0
0
1
0
0 personal
0 close (25 ft. + 5 ft./2 levels)
                               area




Cylinder (20-ft. radius, 20 ft. high)




20-ft.-radius emanation centered on a point in space




10-ft.-radius emanation, centered on you

10-ft.-radius emanation, centered on you

10-ft.-radius emanation, centered on you
50-ft.-radius burst, centered on you




20-ft.-radius spread




nonevil creatures in a 40-ft.-radius spread centered on you

The caster and all allies within a 50-ft. burst, centered on the caster




cone-shaped burst




creatures in a 20-ft.-radius spread
20-ft.-radius burst




several living creatures within a 40-ft.-radius burst




cone-shaped burst




cone-shaped burst


20-ft.-radius emanation




water in a volume of 10 ft./level by 10 ft./level by 2 ft./level
2-mile-radius circle, centered on you; see text
40 ft./level radius cylinder 40 ft. high
els)/100 ft.; see text

               cone-shaped burst




               cone-shaped emanation

               one or more living creatures within a 10-ft.-radius burst
               Target object touched

               20-ft.-radius spread

               20-ft.-radius emanation

               cone-shaped emanation
               cone-shaped emanation
               cone-shaped emanation

               cone-shaped emanation
               cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
Target or one creature, one object, or a 5-ft. cube
40-ft.-radius emanation centered on you
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation

nonlawful creatures in a 40-ft.-radius spread centered on you


20-ft.-radius emanation centered on a point in space

Target or see text




20-ft.-radius burst




80-ft.-radius spread
plants in a 40-ft.-radius spread




creatures and objects within a 5-ft.-radius burst


40-ft.-radius emanation


cone-shaped burst




two 10-ft. cubes per level


20-ft.-radius spread
              cylinder (10-ft. radius, 40-ft. high)




              60-ft. cube/level

              barred cage (20-ft. cube) or windowless cell (10-ft. cube)




els) or see text




              creatures and objects within 10-ft.-radius spread
              10-ft.-radius spherical emanation, centered on you
              10-ft.-radius spherical emanation, centered on you

              Target or object touched or up to 5 sq. ft./level
              Target or object touched or up to 5 sq. ft./level
up to 200 sq. ft./level



40-ft. radius emanating from the touched point
one 30-ft. cube/level




20-ft.-radius burst


nongood creatures in a 40-ft.-radius spread centered on you
             several living creatures, no two of which may be more than 30 ft. apart

             cylinder (20-ft. radius, 40 ft. high)
             cone-shaped emanation




             cloud spreads in 20-ft. radius, 20 ft. high




ation around the creature
+ 5 ft./2 levels)



              120-ft. line



              circle, centered on you, with a radius of 400 ft. + 40 ft./level
              circle, centered on you, with a radius of 400 ft. + 40 ft./level



              living creatures within a 10-ft.-radius burst




              all magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)



              30-ft. cube/level


              10-ft.-radius emanation from touched creature
              10-ft.-radius emanation from touched creature
              10-ft.-radius emanation from touched creature
              10-ft.-radius emanation from touched creature
four 40-ft.-radius spreads, see text




see text
one 20-ft. cube/level




dirt in an area up to 750 ft. square and up to 10 ft. deep




nonlawful creatures within a burst that fills a 30-ft. cube
see text




all allies and foes within a 40-ft.-radius burst centered on you
Target, Effect, or see text


cone-shaped burst
or Target one 20-ft. cube/level or one fire-based magic item




60-ft. line from you
10-ft.-radius emanation centered on you
60-ft. line-shaped emanation from you
up to 10-ft.-radius/level emanation centered on you




up to one 10-ft. cube/level
30-ft. cube/level




5-ft.-radius spread; or one solid object or one crystalline creature




cone-shaped burst
cone-shaped burst



20-ft.-radius emanation centered on a creature, object, or point in space
one or more living creatures within a 10-ft.-radius burst
cylinder (40-ft. radius, 20 ft. high)




10-ft. square/level; see text

creatures within a 20-ft.-radius spread



10-ft.-radius spread




one 20-ft. square/level
one 20-ft. square/level
line from your hand
80-ft.-radius burst
all metal objects within a 40-ft.-radius burst
up to two 10-ft. cubes/level
up to two 10-ft. cubes/level
several undead creatures within a 40-ft.-radius burst




40-ft. radius emanating from the touched point

20-ft.-radius spread




cone-shaped burst
cone-shaped burst




10-ft.-radius spread




see text

nonchaotic creatures in a 40-ft.-radius spread centered on you
5-ft.-radius emanation centered on you
20-ft.-radius emanation
                               effect
one arrow of acid
fog spreads in 20-ft. radius, 20 ft. high
one missile of acid
one missile of acid




One spell or spell-like ability




magical weapon




magical sensor

one personal rune or mark, all of which must fit within 1 sq. ft.
             wall of whirling blades up to 20 ft. long/level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either f



ered on the caster




             one or more 30-ft.-long vertical lines of lightning
             one or more 30-ft.-long vertical lines of lightning
magical sensor


10-ft. hand


one clone


cloud spreads in 20-ft. radius, 20 ft. high
food and water to sustain three humans or one horse/level for 24 hours



up to 2 gallons of water/level
four swarms of insects


10-ft. hand




Up to four lights, all within a 10-ft.-radius area
ray




120-ft. line, 10 ft. wide




ray




ray
two or more summoned creatures, no two of which can be more than 30 ft. apart


5-ft.-radius hemisphere of force centered on you

ray of negative energy

ray of negative energy




sword-like beam
5-ft.-diameter sphere
burst of light



3-ft.-diameter disk of force

fog spreads in 20-ft. radius, 20 ft. high



10-ft. hand




see text




a vestige of the archdevil Mammon imbues a coin with a negotiable degree of power.



illusory sounds
10-ft. hand




line-shaped gust of severe wind emanating out from you to the extreme of the range




ray
ghostly hand

feast for one creature/level
             colorful lights in a 10-ft.-radius spread
more than 30 ft. apart




              image 1 ft. by 10 ft. by 10 ft.




              one swarm of wasps per three levels, each of which must be adjacent to at least one other swarm

              10-ft. hand




              an ironwood object weighing up to 5 lbs./level
-radius burst, or one magic item (see text)
              phantom watchdog

             extradimensional mansion, up to three 10-ft. cubes/level (S)

             one sword




             unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level
             visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
fog spreads in 20-ft. radius, 20 ft. high
unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level

visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)




one illusory double




one mount




cloud spreads in 20-ft. radius from you, 20 ft. high
5-ft.-by-8-ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels

figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)
visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)

one quasi-real, horselike creature

ethereal 5-ft.-by-8-ft. opening, 10 ft. deep + 5 ft. deep per three levels
one or two called outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear
up to three called outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.
one called outsider of 6 HD or less




ray




10-ft.-radius sphere centered on you

wall 4 ft./level wide, 2 ft./level high
flame in your palm
visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)
one shadow duplicate




10 or more levitating eyes
10 or more levitating eyes
colorful lights with a 20-ft.-radius spread


ray
ray
ray




1-ft.-diameter/level sphere, centered around a creature
              colorful lights in a 20-ft.-radius spread

              one or more rays

              magical sensor
              magical sensor

              ray


              20-ft.-square structure




              see text
              see text
              see text
              see text
              see text




              three or more shambling mounds, no two of which can be more than 30 ft. apart; see text


stalline creature




bject, or point in space
               visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
one duplicate creature




fog spreads in 20-ft. radius, 20 ft. high




one spectral hand




magic weapon of force
cloud spreads in 20-ft. radius, 20 ft. high




360-ft.-radius storm cloud




two summoned ancestor spirits
one chariot
1d4+1 summoned creatures
one summoned handheld musical instrument
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one summoned creature
one swarm of bats, rats, or spiders
one symbol
one symbol
one symbol
one symbol
one symbol
one symbol
one symbol
one symbol
one symbol



1-ft.-diameter/level sphere, centered around creatures or objects




5-ft.-radius circle that teleports those who activate it



20-ft.-radius sphere centered on your location

Three or more advanced mummies, no two of which can be more than 30 ft. apart; see text




One duplicate creature
                one invisible, mindless, shapeless servant


                intelligible sound, usually speech




                one 50-ft.-radius emanation



                opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft./two levels; either form 20 ft. high
                wall whose area is up to one 10-ft. square/level

                anchored plane of ice, up to one 10-ft. square/level, or hemisphere of ice with a radius of up to 3 ft. + 1 ft./level
                iron wall whose area is up to one 5-ft. square/level; see text

                stone wall whose area is up to one 5-ft. square/level (S)
                wall of thorny brush, up to one 10-ft. cube/level (S)




                webs in a 20-ft.-radius spread

                cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall




                wall up to 10 ft./level long and 5 ft./level high (S)
                see text

ntered on you
                              targets                                 duration      dismissible shapeable
                                                                                                 0
                                                                    1 round + 1 round per three levels 0
                                                                    1 round/level                0     0
                                                                    instantaneous                0     0

                                                                    Instantaneous                  0           0

one conjured outsider or elemental (see text)                       1 full round                   0           0
living creature touched                                             1 min./level                   0           0
creature (Gargantuan or smaller) touched                            10 min./level                  0           0

                                                                 2 hours/level                     1           0
                                                                 1 min./level
weapon touched or 50 projectiles (all of which must be together at the time of casting)            0           0
you                                                              1 min./level                      1           0


one object or creature per caster level                             1 round/level                  1           0

you                                                                    1 minute/level                 0        0
                                                                       10 minutes/level               0        0
one animal (Gargantuan or smaller)                                     1 min./level                   0        0
one Tiny animal                                                        1 day/level                    0        0
up to one willing creature per level, all within 30 ft. of each other. 1 hour/level                   1        0
animals or magical beasts with Intelligence 1 or 2                     concentration                  0        0
one or more corpses touched                                            instantaneous                  0        0
one Small object per caster level; see text                            1 round/level                  0        0
                                                                       1 round/level or 1 hour/level; 0 text
one Large plant per three caster levels or all plants within range; see text                          see      0
one rope-like object, length up to 50 ft. + 5 ft./level; see text      1 round/level                  0        0
                                                                       1 min./level                   1        0

                                                                    10 min./level                  1           0
one location (up to a 10-ft. cube/level) or one object              2 hours/level                  1           0
                                                                    1 min./level                   1           0

                                                                    1 min./level                 1             0
door, chest, or portal touched, up to 30 sq. ft./level in size      permanent                    0             0
                                                                    permanent                    0             0
you                                                                 concentration (up to 8 hours)0             0
you                                                                 1 min./level                 1             0
you                                                                 1 min./level                 1             0

                                                                  see
you plus one additional willing creature touched per two caster levels text                        0           0
living creature touched                                           instantaneous                    0           0
you                                                               instantaneous                    0           0


non-allied creatures within a 30-ft. emanation                                                  1
                                                                    1 minute/level and instantaneous           0

animal or tree touched                                              instantaneous                  0           0
              one creature                                                          permanent                    0       0

                                                                             1 min./level                        0       0
                                                                             than 30 ft. apart
              one or more extraplanar creatures, no two of which can be more instantaneous                       0       0
              living creature touched                                        10 min./level                       0       0


              creature touched                                                1 min./level                       0       0
                                                                                 min./level
              creature one creature/level, no two of which can be more than 301ft. apart                         0       0
              you                                                             1 min./level                       1       0
              you                                                             1 min./level                       1       0
              you                                                             1 min./level                       1       0
              you                                                             1 min./level                       1       0
              creature touched                                                permanent                          0       0
              one living creature                                             see text                           1       0


                                                                                    1 round/level                1       0


                                                                                      min./level
ged wall of whirling blades with a radius of up to 5 ft. per two levels; either form1is 20 ft. high              1       0

                                                                                    instantaneous                0       0
              one living creature                                                   instantaneous                0       0
                                                                                    1 min./level                 0       0
              flask of water touched                                                instantaneous                0       0
              weapon touched                                                        1 min./level                 0       0
                                                                                    instantaneous                0       0

              one living creature                                                   permanent                    1       0

              you                                                                   1 round/level                1       0

              creature touched                                                      1 min./level                 1       0



              up to one creature per level, all within 30 ft. of each other         instantaneous                0       0
              creature touched                                                      instantaneous                0       0

              creature touched                                                  1 min./level                     0       0
              one creature/level, no two of which can be more than 30 ft. apart 1 min./level                     0       0
              Held metal item of one creature or 15 lbs. of unattended metal Instantaneous                       0       0
                                                                                instantaneous                    0       0

                                                                                    1 min./level                 0       0
                                                                                    1 min./level                 0       0
              animals within 30 ft. of each other                                   1 min./level                 0       0
                                                                                                                 1
                                                                                    concentration, up to 1 round/level   0
one living humanoid                                               instantaneous and see text 0             0

creature touched                                                  1 min./level                0            0
one creature/level, no two of which can be more than 30 ft. apart 1 min./level                0            0
one living creature with 5 or fewer HD                                                        0
                                                                  1d4 rounds or 1 round; see text          0

                                                                 instantaneous                  0           0
one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
your touched staff                                               1 hour/level                   1           0
                                                                                                0
                                                                 instantaneous (1d6 rounds); see text       0
one animal                                                       1 hour/level                   0           0
one living creature                                              1 day/level                    0           0
                                                                 1 day/level
One or more creatures, no two of which can be more than 30 ft. apart                            0           0
one humanoid creature                                            1 hour/level                   0           0
you                                                              1 minute/level                 0           0
                                                                 7 rounds                                   0
metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart;0or 25 lbs. of metal/level, none of
creature or creatures touched (up to one/level)                  instantaneous                  0           0

                                                                  instantaneous                0           0
                                                                  1 min./level                 1           0


                                                                  1 round/level                1           0
one creature/level in a 20-ft.-radius burst centered on you       1 round/level                1           0

                                                                  instantaneous                0           0


                                                                  1 min./level                 0           0

                                                                  instantaneous; see text      0           0

one living creature                                               1 round                       0          0
                                                                  1 day/level
up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart              0          0
one undead creature                                               1 day/level                   0          0
one creature/level, no two of which can be more than 30 ft. apart 1 round/level                 0          0
you                                                               1 round/level                 0          0
you                                                               instantaneous                 0          0
you                                                               10 min./level                 0          0
                                                                  instantaneous                 0          0
all creatures in a 15-ft.-radius burst                            1 round/level                 0          0
one living creature                                               1 round                       0          0
                                                                  2 hours/level                 0          0
you                                                               concentration                 0          0
living creature touched                                           instantaneous                 0          0
you                                                                                             1
                                                                  1 day/level or until discharged          0
object touched Effect magical, heatless flame                     permanent                     0          0
                                                                  1 min./level
up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart              0          0
                                                                  1 than 30 ft.
up to 2 HD/level of undead creatures, no two of which can be moremin./level apart               0          0
                                                                  10 min./level                 1          1
                                                                  4d12 hours; see text          0          0
                                                                  10 min./level                 0          0
e/level for 24 hours                                                        24 hours; see text           0         0
              one corpse                                                    instantaneous                0         0

            one corpse                                                      instantaneous                0         0
                                                                            instantaneous                0         0
                                                                            1 round/level                0         0

                                                                              1 min./level               0         0
                                                                              1 round/level              1         0
            creature touched                                                  instantaneous              0         0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous              0         0
            creature touched                                                  instantaneous              0         0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous              0         0
            creature touched                                                  instantaneous              0         0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous              0         0
            creature touched                                                  instantaneous              0         0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous              0         0

            flask of water touched                                          instantaneous                0         0
                                                                            1 minute                     1         0



            object touched                                                  1 min./level                 1         0
            creature touched                                                1 hour/level                 0         0

            object touched                                                  10 min./level                1         0
            one humanoid creature of 4 HD or less                           1 round                      0         0
            one living creature of 6 HD or less                             1 round                      0         0



            living creature touched                                                                    0          0
                                                                            instantaneous/10 minutes per HD of subject; see text

            living creature touched                                         1 min./level                 0         0
                                                                            10 min./level                0         0

                                                                            1 min./level                  0        0
                                                                            10 min./level                 1        0
            creature touched                                                1 hour/level                  0        0
                                                                            5 rounds or less; see text    0        0
            one creature                                                    1 round; see text             0        0
                                                                            2 hours/level                 0        0
            one creature                                                    instantaneous                 0        0
                                                                                                          1
                                                                            concentration, up to 10 min./level     0
                                                                                                          level
                                                                            concentration, up to 10 min./ 1        0
                                                                                                          1
                                                                            concentration, up to 1 minute/level    0

                                                                                                          level
                                                                            concentration, up to 10 min./ 1        0
                                                                                                          level
                                                                            concentration, up to 10 min./ 1        0
                                                                                                level
                                                                  concentration, up to 10 min./ 1        0
                                                                                                1
                                                                  concentration, up to 1 min./level      0
                                                                  instantaneous                 0        0
                                                                  24 hours                      0        0
                                                                                                1
                                                                  concentration, up to 1 min./level      0
                                                                                                1
                                                                  concentration, up to 10 min./level     0
                                                                                                1
                                                                  concentration, up to 1 min./level      0
                                                                                                1
                                                                  concentration, up to 1 minute/ level   0

                                                                  instantaneous                0         0
you and touched objects or other touched willing creatures        instantaneous                0         0
                                                                  1 min./level                 0         0
                                                                  1 day/level                  0         0

                                                                  instantaneous                0         0

                                                                  instantaneous                0         0
                                                                                               0
one creature/level, no two of which can be more than 30 ft. apart concentration, up to 1 round/level     0
one creature or object                                            instantaneous                0         0
you                                                               10 min./level                1         0

                                                                instantaneous                  0         0
one extraplanar creature                                        instantaneous                  0         0
                                                                1 an enchantment or chaotic0spell on a touched creature
                                                                                                         0
you and a touched chaotic creature from another plane, or you andround/level or until discharged, whichever comes first or o
                                                                1 round/level or until discharged, whichever
                                                                                               0          creature or object
you and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched0 comes first
                                                                 an enchantment or discharged, a touched creature or
                                                                                               0         0
you and a touched good creature from another plane, or you and 1 round/level or untilgood spell onwhichever comes first objec
                                                                1 round/level or until discharged, whichever comes first
                                                                                               0         0
you and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or obje
one spellcaster, creature, or object                            instantaneous                  0         0
one spellcaster, creature, or object                            instantaneous                  0         0
creature touched                                                1 round/level                  1         0

                                                                  instantaneous                0         0
one melee weapon                                                  1 round/level                0         0

you                                                               instantaneous                0         0
you                                                               1 minute                     0         0
you                                                               1 round/level                0         0
one animal                                                        1 round/level                0         0
one creature                                                      1 day/level                  0         0
one humanoid                                                      1 day/level                  0         0
one living creature                                               1 min./level                 0         0

one living creature touched                                       see text                     0         0


one creature you counterspelled since your last turn              instantaneous                0         0
creature touched                                                  1 min./level                 0         0

One creature/level, no two of which can be more than 30 ft. apart1 min./level                  0         0

                                                                  1 round                      0         1
            you                                                                  1 min/level                   1           0
            you                                                                  1 min/level                   1           0
            you                                                                  1 min/level                   1           0
            you                                                                  1 min/level                   1           0
can be more than 30 ft. apart                                                    10 min./level                 1           0


                                                                                 1 round/level                 1           0
             creature touched                                                    24 hours                      0           0
                                                                                 instantaneous                 0           0

                                                                           instantaneous                       0           0
             one humanoid creature                                         1 min./level                        1           0
                                                                           1 ft. apart
             One humanoid creature/level, no two of which can be more than 30min./level                        1           0
                                                                           1 min./level                        1           0
             any number of creatures                                       1 hour or less                      0           0
             you                                                           1 min./level                        1           0
             one scroll or two pages                                       instantaneous                       0           0
             you                                                           1 round/level                       1           0
             you and one other touched creature per three levels           1 min./level                        1           0
             you                                                           1 min./level                        1           0

             one touched object weighing no more than 10 lbs.                    permanent until discharged    1           0
             one living creature                                                 1 round/level                 0           0
             up to 10 cu. ft./level; see text                                    instantaneous                 0           0
                                                                                 1 min./level                  1           0

             you                                                                                                0
                                                                                 1 hour/level or until discharged; see text 0
                                                                                 1 hour/level                   1           0


                                                                                                              text
                                                                                1 round/level or 1 round; see 0         0
                                                                                until landing or 1 more than 20
             one Medium or smaller freefalling object or creature/ level, no two of which may beround/level 0 ft. apart 0
             one creature                                                       instantaneous                 0         0

             you or creature touched                                             10 min./level                 0           0
             you                                                                 1 min./level                  0           0
             one creature                                                        instantaneous                 0           0
             up to four acorns or up to eight holly berries                      10 min./level or until used   0           0
             you                                                                 1 round/level                 1           0

                                                                                 instantaneous                 0           1

             object touched                                                      permanent until discharged 1              0
                                                                                 instantaneous              0              0

                                                                                   10
             fifty projectiles, all of which must be together at the time of casting min./level                0           0
                                                                                   1 min./level                1           0
                                                                               instantaneous                0           0
                                                                               1 round/level                0           0
                                                                               instantaneous                0           0


             one creature                                                      instantaneous                0           0
                                                                               1 hour/level                 0           0
             creature touched                                                  1 min./level                 0           0
                                                                               10 min./level                0           0
                                                                               permanent                    0           1

                                                                               1 round/level                1           0
                                                                               1 round/level                1           0


             see text                                                          10 min./level                0           0
             you                                                               1 min./level                 1           0
             you                                                               1 min./level                 1           0
             you                                                               1 min./level                 1           0

             creature touched                                                  1 min./level                0            0
             one creature/level, no two of which can be more than 30 ft. apart 1 min./level                0            0
             one creature                                                      instantaneous               0            0
             you or creature touched                                           10 min./level               0            0
             see Text                                                                                      0
                                                                               instantaneous or 1 round/level; see text 0
             willing corporeal creature touched                                2 min./level                1            0
                                                                                                           0            0
                                                                               instantaneous or concentration (up to 1 round/level); see text

             one living creature with 7 HD or less                                                           1
                                                                               1 day/level or until discharged          0
             one living creature                                                                             1
                                                                               1 day/level or until discharged          0




ith a negotiable degree of power.                                              instantaneous (see text)     0           0
              corpse touched                                                   1 day/level                  0           0


                                                                               1 round/level                1           0
             living humanoid touched                                           1d6+2 rounds                 0           0
             you                                                               1 min./level                 1           0
             you                                                               1 min./level                 1           0
             1 or more vermin, no two of which can be more than 30 ft. apart   1 min./level                 0           0
             you                                                               10 min./level                1           0
                                                                               1 round/level                0           0
                                                                               1 round/level                1           0
                                                                               1 round/level                1           0

                                                                               permanent until discharged 1             0
                                                                               permanent until discharged 1             0
                                                                                apart
             one living creature/level, no two of which may be more than 30 ft.1 min./level               0             0
            2d4 fresh berries touched                                         1 day/level                   0           0
                                                                              1 round/level                 1           0
            one object or 10-ft. square                                       1 min./level                  1           0




                                                                              2 hours/level                1            1
             creature touched                                                 1 minute or until discharged 0            0
you to the extreme of the range                                               1 round                      0            0

                                                                           instantaneous                    0           0
                                                                           2 hours/level                    1           1
                                                                           1 ft. apart
            up to three undead creatures, no two of which can be more than 30round/level                    0           0




            creature touched                                                  instantaneous                 0           0

            one creature/level, no two of which can be more than 30 ft. apart 1 round/level                 0           0

            creature touched                                                instantaneous                   0           0
            your mount touched                                              instantaneous                   0           0
                                                                            instantaneous
            one or more creatures, no two of which can be more than 30 ft. apart                            0           0


                                                                            7 rounds                                  0
            metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart;0or 25 lbs. of metal/level, all of w
                                                                            instantaneous                 0           0
                                                                            1 hour/level                  0           0

                                                                                                         0
                                                                            1 hour plus 12 hours; see text              0
            creature touched                                                10 min./level                0              0
            creature touched                                                1 min./level                 0              0
            creature touched                                                1 minute/level               1              0
            one creature touched/level                                      10 min./level                1              0
            one touched creature/level                                      10 min./level                1              0
            one creature; see text                                          1 round/level                0              0
            one animal                                                      1 round/level ; see text     1              0
            one living creature                                             1 round/level ; see text     1              0
                                                                            1 round/level ; see text
            one or more creatures, no two of which can be more than 30 ft. apart                         1              0
            one humanoid creature                                           1 round/level ; see text     1              0
                                                                            1 round/level ;
            one or more humanoid creatures, no two of which can be more than 30 ft. apart see text       1              0
            one portal, up to 20 sq. ft./level                              1 min./level                 1              0
            one creature/level in a 20-ft.-radius burst centered on you     1 round/level                1              0
                                                                                                         text
                                                                            instantaneous (1 round); see 0              0

            melee weapon touched                                              1 round/level                 0           0
                                                                              instantaneous                 0           0
            living creatures, no two of which can be more than 60 ft. apart   instantaneous                 0           0

                                                                              Concentration + 2 rounds      0           0
                                                                              2d4 rounds                    1           0

                                                                              1 round/level                 1           0
                                                                              3 rounds/level                1           0

            weapon touched                                                                                   0          0
                                                                              1 minute/level or until discharged (see text)
            one touched object weighing no more than 10 lbs.                  one day/level                  1          0
                                                                              permanent                      0          0
            creature touched; see text                                        permanent until discharged 1              0
            one corporeal creature/round                                                                     0
                                                                              concentration (up to 1 round per 2 levels)0
            creature touched                                                  instantaneous                  0          0
                                                                              1 round/level                  1          0
            creature touched                                                  1 minute                       0          0
            creature touched                                                  1 minute                       0          0


            creature touched                                                  instantaneous                 0           0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous                 0           0
            creature touched                                                  instantaneous                 0           0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous                 0           0
            creature touched                                                  instantaneous                 0           0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous                 0           0
            creature touched                                                  instantaneous                 0           0
            one creature/level, no two of which can be more than 30 ft. apart instantaneous                 0           0
            one living creature                                               instantaneous                 0           0
must be adjacent to at least one other swarm                                  1 min./level                  0           0
                                                                               ft. or less
            one object weighing 10 lbs. or less whose longest dimension is 6 permanent until discharged     0           0
                                                                              1 round/level                 1           0
            you or a creature or object weighing no more than 100 lbs./level 1 min./level                   1           0
            you                                                               1 min./level                  1           0
                                                                              1 min./level                  1           0
            you or creature touched                                           1 round/level                 1           0
                                                                              1 apart
            any number of creatures, no two of which can be more than 180 ft. round/level                   1           0
            you                                                               1 min./level                  1           0



                                                                              1 day/level                   1           0
            living creature touched                                           1d4+1 rounds                  0           0

            creature touched                                                  1 min./level                  1           0

                                                                               time of casting
            one weapon or 50 projectiles, all of which must be together at the10 min./level                 0           0


            one door, box, or chest with an area of up to 10 sq. ft./level    instantaneous; see text       0           0
            you                                                               instantaneous                 0           0
              you                                                                 see text                       0           0

                                                                                  1 min./level
              you or one willing creature or one object (total weight up to 100 lbs./level)                      1           0
              one creature                                                        instantaneous                  0           0

              object touched                                                      10 min./level                  0           0
                                                                                  instantaneous                  0           0
              see text                                                            see text                       0           0
              tree touched                                                        1 day/level                    1           0

                                                                                  10 min./level                  0           0
                                                                                  1 min./level                   0           0
              you                                                                 1 hour/level                   1           0


                                                                                  concentration + 1 round/level1             0



              creature touched                                                    1 hour/level                   1           0
              one nonmagical, unattended object weighing up to 5 lbs.             concentration                  0           0

                                                                                    1 minute/level                  0          0
                                                                                                                    0          0
                                                                                    1 hour/caster level or until discharged, then 1 round/caster lev
                you                                                                 instantaneous                   0          0
                                                                                    2 hours/level                   1          0
                                                                                    24 hours                        1          1
                                                                                    1 round/level                   1          0
                one touched object weighing up to 5 lbs./level                      1 day/level                     1          0
                                                                                    10 min./level                   0          0
                                                                                    10 min./level                   0          0
                                                                                    10 min./level                   0          0
                                                                                    10 min./level                   0          0
                living creature touched                                             1 min./level                    0          0
                one living creature                                                 1 hour/level                    0          0
                one creature                                                                                        0          0
                                                                                    1 hour/level or until you return to your body
                up to five creatures, no two of which can be more than 15 ft. apart instantaneous                   0          0
                one creature or object                                              permanent until discharged 0               0
                up to three pebbles touched                                         30 minutes or until discharged  0          0
                armor or shield touched                                             1 hour/level                    0          0
                weapon touched                                                      1 min./level                    0          0
                                                                                      hour/level
                one weapon or 50 projectiles (all of which must be together at the1time of casting)                 0          0
atter, up to 1 cu. ft./level                                                        see text                        0          0
 cubes + one 10-ft. cube/level (S)                                                  Concentration + 3 rounds        0          0
                                                                                    instantaneous
                one object of up to 10 cu. ft./level or one construct creature of any size                          0          0
                1 creature touched                                                                                  0
                                                                                    1 minute and instantaneous (see text) 0
                one weapon and one living creature (see text)                                               0
                                                                                 1 minute and permanent; see text        0
                creature touched                                                 permanent; see text        0            0




                one creature                                                     see text                     0          0
                you                                                              10 min./level                0          0

                one object of up to 1 lb./level                                  instantaneous                0          0
                one creature/level                                               10 min./level                0          0


                                                                                 instantaneous              0            0
                one creature                                                     24 hours                   0            0
                                                                                                            0
                                                                                 30 minutes and 2d6 rounds; see text     0
atter, up to 1 cu. ft./level                                                     1 hour/level               1            0

 cubes + one 10-ft. cube/level (S)                                               concentration + 2 rounds       0       0
                                                                                 see text                       0       0
                                                                                 concentration +1 hour/ level 1         1
                you                                                              1 min./level                   0       0
                one creature or object, up to a 10-ft. cube in size              1 hour/level                   0       0
                you                                                                                             1       0
                                                                                 1 round/level and concentration + 3 rounds; see text
                you                                                              instantaneous                  0       0
                one living creature                                              permanent                      0       0
                you                                                                                             0
                                                                                 1 hour/level or until discharged       0




                                                                                 2 hours/level                1          0
                                                                                 instantaneous                0          1




                creature or object of up to 1 cu. ft./level touched                                          0
                                                                                 instantaneous or 10 min./level; see text 0
                one living creature                                              instantaneous               0            0

                creature or object touched                                       1 hour/level                 0          0




                one object touched of up to 100 lbs./level                       8 hours                      1          0
                                                                                 1 min./level                 1          0

                                                                                  instantaneous
                object weighing up to 30 lbs. or portal that can be opened or closed                           0         0
                                                                                                               text
                                                                                  instantaneous (1 round); see 0         0
             you                                                                 1 hour/level                 0          0

              creature touched                                                  1 min./level             0           0
              one creature/level, no two of which can be more than 30 ft. apart 1 min./level             0           0
              one creature/level touched                                        1 hour/level             1           0
three additional levels                                                         1 hour/level             1           0
              see text                                                          permanent; see text      0           0
ne 10-ft. cube/level (S)                                                        permanent                1           0
 cubes + one 10-ft. cube/level (S)                                              1 min./level             1           0
              one living creature                                               instantaneous            0           0
                                                                                1 hour/level             1           0
              object touched                                                    permanent                1           0
p per three levels                                                              one usage per two levels 0           0
2 HD, which cannot be more than 30 ft. apart when they appear                   instantaneous            0           0
8 HD, no two of which can be more than 30 ft. apart when they appear.           instantaneous            0           0
                                                                                instantaneous            0           0
                                                                                 no two of which         0           apart when they appe
              up to three elementals or outsiders, totaling no more than 12 HD,instantaneous can be more than 30 ft. 0
                                                                                 no two of which         0           apart when they appe
              up to three elementals or outsiders, totaling no more than 18 HD,instantaneous can be more than 30 ft. 0
              one elemental or outsider with 6 HD or less                       instantaneous            0           0
              creature touched, or up to eight willing creatures joining hands instantaneous             0           0
              see text                                                          instantaneous            0           0
              you                                                               1 min./level             1           0
              you                                                               1 min./level             1           0
              you                                                               1 min./level             1           0
              living creature touched                                           instantaneous; see text  0           0

                                                                                 instantaneous                0          0
             living creature touched                                             1 min/level                  1          0
             one creature, or one nonmagical object of up to 100 cu. ft./level   see text                     0          0
             living creature touched                                             1 min/level                  1          0
             one creature with 200 hp or less                                    see text                     0          0
             one living creature with 100 hp or less                             instantaneous                0          0
             one creature with 150 hp or less                                    See text                     0          0
                                                                                 1 round/level                0          0
                                                                                 1 hour                       0          0

                                                                                 10 min./level                  1         0
                                                                                 instantaneous                  0         0
                                                                                 10 min./level                  1         0
                                                                                 1 min./level                   1         0
be + one 10-ft. cube/level (S)                                                                                  0         0
                                                                                 permanent until triggered, then 1 round/level
                                                                                 1 round/level                  1         0
             creature touched                                                                                   0
                                                                                 1 hour/level or until discharged         0
             creature touched                                                    1 min./level                   1         0
             creature touched                                                                                   0
                                                                                 10 min./level or until discharged        0
             creature touched                                                    1 min./level                   1         0
             creature touched                                                    1 min./level                   1         0
             creature touched                                                    1 min./level                   1         0
             up to one creature touched per four levels                          10 min./level                  0         0
                                                                                 1 hour/level; see text         1         0
                                                                                 1 hour/level; see text         1         0
1 cu. ft./level of contaminated food and water                    instantaneous              0           0
one fire source, up to a 20-ft. cube                                                         0           0
                                                                  1d4+1 rounds, or 1d4+1 rounds after creatures leave the smo
                                                                  instantaneous              0           1

                                                                   concentration + 1 apart
one willing living creature per three levels, no two of which may be more than 30 ft. round/level1         0
                                                                   Concentration +1 round/level1           0
dead creature touched                                              instantaneous                 0         0

                                                                  1 round/level               0            0
                                                                  1 min./level                0            0
                                                                  instantaneous               0            0
you                                                               10 min./level               0            0
one willing animal of Small, Medium, Large, or Huge size          1 hour/level                1            0
one humanoid creature                                             1 min./level                1            0
                                                                  1 ft. apart
one humanoid creature/level, no two of which can be more than 30min./level                    1            0
object touched                                                    permanent until discharged 0             0
living creature touched                                           instantaneous               0            0
dead creature touched                                             instantaneous               0            0
creature touched                                                  10 rounds +1 round/2 levels 0            0
creature touched                                                  instantaneous               0            0
creature or object touched                                        instantaneous               0            0
creature touched                                                  instantaneous               0            0
                                                                  10 minutes; be text
one creature plus one additional creature per four levels, no two of which can seemore than 300ft. apart   0
                                                                  instantaneous
up to four creatures, no two of which can be more than 30 ft. apart                           0            0
                                                                  1 round/level               1            0
                                                                  10 min./level               1            0
                                                                  1 min./level                1            0
                                                                  1 round/level               1            0
                                                                  1 min./level                1            0
creature touched                                                  10 min./level               0            0
creature touched                                                  1 minute                    0            0
creature touched                                                  instantaneous               0            0
creature touched                                                  instantaneous               0            0
creature touched                                                  instantaneous               0            0
dead creature touched                                             instantaneous               0            0
                                                                  permanent until discharged 0
an unattended object weighing 1 lb. or less whose longest dimension is 6 inches or less                    0



                                                                  1 round/level                 1          1

you                                                               1 round/level                 1          0
one touched piece of rope from 5 ft. to 30 ft. long               1 hour/level                  1          0

weapon touched                                                    permanent                    0           0
doorway or portal touched                                         permanent until discharged 1             0
                                                                   3 ft. of the                0
one nonmagical ferrous object (or the volume of the object within see text touched point) or one ferrous 0  creature
one summoned outsider or elemental (see text)                                                  0           0
                                                                  instantaneous, 1 hour, or 1 day (see text)

creature touched                                                  1 round/level                 0           0
                                                                  than 30 ft. apart             text for cause fear
one living creature per three levels, no two of which can be more 1 round/level or 1 round; see 0           0
                                                                                concentration + 2 rounds    0          0

                                                                              instantaneous                0           0
                                                                              24 hours                     0           1
                                                                              1 min./level                 0           0
                                                                              1 hour/level                 0           0
                                                                              1 hour/level
             one creature or object/level, no two of which can be more than 30 ft. apart                   1           0
                                                                              instantaneous                0           0
             one chest and up to 1 cu. ft. of goods/caster level              60 days or until discharged 0            0
             page touched, up to 3 sq. ft. in size                            permanent                    0           0
                                                                              2 hours/level                1           0
             you                                                              10 min./level                1           0
             creature touched                                                                              1
                                                                              concentration, up to 1 round/level       0

                                                                                ft. apart
             one creature per two levels, no two of which can be more than 3012 hours                      1             0
             one creature                                                      1 round; see text           0             0
             one touched book or written work                                                              0             0
                                                                               permanent or until discharged; until released or 1d4 days + 1
             one willing creature or object (up to a 2-ft. cube/level) touched 1 day/level                 1             0
                                                                               see text                    0             0
                                                                               see text                    0             0
                                                                               see text                    0             0
                                                                               see text                    0             0
                                                                               see text                    0             0



             up to one touched creature/level                                   1 hour/level                1          0

an be more than 30 ft. apart; see text                                          7 days or 7 months ; see text1         0
            you                                                                 10 min./level                1         0

             5-ft.-radius spread; or one solid object or one crystalline creature instantaneous             0          0


             you                                                                1 min./level                1          0
             creature touched                                                   1 min./level                0          0
             one creature/level in a 20-ft.-radius burst centered on you        1 round/level               1          0
             one creature                                                       1 hour/level                1          0
             one touched nonmagical oak club or quarterstaff                    1 min./level                0          0
             creature or object touched                                         instantaneous               0          0
                                                                                instantaneous               0          0
                                                                                instantaneous               0          0
             one touched object of up to 2 cu. ft./level                        1 day/level; see text       0          0

             one willing ally/5 levels                                          instantaneous               0          0
                                                                                1 round/level               1          0
cubes + one 10-ft. cube/level (S)                                               concentration               0          0
                                                                  instantaneous                0         0


living creature touched                                           instantaneous                0         0
                                                                  1 min./level                 0         0
                                                                  1 round/level                0         0
one creature/level, no two of which can be more than 30 ft. apart 1 round/level                0         0


                                                                   Until triggered or
touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level broken   0         0

                                                                  instantaneous                0         0
                                                                  1 min./level                 0         0
                                                                  1 round/level                0         0

one humanoid creature of 4 HD or less                             1 round                      0         0
corpse                                                            permanent                    0         0
                                                                  instantaneous                0         0
you                                                               1 min./level                 0         0
one dead creature                                                 1 min./level                 0         0
you                                                               1 min./level                 0         0
                                                                  1 min./level                 1         0




creature touched                                                  10 min./level                0         0
creature touched                                                  10 min./level                0         0

creature touched                                                  1 min./level                 0         0

you                                                                                            0
                                                                  until expended or 10 min./level         0
willing creature touched                                                                       terminated 0
                                                                  permanent until contractually0
willing creature touched                                                                       terminated 0
                                                                  permanent until contractually0
willing creature touched                                                                       terminated 0
                                                                  permanent until contractually0

wooden quarterstaff touched                                       permanent until discharged 1           0
                                                                  1 minute/level             0           0
creature touched                                                  10 min./level              0           0




                                                                  1 hour/level                 1         0
                                                                  1 hour/level                 1         0

                                                                  1 round/level                1         0
one living creature                                               instantaneous                0         0
creature touched                                                    1 hour/level                   1      0
one living creature touched per three levels                        1 hour/level                   0      0

                                                                    1 round/level                  0      0

stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level   instantaneous                  0      0


you                                                                     1 min./level                0     0
                                                                        instantaneous
one petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long 0     0


creature touched                                                                                   0
                                                                    10 min./level or until discharged     0
                                                                                                   1
                                                                    concentration (maximum 10 rounds)     0




one living creature                                                                             0
                                                                  1 hour/level or until completed         0
                                                                                                0
one creature/level, no two of which can be more than 30 ft. apart 1 hour/level or until completed         0
                                                                  1 round/level                 1         0
                                                                  10 minutes/level              1         0
                                                                  1 minute/level                0         0
                                                                  1 min./level                  1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  1 round/level                 1         0
                                                                  concentration + 2 rounds      0         0




                                                                                                 0         0
                                                                  1 round/level or until all beams are exhausted
                                                                  instantaneous                  0         0
                                                                  10 minutes; more than 30 ft.0
one creature plus one additional creature per 4 levels, no two of which can besee text            apart    0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
                                                                                 see text                     0            0
              one freestanding structure                                         up to 1 round/level          0            0
              one location (up to a 10-ft. cube/level) or one object             2 hours/level                1            0
              or see text                                                                                     0            0
                                                                                 concentration (up to 1 round/level) or instantaneous; see text
es or objects                                                                    1 min./level                 1            0
                                                                                 10 min./level
              you plus one willing creature per three levels, no two of which can be more than 30 ft. apart 1              0
              you and touched objects or other touched willing creatures         instantaneous                0            0
              one touched object of up to 50 lbs./level and 3 cu. ft./level      instantaneous                0            0
              you and touched objects or other touched willing creatures         instantaneous                0            0

                                                                                10 min./level                 1            0
              creature touched                                                  permanent                     0            0

              you                                                                                          0
                                                                                1d4+1 rounds (apparent time); see text 0
                                                                                2 hours/level              1           0

h can be more than 30 ft. apart; see text                                       7 days or 7 months ; see text1             0
             creature touched                                                   10 min./level                0             0

              creature touched                                                  1 round/level                 0            0
              living creature touched                                           10 min./level                 0            0

              one creature                                                      10 minutes/level              1            0

              you                                                               1 round/level                 0            0

                                                                                instantaneous                0             0
                                                                                permanent                    0             1
                                                                                permanent; see text          0             1
              you and touched objects or other touched willing creatures        1 round                      0             0
              one creature                                                      permanent; see text          0             0
              you                                                               1 hour/level                 1             0
              you                                                                                            0
                                                                                1 hour/level or until expended; see text   0
              10-foot-long rope or vine                                         10 minutes/level             0             0
              dead creature touched                                             instantaneous                0             0
              creature touched                                                  1 min./level                 0             0
              you                                                               see text                     0             0
                                                                                1 minute/level               1             0
                                                                                 instantaneous               0          0



              one creature or object                                          24 hours                     0            0
                                                                              instantaneous                0            0
              one creature/level in a 20-ft.-radius burst centered on you     1 round/level                1            0
                                                                                                           0
                                                                              instantaneous (1d4 rounds); see text      0
                                                                              1 hour/level                 0            0
              living creature touched                                                                      0
                                                                              instantaneous/1 hour; see text            0
                                                                              concentration + 1 hour/level 1
              one or more creatures, no two of which can be more than 30 ft. apart                                      0
                                                                              1 min./level                 1            0


              creature touched                                                   1 min.                      0          0
              you                                                                see text                    0          0

                                                                                 1 minute/level              1          0
              one living creature/level within a 40-ft.-radius spread            instantaneous               0          0


g of fire with a radius of up to 5 ft./two levels; either form 20 ft. high       concentration + 1 round/level0         0
                                                                                 1 round /level               1         0

or hemisphere of ice with a radius of up to 3 ft. + 1 ft./level                  1 min./level                0          0
                                                                                 instantaneous               0          0

                                                                                 instantaneous               0          0
                                                                                 10 min./level               1          0


              1 Small wooden object/level, all within a 20-ft. radius            instantaneous               0          0
              living creatures touched                                           2 hours/level; see text     0          0
              one touched creature/level                                         10 min./level               1          0

                                                                                 instantaneous               0          0
                                                                                 instantaneous               0          0


                                                                              10 min./level                1           0
                                                                               apart
              any number of creatures, no two of which can be more than 30 ft.instantaneous                0           0
                                                                              1 round/level                1           0
                                                                                                           until discharged (destination is re
                                                                              no more than 1 hour/level or 0           0



              you and one touched creature per three levels                      1 hour/level ; see text     1          0
                                                                                 1 round/level               0          0
              see text                                                           see text                    0          0
                                                                                 instantaneous
              one touched piece of wood no larger than 10 cu. ft. + 1 cu. ft./level                          0          0
                                                                                 instantaneous               0          0
              you and touched objects or other willing creatures                 instantaneous               0          0
1 hour/level   1   0
1 min./level   0   0
           spell_resistence
saving_throw                         description      description_formated source                  full_text     verbal
  none         no                                           <p>An arrow of acidCore target. your hand and speeds ranged touch
                                                                          PFRPG to its           <link rel="stylesheet"href="PF.css"><d
                          An arrow of acid springs from your hand and speeds springs from You must succeed on1ato its target. Yo
  none         no                                           <p><i>Acid PFRPG creates a billowing rel="stylesheet"href="PF.css"><d
                                                                          fog</i> Core            spell. In addition to slowing down <i>
                                                                                                                          1
                          Acid fog creates a billowing mass of misty vapors like the solid fog<linkmass of misty vapors like the cre
  none         no                                           <p>You You must Core acid at the target. You must succeed target. T
                                                                           a small orb of        <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You fire a small orb of acid at the target. firePFRPGsucceed on a ranged touch attack to hit your on a ran
                No                                                        MoF                                             1
                          You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. T
  Reflex half Yes                                                         deals
                          You cause acid to rain downward. The acid MoF 1d8 points of acid damage per caster1level (maximum
                           Path of fire deals 1d8/2 levels.               FRCS                                            1
               yes
  Fortitude negates                                         <p>You via Book ofally (or a similar conjured via <i>planar ally</i> (or a s
                                                                          planar the Dammed V1     spell) with bolts of vicious energy. Th
                                                                                                                          1
                          You afflict a creature you have conjured afflict a creature you have<link rel="stylesheet"href="PF.css"><d
  none                    Aid                               <p><i>Aid</i> grants the saves against fear effects, plus temporary sa
                                                                          attack rolls and       <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
               yes (harmless) grants the target a +1 morale bonus on PFRPG Core target a +1 morale bonus on attack rolls and hi
  none                    The                               <p>The subject canCore Moving <link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG tread            upward is on solid walking up a hill.
                                                                                                                          1
               yes (harmless) subject can tread on air as if walking on solid ground. on air as if walkingsimilar to ground. Moving up
                Yes                                                       MoF                                             1
                          You duplicate the effect of any one spell or spell-like ability you have seen. This spell can only duplicate
  none         no                                           <p><i>Alarm</i> creates the spell<link rel="stylesheet"href="PF.css"><d
                                                                           select. Core           effect is in area you 1 select. Once the
                          Alarm creates a subtle ward on an area youPFRPG Once a subtle ward on an place, it thereafter sounds
               yes (harmless, object)
                          Align weapon makes a weapon chaotic, evil, weapon</i> makes you choose. A weapon 1
  Will negates (harmless, object)                                         PFRPG Core             weapon chaotic, evil, that is or lawful,
                                                                                                                           good, aligned ca
                                                            <p><i>Align good, or lawful, as a <link rel="stylesheet"href="PF.css"><d
                                                            <p>When the cast of any Small can assume the form of humanoid ty
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                           the
                          When you cast this spell, you can assume you form this spell, youor Medium creature of1 any Small or M
                          You
                Yes (object) cause writing from one source (such asMoF     a book) to be copied into a book, paper, or1   parchment. This
                          You cause an amplification of all sounds within the spell's area. This decrease the DC to hear those dou
                Yes (object)                                              MoF                                             1
               no         You can                            Each round, you may examine a single creature you may that you a si
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
  none or Will negates; see text observe magical auras.<p>You can observe magical auras. Each round, or object examine can1
                           Detects and analyzes portals within 60 ft. FRCS                                                1
                                                            <p>You and use their great your <link rel="stylesheet"href="PF.css"><d
                                                                          DwarvesOfGolarion ancestors and use their great wisdom
                                                                                                                          1
                          You contact the spirits of your ancestors contact the spirits ofwisdom to bolster your own knowledge. Con
                                                            <p>A ancestors appears before you bearing a weapon1 your choice in
                                                                          DwarvesOfGolarion       of your ancestors appears before you
                                                                                                                           of
                          A ghostly manifestation of one of your ghostly manifestation of one<link rel="stylesheet"href="PF.css"><d
               yes
  Fortitude negates                                         <p>The target animal grows to its normal weight. This 1 eight times its n
                                                                          size and eight         <link normal size andalteration chang
                          The target animal grows to twice its normal PFRPG Core timestwice its rel="stylesheet"href="PF.css"><d
               yes
  none; see text                                            to a spot you designate. The to go to rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core               common you designate. is to get c
                                                                                                                          1
                          You compel a Tiny animal to go <p>You compel a Tiny animalmost<linka spotuse for this spellThe mostan
               yes        As                                <p>As <i>beast shape one willing creature per caster level up an anim
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
  none; see text (harmless)beast shape III, except you change the form of up toIII</i>, except you change the form ofinto to one w
               y
  Will negates es                                           <p>Your swaying motions and music (or singing, or chanting) compel an
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                          Your swaying motions and music (or singing, or chanting) compel animals and magical 1           beasts to do not
  none         no                                           <p>This spell turns corpses into undead spoken commands. that obey
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell turns corpses into undead skeletons or zombies that obey yourskeletons or zombiesThe unde
  none         no                                           <p>You imbue inanimate objects with mobility and a semblance of life. E
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You imbue inanimate objects with mobility and a semblance of life. Each such animated object then imm
  none         no                                           <p>You and a semblance of life. Each rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core             <link animated plant 1   then immediately
                          You imbue inanimate plants with mobilityimbue inanimate plants with mobility and a semblance of life. Ea
  none         no                                           <p>You can The maximum length assumes a rope with a 1-inch diame
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You can animate a nonliving rope-like object.animate a nonliving rope-like object. The maximum length a
  none         yes                                          <p>You bring into being mobile, <link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG field            hemispherical energy field that of livi
                                                                                                                          1
                          You bring into being a mobile, hemispherical energyCoreathat prevents the entrance of most typespreven
                Yes                                                       MoF                                             1
                          An invisible barrier surrounds a single creature and its equipment. The target creature is impervious to m
  none         see text                                     <p>An invisible barrier The space <link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              within this barrier is impervious to mo
                                                                                                                          1
                          An invisible barrier surrounds you and moves with you. surrounds you and moves with you. The space w
  Will partial yes                                          to emanatePFRPG Core
                                                                           magical vibrations that to emanate magical kind of intellige
                                                                                                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You cause an object or location <p>You cause an object or locationrepel either a specificvibrations that r
  none         yes                                          an invisible, mobile barrier spell<link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG shell</i>         creates an invisible, 1 mobile barrier th
                          The antiplant shell spell creates <p>The <i>antiplantCore that keeps all creatures within the shell prote
                                                                          FRCS
                           Read and prepare an arcane spell up to 2nd level.                                              1
  none         no                                           <p>You create an you visual information. You can create the arcane eye
                                                                          sends invisible        <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You create an invisible magical sensor that PFRPG Core magical sensor that sends you visual informa
  none         no                                           <p>An <i>arcane lock</i> spell cast upon a door, freely1 or portal own a
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                          An arcane lock spell cast upon a door, chest, or portal magically locks it. You can chest, pass yourmagica
  none         no                                           your personal rune or mark, which<link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG you                 your personal rune 1 than which c
                                                                                                                          or
                          This spell allows you to inscribe <p>This spell allowsCore to inscribecan consist of no more mark,six chara
                                                            crafting cast this spell as you begin crafting an item using ranks skill, a
                                                                          Faction Guide           and rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You cast this spell as you begin <p>You an item using a Craft skill,<link add your Spellcraft a Craftto Craf
                                                            <p>This spell makes to see magical blue and allows feet of you. The e
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell makes your eyes glow blue and allows you your eyes glow auras within 120you to see magica
                                                            <p>This spell functions like <i>arcane sight</i>, except1 magical effects
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                          This spell functions like arcane sight, except that you automatically know which spells orthat you automa
                                                                          FRCS
                           Aura gives darkvision and +3 +1/4 levels deflection.                                           1
  none         yes                                          <p>By body, your spirit from you to projectbody, this body onto another
                                                                          PFRPG Core               physical an astral spell allows you to
                                                                                                                          1
                          By freeing your spirit from your physicalfreeing this spell allows your<link rel="stylesheet"href="PF.css"><d
  none         yes                                          <p>This spell removes the The <link rel="stylesheet"href="PF.css"><d
                                                                          from the subject.       of misdeeds from the subject. The cr
                          This spell removes the burden of misdeeds PFRPG Core burdencreature seeking atonement must be t 1
                                                            <p>An <i>augury</i> bring good whether a particular action will bring go
                                                                          PFRPG Core             <link results for you in the immediate
                                                                                                                          1
                          An augury can tell you whether a particular action will can tell you or badrel="stylesheet"href="PF.css"><d
                Yes                                                       MoF                                             1
                          You create an aura of blue mist that protects you against fire, absorbing the first 12 points of damage as
                No                                                        MoF                                             1
                          You channel divine power into yourself, enhancing your physical presence and augmenting your magica
               Y
  Will negates es                                           <p>An you,Cheliax Empire Of Devils
                                                                           clouding the magic surrounds you, clouding the minds of cr
                                                                                                  creatures in the area1so they regard e
                          An invisible sphere of magic surrounds invisible sphere ofminds of <link rel="stylesheet"href="PF.css"><d
                          All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores.
                Yes (harmless)                                            MoF                                             1
               y
  Will negates es                                           <p>You awaken a treeTo succeed, human-like sentience. save (DC 10 +
                                                                          sentience. or          <link must make a Will To succeed,
                                                                                                                          1
                          You awaken a tree or animal to human-like PFRPG Core animal to you rel="stylesheet"href="PF.css"><d
                No                                                        MoF                                             1
                          You alter one of your prepared spells so that you can cast it multiple times before it is expended. The pre
                          Each                                            MoF                                             1
                Yes (harmless) targeted creature gains spell resistance equal to 12 + caster level. Divide the duration evenly amon
                Yes                                                       MoF                                             the
                          You bestow upon the target an unusual curse: the first spell the target casts that meets 0 triggering co
              No                                                          MoF                                           1
                         You create a deep, resonant vibration that can shake creature off their feet as if they were tripped. Make
             yes         partial; see text                   <p>As <i>beast shape</i> a Small or smaller animal of1no more than 1
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
Fortitude negates, Will As beast shape III, except that you change the subject into <i>III,</i> except that you change the subject
              Yes                                                         MoF                                           1
                         You create one three-foot-diameter ball of concentrated per two levels (maximum 15 balls) that shed ligh
             y
Will negates es                                              <p><i>Bane</i> fills your creature takes a -1 penalty 1
                                                                           Each affected          with rel="stylesheet"href="PF.css"><d
                                                                                                                        Each affected cr
                         Bane fills your enemies with fear and doubt.PFRPG Core enemies<link fear and doubt.on attack rolls an
             y
Will negates es                                              <p>A version of the dismissal spell. It rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core             more powerful version of the <i>dism
                                                                                                                        1
                         A banishment spell is a more powerful<i>banishment</i> spell is a <link enables you to force extraplanar
none                     Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the 1 grants a +2 e
             yes (harmless)                                               PFRPG toughens a creature's skin. The effect
                                                             <p><i>Barkskin</i> Core                                     creature's existin
                                                                                                 <link rel="stylesheet"href="PF.css"><d
              Yes                                                         MoF                                           1
                         You create a ramlike force that can strike with considerable power. Similar to a ring of the ram, the force
              Yes                                                         MoF
                         You steal energy from other. Targets other than you suffer a -2 circumstance penalty on1saves, attack ro
             yes
Will negates (harmless)                                      <p>The affected creature gains greater vitality and stamina. The spell gr
                                                                          PFRPG Core             grants the subject a +4 enhancement
                                                                                                                        1
                         The affected creature gains greater vitality and stamina. The spell <link rel="stylesheet"href="PF.css"><d
             yes
Will negates (harmless)                                      <p><i>Mass bear's endurance</i> works like <i>bear's 1
                                                                          PFRPG Core              affects multiple creatures.
                                                                                                                         endurance</i>, e
                         Mass bear's endurance works like bear's endurance, except that it<link rel="stylesheet"href="PF.css"><d
                                                             <p>When the cast of any Small can assume the form of animal type.
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         the
                         When you cast this spell, you can assume you form this spell, youor Medium creature of1 any Small or M
                                                             <p>This spell functions allows you<link I, except that it 1 a Tiny or you t
                                                                          PFRPG Core              to assume the form also allows Larg
                                                                                                                        of
                         This spell functions as beast shape I, except that it also as beast shape rel="stylesheet"href="PF.css"><d
                                                             <p>This spell functions allows you shape II</i>, except that it also allow
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                         This spell functions as beast shape II, except that it alsoas <i>beast to assume the form1of a Diminutive
                                                             <p>This spell functions allows you shape III</i> except that it also Larg
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                         This spell functions as beast shape III except that it alsoas <i>beast to assume the form1of a Tiny or allow
             y
Will negates es                                              <p>You place of the following. -6 decrease to an ability1score (minimum
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                         You place a curse on the subject. Choose one a curse on the subject. Choose one of the following.</p><
             yes                                             <p>A <i>binding</i>Core creates a magical restraint to1
                                                                          PFRPG spell            <link gets an initial savinga creature.
                                                                                                                         hold throw only
Will negates; see text A binding spell creates a magical restraint to hold a creature. The targetrel="stylesheet"href="PF.css"><d
              Yes                                                         MoF                                           1
                         You create a flurry of air to encircle and hold your target. The binding winds do not move. They become
              Yes                                                         about                                         1
                         You create a black blade-shaped planar rift MoF three feet long. The blade strikes at any creature withi
none         no                                              <p>This spell spells a effects may be black tentacles 1 appear, burrow
                         Furthermore, no sonic or language-dependentcausesor field of rubbery cast into or out of the binding win
                                                                          PFRPG Core                                    to
                                                                                                 <link rel="stylesheet"href="PF.css"><d
                                                                          FRCS
                          20-ft. radius of supernatural darkness you can see through.                                   1
              Yes                                                         MoF                                           1
                         Created by the renowned archmage Khelben Arunsun and shared only with those whom he trusts implic
             yes         An immobile, vertical curtain of whirling immobile, vertical curtain of whirling blades shaped of pure force
Reflex half or Reflex negates; see text                                   PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                             <p>An blades shaped of pure force springs into existence. Any creature
                         You grant a slashing weapon a +3 enhancement bonus. The weapon takes on a blue, fiery glow, sheddi
              Yes (object)                                                MoF                                           1
Will partial yes                                             <p>Any blasphemyCore suffers the following ill effects. HD Effect Equa
                                                                          PFRPG spell             area of a <i>blasphemy</i> spell suff
                                                                                                                        1
                         Any nonevil creature within the area of anonevil creature within the<link rel="stylesheet"href="PF.css"><d
             y
Will negates es                                              is below 0 hit pointsCore
                                                                          PFRPG but stabilized <link rel="stylesheet"href="PF.css"><d
                                                                                                 to resume dying. Upon casting this to
                                                                                                                        1
                         You cause a living creature that <p>You cause a living creature that is below 0 hit points but stabilized sp
none                     Bless                               <p><i>Bless</i> fills +1 morale with courage. Each ally 1
                                                                          PFRPG your             <link rel="stylesheet"href="PF.css"><d
                                                                                                                        gains a +1 throw
             yes (harmless) fills your allies with courage. Each ally gains aCore allies bonus on attack rolls and on savingmora
             yes (object)This transmutation imbues a flask (1 pint) of water with imbues a flask (1 pint) of water with positive ener
Will negates (object)                                                     PFRPG Core             <link turning it into holy water.
                                                                                                                        1
                                                             <p>This transmutation positive energy, rel="stylesheet"href="PF.css"><d
none         no                                              <p>This transmutation evil foes. The weapon true against evil foes. Th
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This transmutation makes a weapon strike true against makes a weapon strikeis treated as having a +1
             yes                                             <p>This spell withers a singlecreature any size. An affected plant creatu
                                                                          An affected plant plant of takes 1d6 points1 damage per le
Fortitude half; see text This spell withers a single plant of any size. PFRPG Core                                       of
                                                                                                 <link rel="stylesheet"href="PF.css"><d
              Yes                                                         MoF
                         Using a ranged touch attack (with a -4 penalty), you spit caustic saliva into your target's1    eyes. The spittle
             yes
Fortitude negates                                            <p>You call the subject blinded or <linkto render the subject blinded or d
                                                                           upon the powers of unlife rel="stylesheet"href="PF.css"><d
                         You call upon the powers of unlife to renderPFRPG Core                                         1
                                                                                                 deafened, as you choose.
                         This                                             MoF                                           1
              Yes (harmless) spell grants the Blindsight special quality. The target creature gains sensitivity to vibrations, so that
                                                             <p>You "blink" quickly Plane and <link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core             the Ethereal Plane and look as and th
                                                                                                                        1
                         You "blink" quickly back and forth between the Materialback and forth between the Material Plane thoug
              No                                                          MoF                                           you
                         You enter a rage similar to, but less effective than, that of a barbarian. Your rage gives 1 a +2 morale
             yes (harmless) subject's outline appears blurred, shifting, and wavering. This blurred, shifting, and subject concealm
Will negates (harmless)  The                                              PFRPG Core             distortion grants the 1wavering. This d
                                                             <p>The subject's outline appears <link rel="stylesheet"href="PF.css"><d
              No                                                          MoF                                           1
                         You sprout daggerlike spikes from all surfaces of your body and clothing. The spike appear metallic but
              Yes                                                         MoF                                           1
                         You cause a rain of rocks to fall from the sky, burying your opponents. The spell deals 1d8 point of dama
              No                                                          MoF                                           1
                         You gain a +10 competence bonus on Climb checks made in trees. You can brachiate (swing via branch
see text     no                                              <p>This spell frees Core
                                                                           transmutations, and curses. Break transmutations, and cur
                                                                                                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell frees victims from enchantments,PFRPG victims from enchantments,enchantment can revers
             yes (harmless) Will half, see text
                         This spell cures 5d8                <p>This 1 point per caster level (maximum +25). Unlike other level tha
                                                                          PFRPG 5d8              <link rel="stylesheet"href="PF.css"><d
Will negates (harmless) or or yes, see text points of damage + spell cures Corepoints of damage + 1 point per1casterspells (ma
                         You                                              MoF                                           1
              Yes (harmless)limn your allies in a glowing nimbus, transforming their attacks into brillant energy.All persons affecte
             yes (harmless) subject becomes stronger. The spell grants becomes stronger. Therel="stylesheet"href="PF.css"><d
Will negates (harmless)  The                                              PFRPG Core             <link spell grants a 1 adding the usual
                                                             <p>The subject a +4 enhancement bonus to Strength,+4 enhancement
             yes (harmless) spell functions like bull's strength, except functions like <i>bull's creatures. except that it affects m
Will negates (harmless)  This                                             PFRPG affects          <link rel="stylesheet"href="PF.css"><d
                                                             <p>This spell that itCore multiple strength</i>,           1
             Yes (object) see text)                           to instantlyCheliax Empire Of object to instantly the item may attempt a
                                                                           become a hot. Devils rel="stylesheet"href="PF.css"><d
                                                                                                 <link                  1
Reflex negates (object,This spell causes a metal object<p>This spell causesredmetal A creature holdingbecome red hot.</p><p
Reflex half yes                                              <p>A cone PFRPG Any
                                                                          of searing flame shoots therel="stylesheet"href="PF.css"><d
                                                                                                 <link your fingertips. Any creature in
                                                                                                                        1
                         A cone of searing flame shoots from your fingertips. Core creature infromarea of the flames takes 1d4 po
              Yes                                                         MoF                                           1
                         You create an immobile barrier of sonic energy at a distance of ten feet from yourself. Creature on either
Reflex half yes                                               the spell, and once Core
                                                                          PFRPG per round thereafter, you may once per round there
                                                                                                 <link spell, and call down a 5-foot-wid
                                                                                                                        1
                         Immediately upon completion of<p>Immediately upon completion of therel="stylesheet"href="PF.css"><d
Reflex half yes                                              <p>This spell functions like <i>call<link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              lightning</i>, except1 that each (or de
                         This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage bolt5d
             y
Will negates es                                              <p>This spell soothes docile and harmless. Only ordinary docile and ha
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell soothes and quiets animals, rendering them and quiets animals, rendering them animals (thos
             y
Will negates es                                              <p>This have no control
                                                                          PFRPG agitated the affected creatures, but calm emotions
                                                                                                 <link You have no control over the aff
                                                                                                                        1
                         This spell calms agitated creatures. You spell calmsCore overcreatures.rel="stylesheet"href="PF.css"><d
              No                                                          MoF                                           1
                         You change your coloring to match your environment, gaining a +10 competence bonus on Hide checks
              No                                                          MoF                                           1
                         You change the coloring of every target to match the environment surrounding the group. The spell gran
Fortitude halfyes                                            <p>This forth its life essence as well as its internal organs. The target t
                                                                          Faction Guide           <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell eviscerates the target, drawingspell eviscerates the target, drawing forth its life essence as we
               Yes                                                        MoF                                             to
                          Anyone meeting your gaze is permanently turned into a mindless, inert statue (as flesh 1 stone). You m
              yes
Will negates (harmless)                                      <p>The graceful, agile,
                                                                          PFRPG creature becomes more graceful, agile, +4 coordin
                                                                                                  <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          The transmuted creature becomes moretransmuted Coreand coordinated. The spell grants a andenhance
              yes
Will negates (harmless)                                      <p>This spell functions like <i>cat's grace</i>,
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell functions like cat's grace, except that it affects multiple creatures. except that it affects mult
Will partial yes                                             frightened. If the creature becomes frightened. If theis shaken for 1 roun
                                                                          PFRPG Core              <link Will save, it subject succeeds o
                                                                                                                          1
                          The affected creature becomes <p>The affected subject succeeds on arel="stylesheet"href="PF.css"><d
               Yes                                                        MoF
                          You cause any creature in the area to feel increasingly more intoxicated the longer you 1        perform a drinkin
Reflex half yes                                              <p>This that creates an single stroke rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core               discharge that begins as a single stro
                                                                                                                          1
                          This spell creates an electrical dischargespell begins as aelectrical<link commencing from your fingertips
none          no                                             <p>You change a specially prepared quarterstaff into a feet tall. When y
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                          You change a specially prepared quarterstaff into a Huge treant-like creature, about 24 1         Huge treant-like
              see                                            <p>You enemies. The power to <link your enemies. 1 power takes
                                                                          PFRPG Core              smite form of a multicolored explosion
                                                                                                                          The
Will partial; yes text You unleash chaotic power to smite yourunleash chaoticpower takes therel="stylesheet"href="PF.css"><d
              y
Will negates es                                              <p>This spell that itCore a creature of the animal type.
                                                                          PFRPG affects           <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell functions like charm person, except functions like <i>charm person</i>, except that it affects a
              y
Will negates es                                              <p>This spell that the effect is not<link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core               restricted by creature that or size.
                                                                                                                          1
                          This spell functions like charm person, except functions like <i>charm person</i>, except type the effect
              y
Will negates es                                              <p>This spell functions like <i>charm monster</i>, number of mass cha
                                                                          PFRPG mass              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell functions like charm monster, except that Core charm monster affects a except thatcreatures
              y
Will negates es                                              <p>This charm you Core trusted friend rel="stylesheet"href="PF.css"><d
                                                                          PFRPG as a              <link and regard you1as its trusted frie
                          This charm makes a humanoid creature regard makes itshumanoid creature ally (treat the target's attitud
                                                             <p>You gain a +5 bonus on Bluff, <link rel="stylesheet"href="PF.css"><d
                                                                          Faction Guide             convince a listener that they will to i
                                                                                                                          1
                          You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks toDiplomacy, and Intimidate checksget c
              yes (object)Chill metal makes metal extremely cold. Unattended, nonmagical metalrel="stylesheet"href="PF.css"><d
Will negates (object)                                                      metal</i> makes metal extremelyno saving 1
                                                             <p><i>Chill PFRPG Core                                        throw. Magical m
                                                                                                  <link gets cold. Unattended, nonmag
              yes         negates; see text                  <p>A touchPFRPG Core
                                                                           from your disrupts the glows with blue energy, disrupts the l
                                                                                                     life rel="stylesheet"href="PF.css"><d
                                                                                                                          1
Fortitude partial or Will A touch from your hand, which glows with blue energy,hand, which<link force of living creatures. Each tou
               No                                                         MoF
                          You divine the relative direction and condition of another individual.During the casting of1the spell, you th
              yes
Fortitude negates                                             force of living death</i> snuffs out therel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              <link life force of living creatures, killi
                                                                                                                          1
                          Circle of death snuffs out the life<p><i>Circle ofcreatures, killing them instantly. The spell slays 1d4 HD w
none          no                                             <p><i>Clairaudience/clairvoyance</i> creates an invisible magical senso
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to
                                                                          FRCS
                           Your hands become reach melee touch attacks that deal 1d4 cold, plus slow.                     1
               No                                                         MoF
                          Your fingers sprout claws. Your hands become weapons that do 1d6 points of damage.1If your normal u
none          yes                                            <p>This spell functions like <i>interposing hand</i>, except that the han
                                                                          PFRPG Core              <link push or strike one opponent tha
                                                                                                                          1
                          This spell functions like interposing hand, except that the hand can alsorel="stylesheet"href="PF.css"><d
see text                  A random pattern of color surrounds the subjects, protecting them <link rel="stylesheet"href="PF.css"><d
              yes (harmless)                                              PFRPG Core              from the subjects, protecting them fr
                                                                                                                          1
                                                             <p>A random pattern of color surroundsattacks, granting them resistanc
                                                                          FRCS
                           Subject is protected from effects of sunlight and resists light or darkness spells.            1
none          no                                             <p>This spell makes an inert duplicate of a creature. If 1
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          the soul immedi
                          This spell makes an inert duplicate of a creature. If the original individual has been slain, itsoriginal indiv
               Yes                                                        MoF                                             1
                          You breathe out an invisible cloud of noxious air. Anyone in the area is stunned and blinded for 1d6 roun
               No                                                         MoF                                             1
                          You cause clouds to gather and a heavy rain to fall. The rain fall loudly and reduce visibility ranges by ha
              no          This                               <p>This spell fog cloud, except that its rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core               fog, vapors are yellowish green exc
                                                                                                                          1
Fortitude partial; see text spell generates a bank of fog, similar to agenerates a bank of<link similar to a <i>fog cloud</i>,and
               Yes                                                         target                                         1
                          You cause silkworm threads to encase yourMoF in a cocoon. While in the cocoon, the target is paralyz
              y
Will negates es                                              <p>A forthPFRPG Core
                                                                           from your hand, causing creatures to become hand, causing
                                                                                                   springs forth from your stunned, perh
                                                                                                                          1
                          A vivid cone of clashing colors springsvivid cone of clashing colors<link rel="stylesheet"href="PF.css"><d
               Yes                                                        MoF
                          This spell makes a combustible object or a creature's combustible equipment burst into1flame, even if da
              y
Will negates es                                              <p>You which it subject a single command, which itearliest to the best o
                                                                          PFRPG Core              of its ability at its obeys opportunity.
                                                                                                                          1
                          You give the subject a single command, give the obeys to the best <link rel="stylesheet"href="PF.css"><d
              y
Will negates es                                              <p>This spell allowsCore more degree of control over one or creatures
                                                                          PFRPG you               <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell allows you some degree of control over one or some plant creatures. Affected plantmore plant
              yes                                            <p>This over allowsCore creature. ofthe subject isan undead creature. If
                                                                          PFRPG you                If control over intelligent, it perceive
                                                                                                                          1
Will negates; see text This spell allows you a degree of control spell an undead a degree<link rel="stylesheet"href="PF.css"><d
              y
Will negates es                                              <p>This spell up toCore creature per level may be affected, to one act
                                                                          PFRPG one               <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell functions like command, except thatfunctions like <i>command</i>, except that up and thecrea
                                                             <p>You contact your deity--or agents be answered by questions that n
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You contact your deity--or agents thereof--and ask questions that can thereof--and ask a simple yes orca
                                                             <p>You become one with nature, attaining knowledge of the surroundin
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowle
                                                              words of creatures or read spoken words of creatures1 written messag
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                          You can understand the spoken<p>You can understand theotherwise incomprehensibleor read otherwis
Reflex half yes                                              extreme cold, cold</i> creates hand and extreme cold, originating at y
                                                                          PFRPG Core              <link of extending outward in a cone.
                                                                                                                          1
                          Cone of cold creates an area of <p><i>Cone oforiginating at youran arearel="stylesheet"href="PF.css"><d
              y
Will negates es                                              <p>This spell causes confusion in determine their actions. Roll on the de
                                                                          PFRPG Core              the rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell causes confusion in the targets, making them unable to <linktargets, making them unable to fo
              y
Will negates es                                              <p>This spell confused for 1 creature rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              <link                   1
                          This spell causes a single creature to becomecauses a singleround. to become confused for 1 round.
none          no                                             <p>This spell blesses an resist positive channeled energy to resist pos
                                                                          PFRPG DC to             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          This spell blesses an area with positive energy. The Core area with positive energy. The DC within this ar
                                                             <p>You send your mind to another plane some plane farther removed)
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You send your mind to another plane of existence (an Elemental Plane or of existence (an Elemental Pla
              yes
Fortitude negates                                             following diseases:Core
                                                                          PFRPG blinding sickness, bubonic plague, 1 blinding sicknes
                                                                                                  <link rel="stylesheet"href="PF.css"><d
                          The subject contracts one of the<p>The subject contracts one of the following diseases:cackle fever, filth
                                                             <p>You can place another spell upon your person so condition you dict
                                                                          PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You can place another spell upon your person so that it comes into effect under somethat it comes into e
none          no                                             <p>A flame,springs forth brightness to a torch, springs1fortheffect an ob
                                                                            equivalent in         <link that you touch. The from looks
                          A flame, equivalent in brightness to a torch,PFRPG Core from an objectrel="stylesheet"href="PF.css"><d
Will negates on                                               the actionsPFRPG or you to control therel="stylesheet"href="PF.css"><d
                                                                            of one Core           <link actions short 1 more time. Yo
                                                                                                                           or
                          This spell enables you to control<p>This spell enables more plant creatures for a of oneperiod of plant cre
              y
Will negates es                                               undead creatures for you to period of rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              <link time. You command them by voi
                                                                                                                          for
                          This spell enables you to control<p>This spell enables a shortcontrol undead creatures 1 a short period
none; see textno                                             <p>This spell has two control water in different ways. The control water
                          This spell has two different applications, both of which different applications, both of which first version o
                                                                          PFRPG Core                                      1
                                                                                                  <link rel="stylesheet"href="PF.css"><d
none          no                                                           takes 10 minutes to cast thearea. It takes additional 10 minu
                          You change the weather in the local area. ItPFRPG Core                    local spell and an 10 minutes to cas
                                                                                                                          1
                                                             <p>You change the weather in the<link rel="stylesheet"href="PF.css"><d
              no
Fortitude negates                                            <p>You alteryou. You can the area wind blow in a certain direction the
                                                                             wind force           <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                          You alter wind force in the area surroundingPFRPG Coreinmake the surrounding you. You can makeor m
               Yes                                                        MoF                                             1
                          Your hands becomes coated with a thick layer of acid that does not harm you or your equipment. A mele
             No                                                          MoF                                            1
                         You bring into being a shroud of dark, writhing tentacles around your body. The tentacles do not interfere
             No                                                          MoF                                            1
                         You form two crossroads and a backroad that links them. The crossroads are vertical, rectangular areas
none        no                                               <p>The fare of your spell creates nourishing, if of your
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                         bland. Food so n
                         The food that this spell creates is simplefood that thischoice--highly is simple fare rather1 choice--highly c
none        no                                               <p>This spell that you like <i>create rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               more powerful and intelligent sorts of
                                                                                                                        1
                         This spell functions like create undead, exceptfunctions can create<linkundead </i>, except that you can
                                                                         FRCS
                          Subject receives a magical tattoo with various effects.                                       1
none         no                                              <p>A muchPFRPG Core allows<link rel="stylesheet"href="PF.css"><d
                                                                          more evil spell          <i>animate a dead1    body with spell
                         A much more potent spell than animate dead, this potent spell thanyou to infuse dead </i>, this evilnegati
none         no                                              <p>This spell generates clean rain drinkable water, be like clean an
                                                                         water, just like        <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell generates wholesome, drinkable PFRPG Corewholesome,water. Water canjust created in rain
             no          This                                <p>This spell summons four massive swarms of biting 1appear adjacen
                                                                         PFRPG Core              <link These swarmsand stinging inse
Fortitude partial; see text spell summons four massive swarms of biting and stinging insects.rel="stylesheet"href="PF.css"><d
                         You
              Yes (object) bring the forces of erosion to bear on a MoF                                                 1
                                                                          fabricated structure such as a stone bridge, a wooden buildi
             y
Will negates es                                              <p>An invisible cone of subjects. <link great sadness in the subjects. E
                                                                         PFRPG Core              Each affected creature takes a -2 pen
                                                                                                                        1
                         An invisible cone of despair causes great sadness in thedespair causes rel="stylesheet"href="PF.css"><d
none         yes                                             <p>This except thatCore <i>interposing hand</i>, except that it can als
                                                                         PFRPG it can            <link one opponent as grasping hand.
                                                                                                                        1
                         This spell functions as interposing hand, spell functions as also grapple rel="stylesheet"href="PF.css"><d
             yes (harmless); see functions like cure light wounds, except that it like <i>cure light wounds</i>,+ 1 point peritcaste
                         This spell
Will half (harmless); see text text                                      PFRPG Core               points of damage except that cures
                                                             <p>This spell functions cures 4d8<link rel="stylesheet"href="PF.css"><d
             yes (harmless) half; see text
                         This spell functions                <p>This spell functions that it cures cure light of damage except that
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
Will half (harmless) or Will or yes; see text like mass cure light wounds, except like <i>mass 4d8 pointswounds</i>,+ 1 point peri
             yes (harmless); see text
                         When                                <p>When laying your hand upon a<link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core                energy that cures channel positive
                                                                                                                        1
Will half (harmless); see text laying your hand upon a living creature, you channel positive living creature, you1d8 points of dame
             yes (harmless) half; see positive
                         You channel text                    <p>You points of damage + 1 point per caster levelof damage + 1 point
                                                                         PFRPG Core              <link 1d8 points (maximum +25) on
                                                                                                                        1
Will half (harmless) or Will or yes; see text energy to cure 1d8 channel positive energy to curerel="stylesheet"href="PF.css"><d
             yes (harmless); see functions like cure light wounds, except that it like <i>cure light wounds</i>,+ 1 point peritcaste
                         This spell
Will half (harmless); see text text                                      PFRPG Core               points of damage except that cures
                                                             <p>This spell functions cures 2d8<link rel="stylesheet"href="PF.css"><d
             yes (harmless) half; see text
                         This spell functions                <p>This spell functions that it cures cure light of damage except that
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
Will half (harmless) or Will or yes; see text like mass cure light wounds, except like <i>mass 2d8 pointswounds</i>,+ 1 point peri
             yes (harmless); see functions like cure light wounds, except that it like <i>cure light wounds</i>,+ 1 point peritcaste
                         This spell
Will half (harmless); see text text                                      PFRPG Core               points of damage except that cures
                                                             <p>This spell functions cures 3d8<link rel="stylesheet"href="PF.css"><d
             yes (harmless) half; see text
                         This spell functions                <p>This spell functions that it cures cure light of damage except that
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
Will half (harmless) or Will or yes; see text like mass cure light wounds, except like <i>mass 3d8 pointswounds</i>,+ 1 point peri
              Yes                                                        MoF                                            1
                         You place a temporary curse upon the target, giving her a -3 penalty on attack rolls, saving throws, abilit
             yes (object)This spell imbues a flask (1 pint) of waterspell imbues a energy, turning it into unholy water (see Equipme
Will negates (object)                                                    PFRPG Core              <link water with negative energy, turni
                                                                                                                        1
                                                             <p>This with negative flask (1 pint) of rel="stylesheet"href="PF.css"><d
none         no                                              <p>Depending on the version that resemble lanterns to four lights that
                                                                         PFRPG four              <link you create up or torches (and ca
                                                                                                                        1
                         Depending on the version selected, you create up toCore lightsselected, rel="stylesheet"href="PF.css"><d
              Yes                                                        MoF                                            1
                         You create a ribbonlike, weightless, unbreakable bridge. The dark way must be anchored at both ends to
                                                                         FRCS
                          Shoot bolts of darkness that deal 2d8 damage plus daze.                                       1
              Yes                                                        MoF
                         Dark flames appear in your hand. You canhurl them or use them to touch enemies. The1flame appear in
none         no                                              <p>This spell causes a object to <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              radiate darkness out 1 a 20-foot radiu
                                                                                                                        to
                         This spell causes an object to radiate darkness out to an20-foot radius. This darkness causes the illumin
             yes (harmless) subject gains the ability to see 60 feet even gains the ability to<link 60 feet even inand white only but
Will negates (harmless)  The                                             PFRPG Core               see rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                             <p>The subject in total darkness. Darkvision is black total darkness. D
                         You transform the water in a flask so that it MoF
              Yes (object)                                                                                              1
                                                                         is capable of storing a spell in the manner of a potion. On yo
none         no                                              <p>You touch an object when you cast this spell, causing the object to s
                                                                         PFRPG Core               shed bright light in a160-foot radius. T
                         You touch an object when you cast this spell, causing the object to<link rel="stylesheet"href="PF.css"><d
             y
Will negates es                                              <p>This creature with 4 or fewer <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               humanoid that it takes no or fewer H
                                                                                                                        1
                         This spell clouds the mind of a humanoidspell clouds the mind of aHit Dice so creature with 4 actions. Hu
             y
Will negates es                                              <p>This spell any one like creature of rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              <link but it can affect any one living c
                                                                                                                        1
                         This spell functions like daze, but it can affect functionsliving<i>daze</i>,any type. Creatures of 7 or more
                         You object)                                     MoF                                            1
              Yes (harmless, empower the touched weapon with magic that causes it to emit a loud clang when it is struck agains
              Yes                                                        MoF                                            1
                         You are surrounded by a crackling black aura that injures creatures that contact it. Any creature striking
              No                                                         MoF                                            1
                         You summon unholy power to girdle yourself in a dragon-shaped cocoon of bones and negative energy.
             y
Will negates es                                              <p>You draw forth the ebbing life <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              your of a power. Upon casting fuel yo
                                                                                                                        1
                         You draw forth the ebbing life force of a creature and use it to fuel force own creature and use it tothis sp
              No                                                         MoF                                            1
                         This spell allows the target to enter a binding agreement with your deity that brings the target back to life
             yes (harmless) subject gains a +4 morale bonus onsubjectagainst all death spells and magical against all death spe
Will negates (harmless)  The                                             PFRPG Core               bonus on saves death effects. The s
                                                                                                                        1
                                                             <p>The saves gains a +4 morale<link rel="stylesheet"href="PF.css"><d
none         no                                              <p>Using determine of condition<link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               of you can near death within the sp
                                                                                                                        1
                         Using the powers of necromancy, you can the powers thenecromancy,creaturesdetermine the condition o
              No                                                         MoF                                            1
                         In order to flush ambushes, you project a duplicate image of yourself and you companions.This spell cre
             y
Will negates es                                              <p>This spell functions like <i>sleep</i>, except that it affects 10 HD of
                                                                          affects Core           <link                  1
                         This spell functions like sleep, except that itPFRPG 10 HD of targets. rel="stylesheet"href="PF.css"><d
none         no                                              <p>This spell functions as <i>darkness</i>, except that1objects radiate d
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                         This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light le
             yes (harmless) subject becomes temporarily immune to poison. Any poison in its immuneor any poison to which in is
                         The
Fortitude negates (harmless)                                             PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                             <p>The subject becomes temporarily system to poison. Any poison it i
Reflex half yes                                              <p>This spellis more powerful and<link detonate up to 5 rounds powerfu
                                                                         it functions like        can rel="stylesheet"href="PF.css"><d
                         This spell functions like fireball, except that PFRPG Core <i>fireball</i>, except that it1is more after the
Will partial yes                                             <p>This spell functions like <i>sending</i>, but the message can also co
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell functions like sending, but the message can also contain a suggestion (see the suggestion sp
none         yes                                             <p>This spell imbues an area with<link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG DC                 negative energy. The DC within this
                                                                                                                        1
                         This spell imbues an area with negative energy. TheCoreto resist negative channeled energy to resist ne
             yes
Fortitude partial                                            <p>This spell instantly delivers 10 points of slays the target, it level. If t
                                                                         PFRPG caster             the rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell instantly delivers 10 points of damage perCore level. If<link spelldamage per casterconsume
none         no                                              of animal or plant inCore
                                                                         PFRPG particular kind of out from plant 1
                                                                                                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                        whatever directio
                         You can detect a particular kind <p>You can detect aa cone emanatinganimal or you inin a cone emanat
none         no                                              <p>This spell it detects the auras<link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               of evil</i>, except that it detects the
                         This spell functions like detect evil, except thatfunctions like <i>detect chaotic creatures,1clerics of chaotia
                                                             <p>As <i>detect magic</i>, and location of each charm, compulsion, a
                                                                         Andoran                 <link immediately detect the strength
                                                                                                                        1
                         As detect magic, except you immediately detect the strengthexcept you rel="stylesheet"href="PF.css"><d
              No                                                         MoF                                            1
                         You can see fey crossroads within 60 feet, if your visibility isn't blocked. A crossroads appears to you as
none         no                                              <p>You amount of information revealedThe amount of1 long you stud
                                                                         PFRPG Core              <link depends on how    information reve
                         You can sense the presence of evil. Thecan sense the presence of evil.rel="stylesheet"href="PF.css"><d
none         no                                              <p>This spell it detects the auras<link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               of evil</i>, except clerics or paladins
                                                                                                                        1
                         This spell functions like detect evil, except thatfunctions like <i>detect good creatures, that it detects the a
none        no                                              <p>This spell it detects the auras<link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              of evil</i>, except that it detects the a
                                                                                                                         1
                         This spell functions like detect evil, except thatfunctions like <i>detect lawful creatures, clerics of lawful d
none        no                                              <p>You detect magical auras. depends on how long you revealed depe
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         You detect magical auras. The amount of information revealedThe amount of information study a particu
none        no                                              <p>You determine whether poisoned object, or area You can poisone
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         You determine whether a creature, object, or area has beena creature,or is poisonous. has beendetermin
none        no                                                of any immediately become aware of rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core             means of a divination (scrying) spell o
                                                                                                                         1
                         You immediately become aware<p>Youattempt to observe you by <link any attempt to observe you by m
none        no                                              <p>You can caches, and doors, compartments, caches, and so forth. th
                                                                         PFRPG Core              Only passages, doors, or openings O
                                                                                                                         1
                         You can detect secret doors, compartments, detect secret so forth.<link rel="stylesheet"href="PF.css"><d
none        no                                                           PFRPG well             <link traps snares as well as mechan
                                                            <p>You can detect simple pits, deadfalls, and constructed of natural ma
                         You can detect simple pits, deadfalls, and snares asCore as mechanicalrel="stylesheet"href="PF.css"><d
                                                                                                                         1
            no                                              <p>You detect surface thoughts. depends on how long1you revealed de
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
Will negates; see text You detect surface thoughts. The amount of information revealedThe amount of information study a part
none        no                                              <p>You can detect the aura that surrounds undead creatures. depends
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         You can detect the aura that surrounds undead creatures. The amount of information revealedThe amo
             Yes                                                          cast                                           1
                         You tranforms the target into glass. You canMoF either of these two versions:Glass Creature: as flesh to
            yes          Any nonlawful creature within the area ofnonlawful creature within the area ofill effects. HD Effect Equal t
none or Will negates; see text                                           PFRPG Core               following a <i>dictum</i> spell suffe
                                                                                                                         1
                                                            <p>Any a dictum spell suffers the<link rel="stylesheet"href="PF.css"><d
            no and yes (object)                             <p>You current location yourself <link your current location always othe
                                                                         PFRPG Core             from rel="stylesheet"href="PF.css"><d
none and Will negates You instantly transfer yourself from your instantly transferto any other spot within range. 1       You to any arriv
none                                                        <p>A greenPFRPG Core
                                                                          ray springs from your <link rel="stylesheet"href="PF.css"><d
                                                                                                hand. You hit the target. Any creature
                                                                                                                         1
            yes (object)A green ray springs from your hand. You must make a ranged touch attack tomust make a ranged touch
none        yes                                             <p>You create a shimmering emerald barrier that travel. Forms of move
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         You create a shimmering emerald barrier that completely blocks extradimensional completely blocks ext
             Yes         You create a shimmering emerald field that MoF                                                  1
                                                                         completely blocks bodily extradimensional travel. Forms of m
none        no                                              <p>This spell has two versions.</p><p><i>Prune Growth</i>: within lon
                                                                         This version           <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         This spell has two versions. Prune Growth: PFRPG Coreof the spell causes normal vegetation This versi
             Yes         Your song draws the energies of death and MoF                                                   1
                                                                         destruction down on your enemies. Each round, any enemy
Reflex half yes                                              of the Chelish opera Victory ofDevils
                                                                         Cheliax Empire Of the<link part of the Chelish opera <i>Vic
                                                                                                  Hellknights, you call1  forth spectral illu
                         Desc riptio n By performing part <p><b>Desc riptio n</b> By performingrel="stylesheet"href="PF.css"><d
            n
Will negates o                                               one target,PFRPG concentrate on one target, who must
                                                                         who must be            <link rel="stylesheet"href="PF.css"><d
                                                                                                                         target deliberatel
                         Each round, you concentrate on<p>Each round, youCore within range. You know if the 1 be within rang
none        no                                              <p>A <i>discern location</i> locating rel="stylesheet"href="PF.css"><d
                                                                         PFRPG means            is among the or objects. Nothing sho
                                                                                                                         1
                         A discern location spell is among the most powerful Core ofspell <linkcreaturesmost powerful means o
                                                            <p>You make yourself--including clothing, armor, weapons, and equipm
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         You make yourself--including clothing, armor, weapons, and equipmen--look different. You can seem 1
             No                                                          armor,                                          1
                         You make one undead -- including clothing, MoF weapons, and equipment -- look different. You can m
            yes          A                                  <p>A thin, PFRPG Core
                                                                         finger. You must makeyour rel="stylesheet"href="PF.css"><d
                                                                                                  a successful ranged1touch attack to h
Fortitude partial (object) thin, green ray springs from your pointinggreen ray springs from <link pointing finger. You must make a
            yes                                             creature back to its proper
                                                                         PFRPG an extraplanaritcreature back to its1proper plane if it
                                                                                                    fails a Will save. If the spell is succ
Will negates; see text This spell forces an extraplanar <p>This spell forcesCore plane if<link rel="stylesheet"href="PF.css"><d
see text    see text                                        <p>This spell you are like <i>dispel evil</i>, except lawful energy, and
                                                                         PFRPG Core              by constant, blue that you are surrou
                                                                                                                         1
                         This spell functions like dispel evil, except thatfunctionssurrounded<link rel="stylesheet"href="PF.css"><d
see text    see text                                        <p>Shimmering, white holy energy surrounds you. you gain a +4 deflect
                                                                         PFRPG energy           <link rel="stylesheet"href="PF.css"><d
                         Shimmering, white holy energy surrounds you. This Core has three effects. First, This1energy has thre
see text    see text                                        <p>This spell you are like <i>dispel evil</i>, except that you are surrou
                                                                         PFRPG Core              by dark, wavering unholy energy, and
                                                                                                                         1
                         This spell functions like dispel evil, except thatfunctionssurrounded<link rel="stylesheet"href="PF.css"><d
see text    see text                                        <p>This spell you are like <i>dispel evil</i>, except that you are surrou
                                                                         PFRPG Core              by flickering, yellow 1 chaotic energy, a
                         This spell functions like dispel evil, except thatfunctionssurrounded<link rel="stylesheet"href="PF.css"><d
none        no                                              <p>You can use <i>dispel magic</i> to rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core             <link end one ongoing     object, to tempo
                         You can use dispel magic to end one ongoing spell that has been cast on a creature or 1 spell that has b
none        no                                              <p>This spell functions like more than one spell except1that it can end m
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                         This spell functions like dispel magic, except that it can end <i>dispel magic</i>, on a target and it can b
            yes (harmless) subject of this spell appears to be about 2 feetthis spell appears to rel="stylesheet"href="PF.css"><d
Will negates (harmless)  The                                             PFRPG Core             <link be about 2 creature benefits fro
                                                            <p>The subject of away from its true location. Thefeet 1     away from its tru
             Yes                                                         MoF                                             1
                         Your song or poem instills a feeling of paranoia in your target. The affected target restricts her movemen
none        yes                                             <p>You direct a ray Core
                                                                         PFRPG of positive energy. You hit, make1 ray hits an un
                                                                                                <link rel="stylesheet"href="PF.css"><d
                                                                                                                          a
                         You direct a ray of positive energy. You must make a ranged touch attack tomustand if theranged touch a
            yes (harmless, object)
                         This spell makes                   <p>This spell makes a melee weapon deadly to undead. to or less than
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
Will negates (harmless, object); see text a melee weapon deadly to undead. Any undead creature with HD equal Any undead cr
             Yes                                                         MoF
                         You distort a creature's vocalizations. The voice of the affected target becomes warped1and incomprehe
                                                            <p>Similar to <i>augury</i> but more powerful, a <i>divination</i> spell
                                                                         PFRPG Core              you rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         Similar to augury but more powerful, a divination spell can provide <linkwith a useful piece of advice in re
                                                            <p>Calling upon theCore a +1 luck bonus on attack you gain a +1 luck
                                                                         PFRPG gain             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         Calling upon the strength and wisdom of a deity, you strength and wisdom of a deity, and weapon damag
                                                             your patron, you imbue
                                                                         PFRPG divine power of strength and skill 1 combat. You g
                                                                                                <link rel="stylesheet"href="PF.css"><d
                                                                                                                         in
                         Calling upon the divine power of<p>Calling upon theCoreyourself withyour patron, you imbue yourself wit
            y
Will negates es                                              the targeted allows and to enchant therel="stylesheet"href="PF.css"><d
                                                                         PFRPG you              <link targeted animal such as "Attack
                                                                                                                         1
                         This spell allows you to enchant <p>This spellanimalCore direct it with simple commands and direct it with
            y
Will negates es                                             <p>This spell functions like <i>dominate person</i>, except that
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         This spell functions like dominate person, except that the spell is not restricted by creature type. the spe
            y
Will negates es                                             <p>You can creature through aof <linkhumanoid creature through a tele
                                                                         PFRPG the actions telepathic link that you 1
                         You can control the actions of any humanoid control Core                                        establish with the
                                                                                                any rel="stylesheet"href="PF.css"><d
            y
Will negates es                                             <p>This spell fills a Core
                                                                         of horrible dread that <linka it to become shaken.
                                                                                                with rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         This spell fills a single subject with a feelingPFRPG single subject causesfeeling of horrible dread that ca
             Yes                                                         mist                                            1
                         You fill an area with illusory black, creeping MoF that vaguely resembles thousands of slender grasping t
none        yes                                              send a or PFRPG others in the form of a message to others in the th
                                                                         a messenger            <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         You, or a messenger you touch,<p>You,message toCore you touch, senda dream. At the beginning offor
             Yes                                                          which                                          1
                         You create water in the lungs of the subject,MoF begins to drown. The subject immediately fall uncons
             Yes                                                         MoF                                             1
none        yes                                             <p>You after successfully counterspelling an opponent. Drawing upon
                                                                         Cheliax Empire Of Devils rel="stylesheet"href="PF.css"><d
                                                                                                <link                    1
                         You may only cast this spell immediatelymay only cast this spell immediately after successfully counterst
            yes
Will negates (harmless)                                     <p>The poised, articulate, becomes more poised, articulate, and a +
                                                                         PFRPG creature         <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         The transmuted creature becomes moretransmuted Core and personally forceful. The spell grants pers
                          Subject gains 1d4+1 Cha for 1 hr./level. FRCS                                                  1
            yes
Will negates (harmless)                                     <p>This except that it like <i>eagle's creatures.
                                                                         PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                         This spell functions like eagle's splendor,spell functionsaffects multiple splendor</i>, except that it affects
             Yes (object)                                                MoF                                             1
                         You reinforce a rock formation or stone structure. The earthfast spell doubles the structure's hit points a
see text    no                                              <p>When highly localized tremor <link an ground. The 1
                                                                         PFRPG Core             rips rel="stylesheet"href="PF.css"><d
                                                                                                                         powerful shockw
                         When you cast earthquake, an intense butyou cast <i>earthquake</i>, the intense but highly localized tre
             Yes (object)                                                MoF                                             1
                         You create a path of handfolds and footholds up to the surface of a cliff-face, tree trunk, wall, or other ve
                         You                                            MoF                                            1
              Yes (harmless)radiate an energy that gently pushes plants aside, allowing easy passage and hiding your trail after
                         You                                            MoF                                            1
              Yes (object) can see, hear, and speak through a specific dried animal skull at any distance. As long as you and t
              Yes                                                       MoF                                            1
                         You release a small stroke of electrical energy. You must make a ranged touch attack to deal damage to
                                                            <p>When the cast of a Small air, <link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core              earth, fire, or water elemental. The ea
                                                                                                                         of
                         When you cast this spell, you can assume you form this spell, you can assume the form1 a Small air,ab
                                                            <p>This spell functions as allows you to body I</i>, except of a Medium a
                                                                        PFRPG it also           <link assume the form that it also all
                                                                                                                       1
                         This spell functions as elemental body I, except thatCore <i>elementalrel="stylesheet"href="PF.css"><d
                                                            <p>This except that it as allows <linktobody II</i>, except of a Large air
                                                                        PFRPG Core              you assume the form that it also a
                                                                                                                       1
                         This spell functions as elemental body II,spell functionsalso<i>elementalrel="stylesheet"href="PF.css"><d
                                                            <p>This spell functions as <i>elementalrel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core               you body III</i>, except that it also a
                                                                                                                       1
                         This spell functions as elemental body III, except that it also allows<link to assume the form of a Huge ai
none         no                                             <p>This Plane and summons elementals from it. A and summons elem
                                                                        PFRPG a portal to an<link rel="stylesheet"href="PF.css"><d
                         This spell opens a portal to an Elementalspell opensCore                                      1
                                                                                                Elemental Plane druid can choose an
              No                                                         each                                          1
                         You create multiple floating silvery spheres, MoF 6 inches in diameter. These spheres appear in a spiral
                                                                        FRCS
                          9 Enhanced contingency spell that teleports you under six possible conditions.               1
None         No                                             <p>As <i>wall of force</i>, except <link create a 20 and a number of hit
                                                                        Cheliax Empire force with rel="stylesheet"href="PF.css"><d
                                                                                                you                    1
                         As wall of force, except you create a hemispherical dome ofOf Devils hardnesshemispherical dome of f
             yes (harmless)
                         A                                  <p>A creature protected from being in rel="stylesheet"href="PF.css"><d
                                                                        PFRPG harm              <link a hot or cold environment. It fro
                                                                                                                       1
Will negates (harmless) creature protected by endure elements suffers no Core by <i>endure elements</i> suffers no harm can
             yes         This enervation                    <p>This spell functions like struck<link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core               gains 2d4 temporary negative levels.
                                                                                                                       1
Fortitude partial; see text forspell functions like enervation, except that the creature <i>enervation</i>, except that the creature s
              Yes                                                       MoF                                            1
                         You create a lingering zone of transmutative magic that absorbs magic energy from magic items or spel
none         yes                                            <p>You of PFRPG Core
                                                                        negative energy that a black ray of negative energy living c
                                                                                                <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
                         You point your finger and fire a black raypoint your finger and firesuppresses the life force of anythat sup
             yes
Fortitude negates                                            of a humanoid creature, doubling <link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core              its height and multiplying its weight its
                                                                                                                       1
                         This spell causes instant growth<p>This spell causes instant growth of a humanoid creature, doubling by
             yes
Fortitude negates                                           person, spell functions like multiple creatures.
                                                                        PFRPG it affects        <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
                         This spell functions like enlarge <p>This except that Core <i>enlarge person</i>, except that it affects
             no                                             <p>This spell plantsCore grass, weeds, rel="stylesheet"href="PF.css"><d
                                                                        PFRPG tall              <link and other plants  effect or around
Reflex partial; see text This spell causes tall grass, weeds, and other causesto wrap around foes in the area of 1 to wrap those th
             yes                                            <p>If creatures, you can use this spell of creatures, you can use this sp
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
Will negates; see text If you have the attention of a group of you have the attention of a group to hold them enthralled. To cast t
                                                            <p>A magical field chaotic around you, glowing with 1
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        chaotic deflects
                         A magical field appears around you, glowing with a appearsblast of multicolored hues.aThis fieldblast of m
see text     no                                               magical orPFRPG Core
                                                                         mundane nature from a scroll or from one or two pages of p
                                                                                                 of either magical or mundane nature
                                                                                                                       1
                         Erase removes writings of either<p><i>Erase</i> removes writings<link rel="stylesheet"href="PF.css"><d
                                                            <p>You become ethereal, along with yourspell, you areForthe Ethereal P
                                                                        PFRPG Core               of the equipment. 1 the duration o
                                                                                                                        in
                         You become ethereal, along with your equipment. For the duration<link rel="stylesheet"href="PF.css"><d
             yes                                             jaunt, except that you like <i>ethereal jaunt,</i> except by linked and ot
                                                                        PFRPG Core              <link creatures joined that you hands
                                                                                                                       1
                         This spell functions like ethereal<p>This spell functionsand other willing rel="stylesheet"href="PF.css"><d
                                                            <p>This spell increases your base<link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core               land treated 30 feet. This adjustme
                                                                                                                       1
                         This spell increases your base land speed by 30 feet. This adjustment isspeed byas an enhancement bo
              Yes                                                       MoF                                            1
                         You cause a bright ball of flame to bound and skip across the battlefield, damaging targets within its area
see text     yes                                            <p>You trace mysticsimilar upon bearing written information. The explo
                                                                        PFRPG runes              book, map, scroll, or similar object be
                                                                                                                       1
                         You trace mystic runes upon a book, map, scroll, or Core objecta<link rel="stylesheet"href="PF.css"><d
             yes
Fortitude negates                                           <p>Each creature, striking it with wavesliving creature, 1
                                                                        PFRPG can               <link of power. Depending on with tar
                                                                                                                        striking it the wa
                         Each round, you can target a single living round, youCore target a single rel="stylesheet"href="PF.css"><d
none         no                                              into a product that is of of same <link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core              material. Creatures or of the same m
                                                                                                                        is
                         You convert material of one sort<p>You convert materialthe one sort into a product that 1 magic items ca
none         yes                                            <p>A pale glow Outlined and outlines rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core              <link the subjects. Outlined subjects s
                                                                                                                       1
                         A pale glow surrounds and outlines the subjects.surroundssubjects shed light as candles. Creatures outl
                         When                                           MoF                                            1
              Yes (harmless) laying your hand upon a living creature, you channel positive enrgy that cures 8 points of damage
                                                            to grant yourself a limited of unlife to rel="stylesheet"href="PF.css"><d
                                                                        PFRPG power              avoid death. While 1  limited ability effe
                         You harness the power of unlife <p>You harness theCore ability to<linkgrant yourself a this spell is in to a
none         no                                             <p>This spell creates a subtle illusion, rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core               spell used to view anything within the
                                                                                                                       1
                         This spell creates a subtle illusion, causing any divination (scrying)<linkcausing any divination (scrying) s
                                                                        FRCS
                          Creates a Large animated object that performs tasks.                                         1
              Yes                                                       MoF                                            1
                         This spells has two possible effects:Divine Fortitude: The target becomes immune to subdual damage, c
Will partial yes                                            <p>An living creature in the area to become panicked unless it area to
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
                         An invisible cone of terror causes each invisible cone of terror causes each living creature in thesucceed
             yes (object)The affected creatures or          <p>The affected creatures or objects fall slowly. <i>Feather fall</i> insta
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
Will negates (harmless) or Will negates (object) objects fall slowly. Feather fall instantly changes the rate at which the targets f
             yes                                            <p>Target creature's Intelligence and Charisma scores1 is unable to us
                                                                        PFRPG Core              <link affected creature  each drop to 1.
Will negates; see text Target creature's Intelligence and Charisma scores each drop to 1. Therel="stylesheet"href="PF.css"><d
              No                                                        MoF                                            1
                         As polymorph self, except as noted above and as follows. You may take the form of any fiendish creatur
             no or yes The recipient of this spell can find the shortest, mostCore physical route to a prominent specified destin
none or Will negates (harmless)                                         PFRPG direct            <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
                                                            <p>The recipient of this spell can find the shortest, most direct physical
                                                             workings of intuitive insight an the workings of traps. 1
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                       You gain an insig
                         You gain intuitive insight into the<p>You gain traps. You gain intoinsight bonus equal to 1/2 your caster le
             yes
Fortitude partial                                           <p>This spell instantly delivers 10 points of damage per saving throw su
                                                                        PFRPG caster              the rel="stylesheet"href="PF.css"><d
                                                                                                                       1
                         This spell instantly delivers 10 points of damage perCore level. If<link target's Fortitude caster level. If t
             no          Depending on the version of fire<p>Depending on the version of <i>fire rel="stylesheet"href="PF.css"><d
none or Reflex half; see text                                           choose, you             <link splash weapons that you turn
                                                                                                                       1
                                                             seeds you PFRPG Coreturn acorns intoseeds</i> you choose,you or ano
                                                             and causes wreathes each flame and causes damage to each creatu
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        in
                         This spell wreathes you in flame<p>This spelldamage to you in creature that attacks you 1 melee. The fla
              Yes                                                       MoF                                            1
                         You call forth a swarm of 240 fire elementals the size of common spiders. The fire spiders each have 1/4
Reflex half yes                                             <p>When aPFRPGstorm</i> spell<link rel="stylesheet"href="PF.css"><d
                                                                         <i>fire Core             sheets of roaring flame. shot through
                                                                                                                       1
                         When a fire storm spell is cast, the whole area is shot through with is cast, the whole area is The raging f
                                                                        FRCS
                          Multiple-use dimension door that works only through large fires.                             1
             see                                            <p><i>Fire PFRPG creates a item explosion when an intruder trap spel
                                                                        trap</i> Core            that rel="stylesheet"href="PF.css"><d
                                                                                                                       1
Reflex half; yes text Fire trap creates a fiery explosion when an intruder opens the fiery <link the trap protects. A fireopens the
Reflex half yes                                             <p>A <i>fireball</i> Core generates a searing explosion deals 1d6 poin
                                                                        PFRPG spell             <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
                         A fireball spell generates a searing explosion of flame that detonates with a low roar andof flame that de
              Yes                                                       MoF                                            1
                         You create up to one mass of flame per level to explode upon the battlefield. Each mass of flame is trate
none         no                                             <p>This spell as arrows, crossbow bolts, shuriken, and sling crossbow
                                                                        PFRPG you               <link rel="stylesheet"href="PF.css"><d
                                                                                                                       1
                         This spell allows you to turn ammunition (suchallowsCore to turn ammunition (such as arrows, stones) in
none         yes                                            <p>A fire springs forth from your <link You wield this forth from your ha
                                                                        PFRPG Core              red-hot fire springs blade-like beam a
                                                                                                                       1
                         A 3-foot-long, blazing beam of red-hot3-foot-long, blazing beam ofhand.rel="stylesheet"href="PF.css"><d
              Yes                                                       MoF                                            1
                         A 1-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this bladelike beam as
Reflex half yes                                             <p>A <i>flame strike</i> spell deals 1d6 points of of divine fire. caster le
                                                                        PFRPG Core                vertical column damage per The spe
                                                                                                                        1
                         A flame strike evokes a vertical column of divine fire. Theevokes a<link rel="stylesheet"href="PF.css"><d
            yes
Reflex negates                                              <p>A burning globe Core and burns those direction It1moves and burn
                                                                        PFRPG of fire            <link rel="stylesheet"href="PF.css"><d
                         A burning globe of fire rolls in whichever direction you pointrolls in whichever it strikes. you point 30 feet p
            yes
Fortitude negates                                           <p>This cantrip theCore burst of <link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG light              light. If you cause the light that creatu
                                                                                                                        1
                         This cantrip creates a burst of light. If you cause creates ato burst in front of a single creature, to burst in
                                                                        FRCS
                          Flash of light dazzles and blinds in a 20-ft. burst.                                          1
                                                                        FRCS
                          Trauma deals 2d6 hp damage and 1d6 Cha and Con damage.                                        1
             yes
Fortitude negates                                           <p>The subject, along mindless, carried gear, the statue mindless, ine
                                                                        PFRPG a with             <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         The subject, along with all its carried gear, turns intoCore all its inert statue. If turns into aresulting from
none         no                                             <p>You create a slightly follows you aboutplanecarries 1 that follows you
                                                                        PFRPG that               circular and of force  loads for you. Th
                         You create a slightly concave, circular plane of forceCoreconcave, <link rel="stylesheet"href="PF.css"><d
             yes (harmless) subject can fly at a speed of 60 feet subjectfeet if<i>fly</i> medium or heavyfeet (or 40 if it carries a m
Will negates (harmless)  The                                              40 can it wears at a <link rel="stylesheet"href="PF.css"><d
                                                            <p>The (orPFRPG Core                                        or
                                                                                                  speed of 60 armor, 1 feet if it wears
none         no                                             <p>A bank of fog billows fog obscures all you designate. The fog obsc
                                                                         designate. The          the point sight, including darkvision, b
                                                                                                                        1
                         A bank of fog billows out from the point you PFRPG Core out from <link rel="stylesheet"href="PF.css"><d
see text     yes                                            <p><i>Forbiddance</i> seals an area against all all teleportation spells (
                                                                        PFRPG Core                This includes planar1travel into or wit
                         Forbiddance seals an area against all planar travel into or within it.<link rel="stylesheet"href="PF.css"><d
              No                                                        MoF                                             1
                         You create a transparent ladder made of force. The ladder is two feet wide and anywhere from ten to six
             no
Reflex negates                                              <p>This spell creates composed of either bars of force or solid walls
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell creates an immobile, invisible cubical prisonan immobile, invisible cubical prison composed of
none         yes                                            <p>This except thatCore <i>interposing hand</i>, one opponent you s
                                                                        PFRPG it can             <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell functions as interposing hand, spell functions as also pursue and bull rushexcept that it can als
              Yes                                                       MoF                                             1
                         You create an unmoving, transparent sphere of force centered on your location. The sphere illuminates
              Yes                                                       MoF                                             1
                         You cause a wave of visible force resembling a crashing ocean wave to appear and immediately impact
             no or yes This spell                            sixth sensePFRPG you yourself or another. Once foresight yourself or
                                                                          in relation to         <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
none or Will negates (harmless) grants you a powerful <p>This spell grantsCore a powerful sixth sense in relation to is cast, you
see below no                                                <p>You become a Medium chromatic or metallic dragon (see the a +4 s
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain <i>Pa
see below no                                                <p>This spell functions as <i>form<link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core                 of the dragon I</i> except of a Large
                         This spell functions as form of the dragon I except that it also allows you to assume the1      form that it also
see below no                                                <p>This spell functions also allows you rel="stylesheet"href="PF.css"><d
                                                                         save that it as         <link to take the form1of a Huge that i
                         This spell functions as form of the dragon IIPFRPG Core <i><i>form of the dragon I</i>I</i> savechrom
                         You                                            MoF                                             1
              Yes (harmless)surround the subject with an aura that immediately heals her if she suffers an attack that would kill h
             yes
Will negates (harmless)                                     <p>The target becomes smarter. <link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core               bonus to grants a +41adding the usua
                         The target becomes smarter. The spell grants a +4 enhancement The spell Intelligence, enhancement bo
             yes
Will negates (harmless)                                     <p>This spell functions like fox's cunning, except that it1
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                         This spell functions like fox's cunning, except that it affects multiple creatures.             affects multiple
             yes
Will negates (harmless)                                     and effects PFRPG Core
                                                                         that restrict from spells andrel="stylesheet"href="PF.css"><d
                                                                                                 <link effects that restrict movement,
                                                                                                                        1
                         The subject is freed from spells <p>The subject is freedmovement, including binding, entangle, grapplin
             yes (harmless) spell enables you or a creature you touchenables you or a creaturerel="stylesheet"href="PF.css"><d
Will negates (harmless)  This                                           PFRPG Core                normally touch duration of the spell,
                                                                                                                        1
                                                            <p>This spell to move and attack <link youfor the to move and attack n
             see                                             globe of cold energy that streaks from your fingertips to energy that you
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
Reflex half; yes text Freezing sphere creates a frigid <p><i>Freezing sphere</i> creates a frigid globe of cold the location stre
none         no                                             <p>The subject andCore gear becomerel="stylesheet"href="PF.css"><d
                                                                        PFRPG all its            <link insubstantial, misty, and translu
                                                                                                                        0
                         The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including na
none         no                                             <p>Casting a <i>gate</i>
                                                                          creates an interdimensionaleffects. First,between your interd
                                                                                                 <link connection it 1  creates an plane
                         Casting a gate spell has two effects. First, itPFRPG Core spell has two rel="stylesheet"href="PF.css"><d
                          Permanently seals a gate or portal.           FRCS                                            1
             y
Will negates es                                             <p>A <i>lesser <i>geas</i></i> out some service or to1
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                         refrain a creatur
                         A lesser geas places a magical command on a creature to carryplaces a magical command on from som
none         yes                                            <p>This spell functions similarly a creature of any HD and allows no sav
                                                                         except Core              <i>lesser <i>geas,</i></i> except tha
                                                                                                                        1
                         This spell functions similarly to lesser geas,PFRPG that it affects to<link rel="stylesheet"href="PF.css"><d
              Yes                                                       MoF                                             1
                         You create a small stroke of lightning that cycles through all creatures in the area. The spell deals 1d6 p
              Yes                                                       MoF                                             1
                         You teleport a target to a random, safe location up to 100 feet distant and visible to you.To randomly dete
                          Converts gems to bombs.                       FRCS                                            1
                         This spell teleports you to the location of a specially prepared gem.You initially cast gemjump upon a rog
              Yes (harmless, object)                                    MoF                                             1
              No                                                        MoF
                         You increase the number of Hit Dice of undead that you can control. Add 10 times your 1         caster level to yo
none         no                                             <p>CastingAP 30
                                                                         this sacrifice to the performing a rite of sacrifice to the arch
                                                                                                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         Casting this spell constitutes performing a rite ofspell constitutesarchdevil Mammon, making an o!ering t
             yes (object)You preserve the remains of a dead creature so that they do not decay.rel="stylesheet"href="PF.css"><d
Will negates (object)                                                   PFRPG Core                dead creature effectively extends the
                                                                                                                        1
                                                            <p>You preserve the remains of a<link Doing so so that they do not dec
                         You                                            MoF                                             1
              Yes (object) alter the physical properties of a metal object so that it runs like water. The melted metal does not c
              No                                                        MoF                                             1
                         You prepare an object that records and replays a song previously played or sung in its vicinity. When ca
             no
Will disbelief                                              <p><i>Ghost sound</i> allows recedes, approaches, of sound that rise
                                                                         of sound that           <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         Ghost sound allows you to create a volume PFRPG Core rises,you to create a volume or remains at a fix
             yes
Fortitude negates                                           <p>Imbuing allows Core
                                                                          you with negative energy, rel="stylesheet"href="PF.css"><d
                                                                                                  a single living humanoid for the durat
                                                                                                                        1
                         Imbuing you with negative energy, this spellPFRPGyou to paralyze<linkthis spell allows you to paralyze a
                                                            <p>When you cast this spell you can assume the form 1 giant subtype
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        of
                         When you cast this spell you can assume the form of any Large humanoid creature of theany Large hum
                                                            <p>This spell it also allows you to<link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core                 form I</i> except that Huge creatu
                                                                                                                        any
                         This spell functions as giant form I except thatfunctions as <i>giantassume the form of 1 it also allows y
none         yes                                            <p>You turn a scorpions, or spiders into their giant counterparts (see th
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         You turn a number of normal-sized centipedes,number of normal-sized centipedes, scorpions, or spiders
                                                            <p>Your speech becomes those who hear you to believe every word yo
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        0
                         Your speech becomes fluent and more believable, causing fluent and more believable, causing those wh
             no          A cloud of golden particles covers everyonePFRPG Core in the area, rel="stylesheet"href="PF.css"><d
Will negates (blinding only)                                              and everything         <link causing and everything in the ar
                                                                                                                        1
                                                            <p>A cloud of golden particles covers everyone creatures to become bli
none         no                                             <p>This spell functions like <i>lesser globe of invulnerability,</i> except
                                                                        PFRPG Core               <link excludes 4th-level spells and sp
                                                                                                                        1
                         This spell functions like lesser globe of invulnerability, except that it alsorel="stylesheet"href="PF.css"><d
none         no                                              magical sphere faintly shimmering magical all spell effects of 3rd leve
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         An immobile, faintly shimmering<p>An immobile,surrounds you and excludessphere surrounds you and
                         This                                           MoF                                             1
              Yes (harmless) spell wards the subjects and creates mystic connections between you and all the subjects so that s
see text                 This powerful inscription harms those who enter, pass, or open the warded area or object. A glyph of wa
             no (object) and yes; see text                              PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                            <p>This powerful inscription harms those who enter, pass, or open the w
see text                 This spell functions                warding, except that a like <i>glyph of warding,</i> except points of dam
                                                                        PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
             no (object) and yes; see text like glyph of <p>This spell functions greater blast glyph deals up to 10d8 that a <i>gre
             yes (harmless) spell instills powerful hope in the subjects. Each powerful hope in the subjects. Each affected creatu
Will negates (harmless)  This                                           PFRPG affected creature gains a +2 morale bonus on savi
                                                            <p>This spell instillsCore                                  1
                                                                                                 <link rel="stylesheet"href="PF.css"><d
none        yes                                               <p>CastingPFRPG magical. makes 2d4 freshly picked1druid of magical.
                                                                             <i>goodberry</i> You <linkwell as any other berries 3rd or h
                           Casting goodberry makes 2d4 freshly picked berriesCore                   (as rel="stylesheet"href="PF.css"><d
none        yes                                               <p>This except thatCore <i>interposing hand</i>, exceptselect. can als
                                                                           PFRPG it can            <link one opponent you that it The gr
                                                                                                                          1
                           This spell functions as interposing hand, spell functions as also grapple rel="stylesheet"href="PF.css"><d
see text    no                                                <p>A <i>grease</i> slippery grease. Anysurface with the area when the s
                                                                            layer of spell           solid creature in a layer of slippery <
                                                                                                                          1
                           A grease spell covers a solid surface with aPFRPG Core covers a<link rel="stylesheet"href="PF.css"><d
                                                                           FRCS
                            Deafens and stuns all within cone and deals 2d6 damage.                                       1
               No          You create a loud noise equivalent to a pealMoF                                                1
                                                                             of thunder and its accompanying shock wave. The spell has
                                                                           FRCS
                            Read and prepare an arcane spell up to 5th level.                                             1
                            As fantastic machine, but more powerful. FRCS                                                 1
                                                                           FRCS
                            Target is prevented from regaining hit points by any means.                                   1
see text      see text                                        <p>This powerful spell is primarily<link rel="stylesheet"href="PF.css"><d
                                                                           PFRPG Core               used to defend a stronghold or fortres
                                                                                                                          1
                           This powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical w
              yes
Will negates (harmless)                                       <p>This spell imbues the subject with a touch of divine 1
                                                                           PFRPG Core                creature gets a +1 competence bonu
                                                                                                                          guidance.</p><p
                           This spell imbues the subject with a touch of divine guidance. The<link rel="stylesheet"href="PF.css"><d
              yes
Fortitude negates                                               of air (approximately a severe blast of air (approximately 50 mph) that o
                                                                           PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                           This spell creates a severe blast<p>This spell creates 50 mph) that originates from you,1affecting all crea
               No                                                          MoF                                            1
                           You sprout a 15-foot-long tentacle from your stomach that can attack enemies. The tentacle has no eyes
see text      see text                                        <p><i>Hallow</i> makes particular has building, or structure a holy s
                                                                           PFRPG a holy            <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                           Hallow makes a particular site, building, or structureCore a site. This site, four major effects. First, thesit
              no           You make                           <p>You make natural terrain look,<link naturalsmell like some other sor
                                                                           PFRPG some               sound, and terrain. Structures, equip
                                                                                                                          1
Will disbelief (if interacted with) natural terrain look, sound, and smell likeCore other sort of rel="stylesheet"href="PF.css"><d
              yes                                             <p>This spell renders immobile. Athree undead creatures immobile. A n
                                                                           PFRPG Core                nonintelligent undead creature gets
                                                                                                                          1
Will negates (see text) This spell renders as many as three undead creatures as many as <link rel="stylesheet"href="PF.css"><d
               Yes                                                         MoF                                            1
                           You give the subject a protective aura of divine energy that allows her a bonus on all saving throw. If you
               Yes                                                         MoF                                            1
                           You create an immobile zone of warding that is permeable to those of your religion but repels all others.
               Yes                                                         MoF                                            1
                           You surround your hands with winking motes of light resembling a cluster of constantly renewed sparks.
               Yes (object)                                                MoF                                            1
                           This spell increases the hardness of materials (see Table 8-12: Substance Hardness and Hit Points, pag
              yes
Will half; see text                                           <p><i>Harm</i> charges a subject with negative energy level deals maxi
                                                                           PFRPG Core              of damage per caster that (to a 10 po
                                                                                                                          1
                           Harm charges a subject with negative energy that deals 10 points <link rel="stylesheet"href="PF.css"><d
               No                                                          MoF                                            1
                           When you play your instrument, sing your song, recite your epic poem, or speak your words of encourag
              yes (harmless) transmuted creatures move<p>The transmuted Core normal. Thisrel="stylesheet"href="PF.css"><d
                           The
Fortitude negates (harmless)                                               PFRPG creatures move andextra speed has several effects
                                                               and act more quickly than                                  1
                                                                                                   <link act more quickly than normal. T
               Yes                                                         MoF                                            1
                           Your song or poem causes a deep depression in intelligent creatures. Any creature with Intelligence 10 o
              yes (harmless) enables you to channel positive energy into a creature to wipe away injury and afflictions.creature to
Will negates (harmless)    Heal                                            PFRPG Core              <link positive energy1  into a It immedi
                                                              <p><i>Heal</i> enables you to channel rel="stylesheet"href="PF.css"><d
              yes (harmless) spell functions like heal, but it affects onlyfunctions like <i>heal,</i>rel="stylesheet"href="PF.css"><d
Will negates (harmless)    This                                            PFRPG Core              <link but it affects horse).
                                                                                                                          1
                                                              <p>This spell the paladin's special mount (typically aonly the paladin's s
              yes (harmless) spell functions like heal, except as noted functions like <i>heal,</i>rel="stylesheet"href="PF.css"><d
Will negates (harmless)    This                                            PFRPG Core              <link except hit points restored to ma
                                                                                                                          1
                                                              <p>This spell above. The maximum number of as noted above. The eac
               Yes         You inflicts 1d6 points of damage to a living MoF                                              1
                                                                            creature and gain an equal amount of hit points. The healing
                           You                                             MoF                                             to
               Yes (harmless) transfer some of your life essence to another creature, healing it. You may heal up 1 1d6 points pe
              yes (object)Heat metal causes metal objects to become metal</i> causes metal objects to metal gets no saving thro
Will negates (object)                                                         red-hot. Unattended, <link rel="stylesheet"href="PF.css"><d
                                                              <p><i>HeatPFRPG Core                 nonmagical become 1     red-hot.</p><p>
no (see text) yes                                             <p>A blast of must the Dammed your rel="stylesheet"href="PF.css"><d
                                                                           Book of blazes from <link touch attack 1 the ray to ra
                                                                                                    ranged                with
                           A blast of hellfire blazes from your hands. Youhellfiresucceed on aV1 hands. You must succeed on ade
none          no                                               a hand, which the can send to find a hand, which you 1 send to find
                                                                           PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          can
                           You create the ghostly image of <p>You create you ghostly image of a creature within 5 miles. The hand
               Yes                                                         MoF
                           You produce a crowd-stopping shout that holds an air of authority others find difficult to 1   ignore. The spell
none          no                                              <p>You magnificent great chairs, <link rel="stylesheet"href="PF.css"><d
                                                                           PFRPG Core               service, and food and table, chairs, se
                                                                                                                          1
                           You bring forth a great feast, including a bring forth a table, feast, including a magnificent drink. The feas
              yes (harmless) spell imbues a single creature with great bravery a single creature withThe target gains a +2 morale
Will negates (harmless)    This                                            PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                                                              <p>This spell imbues and morale in battle. great bravery and morale in
              yes (harmless) spell functions like heroism, except thePFRPG Core a +4 moralerel="stylesheet"href="PF.css"><d
Will negates (harmless)    This                                              creature gains        <link bonus on attack  creature gains a
                                                              <p>This spell functions like <i>heroism,</i> except the 1 rolls, saves, an
none          no                                              <p>You place a willing subject into of cataleptic state. It 1 is paralyzed, o
                                                                           Faction Guide             a its surroundings but
                                                                                                                          remains aware a
                           You place a willing subject into a cataleptic state. It remains aware<link rel="stylesheet"href="PF.css"><d
              yes
Will negates (harmless)                                       <p>AnimalsPFRPG Core the warded creatures. Even extraordinary su
                                                                               Even sense          <link rel="stylesheet"href="PF.css"><d
                                                                                                                          0
                           Animals cannot sense the warded creatures.cannotextraordinary or supernatural sensory capabilities,or s
              yes          Undead cannot see, hear, or smell creaturescannot see, this spell. <link creatures warded supernatural s
Will negates (harmless); see text                                              warded by             Even extraordinary or by this spell.</
                                                                                                                          1
                                                              <p>UndeadPFRPG Corehear, or smell rel="stylesheet"href="PF.css"><d
              y
Will negates es                                               <p>This spell afflicts the It collapses into gales of manic laughter, falling
                                                                           PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                           This spell afflicts the subject with uncontrollable laughter.subject with uncontrollable laughter. It collapse
              yes                                             <p>This spell functions like <i>hold instead of humanoid.
                                                                             that it affects       <link rel="stylesheet"href="PF.css"><d
                                                                                                                          that
Will negates; see text This spell functions like hold person, exceptPFRPG Core an animal person,</i>aexcept 1 it affects an
              yes                                             <p>This spell functions like <i>hold person,</i> except 1 it affects
                                                                             that it affects       <link rel="stylesheet"href="PF.css"><d
                                                                                                                          that
Will negates; see text This spell functions like hold person, exceptPFRPG Core any living creature that fails its Will save. any
              yes                                             <p>This spell functions like <i>hold person,</i> except any living creatur
                                                                             that it affects        creatures and holds 1 it affects mu
                                                                                                                          that
Will negates; see text This spell functions like hold person, exceptPFRPG Core multiple <link rel="stylesheet"href="PF.css"><d
              yes                                              and freezes in becomes aware and breathes normally but is aware and
                                                                           PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
Will negates; see text The subject becomes paralyzed<p>The subjectplace. It is paralyzed and freezes in place. It cannot take
              yes                                             <p>This spell functions like
                                                                             as noted above.       <link rel="stylesheet"href="PF.css"><d
Will negates; see text This spell functions like hold person, exceptPFRPG Core <i>hold person,</i> except 1 noted above.< as
none          no                                              <p>This spell magically shutter of wood, metal, or stone. The magicof wo
                                                                             window, or holds shut<link rel="stylesheet"href="PF.css"><d
                           This spell magically holds shut a door, gate,PFRPG Core                                        1
                                                                                                     a door, gate, window, or shutter affe
see text                   A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance
              yes (harmless)                                               PFRPG radiance surroundsrel="stylesheet"href="PF.css"><d
                                                              <p>A brilliant divine Core                                  1
                                                                                                   <link the subjects, protecting them fro
              see                                             <p>You enemies. Corepower to smite your enemies.harmed by theneu
                                                                           PFRPG holy              <link creatures are Only evil and sp
                                                                                                                          1
Will partial; yes text You draw down holy power to smite yourdraw downOnly evil and neutralrel="stylesheet"href="PF.css"><d
               No                                                          MoF                                            1
                           You create a glowing mote of energy that stays near your shoulder, providing light equal to a candle. It h
none          no                                               holy power PFRPG you
                                                                            into your sword, or any holy melee weapon sword, or any o
                                                                                                   <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                           This spell allows you to channel <p>This spell allowsCore to channelother power into your you choose. Th
Will partial yes                                               area of a holy wordCore within the following ill effects. HD Effect Equa
                                                                           PFRPG spell             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          1
                           Any nongood creature within the<p>Any nongood creaturesuffers the area of a <i>holy word</i> spell suf
               Yes                                                         MoF                                            1
                           You blast the target with loud and high-pitched sounds. Horizikaul's boom strikes unerringly, even if the
               Yes                                                         MoF                                            1
                           You create a brief but loud noise adjacent to the target. Horizikaul's cough strikes unerringly, even if the
              Yes                                                              MoF                                             1
                           You create a cone of powerful sound, a sustained hum as loud as a battle, that can be used to attack or
             yes
Fortitude half                                                  <p>This spell evaporates moisture creature,body of each subject living c
                                                                               PFRPG Core               <link the causing flesh to wither and
                                                                                                                               1
                           This spell evaporates moisture from the body of each subject living fromrel="stylesheet"href="PF.css"><d
              No                                                               MoF
                           This transmutation makes a bow strike true. Your next attack with the bow (if it is made1            before the end o
             y
Will negates es                                                 <p>A twisting pattern of subtle, shifting rel="stylesheet"href="PF.css"><d
                                                                               PFRPG Core               fascinating weaves through the air, fa
                           A twisting pattern of subtle, shifting colors weaves through the air, <link colors creatures1within it. Roll 2d
             y
Will negates es                                                 <p>Your gestures and droning incantation fascinatestop andcreatures, c
                                                                               PFRPG Core                causing them to nearby stare blank
                                                                                                                               1
                           Your gestures and droning incantation fascinate nearby creatures,<link rel="stylesheet"href="PF.css"><d
              Yes                                                              MoF                                             1
                           You create a dagger-shapped piece of ice that launches itself at a target within range as a grenadelike w
none         yes                                                  down uponPFRPG Core
                                                                                casting this spell, dealing 3d6 upon of bludgeoning damage
                                                                                                        <link rel="stylesheet"href="PF.css"><d
                           Great magical hailstones pound <p>Great magical hailstones pound down pointscasting1this spell, dealin
none         no                                                 <p>This spell functions as <i>detect magic</i>, except 1on Spellcraft cha
                                                                                that it gives             enhancement bonusthat it gives you
                           This spell functions as detect magic, exceptPFRPG Coreyou a +10<link rel="stylesheet"href="PF.css"><d
              Yes                                                              MoF                                             1
                           You conjure a cloud of foul-looking gray fog. The toxic fog deals 1d4 points of subdual damage/level (ma
             yes           You (see a phantasm of an oily green phantasmal poison on an oily green phantasmal poison on the ta
Will disbelief, then Fortitudecreatetext)                                      Gnomes                    target weapon. The first creature hit b
                                                                                                                               1
                                                                <p>You create a phantasm of the<link rel="stylesheet"href="PF.css"><d
             yes                                                <p>You write instructions or other <link rel="stylesheet"href="PF.css"><d
                                                                               PFRPG Core                 any suitable writing 1
Will negates; see text You write instructions or other information on parchment, paper, orinformation on parchment, paper, or amaterial. The illu
             no            This spell                            a wall, floor, ceiling, Core
                                                                               PFRPG or similar surface. It appears absolutely real when v
                                                                                                        <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
Will disbelief (if interacted with) creates the illusion of <p>This spell creates the illusion of a wall, floor, ceiling, or similar surfac
             yes (harmless) transfer some of your currently prepared spells,Core the ability to cast them, to another creature. On
Will negates (harmless)    You                                                 PFRPG and                <link prepared spells, and the ability t
                                                                                                                               1
                                                                <p>You transfer some of your currently rel="stylesheet"href="PF.css"><d
             yes
Fortitude negates                                               <p>This spell corporeal creature's body. Each round you concentrate
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           This spell causes a destructive resonance in acauses a destructive resonance in a corporeal creature's(ib
             yes                                                <p>When you cast Core
                                                                               PFRPG it is entombed<link state touch a creature, it is entom
                                                                                                         in a rel="stylesheet"href="PF.css"><d
Will negates; see text When you cast imprisonment and touch a creature, <i>imprisonment</i> and of suspended animation (se     1
             see                                                <p>An <i>incendiary cloud</i> through with a cloud of roiling smoke sho
                                                                                roiling smoke           <link rel="stylesheet"href="PF.css"><d
Reflex half; no text An incendiary cloud spell creates a cloud ofPFRPG Core shot spell creates white-hot embers. The smo       1
             yes (harmless) touch a drop of devil's blood to a woundedacreature,devil's blood to rel="stylesheet"href="PF.css"><d
Will negates (harmless)    You                                  <p>You touch 29                         <link a wounded creature, giving it fas
                                                                                                                               1
                                                                               AP drop of giving it fast healing 1. This ability cannot repai
             yes (harmless)As                                   <p>As <i>infernal
                                                                               AP healing 4 and except the target as an fast cleric. 4 and
                                                                                                        <link detects gains evil healing
Will negates (harmless) infernal healing, except the target gains fast29 healing</i>,the targetrel="stylesheet"href="PF.css"><d1
              Yes                                                              MoF                                             1
                           You cause one creature to burst into flames. The subject's clothing, items, hair and flesh burn with feroc
              Yes                                                              MoF                                             1
                           With a successful melee touch attack, you infest a target with maggotlike creatures. They deal 1d4 point
Will half    yes                                                <p>This spell functions you deal lict points of damage 1 1 point per cas
                                                                                except Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                               +
                           This spell functions like inf lict light wounds,PFRPG that like <i>inf4d8 light wounds</i>, except that you d
Will half    yes                                                <p>This spell functions like <i>mass 4d8 points of damage except that
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           This spell functions like mass inflict light wounds, except that it deals inflict light wounds</i>,+ 1 point per
Will half    yes                                                <p>When laying your hand upon a<link rel="stylesheet"href="PF.css"><d
                                                                               PFRPG Core                 creature, you channel negative energ
                           When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1
Will half    yes                                                <p>Negative energyCore
                                                                               PFRPG spreads origin, dealing 1d8 points1of damage + 1
                                                                                                        <link rel="stylesheet"href="PF.css"><d
                           Negative energy spreads out in all directions from the point of out in all directions from the point of originp
Will half    yes                                                <p>This spell functions like <i>inflict points of damage + 1 point per cas
                                                                               except Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           This spell functions like inflict light wounds, PFRPGthat you deal 2d8 light wounds</i>, except that you de
Will half    yes                                                <p>This spell functions like <i>mass 2d8 points of damage except that
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           This spell functions like mass inflict light wounds, except that it deals inflict light wounds</i>,+ 1 point per
Will half    yes                                                <p>This spell functions like <i>inflict points of damage + 1 point per cas
                                                                               except Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           This spell functions like inflict light wounds, PFRPGthat you deal 3d8 light wounds</i>, except that you de
Will half    yes                                                <p>This spell functions like <i>mass 3d8 points of damage except that
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           This spell functions like mass inflict light wounds, except that it deals inflict light wounds</i>,+ 1 point per
             y
Will negates es                                                 <p>The affected creature effect, as therel="stylesheet"href="PF.css"><d
                                                                               PFRPG Core               <link continuous <i>confusion</i> eff
                           The affected creature suffers from a continuous confusionsuffers from a spell. Remove curse does not1
none         no                                                 <p>You summon per three of swarms of wasps of six1
                                                                               PFRPG Core                to a rel="stylesheet"href="PF.css"><d
                           You summon a number of swarms of wasps (one a number levels,<link maximum(one per three levels, to   swarms at 18th
none         no                                                 <p>You call some from virtually any location. First, you 1
                                                                                 hand nonliving         <link rel="stylesheet"href="PF.css"><d
                                                                                                                               must place any
                           You call some nonliving item directly to yourPFRPG Core item directly to your hand from virtually your
none         yes                                                <p><i>Interposing hand</i> creates you and one opponent. appears be
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           Interposing hand creates a Large magic hand that appears between a Large magic hand thatThis floating
             yes (harmless) Will negatesobject touched becomescreature or Core touched becomes invisible. If the recipient is
                           The creature or (harmless,
Will negates (harmless) or or yes (harmless, object)object)                    PFRPG the recipient is a creature carrying 1
                                                                <p>The invisible. If object                                    gear, that vanish
                                                                                                        <link rel="stylesheet"href="PF.css"><d
                                                                <p>You surround aCore of 5 feet perrel="stylesheet"href="PF.css"><d
                                                                               PFRPG radius             <link of power with a negates 5 form
                                                                                                                               1
                           You surround yourself with a sphere of power withyourself with a sphere caster level that radius of all feet
             yes (harmless) Will negates (harmless, object)
                           This spell (harmless, object) <p>This spell this spell confers invisibility upon all creatures spell 10 fe
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
Will negates (harmless) or or yes functions like invisibility, except that functions like <i>invisibility,</i> except that thiswithin confe
             yes (harmless) spell functions like invisibility, except that functions like <i>invisibility,</i> except that it doesn't end i
Will negates (harmless)    This                                                PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                <p>This spell it doesn't end if the subject attacks.           1
             yes (harmless) spell functions like invisibility, except that functions like <i>invisibility,</i> except that the when anyo
Will negates (harmless)    This                                                PFRPG Core               <link group and is broken effect move
                                                                                                                               1
                                                                <p>This spell the effect moves with therel="stylesheet"href="PF.css"><d
                                                                 into living iron, which grants you several living iron, which grants you sev
                                                                               PFRPG Core               <link powerful resistances and abilitie
                                                                                                                               1
                           This spell transforms your body <p>This spell transforms your body intorel="stylesheet"href="PF.css"><d
                           You                                                 MoF
              Yes (harmless)cause the skeleton of the target corporeal undead to become thicker and as strong1as iron. This giv
                           You                                                 MoF
              Yes (harmless)or a creature you touch is immune to nonmagical metal and magic metal with less than a +3 enhanc   0
              Yes                                                              MoF                                             1
                           You make a creature more able to fight the effects of poison. The target gains a +4 circumstance bonus
none         no                                                 <p><i>Ironwood</i>Coremagical substance created by druids from norm
                                                                               PFRPG is a               <link rel="stylesheet"href="PF.css"><d
                           Ironwood is a magical substance created by druids from normal wood. While remaining1natural wood in
Will partial yes                                                  urge to subject feels an undeniable complete with foot begins doing so,
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                           The subject feels an undeniable<p>The dance and begins doing so, urge to dance and 1                shuffling and tap
              No                                                                (one
                           You turn small wooden carvings into wolvesMoF for every two caster levels) that appear between you a1
             yes
Will negates (harmless)                                         <p>The subject gets a +10 enhancementto attempt Acrobatics checks m
                                                                               PFRPG Core                made bonus on high jumps or long j
                           The subject gets a +10 enhancement bonus on Acrobatics checks<link rel="stylesheet"href="PF.css"><d 1
              Yes                                                              MoF
                           You enhance the target's reactions in combat, granting him a +5 bonus on initiative checks.         1
             yes (harmless, object)
                           This spell                           <p>This spell makes aits
                                                                                improving weapon to <link telling blows. This transmutation
                                                                                                        deal rel="stylesheet"href="PF.css"><d
Will negates (harmless, object) makes a weapon magically keen,PFRPG Core ability magically <i>keen</i>, improving its abil     1
              No                                                               MoF
                           You imbue the touched object with a magical effect. When you touch the object and give the command w1
              No                                                               MoF                                             1
                           You draw upon the powers of unlife to give yourself abilities similar to those of a vampire. You become g
none         no                                                 <p><i>Knock</i> opensthose subject torel="stylesheet"href="PF.css"><d
                                                                               PFRPG as                 <link hold portal or arcane lock. Whe
                           Knock opens stuck, barred, or locked doors, as wellCorestuck, barred, or locked doors,1 well as thoseas
                                                                <p>When you cast this spell, you from your current direction of north is
                                                                               PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                               1
                           When you cast this spell, you instantly know the direction of north instantly know the position. The spellfro
              Yes                                                              MoF                                             1
                           This spell evaluates the creatures in the area and determines the relative power level of each. Creatures
             Yes                                                          MoF
                           You learn many of the unusual defenses the target creature has. The spell tells you the 1         creature's dama
             Yes                                                          MoF                                               1
                           You learn any vulnerabilities and resistances the target creature has. Vulnerabilities include anything tha
             No                                                           MoF                                               1
                           You alter the structure of your hand so that it becomes as hard and sharp as a blade. Your hand gains a
             Yes                                                          earth                                             1
                           You descend into a protective bubble in the MoF below where you were standing. Spectators around yo
             No                                                           MoF                                               1
                           You cast this spell on a crossbow bolt, causing it to fly at a target of your choice as if you had fired it from
             No                                                           MoF                                               0
                           You cause a Fine item in your possession to fly at great speed to a target or location you specify. The sp
                                                              legends about an important person, mind or thing. If the an important p
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           Legend lore brings to your mind <p><i>Legend lore</i> brings to yourplace, legends about person or thin
                            Subject becomes immune to nonmagical metal.   FRCS                                              1
none         no                                              <p><i>Levitate</i> allows you to move yourself, another wish. A creatur
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           Levitate allows you to move yourself, another creature, or an object up and down as you creature, or an
             yes (harmless)If                                <p>If the target is bound, grappled, or an Escape Artist1
                                                                          Andoran                    <link rel="stylesheet"href="PF.css"><d
Will negates (harmless) the target is bound, grappled, or otherwise restrained, he may make otherwise restrained, heto escape check may mak
              Yes                                                         MoF                                               1
                           You draw forth some of your own life force to create a beam of positive energy that harms undead. You m
none         no                                              <p>This spell a torch, touched normal glow a 20-foot radius, and inc
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           This spell causes a touched object to glow likecauses a sheddingobject tolight inlike a torch, shedding nor
Reflex half yes                                              <p>You release a powerful 1d6 points of electricity damage per 1d6 poi
                                                                          PFRPG Core                 of electrical energy that deals caster
                                                                                                                            1
                           You release a powerful stroke of electrical energy that dealsstroke <link rel="stylesheet"href="PF.css"><d
none; see text
             yes                                                                                     <link nearly any typedo effect. For ex
                           A limited wish lets you create nearly any type of effect. For example, a limited wish can 1of any of the foll
                                                                          PFRPG Core
                                                             <p>A <i>limited wish</i> lets you createrel="stylesheet"href="PF.css"><d
none         no                                               a protector PFRPG Core
                                                                          or guardian. The spell <linkonly be cast on a single tree at ca
                                                                                                     can rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           This spell turns an oak tree into <p>This spell turns an oak tree into a protector or guardian. The spell a
              No                                                            made.
                           You perceive tracks as if they had just beenMoF You must notice the prints normally 1            with a successfu
none         no                                              <p>This spell functions like <i>locate object,</i> except1this spell and se
                                                                          PFRPG Core                 <link creature. You slowly turn locates
                           This spell functions like locate object, except this spell locates a known rel="stylesheet"href="PF.css"><d
none         no                                              <p>You sense the direction object. You can search for general object.<
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           You sense the direction of a well-known or clearly visualizedof a well-known or clearly visualized items, i
                                                             <p>This spell gives you a base speed. It has nobonus to your base sp
                                                                          PFRPG to your               enhancement effect on other modes
                                                                                                                            1
                           This spell gives you a +10 foot enhancement bonus Core +10 foot<link rel="stylesheet"href="PF.css"><d
                           You                                            MoF                                               in
              Yes (harmless)give the subject creature low-light vision, the ability to see twice as far as a human 1 starlight, moon
                           You                                            MoF                                               1
              Yes (harmless)protect the target against mind-affecting effects, giving all affected creatures a +3 sacred bonus on
             y
Will negates es                                              <p>Any creature within the area that fails a Will save becomes drowsy a
                                                                           save becomes               and rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           Any creature within the area that fails a Will PFRPG Core drowsy<link inattentive, taking a -5 penalty on
              No                                                          MoF
                           After casting this spell, you cab transfer yourself from your current location to any other 1     spot within range
              Yes                                                         MoF                                               1
                           You create a glowing mace of force that appears in your hand. When used against a creature, you must
                            Vortex forms in water, sucking in creaturesFRCSand objects for 3d8 damage per round.            1
             no            An                                <p>An invisible the subject field of force surrounds the1
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                              subject of a <i>m
Will negates (harmless) invisible but tangible field of force surrounds but tangible of a mage armor spell, providing a +4 armor
none         no                                              <p>You point your move it an object and can lift it and move it at will you
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                           You point your finger at an object and can lift it and finger at at will from a distance. As a1    move action, fro
              Yes                                                         it and                                            1
                           You point your finger at a target and can lift MoF move it at will from a distance. As a move-equivalent a
             no                                              <p>All magical effects the spell, items rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core                 <link for those radius of the spell, ex
                                                                                                                            1
Will negates (object) All magical effects and magic items within the radius ofand magicexceptwithin the that you carry or touch
none         no                                              <p>You conjure up Core
                                                                           invisible phantom watchdog that It invisible to everyone wh
                                                                                                     <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           You conjure up a phantom watchdog that isPFRPG ato everyone but yourself. is then guards the area bu
                                                             <p>You instantly lower that you have used during the lower24 hours.hav
                                                                          PFRPG Core                 spell of 5th level or past that you Th
                                                                                                                            1
                           You instantly prepare any one spell of 5th level orprepare any one <link rel="stylesheet"href="PF.css"><d
none         no                                              <p>You conjure up an extradimensionalon the plane from a single entra
                                                                          PFRPG Core                 <link dwelling that has which the spe
                                                                                                                            1
                           You conjure up an extradimensional dwelling that has a single entrancerel="stylesheet"href="PF.css"><d
none         no                                              <p>This spell ensures privacy. Anyone looking a dark, area from outsid
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                           This spell ensures privacy. Anyone looking into the area from outside sees onlyinto the 1         foggy mass. Dar
none         yes                                             <p>This spell bringsCore of force. The sword strikes at any opponent
                                                                          PFRPG plane                <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           This spell brings into being a shimmering, sword-like into being a shimmering, sword-like plane of force.w
             no
none; see text                                               <p>You alter detect Core (and spells with similar capabilities) spells (an
                                                                          PFRPG spells               <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           You alter an item's aura so that it registers to an item's aura so that it registers to <i>detect</i> as though
             no; see textThis spell functions like magic circle againstPFRPG Corethat<i>magic circleprotection from chaos instead
Will negates (harmless)                                                     evil, except             <link to against evil,</i> except that
                                                                                                                            1
                                                             <p>This spell functions like it is similarrel="stylesheet"href="PF.css"><d
             no; see textAll                                 <p>All creatures protection from evil the effects of summoned creatures
                                                                            of a within the          <link rel="stylesheet"href="PF.css"><d
Will negates (harmless) creatures within the area gain the effectsPFRPG Core area gain spell, and evil a <i>protection from 1
             no; see textThis spell functions like magic circle againstPFRPG Corethat<i>magic circleprotection from good instead
Will negates (harmless)                                                     evil, except             <link to against evil,</i> except that
                                                                                                                            1
                                                             <p>This spell functions like it is similarrel="stylesheet"href="PF.css"><d
             no; see textThis spell functions like magic circle againstPFRPG Corethat<i>magic circleprotection from law instead o
Will negates (harmless)                                                     evil, except             <link to against evil,</i> except that
                                                                                                                            1
                                                             <p>This spell functions like it is similarrel="stylesheet"href="PF.css"><d
             yes (harmless) fang gives one natural weapon or unarmed strike of the subject arel="stylesheet"href="PF.css"><d
Will negates (harmless)    Magic                                          PFRPG Core                 <link +1 enhancement bonus on atta
                                                                                                                            1
                                                             <p><i>Magic fang</i> gives one natural weapon or unarmed strike of th
             yes (harmless) spell functions like magic fang, except PFRPG enhancement <link rel="stylesheet"href="PF.css"><d
Will negates (harmless)    This                                           that the Core              bonus on attack and 1  damage rolls is +
                                                             <p>This spell functions like <i>magic fang</i>, except that the enhancem
             yes                                             <p>By casting <i><i>magic jar</i>,</i> rel="stylesheet"href="PF.css"><d
                                                                           a gem Core                (known place your soul leaving or l
Will negates; see text By casting magic jar, you place your soul in PFRPGor large crystal <link youas the magic1 in a gem you jar),
none         yes                                             <p>A missile of magical and strikes forth fromdealing 1
                                                                           your fingertip            <link target, your fingertip and strike
                                                                                                                             1d4+1 points of
                           A missile of magical energy darts forth fromPFRPG Coreenergy darts itsrel="stylesheet"href="PF.css"><d
             yes (object)This spell imbues the chosen object or creature withCore chosen objectrel="stylesheet"href="PF.css"><d
Will negates (object)                                                     PFRPG an enchanted<link orthat suddenly appears and sp
                                                             <p>This spell imbues the                                       1
                                                                                                      mouth creature with an enchanted m
                           yes (harmless, object) You transmute as many as three pebbles, which rel="stylesheet"href="PF.css"><d
Will negates (harmless, object)                                           PFRPG Core                 <link can many as three pebbles, wh
                                                                                                                            1
                                                             <p>yes (harmless, object) You transmute asbe no larger than sling bulle
             yes (harmless, object)
                           You imbue                         <p>You imbue a suit of armor or a of +1 per four caster1
                                                                          PFRPG Core                  shield with an enhancement bonus o
Will negates (harmless, object) a suit of armor or a shield with an enhancement bonus <link rel="stylesheet"href="PF.css"><d  levels (maximum
             yes (harmless, object)
                           Magic weapon gives a weapon a +1 enhancement bonus on attack andrel="stylesheet"href="PF.css"><d
Will negates (harmless, object)                                           PFRPG Core                 <link damage rolls. An enhancement
                                                             <p><i>Magic weapon</i> gives a weapon a +1 enhancement bonus on1
             yes (harmless, object)
                           This spell                        <p>This spell functions like <i>magic weapon,</i> except
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
Will negates (harmless, object) functions like magic weapon, except that it gives a weapon an enhancement 1 that ongives a  bonus it attack
none         no                                              <p>This spell that you like <i>minor creation,</i>of mineral nature: ston
                                                                          PFRPG Core                 <link an object except that you can a
                                                                                                                            1
                           This spell functions like minor creation, exceptfunctions can also create rel="stylesheet"href="PF.css"><d
             no            This spell                        <p>This spell functions smell, and thermal illusions arethat sound, the
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
Will disbelief (if interacted with) functions like silent image, except that sound,like <i>silent image,</i> except 1included in smes
             yes (harmless, object)
                           This spell                          except spell repairs 1d6 <i>mending,</i> per level when cast 1d6 co
                                                                          PFRPG Core                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                             it
Will negates (harmless, object) functions as mending,<p>This that it functions as points of damageexcept that 1 repairs on a po
             y
Will negates es                                              <p>Channeling the the Dammed V1 Pit with a brief but fundamental t
                                                                          Book of you mark of the rel="stylesheet"href="PF.css"><d
                                                                                                     <link                  1
                           Channeling the blasphemy of the Pit into your hand,blasphemyyour targetinto your hand, you mark yourco
           y
Will negates es                                              <p>You place a charge it with magic arel="stylesheet"href="PF.css"><d
                                                                          Faction Guide          <link that you transfer a it with mag
                                                                                                                         1
                           You place a drop of your blood on a weapon anddrop of your blood on soweapon and chargesmall amoun
none       yes                                               <p>You mark a the Core of state somerel="stylesheet"href="PF.css"><d
                                                                          PFRPG part             <link behavior on thethe mark. When
                           You mark a subject and state some behavior onsubject andthe subject that will activate1 part of the subje
            No                                                            MoF
                           You sprout a pair of insubstantial feathery or batlike (your choice) wings.You can fly at a1speed of 90 fee
            No                                                             a destination you choose.The movement is1instantaneous a
                           You travel straight through the earth itself toMoF
            Yes                                                           MoF                                            1
                           You create a yawning area of roiling purple-red energy resembling a great mouth. This field of energy ha
                                                                          FRCS
                            Causes a cave opening or tunnel to animate and bite intruders.                               1
none          yes                                            <p>You banish labyrinth. into round rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              extradimensional labyrinth. Each roun
                                                                                                                         1
                           You banish the subject into an extradimensionalthe subjectEachan<linkon its turn, it may attempt a DC 2
                                                             <p><i>MeldPFRPG Core enables you to meld your body and possessio
                                                                           into stone</i>        <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                           Meld into stone enables you to meld your body and possessions into a single block of stone. The stone m
               Yes                                                        brain                                          1
                           You create a cloud of spore that infests the MoF of the subject creature, gradually destroying the creatu
              yes (harmless, object)
                           This spell                        <p>This spell repairs damaged objects, restoring 1d4 haspoints to the co
                                                                          PFRPG Core             object. If the object hit the broken ob
                                                                                                                         1
Will negates (harmless, object) repairs damaged objects, restoring 1d4 hit points to the <link rel="stylesheet"href="PF.css"><d
none          no                                              receive whispered replies. Those<link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              nearby can hear these
                           You can whisper messages and<p>You can whisper messages and receive whispered 1 messages wit  replies.</p><p>T
               Yes                                                        MoF                                            1
                           You breathe forth a cone of acidic dropplets. The cone inflicts 1d6 points of acid damage per caster leve
               No                                                         MoF                                            1
                           You enclose yourself in a fluid sheath of acid that does not harm you. You can breathe normally and cas
              yes          Meteor                            <p><i>Meteor swarm</i> is a very<link fireball inspectacular spell that is
                                                                          PFRPG Core             powerful and many 1     aspects. When y
none or Reflex half; see text swarm is a very powerful and spectacular spell that is similar to rel="stylesheet"href="PF.css"><d
              yes (harmless) subject is protected from all<p>The subject is protected from all devices and spells1that throughinfor
Will negates (harmless)    The                                            PFRPG that gather information about the target gather divin
                                                              devices and spells Core            <link rel="stylesheet"href="PF.css"><d
              y
Will negates es                                              <p><i>MindPFRPG produces a resistance ofmist that weakens the ment
                                                                           fog</i> the mental bank of rel="stylesheet"href="PF.css"><d
                           Mind fog produces a bank of thin mist that weakens Core                                       1
                                                                                                 <link thin those caught in it. Creature
none          no                                             <p>You create nonliving vegetable matter. The volume1 the item creat
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                          of
                           You create a nonmagical, unattended object of a nonmagical, unattended object of nonliving vegetable m
               No                                                         MoF                                            1
                           You sue magic to make minor, cosmetic changes in your appearance. The spell does not change the ac
              no           This spell                        <p>This spell functions like <i>silent image</i>, except 1
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         that <i>minor im
Will disbelief (if interacted with) functions like silent image, except that minor image includes some minor sounds but not unde
see text      yes                                            <p>You don't so much cast what you would as to have happen state w
                           You don't so much cast a miracle as request one. You state a <i>miracle</i> likerequest1one. Youand req
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
              no           This spell                        <p>This spell functions like <i>hallucinatory terrain</i>,1
                                                                          PFRPG that              you rel="stylesheet"href="PF.css"><d
                                                                                                                         except that be s
Will disbelief (if interacted with) functions like hallucinatory terrain, except Coreit enables<link to make any area appear to it en
                                                             <p>This spell creates a number of<link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core              illusory doubles of doubles make d
                                                                                                                         1
                           This spell creates a number of illusory doubles of you that inhabit your square. These you that inhabitityo
              no           By text                           <p>By means of this from you misdirect the information from divination
                                                                          PFRPG spell,           <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
none or Will negates; see means of this spell, you misdirect the informationCore divination spells that reveal auras (detect evil,
              no           You become invisible text         <p>You become invisible at the samerel="stylesheet"href="PF.css"><d
                                                                           a glamer), and        <link invisibility</i>, 0 glamer), you (a
                                                                                                                         a
none or Will disbelief (if interacted with); see (as greater invisibility,PFRPG Core (as <i>greater time, an illusory double of and a
                                                             <p>CastingPFRPG Core
                                                                          this spell allows you spells rel="stylesheet"href="PF.css"><d
                                                                                                 <link recently cast. spells or of these
                                                                                                                         1
                           Casting this spell allows you to prepare additional spells or retainto prepare additional Pick one retain sp
Will negates es
              y                                              <p>You reach into the subject's mind its modify as many of the followi
                           You reach into the subject's mind and modify as many as 5 minutes ofand memories in one as 5 minutes
                                                                          PFRPG Core                                     1
                                                                                                 <link rel="stylesheet"href="PF.css"><d
                                                             <p>This spell grants spell's duration, you may during the use its duration,
                                                                          PFRPG you              <link Once choose to spell's effect. T
                                                                                                                         1
                           This spell grants you a sixth sense. Once during theCore a sixth sense. rel="stylesheet"href="PF.css"><d
                           You                                            MoF                                            1
               Yes (harmless)give the target the regeneration ability that some monsters possess. Attacks against the creature, e
                                                                          FRCS
                            Touch attack deals 1d8 +1/2 levels, more to undead, plus scrambles spellcasting.             1
                                                                          FRCS
                            Creates a nearly indestructible bridge that protects those on it.                            1
                                                                          FRCS
                            Moveable beam of light that penetrates darkness and forces lycanthropes to change shape.     1
                                                                          FRCS                                           1
                            Cone of moonlight deals 1d8 damage/2 levels, more to undead and shapechangers, reveals magic and
none          no                                             <p>You summon to serve you as <link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core               pony (your choice) to serve you as a
                                                                                                                         1
                           You summon a light horse or a pony (your choice)a light horse or aa mount (see the Pathfinder RPG Be
none          no                                             <p><i>Move soil), possibly collapsing embankments, moving possibly c
                                                                          PFRPG Core             <link loam, sand, and soil), hillocks, s
                                                                                                                         1
                           Move earth moves dirt (clay, loam, sand, andearth</i> moves dirt (clay, rel="stylesheet"href="PF.css"><d
               Yes                                                        MoF                                            1
                           You create a cloud of scalding hot steam that moves in a straight line, away from you, at a speed of 10 f
               Yes                                                        MoF                                            1
                           You create a long whip of ghostly red energy that emanates from your hand and never harms you. You w
                           You                                            MoF                                            1
               Yes (harmless)lend some of your ability score points to a target.You suffer a penalty of 1d4+1 points to any single a
               No                                                         MoF
                           Using the foul sight granted by the powers of unlife, you can determine the condition of 0    animals and plan
               Yes                                                        MoF                                            1
                           You cause ordinary shadows to fly toward the creatures in the area, forming dark nets that cover and en
              yes (harmless, object) any sort of venom in the creature or any sort of venom the target is a creature, you must ma
                           You detoxify
Will negates (harmless, object)                                           PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
                                                             <p>You detoxify object touched. If in the creature or object touched. If t
              yes                                            <p>You send a hideous a specific <link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core             creature that you name or otherwise
                                                                                                                         1
Will negates; see text You send a hideous and unsettling phantasmal vision to and unsettling phantasmal vision to a specific c
               Yes                                                        MoF                                            1
                           You put the target into a surreal, sleepwalking state. The target must make a Will saving throw or becom
              yes (harmless, object) creature or object becomes warded creature or object<link spellsdifficult to <i>detect</i> by d
                           The warded
Will negates (harmless, object)                                           PFRPG Core             becomes such as clairaudience/clair
                                                                                                                         1
                                                             <p>The difficult to detect by divination rel="stylesheet"href="PF.css"><d
               Yes                                                        MoF                                            1
                           This spell was quite popular with slave overseers and those wishing to make their servants work a little f
               Yes                                                        MoF
                           This improvement on Nybor's gentle remainder causes intense pain in the subject. The 1        subject is dazed
               Yes                                                        MoF                                            1
                           This spell causes stabbing pains even greater than those of Nybor's gentle reminder and Nybor's mild a
               Yes                                                        MoF                                            1
                           Nybor's wrathful castigation is an even more potent version of Nybor's stern reproof. It causes wracking
              yes (object)This spell hides an object from location by divinationCore
Will negates (object)                                                     PFRPG (scrying) effects, such as divination (<i>scrying</i>)
                                                                                                   location by the scrying spell or a crys
                                                                                                                         1
                                                             <p>This spell hides an object from<link rel="stylesheet"href="PF.css"><d
none          no                                             <p>A misty PFRPG Corearound you. It rel="stylesheet"href="PF.css"><d
                                                                          vapor arises           <link sight, including1darkvision, beyo
                           A misty vapor arises around you. It is stationary. The vapor obscures allis stationary. The vapor obscures
               No                                                         MoF
                           You forge a strong link with nature that gives you greater insight into your environment. 1   You gain a +2 co
              yes (object)You can open or close (your choice) a door,PFRPGbox, window, choice) a door, chest, 1 or other cont
Will negates (object)                                                       open Core            <link rel="stylesheet"href="PF.css"><d
                                                                                                                         box,
                                                             <p>You can chest,or close (your bag, pouch, bottle, barrel, window, bag
              see                                            <p>You channel power takes the form of a three-dimensional grid of fo
                                                                          PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                         1
Will partial; yes text You channel lawful power to smite enemies. The lawful power to smite enemies. The power takes theen
                                                              <p>This spell can fly at like a <i>fly</i> rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core                 40 feet (30 feet if wearing medium a
                                                                                                                           1
                           This spell functions like a fly spell, except you functions a speed of<link spell, except you can <i>fly</i>or
                           You                                            MoF                                              1
              Yes (harmless) invest your target with a taste of the ancient wisdom inherent in nature. The target gains an enhanc
             yes
Will negates (harmless)                                       <p>The transmuted Core
                                                                          PFRPG creature becomes wiser. bonus to Wisdom,+4 enha
                                                                                                    <link rel="stylesheet"href="PF.css"><d
                           The transmuted creature becomes wiser. The spell grants a +4 enhancement The spell1              grants a adding
             yes
Will negates (harmless)                                       <p>This spell functions like <i>owl's wisdom</i>,
                                                                          PFRPG affects             <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell functions like owl's wisdom, except that it Core multiple creatures. except that it affects m
             yes (harmless) subject or subjects of this spell do not leaveor subjectsor athis <link rel="stylesheet"href="PF.css"><d
Will negates (harmless)    The                                            PFRPG Core                 spell do not moving.1Tracking the su
                                                              <p>The subject footprints of scent trail whileleave footprints or a scen
none         no                                               <p>You create or stone walls, but wooden, plaster, or stone harder ma
                                                                          PFRPG Core                 not rel="stylesheet"href="PF.css"><d
                           You create a passage through wooden, plaster,a passage through<linkthrough metal or1otherwalls, but n
none         no                                                certain spell makes the
                                                                          PFRPG permanent. You first cast the desired spell and then
                                                                                                    <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell makes the duration of<p>Thisother spells Core duration of certain other spells permanent.</p>
             no            This spell                         <p>This spell functions like includes visual, auditory, olfactory, figment
                                                                          PFRPG figment             <link rel="stylesheet"href="PF.css"><d
Will disbelief (if interacted with) functions like silent image, except that theCore <i>silent image,</i> except 1         that the and ther
             no            This spell                         <p>This spell functions like includes visual, auditory, olfactory, figment
                                                                          PFRPG figment             <link rel="stylesheet"href="PF.css"><d
Will disbelief (if interacted with) functions like silent image, except that theCore <i>silent image,</i> except 1         that the and ther
             yes           You partial; phantasmal image<p>You create a phantasmal image of the most fearsome creature form
Will disbelief, then Fortitudecreate a see text                             fearsome creature imaginable to the subject simply by imag
                                                               of the mostPFRPG Core                                       1
                                                                                                    <link rel="stylesheet"href="PF.css"><d
none         no                                                horselike creature (the exact colorationrel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core                <link can be customized exact colora
                           You conjure a Large, quasi-real,<p>You conjure a Large, quasi-real, horselike creature 1        (the as you wish
none         no                                                small mechanism seem to or trapped to mechanism seem to be trapp
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell makes a lock or other<p>This spell makes a lock be other smallanyone who can detect traps.
none         no                                               <p>This spell creates an ethereal passage through not1
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                            other materials.
                           This spell creates an ethereal passage through wooden, plaster, or stone walls, but wooden, plaster, or s
none         no                                               <p>This spell functions like <i>lesser planar ally</i>, HD or you may ca
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell functions like lesser planar ally, except you may call a single creature of 12except less, or two
none         no                                               <p>This spell functions like <i>lessersingle creature of 18 HD or less, or
                                                                          PFRPG Core                 a planar ally</i>, except that you ma
                                                                                                                           1
                           This spell functions like lesser planar ally, except that you may call<link rel="stylesheet"href="PF.css"><d
none         no                                               <p>By castingsend you you request your deity to send the an outsider
                                                                           to this Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                            you
                           By casting this spell, you request your deity PFRPGspell,an outsider (of 6 HD or less) of 1 deity's choic
             n              see text                          <p>This spell except that you may<link a single creature except that you
                                                                          PFRPG Core                 call rel="stylesheet"href="PF.css"><d
                                                                                                                           1
Will negates o and yes;This spell functions like lesser planar binding, functions like <i>lesser planar binding</i>, of 12 HD or less
             n              see text                          <p>This spell except that you may<link a single creature except that you
                                                                          PFRPG Core                 call rel="stylesheet"href="PF.css"><d
                                                                                                                           1
Will negates o and yes;This spell functions like lesser planar binding, functions like <i>lesser planar binding</i>, of 18 HD or less
             n              see text                          <p>CastingPFRPG a attempts a dangerous act: to lure 1 creature from
                                                                            to lure Core            <link rel="stylesheet"href="PF.css"><d
                                                                                                                           a
Will negates o and yes;Casting this spell attempts a dangerous act: this spell creature from another plane to a specifically prepaa
             y
Will negates es                                               <p>You move yourself or some other creature to another plane If existe
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           You move yourself or some other creature to another plane of existence or alternate dimension.of sever
none         no                                               <p><i>Plant on the version different effects depending1 the version c
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                            on
                           Plant growth has different effects depending growth</i> has chosen. Overgrowth: This effect causes nor
                                                              <p>When you cast this spell you can assume the form 1 any Small or M
                                                                          PFRPG Core                 Medium creature of of plant type (se
                                                                                                                           the
                           When you cast this spell you can assume the form of any Small or<link rel="stylesheet"href="PF.css"><d
                                                              <p>This spell functionsallows you to assume the form that it also allows
                                                                           that it also as          <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell functions as plant shape I except PFRPG Core <i>plant shape I</i> except of a Large creatur
                                                              <p>This spell functions allows you <link rel="stylesheet"href="PF.css"><d
                                                                            that it also as           shape II</i> except 1 it also allows
                                                                                                                           that
                           This spell functions as plant shape II exceptPFRPG Core <i>plantto assume the form of a Huge creatur
             yes           text                               <p>Calling upon theCore
                                                                          PFRPG venomous powers rel="stylesheet"href="PF.css"><d
                                                                                                      the of natural predators, poison by
                                                                                                                           1
Fortitude negates; see Calling upon the venomous powers of natural predators, you infect<link subject with a horribleyou infect t
              Yes                                                         MoF                                              1
                           You create and direct the rapid growth of poisonous vines (contact, 1d6 Dex/2d6 Dex), creating a variety
none         yes                                              <p>A springs from your
                                                                          PFRPG of freezing You must springs on a ranged touch at
                                                                                                     and rel="stylesheet"href="PF.css"><d
                           A blue-white ray of freezing air and iceblue-white rayCore hand. air<link icesucceedfrom1your hand.</p><
             yes (harmless) spell transforms a willing creature into an transforms a willingor elemental of your choosing; the spe
Will negates (harmless)    This                                           PFRPG Core                creature into an animal, humanoid or
                                                                                                                           1
                                                              <p>This spell animal, humanoid <link rel="stylesheet"href="PF.css"><d
                                                                          except Core               one rel="stylesheet"href="PF.css"><d
             yes (object)This spell functions like greater polymorph, PFRPGthat it changes <linkobject or creature into another. Y
Fortitude negates (object); see text                                                                                       1
                                                              <p>This spell functions like <i>greater polymorph,</i> except that it chan
             yes (harmless) spell functions as polymorph exceptspell it allows the creature to take onexcept that itaallows the cre
Will negates (harmless)    This                                           PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                                                              <p>This that functions as <i>polymorph</i> the form of dragon or pla
none         yes                                               that causes a single word of power that causes a creature to become b
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           You utter a single word of power<p>You utter a creature to become blinded, whether the creature can he
none         yes                                               that instantly kills one creature of <link rel="stylesheet"href="PF.css"><d
                                                                          PFRPG Core                 your choice, whether1the creature can
                           You utter a single word of power<p>You utter a single word of power that instantly kills one creature of y
none         yes                                               that instantly causes one of power that instantly to become creature o
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           You utter a single word of power<p>You utter a single wordcreature of your choice causes onestunned, w
none         yes                                              <p>You bring alliesCore upon yourself and your enemies. You and
                                                                          PFRPG favor               <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           You bring special favor upon yourself and yourspecialwhile bringing disfavor to your allies while bringinged
see text     no                                                that novicePFRPG Core use for practice. Once novice spellcasters use
                                                                            spellcasters            <link rel="stylesheet"href="PF.css"><d
                           Prestidigitations are minor tricks<p><i>Prestidigitation</i>s are minor tricks that cast, a 1   prestidigitation sp
              Yes                                                           ray                                            1
                           You create a visible orb that can fire variousMoF effects. The eye can be moved up to your speed as a m
see text     see text                                         <p>This spell you conjure up an immobile, opaque globe of shimmering
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell functions like prismatic wall, except functions like <i>prismatic wall,</i> except you conjure up
see text     yes                                              <p>This spell causes seven light to spray from your hand. Each light to
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell causes seven shimmering, multicolored beams of shimmering, multicolored beams of beam h
see text     see text                                          opaque wall-a shimmering, multicolored plane of light thatshimmering, m
                                                                          PFRPG Core                  vertical, opaque wall-a protects you
                                                                                                                           1
                           Prismatic wall creates a vertical,<p><i>Prismatic wall</i> creates a<link rel="stylesheet"href="PF.css"><d
none         yes                                              <p>Flames PFRPG Core torch appear in your open nor your equipment
                                                                           as bright as a            harm neither you hand. The flames h
                                                                                                                           1
                           Flames as bright as a torch appear in your open hand. The flames<link rel="stylesheet"href="PF.css"><d
             no            This spell                         <p>This spell functions like figment image,</i> except 1
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           that this spell's
Will disbelief (if interacted with) functions like silent image, except that this spell's <i>silentactivates when a specific conditionfio
             no            You tap                            <p>You tapPFRPG Core
                                                                             create a quasi-real, illusory version of yourself. The project
                                                                                                      of Shadow to create1a quasi-real, illu
Will disbelief (if interacted with) energy from the Plane of Shadow toenergy from the Plane<link rel="stylesheet"href="PF.css"><d
             yes (harmless) warded creature gains resistance towarded creature gains resistance to ranged weapons.</p><p>T
Will negates (harmless)    The                                            PFRPG Core                <link gains damage reduction 10/mag
                                                                                                                           1
                                                              <p>The ranged weapons. The subjectrel="stylesheet"href="PF.css"><d
             no; see textThis spell functions like protection from evil,PFRPG that like <i>protection from evil</i>, 1
Will negates (harmless)                                                     except Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                           except apply to a
                                                              <p>This spell functions the deflection and resistance bonuses that the d
             yes (harmless)Protection from energy grants temporary immunity to the type of energyrel="stylesheet"href="PF.css"><d
Fortitude negates (harmless)                                              PFRPG Core                grants temporary immunity cast (ac
                                                                                                                           1
                                                              <p><i>Protection from energy</i> <link you specify when you to theittype
             no; see textThis spell wards a creature from<p>This spell wardsCore from from attacks by and creatures, from men
Will negates (harmless)                                                    evil creatures,          <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                                                               attacks by PFRPG a creature mental control, evil from summoned cre
             no; see textThis spell functions like protection from evil,PFRPG that like <i>protection from evil</i>, 1
Will negates (harmless)                                                     except Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                           except apply to a
                                                              <p>This spell functions the deflection and resistance bonuses that the d
             no; see textThis spell functions like protection from evil,PFRPG that like <i>protection from evil</i>, 1
Will negates (harmless)                                                     except Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                           except apply to a
                                                              <p>This spell functions the deflection and resistance bonuses that the d
             yes (harmless) subject gains a +8 resistance bonussubject gains a +8 against<linkbonus on saving 1
Will negates (harmless)    The                                              saving Core              spells and spell-like abilities against s
                                                                                                                           throws (but not
                                                              <p>The onPFRPG throws resistance rel="stylesheet"href="PF.css"><d
none         no                                               <p>You create a number (called "eyes") visible magical orbs (called "e
                                                                          PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           You create a number of semitangible, visible magical orbsof semitangible, equal to 1d4 + your caster leve
none         no                                               <p>This spell functions like <i>prying eyes,</i> except that are, just as
                                                                           that the eyes            <link rel="stylesheet"href="PF.css"><d
                                                                                                                           1
                           This spell functions like prying eyes, except PFRPG Core can see all things as they actuallythe eyes cani
              Yes                                                         MoF                                              1
                           You force your subject to mimic your actions. Your subject matches your motions exactly, though she su
             yes (object)This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food 1 or otherwisea
Will negates (object)                                                    PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                         and
                                                           <p>This spell makes spoiled, rotten, diseased, poisonous, water pure
             yes Fortitude text
                         Pyrotechnics turns                <p><i>Pyrotechnics</i> turns a fire into rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              <link a burst of blinding fireworks or o
                                                                                                                        1
Will negates or or no; seenegates; see texta fire into a burst of blinding fireworks or a thick cloud of choking smoke, dependinga
             no or yes Quench                              forest fires and other conflagrations. It out forest fires nonmagical fires
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
none or Will negates (object) is often used to put out <p><i>Quench</i> is often used to put extinguishes alland other conflag
              No                                                           can                                          1
                         Your hand sprouts poisonous quills that youMoF use in melee or as a ranged attack. The quills inflicts 1d
none         yes                                           <p>Each bonus to Strength and a +2 morale a +1 morale
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                         Strength and Co
                         Each affected creature gains a +2 morale affected creature gains Constitution, bonus to 1 bonus on Wi
             y
Will negates es                                             of interweaving colors fascinates <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              those within it. Rainbow fascinates th
                                                                                                                        1
                         A glowing, rainbow-hued pattern<p>A glowing, rainbow-hued pattern of interweaving colorspattern fascin
             yes         You                               <p>You restore raise a creature <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               creature. You can for no creature tha
                                                                                                                        1
none; see text (harmless) restore life to a deceased creature. You canlife to a deceasedthat has been dead raise a longer than
              No                                                         MoF                                            1
                         You add extra power to your unarmed attacks. You hands harden until they are similar to a ram's horn in
             yes
Fortitude half                                             <p>A coruscating ray springs on a<link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG succeed from ranged touch attack 1 succeed on a ra
                         A coruscating ray springs from your hand. You mustCore                                          to
                                                                                                   your hand. You must strike a target
             yes         A                                 <p>A black PFRPG Core
                                                                          ray projects succeed <link rel="stylesheet"href="PF.css"><d
                                                                                                 pointing finger. You must succeed on
                                                                                                                        1
Fortitude partial; see text black ray projects from your pointing finger. You must from youron a ranged touch attack with the ray t
none         yes                                           <p>A ray your pointing finger. You mustfrom your on a 1 finger.</p><p
                                                                          freezing air and ice projectsrel="stylesheet"href="PF.css"><d
                         A ray of freezing air and ice projects from ofPFRPG Core                <link succeed pointing  ranged touch att
                                                           <p>You can decipher magical inscriptions and the like-that would otherw
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         You can decipher magical inscriptions on objects-books, scrolls, weapons,on objects-books, scrolls, we
none         no                                            <p>This spell that it affects a single willing animal. Reduce the affects a
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell functions like reduce person, exceptfunctions like <i>reduce person,</i> except that it damage
             yes
Fortitude negates                                          <p>This spell causes instant diminutionheight, length, and width and div
                                                                         PFRPG Core              <link of a humanoid 1  creature, halving
                         This spell causes instant diminution of a humanoid creature, halving its rel="stylesheet"href="PF.css"><d
             yes
Fortitude negates                                          <p>This spell that it affects multiple creatures.
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell functions like reduce person, exceptfunctions like <i>reduce person</i>, except that it affects m
none         no                                            <p>When you cast this a
                                                                         PFRPG in spell, you <link rel="stylesheet"href="PF.css"><d
                                                                                                 prepared object. This in a specially pr
                                                                                                                        1
                         When you cast this spell, you create powerful magicCore specially create powerful magic object contains
             yes (harmless) subject's severed body members (fingers, toes,Core body members (fingers,or even heads of mult
                         The
Fortitude negates (harmless)                                             PFRPG hands,            <link legs, tails, toes, hands, feet, arm
                                                                                                                        1
                                                           <p>The subject's severed feet, arms, rel="stylesheet"href="PF.css"><d
             yes         With                               dead creature in another body, provided that its death occurred no more
                                                                         PFRPG Core               a dead creature in another body, prov
                                                                                                                        1
none; see text (harmless) this spell, you bring back a <p>With this spell, you bring back <link rel="stylesheet"href="PF.css"><d
             yes (harmless)                                              MoF                                            1
Will negates (harmlessWhen laying your hand upon a living creature, you boost its life energy to grant it the fast healing ability.
             yes (harmless)
                         Remove                            <p><i>Remove deafness (your choice), cures blindness or deafness (yom
                                                                         PFRPG Core              <link whether the effect is normal or
                                                                                                                        1
Fortitude negates (harmless) blindness/deafness cures blindness or blindness/deafness</i> rel="stylesheet"href="PF.css"><d
             yes (harmless)
Will negates (harmless)                                    <p><i>Remove <i>curse</i></i> If<linktarget all <i>curse</i>s must ma
                                                                           object Core            the rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         Remove curse can remove all curses on anPFRPGor a creature. can remove is a creature, youon an obj
             yes (harmless)
                         Remove                            <p><i>Remove disease</i> can suffering. You must make a caster leve
                                                                           which Core            <link diseases from 1   which the subjec
Fortitude negates (harmless) disease can cure all diseases fromPFRPGthe subject is cure allrel="stylesheet"href="PF.css"><d
             yes (harmless) instill courage in the subject, granting itPFRPG Corebonus against rel="stylesheet"href="PF.css"><d
Will negates (harmless)  You                                              a courage in           <link fear effects for 10 minutes. agai
                                                                                                                        1
                                                           <p>You instill +4 morale the subject, granting it a +4 morale bonus If the
             yes (harmless) can free one or more creatures from thefree oneof temporary <link rel="stylesheet"href="PF.css"><d
Will negates (harmless)  You                                             PFRPG or more creatures from the effects of temporary pa
                                                           <p>You can effectsCore                                       1
                                                                                                 paralysis or related magic, including s
none         no                                            <p>This spell creates waves of invisiblerel="stylesheet"href="PF.css"><d
                                                                          that roll forth        <link energy that roll1forth in the path
                         This spell creates waves of invisible energy PFRPG Core from you. All metal or stone objects from you. A
             yes         An invisible barrier holds back vermin. A vermin barrier holds back <link rel="stylesheet"href="PF.css"><d
none or Will negates; see text                                           PFRPG HD                 vermin. A vermin with cannot penetra
                                                                                                                        1
                                                           <p>An invisible withCoreof less than one-third your level HD of less than
none         no                                            <p>Waves of energy roll that you determine, causing all wooden obje
                                                                           in the direction      <link moving in the direction that you
                                                                                                                        1
                         Waves of energy roll forth from you, movingPFRPG Core forth from you,rel="stylesheet"href="PF.css"><d
             y
Will negates es                                            <p>An andPFRPG Core
                                                                          prevents creatures from approaching you. You decide from
                                                                                                 <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         An invisible, mobile field surrounds you invisible, mobile field surrounds you and prevents creatureshow b
             yes
Reflex negates                                             <p>A a creature, provided the creature rel="stylesheet"href="PF.css"><d
                                                                          of shimmering          <link is a creature, provided the the d
                                                                                                                        1
                         A globe of shimmering force encloses globePFRPG Core force encloses small enough to fit withincreat
                         yes (harmless) This abjuration grants a creature limited protection <link rel="stylesheet"href="PF.css"><d
Fortitude negates (harmless)                                             PFRPG Core               grants a creature limited <i>protectio
                                                                                                                        1
                                                           <p>yes (harmless) This abjuration from damage of whichever one of five
             yes (harmless) imbue the subject with magical energy PFRPGsubject from magical rel="stylesheet"href="PF.css"><d
Will negates (harmless)  You                                             that protects           <link energy that protects it from harm
                                                                                                                        1
                                                           <p>You imbue the Coreit with harm, granting it a +1 resistance bonus
             yes (harmless) spell functions like lesser restoration, except that it like <i>lesser restoration,</i> except that it also
Will negates (harmless)  This                                            PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                           <p>This spell functions also dispels temporary negative levels or one pe
             yes (harmless) spell functions like lesser restoration, except that it like <i>lesser restoration,</i> except that it dispe
Will negates (harmless)  This                                            PFRPG Core               permanent and temporary negative le
                                                                                                                        1
                                                           <p>This spell functions dispels all <link rel="stylesheet"href="PF.css"><d
             yes (harmless)
Will negates (harmless)                                    <p><i>Lesser reducing one of the <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               subject's ability scores or cures one o
                                                                                                                        1
                         Lesser restoration dispels any magical effects restoration</i> dispels any magical effects reducing 1d4 p
             yes         This                              <p>This spell functions like to restore life and complete strength able
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
none; see text (harmless) spell functions like raise dead, except that you are able<i>raise dead,</i> except that you areto anyt
none         no                                            <p>You to Classic Treasures item directly First, hand
                                                                           a specific nonliving <link rel="stylesheet"href="PF.css"><d
                                                                                                                         must cast the sp
                         You call a specific nonliving item directly callyour hand from a nearby location.to youryou1 from a nearby
              No                                                         MoF
                         You cause a recently dead creature (within three days of its death) to reveal information1about events tha
                         You                                             MoF                                            1
              Yes (harmless)touch a recently slain ally and temporally restore the character to life so he may continue to fight. Th
              No                                                         MoF
                         As protection from arrows, except that if any missile that strikes you has all its damage 1    negated by your
             no
none; see text                                             area, causing unattached objects <linkcreatures in the area to fall upwar
                                                                         PFRPG Core              and rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell reverses gravity in an <p>This spell reverses gravity in an area, causing unattached objects an
                         Summoning the power of your deity, you charge yourself with positive energy. This gives you 1d4 tempo
              Yes (harmless)                                             MoF                                            1
                                                           <p>Your height immediately by a factorrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              <link of eight. This increases by a fac
                                                                                                                        1
                         Your height immediately doubles, and your weight increases doubles, and your weightincrease changes
none         no                                            <p>When this spell Core upon a pieceendrope from 5 1 30 into the airo
                                                                           from 5 is cast          one of of the rope to rises feet long,
                         When this spell is cast upon a piece of ropePFRPG to 30 feet long,<link rel="stylesheet"href="PF.css"><d
                         You                                             MoF                                            1
              Yes (harmless) cause the target to glow with a soft, faint, rosy radiance equal to candlelight. This glow protects the
none         no                                            <p>You inscribe a angular increasing rel="stylesheet"href="PF.css"><d
                                                                         DwarvesOfGolarion <link its surface of a 1      weapon, increas
                         You inscribe an angular rune upon the surface ofanweapon, rune upon the hit points. A weapon that bea
                         You inscribe text)                <p>You inscribe a series or around the border of anof a door or around
                                                                         DwarvesOfGolarion upon the surface entryway. They fun
                                                                                                                        1
Reflex half no (object) and yes (see a series of runes upon the surface of a door of runes <link rel="stylesheet"href="PF.css"><d
none         no                                            <p>Any iron or iron alloy the you <link large that it cannot fit within a 3-f
                                                                         PFRPG Core              is so crumbles into rust. If the item is
                                                                                                                        1
                         Any iron or iron alloy item you touch crumbles into rust. If item item touchrel="stylesheet"href="PF.css"><d
none         no                                            <p>You make a of the Dammed V1 rel="stylesheet"href="PF.css"><d
                                                                           commanding a aid in <link
                                                                                                 conjuring and commanding a creature
                                                                                                                        ally,
                         You make a sacrifice to aid in conjuring andBooksacrifice to creature called with planar 1 planar bindin
                         You                                             MoF
              Yes (object) make an area safe from attacks. This spell functions much like the sanctuary spell.1           Anyone attempt
             n
Will negates o                                             <p>Any opponent attempting to directly rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core              <link attack the warded must attempt
                                                                                                                        1
                         Any opponent attempting to directly attack the warded creature, even with a targeted spell,creature, eve
Will partial yes                                           <p>This spell functions like targeted fear</i>, of less than causes all ta
                                                                         PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell functions like cause fear, except that it causes all <i>causecreatures except that it6 HD to beco
                                                                         FRCS
                          Targeted items scatter in a burst dealing 1d8 normal or subdual damage.                       1
                           You                                             MoF
              Yes (harmless)give the target an enhanced sense of smell, equivalent to the scent ability of some 1           monsters. This a
none         yes                                               colors weaves through coruscating colors weaves through the air, affe
                                                                           PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           A twisting pattern of coruscating<p>A twisting pattern of the air, affecting creatures within. The spell affec
              Yes                                                          MoF                                              1
                           A scintillating sphere spell is a burst of electricity that detonates with loud crackles and deals 1d6 points
none         yes                                              <p>You blast your enemies with one ray, plus one additionalmay for eve
                                                                           PFRPG You                 searing beam of fire.1You ray fire on
                           You blast your enemies with a searing beam of fire. Coremay firea <link rel="stylesheet"href="PF.css"><d
             no            This spell creates a powerful protection from scryingCore observation. When casting the spell, you dictat
none or Will disbelief (if interacted with); see text                      PFRPG and                <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                                                              <p>This spell creates a powerful protection from scrying and observatio
             y
Will negates es                                               <p>You can If the subject succeeds on rel="stylesheet"href="PF.css"><d
                                                                           PFRPG Core                any a Will save, the1spell fails. The d
                           You can observe a creature at any distance. observe a creature at<link distance. If the subject succeeds
             y
Will negates es                                                except as noted above. Additionally, all rel="stylesheet"href="PF.css"><d
                                                                           PFRPG Core               <link of except as noted above.</p><
                           This spell functions like scrying, <p>This spell functions like <i>scrying,</i>the following1     spells function re
             yes (object)You can change the sounds that creatures orchangeCoresounds that creatures or objects make. You can
Will negates (object)                                                      PFRPG make. You can create sounds where none exist, d
                                                              <p>You can objectsthe                                         1
                                                                                                    <link rel="stylesheet"href="PF.css"><d
none         yes                                               of the sun, PFRPG power like a light the your open palm. You must s
                                                                           you project a            <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           Focusing divine power like a ray<p>Focusing divine Core blast of ray offrom sun, you project a blast of lig
none         no                                               <p>You hide long as 60 days and<link retrieve it long as 60 days can
                                                                           PFRPG Core                 can rel="stylesheet"href="PF.css"><d
                           You hide a chest on the Ethereal Plane for asa chest on the Ethereal Plane for asat will.1The chest and c
none         no                                               of a page so page</i> alters be something a <i>page</i> so that it app
                                                                           PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           Secret page alters the contents <p><i>Secretthat it appears tothe contents of entirely different. The text o
none         no                                               lodge madePFRPG Core is common rel="stylesheet"href="PF.css"><d
                                                                            of material that        <link in the area where the spell is ca
                                                                                                                            1
                           You conjure a sturdy cottage or <p>You conjure a sturdy cottage or lodge made of material that is comm
                                                              <p>You can see any objects or beings that are invisibleas any that are e
                                                                           PFRPG within             <link vision, as well 1within your rang
                           You can see any objects or beings that are invisible Core your range ofrel="stylesheet"href="PF.css"><d
             yes (harmless) gain the ability to see through solid rock as ifability totransparent glass. You may see through 1 foot
Will negates (harmless)    You                                             DwarvesOfGolarion <link rel="stylesheet"href="PF.css"><d
                                                              <p>You gain the it were see through solid rock as if it 1     were transparen
              No                                                           MoF                                              1
                           You improve your ability to turn undead. Your paladin level is treated as two levels higher for the purpose
             yes Will disbeliefspell functions like
                           This (if                             self, except functions like <i>disguise rel="stylesheet"href="PF.css"><d
                                                                           PFRPG Core               <link self,</i> except1  that you can we
Will negates or or no; see text interacted with) disguise<p>This spellthat you can change the appearance of other people as cha
none         no                                               <p>You contact a particular and send arel="stylesheet"href="PF.css"><d
                                                                            you are familiar        <link short message1 familiar and sen
                           You contact a particular creature with whichPFRPG Core creature with which you are of 25 words or le
             no
Reflex negates                                                <p>You cause of a Core work. The text the text of a1written work.</p
                                                                           PFRPG written            <link rel="stylesheet"href="PF.css"><d
                           You cause a small symbol to appear in the text a small symbol to appear incontaining the symbol must b
             no or yes When                                   <p>When cast, this spell
                                                                           PFRPG detecting or locating the spells from also renders loc
                                                                                                     divination target and detecting or the
                                                                                                                            1
none or Will negates (object) cast, this spell prevents divination spells fromCore prevents<link rel="stylesheet"href="PF.css"><d
             yes; see text This spell functions text           conjuration, except Coreit mimics conjuration spells of 1
                                                                           PFRPG that               <link rel="stylesheet"href="PF.css"><d
                                                                                                                             except or it mim
Will disbelief (if interacted with); varies; seelike shadow <p>This spell functions like <i>shadow conjuration,</i>8th levelthatlower
             yes; see text You use varies; from the             of ShadowPFRPG Core
                                                                             material quasi-real illusions of one to shape quasi-real illus
                                                                                                    <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
Will disbelief (if interacted with); materialsee text Plane<p>You use to shape from the Plane of Shadow or more creatures, objec
             yes; see text This spell functions text           conjuration, except Coreit duplicates any sorcerer or wizard conjuration
                                                                           PFRPG that               <link rel="stylesheet"href="PF.css"><d
Will disbelief (if interacted with); varies; seelike shadow <p>This spell functions like <i>shadow conjuration,</i> 1        except that it dup
             yes           You tap                            <p>You tapPFRPG quasi-real, illusoryShadow of a sorcerer or wizard ev
                                                                             cast a Core              of rel="stylesheet"href="PF.css"><d
Will disbelief (if interacted with) energy from the Plane of Shadow toenergy from the Plane<linkversion to cast a1           quasi-real, illuso
             yes           This spell                          evocation, except that enables you torel="stylesheet"href="PF.css"><d
                                                                           PFRPG Core               <link create partially 1real, illusory vers
Will disbelief (if interacted with) functions like shadow <p>This spell functionsitlike <i>sh<i>a</i>dow evoc<i>a</i>tion,</i> exce
              Yes          You create a floating Medium-size hand out MoF                                                   1
                                                                            of shadow material. The shadow hand is an opaque gray co
                                                                           FRCS
                            Shadows hide your face and protect against darkness, light, and gazes.                          1
                            Shadows daze targets and deal 2 points of FRCS Str damage.                                      1
             y
Will negates es                                               <p>To use PFRPG Core walk</i>You rel="stylesheet"href="PF.css"><d
                                                                           in <i>shadow                spell, you must be in you touch dim
                                                                                                                            1
                           To use the shadow walk spell, you must be thean area of dim light.<link and any creature an area of are t
              Yes          You cause the target's shadow to become aMoF                                                     1
                                                                            temporary gateway to a pocket realm within the Plane of Sh
none         no                                               <p>The <i>shambler</i> spell advanced template (see1 mounds with R
                                                                           PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                           The shambler spell creates 1d4+2 shambling mounds with the creates 1d4+2 shamblingthe Pathfinderth
                                                               form of spell allowsCore creatures. form of a can variety as alter self,
                                                                           PFRPG you                <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           This spell allows you to take the <p>This a wide variety of to take the This spell widefunction of creatures.
              Yes                                                          MoF                                              1
                           You sense through an animal's senses, seeing through its eyes, smelling through its nose, and hearing t
             yes           Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sundersbreaks brittle, nonm
                                                               half; see text
                                                                           PFRPG Core               ringing noise that a single solid, nonm
                                                                                                                            1
Will negates (object); Will negates (object) or Fortitude <p><i>Shatter</i> creates a loud, <link rel="stylesheet"href="PF.css"><d
              Yes                                                          builds
                           You create a loud, thrumming vibration that MoF to a painful crescendo before fading. 1           Creatures and o
              Yes                                                          MoF                                              1
                           You bring into being a tiny blade of force. The blade flies at a speed of 40 feet and attacks any target wit
                                                              <p><i>Shield</i> creates an of you. It negates magic missile attacks dir
                                                                           PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                           Shield creates an invisible shield of force that hovers in front invisible <i>shield</i> of force that hovers in
             yes (harmless) spell creates a shimmering, magicalspell creates the target that averts and deflects attacks. The sp
Will negates (harmless)    This                                            PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                                                              <p>This field around a shimmering, magical field around the target that
see text     yes (harmless)                                   <p>A dim, blue glow surrounds the subjects, protecting1
                                                                           PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                             them from spell
                           A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance toattac
             yes (harmless) spell wards the subject and<p>This spell wardsCoresubject and creates a mystic connection betwee
Will negates (harmless)    This                                            PFRPG the                <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                                                                creates a mystic connection between you and the subject so that some
             yes (object)Your own nonmagical club or quarterstaffown nonmagical clubwith<link rel="stylesheet"href="PF.css"><d
Will negates (object)                                                      PFRPG Core                 a +1 enhancement bonus on attack a
                                                              <p>Your becomes a weapon or quarterstaff becomes1 weapon with aa
none         yes                                              <p>Your successfulCore
                                                                           PFRPG of electricity damage per 1d6 points of(maximum da
                                                                                                    <link deals caster level electricity 5d
                                                                                                                            1
                           Your successful melee touch attack deals 1d6 pointsmelee touch attackrel="stylesheet"href="PF.css"><d
             yes or Reflex negates ear-splitting yell         <p>You emit damages creatures <link path. Any creature within the are
                                                                           PFRPG Core                in deafens and damages creatures in
                                                                                                                            1
Fortitude partial(object)You emit an(object); see text that deafens andan ear-splitting yell that its rel="stylesheet"href="PF.css"><d
             yes or Reflex negates (object); see text         <p>This spell cone deals 10d6 points of except that the 1d6 points of
                                                                           PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                             (or
Fortitude partial(object)This spell functions like shout, except that the functions like <i>shout,</i>sonic damage 1 cone deals 10d
             yes (object)You are able to shrink one nonmagical itemPFRPG shrink one nonmagical item (if it normal size in each
Will negates (object)                                                       able to Core            <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
                                                              <p>You are (if it is within the size limit) to 1/16 of its is within the size lim
              No                                                           MoF                                              1
                           You shroud yourself with invisible negative energy so that nonintelligent undead perceive you as a fellow
             yes (harmless) teleport up to one ally per five caster levels to your up to one You per five caster levels toyou want to
Will negates (harmless)    You                                             Cheliax Empire Of Devils rel="stylesheet"href="PF.css"><d
                                                                                                    <link                   1
                                                              <p>You <i>teleport</i> location. ally determine which allies your locati
             yes; see text none casting
                           Upon the                           <p>Upon the casting of in the affected area. All sound is stopped: in the
                                                                           PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                            1
Will negates; see text or or no (object) of this spell, complete silence prevails this spell, complete <i>silence</i> prevails Conv
             no            This spell                         <p>This object, creature, or force, as visualized by you. The illusion doe
                                                                           PFRPG Core               <link of an object, creature, or force, a
                                                                                                                            1
Will disbelief (if interacted with) creates the visual illusion of anspell creates the visual illusion rel="stylesheet"href="PF.css"><d
              Yes (object)                                                 MoF                                              0
                           This simple cantrip negates the sound of opening and closing a single portal (door, window, gate, drawe
              No                                                           MoF                                              1
                           Your beard grows and turns to pure and magically hardened silver, increasing the armor bonus of your a
              Yes                                                          MoF                                              1
                           You turn the bones and hard tissue of the subject to mush, making him a sort of oozelike creature. He im
              No                                                           MoF
                           You prepare a magical matrix that allows you to store up to four spells of up to 3rd level1       that you can cas
             No                                                         MoF
                        You prepare a magical matrix that allows you to store up to four spells of up to 5th level1      that you can cas
             No                                                         MoF
                        You prepare a magical matrix that allows you to store up to four spells of up to 7th level1      that you can cas
             Yes                                                        MoF                                             1
                        You channel the spell energy from a spell you know into healing magic. After you cast this spell, on your
none        no                                            <p><i>Simulacrum</i> creates an <link creature is partiallycreature. form
                                                                        any creature.            illusory duplicate of any real and The
                                                                                                                        1
                        Simulacrum creates an illusory duplicate of PFRPG Core The duplicate rel="stylesheet"href="PF.css"><d
             No                                                         MoF                                             1
                        You create a number of loyal skeletons from finger bones. All skeletons are Medium-size with the norma
             Yes                                                         skull                                          1
                        You create an intangible image of a floating MoF that trails black flames. The skull and its flames are ob
            yes
Fortitude partial                                           living creature. When you any one living creature. seethes with eerie
                                                                        PFRPG to slay           <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        You can attempt to slay any one<p>You can attemptCore cast this spell, your hand When you cast this d
            y
Will negates es                                           <p>A <i>sleep</i> spell HD of a magical slumber to come fewest HD
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        A sleep spell causes a magical slumber to come upon 4 causescreatures. Creatures with theupon 4 HD o
none        no                                            <p>Driving PFRPG it and sight (even darkvision) within and icy. A cre
                                                                        sleet blocks all         the rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        Driving sleet blocks all sight (even darkvision) withinCore causes <linkground in the areaitto be causes th
            y
Will negates es                                             attacks at a drastically slowed and attacks at affected1by <i><i>slow<
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                        An affected creature moves and<p>An affected creature movesrate. Creatures a drasticallythis spell are
             Yes                                                        MoF                                             1
                        You bestow your target with an aroma that attracts predators. The smell triples the chance of encounteri
             No                                                         MoF
                        One of your arm turns into a venimous snake with a fanged, biting mouth.The bite does11d3 points of da
none        no                                            <p>This spell enablesas magic trap. The snare that 1
                                                                         functions you          <link rel="stylesheet"href="PF.css"><d
                                                                                                                        functions as m
                        This spell enables you to make a snare thatPFRPG Core a to make a <i>snare</i>can be made fromaany
                         Deals 1d6 cold/2 levels to a 10-ft. radius. FRCS                                               1
none        no                                            <p>When this spell Core
                                                                        PFRPG is stone in the<link rel="stylesheet"href="PF.css"><d
                                                                                                 spell's area is earth1 Wet in the s
                                                                                                                         or
                        When this spell is cast, all natural, undressed earth or cast, all natural, undressedsoftened.stoneearth be
none        no                                            <p>This spell functions like <i>fog<link solid but in so thick that it imped
                                                                        PFRPG Core               cloud</i>, fog is addition to obscuring
                                                                                                                        1
                        This spell functions like fog cloud, but in addition to obscuring sight, the rel="stylesheet"href="PF.css"><d
            y
Will negates es                                           <p>This spell on each other rather than attack their foes. Each affectedt
                                                                        PFRPG Core              the area to turn on each other rather
                                                                                                                        1
                        This spell causes those within the area to turn causes those within <link rel="stylesheet"href="PF.css"><d
             No                                                         MoF
                        You acquire an even greater Charisma when you perform. Anyone who hears or views 1              your performanc
            y
Will negates es                                           living creature of 4 or fewer Hit Dice with creature dread. The Hit Dice
                                                                        Faction Guide           <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        Your dry, rasping whisper fills a <p>Your dry, rasping whisper fills a living unnaturalof 4 or feweraffected c
            n
Will negates o                                            dead body and imprison it in newly sapphire and The subject a black
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        You draw the soul from a newly <p>You draw the soul from aa blackdead bodygem. imprison it inmust ha
            yes
Fortitude partial                                         <p>You blast an Every creature in the area takes 1d8 points of sonic da
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        You blast an area with a tremendous cacophony.area with a tremendous cacophony. Every creature in t
                                                          <p>You can ask questions and <link rel="stylesheet"href="PF.css"><d
                                                                        PFRPG animals,          receive doesn't from them any more
                                                                                                                        1
                        You can ask questions of and receive answers fromCore of but the spell answersmake animals, but the
            no                                            <p>You grant the semblance of questions. Youallowing itone question
                                                                         allowing it to         <link corpse, may ask to answer qu
                                                                                                                        1
Will negates; see text You grant the semblance of life to a corpse,PFRPG Core answerlife to arel="stylesheet"href="PF.css"><d
                                                          <p>You can communicate with normal ask questions ofcreatures, and c
                                                                        PFRPG Core                can rel="stylesheet"href="PF.css"><d
                        You can communicate with normal plants and plant creatures, and<link plants and plant1 and receive ans
none        no                                            <p>A ghostly hand shaped moves as you desire, allowing and moves a
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        A ghostly hand shaped from your life force materializes andfrom your life force materializesyou to deliver
             Yes                                                        MoF                                             1
                        You conjure a quasi-real, staglike creature. The creature can either be directed to attack a target or simp
                        You                                             MoF                                             1
             Yes (harmless) and a willing target can communicate no matter how much distance you put between yourselves on
                        You                                             MoF
             Yes (harmless)give the subject creature the ability to swim at speed 30 feet (ignoring the effects of1armor and encu
             Yes                                                        MoF                                             1
                        You create a disk of magical energy ten feet in diameter and two feet thick. The disk is incorporeal and i
             No         This spell enhances the next spell you cast,MoF  making it more difficult for targets to resist.1Casting spell en
            yes (harmless) warded creature is immune<p>The warded creature is immune for the effects levels you have. spells
Will negates (harmless) The                                             PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                           to the effects of one specified spell to every four of one specified The
            yes (harmless) spell functions like spell immunity, exceptfunctions like <i>spell to spells of 8th level or lower. A crea
Will negates (harmless) This                                            PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                          <p>This spell the immunity applies immunity</i>, except the immunity a
                        You
             Yes (object) create a set of triggering conditions for MoF                                                 1
                                                                        the targeted scroll so that if these conditions are met, the sp
            yes (harmless) target gains spell resistance equal to 12 + gainsCore resistance equal to 12 + your1caster level.</p>
Will negates (harmless) The                                             PFRPG spell
                                                          <p>The target your caster level. <link rel="stylesheet"href="PF.css"><d
                        The
             Yes (harmless) subject gains a +3 resistance bonus onMoF    saving throws against spells and spell-like 1  abilities (but not
                                                          <p>Spells and spell-like
                                                                         are turned back upon <link rel="stylesheet"href="PF.css"><d
                                                                                                the original caster. The back upon th
                                                                                                                        1
                        Spells and spell-like effects targeted on youPFRPG Coreeffects targeted on you are turnedabjuration turn
            yes (harmless) spell functions like lesser spellcasting contract, except if the target rel="stylesheet"href="PF.css"><d
Will negates (harmless) This                                            AP 29                   <link has 9 HD contract</i>, except if
                                                                                                                        1
                                                          <p>This spell functions like <i>lesser spellcasting or more, you can imbu
            yes (harmless) spell functions like lesser spellcasting contract, except if the target rel="stylesheet"href="PF.css"><d
Will negates (harmless) This                                            AP 29                   <link has 13 HD or more you can imb
                                                                                                                        1
                                                          <p>This spell functions like <i>lesser spellcasting contract</i>, except if
            yes (harmless) spell functions exactly like imbue with spell ability, except that<link can imbue spell 1
Will negates (harmless) This                                            AP 29                      <i>imbue with the target with any sp
                                                                                                                        ability</i>, excep
                                                          <p>This spell functions exactly like you rel="stylesheet"href="PF.css"><d
                        You                                             that                                            1
             Yes (harmless)protect the subject with a magical aura MoF protects it against one specified spell for every four leve
            yes (object)You store one spell that you can<p>You store one spell thatquarterstaff.rel="stylesheet"href="PF.css"><d
Will negates (object)                                                   PFRPG Core              <link Only cast in a 1   spell can be stor
                                                            normally cast in a wooden you can normally one such wooden quarters
none        no                                              through spheres that have viewing through spheres that have previous
                                                                        Classic Treasures       <link rel="stylesheet"href="PF.css"><d
                        This spell allows remote viewing<p>This spell allows remotepreviously consumed some1portion of the sp
            yes (harmless) subject can climb and travel on verticalPFRPG Core and travel onrel="stylesheet"href="PF.css"><d
Will negates (harmless) The                                              surfaces or even traverse ceilings as well as a spider travers
                                                          <p>The subject can climb                                      1
                                                                                                <link vertical surfaces or even does.
                                                                        FRCS
                         Target becomes a driderlike creature that obeys you.                                           1
             Yes                                                        a paralyzing poison upon the subject by making a successfu
                        Similar to the divine spell poison, you inflict MoF                                             1
                                                                        FRCS
                         Transform 1 willing creature/level into a poisonous shapechanging spider.                      1
                                                                        FRCS
                         As polymorph self, but only into drider or spider form, with poison and web use.               1
            yes
Reflex partial                                             in the spell's area becomes very hard the sharply pointed without chan
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        Any ground-covering vegetation <p>Any ground-covering vegetation in and spell's area becomes very ha
            yes
Reflex partial                                             similar surfaces shape themselves similar surfacespoints that blend int
                                                                        PFRPG Core              <link long, sharp shape themselves
                                                                                                                        1
                        Rocky ground, stone floors, and<p>Rocky ground, stone floors, and intorel="stylesheet"href="PF.css"><d
             Yes                                                        MoF                                             1
                        You create a lingering decay in the spirit and body of the target. If the target fails its saving throw, it takes
none        yes                                           <p>A attacks madeCore
                                                                        PFRPG a distance, as you direct it, foes 1 a distance, as
                                                                                                <link rel="stylesheet"href="PF.css"><d
                                                                                                                        at
                        A weapon made of force appears and weapon foes atof force appears and attacksdealing 1d8 force dam
            yes (harmless) casting this spell, you target a living casting this spell, you target ahit points. That creature -1 autom
Will negates (harmless) Upon                                            PFRPG Core              <link living creature that has is or few
                                                                                                                        1
                                                          <p>Upon creature that has -1 or fewer rel="stylesheet"href="PF.css"><d
             Yes                                                         MoF
                         Your touch marks your target with a tiny symbol visible only to you and to detect magic.1       The brand appe
            yes (harmless)
                         A                                 <p>A <i>statue</i> Core turns the <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG with               subject to solid stone, along carried.
                                                                                                                        1
Will negates (harmless) statue spell turns the subject to solid stone, alongspell any garments and equipment worn or with anyI
            yes (harmless) you need to keep track of<p>When you need Coreseparated, status allows you to mentally monito
Will negates (harmless)  When                                            PFRPG get                <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                             comrades who mayto keep track of comrades who may get separated,
             No                                                          MoF                                            1
                         You cause two daggers in your possession to grow to the size and shape of longswords, which then atta
            no           text                                fog like that created by fog cloud, <link rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core                bank that like that1  created by <i>fo
Fortitude negates; see Stinking cloud creates a bank of<p><i>Stinking cloud</i> creates aexceptof fogthe vapors are nauseating
                         You                                             MoF
             Yes (harmless)cause the skeleton of the target corporeal undead to become thicker and as strong1as stone. This g
none        no                                             <p>You can form an existing piece of purpose. any shape that suits you
                                                                         PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         You can form an existing piece of stone into any shape that suits your stone intoWhile it's possible to ma
                         You                                             MoF                                            1
             Yes (object) aim a single note of perfect pitch toward a stone object or creature, causing it to shatter.The target o
                                                                         FRCS
                          Transforms pebbles into stone constructs resembling spiders, or gives vermin stoneskin.       1
                                                           <p>You which relate to you who or what has touched them you who or
                                                                         PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         You gain the ability to speak with stones,gain the ability to speak with stones, which relate to as well as r
            yes          This spell restores a petrified creature to spell restores a petrified creature to its normal 1
Fortitude negates (object); see text                                      normal Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                                        state, restoring l
                                                           <p>This its PFRPG state, restoring life and goods. The creature must m
                         You                                             MoF                                            1
             Yes (object) magically link one location to another so that you or another may speak a command word at one en
             Yes (object)                                                MoF                                            1
                         This spell conjures thick, stony arms that spring forth from a rock or stone formation whenever anyones
            yes (harmless) warded creature gains resistance towarded cuts, stabs, and slashes. The subject gains DR 10/adam
Will negates (harmless)  The                                             PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                                                           <p>The blows, creature gains resistance to blows, cuts, stabs, and slas
see text    yes                                            <p>You create Each creature under therel="stylesheet"href="PF.css"><d
                                                                         air. a huge black storm cloudcloud mustEach creature under
                         You create a huge black storm cloud in the PFRPG Core                                          1
                                                                                                  <link in the air. succeed on a Fortitu
             Yes                                                         MoF                                            1
                         You form a tower of dark, swirling storm clouds that negates any form of magic.The storm tower absorbs
             No                                                          MoF                                            1
                         You harness the powers of wind and storm to move, protect yourself, and attack. You gain the benefits o
             No                                                          MoF                                            1
                         You gain the benefits of the Mobility feat, even if you do not meet the prerequisites. You do not have to b
             No                                                          MoF                                            1
                         You become stronger. The spell grants an enhancement bonus to Strength of 1d4+1 points, adding the
            y
Will negates es                                             target creature by suggesting a the target creature by suggesting a cour
                                                                         PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         You influence the actions of the <p>You influence the actions of course of activity (limited to a sentence
            y
Will negates es                                            <p>This spell functions like more creatures. The same 1
                                                                         that it can affect       <link rel="stylesheet"href="PF.css"><d
                                                                                                                         suggestion can
                         This spell functions like suggestion, except PFRPG Core <i><i>suggestion</i>,</i> except that it appli
none        yes                                            <p>You callDwarvesOfGolarion
                                                                           the spirits of two ancestors rel="stylesheet"href="PF.css"><d
                                                                                                   and to manifest in the mortal world a
                                                                                                                        1
                         You call the spirits of two ancestors to manifest in the mortal world<link attack your enemies. Each appe
none        no                                             <p>You summon a greater elemental (air, earth,afire, or1water) boundmo
                                                                         Faction water)           <link form of mighty chariot that in
                         You summon a greater elemental (air, earth, fire, orGuide bound in therel="stylesheet"href="PF.css"><d
none        no                                             <p>You summon 1d4+1 creatures<link rel="stylesheet"href="PF.css"><d
                                                                         Andoran                   you serve as The summoned birds
                                                                                                                        1
                         You summon 1d4+1 giant eagles to serve as mounts for giant eagles todesignate.mounts for creatures y
none        no                                             <p>This spell summons your choice. musical instrument of your choice
                                                                         PFRPG Core               <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                         This spell summons one handheld musical instrument ofone handheldThis instrument appears in your h
none        no                                             <p>This spell summons outsider, <link creature magical beast native to
                                                                         PFRPG Core               elemental, or (typically an outsider, e
                                                                                                                        1
                         This spell summons an extraplanar creature (typically anan extraplanar rel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions you can summon one creature except that you c
                                                                          except Core             <link monster I,</i> 1from the 2nd-lev
                         This spell functions like summon monster I,PFRPG that like <i>summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions you can summon one creature except that you c
                                                                          except Core             <link monster I,</i> 1from the 3rd-leve
                         This spell functions like summon monster I,PFRPG that like <i>summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions you can summon one creature except that you c
                                                                          except Core             <link monster I,</i> 1from the 4th-leve
                         This spell functions like summon monster I,PFRPG that like <i>summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions you can summon one creature except that you c
                                                                          except Core             <link monster I,</i> 1from the 9th-leve
                         This spell functions like summon monster I,PFRPG that like <i>summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions you can summon one creature except that you c
                                                                          except Core             <link monster I,</i> 1from the 5th-leve
                         This spell functions like summon monster I,PFRPG that like <i>summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions like summon one creature fromexcept you can s
                                                                          except Core             <link monster I,</i> 1the 6th-level list
                         This spell functions like summon monster I,PFRPG you can <i>summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions you can summon one creature except that you c
                                                                          except Core             <link monster I,</i> 1from the 7th-leve
                         This spell functions like summon monster I,PFRPG that like <i>summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions you can summon one creature except that you c
                                                                          except Core             <link monster I,</i> 1from the 8th-leve
                         This spell functions like summon monster I,PFRPG that like <i>summonrel="stylesheet"href="PF.css"><d
none        no                                               a natural creature (typically an side a rel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link fey, magical beast,
                                                                                                                        (typically an with
                         This spell summons to your side<p>This spell summons to your animal,natural creature 1 outsider anim
none        no                                              nature's ally I, except that summon <i>nature's ally I</i>, except that yo
                                                                         PFRPG Core               <link one 2nd-level creature or 1d3 1
                                                                                                                        1
                         This spell functions as summon <p>This spell functions as you summonrel="stylesheet"href="PF.css"><d
none        no                                             <p>This spell functions like <i>summonrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link nature's 3rd-level creature, 1d3
                                                                                                                        1
                         This spell functions like summon nature's ally I, except that you can summon oneally I</i>, except that yo
none        no                                             <p>This spell functions like <i>summonrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link nature's 4th-level creature, 1d3
                                                                                                                        1
                         This spell functions like summon nature's ally I, except that you can summon oneally I</i>, except that yo
none        no                                             <p>This spell functions like <i>summonrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link nature's 9th-level creature, 1d3
                                                                                                                        1
                         This spell functions like summon nature's ally I, except that you can summon oneally I</i>, except that yo
none        no                                             <p>This spell functions like <i>summonrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link nature's 5th-level creature, 1d3
                                                                                                                        1
                         This spell functions like summon nature's ally I, except that you can summon oneally I</i>, except that yo
none        no                                             <p>This spell functions like <i>summonrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link nature's 6th-level creature, 1d3
                                                                                                                        1
                         This spell functions like summon nature's ally I, except that you can summon oneally I</i>, except that yo
none        no                                             <p>This spell functions like <i>summonrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link nature's 7th-level creature, 1d3
                                                                                                                        1
                         This spell functions like summon nature's ally I, except that you can summon oneally I</i>, except that yo
none        no                                             <p>This spell functions like <i>summonrel="stylesheet"href="PF.css"><d
                                                                         PFRPG Core               <link nature's 8th-level creature, 1d3
                                                                                                                        1
                         This spell functions like summon nature's ally I, except that you can summon oneally I</i>, except that yo
none        no                                             <p>You summon a Core
                                                                         PFRPG choice), bats, attacksspiders (your choice), which
                                                                                                  <link or all other creatures within its
                                                                                                                        1
                         You summon a swarm of bats, rats, or spiders (yourswarm of which rats,rel="stylesheet"href="PF.css"><d
             No                                                           your                                          1
                         This spell summons an undead that attacksMoF enemies. It appears where you designate and acts imm
             No                                                          MoF                                            1
                         This spell summons one or more undead that attacks your enemies. They appear where you designate
             No                                                          MoF                                            1
                         This spell summons one or more undead that attacks your enemies. They appear where you designate
             No                                                          MoF                                            1
                         This spell summons one or more undead that attacks your enemies. They appear where you designate
             No                                                          MoF                                            1
                         This spell summons one or more undead that attacks your enemies. They appear where you designate
            yes          For half; see text                <p>For the duration of this to evoke can use a beam of action light ea
                                                                          standard action         <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
Reflex negates and Reflex the duration of this spell, you can use a PFRPG Core spell, you a dazzling standard intenseto evoke
            yes                                            <p><i>Sunburst</i> Core a globe a point you select.1to creatures in
                                                                         PFRPG causes             <link rel="stylesheet"href="PF.css"><d
Reflex partial; see text Sunburst causes a globe of searing radiance to explode silently fromof searing radiance All explode silen
            yes (harmless)
                         As                                <p>As <i>remove fear</i>, on saves against gain a +41 compulsion effe
                                                                         Andoran                  the rel="stylesheet"href="PF.css"><d
Will negates (harmless) remove fear, except the targets gain a +4 morale bonus except<linktargetscharm andmorale bonus o
                        You                                             MoF                                             as
             Yes (object) gain an enhanced awareness of magical writing within range. Magical writing such 1 a glyph of war
             No                                                         MoF                                             1
                        Your steps are sure and true, even on the narrowest ledges. You gain a +10 competence bonus on Bala
see text    yes                                                         MoF                                             1
                        This spell allows you to scribe any of the potent runes described below. A symbol can be quickly scribed
            yes
Fortitude negates                                          potent runePFRPG you scribe <link rel="stylesheet"href="PF.css"><d
                                                                         of power upon          a potent rune of power upon a of dea
                                                                                                                         a
                        This spell allows you to scribe a <p>This spell allowsCore to a surface. When triggered, 1 symbol surface
            y
Will negates es                                            <p>This except thatCore
                                                                        PFRPG all creatures withinrel="stylesheet"href="PF.css"><d
                                                                                                <link 60 feet death</i>, except that a
                                                                                                                        1
                        This spell functions like symbol of death, spell functions like <i><i>symbol of</i> of the symbol of fear ins
            y
Will negates es                                            <p>This except thatCore
                                                                        PFRPG all creatures withinrel="stylesheet"href="PF.css"><d
                                                                                                <link the radius of the symbol of insa
                                                                                                                        1
                        This spell functions like symbol of death, spell functions like <i><i>symbol of</i> death</i>, except that a
            yes
Fortitude negates                                          <p>This except thatCore creature within of</i> death</i>, except pain
                                                                        PFRPG each              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        This spell functions like symbol of death, spell functions like <i><i>symbol the radius of a symbol ofthat e
            y
Will negates es                                            <p>This except thatCore
                                                                        PFRPG all creatures withinrel="stylesheet"href="PF.css"><d
                                                                                                <link the radius of a 1 symbol of that a
                        This spell functions like symbol of death, spell functions like <i><i>symbol of</i> death</i>, except persua
            y
Will negates es                                            <p>This except thatCore
                                                                        PFRPG all creatures of 10 rel="stylesheet"href="PF.css"><d
                                                                                                <link HD or less within 60 feet of the s
                                                                                                                        1
                        This spell functions like symbol of death, spell functions like <i><i>symbol of</i> death</i>, except that a
            y
Will negates es                                            <p>This except thatCore
                                                                        PFRPG all creatures withinrel="stylesheet"href="PF.css"><d
                                                                                                <link 60 feet death</i>, except that a
                                                                                                                        1
                        This spell functions like symbol of death, spell functions like <i><i>symbol of</i> of a symbol of stunning
            yes
Fortitude negates                                          <p>This except thatCore
                                                                        PFRPG all creatures withinrel="stylesheet"href="PF.css"><d
                                                                                                <link 60 feet death</i>, except that a
                                                                                                                        1
                        This spell functions like symbol of death, spell functions like <i><i>symbol of</i> of a symbol of stunning
            yes
none; see text                                             <p>By attuning you Corecreate a damaging vibration within create it be
                                                                        PFRPG can               <link rel="stylesheet"href="PF.css"><d
                        By attuning yourself to a freestanding structure, yourself to a freestanding structure, you1canit. Oncea da
            yes                                            to emanatePFRPG Core
                                                                         magical vibrations that to emanate a specific kind of that a
                                                                                                <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
Will negates; see text You cause an object or location <p>You cause an object or locationattract either magical vibrationsintellig
            yes (object); none; see text
                          see text                         <p>You move objects or Depending on the version selected, the spell
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
Will negates (object) orYou move objects or creatures by concentrating on them.creatures by concentrating on1            them.</p><p>De
            yes (object)                                   sphere, spell functions like objects caught inside but 1 creatures or
                                                                         the creatures          <link rel="stylesheet"href="PF.css"><d
                                                                                                                        the
Reflex negates (object)This spell functions like resilient <p>This butPFRPG Core or<i>resilient sphere,</i>the globe created by
none        no                                             <p>You forge a telepathic of willing creatures, each of number of willing
                                                                         and a number           <link yourself and a 1
                        You forge a telepathic bond among yourselfPFRPG Core bond among rel="stylesheet"href="PF.css"><dwhich must have
            no and yes (object)                            <p>This spell instantly transports you torel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core              <link a designated 1 100 miles per
                                                                                                                        as
none and Will negates This spell instantly transports you to a designated destination, which may be as distantdestination, which
            yes (object)This spell functions like teleport,<p>ThisthatPFRPG Core object, not you. Creatures andteleports forces
Will negates (object)                                                    it teleports like      <link rel="stylesheet"href="PF.css"><d
                                                                                                                        it
                                                             except spell functions an <i>teleport,</i> except that 1 magical an ob
            no and yes (object)                              except spell functions range limit<link there is no that 1
                                                                         there is no like        and rel="stylesheet"href="PF.css"><d
                                                                                                                        there is no range
none and Will negates This spell functions like teleport,<p>ThisthatPFRPG Core <i>teleport,</i> except chance you arrive off
                        As                                              MoF                                             1
             Yes (object) teleport (see page 264 of the Player's Handbook, except as noted above. You do not have to telepor
none        yes                                            <p>You create a surface the teleports, as horizontal surface that telepo
                                                                        PFRPG Core               or other greater teleport, any creatur
                                                                                                                        1
                        You create a circle on the floor or other horizontalcircle on that floor<link rel="stylesheet"href="PF.css"><d
            yes
Fortitude negates                                          <p>You must succeed the subject into rel="stylesheet"href="PF.css"><d
                                                                        PFRPG Core               touch attack. suspended animation.
                                                                                                                        1
                        You must succeed on a melee touch attack. You place on a melee<link a state ofYou place the subject in
                                                                        FRCS
                         Lance of force deals 2d6 damage, plus can dispel force effects.                                1
                                                           <p>This spell seems to make time In fact, to flow for everyone but you. In
                                                                        PFRPG Core               cease you speed up so greatly that a
                                                                                                                        1
                        This spell seems to make time cease to flow for everyone but you.<link rel="stylesheet"href="PF.css"><d
none        no                                             <p>You of PFRPG any
                                                                        force unmoving, you <link rel="stylesheet"href="PF.css"><d
                                                                                                desire around yourself. Half the spher
                                                                                                                        1
                        You create an unmoving, opaque spherecreate anof Corecolor opaque sphere of force of any color you de
             Yes                                                        MoF                                             1
                        You create a circle of five colored spheres that orbit your head at a distance of 1 foot. These spheres pro
none        no                                             <p>This spell it calls into existence 1d4+2 advanced mummies into exis
                                                                        Faction Guide           <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        This spell functions like shambler, except that functions like <i>shambler</i>, except that it calls rather th
            no
Will negates (harmless)                                    <p>This spell grantsCore and understand
                                                                        PFRPG the               <link rel="stylesheet"href="PF.css"><d
                                                                                                             ability to speak intelligen
                        This spell grants the creature touched the ability to speakcreature touched the language1of anyand under
             No                                                         MoF                                             hit
                        You create a large hemispherical tortoise shell measuring 5 feet in diameter. It has 100 1 points, hardne
            yes
Fortitude negates                                          <p>You channel fatiguing the target. You must succeed on a the targe
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        You channel negative energy through your touch,negative energy through your touch, fatiguingtouch atta
none        yes                                            <p>With a touch, you Your successful melee touch attack applies a 1d6
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        With a touch, you reduce the target's mental faculties. reduce the target's mental faculties. Your success
             No                                                         MoF                                             1
                        You draw on the oak's strength to improve your ability to intimidate your enemies. You gain a competenc
            y
Will negates es                                            <p>You gainand other clues left behind rel="stylesheet"href="PF.css"><d
                        You gain a supernatural sense about tracksAP 32                          about tracks and creature. Treat all S
                                                                                                                        0
                                                                           a supernatural sense<link by the target other clues left beh
             Yes                                                        MoF                                             1
                        You place a protective magic upon your hand that allows you to touch an untriggered magic symbol such
                                                           <p>You become a faster, machine- stronger, tougher, 1
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                         faster, and more
                        You become a fighting machine- stronger, tougher,fighting and more skilled in combat. Your mindset cha
             Yes                                                        (as
                        You and the other creature switch locations MoFif simultaneously using dimension door 1         spells) and excha
none                     see text)                         <p>This spell enables you area to wood. Weapons, armor, andarea tom
                                                                        PFRPG Core              <link metal objects within its other w
                                                                                                                        1
            yes (object;This spell enables you to change all metal objects within itsto change allrel="stylesheet"href="PF.css"><d
see text    no                                             <p>This spell permanently transforms normal soft or quicksand of any
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        This spell permanently transforms normal mud or quicksand of any depth into mudstone (sandstone or a
see text    no                                             <p>This spell turns natural, into anor unworked rockmud. Magical stonee
                                                                        rock of Core              equal volume of of 1 sort into an
                                                                                                                        any
                        This spell turns natural, uncut, or unworked PFRPG any sort uncut,<link rel="stylesheet"href="PF.css"><d
none        no                                             (equal to your size or larger) and pass any distance to or larger) and pa
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        You can enter any normal plant <p>You can enter any normal plant (equal to your size a plant of the sam
see text                Trap the soul forces a creature's life force (and its material body) creature's life force (and its the trapped
            yes; see text                                                the soul</i>           <link gem. The gem holds material bo
                                                                                                                        1
                                                           <p><i>TrapPFRPG Coreforces a into a rel="stylesheet"href="PF.css"><d
                                                            the form of PFRPG living tree or shrub or a LargeLarge tree trunk with a
                                                                        a allows you            <link form of a dead living tree or shr
                                                                                                                        1
                        This spell allows you to assume <p>This spell Large Core to assume therel="stylesheet"href="PF.css"><d
                                                           <p>When you step Corea tree, magically ability to step into a the mag
                                                                        PFRPG into              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
                        When you cast this spell, you gain the ability tocast this spell, you gain theinfusing yourself withtree, plant
            no
Reflex negates                                             <p>You animate a Guide
                                                                        Faction attempts or similar creature that comes near. The r
                                                                                                <link object so that it1attempts to trip
                        You animate a rope, vine, or similar object so that itrope, vine,to trip anyrel="stylesheet"href="PF.css"><d
            yes         This                               <p>This spell functions resurrect a dead,</i> except that dead for as lo
                                                                        PFRPG Core              <link rel="stylesheet"href="PF.css"><d
                                                                                                                        1
none; see text (harmless) spell functions like raise dead, except that you can like <i>raisecreature that has beenyou can resur
            yes (harmless) confer on the subject the ability to see all thingsCore
Will negates (harmless) You                                             PFRPG as they actually are. The subject sees through norm
                                                                                                <link to see all things as they actually
                                                                                                                        1
                                                           <p>You confer on the subject the abilityrel="stylesheet"href="PF.css"><d
                                                           <p>You thePFRPG Coreintuitive insightrel="stylesheet"href="PF.css"><d
                                                                           temporary,           <link into the immediate next single a
                                                                                                                        1
                        You gain temporary, intuitive insight into gainimmediate future during your next attack. Your future during
None        No                                             only duplicate yourself, and Of Devils rel="stylesheet"href="PF.css"><d
                                                                        Cheliax Empire the duplicate is created from yourself, twine
                                                                                                you                     1
                        As simulacrum, except you can <p>As <i>simulacrum,</i> except <linkcan only duplicate cloth andand th
                        You object)                                     MoF                                             1
             Yes (harmless, give a weapon the undead bane property in addition to any other properties it has. Against undead,
                        You                                             MoF                                             1
             Yes (harmless) empower the subject undead with the authority of command over other undead in your control. The
                        You                                             MoF                                             1
             Yes (harmless)cause a corporeal undead to give off cold bloue energy that disrupts the life force of living creatures
             No                                                         MoF                                             1
                        You tear off a piece of a creature's life force, corrupt it with negative energy and the power of undeath, th
             y
Will negates es                                                death, except that itCore
                                                                             PFRPG destroys undead creatures as noted above.
                                                                                                       <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           This spell functions like circle of <p>This spell functions like <i>circle of</i> <i>death,</i> except that it d
              Yes                                                            MoF                                              1
                           Undeath to death snuffs out the animating forces of undead creatures, killing them instantly.The spell sla
                           You                                               MoF                                              1
              Yes (harmless)grant one or more creatures special abilities that allow them to effectively destroy undead.All subjec
              No                                                             MoF                                              can
                           You gain an intuitive insight into the weaknesses and flaws of mechanical objects. You 1 make untrain
             yes (object)An undetectable alignment spell<p>An <i>undetectable alignment</i> spell conceals the alignment of an
Will negates (object)                                                        PFRPG Core                <link a creature from1 forms of divin
                                                                                                                               all
                                                                conceals the alignment of an object or rel="stylesheet"href="PF.css"><d
see text     see text                                          <p><i>Unhallow</i>Core a particular rel="stylesheet"href="PF.css"><d
                                                                             PFRPG makes               <link site, building, or structure an unh
                                                                                                                              1
                           Unhallow makes a particular site, building, or structure an unholy site. This has three major effects. Firs
see text     yes (harmless)                                    <p>A subjects, protecting them from the subjects, protecting them from
                                                                             PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           A malevolent darkness surrounds the malevolent darkness surroundsattacks, granting them resistance t
Will partial yes                                               <p>You callPFRPG Core
                                                                               up unholy power to smite your of a cold, cloying miasma th
                                                                                                        the rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           You call up unholy power to smite your enemies. The power takes <linkform enemies. The power takesof
none         no                                                <p>An <i>unseen servant</i> is an invisible, mindless, 1at your comman
                                                                               shapeless force that performs simple tasksshapeless force
                           An unseen servant is an invisible, mindless,PFRPG Core                      <link rel="stylesheet"href="PF.css"><d
none         yes                                               <p>You must succeed deals 1d6 points attack. Your touch deals 1d6 p
                                                                             PFRPG Core                  touch of damage per two caster leve
                                                                                                                              1
                           You must succeed on a melee touch attack. Your touchon a melee<link rel="stylesheet"href="PF.css"><d
             yes; see text                                     <p>You instantly change then maintain rel="stylesheet"href="PF.css"><d
                                                                              subjects and             <link that the subjects and then maint
Will negates; see text You instantly change the appearance of thePFRPG Core the appearance of appearance for the spell's d    1
             no            You can                             <p>You can you can normally make sound seem to issue from somep
                                                                             PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
Will disbelief (if interacted with) make your voice (or any sound that make your voice (or anyvocally)that you can normally make
              Yes                                                            MoF                                              1
                           You create and direct the rapid growth of vines, creating a variety of effects. When you cast the spell, ch
              No           This spell summons 1d4+3 fiendish (CE) orMoF                                                       1
                                                                              celestial (CG) Medium-size vipers, which leaps forth from yo
none                       With                                <p>With touch, you infuse a creature with a tinytemporary hit granting
                                                                             PFRPG of life,            <link subject 1 surge of life, point.
             yes (harmless) a touch, you infuse a creature with aatiny surgeCore granting the rel="stylesheet"href="PF.css"><d1
                                                               <p>This spell functions like <i>legend lore,</i> except that it works you.
                                                                             that it works             <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           This spell functions like legend lore, except PFRPG Coremore quickly and produces some strain on more
              Yes                                                            MoF                                              1
                           You give the subject creature a brief vision of a divine entity giving it support and inspiring it to continue.
             n
Will negates o                                                  a terrifying Book realistic illusion of Structures, equipment, and creatur
                                                                             hellscape upon an area.   <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           You overlay a realistic illusion of<p>You overlay aof the Dammed V1 a terrifying hellscape upon an area.
             yes
Fortitude negates                                              <p>When you cast this spell, you emit a terrible, soul-chilling scream tha
                                                                             PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it
              Yes                                                            MoF
                           Similar to magic circle against law (see page 223 of the Player's Handbook), except as 1            noted above and
              Yes                                                            MoF                                              1
                           Similar to magic circle against good (see page 223 of the Player's Handbook), except as noted above an
none         yes                                               <p>An immobile, blazing
                                                                              violet fire springs into existence. One side of springs select
                                                                                                       <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           An immobile, blazing curtain of shimmering PFRPG Core curtain of shimmering violet firethe wall, into ex
none         no                                                <p>A <i><i>wall of</i> <i>force</i></i> creates is not easily destroyed.
                                                                             PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           A wall of force creates an invisible wall of pure force. The wall cannot move andan invisible <i>wall of</i>
              Yes                                                            MoF
                           Similar to magic circle against evil (see page 223 of the Player's Handbook), except as 1           noted above and
             yes
Reflex negates; see text                                       <p>This spell creates an
                                                                             or a hemisphere of ice, depending or a hemisphere of ice, d
                                                                                                       <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           This spell creates an anchored plane of ice PFRPG Core anchored plane of iceon the version selected. A
see text     no                                                <p>You cause being. The wall inserts itself into any surrounding nonlivi
                                                                             PFRPG Core                <link spring into being. The wall inse
                                                                                                                              1
                           You cause a flat, vertical iron wall to spring into a flat, vertical iron wall torel="stylesheet"href="PF.css"><d
              Yes                                                            MoF                                              1
                           Similar to magic circle against chaos (see page 223 of the Player's Handbook), except as noted above a
see text     no                                                that merges into adjoining rock surfaces. A wall of stone is 1 inch thick p
                                                                             PFRPG Core                <link merges into adjoining rock surfa
                                                                                                                              1
                           This spell creates a wall of rock <p>This spell creates a wall of rock thatrel="stylesheet"href="PF.css"><d
none         no                                                <p>A of very tough,Core
                                                                             PFRPG pliable, tangled brushbarrier ofneedle-sharp thornst
                                                                                                       <link a bearing very tough, pliable,
                                                                                                                              1
                           A wall of thorns spell creates a barrier <i>wall of thorns</i> spell createsrel="stylesheet"href="PF.css"><d
              Yes                                                            MoF                                              1
                           You attack with a war cry that bolsters your own courage as well as intimidating your enemies. As a resu
              No                                                             MoF                                              1
                           You speak up to five words, which are magically amplified to be heard by all creatures within half a mile.
             yes (object)You cause wood to bend and warp, permanently destroying its straightness, form, and strength. its warpe
Will negates (object)                                                        PFRPG Core                <link permanently destroying A straig
                                                                                                                              1
                                                               <p>You cause wood to bend and warp, rel="stylesheet"href="PF.css"><d
             yes (harmless) transmuted creatures can breathe water freely. Core the can<link rel="stylesheet"href="PF.css"><d
Will negates (harmless)    The                                               PFRPG creatures duration evenly among all the creatures y
                                                               <p>The transmuted Divide                 breathe water freely.1Divide the durat
             yes (harmless) transmuted creatures can tread on anyPFRPG Corewere firm <link rel="stylesheet"href="PF.css"><d
Will negates (harmless)    The                                                liquid as if it           tread on any oil, snow, it were firm g
                                                                                                                              1
                                                               <p>The transmuted creatures can ground. Mud, liquid as if quicksand, ru
                                                                             FRCS
                            Moving waterspout on water batters for 3d8 damage, can trap creatures or very small boats.        1
none         yes                                               <p>Waves PFRPG in the
                                                                             of negative energy cause toliving creatures in theThis spell
                                                                                                       <link become exhausted. spell's are
                                                                                                                              1
                           Waves of negative energy cause all living creatures Core spell's areaallrel="stylesheet"href="PF.css"><d
none         yes                                               <p>Waves PFRPG in the
                                                                             of negative energy render fatigued. This spell the spell's ar
                                                                                                       <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                           Waves of negative energy render all living creaturesCore spell's areaall living creatures in has no effect
                           This spell makes a blunt weapon have greater impact, improving its ability to deal telling blows. This tran
              Yes (harmless, object)                                         MoF                                              1
              No                                                             MoF                                              1
                           You must be using your deity's favored weapon to cast this spell. You may use the weapon as if you had
             no
Reflex negates; see text                                       <p><i>Web</i> creates a These strands trap those caught in them. T
                                                                             PFRPG strands.            <link mass of strong, sticky strands.
                           Web creates a many-layered mass of strong, sticky Core many-layeredrel="stylesheet"href="PF.css"><d1
             yes           This partial; see text              <p>This spell functions like <i>phantasmal killer</i>, except it can affect
                                                                             PFRPG Core                <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
Will disbelief, then Fortitudespell functions like phantasmal killer, except it can affect more than one creature. Only the affected
             yes
Reflex negates; see text                                       <p>This spell wind Coremoves throughrel="stylesheet"href="PF.css"><d
                                                                             PFRPG that                <link the air, along the ground, or ove
                                                                                                                              1
                           This spell creates a powerful cyclone of ragingcreates a powerful cyclone of raging wind that moves thro
none         no                                                <p>You send a message sound on the wind to a designated a specif
                                                                             to designated             <link rel="stylesheet"href="PF.css"><d
                           You send a message or sound on the wind PFRPG Core orspot. The whispering wind travels tospot. Th  1
              Yes                                                            MoF                                              1
                           This spell imbues the subject with a touch of divine guidance. The subject gains a +10 competence bon
                           This
              Yes (harmless) spell doubles the overland speed of all MoF                                                      1
                                                                              targets, assuming they are all traveling together in the same
                           You                                               MoF                                              1
              Yes (harmless) call on the wind to assist your allies' accuracy. This wind tunnel improves the accuracy of ranged we
             no and yes (harmless)                             <p>You alter the substance the gaseous form spell) and
                                                                             PFRPG Core                <link rel="stylesheet"href="PF.css"><d
none and Will negates You alter the substance of your body to a cloudlike vapor (asof your body to a cloudlike 1 move through vapor (as the <i>
             yes
none; see text                                                 <p>An invisible verticalthick and of<link appears. It is 2 feetIt is a and of c
                                                                               It is 2 feet curtain of wind rel="stylesheet"href="PF.css"><d
                           An invisible vertical curtain of wind appears.PFRPG Core                                           1
                                                                                                         considerable strength. thick roaring
none; see text
             yes                                               <p><i>Wish is</i> cast. By simply speaking aloud, you can alter reality
                           Wish is the mightiest spell a wizard or sorcerer canthe mightiest spell a wizard or sorcerer can cast. By s
                                                                             PFRPG Core                                       1
                                                                                                       <link rel="stylesheet"href="PF.css"><d
             yes (object)Wood shape enables you to form one existing pieceCore
Will negates (object)                                                        PFRPG of enables any shape one existing piece of wood
                                                                                                       <link rel="stylesheet"href="PF.css"><d
                                                                                                                              1
                                                               <p>Wood <i>shape</i>wood intoyou to form that suits your purpose. Wh
             yes           Any nonchaotic creature within the area of a word ofcreature within the area following ill 1
none or Will negates; see text                                               PFRPG chaos               <link the of a <i><i>word of</i> <i>ch
                                                                                                                               effects, dependi
                                                               <p>Any nonchaotic Core spell suffersrel="stylesheet"href="PF.css"><d
             no or yes Word of object)                         <p><i>Word of recall</i> teleports the word is uttered. You must designa
                                                                             PFRPG Core                 you rel="stylesheet"href="PF.css"><d
none or Will negates (harmless,recall teleports you instantly back to your sanctuary when <link instantly back to1your sanctuary w
            No                                                  MoF                                           1
                  You surround yourself with whispers that injures any creature that comes into contact with you. Any crea
            Yes                                                 MoF
                  You conjure a sweeping wave of ice, snow and slush that washes away everything in its1path. Everything
            Yes                                                 MoF                                           is
                  Razor-sharp ice crystals fill the area. Creature standing in the area at the time the spell 1 cast take 2d4
            Yes                                                 MoF                                           1
                  Similar to Bigby's grasping hand, this spell creates a Medium-size reptilian claw made of ice. The ice cla
                                                    <p>By casting <i>zone of silence</i>, you manipulate sound waves in yo
                                                                PFRPG Core             <link rel="stylesheet"href="PF.css"><d
                                                                                                              1
                  By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those
           y
Will negates es                                     <p>Creatures who enter it) can't speak rel="stylesheet"href="PF.css"><d
                                                                PFRPG the              <link any those who 1  enter it) can't lie
                  Creatures within the emanation area (or those withinCoreemanation area (or deliberate and intentionalspe
somatic material   focus divine_focus   sor       wiz       cleric       druid       ranger
       1       1         1         0          2         2
       1       1         0         0          6         6
       1       0         0         0          0         0
       1       0         0         0          0         0
       1       1         0         0          6         6
       1       0         1         0          2         2
       1       0         0         0          4         4            3
       1       0         0         1                                 2
       1       0         0         1                                 4           4
       1       1         0         0          9         9
       1       0         1         1          1         1                                     1
       1       0         0         1                                 2
       1       1         0         0          2         2
       1       1         0         0          3         3            3
       1       0         0         0
       1       0         1         0          6         6
       1       1         0         1          3         3
       1       0         0         1                                 2
       1       0         0         1                                 4
       1       0         0         0          5         5                        5            4
       1       1         0         0                                             2            1
       1       0         0         1                                             8
       1       0         0         0                                             2
       1       1         0         0          4         4            3
       1       0         0         0                                 6
       0       0         0         0                                             7
       1       0         0         0          1         1
       1       0         0         1                                 6           6
       1       1         0         0          7         7
       1       1         0         1          6         6            8
       1       1         0         1          8         8                        9
       1       0         0         1                                             4
       1       1         1         1
       1       1         0         0          4         4
       1       1         0         0          2         2
       1       0         0         0          0         0
       1       0         0         0          3         3
       1       0         0         0          3         3
       1       0         0         0          7         7
       1       0         0         1
       1       1         0         0          9         9            9
       1       1         0         1                                 5           5
       1       1         1         0                                 2
       1       0         0         0                                 2
       0       0         0         1
       1       1         0         0          4         4
       1       0         0         0                                             7
       1       1         0         1                                             5
       1       0         0         0                                 6
       1       0         0         1                                 7
       0       0         0         0          4         4
1   0   0   0   2   2
1   0   0   0   5   5       5
1   1   0   0   5   5
1   0   0   1           1
1   0   1   0   7   7   6
1   0   0   1               2   2
1   0   1   0   2   2
1   0   0   1           5
1   1   0   1   2   2   2   2   2
1   1   0   1   6   6   6   6
1   1   0   0   3   3
1   1   0   0   4   4
1   1   0   0   5   5
1   1   0   0   6   6
1   0   0   0   4   4   3
1   1   0   0   8   8
1   0   0   0               5
1   0   0   0   9   9
1   1   0   0   4   4
1   1   0   0   3   3
1   0   1   0   8   8
1   0   0   0           6
1   0   0   0                   3
0   0   0   0           7
1   0   0   0   0   0   0
1   0   0   1           1
1   1   0   0           1
1   0   0   0
1   0   0   1   5   5       4
1   0   0   0               1
0   0   0   0   2   2   3
1   0   0   0   2   2   3   2
1   0   0   0   3   3
1   0   0   0               2
0   0   0   0   2   2
1   0   0   0           2
1   0   1   0               8
1   0   0   0                   1
1   0   0   0   5   5   5
1   0   0   0           5
1   0   0   0               7
1   1   0   1   2   2   2   2
1   1   0   1   6   6   6   6
1   0   0   0   1   1   1   1
1   0   0   0   1   1
1   0   0   0   6   6
1   0   0   0               3
1   0   0   0               5
1   0   0   0               1   1
1   0   0   1           2
1   0   0   0               1   1
1   0   0   0               4   4
1   1   0   0   9   9   9
1   0   0   0               9
1   1   0   0   2   2       2   2
1   1   0   0   6   6       6
1   0   0   0   1   1   1
1   0   0   0
1   1   1   0   6   6
1   0   1   0               7
1   0   0   0           4
1   0   0   0               1   1
1   0   0   0   4   4
0   0   0   0   8   8
1   0   0   0   1   1
0   0   0   0   1   1
1   0   0   1               2
1   0   0   0   1   1
1   0   0   0           3   3
1   1   0   0   6   6
1   1   1   1   3   3
1   0   0   0   2   2
1   0   0   0               1   2
1   0   1   1   8   8
1   0   1   0           8
1   0   0   0
1   1   1   0   8   8
1   0   0   0   2   2
1   0   0   0               2
1   0   0   0   5   5
1   1   0   0               8
1   1   0   0   1   1
1   1   0   0   2   2
0   0   0   0           1
0   0   0   0               4   3
1   1   0   0   2   2
0   0   0   0           5
1   1   0   1           5
1   0   0   0               5   4
1   1   0   1   1   1   1
1   1   0   0   5   5
1   1   0   1   4   4
1   0   0   1
1   1   0   1           2
0   0   0   0   5   5
1   0   0   0   4   4   3   3
1   1   1   0   6   6
1   1   0   0   2   2   3
1   0   0   1               8
1   1   0   0   7   7
1   1   0   1   6   6   4   4
1   0   0   0   7   7   7   7
1   0   0   0               5
1   0   0   0   1   1
1   0   0   1           5
1   0   0   1               7
1   0   0   0           3
1   1   0   0   8   8   8
1   1   1   0   2   2
1   1   0   0   6   6   6
1   0   0   0           0   0
1   0   0   0               7
1   0   0   0               6
1   1   0   0   4   4
1   0   1   0   9   9
1   0   0   0           4   5
1   0   0   0           8   9
1   0   0   0           1   1   2
1   0   0   0           5   6
1   0   0   0           2   3   3
1   0   0   0           6   7
1   0   0   0           3   4   4
1   0   0   0           7   8
1   0   0   1           2
1   1   0   0           1
1   0   0   0   0   0
1   0   0   1           3
1   0   0   0
1   0   0   0           3
0   1   0   1   2   2   2
1   1   0   0   2   2           3
1   0   0   0   4   4
1   0   0   0   3   3   3   3
1   1   0   0   0   0
1   1   0   0   2   2
1   0   0   1
1   1   0   0   2   2
1   0   0   1           7
1   0   0   0           2
1   1   0   1           8
1   0   0   1           4   5
1   0   0   0           1
1   0   0   0                   3
1   1   0   0   3   3
0   1   0   1           3
1   0   0   1           2   2   1
1   1   0   0   7   7
1   1   0   1   8   8
1   1   0   1           2
1   1   1   0           7
1   0   0   0               1   1
1   1   0   1           1
1   0   0   0   1   1   1
1   0   0   0               0
1   1   0   1           1
1   1   0   1           1
1   1   0   1           1
1   1   0   0   0   0   0   0
1   0   0   0   0   0   0   0   1
1   1   0   0   4   4
1   0   0   0   1   1
1   0   0   0               1   1
1   0   0   1   2   2
1   1   0   1   1   1   1
1   1   0   0   6   6
0   0   0   0           7
0   0   0   0   4   4
1   0   0   0   4   4   4
1   0   0   0   8   8   8
1   0   0   0   8   8   8
1   0   0   1               3   3
1   0   0   0
1   0   0   0
1   0   0   1           4
1   0   0   1   8   8   8
1   0   0   0   1   1
1   0   1   0   2   2
1   1   0   1   6   6
1   0   0   1   5   5   4
1   0   0   1           5
1   0   0   1           5
1   0   0   1           5
1   0   0   1           5
1   0   0   0   3   3   3   4
1   0   0   0   6   6   6   6
0   1   0   0   3   3
1   0   0   0
1   0   0   0   0   0
1   0   0   0           5
1   0   0   0
1   1   0   0           4
1   0   0   1           1
1   0   0   1           4
1   0   0   0               3
1   0   0   0   9   9
1   0   0   0   5   5
1   0   0   1           1
1   0   0   1           4
1   0   0   0   5   5
1   0   0   0               6
1   0   0   0               9
0   0   0   0   3   3
1   1   0   1   2   2   2
1   1   0   1   2   2
1   1   0   1   6   6   6
1   0   0   0               2
1   0   0   1           8   8
1   0   0   0                   3
1   0   0   0               2   2
1   0   1   0               5
1   0   0   0   0   0
1   1   0   0   4   4
1   1   0   0   5   5
1   1   0   0   6   6
1   1   0   0   7   7
1   0   0   0               9
1   0   0   0   9   9
1   1   1   0
0   0   0   0   4   4
1   0   0   0   1   1   1   1   1
1   0   0   0   9   9   9
1   1   0   0   6   6
1   0   0   0   4   4
1   1   0   0   1   1
1   1   0   0   4   4
1   0   0   1               1   1
1   0   0   0           2
1   0   0   0           1
1   0   0   0   1   1
1   0   0   0   7   7   7
1   0   0   0   9   9   9
1   0   0   0   1   1
1   1   0   0   4   4
1   0   0   0   3   3
1   0   0   0   6   6
1   1   0   0   5   5
1   0   0   1               1
1   0   0   0           1
1   1   0   0   2   2
1   1   0   0   5   5
1   0   0   1
1   0   0   0           4
1   1   0   0   4   4
0   0   0   0   1   1
1   1   0   0   5   5
1   1   0   0   6   6
1   0   1   0           6   6
1   0   0   0           2
1   0   0   0   7   7       8
1   1   0   0               6
1   1   0   0   4   4
1   1   0   0   6   6
1   0   0   0           8   7
1   0   0   0   4   4
1   1   0   0   4   4       2
1   1   0   0   3   3
1   1   0   0   5   5
1   1   0   0   3   3
1   0   0   1               2
1   1   0   0   2   2
1   0   0   1           5   4
1   1   0   1   2   2       2
0   0   0   0   0   0       0
1   1   0   1   3   3
1   1   0   0   8   8
1   1   0   0   6   6
1   1   0   0   1   1
1   0   1   0   3   3
1   0   0   0   2   2       2
1   1   0   1           6
1   0   1   0   2   2
1   1   0   0   7   7
1   0   1   0   6   6
1   0   0   1           3
1   0   1   0   1   1
1   1   0   1   9   9       9
1   1   0   0   6   6
1   1   0   0   7   7
1   1   0   0   8   8
1   0   0   0           7
1   1   0   1   2   2
1   1   0   1   6   6
1   0   0   0   9   9
1   1   0   1           4   4   4
1   1   1   0   6   6
1   1   0   1   3   3
1   1   0   0   9   9   9
1   1   0   0   6   6   6   6
0   0   0   0   4   4
0   0   0   0   6   6   6
1   1   0   0   2   2
1   0   0   0
1   1   0   0
1   0   1   0   7   7
1   0   0   1           8
1   1   0   0   6   6   6
1   1   0   1   3   3   2
1   1   0   0   4   4
1   0   0   0
1   1   0   0   0   0
1   1   0   0   2   2
1   1   0   0   7   7
1   1   0   0   8   8
1   0   0   1           4   4
1   0   0   0
1   1   0   0   2   2
1   1   0   0   6   6
1   1   0   0   4   4
1   0   1   1
1   1   0   0           3
1   1   0   0           6
1   0   0   0
1   0   0   1               1
1   0   1   0   7   7
1   1   0   0   1   1
0   0   0   0   8   8
1   0   1   0   7   7
1   1   1   1
1   0   0   1
1   1   0   0   5   5
1   1   1   0   6   6
1   0   0   0           0   0
1   0   0   0   2   2       2
1   0   1   0   4   4
1   1   0   1           5   5
1   1   0   0   4   4
1   1   0   0   3   3
1   0   0   1           2
1   0   0   1           4
1   0   0   0           1   1   1
1   0   0   0   6   6
1   0   0   0           6
1   0   0   0
1   1   0   0   3   3
1   0   0   0
1   0   0   0           6   7
1   0   0   0
1   0   0   0           9
1   1   0   0               3
1   0   0   0   3   3
1   0   0   1               2
1   0   0   1   6   6   6
1   0   0   1           3
1   0   0   0
1   0   0   1           6
1   0   0   0   3   3
1   0   0   0   6   6
1   0   0   1               1
1   0   0   1               1   1
1   0   0   1           1
1   1   0   0   2   2
1   0   0   0               2   2
1   1   0   1   5   5
1   1   0   1   9   9
1   1   1   1   3   3   2
1   1   1   1   7   7
0   0   0   0   1   1
1   0   1   0           8
1   0   0   0           4
1   0   0   0           7
1   0   0   0
0   0   0   0           7
1   0   0   0   1   1
1   0   0   0   0   0
1   0   1   0   5   5
1   1   0   1   8   8
1   0   0   0                   1
1   1   0   0   2   2
1   0   0   0   1   1
1   1   0   0   1   1
1   1   0   1   4   4       4
1   1   0   0   1   1
1   0   1   0   2   2
1   0   0   0   3   3
1   1   0   0   3   3
1   0   0   0   4   4
1   0   0   1           4
1   0   0   0           9
1   0   0   0   9   9
1   0   0   0   8   8
1   1   0   0   1   1   1
1   1   0   0   4   4   4
1   1   0   0               5
1   1   0   0               3
1   0   0   0           4
1   0   0   0           8
1   0   0   0           1
1   0   0   0           5
1   0   0   0           2
1   0   0   0           6
1   0   0   0           3
1   0   0   0           7
1   0   0   0   7   7
1   0   0   1           5   5
1   1   0   0   7   7
1   0   1   0   5   5
1   1   0   1   2   2
1   0   0   0           3
1   1   0   0   3   3
1   0   0   0   4   4
1   0   0   0   7   7
1   1   0   1   8   8
1   0   1   0   4   4   4
0   0   0   0   7   7
1   1   0   0   1   1
1   1   1   0               6
0   0   0   0   8   8
1   0   1   0               4
1   1   0   0   1   1       1   1
1   0   0   0   1   1
1   0   0   0   3   3
1   1   0   0   3   3
1   1   0   0   5   5
0   0   0   0   2   2
1   0   0   0               0
0   0   0   1
1   0   0   0   1   1
1   0   0   0           4
1   0   0   0   1   1
1   0   0   0               4   4
1   0   0   0   0   0
1   0   0   0   1   1
1   1   1   0   6   6
1   1   0   0   5   5
1   0   1   0   2   2
0   0   0   0   1   1   1   1   1
1   0   0   0   2   2
0   1   0   1   0   0   0   0
1   1   0   0   3   3
1   1   0   0   7   7
1   0   0   0               6
1   0   0   0                   3
1   1   0   0   4   4
1   0   1   1   2   2   3
1   1   0   0               1   1
0   1   0   0   1   1           1
1   0   0   1
1   0   0   0
0   0   0   0   5   5
1   0   0   1           3
1   0   0   1
1   0   1   0   1   1
1   0   0   0   0   0
1   0   0   0   3   3
0   0   0   0   9   9
1   1   0   0   5   5
1   0   0   0   6   6
1   1   1   0   7   7
1   1   0   0   5   5
1   1   1   0   7   7
1   1   1   0   1   1
1   1   0   1   3   3   3
1   1   0   1   3   3   3
1   1   0   1   3   3   3
1   1   0   1   3   3   3
1   0   0   1               1   1
1   0   0   1               3   3
1   1   1   0   5   5
1   0   0   0   1   1
1   1   0   0   2   2
1   0   0   1           1   1
1   0   0   1           3
1   0   0   1   1   1   1
1   1   0   1   3   3   4
1   1   0   0   5   5
1   0   1   0   3   3
1   0   0   0   2   2   2
1   0   0   0           4
1   1   0   0   2   2
1   0   0   1           5
1   0   1   0               2
1   0   1   0               7
1   1   0   0   9   9
1   0   0   1
1   0   0   0   8   8
1   0   0   1           3   3
1   0   0   0               5
1   0   0   0   0   0   0   0
1   0   1   0   0   0
1   1   0   0   3   3
1   1   1   0   5   5
1   0   0   0   9   9
1   0   0   0   8   8
1   0   0   0   5   5
1   1   0   0   4   4
1   0   0   0
1   0   1   0   2   2
1   0   0   0           9
1   0   0   0   5   5
1   0   0   0   2   2
1   0   0   0   2   2
1   0   0   0   6   6
1   1   1   0   4   4
1   0   0   0
1   0   0   0   8   8
1   0   0   0           5   5
1   1   0   1
1   1   0   1
1   1   0   1
1   0   0   1
1   1   0   0   1   1
1   1   0   0   6   6       6
1   0   0   0               4
1   0   0   1           3
1   0   0   0               4
1   0   0   0               0   1
1   0   0   0   1   1
1   1   0   1           4   3   3
1   0   0   0   5   5
1   0   0   0
1   1   0   0   3   3           4
1   0   1   0   1   1
1   0   1   0   3   3
1   0   1   0   7   7
1   0   1   0   8   8
1   1   0   1   2   2   3
1   0   0   0   1   1   1   1
1   0   0   0               2   2
1   0   1   0   0   0
1   0   0   0           4
1   0   0   0   5   5
1   0   0   0               5
1   1   0   1   2   2   2   2   2
1   1   0   1   6   6   6   6
1   0   0   1               1   1
1   1   0   0   5   5
1   1   0   0   5   5
1   0   1   0   6   6
1   0   1   0   5   5
1   0   0   0   4   4
1   0   0   0   3   3
1   1   0   0   2   2
0   0   0   0   7   7
1   1   0   1           6
1   1   0   1           8
1   1   0   1           4
1   0   0   0   6   6
1   0   0   0   8   8
1   0   0   0   5   5
1   1   1   0   7   7   5
1   0   0   1               3   3
1   1   0   0   5   5
1   1   0   0   6   6
1   1   0   0   7   7
1   0   0   1           4   3
1   0   0   1               7
1   1   1   0   8   8
1   1   0   0   5   5
1   1   0   1   8   8
1   1   0   0   7   7
0   0   0   0   7   7
0   0   0   0   9   9
0   0   0   0   8   8
1   0   0   1           3
1   0   0   0   0   0
1   0   1   0   6   6
0   0   0   0   9   9
1   0   0   0   7   7
1   0   0   0   8   8
1   0   0   0               1
1   1   0   0   6   6
1   1   0   0   7   7
1   0   1   0   2   2
1   1   0   1   1   1   1
1   0   0   1   3   3   3   3   2
1   1   0   1   1   1   1
1   1   0   1   1   1   1
1   1   0   1   1   1   1
1   1   1   0   8   8
1   1   0   0   5   5
1   1   0   0   8   8
1   0   0   0
1   0   0   0           0   0
1   1   0   0   2   2
1   0   0   1               3
1   0   0   0               3
1   0   0   0   3   3
1   1   1   0   4   4
1   1   0   1           5
1   0   0   0               0   1
1   0   0   0   1   1
1   1   0   0   3   3
1   0   0   0   0   0
1   1   1   0   0   0   0   0   1
1   0   0   0               2   3
1   1   0   0   1   1
1   1   0   0   4   4
1   1   0   0   9   9   7
1   0   0   1           7   9
1   1   0   1               4
1   0   0   0           3   2
1   0   0   0           3
1   0   0   0   4   4   3
1   0   0   0           3   3   3
1   0   0   0           1
1   0   0   0           2
1   0   0   0               8
1   0   0   1           4   4   3
1   0   0   0               6
1   0   1   1   6   6   7
1   0   1   0   4   4
1   0   0   1   2   2   2   2   1
1   1   0   1   0   0   0   0
1   1   0   0           4
1   1   0   0           7
1   0   0   0           2   2
1   1   0   1           7
1   0   0   0   2   2
1   0   0   0
1   0   0   1           4
1   0   1   0   3   3
1   1   0   1   7   7       8
1   0   0   0
1   0   0   1           5
1   1   0   0   2   2
1   0   0   0           1
1   1   0   0   3   3
1   1   0   0   3   3
1   0   0   1               4
1   1   0   0   4   4   4
1   0   0   0                   3
1   0   0   1           1
1   1   0   0   2   2
1   0   0   0   1   1
1   1   0   0   2   2       2   2
1   1   0   0   8   8
1   1   0   0   3   3
1   0   0   0   2   2
1   0   0   0   8   8
1   1   0   1   4   4   5   4
1   0   0   0   7   7   7   7
1   0   0   0
1   0   0   0           3
1   0   1   0   5   5
1   1   0   0   3   3
1   1   0   0   4   4
1   1   0   0   2   2
1   0   0   1               4   3
0   0   0   1
1   0   0   0   5   5
1   1   0   1   5   5   4
1   1   0   0   3   3
1   1   0   0   7   7
1   0   0   0   9   9
1   0   0   0   4   4
1   0   0   0   7   7
1   0   0   0   5   5
1   0   0   0   8   8
1   0   0   0   5   5
1   1   0   0   2   2
1   1   0   0   2   2
1   0   0   0   6   6
1   0   0   0   4   4
1   0   0   0               9
1   0   1   0   9   9       9
1   1   0   0               2
1   1   0   1   2   2   2
1   0   1   0   3   3
1   0   1   0   1   1
1   0   0   0   1   1
1   1   0   0           1
1   0   1   0           8
1   1   1   0           2
1   0   0   1               1
1   0   0   0   1   1
0   0   0   0   4   4
1   1   1   0   8   8
1   0   0   0   3   3
1   1   0   0   2   2
1   1   0   0   7   7   7
1   0   0   0           2
1   0   1   0   1   1
1   0   0   0   0   0
0   0   0   1
1   0   0   0   8   8
1   0   0   0   5   5
1   0   0   0   7   7
1   0   0   0   9   9
1   0   0   0   7   7
1   1   0   0   7   7
1   1   0   0   8   8
1   0   0   0           4
1   0   0   0           5
1   1   0   0   1   1
1   1   0   1   3   3       3
1   1   0   0   3   3
1   0   0   0                   1
1   0   0   0               3   4
1   0   0   1               3   2
1   1   0   0   2   2
1   0   0   1               2
1   1   0   0   4   4
1   0   0   0
1   0   0   0
0   0   0   0   0   0   0
1   0   1   0   9   9   9
1   1   1   1           2
1   0   0   0               1   1
1   0   0   1           3
1   0   0   0               3   2
1   0   0   0   2   2
1   0   0   1           2
1   0   0   0
1   0   1   0   1   1       1   1
1   1   0   0   8   8
0   0   0   0   4   4
1   0   0   1           4
1   0   0   1           8
1   0   0   1           5
1   0   0   1           5
1   0   0   1           2
1   1   0   1   7   7
1   0   0   0           7
1   0   0   0           9
1   0   0   0           5
1   0   0   0           6
1   0   1   0               6
1   0   0   0   3   3
1   1   0   0   2   2       2
1   0   0   1
1   1   0   0   3   3
1   0   0   1
1   0   0   1
1   0   0   1               3   2
1   0   0   1               4
1   1   0   0   1   1
1   0   0   1           2
1   0   0   0           0   0
1   0   0   0                   1
1   1   0   0   7   7
1   0   0   0           2
1   0   1   0   3   3
1   1   0   0   3   3
1   0   1   0   2   2   2
1   1   0   1   4   4   3   3
1   0   0   0
1   0   0   1
1   0   0   1               6
1   1   0   0   6   6
1   1   0   0           6
1   0   0   0               6
1   1   0   0   4   4       5
1   0   0   0           9   9
1   0   0   0               7
1   0   0   1           8   8
0   0   0   1
1   0   0   1
0   1   0   0   3   3
0   1   0   0   6   6
1   0   0   1           3
1   0   0   1               9
1   0   0   0   6   6       6   4
1   0   0   0
1   1   1   1   1   1   1
1   1   1   1   2   2   2
1   1   1   1   3   3   3
1   1   1   1   4   4   4
1   1   1   1   9   9   9
1   1   1   1   5   5   5
1   1   1   1   6   6   6
1   1   1   1   7   7   7
1   1   1   1   8   8   8
1   0   0   1               1   1
1   0   0   1               2   2
1   0   0   1               3   3
1   0   0   1               4   4
1   0   0   1               9
1   0   0   1               5
1   0   0   1               6
1   0   0   1               7
1   0   0   1               8
1   1   0   1   2   2       2
1   0   1   1   1   1   1
1   0   1   1   2   2   2
1   0   1   1   3   3   3
1   0   1   1   4   4   4
1   0   1   1   5   5   5
1   0   0   1               7
1   1   0   1   8   8       8
1   0   0   0   2   2   2
1   0   0   0           6
1   0   0   0                   1
1   1   0   0   8   8   8
1   1   0   0   8   8   8
1   1   0   0   6   6   6
1   1   0   0   8   8   8
1   1   0   0   5   5   5
1   1   0   0   6   6   6
1   1   0   0   5   5   5
1   1   0   0   7   7   7
1   1   0   0   7   7   7
1   0   1   0
1   1   0   0   8   8       9
1   0   0   0   5   5
1   1   0   0   8   8
1   1   0   0   5   5
0   0   0   0   5   5
0   0   0   0   7   7
0   0   0   0   7   7
1   0   0   0   7   7
0   1   0   0   9   9
1   1   0   0   8   8
1   1   0   0   4   4
0   0   0   0   9   9
1   1   0   0   3   3
1   1   0   0   4   4
1   0   0   0   8   8   8
0   1   0   1   3   3   4
1   0   1   0               3
1   1   0   0   0   0
1   0   0   0   2   2
1   0   0   0                   1
1   0   0   1           1   1   1
1   0   1   0   8   8
1   1   0   0   6   6
0   0   0   0   6   6
1   0   0   1               7
1   1   0   1   5   5       5
1   1   0   1   5   5       5
1   0   0   0               6
1   1   0   0   8   8
1   0   0   1               2   3
1   0   0   1               5   4
1   0   0   0   1   1       1
1   1   0   1           9
1   1   0   0   6   6   5   7
0   1   1   0   1   1
1   1   0   0   3   3
1   0   0   1           4
1   0   0   0   3   3
1   1   0   0   3   3
1   1   0   0           7
1   1   0   1   6   6   6
1   1   0   1   6   6   6
1   0   0   1           9
1   0   0   0           3
1   0   0   0           2
1   1   0   0           5   5
1   0   1   0           8
1   0   0   0           4
1   1   0   0   1   1
1   0   0   0   3   3
1   0   0   0   6   6
0   1   1   0   1   1
1   0   1   0               5
1   1   0   0   7   7
1   0   0   1           0   0
1   1   1   0   7   7
1   0   0   1           1
0   1   0   0   3   3   3
0   0   0   0   9   9
1   1   0   1   4   4   4
1   1   0   1   4   4   4
1   1   0   1   4   4       5
1   1   0   0   5   5
1   1   0   1   4   4   4
1   1   0   0   4   4
1   1   0   0   6   6
1   1   0   1   4   4   4
1   1   0   1   5   5   5   6
1   0   0   0               5
1   0   0   0
0   0   0   0
1   0   0   0               2
1   1   0   1   3   3   3   3
1   0   0   1           3       3
1   0   0   1
1   0   0   0   7   7
1   0   0   0   5   5
1   0   0   0   3   3   3
0   0   0   1           4
1   1   0   0   2   2
1   0   0   0   9   9
1   0   0   1               8
1   0   0   0   2   2
1   0   0   0           1
1   0   0   0               4
1   0   0   0               5
1   0   0   1           6   7
1   1   0   1   3   3   3   3   2
1   1   0   0   9   9
1   0   0   1               2
0   0   0   0           7
0   0   0   0           6   8
1   0   0   0
1   0   0   0   9   9
1   0   1   0   8   8
1   0   1   0   7   7
1   0   0   0
1   0   0   1           2
bard       paladin     deity
                     NULL
                     NULL
                     NULL



                     NULL
                     NULL
                     NULL

       1             NULL
                     NULL
       2             NULL

       1
       6             NULL
       3
       2
       4
                     NULL
       2             NULL
                     NULL
       2             NULL
                     NULL
       6             NULL
                     NULL
       1             NULL
                     NULL

                     NULL
                     NULL
                     NULL

                     NULL
                     NULL
                     NULL

                     NULL
                     NULL

                     NULL
                     NULL
                     NULL

                 2
       3             NULL

                     NULL
1
     NULL

     NULL
     NULL
     NULL


     NULL
     NULL
     NULL
     NULL
     NULL
     NULL
     NULL
     NULL


     NULL


     NULL

      NULL
      NULL
    1 NULL
    1 NULL
    1 NULL
      NULL

2    NULL

3    NULL

2    NULL



4   4 NULL
      NULL

    2 NULL
      NULL
      NULL
      NULL
6
     NULL
     NULL
     NULL
2    NULL
2   NULL
6   NULL
1   NULL
4
    NULL
    NULL
    NULL
    NULL
3   NULL
6   NULL
1   NULL
1
    NULL
    NULL
2
    NULL
3   NULL


    NULL
    NULL

    NULL
2

    NULL

    NULL

    NULL
    NULL
    NULL
    NULL
    NULL
    NULL
1   NULL
    NULL
3   NULL
1   NULL
    NULL
    NULL
    NULL
    NULL
    NULL
    NULL
    NULL
    NULL
    NULL
    NULL
     NULL
     NULL

      NULL
    1 NULL
      NULL

3     NULL
      NULL
4     NULL
      NULL
1   1 NULL
5     NULL
2   3 NULL
6     NULL
3   4 NULL
      NULL

     NULL
0    NULL



2    NULL
     NULL

3   3 NULL
0     NULL
2     NULL
    1


     NULL

    4 NULL
      NULL

3     NULL
      NULL
2   2 NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
1   1
0
     NULL
     NULL
      NULL
0     NULL
    1 NULL
4     NULL
1     NULL
      NULL
2     NULL
    1 NULL

     NULL
4    NULL
     NULL
     NULL

     NULL
6
6     NULL
    3 NULL
      NULL
1     NULL

      NULL
      NULL
    4 NULL
    4 NULL
      NULL
      NULL
3   3 NULL
5     NULL
3     NULL
1
     NULL
     NULL
1
      NULL
    1 NULL
      NULL
      NULL
      NULL
4     NULL
      NULL

5    NULL


      NULL
2   2 NULL
2
6    NULL

     NULL
        NULL
        NULL
        NULL
        NULL
        NULL


      NULL
    1 NULL
      NULL

        NULL
        NULL
        NULL
        NULL
2       NULL
        NULL
1       NULL
        NULL
        NULL
1       NULL

        NULL
6       NULL
        NULL
        NULL
    1
        NULL
5       NULL

    4
3       NULL
1       NULL
        NULL

6       NULL
        NULL
        NULL
        NULL
        NULL

        NULL

        NULL
        NULL

        NULL
        NULL
        NULL
        NULL
0       NULL


        NULL
        NULL
        NULL
        NULL
        NULL

        NULL
        NULL
    3

        NULL
        NULL
        NULL
        NULL

2       NULL
6       NULL
        NULL
4       NULL
        NULL
3       NULL
        NULL
6
3       NULL
6       NULL

3




        NULL

0
0       NULL
        NULL
        NULL
        NULL
        NULL
3       NULL
2       NULL
        NULL
        NULL
    4
        NULL
        NULL
3       NULL
        NULL
        NULL
1       NULL




        NULL
        NULL
        NULL

        NULL
4       NULL
        NULL
    2
    4


        NULL
1
3       NULL
3
      NULL
    3 NULL
      NULL


        NULL
        NULL
        NULL
1
6       NULL
2       NULL
5       NULL

        NULL
        NULL
1       NULL
        NULL
4       NULL
        NULL
2       NULL
        NULL
        NULL
        NULL
        NULL

    4 NULL
      NULL
        NULL

2       NULL
1       NULL

        NULL
1       NULL


3       NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        Asmodeus
        Asmodeus


        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
2       NULL
        NULL
3       NULL
4       NULL
        NULL
        NULL



        NULL
6       NULL

        NULL

        NULL


        NULL
0       NULL
    3
1
4




4       NULL

        NULL
1   1

0       NULL
        NULL
        NULL
        NULL

4       NULL
2       NULL
        NULL

    3
0       NULL



        NULL
0       NULL

        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
1       NULL
    3   NULL
    3   NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
1       NULL
        NULL
        NULL
    1   NULL
    3   NULL
        NULL
3       NULL
        NULL
        NULL
    4 NULL




     NULL
     NULL

0    NULL
0    NULL


     NULL
     NULL
5    NULL
     NULL
0
2    NULL
     NULL
5    NULL
2    NULL
2    NULL
5    NULL
     NULL
4    NULL
     NULL




     NULL
     NULL




4   4 NULL
5     NULL
2
     NULL




1    NULL
     NULL

0    NULL
     NULL
     NULL

    2 NULL
      NULL
      NULL
      NULL
      NULL
6     NULL
5     NULL
      NULL
3     NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL

      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL
    3 NULL
0     NULL

      NULL
      NULL
      NULL
      NULL
6     NULL
6     NULL
      NULL
    1 NULL

    1 NULL
      NULL
      NULL
      NULL
      NULL
      NULL
3
        NULL
2       NULL
        NULL

2       NULL
4       NULL
        NULL

      NULL
      NULL
      NULL
0   1 NULL
      NULL
      NULL
      NULL
      NULL
      NULL
      NULL

    3 NULL
3   3 NULL
      NULL
1     NULL
    2 NULL
      NULL
4     NULL
      NULL
      NULL
      NULL
    2 NULL
0   1 NULL
    4 NULL
      NULL
    1 NULL
      NULL
2
3
    4

        NULL
    2
        NULL
        NULL



        NULL
        NULL

        NULL
2       NULL
        NULL

        NULL
        NULL
3       NULL
6       NULL
3       NULL
        NULL
        NULL
3       NULL
4       NULL
3       NULL

    4
5       NULL
        NULL
3       NULL
        NULL
        NULL
4       NULL
        NULL
5       NULL
        NULL



5       NULL

        NULL
        NULL

2       NULL


      NULL
      NULL
      NULL
    2 NULL
      NULL
      NULL
4     NULL
6     NULL
      NULL

        NULL
2       NULL
1       NULL

    1
    NULL


    NULL
1   NULL
    NULL
3   NULL


    NULL

    NULL
    NULL
5   NULL
0
1
    NULL
2   NULL
3   NULL
    NULL
4   NULL
    NULL

4



    NULL
    NULL

    NULL

    NULL
    Asmodeus
    Asmodeus
    Asmodeus

    NULL

    NULL




    NULL
    NULL

    NULL
    NULL
        NULL
        NULL

        NULL

        NULL
4

        NULL
        NULL


        NULL
        NULL


    1
    2
2       NULL
5       NULL
3


0       NULL
1       NULL
2       NULL
3       NULL
4       NULL
        NULL
5       NULL
6       NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
2       NULL




        NULL
        NULL
2   2
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
6       NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL

        NULL
        NULL

        NULL
3       NULL


2       NULL

        NULL
        NULL

    1 Erastil

        NULL

        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
1
        NULL
        NULL
        NULL
        NULL
    3
        NULL



1   2 NULL
      NULL
      NULL
      NULL
1     NULL
      NULL
6     NULL
1     NULL


    1 NULL
      NULL
    1
3     NULL
      NULL


        NULL
        NULL

        NULL
        NULL

        NULL
        NULL
4
    1
        NULL
        NULL
        NULL

        NULL
        NULL
3
    4
        NULL
        NULL
        NULL
2       NULL



        NULL
        NULL
        NULL
        NULL
        NULL
        NULL
3



4     NULL
    2 NULL
name                  school          subschool    descriptor
Acid Arrow            conjuration     creation     acid
Acid Fog              conjuration     creation     acid
Acid Splash           conjuration     creation     acid
Aid                   enchantment     compulsion   mind-affecting
Air Walk              transmutation                air
Align Weapon          transmutation                see text
Alter Self            transmutation   polymorph
Alarm                 abjuration
Analyze Dweomer       divination
Animal Growth         transmutation
Animal Messenger      enchantment     compulsion   mind-affecting
Animal Shapes         transmutation   polymorph
Animal Trance         enchantment     compulsion   mind-affecting, sonic
Animate Dead          necromancy                   evil
Animate Objects       transmutation
Animate Plants        transmutation
Animate Rope          transmutation
Antilife Shell        abjuration
Antimagic Field       abjuration
Antipathy             enchantment     compulsion   mind-affecting
Antiplant Shell       abjuration
Arcane Eye            divination      scrying
Arcane Lock           abjuration
Arcane Mark           universal
Arcane Sight          divination
Arcane Sight, Greater divination
Astral Projection     necromancy
Atonement             abjuration
Augury                divination
Awaken                transmutation
Bane                  enchantment     compulsion   fear, mind-affecting
Banishment            abjuration
Barkskin              transmutation
Bear's Endurance      transmutation
Bear's Endurance, Masstransmutation
Beast Shape I         transmutation   polymorph
Beast Shape II        transmutation   polymorph
Beast Shape III       transmutation   polymorph
Beast Shape IV        transmutation   polymorph
Bestow Curse          necromancy
Binding               enchantment     compulsion   mind-affecting
Black Tentacles       conjuration     creation
Breath of Life        conjuration     healing
Cloudkill             conjuration     creation
Bleed                 necromancy
Bless                 enchantment     compulsion   mind-affecting
Bless Water           transmutation                good
Bless Weapon          transmutation
Blight                necromancy
Blindness-Deafness    necromancy
Blink                 transmutation
Blur                    illusion        glamer
Break Enchantment       abjuration
Create Food and Water conjuration       creation
Bull's Strength         transmutation
Bull's Strength, Mass transmutation
Create Water            conjuration     creation        water
Creeping Doom           conjuration     summoning
Cure Light Wounds       conjuration     healing
Calm Animals            enchantment     compulsion      mind-affecting
Calm Emotions           enchantment     compulsion      mind-affecting
Cat's Grace             transmutation
Cat's Grace, Mass       transmutation
Cause Fear              necromancy                      fear, mind-affecting
Cure Critical Wounds conjuration        healing
Changestaff             transmutation
Cure Light Wounds, Mass conjuration     healing
Charm Person            enchantment     charm           mind-affecting
Charm Animal            enchantment     charm           mind-affecting
Charm Monster           enchantment     charm           mind-affecting
Charm Monster, Mass enchantment         charm           mind-affecting
Chill Metal             transmutation                   cold
Chill Touch             necromancy
Circle of Death         necromancy                      death
                        divination
Clairaudience/Clairvoyance              scrying
                        conjuration
Cure Critical Wounds, Mass              healing
Cloak of Chaos          abjuration                      chaotic
Clone                   necromancy
Cure Moderate Wounds conjuration        healing
Color Spray             illusion        pattern         mind-affecting
Command                 enchantment     compulsion      language-dependent, mind-affecting
Command, Greater        enchantment     compulsion      language-dependent, mind-affecting
Command Plants          transmutation
Command Undead          necromancy
Commune                 divination
Commune with Nature divination
Comprehend Languages    divination
                          Mass
Cure Moderate Wounds,conjuration        healing
Confusion               enchantment     compulsion      mind-affecting
Confusion, Lesser       enchantment     compulsion      mind-affecting
Cure Serious Wounds conjuration         healing
Contact Other Plane     divination
Contagion               necromancy                      evil
                        conjuration
Cure Serious Wounds, Mass               healing
Delay Poison            conjuration     healing
Control Plants          transmutation
Control Undead          necromancy
Control Water           transmutation                   water
Control Weather         transmutation
Control Winds           transmutation                   air
Dimension Door          conjuration     teleportation
Create Undead           necromancy                      evil
Create Greater Undead necromancy                        evil
Elemental Swarm         conjuration     summoning             see text
Fire Seeds              conjuration     creation              fire
Crushing Despair        enchantment     compulsion            mind-affecting
Fog Cloud               conjuration     creation
Gate                    conjuration     creation or calling
Glitterdust             conjuration     creation
Grease                  conjuration     creation
Heal                    conjuration     healing
Heal, Mass              conjuration     healing
Heal Mount              conjuration     healing
Heroes' Feast           conjuration                           creation
Incendiary Cloud        conjuration     creation              fire
Curse Water             necromancy                            evil
Mage Armor              conjuration     creation              force
Mage's Faithful Hound conjuration       creation
Darkvision              transmutation
                        conjuration
Mage's Magnificent Mansion              creation
Daze                    enchantment     compulsion            mind-affecting
Daze Monster            enchantment     compulsion            mind-affecting
Death Knell             necromancy                            death, evil
Death Ward              necromancy
Deathwatch              necromancy
Minor Creation          conjuration     creation
Deep Slumber            enchantment     compulsion            mind-affecting
Major Creation          conjuration     creation
Maze                    conjuration     teleportation
Demand                  enchantment     compulsion            mind-affecting
Mount                   conjuration     summoning
Destruction             necromancy                            death
Detect Animals or Plantsdivination
Detect Chaos            divination
Detect Evil             divination
Detect Good             divination
Detect Law              divination
Detect Magic            divination
Detect Poison           divination
Detect Scrying          divination
Detect Secret Doors     divination
Detect Snares and Pits divination
Detect Thoughts         divination                            mind-affecting
Detect Undead           divination
Neutralize Poison       conjuration     healing
Dimensional Anchor      abjuration
Dimensional Lock        abjuration
Obscuring Mist          conjuration     creation
Diminish Plants         transmutation
Discern Lies            divination
Discern Location        divination
Disguise Self           illusion        glamer
Disintegrate            transmutation
Dismissal               abjuration
Dispel Chaos            abjuration                            lawful
Dispel Evil               abjuration                      good
Dispel Good               abjuration                      evil
Dispel Law                abjuration                      chaotic
Dispel Magic              abjuration
Dispel Magic, Greater     abjuration
Displacement              illusion        glamer
Disrupting Weapon         transmutation
Disrupt Undead            necromancy
Divination                divination
Phantom Steed             conjuration     creation
Phase Door                conjuration     creation
Dominate Animal           enchantment     compulsion      mind-affecting
Dominate Monster          enchantment     compulsion      mind-affecting
Dominate Person           enchantment     compulsion      mind-affecting
Doom                      necromancy                      fear, mind-affecting
Dream                     illusion        phantasm        mind-affecting
Eagle's Splendor          transmutation
Eagle's Splendor, Mass    transmutation
Planar Ally, Lesser       conjuration     calling         see text
Elemental Body I          transmutation   polymorph
Elemental Body II         transmutation   polymorph
Elemental Body III        transmutation   polymorph
Elemental Body IV         transmutation   polymorph
Planar Ally               conjuration     calling         see text for lesser planar ally
Endure Elements           abjuration
Energy Drain              necromancy
Enervation                necromancy
Enlarge Person            transmutation
Enlarge Person, Mass      transmutation
Entangle                  transmutation
Enthrall                  enchantment     charm           language-dependent, mind-affecting, sonic
Entropic Shield           abjuration
Erase                     transmutation
Ethereal Jaunt            transmutation
Etherealness              transmutation
Expeditious Retreat       transmutation
Explosive Runes           abjuration                      force
Eyebite                   necromancy
Fabricate                 transmutation
Planar Ally, Greater      conjuration     calling         see text for lesser planar ally
False Life                necromancy
False Vision              illusion        glamer
Feather Fall              transmutation
Feeblemind                enchantment     compulsion      mind-affecting
Find the Path             divination
Find Traps                divination
Finger of Death           necromancy                      death
Planar Binding, Lesser    conjuration     calling         see text
Planar Binding            conjuration     calling         see text for lesser planar binding
Planar Binding, Greater   conjuration     calling         see text for lesser planar binding
Fire Trap                 abjuration                      fire
Plane Shift               conjuration     teleportation
Flame Arrow               transmutation                   fire
Raise Dead                conjuration     healing
Refuge                    conjuration     teleportation
Regenerate                conjuration     healing
Remove Blindness/Deafness conjuration     healing
Flesh to Stone            transmutation
Remove Disease            conjuration     healing
Fly                       transmutation
Remove Paralysis          conjuration     healing
Forbiddance               abjuration
Restoration               conjuration     healing
Restoration, Greater      conjuration     healing
Foresight                 divination
Form of the Dragon I      transmutation   polymorph
Form of the Dragon II transmutation       polymorph
Form of the Dragon III transmutation      polymorph
Fox's Cunning             transmutation
Fox's Cunning, Mass transmutation
Freedom                   abjuration
Freedom of Movement abjuration
Restoration, Lesser       conjuration     healing
Gaseous Form              transmutation
Resurrection              conjuration     healing
Geas/Quest                enchantment     compulsion      language-dependent, mind-affecting
Geas, Lesser              enchantment     compulsion      language-dependent, mind-affecting
Gentle Repose             necromancy
Ghost Sound               illusion        figment
Ghoul touch               necromancy
Giant Form I              transmutation   polymorph
Giant Form II             Transmutation   polymorph
Giant Vermin              transmutation
Glibness                  transmutation
Secret Chest              conjuration     summoning
                          abjuration
Globe of Invulnerability, Lesser
Globe of Invulnerability abjuration
Glyph of Warding          abjuration
Glyph of Warding, Greater abjuration
Goodberry                 transmutation
Good Hope                 enchantment     compulsion      mind-affecting
Secure Shelter            conjuration     creation
Sepia Snake Sigil         conjuration     creation        force
Guards and Wards          abjuration
Guidance                  divination
Shambler                  conjuration     creation
Sleet Storm               conjuration     creation        cold
Hallucinatory Terrain     illusion        glamer
Halt Undead               necromancy
Harm                      necromancy
Haste                     transmutation
Solid Fog                 conjuration     creation
Stabilize                 conjuration     healing
Stinking Cloud            conjuration     creation
Heat Metal                transmutation                fire
Storm of Vengeance        conjuration     summoning
Summon Instrument         conjuration     summoning
Heroism                   enchantment     compulsion   mind-affecting
Heroism, Greater          enchantment     compulsion   mind-affecting
Hide from Animals         abjuration
Hide from Undead          abjuration
Hideous Laughter          enchantment     compulsion   mind-affecting
Hold Person               enchantment     compulsion   mind-affecting
Hold Monster              enchantment     compulsion   mind-affecting
Hold Monster, Mass        enchantment     compulsion   mind-affecting
Hold Person, Mass         enchantment     compulsion   mind-affecting
Hold Portal               abjuration
Holy Aura                 abjuration                   good
Summon Monster I          conjuration     summoning    see text
Summon Monster II         conjuration     summoning
Summon Monster III        conjuration     summoning
Horrid Wilting            necromancy
Hypnotic Pattern          illusion        pattern      mind-affecting
Hypnotism                 enchantment     compulsion   mind-affecting
Summon Monster IV         conjuration     summoning
Identify                  divination
Illusory Script           illusion        phantasm     mind-affecting
Illusory Wall             illusion        figment
Summon Monster V          conjuration     summoning
Summon Monster VI         conjuration     summoning
Imprisonment              abjuration
Summon Monster VIII conjuration           summoning
Inflict Light Wounds      necromancy
Inflict Critical Wounds necromancy
                          necromancy
Inflict Critical Wounds, Mass
Inflict Light Wounds, Massnecromancy
Inflict Moderate Woundsnecromancy
                          necromancy
Inflict Moderate Wounds, Mass
Inflict Serious Wounds necromancy
                          necromancy
Inflict Serious Wounds, Mass
Insanity                  enchantment     compulsion   mind-affecting
Summon Monster VII conjuration            summoning
Invisibility              illusion        glamer
Invisibility, Greater     illusion        glamer
Invisibility, Mass        illusion        glamer
Summon Monster IX         conjuration     summoning
Invisibility Sphere       illusion        glamer
Iron Body                 transmutation
Ironwood                  transmutation
Irresistible Dance        enchantment     compulsion   mind-affecting
Jump                      transmutation
Keen Edge                 transmutation
Knock                     transmutation
Know Direction            divination
Legend Lore               divination
Levitate                  transmutation
Summon Nature's Ally I conjuration    summoning
Summon Nature's Ally IIconjuration    summoning
Limited Wish            universal
Liveoak                 transmutation
Locate Object           divination
Locate Creature         divination
Longstrider             transmutation
Lullaby                 enchantment   compulsion              mind-affecting
Summon Nature's Ally IIIconjuration   summoning               see text
Mage Hand               transmutation
Mage's Disjunction      abjuration
Summon Nature's Ally IV conjuration   summoning               see text
Mage's Lucubration      transmutation
Summon Nature's Ally Vconjuration     summoning               see text
Mage's Private Sanctumabjuration
                        c
Summon Nature's Ally VI onjuration    summoning               see text
                        illusion      glamer
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-aura","Magic Au
                        abjuration                            good
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-circle-against-e
                        abjuration                            lawful
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-circle-against-ch
                        abjuration                            evil
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-circle-against-g
                        abjuration                            chaotic
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-circle-against-la
                        transmutation
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-fang","Magic Fa
Magic Fang, Greater     transmutation
                        necromancy
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-jar","Magic Jar"
Summon Nature's Ally VIIconjuration   summoning               see text
                        illusion      glamer
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-mouth","Magic M
                        transmutation
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-stone","Magic S
                        transmutation
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-vestment","Mag
                        transmutation
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-weapon","Magic
Magic Weapon, Greater transmutation
                        conjuration
Summon Nature's Ally VIII             summoning               see text
Summon Nature's Ally IX conjuration   summoning               see text
Major Image             illusion      figment
Make Whole              transmutation
Mark of Justice         necromancy
Summon Swarm            conjuration   summoning
Meld into Stone         transmutation                         earth
Mending                 transmutation
Message                 transmutation                         language-dependent
Teleport                conjuration   teleportation
Mind Blank              abjuration
Mind Fog                enchantment   compulsion              mind-affecting
Minor Image             illusion      figment
Teleport, Greater       conjuration   teleportation
Mirage Arcana           illusion      glamer
Mirror Image            illusion      figment
Misdirection            illusion      glamer
Mislead                 illusion      figment, glamer
Mnemonic Enhancer       transmutation
Modify Memory           enchantment   compulsion              mind-affecting
Moment of Prescience divination
Teleport Object         conjuration   teleportation
Move Earth               transmutation                   earth
Teleportation Circle     conjuration     teleportation
Nightmare                illusion        phantasm        mind-affecting, evil
Nondetection             abjuration
Obscure Object           abjuration
Transport via Plants     conjuration     teleportation
Open/Close               transmutation
Trap the Soul            conjuration     summoning
Overland Flight          transmutation
Owl's Wisdom             transmutation
Owl's Wisdom, Mass       transmutation
Passwall                 transmutation
Pass without Trace       transmutation
Permanency               universal
Permanent Image          illusion        figment
Persistent Image         illusion        figment
Phantasmal Killer        illusion        phantasm        fear, mind-affecting
Tree Stride              conjuration     teleportation
Phantom Trap             illusion        glamer
True Resurrection        conjuration     healing
Unseen Servant           conjuration     creation
Wall of Iron             conjuration     creation
Wall of Thorns           conjuration     creation
Web                      conjuration     creation
Word of Recall           conjuration     teleportation
Wall of Stone            conjuration     creation        earth
Signifer's Rally         conjuration     teleportation   evil
Plant Growth             transmutation
Plant Shape I            transmutation   polymorph
Plant Shape II           transmutation   polymorph
Plant Shape III          transmutation   polymorph
Poison                   necromancy
Insect Plague            conjuration     summoning
Polymorph                transmutation   polymorph
Polymorph, Greater       transmutation   polymorph
Polymorph Any Object     transmutation   polymorph
Power Word Blind         enchantment     compulsion      mind-affecting
Power Word Kill          enchantment     compulsion      death, mind-affecting
Power Word Stun          enchantment     compulsion      mind-affecting
Prayer                   enchantment     compulsion      mind-affecting
Prestidigitation         universal
Prismatic Sphere         abjuration
Instant Summons          conjuration     summoning
Prismatic Wall           abjuration
Prying Eyes, Greater     divination
Infernal Healing         Conjuration     healing         evil
Programmed Image         illusion        figment
Project Image            illusion        shadow
Protection from Arrows   abjuration
Protection from Chaos    abjuration                      lawful
Protection from Evil     abjuration                      good
Protection from Good     abjuration                      evil
Protection from Law      abjuration                      chaotic
Protection from Spells abjuration
Purify Food and Drink transmutation
Pyrotechnics             transmutation
Quench                   transmutation
Rage                     enchantment     compulsion      mind-affecting
Rainbow Pattern          illusion        pattern         mind-affecting
Infernal Healing, Greaterconjuration     healing         evil
Ray of Enfeeblement necromancy
Ray of Exhaustion        necromancy
Ancestral Gift           conjuration     summoning
Read Magic               divination
Reduce Person            transmutation
Reduce Animal            transmutation
Reduce Person, Mass transmutation
Summon Ancestral Guardianconjuration     summoning
                         c
Summon Flight of Eagles onjuration       summoning
Reincarnate              transmutation
Genius Avaricious        conjuration     creation evil
Remove Curse             abjuration
Retrieve Item            conjuration     calling
Remove Fear              abjuration
Summon Elemental Steed   conjuration     summoning       see text
Repel Metal or Stone abjuration                          earth
Repel Vermin             abjuration
Repel Wood               transmutation
Repulsion                abjuration
Acid Splash              conjuration     (Creation)      [Acid]
Resistance               abjuration
Resist Energy            abjuration
Acid Storm               conjuration     (Creation)      [Acid]
Black Blade of Disaster conjuration      (Creation)
Bombardment              conjuration     (Creation)
Cocoon                   conjuration     (Creation)
Reverse Gravity          transmutation
Righteous Might          transmutation
Rope Trick               transmutation
Rusting Grasp            transmutation
Sanctuary                abjuration
Scare                    necromancy                      fear, mind-affecting
Scintillating Pattern    illusion        pattern         mind-affecting
Corrosive Grasp          conjuration      (Creation)      [Acid]
Screen                   illusion        glamer
Scrying                  divination      scrying
Scrying, Greater         divination      scrying
Sculpt Sound             transmutation
Crawling Darkness        conjuration     (Creation)
                         conjuration
Create Crossroads and backroad           (Creation)
Secret Page              transmutation
Drown                    conjuration     (Creation)
See Invisibility         divination
Seeming                  illusion        glamer
Drown, Mass             conjuration     (Creation)
Faith Healing           conjuration     (Healing)
Sequester               abjuration
Shadow Conjuration      illusion        shadow
Shades                  illusion        shadow
                        illusion
Shadow Conjuration, Greater             shadow
Shadow Evocation        illusion        shadow
                        illusion
Shadow Evocation, Greater               shadow
Shadow Walk             illusion        shadow
Fire Spiders            conjuration      (Summoning)       [Fire]
Shapechange             transmutation   polymorph
Fortunate Fate          conjuration      (Healing)
Shield                  abjuration                         force
Shield of Faith         abjuration
Shield of Law           abjuration                         lawful
Shield Other            abjuration
Shillelagh              transmutation
Shrink Item             transmutation
Igedrazaar's Miasma     conjuration                        (Creation)
Lutazen's Frequent Jauntconjuration      (Teleportation)
Mestil's Acid Breath    conjuration      (Creation)        [Acid]
Silence                 illusion        glamer
Silent Image            illusion        figment
Simulacrum              illusion        shadow
Slay Living             necromancy                         death
Sleep                   enchantment     compulsion         mind-affecting
Mestil's Acid Sheath    conjuration      (Creation)         [Acid]
Slow                    transmutation
Snare                   transmutation
Soften Earth and Stone transmutation                       earth
Poison Vines            conjuration      (Creation)
Song of Discord         enchantment     compulsion         mind-affecting, sonic
Soul Bind               necromancy
Revenance               conjuration     (Healing)
Speak with Animals      divination
Speak with Dead         necromancy                         language-dependent
Speak with Plants       divination
Spectral Hand           necromancy
Spell Immunity          abjuration
Spell Immunity, Greater abjuration
Spell Resistance        abjuration
Spellstaff              transmutation
Spell Turning           abjuration
Spider Climb            transmutation
Spike Growth            transmutation
Spike Stones            transmutation                      earth
Seek Eternal Rest       conjuration     (Healing)
Spectral Stag           conjuration     (Creation)
Statue                  transmutation
Status                  divination
Stonehold               conjuration     (Creation)          [Earth]
Stone Shape             transmutation                      earth
Stoneskin             abjuration
Stone Tell            divination
Stone to Flesh        transmutation
Summon Undead I       conjuration      (Summoning)        [Evil]
Suggestion            enchantment     compulsion         language-dependent, mind-affecting
Suggestion, Mass      enchantment     compulsion         language-dependent, mind-affecting
Summon Undead II      conjuration      (Summoning)        [Evil]
Summon Undead III     conjuration      (Summoning)        [Evil]
Summon Undead IV      conjuration      (Summoning)        [Evil]
Summon Undead V       conjuration      (Summoning)        [Evil]
Teleport, Mass        conjuration      (Teleportation)
Translocation Trick   conjuration      (Teleportation)
Vine Mine             conjuration      (Creation)
Vipergout             conjuration      (Summoning)       [see-text (Evil, Good)]
Zajimarn's Avalanche conjuration       (Creation)        [Cold]
Create Magic Tattoo   conjuration      (Creation)
Waterspout            conjuration      (Creation)
G'elsewhere Chant     conjuration     (Teleportation)    [Sonic]
Gemjump               conjuration     (Teleportation)
Monstrous Regenerationconjuration     (Healing)
Stone Walk            conjuration     (Teleportation)
Gembomb               conjuration     (Creation)         [Force]
Maelstrom             conjuration     (Creation)
Blade Barrier         evocation                          force
Blasphemy             evocation                          evil, sonic
Burning Hands         evocation                          fire
Call Lightning        evocation                          electricity
Call Lightning Storm  evocation                          electricity
Symbol of Death       necromancy                         death
Symbol of Fear        necromancy                         fear, mind-affecting
Symbol of Insanity    enchantment     compulsion         mind-affecting
Symbol of Pain        necromancy                         evil
Symbol of Persuasion enchantment      charm              mind-affecting
Symbol of Sleep       enchantment     compulsion         mind-affecting
Symbol of Stunning    enchantment     compulsion         mind-affecting
Symbol of Weakness necromancy
Chain Lightning       evocation                          electricity
Sympathy              enchantment     compulsion         mind-affecting
Telekinesis           transmutation
Chaos Hammer          evocation                          chaotic
Telepathic Bond       divination
Clenched Fist         evocation                          force
Cone of Cold          evocation                          cold
Consecrate            evocation                          good
Contingency           evocation
Temporal Stasis       transmutation
Time Stop             transmutation
Continual Flame       evocation                          light
Tongues               divination
Touch of Fatigue      necromancy
Touch of Idiocy       enchantment     compulsion         mind-affecting
Transformation        transmutation
Transmute Metal to Woodtransmutation
Transmute Mud to Rocktransmutation                  earth
Transmute Rock to Mudtransmutation                  earth
Crushing Hand          evocation                    force
Dancing Lights         evocation                    light
Tree Shape             transmutation
Darkness               evocation                    darkness
Daylight               evocation                    light
True Seeing            divination
True Strike            divination
Undeath to Death       necromancy
Undetectable Alignment abjuration
Deeper Darkness        evocation                    darkness
Unholy Aura            abjuration                   evil
Delayed Blast Fireball evocation                    fire
Desecrate              evocation                    evil
Vampiric touch         necromancy
Veil                   illusion        glamer
Ventriloquism          illusion        figment
Virtue                 transmutation
Vision                 divination
Wail of the Banshee    necromancy                   death, sonic
Dictum                 evocation                    lawful, sonic
Divine Favor           evocation
Divine Power           evocation
Earthquake             evocation                    earth
Faerie Fire            evocation                    light
Warp Wood              transmutation
Water Breathing        transmutation
Water Walk             transmutation                water
Waves of Exhaustion necromancy
Waves of Fatigue       necromancy
Fire Shield            evocation                    fire or cold
Weird                  illusion        phantasm     fear, mind-affecting
Fire Storm             evocation                    fire
Whispering Wind        transmutation                air
Wind Walk              transmutation                air
Fireball               evocation                    fire
Wish                   universal
Wood Shape             transmutation
Flame Blade            evocation                    fire
Flame Strike           evocation                    fire
Zone of Silence        illusion        glamer
Zone of Truth          enchantment     compulsion   mind-affecting
Flaming Sphere         evocation                    fire
Flare                  evocation                    light
Floating Disk          evocation                    force
Malediction            necromancy                   evil
Sacrifice              enchantment     charm        mind-affecting
Vision of Hell         illusion        glamer       evil
                       enchantment
Aura of the Unremarkable               compulsion   mind-affecting
Burning Disarm         transmutation   fire
                         illusion
Dirge of the Victorious Knights          shadow
Dweomer Retaliation      abjuration
Forcecage                evocation                    force
Forceful Hand            evocation                    force
Twine Double             illusion        shadow
Fear                     necromancy                   fear, mind-affecting
Hold Animal              enchantment     compulsion   mind-affecting
Freezing Sphere          evocation                    cold
Baleful Polymorph        transmutation   polymorph
Prying Eyes              divination
Grasping Hand            evocation                    force
Gust of Wind             evocation                    air
Hallow                   evocation                    good
Helping Hand             evocation
Holy Smite               evocation                    good
Holy Sword               evocation                    good
Ancestral Communion divination
Holy Word                evocation                    good, sonic
Ice Storm                evocation                    cold
See Through Stone        divination
Rune of Durability       transmutation
Rune of Warding          abjuration
Detect Charm             divination
Liberating Comand        transmutation
                         abjuration
Suppres Charms and Compulsions
Imbue with Spell Ability evocation
Implosion                evocation
Protection from Energy abjuration
Interposing Hand         evocation                    force
Invisibility Purge       evocation
Spherescry               divination      scrying
Illusory Poison          illusion        phantasm     mindaffecting
Arcane Reinforcement transmutation
Canopic Conversion       necromancy                   death, evil
Chastise                 transmutation
Light                    evocation                    light
Hibernate                necromancy
Mark of Blood            necromancy
Sotto Voce               necromancy                   fear, mind-affecting, sonic
Tomb Legion              necromancy                   evil
Tripvine                 transmutation
Lightning Bolt           evocation                    electricity
Mage's Sword             evocation                    force
Alamanther's Return      transmutation                 [see-text (Acid, Air, Chaotic, Cold, Darkness, Death, Earth, E
Amanuensis               transmutation
Amplify                  transmutation                [Sonic]
Antimagic Aura           abjuration
Aura against Flame       abjuration
Aura of Glory            transmutation
Aura of Vitality         transmutation
Azuth's Exalted Triad transmutation
Azuth's Spell Shield     abjuration
Backlash             transmutation
Balagarn's Iron Horn transmutation                             [Sonic]
                     evocation                                force
=HYPERLINK("http://www.d20pfsrd.com/magic/all-spells---final=HYPERLINK("http://www.d20pfsrd.com/magic-missile","Magic
Meteor Swarm         evocation                                fire
Battletide           transmutation
Miracle              evocation
Order's Wrath        evocation                                lawful
Blackstaff           transmutation
Blade Thirst         transmutation
Blinding Spittle     transmutation
Blindsight           transmutation
Blood Frenzy         transmutation
Body Blades          transmutation
Polar Ray            evocation                                cold
Branch to Branch     transmutation
Brilliant Aura       transmutation                             [Light]
Prismatic Spray      evocation
Camoflage            transmutation
Camouflage, Mass     transmutation
Cast in Stone        transmutation
Celebration          enchantment       (Compulsion)            [Mind-Affecting, Sonic]
Circle Dance         divination
Claws of the Beast   transmutation
Produce Flame        evocation                                fire
Ray of Frost         evocation                                cold
Resilient Sphere     evocation                                force
Scorching Ray        evocation                                fire
Searing Light        evocation
Sending              evocation
Shatter              evocation                                sonic
Crumble              transmutation
Curse of Ill Fortune transmutation
Dark Way             illusion          (Shadow)
Shocking Grasp       evocation                                electricity
Darsson's Potion     transmutation
Deafening Clang      transmutation                             [Sonic]
Death Armor          necromancy
Death Dragon         necromancy                                [Evil, Fear, Mind-Affecting]
Death Pact           necromancy                                [Evil]
Decoy Image          illusion          (Figment)
Detect Crossroads    divination
Dhulark's Glasstrike transmutation
Dimensional Lock     abjuration
Shout                evocation                                sonic
Disguise Undead      illusion         (Glamer)
Disquietude          abjuration                                [Sonic]
Distort Speech       transmutation
Doomtide             illusion          (Pattern)
Shout, Greater       evocation                                sonic
Sound Burst          evocation                                sonic
Earthfast            transmutation
Easy Climb           transmutation
Easy Trail              abjuration
Echo Skull              divination
Spiritual Weapon        evocation                      force
                        abjuration
Elminster's Effulgent Epuration
                        transmutation
Energy Transformation Field
Sunbeam                 evocation                      light
Sunburst                evocation                      light
Favor of Ilmater        necromancy
Fiendform               transmutation                   [Evil]
Sympathetic Vibration evocation                        sonic
Telekinetic Sphere      evocation                      force
Tiny Hut                evocation                      force
Unhallow                evocation                      evil
Forceward               abjuration                      [Force]
Unholy Blight           evocation                      evil
Wall of Fire            evocation                      fire
Wall of Force           evocation                      force
Wall of Ice             evocation                      cold
Whirlwind               evocation                      air
General of Undeath      necromancy                      [Evil]
                        t
Ghorus Toth's Metal Meltransmutation
Ghost Harp              divination
Glory of the Martyr     abjuration                      [Good]
Wind Wall               evocation                      air
Gutsnake                transmutation
Word of Chaos           evocation                      chaotic, sonic
Hand of Torm            abjuration                     [see-text (Chaotic, Evil, Good, Lawful)]
Agonize                 evocation                      evil
Hardening               transmutation
Harmony                 enchantment     (Compulsion)   [Mind-Affecting, Sonic]
Haunting Tune           enchantment     (Compulsion)   [Mind-Affecting, Sonic]
Healing Sting           necromancy
Healing Touch           necromancy                     [Good]
Herald's Call           enchantment     (Compulsion)   [Mind-Affecting, Sonic]
Holy Star               abjuration
Hellfire Ray            evocation                      evil
                        e
Emergency Force Spherevocation          force
                        evocation
Spellcasting Contract, Lesser
Hunter's Mercy          transmutation
Spellcasting Contract evocation
                        evocation
Spellcasting Contract, Greater
Inferno                 transmutation                  [Fire]
Infestation of Maggots necromancy
Iron Bones              transmutation
Ironguard, Greater      abjuration
Ironguts                abjuration
Jaws of the Wolf        transmutation
                        transmutation
Kaupaer's Skittish Nerves
                        illusion
Khelben's Suspended Silence             (Glamer)
Kiss of the Vampire     necromancy                     [Evil]
Know Greatest Enemy divination
Know Protections        divination
Know Vulnerabilities   divination
Laeral's Cutting Hand transmutation
Land Womb              abjuration
Launch Bolt            transmutation
Launch Item            transmutation
Life Bolt              necromancy
Living Prints          divination
Low-Light Vision       transmutation
Loyal Vassal           abjuration                     [Lawful]
Tracking Mark          evocation
Ball Lightning         evocation                      [Electricity]
Mage Hand, Greater     transmutation
Master Air             transmutation
Master Earth           transmutation
Maw of Chaos           abjuration                     [Chaotic, Force]
Battering Ram          evocation                      [Force]
Binding Winds          evocation
Cacophonic Shield      evocation                      [Sonic]
Minor Disguise         transmutation
Cloud of Bewilderment evocation
Cloudburst             evocation                      [Water]
Comburst               evocation                      [Fire]
Nature's Balance       transmutation
Naturewatch            necromancy
Net of Shadows         illusion        (Shadow)       [Darkness]
Nightmare Lullaby      enchantment     (Compulsion)   [Mind-Affecting, Sonic]
                       e
Nybor's Gentle Reminder nchantment     (Compulsion)   [Mind-Affecting]
                       enchantment
Nybor's Mild Admonishment              (Compulsion)   [Mind-Affecting]
Nybor's Stern Reproof enchantment      (Compulsion)   [Mind-Affecting]
                       enchantment
Nybor's Wrathful Castigation           (Compulsion)   [Mind-Affecting]
One with the Land      transmutation
Owl's Insight          transmutation
Darkfire               evocation                       [Force]
Dirge                  evocation                       [Sonic]
Puppeteer              enchantment     (Compulsion)   [Mind-Affecting]
Quillfire              transmutation
Ram's Might            transmutation
Reveille               necromancy                     [Language-Dependent]
Explosive Cascade      evocation                       [Fire]
Reverse Arrows         abjuration
Flame Dagger           evocation                      [Fire]
Rosemantle             abjuration                     [Light]
Safe Clearing          abjuration
Scent                  transmutation
Force Ladder           evocation                      [Force]
Forcewave              evocation                       [Force]
Shadow Hand            illusion        (Shadow)
Shadow Well            illusion        (Shadow)
Share Husk             divination
Hand of Divinity       evocation                      [see-text (Evil, Good)]
Horizikaul's Boom      evocation                       [Sonic]
Shroud of Undeath      necromancy
Silent Portal             illusion        (Glamer)
Silverbeard               transmutation
                          transmutation
Simbul's Skeletal Deliquescence
Simbul's Spell Matrix     transmutation
Simbul's Spell Sequencer  transmutation
Simbul's Spell Trigger transmutation
                          t
Simbul's Synstodweomerransmutation
Skeletal Guard            necromancy                 [Evil]
Skull of Secrets          illusion        (Shadow)    [Fire]
Smell of Fear             transmutation
Snakebite                 transmutation
Songbird                  transmutation
                          evocation
Horizikaul's Versatile Vibration
Speechlink                divination
Speedswim                 transmutation
Spell Engine              abjuration                 [Force]
Spell Enhancer            transmutation
Spell Phylactery          transmutation
Spell Shield              abjuration
Spellmantle               abjuration
Spider Poison             necromancy
Spirit Worm               necromancy
Stalking Brand            transmutation
Ice Dagger                evocation                  [Cold]
Stone Bones               transmutation
Mace of Odo               evocation                  [Force]
Memory Rot                evocation
Murderous Mist            evocation
Storm Tower               abjuration
Stormrage                 transmutation              [Electricity]
Strategic Charge          abjuration
Strength of Stone         transmutation
Mystic Lash               evocation                  [Electricity, Evil]
Prismatic Eye             evocation
Righteous Fury            evocation                  [Good]
Shatterfloor              evocation                  [Sonic]
                          evocation
Shelgarn's Persistent Blade                          [Force]
Suppress Glyph            transmutation
Surefoot                  abjuration
Steeldance                evocation
Stone Shatter             evocation                  [Sonic]
Tortoise Shell [MoF]      abjuration
Towering Oak              illusion        (Glamer)
Transcribe Symbol         abjuration
Tirumael's Energy Spheres evocation                  [Acid, Cold, Electricity, Fire, Sonic]
Undead Bane Weapon transmutation
Undead Lieutenant         necromancy
Undead Torch              necromancy
Undeath after Death       necromancy                 [Evil]
Undeath to Death          necromancy
Undeath's Eternal Foe abjuration                     [Good]
Understand Device         divination
Wind Tunnel              evocation
Wind at Back             evocation
Vision of Glory          divination
Wall of Chaos            abjuration                      [Chaotic]
Wall of Evil             abjuration                      [Evil]
Wall of Good             abjuration                      [Good]
Wall of Law              abjuration                      [Lawful]
War Cry                  enchantment     (Compulsion)   [Mind-Affecting, Sonic]
Warning Shout            transmutation                   [Sonic]
Weapon of Impact         transmutation
Weapon of the Deity      transmutation
Wieldskill               Divination
                         evocation
Zajimarn's Field of Icy Razors                           [Cold]
                         evocation
Zajimarn's Ice Claw Prison                               [Cold]
Wounding Whispers        abjuration                     [Sonic]
Aganazzar's Scorcher evocation                           [Fire]
Blacklight               evocation                       [Darkness]
Elminster's Evasion      evocation
Flensing                 evocation
Analyze Portal           divination
Anyspell                 transmutation
Armor of Darkness        abjuration                     [Darkness]
Moon Blade               evocation
Claws of Darkness        illusion        (Shadow)
Cloak of Dark Power      abjuration
Moon Path                evocation                      [Force]
Moonbeam                 evocation                      [Light]
Eagle's Splendor         transmutation
Moonfire                 evocation                      [Light]
Fantastic Machine        illusion        (Shadow)
Fire Stride              transmutation                  [Teleportation]
Snilloc's Snowball Swarm evocation                      [Cold]
Thunderlance             evocation                      [Force]
Gate Seal                abjuration
Electric Jolt            evocation                      [Electricity]
Firebrand                evocation                      [Fire]
Greater Anyspell         transmutation
Greater Fantastic Machineillusion        (Shadow)
Grimwald's Graymantle necromancy
Lesser Ironguard         abjuration
Gedlee's Electric Loop evocation                        [Electricity]
Maw of Stone             transmutation
Great Thunderclap        evocation                      [Sonic]
Handfire                 evocation                      [Light]
Horizikaul's Cough       evocation                      [Sonic]
Scintillating Sphere     evocation                      [Electricity]
Scatterspray             transmutation
Shadow Mask              illusion        (Shadow)
Shadow Spray             illusion        (Shadow)
Darkbolt                 evocation                      [Darkness]
Spider Curse             transmutation                   [Mind-Affecting]
Spider Shapes            transmutation
Spiderform      transmutation
Stone Spiders   transmutation
Flashburst      evocation       [Fire]
Great Shout     evocation       [Sonic]
spell_level                                 bard       cleric       druid       wizard
sorcerer/wizard 2                                                                        2
sorcerer/wizard 6                                                                        6
sorcerer/wizard 0                                                                        0
cleric 2                                                        2
cleric 4, druid 4                                               4           4
cleric 2                                                        2
bard 2, sorcerer/wizard 2                          2                                     2
bard 1, ranger 1, sorcerer/wizard 1                1                                     1
bard 6, sorcerer/wizard 6                          6                                     6
druid 5, ranger 4, sorcerer/wizard 5                                        5            5
bard 2, druid 2, ranger 1                          2                        2
druid 8
bard 2, druid 2
cleric 3, sorcerer/wizard 4
bard 6, cleric 6
druid 7
bard 1, sorcerer/wizard 1
cleric 6, druid 6
cleric 8, sorcerer/wizard 6
druid 9, sorcerer/wizard 8
druid 4
sorcerer/wizard 4
sorcerer/wizard 2
sorcerer/wizard 0
sorcerer/wizard 3
sorcerer/wizard 7
cleric 9, sorcerer/wizard 9
cleric 5, druid 5
cleric 2
druid 5
cleric 1
cleric 6, sorcerer/wizard 7
druid 2, ranger 2
cleric 2, druid 2, ranger 2, sorcerer/wizard 2
cleric 6, druid 6, sorcerer/wizard 6
sorcerer/wizard 3
sorcerer/wizard 4
sorcerer/wizard 5
sorcerer/wizard 6
cleric 3, sorcerer/wizard 4
sorcerer/wizard 8
sorcerer/wizard 4
cleric 5
sorcerer/wizard 5
cleric 0, sorcerer/wizard 0
cleric 1, paladin 1
cleric 1, paladin 1
paladin 1
druid 4, sorcerer/wizard 5
bard 2, cleric 3, sorcerer/wizard 2
bard 3, sorcerer/wizard 3
bard 2, sorcerer/wizard 2
bard 4, cleric 5, paladin 4, sorcerer/wizard 5
cleric 3
cleric 2, druid 2, paladin 2, sorcerer/wizard 2
cleric 6, druid 6, sorcerer/wizard 6
cleric 0, druid 0, paladin 1
druid 7
bard 1, cleric 1, druid 1, paladin 1, ranger 2
druid 1, ranger 1
bard 2, cleric 2
bard 2, druid 2, ranger 2, sorcerer/wizard 2
bard 6, druid 6, sorcerer/wizard 6
bard 1, cleric 1, sorcerer/wizard 1
bard 4, cleric 4, druid 5
druid 7
bard 5, cleric 5, druid 6
bard 1, sorcerer/wizard 1
druid 1, ranger 1
bard 3, sorcerer/wizard 4
bard 6, sorcerer/wizard 8
druid 2
sorcerer/wizard 1
sorcerer/wizard 6
bard 3, sorcerer/wizard 3
cleric 8, druid 9
cleric 8
sorcerer/wizard 8
bard 2, cleric 2, druid 3, paladin 3, ranger 3
sorcerer/wizard 1
cleric 1
cleric 5
druid 4, ranger 3
sorcerer/wizard 2
cleric 5
druid 5, ranger 4
bard 1, cleric 1, sorcerer/wizard 1
bard 6, cleric 6, druid 7
bard 3, sorcerer/wizard 4
bard 1
bard 3, cleric 3, druid 4, paladin 4, ranger 4
sorcerer/wizard 5
cleric 3, druid 3, sorcerer/wizard 4
cleric 7, druid 8
bard 2, cleric 2, druid 2, paladin 2, ranger 1
druid 8
sorcerer/wizard 7
cleric 4, druid 4, sorcerer/wizard 6
cleric 7, druid 7, sorcerer/wizard 7
druid 5
bard 4, sorcerer/wizard 4
cleric 6, sorcerer/wizard 6
cleric 8, sorcerer/wizard 8
druid 9
druid 6
bard 3, sorcerer/wizard 4
druid 2, sorcerer/wizard 2
cleric 9, sorcerer/wizard 9
bard 2, sorcerer/wizard 2
bard 1, sorcerer/wizard 1
cleric 6, druid 7
cleric 9
paladin 3
bard 6, cleric 6
sorcerer/wizard 8
cleric 1
sorcerer/wizard 1
sorcerer/wizard 5
ranger 3, sorcerer/wizard 2
sorcerer/wizard 7
bard 0, sorcerer/wizard 0
bard 2, sorcerer/wizard 2
cleric 2
cleric 4, druid 5, paladin 4
cleric 1
sorcerer/wizard 4
bard 3, sorcerer/wizard 3
sorcerer/wizard 5
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 1
cleric 7
druid 1, ranger 1
cleric 1
cleric 1
cleric 1
cleric 1
bard 0, cleric 0, druid 0, sorcerer/wizard 0
cleric 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0
bard 4, sorcerer/wizard 4
bard 1, sorcerer/wizard 1
druid 1, ranger 1
bard 2, sorcerer/wizard 2
cleric 1, paladin 1, sorcerer/wizard 1
bard 4, cleric 4, druid 3, paladin 4, ranger 3
cleric 4, sorcerer/wizard 4
cleric 8, sorcerer/wizard 8
cleric 1, druid 1, sorcerer/wizard 1
druid 3, ranger 3
cleric 4, paladin 3
cleric 8, sorcerer/wizard 8
bard 1, sorcerer/wizard 1
sorcerer/wizard 6
cleric 4, sorcerer/wizard 5
cleric 5, paladin 4
cleric 5, paladin 4
cleric 5
cleric 5
bard 3, cleric 3, druid 4, paladin 3, sorcerer/wizard 3
bard 5, cleric 6, druid 6, sorcerer/wizard 6
bard 3, sorcerer/wizard 3
cleric 5
sorcerer/wizard 0
cleric 4
bard 3, sorcerer/wizard 3
sorcerer/wizard 7
druid 3
sorcerer/wizard 9
bard 4, sorcerer/wizard 5
cleric 1
bard 5, sorcerer/wizard 5
bard 2, cleric 2, paladin 2, sorcerer/wizard 2
bard 6, cleric 6, sorcerer/wizard 6
cleric 4
sorcerer/wizard 4
sorcerer/wizard 5
sorcerer/wizard 6
sorcerer/wizard 7
cleric 6
cleric 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1
cleric 9, sorcerer/wizard 9
sorcerer/wizard 4
sorcerer/wizard 1
sorcerer/wizard 4
druid 1, ranger 1
bard 2, cleric 2
cleric 1
bard 1, sorcerer/wizard 1
cleric 7, sorcerer/wizard 7
cleric 9, sorcerer/wizard 9
bard 1, sorcerer/wizard 1
sorcerer/wizard 3
bard 6, sorcerer/wizard 6
sorcerer/wizard 5
cleric 8
sorcerer/wizard 2
bard 5, sorcerer/wizard 5
bard 1, sorcerer/wizard 1
sorcerer/wizard 5
bard 6, cleric 6, druid 6
cleric 2
druid 8, sorcerer/wizard 7
sorcerer/wizard 5
sorcerer/wizard 6
sorcerer/wizard 8
druid 2, sorcerer/wizard 4
cleric 5, sorcerer/wizard 7
sorcerer/wizard 3
cleric 5
cleric 7, sorcerer/wizard 9
cleric 7, druid 9
cleric 3, paladin 3
sorcerer/wizard 6
cleric 3, druid 3, ranger 3
sorcerer/wizard 3
cleric 2, paladin 2
cleric 6
cleric 4, paladin 4
cleric 7
druid 9, sorcerer/wizard 9
sorcerer/wizard 6
sorcerer/wizard 7
sorcerer/wizard 8
bard 2, sorcerer/wizard 2
bard 6, sorcerer/wizard 6
sorcerer/wizard 9
bard 4, cleric 4, druid 4, ranger 4
cleric 2, druid 2, paladin 1
bard 3, sorcerer/wizard 3
cleric 7
bard 6, cleric 6, sorcerer/wizard 6
bard 3, sorcerer/wizard 4
cleric 2, sorcerer/wizard 3
bard 0, sorcerer/wizard 0
sorcerer/wizard 2
sorcerer/wizard 7
sorcerer/wizard 8
cleric 4, druid 4
bard 3
sorcerer/wizard 5
sorcerer/wizard 4
sorcerer/wizard 6
cleric 3
cleric 6
druid 1
bard 3
bard 4, sorcerer/wizard 4
bard 3, sorcerer/wizard 3
sorcerer/wizard 6
cleric 0, druid 0
druid 9
druid 3, sorcerer/wizard 3
bard 4, sorcerer/wizard 4
sorcerer/wizard 3
cleric 6
bard 3, sorcerer/wizard 3
sorcerer/wizard 4
cleric 0, druid 0
sorcerer/wizard 3
druid 2
cleric 9, druid 9
bard 0
bard 2, sorcerer/wizard 3
bard 5, sorcerer/wizard 6
druid 1, ranger 1
cleric 1
bard 1, sorcerer/wizard 2
bard 2, cleric 2, sorcerer/wizard 3
bard 4, sorcerer/wizard 5
sorcerer/wizard 9
sorcerer/wizard 7
sorcerer/wizard 1
cleric 8
bard 1, cleric 1, sorcerer/wizard 1
bard 2, cleric 2, sorcerer/wizard 2
bard 3, cleric 3, sorcerer/wizard 3
sorcerer/wizard 8
bard 2, sorcerer/wizard 2
bard 1, sorcerer/wizard 1
bard 4, cleric 4, sorcerer/wizard 4
bard 1, sorcerer/wizard 1
bard 3, sorcerer/wizard 3
sorcerer/wizard 4
bard 5, cleric 5, sorcerer/wizard 5
bard 6, cleric 6, sorcerer/wizard 6
sorcerer/wizard 9
cleric 8, sorcerer/wizard 8
cleric 1
cleric 4
cleric 8
cleric 5
cleric 2
cleric 6
cleric 3
cleric 7
sorcerer/wizard 7
cleric 7, sorcerer/wizard 7
bard 2, sorcerer/wizard 2
bard 4, sorcerer/wizard 4
sorcerer/wizard 7
cleric 9, sorcerer/wizard 9
bard 3, sorcerer/wizard 3
sorcerer/wizard 8
druid 6
bard 6, sorcerer/wizard 8
druid 1, ranger 1, sorcerer/wizard 1
sorcerer/wizard 3
sorcerer/wizard 2
bard 0, druid 0
bard 4, sorcerer/wizard 6
sorcerer/wizard 2
druid 1, ranger 1
druid 2, ranger 2
sorcerer/wizard 7
druid 6
bard 2, cleric 3, sorcerer/wizard 2
bard 4, sorcerer/wizard 4
druid 1, ranger 1
bard 0
druid 3, ranger 3
bard 0, sorcerer/wizard 0
sorcerer/wizard 9
druid 4, ranger 4
wizard 6
druid 5
sorcerer/wizard 5
druid 6
bard 1, sorcerer/wizard 1
cleric 3, paladin 3, sorcerer/wizard 3
cleric 3, paladin 3, sorcerer/wizard 3
cleric 3, sorcerer/wizard 3
cleric 3, sorcerer/wizard 3
druid 1, ranger 1
druid 3, ranger 3
sorcerer/wizard 5
druid 7
bard 1, sorcerer/wizard 2
cleric 1, druid 1
cleric 3
cleric 1, paladin 1, sorcerer/wizard 1
cleric 4, paladin 3, sorcerer/wizard 3
druid 8
druid 9
bard 3, sorcerer/wizard 3
cleric 2, sorcerer/wizard 2
cleric 5, paladin 4
bard 2, druid 2, sorcerer/wizard 2
cleric 3, druid 3
bard 0, cleric 0, druid 0, sorcerer/wizard 0
bard 0, sorcerer/wizard 0
sorcerer/wizard 5
sorcerer/wizard 8
bard 5, sorcerer/wizard 5
bard 2, sorcerer/wizard 2
sorcerer/wizard 7
bard 5, sorcerer/wizard 5
bard 2, sorcerer/wizard 2
bard 2, sorcerer/wizard 2
bard 5, sorcerer/wizard 6
wizard 4
bard 4
sorcerer/wizard 8
sorcerer/wizard 7
druid 6, sorcerer/wizard 6
sorcerer/wizard 9
bard 5, sorcerer/wizard 5
ranger 4, sorcerer/wizard 3
bard 1, cleric 3, sorcerer/wizard 2
druid 6
bard 0, sorcerer/wizard 0
sorcerer/wizard 8
sorcerer/wizard 5
cleric 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2
cleric 6, druid 6, sorcerer/wizard 6
sorcerer/wizard 5
druid 1, ranger 1
sorcerer/wizard 5
bard 6, sorcerer/wizard 6
bard 5, sorcerer/wizard 5
sorcerer/wizard 4
druid 5, ranger 4
sorcerer/wizard 2
cleric 9
bard 1, sorcerer/wizard 1
sorcerer/wizard 6
druid 5
sorcerer/wizard 2
cleric 6, druid 8
cleric 5, druid 6, sorcerer/wizard 5
cleric 7, sorcerer/wizard 7
druid 3, ranger 3
sorcerer/wizard 5
sorcerer/wizard 6
sorcerer/wizard 7
cleric 4, druid 3
cleric 5, druid 5
sorcerer/wizard 5
sorcerer/wizard 7
sorcerer/wizard 8
sorcerer/wizard 7
sorcerer/wizard 9
sorcerer/wizard 8
cleric 3, paladin 3
bard 0, sorcerer/wizard 0
sorcerer/wizard 9
sorcerer/wizard 7
sorcerer/wizard 8
sorcerer/wizard 8
cleric 1, sorcerer/wizard 1
bard 6, sorcerer/wizard 6
bard 6, sorcerer/wizard 7
sorcerer/wizard 2
cleric 1, paladin 1, sorcerer/wizard 1
cleric 1, paladin 1, sorcerer/wizard 1
cleric 1, sorcerer/wizard 1
cleric 1, sorcerer/wizard 1
sorcerer/wizard 8
cleric 0, druid 0
bard 2, sorcerer/wizard 2
druid 3
bard 2, sorcerer/wizard 3
bard 4, sorcerer/wizard 4
cleric 4, sorcerer/wizard 4
sorcerer/wizard 1
sorcerer/wizard 3
bard 4, cleric 4
bard 0, cleric 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0
sorcerer/wizard 1
druid 2, ranger 3
sorcerer/wizard 4
bard 3, cleric 3
druid 6, ranger 4, sorcerer/wizard 6
druid 4
cleric 6, sorcerer/wizard 6
bard 3, cleric 3, paladin 3, sorcerer/wizard 4
bard 2, sorcerer/wizard 2
bard 1, cleric 1
druid 9
druid 8
bard 4, cleric 4, druid 4, ranger 3
druid 6
cleric 7, sorcerer/wizard 6
  Gnome Artificer 0, sorcerer/wizard 0, Wmg 0                 No
bard 0, cleric 0, druid 0, paladin 1, sorcerer/wizard 0
cleric 2, druid 2, paladin 2, ranger 1, sorcerer/wizard 2
  sorcerer/wizard 6                                           Yes
  sorcerer/wizard 9                                           Yes
 druid 8                                                      Yes
 druid 8                                                      Yes
druid 8, sorcerer/wizard 7
cleric 5
sorcerer/wizard 2
druid 4
cleric 1
bard 2, sorcerer/wizard 2
sorcerer/wizard 8
  Gnome Artificer 1, sorcerer/wizard 1                        Yes
sorcerer/wizard 8
bard 3, cleric 5, druid 4, sorcerer/wizard 4
bard 6, cleric 7, druid 7, sorcerer/wizard 7
bard 3
 cleric 5                                                     No
 druid 7                                                      No
bard 3, sorcerer/wizard 3
 druid 6, Watery Death 6                                      Yes
bard 3, sorcerer/wizard 2
bard 5, sorcerer/wizard 5
 druid 9, Watery Death 9               Yes
  Blackguard 1, cleric 1, paladin 1    Yes (harmless)
sorcerer/wizard 7
bard 4, sorcerer/wizard 4
sorcerer/wizard 9
sorcerer/wizard 7
bard 5, sorcerer/wizard 5
sorcerer/wizard 8
bard 5, sorcerer/wizard 6
  sorcerer/wizard 6                    Yes
druid 9, sorcerer/wizard 9
 cleric 7                              Yes (harmless)
sorcerer/wizard 1
cleric 1
cleric 8
cleric 2, paladin 2
druid 1
sorcerer/wizard 3
  sorcerer/wizard 2                    Yes
 sorcerer/wizard 5                     No
  sorcerer/wizard 3                    Yes
bard 2, cleric 2
bard 1, sorcerer/wizard 1
sorcerer/wizard 7
cleric 5
bard 1, sorcerer/wizard 1
  sorcerer/wizard 5                    No
bard 3, sorcerer/wizard 3
druid 3, ranger 2
druid 2
 druid 7                               Yes
bard 5
cleric 9, sorcerer/wizard 9
 Blackguard 4, cleric 4, paladin 4     Yes (harmless)
bard 3, druid 1, ranger 1
cleric 3
bard 4, druid 3, ranger 2
sorcerer/wizard 2
cleric 4
cleric 8
cleric 5
druid 6
sorcerer/wizard 7
druid 2, sorcerer/wizard 2
druid 3, ranger 2
druid 4
 paladin 4                             No
 cleric 2                              Yes
sorcerer/wizard 7
cleric 2
  druid 6                              Yes (object)
cleric 3, druid 3, sorcerer/wizard 4
druid 5, sorcerer/wizard 4
druid 6
sorcerer/wizard 6
  Blackguard 1, cleric 1, sorcerer/wizard 1   No
bard 2, sorcerer/wizard 3
bard 5, sorcerer/wizard 6
  Blackguard 2, cleric 2, sorcerer/wizard 2   No
  Blackguard 3, cleric 3, sorcerer/wizard 3   No
  Blackguard 4, cleric 4, sorcerer/wizard 4   No
  cleric 5, sorcerer/wizard 5                 No
 sorcerer/wizard 7                            Yes (object)
 sorcerer/wizard 6                            Yes
 druid 5                                      Yes
  sorcerer/wizard 7                           No
  sorcerer/wizard 9                           Yes
 sorcerer/wizard 2
 Ocean 7
  bard 3                                      Yes
 sorcerer/wizard 7                            Yes (harmless, object)
 cleric 5, druid 5                            Yes (harmless)
 cleric 6                                     Yes (object)
 Gnome 2, Trade 2
 Ocean 8
cleric 6
cleric 7
sorcerer/wizard 1
druid 3
druid 5
cleric 8, sorcerer/wizard 8
cleric 6, sorcerer/wizard 6
cleric 8, sorcerer/wizard 8
cleric 5, sorcerer/wizard 5
cleric 6, sorcerer/wizard 6
cleric 5, sorcerer/wizard 5
cleric 7, sorcerer/wizard 7
cleric 7, sorcerer/wizard 7
sorcerer/wizard 6
druid 9, sorcerer/wizard 8
sorcerer/wizard 5
cleric 4
sorcerer/wizard 5
sorcerer/wizard 8
sorcerer/wizard 5
cleric 2
sorcerer/wizard 6
sorcerer/wizard 8
sorcerer/wizard 9
cleric 3, sorcerer/wizard 2
bard 2, cleric 4, sorcerer/wizard 3
sorcerer/wizard 0
sorcerer/wizard 2
sorcerer/wizard 6
druid 7
druid 5, sorcerer/wizard 5
druid 5, sorcerer/wizard 5
sorcerer/wizard 9
bard 0, sorcerer/wizard 0
druid 2, ranger 3
bard 2, cleric 2, sorcerer/wizard 2
bard 3, cleric 3, druid 3, paladin 3, sorcerer/wizard 3
cleric 5, druid 7, sorcerer/wizard 6
sorcerer/wizard 1
cleric 6, sorcerer/wizard 6
bard 1, cleric 2, paladin 2
cleric 3
cleric 8
sorcerer/wizard 7
cleric 2
sorcerer/wizard 3
bard 6, sorcerer/wizard 6
bard 1, sorcerer/wizard 1
cleric 0, druid 0, paladin 1
sorcerer/wizard 7
sorcerer/wizard 9
cleric 7
cleric 1, paladin 1
cleric 4
cleric 8, druid 8
druid 1
druid 2
cleric 3, druid 3, sorcerer/wizard 3
cleric 3, ranger 3
sorcerer/wizard 7
sorcerer/wizard 5
sorcerer/wizard 4
sorcerer/wizard 9
cleric 8, druid 7
bard 2, sorcerer/wizard 2
cleric 6, druid 7
sorcerer/wizard 3
sorcerer/wizard 9
druid 2
druid 2
cleric 5, druid 4
bard 4
cleric 2, paladin 2
druid 2, sorcerer/wizard 2
bard 0, druid 0, sorcerer/wizard 0
sorcerer/wizard 1
cleric 4
cleric 4, sorcerer/wizard 4
bard 3, cleric 3, sorcerer/wizard 3
bard 3, sorcerer/wizard 4
cleric 1, druid 1, sorcerer/wizard 1
bard 6
sorcerer/wizard 3
sorcerer/wizard 7
sorcerer/wizard 6
sorcerer/wizard 3
bard 3, sorcerer/wizard 4
druid 2, ranger 2
sorcerer/wizard 6
druid 5, sorcerer/wizard 5
sorcerer/wizard 5
sorcerer/wizard 7
druid 2, sorcerer/wizard 2
cleric 5, druid 5
cleric 3
cleric 4
paladin 4
bard 2, cleric 2
cleric 7
druid 4, sorcerer/wizard 4
druid 4, ranger 3
sorcerer/wizard 3
sorcerer/wizard 3
bard 1, cleric 1, paladin 1, sorcerer/wizard 1
bard 1, cleric 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1
bard 2, cleric 2, paladin 2, sorcerer/wizard 2
cleric 4
cleric 9
cleric 3, druid 3, ranger 2, sorcerer/wizard 3
sorcerer/wizard 5
cleric 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
cleric 9, sorcerer/wizard 9
bard 1, sorcerer/wizard 1
bard 0, cleric 0, druid 0, sorcerer/wizard 0
druid 1
Red Mantis Assassin 2, sorcerer/wizard 2
bard 1, cleric 0, sorcerer/wizard 0
cleric 8, sorcerer/wizard 8
bard 1, druid 1, sorcerer/wizard 1
sorcerer/wizard 3
sorcerer/wizard 7
  sorcerer/wizard 9                                           Yes            see text
 cleric 3, sorcerer/wizard 3                                  Yes (object)
  bard 1                                                      Yes (object)
 sorcerer/wizard 7                                            Yes
 cleric 2                                                     Yes
 paladin 2                                                    No
 druid 7                                                      Yes (harmless)
 cleric 6                                                     No
 cleric 7                                                     Yes (harmless)
 sorcerer/wizard 4                                    Yes
  bard 1, sorcerer/wizard 2                           No
sorcerer/wizard 1
sorcerer/wizard 9
 cleric 5                                             Yes
cleric 9
cleric 4
 sorcerer/wizard 8                                    Yes
  ranger 3                                            Yes (object)
 druid 1                                              Yes
 cleric 3, druid 2, sorcerer/wizard 2                 Yes (harmless)
 druid 2                                              No
 cleric 2                                             No
sorcerer/wizard 8
 ranger 1                                             No
  druid 7                                             Yes (harmless)
sorcerer/wizard 7
 druid 1, Hrp 1, ranger 1                             No
 druid 4, ranger 4                                    No
 druid 9                                              Yes
  bard 4                                              Yes
 bard 2, cleric 3, druid 3                            No
 druid 1, ranger 2                                    No
druid 1
sorcerer/wizard 0
sorcerer/wizard 4
sorcerer/wizard 2
cleric 3
cleric 4, sorcerer/wizard 5
bard 2, cleric 2, sorcerer/wizard 2
 druid 6                                              Yes (object)
 Blackguard 2, cleric 2                               Yes
 cleric 3                                             Yes
sorcerer/wizard 1
 sorcerer/wizard 4                                    Yes (object)
  paladin 1                                           Yes (harmless, object)
 sorcerer/wizard 2                                    Yes
  cleric 7                                            No
  cleric 8, Pact 8                                    No
 ranger 3                                             No
 bard 0, druid 0                                      No
 sorcerer/wizard 6                                    Yes
 cleric 8, Gatekeeper Initiate 6, sorcerer/wizard 8   Yes
bard 4, sorcerer/wizard 4
 sorcerer/wizard 2                                    No
  bard 1                                              Yes
 bard 1                                               Yes
 cleric 4                                             Yes
bard 6, sorcerer/wizard 8
bard 2, cleric 2
 druid 2                                              Yes (object)
 ranger 3                                             Yes (object)
 druid 2, Hrp 2, ranger 2                        Yes (harmless)
 druid 5                                         Yes (object)
cleric 2
 sorcerer/wizard 9                               No
 sorcerer/wizard 6                               Yes
druid 7
druid 8, sorcerer/wizard 8
 cleric 4, paladin 4                             Yes
  Nar Demonbinder 6, sorcerer/wizard 6           No
bard 6
sorcerer/wizard 8
bard 3, sorcerer/wizard 3
cleric 5, druid 5
  cleric 3, paladin 3                            Yes
cleric 4
druid 5, sorcerer/wizard 4
sorcerer/wizard 5
sorcerer/wizard 4
druid 8
  cleric 8                                       No
 sorcerer/wizard 4                               Yes (object)
 bard 0                                          No
  Champion of Gwynharwyf 4, paladin 4            Yes (harmless)
cleric 3, druid 3, ranger 2, sorcerer/wizard 3
 sorcerer/wizard 4                               No
cleric 7
  cleric 4, paladin 4                            Yes
cleric 3, sorcerer/wizard 4
 Artifice 7, Artificer 6, sorcerer/wizard 6      Yes (object)
  bard 1                                         No
  bard 3                                         Yes
 druid 3                                         Yes
  sorcerer/wizard 3                              Yes (harmless)
  bard 1, Hrp 1                                  Yes
 cleric 7                                        No
cleric 6, sorcerer/wizard 6
sorcerer/wizard 4
cleric 5
 ranger 1                                        No
cleric 7
cleric 9
  druid 5                                        Yes
  druid 3                                        Yes
  cleric 4, sorcerer/wizard 4                    Yes (harmless)
 sorcerer/wizard 7                               Yes (harmless)
 sorcerer/wizard 1                               Yes
 druid 4                                         No
 Gnome Artificer 1, sorcerer/wizard 1            Yes
 sorcerer/wizard 3                               No
  sorcerer/wizard 5                              No
 Blackguard 3, paladin 3                         Yes
 bard 1, sorcerer/wizard 1                       Yes
 bard 4, cleric 4                                         Yes
 sorcerer/wizard 1                                        No
 druid 4, Hth 4, ranger 4                                 Yes
 Gnome Artificer 0, sorcerer/wizard 0                     No
  Gnome Artificer 1, sorcerer/wizard 1                    No
 sorcerer/wizard 2                                        Yes
 Hrp 3, ranger 3                                          No
                                                          Yes Berserker
 Asn 1, Gnome Artificer 1, Hrp 1, Hth 1, ranger 1, Runescarred (harmless)1, sorcerer/wizard 1
  paladin 3                                               Yes (harmless)
druid 1, cleric 1, paladin 1, ranger 1
  sorcerer/wizard 5                                       Yes
 sorcerer/wizard 3                                        Yes
 druid 2                                                  No
 druid 7                                                  No
  sorcerer/wizard 9                                       Yes             see text
  Gnome Artificer 2, sorcerer/wizard 2                    Yes
 druid 5, Weather 5                                       Yes
  bard 6, sorcerer/wizard 6                               Yes
 bard 0                                                   No
 bard 2, sorcerer/wizard 2                                Yes
  druid 2                                                 No
  sorcerer/wizard 2                                       Yes
 druid 4                                                  Yes (harmless)
 druid 0, Hth 0, ranger 1                                 No
  sorcerer/wizard 1                                       Yes
  bard 2                                                  Yes
  sorcerer/wizard 1                                       Yes
  sorcerer/wizard 3                                       Yes
  sorcerer/wizard 7                                       Yes
  sorcerer/wizard 8                                       Yes
 druid 2, Hth 2, ranger 2                                 No
 druid 5                                                  Yes (harmless)
  cleric 3                                                Yes
  bard 6                                                  Yes
  bard 3                                                  Yes
 druid 3                                                  No
  druid 0, ranger 1                                       No
  bard 3                                                  No
  sorcerer/wizard 4                                       Yes
 sorcerer/wizard 3                                        No
  Gnome Artificer 2, Hth 2, sorcerer/wizard 2             Yes
  cleric 1                                                Yes (harmless)
  ranger 3                                                Yes (object)
  druid 2, ranger 2, sorcerer/wizard 2                    Yes (harmless)
  sorcerer/wizard 2                                       No
  sorcerer/wizard 1                                       Yes
 sorcerer/wizard 5                                        Yes
 sorcerer/wizard 4                                        Yes
 druid 2                                                  Yes
  Blackguard 2, cleric 2, paladin 2                       Yes
  Gnome Artificer 1, sorcerer/wizard 1                    Yes
 Bone Collector 2, sorcerer/wizard 2                      No
Asn 1, sorcerer/wizard 0                                  Yes (object)
 paladin 1                                                No
sorcerer/wizard 8                                         Yes
sorcerer/wizard 5                                         No
sorcerer/wizard 7                                         No
sorcerer/wizard 9                                         No
sorcerer/wizard 7                                         Yes
 sorcerer/wizard 8                                        No
 cleric 4                                                 Yes
ranger 1                                                  Yes
druid 3, ranger 4                                         No
bard 0                                                    No
sorcerer/wizard 5                                         Yes
bard 4                                                    Yes (harmless)
druid 1, Gnome Artificer 2, ranger 1, sorcerer/wizard 1   Yes (harmless)
 sorcerer/wizard 8                                        Yes            see text
 sorcerer/wizard 4                                        No
 cleric 5                                                 Yes (object)
cleric 2                                                  Yes (harmless)
cleric 6                                                  Yes (harmless)
Asn 3, sorcerer/wizard 3                                  Yes
sorcerer/wizard 1                                         Yes
 ranger 1                                                 Yes
 sorcerer/wizard 1                                        Yes
cleric 2, sorcerer/wizard 2                               Yes (harmless)
 cleric 3                                                 Yes
druid 5                                                   Yes
druid 4                                                   Yes
druid 7                                                   Yes
 cleric 8, druid 8                                        No
 Blackguard 1, paladin 1                                  No
paladin 2                                                 No
 cleric 3                                                 Yes
sorcerer/wizard 6                                         Yes
 paladin 2                                                Yes (harmless)
 Gnome Artificer 3, sorcerer/wizard 3                     Yes
 sorcerer/wizard 1                                        Yes
cleric 6                                                  Yes (object)
ranger 1                                                  No
sorcerer/wizard 3                                         No
 bard 4                                                   Yes (object)
druid 3                                                   No
ranger 1                                                  No
sorcerer/wizard 8                                         Yes            see text
 sorcerer/wizard 4                                        Yes            see text
cleric 4, Ghost 3, paladin 3                              Yes (harmless, object)
sorcerer/wizard 3                                         Yes (harmless)
sorcerer/wizard 3                                         Yes (harmless)
 cleric 7                                                 No
 cleric 6, Ghost 6, Repose 6, sorcerer/wizard 6           Yes
 cleric 9                                                 Yes (harmless)
cleric 3                                                  No
druid 5                                          Yes (harmless)
druid 4                                          Yes (harmless)
cleric 1, paladin 1                              Yes
 cleric 4, sorcerer/wizard 4                     Yes            see text
 cleric 4, sorcerer/wizard 4                     Yes            see text
 cleric 4, sorcerer/wizard 4                     Yes            see text
 cleric 4, sorcerer/wizard 4                     Yes            see text
 bard 4                                          Yes            see text
 paladin 1                                       No
 bard 3, cleric 3, sorcerer/wizard 3             Yes (harmless, object)
Blackguard 4, cleric 4, Mysticism 4, paladin 4   No
cleric 1                                         Yes
 sorcerer/wizard 8                               Yes
 sorcerer/wizard 7                               Yes
 bard 3                                          No
sorcerer/wizard 2
Darkness 3, sorcerer/wizard 3
sorcerer/wizard
sorcerer/wizard 8
bard 3, Portal 2, sorcerer/wizard 3
Spell 3
Darkness 4
Hth 3, Moon 3
sorcerer/wizard 2
Drow 1
Hth 5, Moon 5
Hth 2, Moon 2
bard 2, Hrp 2, sorcerer/wizard 2, Trade 3
Moon 9
Craft 6, Gnome 6
sorcerer/wizard 4
sorcerer/wizard 2
sorcerer/wizard 4
bard 6, cleric 6, druid 6, sorcerer/wizard 6
 Gnome Artificer 0, sorcerer/wizard 0            Yes
 sorcerer/wizard 5                               Yes
Spell 6
Craft 9
sorcerer/wizard 5
sorcerer/wizard 5
 sorcerer/wizard 2                               Yes
Cavern 7
 sorcerer/wizard 7                               No
 cleric 1, druid 1, Hrp 1, Hth 1, ranger 1       Yes
 Gnome Artificer 0, sorcerer/wizard 0            Yes
 sorcerer/wizard 3                               Yes
Hrp 1, Hth 1, sorcerer/wizard 1
Hrp 2, sorcerer/wizard 2
sorcerer/wizard 2
Darkness 5
Spider 6
Spider 9
Drow 5
Spider 7
Hth 3, sorcerer/wizard 3
sorcerer/wizard 8
ranger       paladin   other   casting_time
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
         1                     1 standard action
                               1 standard action
         4                     1 standard action
         1                     1 minute
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 round
                               1 standard action
                               1 hour
                               1 standard action
                               10 minutes
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               30 minutes
                               1 hour
                               1 minute
                               24 hours
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 minute
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
                               1 minute
                               1 standard action
                               1 standard action
                               1 standard action
                               1 standard action
1 standard action
1 minute
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes; see text
1 standard action
1 standard action
1 hour
1 hour
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 round
10 minutes
1 standard action
10 minutes
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 round
1 round
1 round
1 standard action
1 minute
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 round
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
see text
10 minutes
1 standard action
1 standard action
1 immediate action
1 standard action
3 rounds
1 standard action
1 standard action
10 minutes
10 minutes
10 minutes
10 minutes
1 standard action
1 standard action
1 minute
1 standard action
3 full rounds
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
6 rounds
1 minute
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
3 rounds
1 standard action
1 minute
10 minutes
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
10 minutes
10 minutes
30 minutes
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 round
1 round
1 standard action
1 standard action
1 round
1 round
1 standard action
1 minute per page
1 standard action
1 round
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 minute/lb. created
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
see text
1 standard action
1 round
1 round
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 round
10 minutes
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 round
1 standard action
10 minutes
10 minutes
1 round
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 round; see text
1 standard action
1 standard action
see text
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action or see text
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
2 rounds
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 round
1 standard action
1 round
10 minutes
10 minutes
1 standard action
1 full round
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action

1 standard action
1 standard action




1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action

10 minutes
1 hour
1 standard action
1 standard action


10 minutes

1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action

1 standard action

1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action



1 round
1 standard action
12 hours
1 standard action
1 round

1 standard action
3 rounds
1 standard action

1 standard action
1 standard action

1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action


1 round
1 standard action

1 standard action
1 standard action
10 minutes
1 standard action

1 standard action
1 standard action




1 standard action
1 standard action
1 standard action
1 round
1 round
10 minutes
10 minutes
10 minutes
10 minutes
10 minutes
10 minutes
10 minutes
10 minutes
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
at least 10 minutes; see text
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 full round
1 standard action
1 full round
1 immediate action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
24 hours
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 minute
1 hour
1 standard action
1 immediate action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 round
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action

1 standard action
1 standard action




1 standard action


1 standard action




1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action



1 standard action




1 standard action




1 standard action
1 standard action
1 standard action


1 standard action
1 standard action


10 minutes
1 standard action
1 standard action
24 hours

1 standard action
1 standard action
1 standard action
1 standard action
1 standard action




1 standard action

1 standard action

1 standard action




1 standard action
1 immediate action
10 minutes

10 minutes
10 minutes
1 standard action
components
V, S, M (rhubarb leaf and an adder's stomach), F (a dart)
V, S, M (powdered peas and an animal hoof)
V, S
V, S, DF
V, S, DF
V, S, DF
V, S, M (a piece of the creature whose form you plan to assume)
V, S, F/DF (a tiny bell and a piece of very fine silver wire)
V, S, F (a ruby and gold lens worth 1,500 gp)
V, S
V, S, M (a morsel of food the animal likes)
V, S, DF
V, S
V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
V, S
V
V, S
V, S, DF
V, S, M/DF (pinch of powdered iron or iron filings)
V, S, M/DF (a lump of alum soaked in vinegar)
V, S, DF
V, S, M (a bit of bat fur)
V, S, M (gold dust worth 25 gp)
V, S
V, S
V, S
V, S, M (1,000 gp jacinth)
V, S, M (burning incense), F (a set of prayer beads or other prayer device worth at least 500 gp), DF
V, S, M (incense worth at least 25 gp), F (a set of marked sticks or bones worth at least 25 gp)
V, S, M (herbs and oils worth 2,000 gp), DF
V, S, DF
V, S, F (see text)
V, S, DF
V, S, M/DF (a few hairs, or a pinch of dung, from a bear)
V, S, M/DF (a few hairs, or a pinch of dung, from a bear)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S
V, S, M (opals worth 500 gp per HD of the target creature, plus other components as specified below)
V, S, M (octopus or squid tentacle)
V, S
V, S
V, S
V, S, DF
V, S, M (5 pounds of powdered silver worth 25 gp)
V, S
V, S, DF
V
V, S
V
V, S
V, S
V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
V, S
V, S
V, S
V, S
V, S, DF
V, S, M (pinch of cat fur)
V, S, M (pinch of cat fur)
V, S
V, S
V, S, F (a quarterstaff that has been carved and polished for 28 days)
V, S
V, S
V, S
V, S
V
V, S, DF
V, S
V, S, M (a crushed black pearl worth 500 gp)
V, S, F/DF (a small horn or a glass eye)
V, S
V, S, F (a tiny reliquary worth 500 gp)
V, S, M (laboratory supplies worth 1,000 gp), F (special laboratory equipment costing 500 gp)
V, S
V, S, M (red, yellow, and blue powder or colored sand)
V
V
V
V, S, M (a shred of raw meat and a splinter of bone)
V, S, M (holy or unholy water and incense worth 500 gp), DF
V, S
V, S, M/DF (pinch of soot and salt)
V, S
V, S, M/DF (three nutshells)
V, S, DF
V, S
V
V, S
V, S
V, S, DF
V, S, DF
V, S, M (a piece of bone and a piece of raw meat)
V, S, M/DF (a pinch of dust for lower water or a drop of water for raise water)
V, S
V, S
V
V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)
V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)
V, S
V, S, M (acorns or holly berries)
V, S, M
V, S
V, S, M (see text)
V, S, M (ground mica)
V, S, M (butter)
V, S
V, S
V, S
V, S, DF
V, S
V, S, M (5 lbs. of powdered silver worth 25 gp)
V, S, F (a piece of cured leather)
V, S, M (a tiny silver whistle, a piece of bone, and a thread)
V, S, M (either a pinch of dried carrot or an agate)
V, S, F (a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp)
V, S, M (a pinch of wool or similar substance)
V, S, M (a pinch of wool or similar substance)
V, S
V, S, DF
V, S
V, S, M (a tiny piece of matter of the same sort of item you plan to create with minor creation)
V, S, M (fine sand, rose petals, or a live cricket)
V, S, M (a tiny piece of matter of the same sort of item you plan to create with minor creation)
V, S
V, S, M/DF (fine copper wire)
V, S, M (a bit of horse hair)
V, S, F (holy or unholy symbol costing 500 gp)
V, S
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S
V, S
V, S, M (a piece of mirror and a miniature brass hearing trumpet)
V, S
V, S
V, S, F/DF (a copper piece)
V, S, M/DF (earth from a grave)
V, S, M/DF (charcoal)
V, S
V, S
V, S
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, M/DF (a lodestone and a pinch of dust)
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S
V, S
V, M (a small loop of leather)
V, S
V, S
V, S, M (incense and an appropriate offering worth 25 gp)
V, S
V
V, S
V, S
V, S
V, S, DF
V, S
V, S, M/DF (feathers or droppings from an eagle)
V, S, M/DF (feathers or droppings from an eagle)
V, S, M (offerings worth 500 gp plus payment, see text), DF
V, S, M (the element you plan to assume)
V, S, M (the element you plan to assume)
V, S, M (the element you plan to assume)
V, S, M (the element you plan to assume)
V, S, M (offerings worth 1,250 gp plus payment), DF
V, S
V, S
V, S
V, S, M (powdered iron)
V, S, M (powdered iron)
V, S, DF
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S, M (the original material, which costs the same amount as the raw materials required to craft the item to be created)
V, S, M (offerings worth 2,500 gp plus payment), DF
V, S, M (a drop of blood)
V, S, M (crushed jade worth 250 gp)
V
V, S, M (a handful of clay, crystal, or glass spheres)
V, S, F (a set of divination counters)
V, S
V, S
V, S
V, S
V, S
V, S, M (gold dust worth 25 gp)
V, S, F (a forked metal rod attuned to the plane of travel)
V, S, M (a drop of oil and a small piece of flint)
V, S, M (diamond worth 5,000 gp), DF
V, S, M (a prepared object worth 1,500 gp)
V, S, DF
V, S
V, S, M (lime, water, and earth)
V, S
V, S, F (a wing feather)
V, S
V, S, M (holy water and incense worth 1,500 gp, plus 1,500 gp per 60-foot cube), DF
V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
V, S, M (diamond dust 5,000 gp)
V, S, M/DF (a hummingbird's feather)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M/DF (hairs or dung from a fox)
V, S, M/DF (hairs or dung from a fox)
V, S
V, S, M (a leather strip bound to the target), DF
V, S
S, M/DF (a bit of gauze and a wisp of smoke)
V, S, M (diamond worth 10,000 gp), DF
V
V
V, S, M/DF (salt and a copper piece for each of the corpse's eyes)
V, S, M (a bit of wool or a small lump of wax)
V, S, M (cloth from a ghoul or earth from a ghoul's lair)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, DF
S
V, S, F (the chest and its replica)
V, S, M (a glass or crystal bead)
V, S, M (a glass or crystal bead)
V, S, M (powdered diamond worth 200 gp)
V, S, M (powdered diamond worth 200 gp)
V, S, DF
V, S
V, S, M (a chip of stone, sand, a drop of water, and a wood splinter)
V, S, M (powdered amber worth 500 gp and a snake scale)
V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood), F (a small silve
V, S
V, S
V, S, M/DF (dust and water)
V, S, M (a stone, a twig, and a green leaf)
V, S, M (a pinch of sulfur and powdered garlic)
V, S
V, S, M (a shaving of licorice root)
V, S, M (powdered peas and an animal hoof)
V, S
V, S, M (a rotten egg or cabbage leaves)
V, S, DF
V, S
V, S
V, S
V, S
S, DF
V, S, DF
V, S, M (tiny fruit tarts and a feather)
V, S, F/DF (a small, straight piece of iron)
V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)
V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)
V, S, F/DF (a small, straight piece of iron)
V
V, S, F (a tiny reliquary worth 500 gp)
V, S, F/DF (a tiny bag and a small candle)
V, S, F/DF (a tiny bag and a small candle)
V, S, F/DF (a tiny bag and a small candle)
V, S, M/DF (a bit of sponge)
V (bard only), S, M (a stick of incense or a crystal rod); see text
V, S
V, S, F/DF (a tiny bag and a small candle)
V, S, M (wine stirred with an owl's feather)
V, S, M (lead-based ink worth 50 gp)
V, S
V, S, F/DF (a tiny bag and a small candle)
V, S, F/DF (a tiny bag and a small candle)
V, S
V, S, F/DF (a tiny bag and a small candle)
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S, F/DF (a tiny bag and a small candle)
V, S, M/DF (an eyelash encased in gum arabic)
V, S
V, S
V, S, F/DF (a tiny bag and a small candle)
V, S, M
V, S, M/DF (a piece of iron from an iron golem, a hero's armor, or a war machine)
V, S, F (wood to be transformed)
V
V, S, M (a grasshopper's hind leg)
V, S
V
V, S
V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each)
V, S, F (a leather loop or golden wire bent into a cup shape)
V, S, DF
V, S, DF
V, S, M (diamond worth 1,500 gp)
V, S
V, S, F/DF (a forked twig)
V, S, M (fur from a bloodhound)
V, S, M (a pinch of dirt)
V, S
V, S, DF
V, S
V
V, S, DF
V, S
V, S, DF
V, S, M (a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite)
V, S, DF
V, S, F (a small square of silk that must be passed over the object that receives the aura)
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, DF
V, S, DF
V, S, F (a gem or crystal worth at least 100 gp)
V, S, DF
V, S, M (a small bit of honeycomb and jade dust worth 10 gp)
V, S, DF
V, S, DF
V, S, DF
V, S, M/DF (powdered lime and carbon)
V, S, DF
V, S, DF
V, S, F (a bit of fleece)
V, S
V, S, DF
V, S, M/DF (a square of red cloth)
V, S, DF
V, S
V, S, F (a piece of copper wire)
V
V, S
V, S
V, S, F (a bit of fleece)
V
V, S
V, S
V, S
S
V, S, M (a piece of string, and ink consisting of squid secretion mixed with black dragon's blood), F (an ivory plaque worth 50 gp
V, S
V, S
V
V, S, M (clay, loam, sand, and an iron blade)
V, M (amber dust to cover circle worth 1,000 gp)
V, S
V, S, M (diamond dust worth 50 gp)
V, S, M/DF (chameleon skin)
V, S
V, S, F (a brass key)
V, S, M (gem worth 1,000 gp per HD of the trapped creature)
V, S
V, S, M/DF (feathers or droppings from an owl)
V, S, M/DF (feathers or droppings from an owl)
V, S, M (sesame seeds)
V, S, DF
V, S, M (see tables below)
V, S, F (a bit of fleece)
V, S, F (a bit of fleece)
V, S
V, S, DF
V, S, M (special dust worth 50 gp)
V, S, M, DF (diamond worth 25,000 gp)
V, S, M (a piece of string and a bit of wood)
V, S, M (a small iron sheet plus gold dust worth 50 gp)
V, S
V, S, M (spider web)
V
V, S, M/DF (a small block of granite)
V, S, M (100 gp worth of bloodstone for every ally teleported)
V, S, DF
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, DF
V, S, DF
V, S, M (a piece of the creature whose form you choose)
V, S, M (a piece of the creature whose form you choose)
V, S, M/DF (mercury, gum arabic, and smoke)
V
V
V
V, S, DF
V, S
V
V, S, M (sapphire worth 1,000 gp)
V, S
V, S, M (a handful of crystal marbles)
V, S, M (1 drop of devil blood)
V, S, M (fleece and jade dust worth 25 gp)
V, S, M (a small replica of you worth 5 gp)
V, S, F (a piece of tortoiseshell or turtle shell)
V, S, M/DF
V, S, M/DF
V, S, M/DF
V, S, M/DF
V, S, M (diamond worth 500 gp), F (One 1,000 gp diamond per target. Each subject must carry the gem for the duration of the
V, S
V, S, M (one fire source)
V, S, DF
V, S
V (bard only), S, M (a piece of phosphor), F (a crystal prism); see text
V, S, M (1 drop of devil blood)
V, S
V, S, M (a drop of sweat)
V, S, F/DF (stone or metal image of your ancestor)
V, S, F (a clear crystal or mineral prism)
V, S, M (a pinch of powdered iron)
V, S
V, S, M (a pinch of powdered iron)
V, S, F/DF (stone or metal image of your ancestor)
V, S, F (a gold feather worth 100 gp)
V, S, M, DF (oils worth 1,000 gp)
V, S, M (valuable o!erings; see text), F (one gold coin)
V, S
V, S
V, S
V, S, DF
V, S
V, S, DF
V, S
V, S, F/DF (a pair of canine statuettes worth 50 gp)
 V, S
V, S, M/DF (a miniature cloak)
V, S, DF
 V, S, M
 V, S
 V, S, F
 V, S, M, XP
V, S, M/DF (lodestone and iron filings)
V, S, DF
V, S, M (powdered corn and a twisted loop of parchment)
V, S, DF
V, S, DF
V, S, M (a bone from an undead creature)
V, S, M (a crystal prism)
 V, S
V, S
V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)
V, S
V, S
 V, S, DF
 V, S, DF, XP
V, S, M (powdered herring scales and a vial of will-o'-wisp essence)
 V, S
V, S, M (talc and powdered silver)
V, S
 V, S
 V, S
V, S, M (a basilisk eyelash and gum arabic)
V, S
V, S
V, S
V, S
V, S
V, S
 V, S, M (expensive material)
V, S, F (jade circlet worth 1,500 gp)
 V, S
V, S
V, S, M (parchment with a holy text written on it)
V, S, F (a reliquary worth 500 gp)
V, S, F (a pair of platinum rings worth 50 gp worn by both you and the target)
V, S, DF
V, S
 V, S, F
 V
 V, S, M
V, S
V, S, F (a bit of fleece)
V, S, M (ice sculpture of the target plus powdered rubies worth 500 gp per HD of the simulacrum)
V, S
V, S, M (fine sand, rose petals, or a live cricket)
 V, S, M, F
V, S, M (a drop of molasses)
V, S, DF
V, S, DF
 V, S, DF
V, S
V, S, F (see text)
 V, S, DF
V, S
V, S, DF
V, S
V, S
V, S, DF
V, S, DF
V, S, DF
V, S, F (the staff that stores the spell)
V, S, M/DF (a small silver mirror)
V, S, M (a live spider)
V, S, DF
V, S, DF
 V, DF
 V, S, DF
V, S, M (lime, sand, and a drop of water stirred by an iron spike)
V, S
 V, S
V, S, M/DF (soft clay)
V, S, M (granite and diamond dust worth 250 gp)
V, S, DF
V, S, M (a drop of blood mixed with earth)
 V, S, F/DF
V, M (a snake's tongue and a honeycomb)
V, M (a snake's tongue and a honeycomb)
 V, S, F/DF
 V, S, F/DF
 V, S, F/DF
 V, S, F/DF
 V, S
 V
 V, S, F
 V, S, M
 V, S


 V, S
 V, S, F
 V, S
 V, S, M (expensive material)


V, S
V
V, S
V, S
V, S
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth 5,000 gp each)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level)
V, S, M (a drop of honey and crushed pearls worth 1,500 gp)
V, S
V, S
V, S, M (two eggshells from two different creatures)
V, S, F/DF (a leather glove)
V, S, M (a small crystal or glass cone)
V, S, M (a vial of holy water and 25 gp worth of silver dust), DF
V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp)
V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 5,000 gp)
V
V, S, M (ruby dust worth 50 gp)
V, M/DF (a clay model of a ziggurat)
V, S, M (a drop of sweat)
V, S
V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects)
V, S, DF
V, S, M/DF (sand, lime, and water)
V, S, M/DF (clay and water)
V, S, F (a soft glove)
V, S
V, S, DF
V, M/DF (bat fur and a piece of coal)
V, S
V, S, M (an eye ointment that costs 250 gp)
V, F (small wooden replica of an archery target)
V, S, M/DF (diamond powder worth 500 gp)
V, S
V, M/DF (bat fur and a piece of coal)
V, S, F (a tiny reliquary worth 500 gp)
V, S, M (a ball of bat guano and sulfur)
V, S, M (a vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area), DF
V, S
V, S
V, F (parchment rolled into cone)
V, S, DF
V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each)
V
V
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, M/DF (short reed or piece of straw)
V, S, DF
V, S
V, S
V, S, M (phosphorus for the warm shield; a firefly or glowworm for the chill shield)
V, S
V, S
V, S
V, S, DF
V, S, M (a ball of bat guano and sulfur)
V, S, M (diamond worth 25,000 gp)
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, DF
V, S, M/DF (tallow, brimstone, and powdered iron)
V
V, S, M (a drop of mercury)
V, S
V, S, M (see text)
V, M (a pinch of brimstone)
V, S, M (a white feather)
V, S
V, S, F (a medal from a dead Hellknight or a copy of a Chelish opera script)
V
V, S, M (ruby dust worth 500 gp)
V, S, F (a soft glove)
V, S, M (cloth and twine)
V, S, M (the heart of a hen or a white feather)
V, S
V, S, F (a small crystal sphere)
V, S
V, S, M (a handful of crystal marbles)
V, S, F (a soft glove)
V, S
V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area
V, S, DF
V, S
V, S
V, S, F/DF (stone or metal image of your ancestor)
V
V, S, M/DF (dust and water)
V, S, DF
V, S, M (iron filings)
V, S, M (powdered adamantine, diamond, or mithral worth 200 gp)
V, S
V
V, S
V, S, DF
V, S
V, S, DF
V, S, F (a soft glove)
V, S
V, S, AF (onyx sphere worth at least 50 gp)
V, S
V, S
V, S, F (four alabaster canopic jars worth 100 gp each), M (black onyx worth 100 gp per hit die of the target)
V
V, M/DF (a firefly)
V, S, DF
V, S, M (a drop of your blood)
V
V, S
V, S
V, S, M (fur and a glass rod)
V, S, F (a miniature platinum sword worth 250 gp)
 V, S, M, XP (expensive material)
 V, S, M
 V, S
 V, S, M
 V, S
 V, DF
 V, S
 V, S
 V, S, DF
 V, S
V, S
V, S
 V, S, DF
V, S; see text
V, S
 V, S, F
 V, S
 V, S
 V, S
 V, S
 V, S
V, S, F (a white ceramic cone or prism)
 V, S
 V, S
V, S
 V, S
 V, S
 V, S
 V, S
 V, S
 V, S
V, S
V, S
V, S, F (a crystal sphere)
V, S
V, S
V, S, M/DF (fine copper wire)
V, S, M/DF (a chip of mica)
 V, S
 V, S, DF
 V, S, DF
V, S
 V, S
 V, S, DF
 V, S, M (expensive material)
 V, S, DF
 V, S, M, DF, XP (expensive material)
 V, S
 V, S
 V, S, M
 V, S
V
 V, S, F
 V, S
 V, S
 V, S, DF
V, S, F (a metal or ivory horn)
V, S, F/DF (a musical instrument)
 V, S
 V, S
 V, S
 V, S, F
V, S, DF
 V, S
 V, S, M, XP (expensive material)
V, S, DF
V, S, M/DF (sunstone and fire source)
 V, S
 V, S, M
V, S, F (a tuning fork)
V, S, M (a crystal sphere and a pair of small magnets)
V, S, M (a small crystal bead)
V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area)
 V, S, DF
V, S
V, S, M/DF (a piece of phosphor)
V, S, M (powdered quartz)
V, S, M (a piece of quartz or rock crystal)
V, S, DF
 V, S, DF
 V, S, M
 V, S
 V, S, F, DF (expensive focus)
V, S, M/DF (a tiny fan and an exotic feather)
 V, S, F
V
 V, S, DF
V, S
 V, S
 V, S
 V, S
 V, S, M
 V, S
 V, S
 V, S
V, S, DF/F (any unholy symbol or heretical tome)
V
V, S, F (a written contract)
 V, S
V, S, F (a written contract)
V, S, F (a written contract)
 V, S, M
 V, S, M
 V, S, F
 V, S, M, F (expensive focus)
 V, S, M (expensive material)
 V, S, F
 V, S
 V, S, M (expensive material)
 V, S, M (expensive material)
 V, DF
 V, S
 V, S
 V, S
 V, S
 V, S
 S
 V, S
 V, S
 V, M
 V, S, DF
S, DF
 V, S, M
 V, S
 V, S, F
 V, S, F
 V, S, M (expensive material)
 V, S, F
 V, S
 V, S
 V, S
 V, S
 V, S
 V, S, M
 V, S
 S
 V, S
 V, S
 V, S, F
 V, S, F
 V, S, F
 V, S, F
 V, S
 V, S
 V, S
 V, S
 V, S
 V, S
 V, S
 V, S
 V, S, M
 V, S, F
 V, S, M
 V, S
 V, S
 V, S, M
 V, S, F
 V, S, F
 V, S
 V, S
 V, S, M
 V, S, DF
 V, S
 V, S, M
S
V, DF
V, S
V, S, F (expensive focus)
V, S, F (expensive focus)
V, S, F (expensive focus)
V, S
V, S, M (expensive material)
V, S
V, S
V, S
V, S
V, S, F (expensive focus)
V, S
V, S, F
V, S, M, XP (expensive material)
V
V, S, DF
V, S, DF
V, S
V, S, M
V, S, M
V, S
V, S, M
V, S, F
V, S, DF
V, S
V, S
V, S
V, S, DF
V, DF
V, S, DF
V, S, DF
V, S, F
V, S
V, S, F
V, S, F (expensive focus)
V, S
V, S
V, S, F (expensive focus)
V, S
V, S, F (expensive focus)
V, S
V, S, F
V, S, M
V, S, DF
V, S
V, S, M
V, S, M (expensive material)
V, S, M/DF (expensive material)
V, S, DF
V, S
V, S
V, S
V, S, DF
V, S, M/DF
V, S, M/DF
V, S, M/DF
V, S, M/DF
V, S
V
V, S
V, DF
V, S
V, S, F (expensive focus)
V, S, F
V, S




V, S
V, S, M (expensive material)




V, S, M

V, S, F
V, S
V, S
V, S, M
costly_components       range
                    0   long (400 ft. + 40 ft./level)
                    0   medium (100 ft. + 10 ft./level)
                    0   close (25 ft. + 5 ft./2 levels)
                    0   touch
                    0   touch
                    0   touch
                    0   personal
                    0   close (25 ft. + 5 ft./2 levels)
                    1   close (25 ft. + 5 ft./2 levels)
                    0   medium (100 ft. + 10 ft./level)
                    0   close (25 ft. + 5 ft./2 levels)
                    0   close (25 ft. + 5 ft./2 levels)
                    0   close (25 ft. + 5 ft./2 levels)
                    1   touch
                    0   medium (100 ft. + 10 ft./level)
                    0   close (25 ft. + 5 ft./2 levels)
                    0   medium (100 ft. + 10 ft./level)
                    0   10 ft.
                    0   10 ft.
                    0   close (25 ft. + 5 ft./2 levels)
                    0   10 ft.
                    0   unlimited
                    1   touch
                    0   touch
                    0   personal
                    0   personal
                    1   touch
                    1   touch
                    1   personal
                    1   touch
                    0   50 ft.
                    0   close (25 ft. + 5 ft./2 levels)
                    0   touch
                    0   touch
                    0   close (25 ft. + 5 ft./2 levels)
                    0   personal
                    0   personal
                    0   personal
                    0   personal
                    0   touch
                    1   close (25 ft. + 5 ft./2 levels)
                    0   medium (100 ft. + 10 ft./level)
                    0   touch
                    0   medium (100 ft. + 10 ft./level)
                    0   close (25 ft. + 5 ft./2 levels)
                    0   50 ft.
                    1   touch
                    0   touch
                    0   touch
                    0   medium (100 ft. + 10 ft./level)
                    0   personal
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)/100 ft.; see text
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
1   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
1   20 ft.
1   0 ft.
0   touch
0   15 ft.
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   personal
0   personal
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   personal
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   2 miles
0   40 ft./level
0   long (400 ft. + 40 ft./level)
1   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   touch
0   30 ft.
0   medium (100 ft. + 10 ft. level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
1   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
1   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   touch
0   touch
0   30 ft.
0   0 ft.
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   see text
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   60 ft.
0   60 ft.
0   60 ft.
0   60 ft.
0   60 ft.
0   close (25 ft. + 5 ft./2 levels)
0   40 ft.
0   60 ft.
0   60 ft.
0   60 ft.
0   60 ft.
0   touch
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   20 ft.
0   see text
0   close (25 ft. + 5 ft./2 levels)
0   unlimited
0   personal
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0   touch
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   personal
0   0 ft.
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   unlimited
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   personal
0   personal
0   personal
0   personal
1   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch; see text
0   personal
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   personal
1   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   personal or touch
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels); see text
0   close (25 ft. + 5 ft./2 levels); see text
0   close (25 ft. + 5 ft./2 levels); see text
1   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   touch
1   touch
0   touch
0   touch
0   medium (100 ft. + 10 ft./level)
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   medium (100 ft. + 10 ft./level)
1   touch
1   touch
0   personal or touch
0   personal
0   personal
0   personal
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels) or see text
0   personal or touch
0   touch
0   touch
1   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   personal
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   see text
0   10 ft.
0   10 ft.
1   touch
1   touch
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
1   touch
0   anywhere within the area to be warded
0   touch
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft. level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   0 ft.
0   touch
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
1   20 ft.
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   60 ft.
1   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   personal or touch
0   personal or touch
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   Area 10-ft.-radius emanation around the creature
0   personal
0   0 ft.
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   personal
1   personal
0   personal or close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   see text
0   touch
0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
0   personal
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
1   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   10 ft.
0   medium (100 ft. + 10 ft./level)
0   personal and touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   personal and touch
0   long (400 ft. + 40 ft./level)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
1   personal
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch
0   long (400 ft. + 40 ft./level)
1   0 ft.
0   unlimited
1   touch
0   touch
0   unlimited
0   close (25 ft. + 5 ft./2 levels)
1   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
1   see text
0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   personal
1   touch
1   touch
0   close (25 ft. + 5 ft./2 levels)
1   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   unlimited
0   medium (100 ft. + 10 ft./level)
1   medium (100 ft. + 10 ft./level)
0   see text
0   personal
0   personal
0   personal
0   touch
0   long (400 ft. + 40 ft./level)
0   touch
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   40 ft.
0   10 ft.
0   10 ft.
1   see text
0   close (25 ft. + 5 ft./2 levels)
0   1 mile
0   touch
1   long (400 ft. + 40 ft./level)
1   medium (100 ft. + 10 ft./level)
0   touch
0   touch
0   touch
0   touch
0   touch
1   touch
0   10 ft.
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   personal
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
1   close (25 ft. + 5 ft./2 levels)
1   touch
0   touch
0   touch
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./level)
0   60 ft.
0   10 ft.
0   60 ft.
1   up to 10 ft./level

0 touch
0 touch




0   medium (100 ft. + 10 ft./level)
0   personal
0   touch
0   touch
0   touch
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)

0   close (25 ft. + 5 ft./2 levels)
1   see text
0   see text
0   close (25 ft. + 5 ft./2 levels)


0 touch

0 personal
0 close (25 ft. + 5 ft./2 levels)
0   touch
0   see text
0   see text
0   see text
0   see text
0   see text
0   touch

1 personal

0   personal
0   touch
1   20 ft.
1   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch



0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
1   0 ft.
0   touch
0   medium (100 ft. + 10 ft./level)

0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)

0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)

0   personal
0   10 ft.
0   personal
0   medium (100 ft. + 10 ft./level)
0   touch
0   touch
0   touch
0   touch
0   personal
0   touch
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)


0 touch
0 touch

0 touch
1 touch
0 personal
0 medium (100 ft. + 10 ft./level)

0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)




0   medium (100 ft. + 10 ft./level)
0   40 ft.
0   15 ft.
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
1   0 ft.; see text
0   long (400 ft. + 40 ft./level)
1   close (25 ft. + 5 ft./2 levels)
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   60 ft.
1   close (25 ft. + 5 ft./2 levels)
1   personal
1   touch
0   personal
1   touch
0   touch
0   touch
0   touch
0   personal
0   long (400 ft. + 40 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   personal
0   touch
0   touch
1   touch
0   personal
1   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
1   20 ft.
0   long (400 ft. + 40 ft./level)
1   close (25 ft. + 5 ft./2 levels)
0   touch
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
1   personal
0   close (25 ft. + 5 ft./2 levels)
0   40 ft.
0   personal
0   personal
0   long (400 ft. + 40 ft./level)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   touch
0   60 ft.
0   30 ft.
0   personal
0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   1 mile/level
0   touch
0   long (400 ft. + 40 ft./level)
1   see text
0   touch
0   0 ft.
0   medium (100 ft. + 10 ft./level)
0   personal
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   30 ft.
0   Short (25 ft. + 5 ft./2 levels)
0   120 ft.
0   Long (400 ft. + 40 ft./level)
1   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   0 ft.
0   30 ft.
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   1 mile
0   medium (100 ft. + 10 ft./level)
0   60 ft.
1   touch
0   5 miles
0   medium (100 ft. + 10 ft./level)
0   touch
0   personal
0   40 ft.
0   long (400 ft. + 40 ft./level)
0   touch
0   touch
1   touch
0   60 ft.
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   close (25 ft. + 5 ft./2 levels)
0   touch
0   medium (100 ft. + 10 ft./level)
0   personal
1   see text
0   touch
0   personal
1   close (25 ft. + 5 ft./2 levels)
0   personal
0   touch
0   touch
0   touch
0   close (25 ft. + 5 ft./level)
0   medium (100 ft. + 10 ft./level)
0   touch
0   120 ft.
1   close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)

0 see text
0 medium (100 ft. + 10 ft./level)




0 medium (100 ft. + 10 ft./level)


0 60 ft.




0   0 ft.
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   see text
0   close (25 ft. + 5 ft./2 levels)



0 touch




0 30 ft.




0 60 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)


0 60 ft.
0 long (400 ft. + 40 ft./level)


0   touch
0   close (25 ft. + 5 ft./2 levels)
0   20 ft.
1   touch

0   medium (100 ft. + 10 ft./level)
0   medium (100 ft. + 10 ft./level)
0   close (25 ft. + 5 ft./2 levels)
0   medium (100 ft. + 10 ft./level)
0   long (400 ft. + 40 ft./level)




0 medium (100 ft. + 10 ft./level)

0 40 ft.

0 close (25 ft. + 5 ft./2 levels)




0 close (25 ft. + 5 ft./2 levels)
0 5 ft.
0 touch

0 touch
0 touch
0 long (400 ft. + 40 ft./level)
area




20-ft.-radius emanation centered on a point in space




10-ft.-radius emanation, centered on you
10-ft.-radius emanation, centered on you

10-ft.-radius emanation, centered on you




50-ft.-radius burst, centered on you




20-ft.-radius spread



The caster and all allies within a 50-ft. burst, centered on the caster
els)/100 ft.; see text


               creatures in a 20-ft.-radius spread




               several living creatures within a 40-ft.-radius burst




               cone-shaped burst




               water in a volume of 10 ft./level by 10 ft./level by 2 ft./level
               2-mile-radius circle, centered on you; see text
               40 ft./level radius cylinder 40 ft. high
cone-shaped burst


creatures and objects within 10-ft.-radius spread




cloud spreads in 20-ft. radius, 20 ft. high




cone-shaped emanation

one or more living creatures within a 10-ft.-radius burst




cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
Target or one creature, one object, or a 5-ft. cube
40-ft.-radius emanation centered on you
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation


20-ft.-radius emanation centered on a point in space

Target or see text
20-ft.-radius burst




plants in a 40-ft.-radius spread




40-ft.-radius emanation
              60-ft. cube/level




els) or see text




              10-ft.-radius spherical emanation, centered on you
              10-ft.-radius spherical emanation, centered on you
              Target or object touched or up to 5 sq. ft./level
              Target or object touched or up to 5 sq. ft./level




              up to 200 sq. ft./level


              cylinder (40-ft. radius, 20 ft. high)
              one 30-ft. cube/level
              several living creatures, no two of which may be more than 30 ft. apart

              cone-shaped emanation




ation around the creature




+ 5 ft./2 levels)
circle, centered on you, with a radius of 400 ft. + 40 ft./level
circle, centered on you, with a radius of 400 ft. + 40 ft./level

living creatures within a 10-ft.-radius burst


all magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)



30-ft. cube/level


10-ft.-radius emanation from touched creature
10-ft.-radius emanation from touched creature
10-ft.-radius emanation from touched creature
10-ft.-radius emanation from touched creature




one 20-ft. cube/level
dirt in an area up to 750 ft. square and up to 10 ft. deep




see text




all allies and foes within a 40-ft.-radius burst centered on you
Target, Effect, or see text
or Target one 20-ft. cube/level or one fire-based magic item




60-ft. line from you
10-ft.-radius emanation centered on you
60-ft. line-shaped emanation from you
up to 10-ft.-radius/level emanation centered on you




up to one 10-ft. cube/level




30-ft. cube/level
20-ft.-radius emanation centered on a creature, object, or point in space



one or more living creatures within a 10-ft.-radius burst



10-ft. square/level; see text

creatures within a 20-ft.-radius spread




one 20-ft. square/level
one 20-ft. square/level
nonevil creatures in a 40-ft.-radius spread centered on you
cone-shaped burst




20-ft.-radius burst


cone-shaped burst
20-ft.-radius emanation
all metal objects within a 40-ft.-radius burst
up to two 10-ft. cubes/level
up to two 10-ft. cubes/level




several undead creatures within a 40-ft.-radius burst

Target object touched

20-ft.-radius spread
20-ft.-radius emanation




nonlawful creatures in a 40-ft.-radius spread centered on you


80-ft.-radius spread
creatures and objects within a 5-ft.-radius burst



cone-shaped burst
cone-shaped burst


two 10-ft. cubes per level
10-ft.-radius spread

20-ft.-radius spread
see text


cylinder (10-ft. radius, 40-ft. high)
5-ft.-radius emanation centered on you
20-ft.-radius emanation
barred cage (20-ft. cube) or windowless cell (10-ft. cube)


cone-shaped burst




40-ft. radius emanating from the touched point

20-ft.-radius burst


nongood creatures in a 40-ft.-radius spread centered on you
cylinder (20-ft. radius, 40 ft. high)



cone-shaped emanation




120-ft. line
four 40-ft.-radius spreads, see text

see text
nonlawful creatures within a burst that fills a 30-ft. cube




cone-shaped burst




5-ft.-radius spread; or one solid object or one crystalline creature




cone-shaped burst




cone-shaped burst
10-ft.-radius spread
line from your hand
80-ft.-radius burst




40-ft. radius emanating from the touched point

20-ft.-radius spread




nonchaotic creatures in a 40-ft.-radius spread centered on you
             effect
             one arrow of acid
             fog spreads in 20-ft. radius, 20 ft. high
             one missile of acid




             magical sensor

             one personal rune or mark, all of which must fit within 1 sq. ft.




             cloud spreads in 20-ft. radius, 20 ft. high

ered on the caster
food and water to sustain three humans or one horse/level for 24 hours


up to 2 gallons of water/level
four swarms of insects




magical sensor


one clone
two or more summoned creatures, no two of which can be more than 30 ft. apart


fog spreads in 20-ft. radius, 20 ft. high
see text




feast for one creature/level



phantom watchdog

extradimensional mansion, up to three 10-ft. cubes/level (S)




unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level

unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level


one mount




ray

cloud spreads in 20-ft. radius from you, 20 ft. high




ray
ray

one quasi-real, horselike creature
ethereal 5-ft.-by-8-ft. opening, 10 ft. deep + 5 ft. deep per three levels




one called outsider of 6 HD or less




one or two called outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear

ray of negative energy
ray of negative energy




up to three called outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.
illusory sounds




20-ft.-square structure



three or more shambling mounds, no two of which can be more than 30 ft. apart; see text




fog spreads in 20-ft. radius, 20 ft. high

cloud spreads in 20-ft. radius, 20 ft. high
              360-ft.-radius storm cloud
              one summoned handheld musical instrument




              one summoned creature
              one summoned creature
              one summoned creature

             colorful lights in a 10-ft.-radius spread
more than 30 ft. apart
             one summoned creature


              image 1 ft. by 10 ft. by 10 ft.
              one summoned creature
              one summoned creature

              one summoned creature




              one summoned creature



              one summoned creature


              an ironwood object weighing up to 5 lbs./level
             one summoned creature
             one summoned creature




             one summoned creature

-radius burst, or one magic item (see text)
              one summoned creature

             one summoned creature

             one summoned creature




             one summoned creature




             one summoned creature
             one summoned creature
             visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)


             one swarm of bats, rats, or spiders




             fog spreads in 20-ft. radius, 20 ft. high
             visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)




             one illusory double
5-ft.-radius circle that teleports those who activate it




5-ft.-by-8-ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels


figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)
visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)




one invisible, mindless, shapeless servant
iron wall whose area is up to one 5-ft. square/level; see text
wall of thorny brush, up to one 10-ft. cube/level (S)
webs in a 20-ft.-radius spread

stone wall whose area is up to one 5-ft. square/level (S)




one swarm of wasps per three levels, each of which must be adjacent to at least one other swarm




10-ft.-radius sphere centered on you

wall 4 ft./level wide, 2 ft./level high
10 or more levitating eyes

visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)
one shadow duplicate
colorful lights with a 20-ft.-radius spread

ray
ray
magical weapon




two summoned ancestor spirits
1d4+1 summoned creatures

a vestige of the archdevil Mammon imbues a coin with a negotiable degree of power.



one chariot




colorful lights in a 20-ft.-radius spread


magical sensor
magical sensor
             see text
             see text
             see text
             see text
             see text




bject, or point in space
               visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
               one duplicate creature




             one spectral hand
wall of whirling blades up to 20 ft. long/level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either f


one or more 30-ft.-long vertical lines of lightning
one or more 30-ft.-long vertical lines of lightning
one symbol
one symbol
one symbol
one symbol
one symbol
one symbol
one symbol
one symbol




10-ft. hand
10-ft. hand
Up to four lights, all within a 10-ft.-radius area




intelligible sound, usually speech




see text

sword-like beam



5-ft.-diameter sphere
burst of light
3-ft.-diameter disk of force


one 50-ft.-radius emanation
120-ft. line, 10 ft. wide


10-ft. hand
One duplicate creature




10 or more levitating eyes
10-ft. hand
line-shaped gust of severe wind emanating out from you to the extreme of the range

ghostly hand




10-ft. hand




Three or more advanced mummies, no two of which can be more than 30 ft. apart; see text


one sword
              ray




              flame in your palm
              ray
              1-ft.-diameter/level sphere, centered around a creature
              one or more rays
              ray

stalline creature
                magic weapon of force




                1-ft.-diameter/level sphere, centered around creatures or objects
                20-ft.-radius sphere centered on your location



                opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft./two levels; either form 20 ft. high
                wall whose area is up to one 10-ft. square/level
                anchored plane of ice, up to one 10-ft. square/level, or hemisphere of ice with a radius of up to 3 ft. + 1 ft./level
                cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall




                wall up to 10 ft./level long and 5 ft./level high (S)

ntered on you




                ray
                5-ft.-radius hemisphere of force centered on you
targets                                                                duration dismissible shapeable saving_throw
                                                                                            0            0
                                                                       1 round + 1 round per three levels none
                                                                       1 round/level        0            0 none
                                                                       instantaneous        0            0 none
living creature touched                                                1 min./level         0            0 none
creature (Gargantuan or smaller) touched                               10 min./level        0            0 none
                                                                       1 min./level
weapon touched or 50 projectiles (all of which must be together at the time of casting) 0                0 Will negates (harmless, obj
you                                                                    1 min./level         1            0
                                                                       2 hours/level        1            0 none
one object or creature per caster level                                1 round/level        1            0 none or Will negates; see te
one animal (Gargantuan or smaller)                                     1 min./level         0            0 Fortitude negates
one Tiny animal                                                        1 day/level          0            0 none; see text
up to one willing creature per level, all within 30 ft. of each other. 1 hour/level         1            0 none; see text
animals or magical beasts with Intelligence 1 or 2                     concentration        0            0 Will negates
one or more corpses touched                                            instantaneous        0            0 none
one Small object per caster level; see text                            1 round/level        0            0 none
                                                                       1 round/level or 1 hour/level; see0text
one Large plant per three caster levels or all plants within range; see text                0              none
one rope-like object, length up to 50 ft. + 5 ft./level; see text      1 round/level        0            0 none
                                                                       1 min./level         1            0 none
                                                                       10 min./level        1            0 none
one location (up to a 10-ft. cube/level) or one object                 2 hours/level        1            0 Will partial
                                                                       1 min./level         1            0 none
                                                                       1 min./level         1            0 none
door, chest, or portal touched, up to 30 sq. ft./level in size         permanent            0            0 none
                                                                       permanent            0            0 none
you                                                                    1 min./level         1            0
you                                                                    1 min./level         1            0
                                                                       see
you plus one additional willing creature touched per two caster levels text                 0            0 none
living creature touched                                                instantaneous        0            0 none
you                                                                    instantaneous        0            0
animal or tree touched                                                 instantaneous        0            0 Will negates
                                                                       1 min./level         0            0 Will negates
                                                                       than 30 ft. apart
one or more extraplanar creatures, no two of which can be more instantaneous                0            0 Will negates
living creature touched                                                10 min./level        0            0 none
creature touched                                                       1 min./level         0            0 Will negates (harmless)
                                                                         min./level
creature one creature/level, no two of which can be more than 301ft. apart                  0            0 Will negates (harmless)
you                                                                    1 min./level         1            0
you                                                                    1 min./level         1            0
you                                                                    1 min./level         1            0
you                                                                    1 min./level         1            0
creature touched                                                       permanent            0            0 Will negates
one living creature                                                    see text             1            0 Will negates; see text
                                                                       1 round/level        1            0 none
creature touched                                                       instantaneous        0            0 Will negates (harmless) or
                                                                       1 min./level         0            0 Fortitude partial; see text
one living creature                                                    instantaneous        0            0 Will negates
                                                                       1 min./level         0            0 none
flask of water touched                                                 instantaneous        0            0 Will negates (object)
weapon touched                                                         1 min./level         0            0 none
                                                                       instantaneous        0            0 Fortitude half; see text
one living creature                                                    permanent            1            0 Fortitude negates
you                                                                    1 round/level        1            0
              creature touched                                                  1 min./level         1           0 Will negates (harmless)
              up to one creature per level, all within 30 ft. of each other     instantaneous        0           0 see text
e/level for 24 hours                                                            24 hours; see text 0             0 none
              creature touched                                                  1 min./level         0           0 Will negates (harmless)
              one creature/level, no two of which can be more than 30 ft. apart 1 min./level         0           0 Will negates (harmless)
                                                                                instantaneous        0           0 none
                                                                                1 round/level        0           0 Fortitude partial; see text
              creature touched                                                  instantaneous        0           0 Will half (harmless); see tex
              animals within 30 ft. of each other                               1 min./level         0           0 Will negates
                                                                                                     1           0
                                                                                concentration, up to 1 round/level Will negates
              creature touched                                                  1 min./level         0           0 Will negates (harmless)
              one creature/level, no two of which can be more than 30 ft. apart 1 min./level         0           0 Will negates (harmless)
              one living creature with 5 or fewer HD                                                 0
                                                                                1d4 rounds or 1 round; see text 0 Will partial
              creature touched                                                  instantaneous        0           0 Will half (harmless); see tex
              your touched staff                                                1 hour/level         1           0 none
              one creature/level, no two of which can be more than 30 ft. apart instantaneous        0           0 Will half (harmless) or Will
              one humanoid creature                                             1 hour/level         0           0 Will negates
              one animal                                                        1 hour/level         0           0 Will negates
              one living creature                                               1 day/level          0           0 Will negates
                                                                                1 day/level
              One or more creatures, no two of which can be more than 30 ft. apart                   0           0 Will negates
                                                                                7 rounds             ft.         25 lbs. of metal/level, none of
              metal equipment of one creature per two levels, no two of which can be more than 30 0 apart; or 0 Will negates (object)
              creature or creatures touched (up to one/level)                   instantaneous        0           0 Fortitude partial or Will neg
                                                                                instantaneous        0           0 Fortitude negates
                                                                                1 min./level         1           0 none
              one creature/level, no two of which can be more than 30 ft. apart instantaneous        0           0 Will half (harmless) or Will
              one creature/level in a 20-ft.-radius burst centered on you       1 round/level        1           0 see text
                                                                                instantaneous        0           0 none
              creature touched                                                  instantaneous        0           0 Will half (harmless); see tex
                                                                                                     0
                                                                                instantaneous; see text          0 Will negates
              one living creature                                               1 round              0           0 Will negates
              one creature/level, no two of which can be more than 30 ft. apart 1 round/level        0           0 Will negates
                                                                                1 day/level
              up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart     0           0 Will negates
              one undead creature                                               1 day/level          0           0 Will negates; see text
              you                                                               1 round/level        0           0
              you                                                               instantaneous        0           0
              you                                                               10 min./level        0           0
              one creature/level, no two of which can be more than 30 ft. apart instantaneous        0           0 Will half (harmless) or Will
              all creatures in a 15-ft.-radius burst                            1 round/level        0           0 Will negates
              one living creature                                               1 round              0           0 Will negates
              creature touched                                                  instantaneous        0           0 Will half (harmless); see tex
              you                                                               concentration        0           0
              living creature touched                                           instantaneous        0           0 Fortitude negates
              one creature/level, no two of which can be more than 30 ft. apart instantaneous        0           0 Will half (harmless) or Will
              creature touched                                                  1 hour/level         0           0 Fortitude negates (harmles
                                                                                1 min./level
              up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart     0           0 Will negates
                                                                                1 than 30 ft.
              up to 2 HD/level of undead creatures, no two of which can be moremin./level apart 0                0 Will negates
                                                                                10 min./level        1           1 none; see text
                                                                                4d12 hours; see text 0           0 none
                                                                                10 min./level        0           0 Fortitude negates
              you and touched objects or other touched willing creatures        instantaneous        0           0 none and Will negates (obje
              one corpse                                                        instantaneous        0           0 none
              one corpse                                                        instantaneous        0           0 none
can be more than 30 ft. apart                                                     10 min./level          1          0 none
            up to four acorns or up to eight holly berries                                               0
                                                                                  10 min./level or until used       0 none or Reflex half; see tex
                                                                                  1 min./level           0          0 Will negates
                                                                                  10 min./level          0          0 none
                                                                                                         0          0 to 1
                                                                                  instantaneous or concentration (upnone round/level); see text
                                                                                  1 round/level          0          0 Will negates (blinding only)
                one object or 10-ft. square                                       1 min./level           1          0 see text
                creature touched                                                  instantaneous          0          0 Will negates (harmless)
                                                                                  instantaneous
                one or more creatures, no two of which can be more than 30 ft. apart                     0          0 Will negates (harmless)
                your mount touched                                                instantaneous          0          0 Will negates (harmless)
                                                                                  1 hour plus 12 hours;0see text 0 none
                                                                                  1 round/level          1          0 Reflex half; see text
                flask of water touched                                            instantaneous          0          0 Will negates (object)
                creature touched                                                  1 hour/level           1          0 Will negates (harmless)
                                                                                                                    0 none
                                                                                  1 hour/caster level or0until discharged, then 1 round/caster lev
                creature touched                                                  1 hour/level           0          0 Will negates (harmless)
                                                                                  2 hours/level          1          0 none
                one humanoid creature of 4 HD or less                             1 round                0          0 Will negates
                one living creature of 6 HD or less                               1 round                0          0 Will negates
                living creature touched                                                                  0          0 Will negates
                                                                                  instantaneous/10 minutes per HD of subject; see text
                living creature touched                                           1 min./level           0          0 Will negates (harmless)
                                                                                  10 min./level          0          0 none
atter, up to 1 cu. ft./level                                                      1 hour/level           1          0 none
                                                                                  1 min./level           0          0 Will negates
atter, up to 1 cu. ft./level                                                      see text               0          0 none
                one creature                                                      see text               0          0 none
                one creature                                                      1 round; see text      0          0 Will partial
                                                                                  2 hours/level          1          0 none
                one creature                                                      instantaneous          0          0 Fortitude partial
                                                                                                         1          0
                                                                                  concentration, up to 10 min./level none
                                                                                                         1          0
                                                                                  concentration, up to 10 min./ level none
                                                                                                         1          0
                                                                                  concentration, up to 10 min./ level none
                                                                                                         1          0
                                                                                  concentration, up to 10 min./ level none
                                                                                                         1          0
                                                                                  concentration, up to 10 min./ level none
                                                                                                         1
                                                                                  concentration, up to 1 min./level 0 none
                                                                                  instantaneous          0          0 none
                                                                                  24 hours               0          0 none
                                                                                                         1
                                                                                  concentration, up to 1 min./level 0 none
                                                                                                         1          0
                                                                                  concentration, up to 10 min./level none
                                                                                                         1
                                                                                  concentration, up to 1 min./level 0 Will negates; see text
                                                                                                         1          0 none
                                                                                  concentration, up to 1 minute/ level
                creature or object of up to 1 cu. ft./level touched                                      0          0 Will
                                                                                  instantaneous or 10 min./level; see textnegates (harmless, obj
                                                                                  1 min./level           0          0 none
                                                                                  1 day/level            0          0 none
                                                                                  1 min./level           1          0 none
                                                                                  instantaneous          0          0 none
                                                                                                         0          0
                one creature/level, no two of which can be more than 30 ft. apart concentration, up to 1 round/level Will negates
                one creature or object                                            instantaneous          0          0 none
                you                                                               10 min./level          1          0
                                                                                  instantaneous          0          0 Fortitude partial (object)
                one extraplanar creature                                          instantaneous          0          0 Will negates; see text
                                                                                  1 an enchantment or    discharged,0whichever comes first
                                                                                                                       on text
                you and a touched chaotic creature from another plane, or you andround/level or until 0chaotic spellsee a touched creature or o
                                                                                 1 round/level or until 0
                                                                                                        discharged,touched creature or object
                                                                                                                     see text
              you and a touched evil creature from another plane, or you and an enchantment or evil spell on a 0whichever comes first
                                                                                  an enchantment or 0   discharged,0 a touched creature or
                                                                                                                     see text
              you and a touched good creature from another plane, or you and 1 round/level or untilgood spell onwhichever comes first objec
                                                                                 1 round/level or until 0
                                                                                                        discharged,0whichever creature
                                                                                                                      a touched
              you and a touched lawful creature from another plane, or you and an enchantment or lawful spell onsee text comes firstor obje
              one spellcaster, creature, or object                               instantaneous          0          0 none
              one spellcaster, creature, or object                               instantaneous          0          0 none
              creature touched                                                   1 round/level          1          0 Will negates (harmless)
              one melee weapon                                                   1 round/level          0          0 Will negates (harmless, obj
                                                                                 instantaneous          0          0 none
              you                                                                instantaneous          0          0
                                                                                 1 hour/level           1          0 none
p per three levels                                                                                      0
                                                                                 one usage per two levels          0 none
              one animal                                                         1 round/level          0          0 Will negates
              one creature                                                       1 day/level            0          0 Will negates
              one humanoid                                                       1 day/level            0          0 Will negates
              one living creature                                                1 min./level           0          0 Will negates
              one living creature touched                                        see text               0          0 none
              creature touched                                                   1 min./level           0          0 Will negates (harmless)
              One creature/level, no two of which can be more than 30 ft. apart1 min./level             0          0 Will negates (harmless)
                                                                                 instantaneous          0          0 none
              you                                                                1 min/level            1          0
              you                                                                1 min/level            1          0
              you                                                                1 min/level            1          0
              you                                                                1 min/level            1          0
2 HD, which cannot be more than 30 ft. apart when they appear                    instantaneous          0          0 none
              creature touched                                                   24 hours               0          0 Will negates (harmless)
                                                                                 instantaneous          0          0 Fortitude partial; see text fo
                                                                                 instantaneous          0          0 none
              one humanoid creature                                              1 min./level           1          0 Fortitude negates
                                                                                 1 ft. apart
              One humanoid creature/level, no two of which can be more than 30min./level                1          0 Fortitude negates
                                                                                 1 min./level           1          0 Reflex partial; see text
              any number of creatures                                            1 hour or less         0          0 Will negates; see text
              you                                                                1 min./level           1          0
              one scroll or two pages                                            instantaneous          0          0 see text
              you                                                                1 round/level          1          0
              you and one other touched creature per three levels                1 min./level           1          0
              you                                                                1 min./level           1          0
              one touched object weighing no more than 10 lbs.                                          1
                                                                                 permanent until discharged        0 see text
              one living creature                                                1 round/level          0          0 Fortitude negates
              up to 10 cu. ft./level; see text                                   instantaneous          0          0 none
8 HD, no two of which can be more than 30 ft. apart when they appear.            instantaneous          0          0 none
              you                                                                                       0          0
                                                                                 1 hour/level or until discharged; see text
                                                                                 1 hour/level           1          0 none
                                                                                 until landing or 1 more than
                                                                                                        0          0 apart
              one Medium or smaller freefalling object or creature/ level, no two of which may beround/level 20 ft. Will negates (harmless) or
              one creature                                                       instantaneous          0          0 Will negates; see text
              you or creature touched                                            10 min./level          0          0 none or Will negates (harm
              you                                                                1 min./level           0          0
              one creature                                                       instantaneous          0          0 Fortitude partial
              one elemental or outsider with 6 HD or less                        instantaneous          0          0 Will negates
                                                                                  no two of which        be        0 30 negates
              up to three elementals or outsiders, totaling no more than 12 HD,instantaneous can 0 more thanWill ft. apart when they appe
                                                                                  no two of which        be        0 30 negates
              up to three elementals or outsiders, totaling no more than 18 HD,instantaneous can 0 more thanWill ft. apart when they appe
              object touched                                                                            1
                                                                                 permanent until discharged        0 Reflex half; see text
              creature touched, or up to eight willing creatures joining hands instantaneous            0          0 Will negates
                                                                                  10
            fifty projectiles, all of which must be together at the time of casting min./level           0        0 none
            dead creature touched                                                 instantaneous          0        0 none; see text
            object touched                                                                               0
                                                                                  permanent until discharged      0 none
            living creature touched                                               instantaneous          0        0 Fortitude negates (harmles
            creature touched                                                      instantaneous          0        0 Fortitude negates (harmles
            one creature                                                          instantaneous          0        0 Fortitude negates
            creature touched                                                      instantaneous          0        0 Fortitude negates (harmles
            creature touched                                                      1 min./level           0        0 Will negates (harmless)
            up to four creatures, no two of which can be more than 30 ft. apart   instantaneous          0        0 Will negates (harmless)
                                                                                  permanent              0        1 see text
            creature touched                                                      instantaneous          0        0 Will negates (harmless)
            creature touched                                                      instantaneous          0        0 Will negates (harmless)
            see text                                                              10 min./level          0        0 none or Will negates (harm
            you                                                                   1 min./level           1        0 see below
            you                                                                   1 min./level           1        0 see below
            you                                                                   1 min./level           1        0 see below
            creature touched                                                      1 min./level           0        0 Will negates (harmless)
            one creature/level, no two of which can be more than 30 ft. apart 1 min./level               0        0 Will negates (harmless)
            one creature                                                          instantaneous          0        0 Will negates (harmless)
            you or creature touched                                               10 min./level          0        0 Will negates (harmless)
            creature touched                                                      instantaneous          0        0 Will negates (harmless)
            willing corporeal creature touched                                    2 min./level           1        0 none
            dead creature touched                                                 instantaneous          0        0 none; see text
            one living creature                                                                          1
                                                                                  1 day/level or until discharged 0 none
            one living creature with 7 HD or less                                                        1
                                                                                  1 day/level or until discharged 0 Will negates
            corpse touched                                                        1 day/level            0        0 Will negates (object)
                                                                                  1 round/level          1        0 Will disbelief
            living humanoid touched                                               1d6+2 rounds           0        0 Fortitude negates
            you                                                                   1 min./level           1        0
            you                                                                   1 min./level           1        0
            1 or more vermin, no two of which can be more than 30 ft. apart 1 min./level                 0        0 none
            you                                                                   10 min./level          1        0
            one chest and up to 1 cu. ft. of goods/caster level                                          0
                                                                                  60 days or until discharged     0 none
                                                                                  1 round/level          1        0 none
                                                                                  1 round/level          1        0 none
                                                                                                         1
                                                                                  permanent until discharged      0 see text
                                                                                                         1
                                                                                  permanent until discharged      0 see text
            2d4 fresh berries touched                                             1 day/level            0        0 none
                                                                                   apart
            one living creature/level, no two of which may be more than 30 ft.1 min./level               0        0 Will negates (harmless)
                                                                                  2 hours/level          1        0 none
            one touched book or written work                                                             0        0 Reflex negates
                                                                                  permanent or until discharged; until released or 1d4 days + 1
                                                                                  2 hours/level          1        1 see text
            creature touched                                                                             0
                                                                                  1 minute or until discharged    0 Will negates (harmless)
an be more than 30 ft. apart; see text                                                                    see
                                                                                  7 days or 7 months ; 1 text 0 none
                                                                                  1 round/level          0        0 none
                                                                                  2 hours/level          1        1 Will disbelief (if interacted w
                                                                                  1 ft. apart
            up to three undead creatures, no two of which can be more than 30round/level                 0        0 Will negates (see text)
            creature touched                                                      instantaneous          0        0 Will half; see text
            one creature/level, no two of which can be more than 30 ft. apart 1 round/level              0        0 Fortitude negates (harmles
                                                                                  1 min./level           0        0 none
            one living creature                                                   instantaneous          0        0 Will negates (harmless)
                                                                                  1 round/level          0        0 Fortitude negates; see text
                                                                    7 rounds              ft.    25 lbs. of metal/level, all
metal equipment of one creature per two levels, no two of which can be more than 30 0 apart; or 0 Will negates (object) of w
                                                                                          1      0 see
                                                                    concentration (maximum 10 rounds) text
                                                                    1 min./level          1      0 none
creature touched                                                    10 min./level         0      0 Will negates (harmless)
creature touched                                                    1 min./level          0      0 Will negates (harmless)
one creature touched/level                                          10 min./level         1      0 Will negates (harmless)
one touched creature/level                                          10 min./level         1      0 Will negates (harmless); se
one creature; see text                                              1 round/level         0      0 Will negates
one humanoid creature                                                                     1
                                                                    1 round/level ; see text     0 Will negates; see text
one living creature                                                                       1
                                                                    1 round/level ; see text     0 Will negates; see text
one or more creatures, no two of which can be more than 30 ft. apart                      1
                                                                    1 round/level ; see text     0 Will negates; see text
                                                                    1 round/level ;
one or more humanoid creatures, no two of which can be more than 30 ft. apart see text    1      0 Will negates; see text
one portal, up to 20 sq. ft./level                                  1 min./level          1      0 none
one creature/level in a 20-ft.-radius burst centered on you         1 round/level         1      0 see text
                                                                    1 round/level         1      0 none
                                                                    1 round/level         1      0 none
                                                                    1 round/level         1      0 none
living creatures, no two of which can be more than 60 ft. apart instantaneous             0      0 Fortitude half
                                                                                          0
                                                                    Concentration + 2 rounds     0 Will negates
                                                                    2d4 rounds            1      0 Will negates
                                                                    1 round/level         1      0 none
                                                                    3 rounds/level        1      0 none
one touched object weighing no more than 10 lbs.                    one day/level         1      0 Will negates; see text
                                                                    permanent             0      0 Will disbelief (if interacted w
                                                                    1 round/level         1      0 none
                                                                    1 round/level         1      0 none
creature touched                                                    instantaneous         0      0 Will negates; see text
                                                                    1 round/level         1      0 none
creature touched                                                    instantaneous         0      0 Will half
creature touched                                                    instantaneous         0      0 Will half
one creature/level, no two of which can be more than 30 ft. apart instantaneous           0      0 Will half
one creature/level, no two of which can be more than 30 ft. apart instantaneous           0      0 Will half
creature touched                                                    instantaneous         0      0 Will half
one creature/level, no two of which can be more than 30 ft. apart instantaneous           0      0 Will half
creature touched                                                    instantaneous         0      0 Will half
one creature/level, no two of which can be more than 30 ft. apart instantaneous           0      0 Will half
one living creature                                                 instantaneous         0      0 Will negates
                                                                    1 round/level         1      0 none
you or a creature or object weighing no more than 100 lbs./level 1 min./level             1      0 Will negates (harmless) or
you or creature touched                                             1 round/level         1      0 Will negates (harmless)
                                                                    1 apart
any number of creatures, no two of which can be more than 180 ft. round/level             1      0 Will negates (harmless)
                                                                    1 round/level         1      0 none
                                                                    1 min./level          1      0 Will negates (harmless) or
you                                                                 1 min./level          1      0
                                                                    1 day/level           1      0 none
living creature touched                                             1d4+1 rounds          0      0 Will partial
creature touched                                                    1 min./level          1      0 Will negates (harmless)
                                                                     time of casting
one weapon or 50 projectiles, all of which must be together at the10 min./level           0      0 Will negates (harmless, obj
one door, box, or chest with an area of up to 10 sq. ft./level                            0
                                                                    instantaneous; see text      0 none
you                                                                 instantaneous         0      0
you                                                                 see text              0      0
                                                                    1 min./level
you or one willing creature or one object (total weight up to 100 lbs./level)             1      0 none
                                                                                1 round/level          1           0 none
                                                                                1 round/level          1           0 none
            see text                                                            see text               0           0 none; see text
            tree touched                                                        1 day/level            1           0 none
                                                                                1 min./level           0           0 none
                                                                                10 min./level          0           0 none
            you                                                                 1 hour/level           1           0
                                                                                                       1
                                                                                concentration + 1 round/level 0 Will negates
                                                                                1 round/level          1           0 none
            one nonmagical, unattended object weighing up to 5 lbs.             concentration          0           0 none
                                                                                1 minute/level         0           0 Will negates (object)
                                                                                1 round/level          1           0 none
            you                                                                 instantaneous          0           0
                                                                                1 round/level          1           0 none
                                                                                24 hours               1           1 none
                                                                                1 round/level          1           0 none
            one touched object weighing up to 5 lbs./level                      1 day/level            1           0 none; see text
                                                                                10 min./level          0           0 Will negates (harmless)
                                                                                10 min./level          0           0 Will negates (harmless)
                                                                                10 min./level          0           0 Will negates (harmless)
                                                                                10 min./level          0           0 Will negates (harmless)
            living creature touched                                             1 min./level           0           0 Will negates (harmless)
            one living creature                                                 1 hour/level           0           0 Will negates (harmless)
            one creature                                                                               0           your negates; see text
                                                                                1 hour/level or until you return to0 Willbody
                                                                                1 round/level          1           0 none
            one creature or object                                                                     0
                                                                                permanent until discharged         0 Will negates (object)
            up to three pebbles touched                                                                0
                                                                                30 minutes or until discharged 0 Will negates (harmless, obj
            armor or shield touched                                             1 hour/level           0           0 Will negates (harmless, obj
            weapon touched                                                      1 min./level           0           0 Will negates (harmless, obj
                                                                                  hour/level
            one weapon or 50 projectiles (all of which must be together at the1time of casting)        0           0 Will negates (harmless, obj
                                                                                1 round/level          1           0 none
                                                                                1 round/level          1           0 none
cubes + one 10-ft. cube/level (S)                                                                      0
                                                                                Concentration + 3 rounds           0 Will disbelief (if interacted w
                                                                                instantaneous
            one object of up to 10 cu. ft./level or one construct creature of any size                 0           0 Will negates (harmless, obj
            creature touched                                                    permanent; see text 0              0 none
                                                                                                       0
                                                                                concentration + 2 rounds           0 none
            you                                                                 10 min./level          0           0
            one object of up to 1 lb./level                                     instantaneous          0           0 Will negates (harmless, obj
            one creature/level                                                  10 min./level          0           0 none
            you and touched objects or other touched willing creatures          instantaneous          0           0 none and Will negates (obje
            one creature                                                        24 hours               0           0 Will negates (harmless)
                                                                                                       0            text
                                                                                30 minutes and 2d6 rounds; see0 Will negates
cubes + one 10-ft. cube/level (S)                                                                      0
                                                                                concentration + 2 rounds           0 Will disbelief (if interacted w
            you and touched objects or other touched willing creatures          instantaneous          0           0 none and Will negates (obje
                                                                                                       1
                                                                                concentration +1 hour/ level       1 Will disbelief (if interacted w
            you                                                                 1 min./level           0           0
            one creature or object, up to a 10-ft. cube in size                 1 hour/level           0           0 none or Will negates; see te
            you                                                                                        1           + 3 rounds; see text
                                                                                1 round/level and concentration 0 none or Will disbelief (if inte
            you                                                                 instantaneous          0           0
            one living creature                                                 permanent              0           0 Will negates
            you                                                                                        0
                                                                                1 hour/level or until discharged 0
            one touched object of up to 50 lbs./level and 3 cu. ft./level       instantaneous          0           0 Will negates (object)
                                                                                instantaneous          0         1 none
                                                                                10 min./level          1         0 none
              one living creature                                               instantaneous          0         0 Will negates; see text
              creature or object touched                                        1 hour/level           0         0 Will negates (harmless, obj
              one object touched of up to 100 lbs./level                        8 hours                1         0 Will negates (object)
              you and touched objects or other touched willing creatures        1 round                0         0 none
                                                                                instantaneous
              object weighing up to 30 lbs. or portal that can be opened or closed                     0         0 Will negates (object)
              one creature                                                      permanent; see text 0            0 see text
              you                                                               1 hour/level           0         0
              creature touched                                                  1 min./level           0         0 Will negates (harmless)
              one creature/level, no two of which can be more than 30 ft. apart 1 min./level           0         0 Will negates (harmless)
three additional levels                                                         1 hour/level           1         0 none
              one creature/level touched                                        1 hour/level           1         0 Will negates (harmless)
              see text                                                          permanent; see text 0            0 none
ne 10-ft. cube/level (S)                                                        permanent              1         0 Will disbelief (if interacted w
 cubes + one 10-ft. cube/level (S)                                              1 min./level           1         0 Will disbelief (if interacted w
              one living creature                                               instantaneous          0         0 Will disbelief, then Fortitude
              you                                                                                      0         0
                                                                                1 hour/level or until expended; see text
              object touched                                                    permanent              1         0 none
              dead creature touched                                             instantaneous          0         0 none; see text
                                                                                1 hour/level           0         0 none
                                                                                instantaneous          0         0 see text
                                                                                10 min./level          1         0 none
                                                                                10 min./level          1         0 Reflex negates; see text
              you and touched objects or other willing creatures                instantaneous          0         0 none or Will negates (harm
                                                                                instantaneous          0         0 see text
              one willing ally/5 levels                                         instantaneous          0         0 Will negates (harmless)
              see text                                                          instantaneous          0         0 none
              you                                                               1 min./level           1         0
              you                                                               1 min./level           1         0
              you                                                               1 min./level           1         0
              living creature touched                                           instantaneous; see text0         0 Fortitude negates; see text
 must be adjacent to at least one other swarm                                   1 min./level           0         0 none
              living creature touched                                           1 min/level            1         0 Will negates (harmless)
              living creature touched                                           1 min/level            1         0 Will negates (harmless)
              one creature, or one nonmagical object of up to 100 cu. ft./level see text               0         0 Fortitude negates (object);
              one creature with 200 hp or less                                  see text               0         0 none
              one living creature with 100 hp or less                           instantaneous          0         0 none
              one creature with 150 hp or less                                  See text               0         0 none
                                                                                1 round/level          0         0 none
                                                                                1 hour                 0         0 see text
                                                                                10 min./level          1         0 see text
                                                                                 ft. or less           0
              one object weighing 10 lbs. or less whose longest dimension is 6 permanent until discharged        0 none
                                                                                10 min./level          1         0 see text
                                                                                1 hour/level; see text1          0 none
              creature touched                                                  1 minute               0         0 Will negates (harmless)
be + one 10-ft. cube/level (S)                                                                         0           Will disbelief (if interacted w
                                                                                permanent until triggered, then 10round/level
                                                                                1 round/level          1         0 Will disbelief (if interacted w
              creature touched                                                                         0
                                                                                1 hour/level or until discharged 0 Will negates (harmless)
              creature touched                                                  1 min./level           1         0 Will negates (harmless)
              creature touched                                                  1 min./level           1         0 Will negates (harmless)
              creature touched                                                  1 min./level           1         0 Will negates (harmless)
             creature touched                                                    1 min./level          1         0 Will negates (harmless)
             up to one creature touched per four levels                          10 min./level         0         0 Will negates (harmless)
             1 cu. ft./level of contaminated food and water                      instantaneous         0         0 Will negates (object)
             one fire source, up to a 20-ft. cube                                                      0         0 Will negates leave the smo
                                                                                 1d4+1 rounds, or 1d4+1 rounds after creatures or Fortitude ne
                                                                                 instantaneous         0         1 none or Will negates (objec
                                                                                 concentration + 1 apart
                                                                                                       1
              one willing living creature per three levels, no two of which may be more than 30 ft. round/level 0 none
                                                                                                       1
                                                                                 Concentration +1 round/level    0 Will negates
              creature touched                                                   1 minute              0         0 Will negates (harmless)
                                                                                 1 round/level         0         0 Fortitude half
                                                                                 1 min./level          0         0 Fortitude partial; see text
                                                                                 10 minutes/level      0         0
              you                                                                10 min./level         0         0
              one humanoid creature                                              1 min./level          1         0 Fortitude negates
              one willing animal of Small, Medium, Large, or Huge size           1 hour/level          1         0 none
                                                                                 1 ft. apart
              one humanoid creature/level, no two of which can be more than 30min./level               1         0 Fortitude negates
                                                                                 1 round/level         1         0 none
                                                                                 1 minute/level        0         0 none
              dead creature touched                                              instantaneous         0         0 none; see text
ith a negotiable degree of power.                                                                      0
                                                                                 instantaneous (see text)        0 none
              creature or object touched                                         instantaneous         0         0 Will negates (harmless)
                                                                                 permanent until discharged
              an unattended object weighing 1 lb. or less whose longest dimension is 6 inches or less  0         0 none
                                                                                 10 minutes; be text             apart
              one creature plus one additional creature per four levels, no two of which can seemore0than 30 ft. 0 Will negates (harmless)
                                                                                 10 minutes/level      1         0 none
                                                                                 1 round/level         1         0 none
                                                                                 10 min./level         1         0 none or Will negates; see te
                                                                                 1 min./level          1         0 none
                                                                                 1 round/level         1         0 Will negates

             creature touched                                                  1 minute             0           0 Will negates (harmless)
             creature touched                                                  10 min./level        0           0 Fortitude negates (harmles




                                                                               1 round/level         1          1 none; see text
             you                                                               1 round/level         1          0
             one touched piece of rope from 5 ft. to 30 ft. long               1 hour/level          1          0 none
                                                                               3 ft. of the          0             none
             one nonmagical ferrous object (or the volume of the object within see text touched point) or one0ferrous creature
             creature touched                                                  1 round/level         0          0 Will negates
                                                                               than 30 ft. apart     0          0 Will partial
             one living creature per three levels, no two of which can be more 1 round/level or 1 round; see text for cause fear
                                                                                                     0
                                                                               concentration + 2 rounds         0 none

                                                                              24 hours              0           1   none or Will disbelief (if inte
                                                                              1 min./level          0           0   Will negates
                                                                              1 hour/level          0           0   Will negates
                                                                              1 hour/level
             one creature or object/level, no two of which can be more than 30 ft. apart            1           0   Will negates (object)


             page touched, up to 3 sq. ft. in size                             permanent            0           0 none

             you                                                             10 min./level          1           0
                                                                              ft. apart
             one creature per two levels, no two of which can be more than 3012 hours               1           0 Will negates or Will disbelie
             one willing creature or object (up to a 2-ft. cube/level) touched   1 day/level             1         0   none or Will negates (objec
                                                                                 see text                0         0   Will disbelief (if interacted w
                                                                                 see text                0         0   Will disbelief (if interacted w
                                                                                 see text                0         0   Will disbelief (if interacted w
                                                                                 see text                0         0   Will disbelief (if interacted w
                                                                                 see text                0         0   Will disbelief (if interacted w
             up to one touched creature/level                                    1 hour/level            1         0   Will negates

             you                                                                 10 min./level           1         0

             you                                                                 1 min./level            1         0
             creature touched                                                    1 min./level            0         0   Will negates (harmless)
             one creature/level in a 20-ft.-radius burst centered on you         1 round/level           1         0   see text
             one creature                                                        1 hour/level            1         0   Will negates (harmless)
             one touched nonmagical oak club or quarterstaff                     1 min./level            0         0   Will negates (object)
             one touched object of up to 2 cu. ft./level                         1 day/level; see text   0         0   Will negates (object)



                                                                                 1 round/level           1         0   Will negates; see text or no
cubes + one 10-ft. cube/level (S)                                                concentration           0         0   Will disbelief (if interacted w
                                                                                 instantaneous           0         0   none
             living creature touched                                             instantaneous           0         0   Fortitude partial
                                                                                 1 min./level            0         0   Will negates

             one creature/level, no two of which can be more than 30 ft. apart 1 round/level          0            0 Will negates
                                                                                Until triggered or    0
             touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level broken          0 none
                                                                                instantaneous         0            0 none

                                                                                 1 round/level           0         0 Will negates
             corpse                                                              permanent               0         0 Will negates

             you                                                                 1 min./level         0            0
             one dead creature                                                   1 min./level         0            0   Will negates; see text
             you                                                                 1 min./level         0            0
                                                                                 1 min./level         1            0   none
             creature touched                                                    10 min./level        0            0   Will negates (harmless)
             creature touched                                                    10 min./level        0            0   Will negates (harmless)
             creature touched                                                    1 min./level         0            0   Will negates (harmless)
             wooden quarterstaff touched                                                              1
                                                                                 permanent until discharged        0   Will negates (object)
             you                                                                                      min./level
                                                                                 until expended or 10 0            0
             creature touched                                                    10 min./level        0            0   Will negates (harmless)
                                                                                 1 hour/level         1            0   Reflex partial
                                                                                 1 hour/level         1            0   Reflex partial


             creature touched                                                    1 hour/level            1         0 Will negates (harmless)
             one living creature touched per three levels                        1 hour/level            0         0 Will negates (harmless)

             stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level   instantaneous           0         0 none
             creature touched                                                                               0
                                                                                     10 min./level or until discharged 0 Will negates (harmless)
             you                                                                     1 min./level           0          0
                                                                                     instantaneous          0
             one petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long       0 Fortitude negates (object);

             one living creature                                                                      0
                                                                               1 hour/level or until completed 0 Will negates
                                                                                                      0
             one creature/level, no two of which can be more than 30 ft. apart 1 hour/level or until completed 0 Will negates




                                                                                      min./level
ged wall of whirling blades with a radius of up to 5 ft. per two levels; either form1is 20 ft. high       1         0 Reflex half or Reflex negate
                                                                                    instantaneous         0         0 Will partial
                                                                                    instantaneous         0         0 Reflex half
                                                                                    1 min./level          0         0 Reflex half
                                                                                    1 min./level          0         0 Reflex half
                                                                                    see text              0         0 Fortitude negates
                                                                                    see text              0         0 Will negates
                                                                                    see text              0         0 Will negates
                                                                                    see text              0         0 Fortitude negates
                                                                                    see text              0         0 Will negates
                                                                                    see text              0         0 Will negates
                                                                                    see text              0         0 Will negates
                                                                                    see text              0         0 Fortitude negates
                                                                                    instantaneous         0         0 Reflex half
             one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
             one location (up to a 10-ft. cube/level) or one object                 2 hours/level         1         0 Will negates; see text
             or see text                                                                                  0         0 or instantaneous; see text
                                                                                    concentration (up to 1 round/level) Will negates (object) or non
                                                                                                          0          text
                                                                                    instantaneous (1d6 rounds); see0 Will partial; see text
                                                                                    10 min./level
             you plus one willing creature per three levels, no two of which can be more than 30 ft. 1     apart    0 none
                                                                                    1 round/level         1         0 none
                                                                                    instantaneous         0         0 Reflex half
                                                                                    2 hours/level         0         0 none
             you                                                                                          1
                                                                                    1 day/level or until discharged 0
             creature touched                                                       permanent             0         0 Fortitude negates
             you                                                                                          0         0
                                                                                    1d4+1 rounds (apparent time); see text
             object touched Effect magical, heatless flame                          permanent             0         0 none
             creature touched                                                       10 min./level         0         0 Will negates (harmless)
             creature touched                                                       1 round/level         0         0 Fortitude negates
             living creature touched                                                10 min./level         0         0 none
             you                                                                    1 round/level         0         0
                                                                   instantaneous         0          0 none
                                                                   permanent             0          1 see text
                                                                   permanent; see text 0            1 see text
                                                                   1 round/level         1          0 none
                                                                   1 minute              1          0 none
you                                                                1 hour/level          1          0
object touched                                                     1 min./level          1          0 none
object touched                                                     10 min./level         1          0 none
creature touched                                                   1 min./level          0          0 Will negates (harmless)
you                                                                see text              0          0
                                                                   instantaneous         0          0 Will negates
one creature or object                                             24 hours              0          0 Will negates (object)
                                                                   10 min./level         1          0 none
one creature/level in a 20-ft.-radius burst centered on you        1 round/level         1          0 see text
                                                                   5 rounds or less; see0text       0 Reflex half
                                                                   2 hours/level         0          0 none
living creature touched                                                                  0
                                                                   instantaneous/1 hour; see text 0 none
                                                                   concentration + 1 hour/level
one or more creatures, no two of which can be more than 30 ft. apart                     1          0 Will negates; see text
                                                                   1 min./level          1          0 Will disbelief (if interacted w
creature touched                                                   1 min.                0          0 none
you                                                                see text              0          0
one living creature/level within a 40-ft.-radius spread            instantaneous         0          0 Fortitude negates
                                                                   instantaneous         0          0 none or Will negates; see te
you                                                                1 minute              0          0
you                                                                1 round/level         0          0
                                                                   1 round               0          1 see text
                                                                   1 min./level          1          0 none
1 Small wooden object/level, all within a 20-ft. radius            instantaneous         0          0 Will negates (object)
living creatures touched                                                                 0
                                                                   2 hours/level; see text          0 Will negates (harmless)
one touched creature/level                                         10 min./level         1          0 Will negates (harmless)
                                                                   instantaneous         0          0 none
                                                                   instantaneous         0          0 none
you                                                                1 round/level         1          0
                                                                     apart
any number of creatures, no two of which can be more than 30 ft.instantaneous            0          0 Will disbelief, then Fortitude
                                                                   instantaneous         0          1 Reflex half
                                                                                         0          0 none
                                                                   no more than 1 hour/level or until discharged (destination is re
you and one touched creature per three levels                                            1
                                                                   1 hour/level ; see text          0 none and Will negates (har
                                                                   instantaneous         0          0 Reflex half
see text                                                           see text              0          0 none; see text
                                                                   instantaneous
one touched piece of wood no larger than 10 cu. ft. + 1 cu. ft./level                    0          0 Will negates (object)
                                                                   1 min./level          1          0 none
                                                                   instantaneous         0          0 Reflex half
                                                                   1 hour/level          1          0
                                                                   1 min./level          0          0 Will negates
                                                                   1 round/level         0          0 Reflex negates
                                                                   instantaneous         0          0 Fortitude negates
                                                                   1 hour/level          0          0 none
1 creature touched                                                                       0          0 Will
                                                                   1 minute and instantaneous (see text) negates
one summoned outsider or elemental (see text)                                            0          0 none
                                                                   instantaneous, 1 hour, or 1 day (see text)
                                                                   1 minute/level        1          0 Will negates
non-allied creatures within a 30-ft. emanation                                           1          0
                                                                   1 minute/level and instantaneous Will negates
Held metal item of one creature or 15 lbs. of unattended metal Instantaneous             0          0 Reflex negates (object, see
                                                                                 instantaneous          0          0 Reflex half
              one creature you counterspelled since your last turn               instantaneous          0          0 none
                                                                                 1 round/level          1          0 Reflex negates
                                                                                 1 round/level          1          0 none
                                                                                 1 minute/level         1          0 None
                                                                                                        0          0
                                                                                 1 round/level or 1 round; see text Will partial
               one animal                                                                               1
                                                                                 1 round/level ; see text          0 Will negates; see text
               see Text                                                                                 0          0 Reflex
                                                                                 instantaneous or 1 round/level; see text half; see text
               one creature                                                      permanent              0          0 Fortitude negates, Will part
                                                                                 1 hour/level; see text1           0 none
                                                                                 1 round/level          1          0 none
  you to the extreme of the range                                                1 round                0          0 Fortitude negates
                                                                                 instantaneous          0          0 see text
                                                                                 1 hour/level           0          0 none
                                                                                                        0          0
                                                                                 instantaneous (1 round); see text Will partial; see text
               melee weapon touched                                              1 round/level          0          0 none
               you                                                               1 minute/level         0          0
                                                                                 instantaneous          0          0 Will partial
                                                                                 1 round/level          1          0 none
               creature touched                                                                         1          0
                                                                                 concentration, up to 1 round/level Will negates (harmless)
               weapon touched                                                    permanent              0          0 none
               doorway or portal touched                                                                1
                                                                                 permanent until discharged        0 Reflex half
                                                                                                        1          0
                                                                                 concentration, up to 1 minute/level
               one creature                                                      instantaneous          0          0 Will negates (harmless)
                                                                                 10 minutes; more than             0
               one creature plus one additional creature per 4 levels, no two of which can besee text 0 30 ft. apartWill negates (harmless)
               creature touched; see text                                                               1
                                                                                 permanent until discharged        0 Will negates (harmless)
               one corporeal creature/round                                                             0          2 levels)
                                                                                 concentration (up to 1 round per 0 Fortitude negates
               creature touched                                                                         0
                                                                                 10 min./level or until discharged 0 Fortitude negates (harmles
                                                                                 1 round/level          1          0 none
               you                                                               1 min./level           1          0
                                                                                 1 minute/level         0          0 none
               weapon touched                                                                           0          0 Will disbelief, then Fortitude
                                                                                 1 minute/level or until discharged (see text)
               you                                                                                      0
                                                                                 concentration (up to 8 hours)     0
               one living humanoid                                                                      0
                                                                                 instantaneous and see text        0 Fortitude half
               you                                                               1 minute/level         0          0
               object touched                                                    10 min./level          0          0 none
               creature touched                                                  1 minute/level         1          0 none
               one weapon and one living creature (see text)                                            0          0
                                                                                 1 minute and permanent; see text Will negates
               one humanoid creature of 4 HD or less                             1 round                0          0 Will negates
h can be more than 30 ft. apart; see text                                                               see
                                                                                 7 days or 7 months ; 1 text 0 none
               10-foot-long rope or vine                                         10 minutes/level       0          0 Reflex negates
                                                                                 instantaneous          0          0 Reflex half
                                                                                 1 round/level          1          0 none
                                                                  instantaneous
up to five creatures, no two of which can be more than 15 ft. apart                      0           0 none
                                                                  instantaneous          0           0 none or Reflex half; see tex

                                                                    see text            0           0 see text
                                                                                        0           0
                                                                    instantaneous (1 round); see text Will partial; see text




                                                                    instantaneous        0           0 none


                                                                    instantaneous        0           0 see text




                                                                     1 min./level        1           0   none
                                                                     instantaneous       0           0   none
                                                                     1 min./level        1           0   Reflex negates
                                                                     instantaneous       0           0   none
                                                                     instantaneous       0           0   none
one creature                                                         1 round; see text   0           0   none
5-ft.-radius spread; or one solid object or one crystalline creature instantaneous       0           0   Will negates (object); Will n



creature or object touched                                          instantaneous        0           0 none




                                                                    instantaneous        0           0 Fortitude partial or Reflex n




                                                                    instantaneous        0           0 Fortitude partial or Reflex n
                                                                    instantaneous        0           0 Fortitude partial
                                                                             1 round/level         1         0 none


                                                                                                    all      0 exhausted
                                                                             1 round/level or until 0 beams areReflex negates and Reflex
                                                                             instantaneous          0        0 Reflex partial; see text


                one freestanding structure                                   up to 1 round/level   0         0   none; see text
es or objects                                                                1 min./level          1         0   Reflex negates (object)
                                                                             2 hours/level         1         0   none
                                                                             instantaneous         0         0   see text

                                                                                                  0          text
                                                                             instantaneous (1d4 rounds); see0 Will partial
g of fire with a radius of up to 5 ft./two levels; either form 20 ft. high                        0
                                                                             concentration + 1 round/level 0 none
                                                                             1 round /level       1         0 none
or hemisphere of ice with a radius of up to 3 ft. + 1 ft./level              1 min./level         0         0 Reflex negates; see text
                                                                             1 round/level        1         0 Reflex negates; see text




                                                                             1 round/level         0         0 none; see text

                                                                             instantaneous         0         0 none or Will negates; see te

                one conjured outsider or elemental (see text)                1 full round          0         0 Fortitude negates




                                                                             instantaneous       0            0 no (see text)
                                                                             1 round/level       1            0 None
                willing creature touched                                                         0            0 Will negates (harmless)
                                                                             permanent until contractually terminated

                willing creature touched                                                         0            0 Will negates (harmless)
                                                                             permanent until contractually terminated
                willing creature touched                                                         0            0 Will negates (harmless)
                                                                             permanent until contractually terminated
one creature   10 minutes/level   1   0 Will negates
            description
spell_resistence                                            source
                                              description_formated              full_text                verbal
no                                            <p>An arrow of acidCore target. your hand and speeds ranged
                                                            PFRPG to its        <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                   target. You must suc
            An arrow of acid springs from your hand and speeds springs from You must succeed on ato its1 touch attack to hit
no                                            <p><i>Acid PFRPG creates a billowing mass of misty vapors like the creatures and o
                                                            fog</i> Core        fog spell. In addition to slowing1down <i>solid fog</i>
            Acid fog creates a billowing mass of misty vapors like the solid <link rel="stylesheet"href="PF.css"><div class="head
no                                            <p>You You must Core acid a ranged touch attack to hit your on a ranged touch a
                                                             a small orb of      at the target. You must succeed target. class="head
                                                                                                                  1
            You fire a small orb of acid at the target. firePFRPGsucceed on <link rel="stylesheet"href="PF.css"><divThe orb dea
            Aid                               <p><i>Aid</i> grants the saves +1 morale bonus on attack rolls and hit points equ
                                                            attack rolls and      a against fear effects, plus temporary saves agains
                                                                                                                  1
yes (harmless) grants the target a +1 morale bonus on PFRPG Core target<link rel="stylesheet"href="PF.css"><div class="head
            The                               <p>The subject canCore Moving upward is similar to ground.1up a hill. class="head
                                                            PFRPG tread         <link walking on solid walking Moving upward is sim
yes (harmless) subject can tread on air as if walking on solid ground. on air as ifrel="stylesheet"href="PF.css"><div The maximu
            Align weapon makes a weapon chaotic, evil, weapon</i> makes you choose. A weapon that is 1 lawful, as bypass th
yes (harmless, object)                                      PFRPG Core             a weapon chaotic, evil, good, or
                                                                                                                  aligned can you choo
                                              <p><i>Align good, or lawful, as<link rel="stylesheet"href="PF.css"><div class="head
                                              <p>When the cast of any Small can assume the form the humanoid type. If the fo
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
            When you cast this spell, you can assume you form this spell, youor Medium creature of of any1Small or Medium cre
no                                            <p><i>Alarm</i> creates the spell effect is in area you select.1
                                                             select. Core       <link rel="stylesheet"href="PF.css"><div spell effect
                                                                                                                   Once the a mental or
            Alarm creates a subtle ward on an area youPFRPG Once a subtle ward on an place, it thereafter sounds class="head
no                                             Each round, you may examine a single creature or object examine can class="head
                                                            PFRPG Core          <link Each round, you may that you a single creatur
                                                                                                                  1
            You can observe magical auras.<p>You can observe magical auras. rel="stylesheet"href="PF.css"><div see as a fre
yes                                           <p>The target animal grows to <link its normal size andalteration changes the weig
                                                            size and eight         its normal weight. This eight 1times its class="head
            The target animal grows to twice its normal PFRPG Core timestwicerel="stylesheet"href="PF.css"><divnormal anim
yes                                           to a spot you designate. The to go to a spot you designate. is to get common to
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            You compel a Tiny animal to go <p>You compel a Tiny animalmost common use for this spellThe mostan animal use
            As                                <p>As <i>beast shape one willing creature per caster level into to one class="head
                                                            PFRPG Core          <link you change the form of up an animal of creat
                                                                                                                  1
yes (harmless)beast shape III, except you change the form of up toIII</i>, exceptrel="stylesheet"href="PF.css"><divwilling your c
yes                                           <p>Your swaying motions and music (or singing, or chanting) 1to do nothing but wa
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
            Your swaying motions and music (or singing, or chanting) compel animals and magical beastscompel animals and m
no                                            <p>This spell turns corpses into undead skeletons or zombiesThe undead can be m
                                                            PFRPG Core           obey your spoken commands. 1that obey your spoke
            This spell turns corpses into undead skeletons or zombies that <link rel="stylesheet"href="PF.css"><div class="head
no                                            <p>You imbue inanimate objects with mobility animated object then immediately att
                                                            PFRPG Core          life. Each such and a semblance of life. class="head
                                                                                                                  1
            You imbue inanimate objects with mobility and a semblance of <link rel="stylesheet"href="PF.css"><divEach such a
no                                            <p>You and a semblance of life. Each animated a semblance of life. Each animate
                                                            PFRPG Core          <link mobility and plant then immediately attacks wh
                                                                                                                  1
            You imbue inanimate plants with mobilityimbue inanimate plants withrel="stylesheet"href="PF.css"><div class="head
no                                            <p>You can The maximum length assumes a rope with a 1-inch diameter. Reduce
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            You can animate a nonliving rope-like object.animate a nonliving rope-like object. The maximum length assumes a
yes                                           <p>You bring into being mobile, hemispherical energy field that of living the entra
                                                            PFRPG field         <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            You bring into being a mobile, hemispherical energyCoreathat prevents the entrance of most typesprevents creature
see text                                      <p>An invisible barrier The space within this barrier is impervious to most magical e
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            An invisible barrier surrounds you and moves with you. surrounds you and moves with you. The space within this ba
yes                                           to emanatePFRPG Core
                                                             magical vibrations that to emanate magical kind1 intelligent creature
                                                                                <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  of
            You cause an object or location <p>You cause an object or locationrepel either a specificvibrations that repel either
yes                                           an invisible, mobile barrier spell creates an invisible, mobile barrier that keeps all
                                                            PFRPG shell</i> keeps all creatures within the shell protected from a
                                                                                                                  1
            The antiplant shell spell creates <p>The <i>antiplantCore that<link rel="stylesheet"href="PF.css"><div class="head
no                                            <p>You create an you visual information. You can create the arcane eyeclass="head
                                                            sends invisible     <link rel="stylesheet"href="PF.css"><div at any poin
                                                                                                                  1
            You create an invisible magical sensor that PFRPG Core magical sensor that sends you visual information. You c
no                                            <p>An <i>arcane lock</i> spell<link rel="stylesheet"href="PF.css"><divarcane lock
                                                            PFRPG Core           cast upon a door, freely or portal own class="head
                                                                                                                  1
            An arcane lock spell cast upon a door, chest, or portal magically locks it. You can chest, pass yourmagically locks it.
no                                            your personal rune or mark, which your personal rune or than which can consist
                                                            PFRPG you           <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            This spell allows you to inscribe <p>This spell allowsCore to inscribecan consist of no more mark,six characters. The o
                                              <p>This spell makes to see magical auras within 120you to see magical auras simil
                                                            PFRPG Core            glow blue and allows feet of you. The effect is withi
                                                                                                                  1
            This spell makes your eyes glow blue and allows you your eyes<link rel="stylesheet"href="PF.css"><div class="head
                                              <p>This spell functions like <i>arcane sight</i>, except magical effectsclass="head
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div are active
                                                                                                                  1
            This spell functions like arcane sight, except that you automatically know which spells orthat you automatically knowu
yes                                           <p>By body, your spirit from you physical body, this body onto another plane altog
                                                            PFRPG Core          <link project an astral spell allows you to project an
                                                                                                                  1
            By freeing your spirit from your physicalfreeing this spell allows your torel="stylesheet"href="PF.css"><div class="head
yes                                           <p>This spell removes the The ofrel="stylesheet"href="PF.css"><div class="head
                                                            from the subject. <link misdeeds from the subject. The creature seek
                                                                                                                  1
            This spell removes the burden of misdeeds PFRPG Core burdencreature seeking atonement must be truly repenta
                                              <p>An <i>augury</i> bring good whether a particular in the immediate class="head
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div future. The
                                                                                                                  1
            An augury can tell you whether a particular action will can tell you or bad results for youaction will bring good or bad r
yes                                           <p>You awaken a treeTo succeed, human-like sentience. To 1
                                                            sentience. or       <link rel="stylesheet"href="PF.css"><div you must m
                                                                                                                  succeed, class="head
            You awaken a tree or animal to human-like PFRPG Core animal to you must make a Will save (DC 10 + the anima
yes                                           <p><i>Bane</i> fills your creature takes a -1 penalty Each affected creature take
                                                             Each affected      <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            Bane fills your enemies with fear and doubt.PFRPG Core enemies with fear and doubt.on attack rolls and a -1 pena
yes                                           <p>A version of the dismissal <link rel="stylesheet"href="PF.css"><div creatures o
                                                            PFRPG Core          spell. It enables you to force the <i>dismissal</i> sp
                                                                                                                  1
            A banishment spell is a more powerful<i>banishment</i> spell is a more powerful version of extraplanar class="head
            Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's a +2 enhancemen
yes (harmless)                                              PFRPG toughens a<link rel="stylesheet"href="PF.css"><div class="head
                                              <p><i>Barkskin</i> Core                                             1
                                                                                  creature's skin. The effect grants existing natural ar
yes                                           <p>The affected creature gains greater vitality and stamina. The spell grants the su
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div bonus to C
                                                                                                                  1
            The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement class="head
yes                                           <p><i>Mass bear's endurance</i> affects multiple creatures. 1
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
            Mass bear's endurance works like bear's endurance, except that it works like <i>bear's endurance</i>, except that i
                                              <p>When the cast of any Small can assume the form the animal type. class="head
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div If the form
            When you cast this spell, you can assume you form this spell, youor Medium creature of of any1Small or Medium cre
                                              <p>This spell functions allows you to assume the form of a allows Large creature o
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            This spell functions as beast shape I, except that it also as beast shape I, except that it also Tiny or you to assume th
                                              <p>This spell functions allows <link shape II</i>, except that it1also allows you to as
                                                            PFRPG Core           you rel="stylesheet"href="PF.css"><div class="head
            This spell functions as beast shape II, except that it alsoas <i>beast to assume the form of a Diminutive or Huge cre
                                              <p>This spell functions allows <link shape III</i> except that it1also Large creature
                                                            PFRPG Core           you rel="stylesheet"href="PF.css"><div class="head
            This spell functions as beast shape III except that it alsoas <i>beast to assume the form of a Tiny or allows you to as
yes                                           <p>You place of the following. <link rel="stylesheet"href="PF.css"><div class="head
                                                            PFRPG Core           -6 decrease to an ability score 1(minimum 1). -4 pen
            You place a curse on the subject. Choose one a curse on the subject. Choose one of the following.</p><p><ul><li>-
yes                                           <p>A <i>binding</i>Core creates a magical an initial saving throw only The target
                                                            PFRPG spell         <link rel="stylesheet"href="PF.css"><div if its Hit Dic
            A binding spell creates a magical restraint to hold a creature. The target getsrestraint to hold a1creature. class="head
no                                            <p>This tentacles to a field of <link rel="stylesheet"href="PF.css"><div for any from
                                                            PFRPG Core          rubbery black tentacles to and 1  reaching class="head
            This spell causes a field of rubbery blackspell causes appear, burrowing up from the floor appear, burrowing upcrea
            This spell cures 5d8              <p>This 1 point per caster levelof damage + 1 point per casterspells (maximum +25
                                                            PFRPG 5d8              (maximum +25). Unlike other 1level that heal dama
yes (harmless) or yes, see text points of damage + spell cures Corepoints <link rel="stylesheet"href="PF.css"><div class="head
no                                            <p>This spell fog cloud, except thatrel="stylesheet"href="PF.css"><div poisonous.v
                                                            PFRPG Core          <link its vapors are yellowish green except that its
                                                                                                                  1
            This spell generates a bank of fog, similar to agenerates a bank of fog, similar to a <i>fog cloud</i>,and class="head
yes                                           is below 0 hit pointsCorestabilized to rel="stylesheet"href="PF.css"><div class="head
                                                            PFRPG but             that resume dying. Upon casting this to resume dy
                                                                                                                  1
            You cause a living creature that <p>You cause a living creature<link is below 0 hit points but stabilized spell, you targ
            Bless                             <p><i>Bless</i> fills +1 morale bonus on attack rolls and on a +1 throws against f
                                                            PFRPG your           with rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
yes (harmless) fills your allies with courage. Each ally gains aCore allies <link courage. Each ally gainssavingmorale bonus on
                                              <p>This transmutation positivea flask (1 pint) of water with positive energy, turning
                                                            PFRPG Core            energy, turning it into holy water.
                                                                                                                  1
yes (object)This transmutation imbues a flask (1 pint) of water with imbues <link rel="stylesheet"href="PF.css"><div class="head
no                                            <p>This transmutation evil foes. The weapon true against evil foes. The weapon is
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            This transmutation makes a weapon strike true against makes a weapon strikeis treated as having a +1 enhanceme
yes                                           <p>This spell withers a singlecreature any size. An affected plant creature takes 1d6
                                                            An affected plant plant of takes 1d6 points of damage per level (maxim
            This spell withers a single plant of any size. PFRPG Core                                             1
                                                                                <link rel="stylesheet"href="PF.css"><div class="head
yes                                           <p>You call the subject blinded<link rel="stylesheet"href="PF.css"><div class="head
                                                             upon the powers ofor deafened, as the subject blinded or deafened, as
            You call upon the powers of unlife to renderPFRPG Core                 unlife to render you choose. 1
                                              <p>You "blink" quickly Plane and the Ethereal Plane and look as and the Ethereal
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                  1
            You "blink" quickly back and forth between the Materialback and forth between the Material Plane though you're win
            The                                <p>The subject's outline appears distortion grants the wavering. This distortion gra
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
yes (harmless) subject's outline appears blurred, shifting, and wavering. This blurred, shifting, and subject concealment (20% m
no                                             <p>This spell frees Core
                                                             transmutations, and curses. Break transmutations, and curses. <i>Bre
                                                                                <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            This spell frees victims from enchantments,PFRPG victims from enchantments,enchantment can reverse even an in
no                                             <p>The fare of your spell creates nourishing, if of your choice--highly created dec
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div nourishing,
            The food that this spell creates is simplefood that thischoice--highly is simple fare rather bland.1      Food so class="head
            The                                <p>The subject a +4 enhancement bonus to grants a adding1the usual bonus to to
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div benefits St
yes (harmless) subject becomes stronger. The spell grants becomes stronger. The spell Strength,+4 enhancement class="head
            This                               <p>This spell that itCore multiple creatures. except that it affects multiple crea
                                                            PFRPG affects       <link strength</i>,                  1
yes (harmless) spell functions like bull's strength, except functions like <i>bull's rel="stylesheet"href="PF.css"><div class="head
no                                             <p>This spell generates clean rain rel="stylesheet"href="PF.css"><div area as Wa
                                                            water, just like    <link drinkable water, be like1       clean an water. sma
            This spell generates wholesome, drinkable PFRPG Corewholesome,water. Water canjust created in rainclass="head
no                                             <p>This spell summons four massive swarms swarms appear adjacentclass="head
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div to These
                                                                                                                     1
            This spell summons four massive swarms of biting and stinging insects. Theseof biting and stinging insects.one ano
            When laying                        <p>When laying your hand upon a energy that cures channel positive energy poin
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
yes (harmless); see text your hand upon a living creature, you channel positive living creature, you1d8 points of damage + 1that
yes                                            <p>This spell soothes docile and harmless. Only ordinary docile and harmless. On
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            This spell soothes and quiets animals, rendering them and quiets animals, rendering them animals (those with Intell
yes                                            <p>This have no control
                                                            PFRPG agitated the affected creatures, control over
                                                                                <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                      emotions can stop ra
            This spell calms agitated creatures. You spell calmsCore overcreatures. You have no but calm1 the affected creat
yes                                            <p>The graceful, agile,
                                                            PFRPG creature becomes more graceful, agile, +4 coordinated. bonu
                                                                                <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            The transmuted creature becomes moretransmuted Coreand coordinated. The spell grants a andenhancement The s
yes                                            <p>This spell functions like <i>cat's grace</i>,
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            This spell functions like cat's grace, except that it affects multiple creatures. except that it affects multiple creatur
yes                                            frightened. If the creature becomes frightened. If the subject succeeds on Creature
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
            The affected creature becomes <p>The affected subject succeeds on a Will save, it is shaken1for 1 round.a Will sav
            This spell functions like cure light wounds, except that it like <i>cure light wounds</i>,+ 1 point1 itcaster levelpoints
yes (harmless); see text                                    PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                      per
                                               <p>This spell functions cures 4d8 points of damage except that cures 4d8 (max
no                                             <p>You change a specially preparedcreature, about 24 feet tall. When you plant the
                                                            PFRPG Core          <link quarterstaff into a Huge 1     treant-like creature, a
            You change a specially prepared quarterstaff into a Huge treant-like rel="stylesheet"href="PF.css"><div class="head
            You channel positive               <p>You points of damage + 1 point per 1d8 points (maximum +25) on each select
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div per caster l
                                                                                                                     1
yes (harmless) or yes; see text energy to cure 1d8 channel positive energy to cure caster levelof damage + 1 point class="head
yes                                            <p>This charm you Core trusted friend and regard you as its 1
                                                            PFRPG as a          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     trusted friend and ally
            This charm makes a humanoid creature regard makes itshumanoid creature ally (treat the target's attitude as friendl
yes                                            <p>This spell that itCore a creature of the animal type.
                                                            PFRPG affects       <link rel="stylesheet"href="PF.css"><div creature of
                                                                                                                     1
            This spell functions like charm person, except functions like <i>charm person</i>, except that it affects aclass="head
yes                                            <p>This spell that the effect is <link rel="stylesheet"href="PF.css"><div class="head
                                                            PFRPG Core          not restricted by creature that 1 size.
                                                                                                                     or
            This spell functions like charm person, except functions like <i>charm person</i>, except type the effect is not restric
yes                                            <p>This spell functions like <i>charm monster</i>, number of1mass charm monste
                                                            PFRPG mass          <link rel="stylesheet"href="PF.css"><div whose com
            This spell functions like charm monster, except that Core charm monster affects a except thatcreatures class="head
                                               <p><i>Chill PFRPG Core
                                                             metal</i> makes metal extremely cold. Unattended,
                                                                                <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                      Magical metal is allow
yes (object)Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw. 1 nonmagical metal g
yes                                            <p>A touchPFRPG Core
                                                             from your disrupts<linklife force of living creatures. Each touch channe
                                                                                  the rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            A touch from your hand, which glows with blue energy,hand, which glows with blue energy, disrupts the life force of
yes                                             force of living death</i> snuffsthem instantly. The spell slays 1d4 HD class="head
                                                            PFRPG Core              out the life force of living creatures, killing them ins
                                                                                                                     1
            Circle of death snuffs out the life<p><i>Circle ofcreatures, killing<link rel="stylesheet"href="PF.css"><divworth of livin
no                                             <p><i>Clairaudience/clairvoyance</i> creates an invisible magical sensor at a spec
                                                            PFRPG Core           at a rel="stylesheet"href="PF.css"><div hear or see
                                                                                                                     1
            Clairaudience/clairvoyance creates an invisible magical sensor <linkspecific location that enables you to class="head
            This spell functions               <p>This spell functions that it cures 4d8 pointswounds</i>,+ 1 point per class="head
                                                            PFRPG Core          <link cure light of damage except that cures 4d8
                                                                                                                     1
yes (harmless) or yes; see text like mass cure light wounds, except like <i>massrel="stylesheet"href="PF.css"><div itcaster leve
            A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance toattacks,
yes (harmless)                                              PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
                                               <p>A random pattern of color surrounds the subjects, protecting them from spells c
no                                             <p>This spell makes an inert duplicate of a creature. If the soul immediately transfe
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            This spell makes an inert duplicate of a creature. If the original individual has been slain, itsoriginal individual has be
            This spell functions like cure light wounds, except that it like <i>cure light wounds</i>,+ 1 point1 itcaster levelpoints
yes (harmless); see text                                    PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                      per
                                               <p>This spell functions cures 2d8 points of damage except that cures 2d8 (max
yes                                            <p>A forthPFRPG Core
                                                             from your hand, causingrel="stylesheet"href="PF.css"><div creatures t
                                                                                <link creatures from your stunned, perhaps also bl
                                                                                                                     1
            A vivid cone of clashing colors springsvivid cone of clashing colors springs forthto become hand, causingclass="head
yes                                            <p>You which it subject a single command, which itearliest to 1 best ofYouabilityse
                                                            PFRPG Core          <link its ability at its obeys opportunity. its may a
                                                                                                                     the
            You give the subject a single command, give the obeys to the best ofrel="stylesheet"href="PF.css"><div class="head
yes                                            <p>This spell up toCore creature per level may be affected, to one activities contin
                                                            PFRPG one           <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            This spell functions like command, except thatfunctions like <i>command</i>, except that up and thecreature per lev
yes                                            <p>This spell allowsCore more plant creatures. Affected plantmore plant can unders
                                                            PFRPG you            degree of control over one or 1     creatures creatures.
            This spell allows you some degree of control over one or some <link rel="stylesheet"href="PF.css"><div class="head
yes                                            <p>This over allowsCore creature. If the subject isan undead creature. If the subject
                                                            PFRPG you           <link control over intelligent, it perceives your word
                                                                                                                     1
            This spell allows you a degree of control spell an undead a degree ofrel="stylesheet"href="PF.css"><div class="head
                                               <p>You contact your deity--or agents be answered by questions that no. (A cleric o
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            You contact your deity--or agents thereof--and ask questions that can thereof--and ask a simple yes orcan be answe
                                               <p>You become one with nature, attaining knowledge of the surrounding territory. Y
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
            You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as m
                                                words of creatures or read spoken rel="stylesheet"href="PF.css"><div class="head
                                                            PFRPG Core          <link words of creatures written messages. The abil
                                                                                                                     1
            You can understand the spoken<p>You can understand theotherwise incomprehensibleor read otherwise incompre
            This spell functions               <p>This spell functions that it cures 2d8 pointswounds</i>,+ 1 point per class="head
                                                            PFRPG Core          <link cure light of damage except that cures 2d8
                                                                                                                     1
yes (harmless) or yes; see text like mass cure light wounds, except like <i>massrel="stylesheet"href="PF.css"><div itcaster leve
yes                                            <p>This spell causes confusion to determine their actions. Roll on the following table
                                                            PFRPG Core             in the targets, making them unable to determine the
                                                                                                                     1
            This spell causes confusion in the targets, making them unable<link rel="stylesheet"href="PF.css"><div class="head
yes                                            <p>This spell confused for 1 creature to become confused for 1 round.</p>
                                                            PFRPG Core          <link                                1
            This spell causes a single creature to becomecauses a singleround. rel="stylesheet"href="PF.css"><div class="head
            This spell functions like cure light wounds, except that it like <i>cure light wounds</i>,+ 1 point1 itcaster levelpoints
yes (harmless); see text                                    PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                      per
                                               <p>This spell functions cures 3d8 points of damage except that cures 3d8 (max
                                               <p>You send your mind to another plane some plane farther 1
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     removed) in or some
            You send your mind to another plane of existence (an Elemental Plane or of existence (an Elemental Planeorder to r
yes                                             following diseases:Core
                                                            PFRPG blinding sickness, bubonic plague, cackle1fever, filth fever, lepr
                                                                                <link following diseases: blinding sickness, bubonic
            The subject contracts one of the<p>The subject contracts one of the rel="stylesheet"href="PF.css"><div class="head
            This spell functions               <p>This spell functions that it cures 3d8 pointswounds</i>,+ 1 point per class="head
                                                            PFRPG Core          <link cure light of damage except that cures 3d8
                                                                                                                     1
yes (harmless) or yes; see text like mass cure light wounds, except like <i>massrel="stylesheet"href="PF.css"><div itcaster leve
            The                                <p>The subject becomes temporarily system to poison. Any poison it its system d
                                                            PFRPG Core          <link rel="stylesheet"href="PF.css"><div class="head
                                                                                                                     1
yes (harmless) subject becomes temporarily immune to poison. Any poison in its immuneor any poison to which in is exposed o
no                                              the actionsPFRPG or you to control rel="stylesheet"href="PF.css"><div class="head
                                                              of one Core       <link the actions short or more time. You command
                                                                                                                     1
            This spell enables you to control<p>This spell enables more plant creatures for a of oneperiod of plant creatures for a
yes                                             undead creatures for you to period undead creatures for a short period of and they
                                                            PFRPG Core          <link of time. You command them by voice time. Yo
                                                                                                                     1
            This spell enables you to control<p>This spell enables a shortcontrol rel="stylesheet"href="PF.css"><div class="head
no