Docstoc

guild_wars_elite_skills

Document Sample
guild_wars_elite_skills Powered By Docstoc
					List of elite assassin skills
[edit] Critical Strikes (7)
  Icon           Name




          Assault Enchantments




             Dark Apostasy




              Locust's Fury




               Palm Strike




            Seeping Wound




           Shattering Assault




           Way of the Assassin


[edit] Dagger Mastery (5)
  Icon           Name
           Flashing Blades




            Fox's Promise




          Golden Skull Strike




           Moebius Strike




            Temple Strike


[edit] Deadly Arts (6)
  Icon          Name




          Assassin's Promise




          Mark of Insecurity




            Shadow Prison
           Shroud of Silence




            Siphon Strength




         Way of the Empty Palm


[edit] Shadow Arts (4)
  Icon          Name




             Beguiling Haze




            Hidden Caltrops




             Shadow Form




          Shadow Form (PvP)




            Shadow Shroud


[edit] No Attribute (3)
Icon         Name




       Aura of Displacement




          Shadow Meld




        Wastrel's Collapse
assassin skills
ikes (7)
                                                                Description


           Elite Skill. Removes all enchantments. Must follow a dual attack.




           Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose
           10...5...4 Energy or Dark Apostasy ends.




           Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are
           wielding daggers.




           Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 second[s]). This skill counts as
           an off-hand attack.




           Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage
           each second while suffering from a condition.




           Elite Dual Attack. Deals 5...41...50 damage. Removes one enchantment. Unblockable. Must follow an off-hand
           attack.




           Elite Stance. (20 seconds.) While wielding daggers, you attack 5...17...20% faster and have +5...29...35% chance
           to land a critical hit.




astery (5)
                                                                Description
Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20
damage to your attacker.




Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail
to hit.




Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted.




Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is
below 50%. Must follow a dual attack.




Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow
a lead attack.




                                                      Description


Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies.




Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire
30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds).




Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds).




Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds.
Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds.




Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land
a critical hit on this foe.




Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy.




                                                     Description


Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds).




Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition
(1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.)




Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each
Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.




Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End
effect: lose all but 5...41...50 Health.




Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments.
                                                    Description


Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location.




Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-
target.




Elite Skill. Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-
dagger attack skills (10 seconds).
                   Campaign


0   5 0.25 ¼   8   Nightfall




0 10 0.25 ¼ 15     Factions




0 10       1 10    Factions




0   5 0.75 ¾   7   Factions




0 15 0.25 ¼ 12     Factions




0 10       0   6   Nightfall




0   5      0 12    Nightfall




                   Campaign
0 10      0 30    Factions




0 10      1 20    Nightfall




0 10      0 15    Nightfall




0   5     0   2   Factions




0 15      0 20    Factions




                  Campaign


0   5 0.75 ¾ 45   Factions




0   5     1 10    Nightfall




0 10 0.25 ¼ 25    Nightfall




0 10 0.75 ¾ 30    Factions
0 10 0.75 ¾ 30    Factions




0 10      1 10    Factions




0   5 0.25 ¼ 10   Factions




                  Campaign


0 15 0.25 ¼ 20    Factions




0   5     1 12    Nightfall




0   5     1 30    Factions




0 10      1 60    Factions




0 10      1 20    Factions
                  Campaign


-1 10 0.25 ¼ 20   Factions




-1 10 0.25 ¼ 20   Nightfall




0   5 0.25 ¼ 20   Nightfall
List of elite dervish skills
[edit] Earth Prayers (2)
  Icon           Name




            Ebon Dust Aura




            Vow of Strength


[edit] Mysticism (8)
  Icon           Name




              Arcane Zeal




           Avatar of Balthazar




           Avatar of Dwayna




         Avatar of Dwayna (PvP)
          Avatar of Grenth




           Avatar of Lyssa




         Avatar of Melandru




         Avatar of Melandru
                (PvP)




           Pious Renewal




           Vow of Silence


[edit] Scythe Mastery (2)
  Icon         Name




          Reaper's Sweep




          Wounding Strike


[edit] Wind Prayers (3)
  Icon         Name
Grenth's Grasp




  Onslaught




 Zealous Vow
dervish skills

                                                          Description

      Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial
      Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an
      earth weapon.



      Elite Enchantment Spell. (15 seconds.) When you attack with a scythe, deals 10...22...25 slashing damage to
      adjacent foes.




                                                          Description


      Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you
      whenever you cast a spell.



      Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 33% faster,
      your attacks deal holy damage, you inflict Burning (5 seconds) on nearby foes whenever you lose a Dervish
      enchantment. This skill is disabled for 45 seconds.



      Elite Form. (10...74...90 seconds.) You deal holy damage. You lose one hex whenever you cast a Dervish
      enchantment. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is
      disabled for 45 seconds.



      Elite Form. (10...74...90 seconds.) You deal holy damage. You lose one hex whenever you cast a Dervish
      enchantment. Heal yourself for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for
      45 seconds.



      Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are
      immune to disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This
      skill is disabled for 45 seconds.
          Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are
          immune to disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This
          skill is disabled for 45 seconds.



          Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with
          attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45
          seconds.



          Elite Form. (10...58...70 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal
          earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment.
          This skill is disabled for 45 seconds.



          Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal
          earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled
          for 45 seconds.




          Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and
          0...24...30 Health.




          Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells.




stery (2)
                                                              Description


          Elite Scythe Attack. (3...13...15 seconds.) Cause Cripple. Lose 1 Dervish enchantment. Removal Effect: cause
          knockdown for 2...3...3 seconds.




          Elite Scythe Attack. Deals +5...17...20 damage. Inflict Bleeding condition (5...17...20 seconds). Removes 1
          Dervish enchantment. Also inflicts Deep Wound condition (5...17...20 seconds) if an enchantment is removed.




ers (3)
                                                              Description
Elite Flash Enchantment Spell. (20 seconds.) Inflicts Crippled condition (1...9...11 second[s]) with your attack
skills and transfer 1 condition. No effect unless wielding a cold weapon.




Elite Flash Enchantment Spell. (3...13...15 seconds.) You attack, move and gain adrenaline 25% faster.




Elite Enchantment Spell. (20 seconds.) You gain 1...5...6 Energy each time you hit with an attack. You have -3
Energy regeneration.
                  Campaign


0 10      0 20    Nightfall




0   5 0.25 ¼ 20   Nightfall




                  Campaign


0 10      1   5   Nightfall




0   5     2 10    Nightfall




0   5     2 10    Nightfall




0   5     2 10    Nightfall




0   5     2 10    Nightfall
0   5     2 10    Nightfall




0   5     2 10    Nightfall




0   5     2 10    Nightfall




0   5     2 10    Nightfall




0   5     0   8   Nightfall




0   5 0.25 ¼ 10   Nightfall




                  Campaign


8   0     0   0   Nightfall




0   5     0   3   Nightfall




                  Campaign
0   5     0 10    Nightfall




0 10      0 10    Nightfall




0   5 0.25 ¼ 12   Nightfall
List of elite elementalist skills
[edit] Air Magic (8)
  Icon         Name




            Blinding Surge




          Glimmering Mark




                Gust




           Invoke Lightning




           Lightning Surge




             Mind Shock




          Ride the Lightning
             Thunderclap


[edit] Earth Magic (5)
  Icon          Name




            Obsidian Flesh




              Sandstorm




              Shockwave




             Stone Sheath




           Unsteady Ground


[edit] Energy Storage (7)
  Icon          Name




         Elemental Attunement




             Energy Boon
              Ether Prism




             Ether Prodigy




            Ether Renewal




          Ether Renewal (PvP)




            Glyph of Energy




           Master of Magic


[edit] Fire Magic (6)
  Icon          Name




            Double Dragon




              Mind Blast
             Mind Burn




           Savannah Heat




         Savannah Heat (PvP)




           Searing Flames




              Star Burst


[edit] Water Magic (7)
  Icon         Name




             Icy Shackles




            Mind Freeze




            Mirror of Ice
              Mist Form




            Shatterstone




          Ward Against Harm




            Water Trident


[edit] No Attribute (2)
  Icon         Name




          Glyph of Renewal




            Second Wind
elementalist skills

                                                           Description


      Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and
      adjacent foes. 25% armor penetration.




      Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second. Ends if you use a skill that targets this foe.




      Elite Spell. Deals 10...54...65 cold damage. Causes knock-down (3 seconds) if target foe is hexed with Earth or
      Water Magic.




      Elite Spell. Deals 10...74...90 lightning damage. Hits two foes near target. 25% armor penetration. You are
      Exhausted if not enchanted.




      Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage and causes knock-down.




      Elite Spell. Deals 10...42...50 lightning damage. Deals 10...42...50 more lightning damage and causes knock-down
      if you have more Energy than this foe. 25% armor penetration. You are Exhausted.




      Elite Spell. Deals 10...82...100 lightning damage. 25% armor penetration. You instantly move to this foe. You are
      Exhausted.




      Elite Spell. Deals 15...63...75 damage. After 3 seconds, inflicts Dazed condition (1...8...10 second[s]) to target and
      adjacent foes. 25% armor penetration.
        Elite Spell. Deals 15...63...75 damage. After 3 seconds, inflicts Dazed condition (1...8...10 second[s]) to target and
        adjacent foes. 25% armor penetration.




                                                            Description


        Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You
        cannot attack and have -2 energy degeneration.




        Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location.
        Hits attacking foes for 10...26...30 more earth damage each second.




        Elite Spell. Deals 15...51...60 earth damage one time to foes in the area. Nearby foes take damage twice and
        adjacent foes take damage three times.




        Elite Hex Spell. Also hexes foes near target (10...30...35 seconds). Converts attacks to earth damage and
        removes ability to land critical hits.




        Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes.
        Hits foes near target's initial location.




orage (7)
                                                            Description


        Elite Enchantment Spell. (30...50...55 seconds.) You gain 50% of the Energy cost of any Air, Earth, Fire, and
        Water Magic skills you use.




        Elite Skill. (20 seconds.) You have +0...32...40 maximum Energy and +5 Health regeneration. End effect: you gain
        0...16...20 Energy and 0...80...100 Health.
Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy.




Elite Enchantment Spell. (5...17...20 seconds.) You have +6 Energy regeneration. End effect: lose 3 Health for
each point of Energy you have. Lose all enchantments. You are Exhausted.




Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20
Health for each enchantment on you.




Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health
for each enchantment on you.




Elite Glyph. (15 seconds.) Your next spell costs 10...30...35 less Energy and does not cause Exhaustion.




Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 12 and you gain +0...2...2
Energy regeneration. Ends if you use a non-Elementalist skill.




                                                     Description


Elite Spell. Deals 7...91...112 fire damage to all nearby foes. You have +0...2...2 to Fire Magic (10...22...25
seconds).




Elite Spell. Deals 15...51...60 fire damage. You gain 1...7...8 Energy if you have more Energy than target foe.




Elite Spell. Deals 15...51...60 fire damage. Deals 15...51...60 more fire damage and inflicts Burning condition
(1...6...7 seconds) if you have more Energy than target foe. You are Exhausted.
Elite Spell. Deals 15...51...60 fire damage. Deals 15...51...60 more fire damage and inflicts Burning condition
(1...6...7 seconds) if you have more Energy than target foe. You are Exhausted.




Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near
target's initial location.




Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near
target's initial location.




Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning
condition (1...6...7 seconds) to foes not Burning.




Elite Touch Spell. Deals 7...91...112 fire damage. Also hits nearby foes. You lose 5 Energy if more than one foe is
struck.




                                                     Description


Elite Hex Spell. (1...8...10 seconds.) Target foe moves 66% slower. This foe moves 90% slower if enchanted.




Elite Hex Spell. Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 90% slower
movement (1...8...10 seconds) if you have more Energy than target foe. You are Exhausted.




Elite Enchantment Spell. (36...55...60 seconds.) You deal +5...29...35 cold damage whenever you cast a Water
Magic hex.




Elite Enchantment Spell. (8...18...20 seconds.) You cannot take damage from attacks. You cannot deal damage
with attacks.
Elite Enchantment Spell. (8...18...20 seconds.) You cannot take damage from attacks. You cannot deal damage
with attacks.




Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold
damage.




Elite Ward Spell. (8...18...20 seconds.) Allies in this ward have +12...50...60 armor against fire damage and
+12...22...24 armor against other damage. Spirits are unaffected.




Elite Spell. Fast Projectile: deals 10...58...70 cold damage; knocks-down moving foes.




                                                     Description


Elite Glyph. (15 seconds.) Your next spell recharges instantly.




Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. You are Exhausted.
                   Campaign


 0 10 0.75 ¾   6    Nightfall




 0 10      1 10    Prophecies




 0    5    1 10     Factions




-10 10     1   6    Nightfall




 0 15      2 10      Core




-10   5    1   8   Prophecies




-10 10     1   5    Factions




 0 10      1 20    Prophecies
0 10    1 20   Prophecies




               Campaign


0 25    1 30     Core




0 15    2 30    Nightfall




0 10    1 15    Factions




0   5   1 15    Nightfall




0 10    2 20    Factions




               Campaign



0 10    1 30     Core




0   5   0 40    Factions
 0    5     0 25     Nightfall




-10   5     1   5   Prophecies




 0 10       1 30    Prophecies




 0 10       1 30    Prophecies




 0    5     1 10    Prophecies




 0    5     1 20     Nightfall




                    Campaign


 0    5 0.75 ¾ 15    Factions




 0    5     1   2    Nightfall




-10   5     1   5     Core
-10   5     1   5     Core




 0    5     2 25     Nightfall




 0 15       2 25     Nightfall




 0 15       1   2    Nightfall




 0    5 0.75 ¾ 10    Factions




                    Campaign


 0 10       1 12     Nightfall




-10   5     1   8     Core




 0 15       2 45     Factions




 0 10       1 30    Prophecies
 0 10     1 30    Prophecies




 0 15     2   8    Factions




 0 15     1 20    Prophecies




 0    5   1   3   Prophecies




                  Campaign


 0    5   1 10    Prophecies




-10   5   2   5    Factions
List of elite mesmer skills
[edit] Domination Magic (9)
  Icon           Name




         Enchanter's Conundrum




         Enchanter's Conundrum
                 (PvP)




             Energy Surge




            Hex Eater Vortex




                 Panic




              Power Block




              Power Flux
          Psychic Distraction




            Simple Thievery




           Visions of Regret




         Visions of Regret (PvP)


[edit] Fast Casting (6)
  Icon           Name




            Arcane Languor




            Keystone Signet




          Mantra of Recovery




           Psychic Instability
         Psychic Instability (PvP)




              Stolen Speed




           Stolen Speed (PvP)




         Symbols of Inspiration


[edit] Illusion Magic (9)
  Icon            Name




         Air of Disenchantment




            Crippling Anguish




         Crippling Anguish (PvP)




            Fevered Dreams
Fevered Dreams (PvP)




Illusionary Weaponry




Illusionary Weaponry
         (PvP)




     Ineptitude




     Migraine




   Migraine (PvP)




Recurring Insecurity




   Shared Burden




Shared Burden (PvP)
          Signet of Illusions


[edit] Inspiration Magic (6)
  Icon          Name




            Energy Drain




          Extend Conditions




             Lyssa's Aura




           Mantra of Recall




            Power Leech




                Tease


[edit] No Attribute (4)
  Icon          Name
      Echo




   Expel Hexes




  Shatter Storm




Signet of Midnight
mesmer skills
on Magic (9)
                                                               Description


       Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals
       10...82...100 damage to target and adjacent foes if target foe is not enchanted.




       Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals
       10...82...100 damage to target and adjacent foes if target foe is not enchanted.




       Elite Spell. Causes 1...8...10 Energy loss. Deals 9 damage to target and nearby foes of each point of Energy lost.




       Elite Spell. Removes one hex from target ally. Removal effect: deals 30...78...90 damage and removes one
       enchantment from foes near this ally.




       Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever
       a hexed foe successfully activates a skill.




       Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled
       (1...10...12 seconds) and that skill is interrupted.




       Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds).




       Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills
       are disabled (8 seconds).
Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills
are disabled (8 seconds).




Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple
Thievery becomes that skill (5...17...20 seconds).




Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever
they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.




Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 10...26...30 damage whenever
they use a skill and 5...33...40 additional damage if not under the effects of another Mesmer hex.




                                                       Description


Elite Hex Spell. (1...8...10 second[s].) Target foe's spells cause Exhaustion.




Elite Signet. (20 seconds.) Your next 0...5...6 signets interrupt and deal 15...51...60 damage to other foes
adjacent to your target. Initial effect: recharges all of your other signets.




Elite Stance. (5...17...20 seconds.) Your spells recharge 33% faster.




Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds
on target foe and all nearby foes 50% failure chance unless Fast Casting 5 or higher.




Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...3...3 seconds
on target foe and all adjacent foes 50% failure chance unless Fast Casting 5 or higher.
Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...3...3 seconds
on target foe and all adjacent foes 50% failure chance unless Fast Casting 5 or higher.




Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or
your allies have -50% casting times.




Elite Hex Spell. Also hexes adjacent foes (1...8...10 second[s]). Doubles spell casting time. Spells you cast on
hexed foes have -50% casting time.




Elite Skill. (1...25...31 seconds.) This skill becomes the Elite of target foe. Elite spells you cast use your Fast
Casting attribute instead of their normal attributes.




                                                      Description


Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and
nearby foes. Enchantments expire 150...270...300% faster on those foes.




Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health
degeneration.




Elite Hex Spell. (5...17...20 seconds.) Target foe moves 50% slower and has -1...4...5 Health degeneration.




Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires.
Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions.




Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires.
Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions.
Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires.
Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions.




Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from
melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail
to hit.




Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from
melee attacks. Your melee attacks neither hit nor fail to hit.




Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness
condition (10 seconds). No effect unless hexed foe attacks.




Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time.




Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time.




Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when
Recurring Insecurity would end.




Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move
50% slower.




Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move
33% slower.
       Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.




n Magic (6)
                                                              Description


       Elite Spell. Causes 2...8...9 Energy loss. You gain 3 Energy for each point of Energy lost.




       Elite Spell. Spread all conditions from target foe to foes near your target. Those durations of those conditions are
       increased by 5...81...100% (maximum 30 seconds).




       Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a
       spell on an enemy.




       Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy.




       Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts
       a spell (10 seconds).




       Elite Spell. Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...4...5
       Energy from all foes in the area.




                                                              Description


       Elite Enchantment Spell. (30 seconds.) Echo becomes the next skill you use (30 seconds).
Elite Enchantment Spell. (30 seconds.) Echo becomes the next skill you use (30 seconds).




Elite Spell. Removes 2 hexes from target ally.




Elite Spell. Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each
enchantment removed.




Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).
                  Campaign



0 10      2 10     Nightfall




0 10      2 20     Nightfall




0   5     2 15      Core




0 10      1 15     Nightfall




0 10      1 15    Prophecies




0 15 0.25 ¼ 20    Prophecies




0 10 0.25 ¼ 10     Nightfall




0 10 0.25 ¼   2    Factions
0 10 0.25 ¼   2    Factions




0 10 0.25 ¼ 10     Nightfall




0 10      2 20     Nightfall




0 10      2 30     Nightfall




                  Campaign


0 10      2 15     Factions




0   0     1 15    Prophecies




0   5     0 15      Core




0   5 0.25 ¼ 12    Factions




0   5 0.25 ¼ 12    Factions
0   5 0.25 ¼ 12    Factions




0   5     1 12     Factions




0   5     1 12     Factions




0   5     1 15     Nightfall




                  Campaign



0 10      1 10     Nightfall




0   5     1 12      Core




0 10      1 20      Core




0 10      2 10    Prophecies




0 10      2 20    Prophecies
0 10    2 20   Prophecies




0   5   1 25   Prophecies




0   5   1 25   Prophecies




0 10    1 15   Prophecies




0 10    2 12   Prophecies




0 10    2 12   Prophecies




0 10    1 10    Factions




0   5   2 15    Factions




0 10    2 20    Factions
0   0      2   5    Nightfall




                   Campaign


0   5      1 30      Core




0   5 0.25 ¼   5    Nightfall




0   5      1 30     Factions




0 10       1 30    Prophecies




0   5 0.25 ¼ 20     Factions




0   5 0.25 ¼ 15     Nightfall




                   Campaign


0   5      1 10      Core
0   5   1 10      Core




0   5   1   8    Factions




0 10    1   0    Factions




0   0   2 10    Prophecies
List of elite monk skills
[edit] Divine Favor (8)
  Icon          Name




             Blessed Light




             Boon Signet




            Healer's Boon




          Peace and Harmony




            Scribe's Insight




            Spell Breaker




           Unyielding Aura
         Unyielding Aura (PvP)




           Withdraw Hexes


[edit] Healing Prayers (7)
  Icon          Name




           Glimmer of Light




          Healer's Covenant




             Healing Burst




            Healing Hands




             Healing Light




         Light of Deliverance
         Light of Deliverance
                 (PvP)




           Word of Healing


[edit] Protection Prayers (11)
  Icon          Name




          Air of Enchantment




                Amity




             Aura of Faith




             Divert Hexes




             Life Barrier




             Life Sheath
          Mark of Protection




           Restore Condition




          Shield of Deflection




         Shield of Regeneration




          Zealous Benediction


[edit] Smiting Prayers (6)
  Icon          Name




         Balthazar's Pendulum




            Defender's Zeal




           Ray of Judgment
           Shield of Judgment




           Signet of Judgment




         Signet of Judgment (PvP)




            Word of Censure


[edit] No Attribute (3)
  Icon           Name




            Empathic Removal




                 Martyr




            Signet of Removal
monk skills

                                                            Description


      Elite Spell. Heals for 10...114...140. Removes one condition and one hex.




      Elite Signet. Heals for 20...68...80. Your next Healing or Protection Prayer [sic] spell that targets an ally heals for
      +20...68...80 Health.




      Elite Enchantment Spell. (10...46...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more.




      Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90%
      faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds).




      Elite Enchantment Spell. (10...30...35 seconds.) You gain 3 Energy whenever you use a signet.




      Elite Enchantment Spell. (5...15...17 seconds.) Target ally cannot be the target of enemy spells.




      Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is
      resurrected with full Health and Energy and teleported to your location.




      Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and
      leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more.
       Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and
       leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more.




       Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each
       hex removed.




ayers (7)
                                                             Description


       Elite Spell. Heals for 10...94...115.




       Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less.




       Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine
       Favor bonus. Disables your Smiting Prayers (20 seconds).




       Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage.




       Elite Spell. Heals for 40...88...100. You gain 1...3...3 Energy if target ally is enchanted.




       Elite Spell. Heals entire party for 5...57...70.




       Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds).
        Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds).




        Elite Spell. Heals for 5...81...100. Heals for 30...98...115 more if target ally is below 50% Health.




n Prayers (11)
                                                             Description


        Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1
        Energy). Cannot self-target.




        Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage.




        Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes
        5...41...50% less damage.




        Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75
        Health.




        Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when
        target takes damage, Life Barrier ends.




        Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to
        healing. Intial [sic] effect: Removes 0...2...2 condition[s].




        Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your
        Protection Prayers are disabled (5 seconds).
       Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your
       Protection Prayers are disabled (5 seconds).




       Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-
       target.




       Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor.




       Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor.




       Elite Spell. Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health.




ayers (6)
                                                            Description


       Elite Enchantment Spell. (5...9...10 seconds.) Causes knock-down to the next foe attempting to knock-down
       target ally.




       Elite Hex Spell. (5...21...25 seconds.) You gain 2 Energy whenever target foe hits with an attack.




       Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits
       foes adjacent to target's initial location.




       Elite Enchantment Spell. (8...18...20 seconds.) Deals 5...41...50 holy damage to foes attacking [sic] target ally.
       Causes knock-down.
Elite Enchantment Spell. (8...18...20 seconds.) Deals 5...41...50 holy damage to foes attacking [sic] target ally.
Causes knock-down.




Elite Signet. Knocks down target. Deals 15...63...75 holy damage to target and adjacent foes.




Elite Half Range Signet. Knocks down target. Deals 5...41...50 holy damage to target and adjacent foes.




Elite Spell. Deals 15...63...75 holy damage. +20 recharge time if target foe is below 33% Health.




                                                       Description


Elite Spell. Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target.




Elite Spell. Transfer all conditions from all allies to you.




Elite Signet. Removes one hex and one condition. No effect unless target ally is enchanted.
                   Campaign


0 10 0.75 ¾    3    Factions




0    0     1   8    Factions




0    5 0.25 ¼ 10    Nightfall




0    5 0.25 ¼ 12   Prophecies




0    5 0.25 ¼ 20    Nightfall




0 15       1 45      Core




-1   5 0.25 ¼ 10   Prophecies




-1   5     3 15    Prophecies
-1   5      3 15    Prophecies




0 15        1   5    Factions




                    Campaign


0    5 0.25 ¼   1    Nightfall




-1   5 0.25 ¼   5    Nightfall




0    5 0.75 ¾   4    Factions




0    5 0.25 ¼ 25    Prophecies




0    5      1   4    Factions




0    5      1   6    Nightfall




0    5      1 10     Nightfall
0   5      1 10     Nightfall




0   5 0.75 ¾   3     Core




                   Campaign


0   5 0.25 ¼   8    Factions




0   5 0.25 ¼ 45    Prophecies




0   5 0.25 ¼   8   Prophecies




0 10       1   5    Nightfall




-1 15      2   5   Prophecies




0   5 0.25 ¼   2    Factions




0 10       1 45    Prophecies
0 10       1 45    Prophecies




0   5 0.75 ¾   2   Prophecies




0 10 0.25 ¼ 10     Prophecies




0 15 0.25 ¼    8     Core




0 10 0.75 ¾    4    Nightfall




                   Campaign


0   5 0.25 ¼   5    Nightfall




0   5      1   5    Nightfall




0 10       2 20     Factions




0 15       1 45    Prophecies
0 15    1 45    Prophecies




0   0   1 20      Core




0   0   1 20      Core




0 10    1   2    Factions




                Campaign


0   5   1   7    Factions




0   5   1 10      Core




0   0   1   5    Nightfall
List of elite necromancer skills
[edit] Blood Magic (11)
  Icon          Name




            Blood is Power




            Cultist's Fervor




             Life Transfer




          Offering of Blood




         Order of the Vampire




           Ravenous Gaze




          Signet of Suffering
              Soul Leech




              Spoil Victor




           Spoil Victor (PvP)




            Vampiric Spirit




            Well of Power


[edit] Curses (11)
  Icon          Name




         Corrupt Enchantment




              Depravity




          Feast of Corruption




           Lingering Curse
           Order of Apostasy




         Pain of Disenchantment




             Plague Signet




               Soul Bind




             Spiteful Spirit




             Weaken Knees




                Wither


[edit] Death Magic (9)
  Icon           Name




          Animate Flesh Golem
           Aura of the Lich




             Contagion




               Discord




            Discord (PvP)




            Jagged Bones




          Order of Undeath




            Tainted Flesh




             Toxic Chill




              Virulence


[edit] Soul Reaping (3)
  Icon        Name




             Icy Veins




           Reaper's Mark




           Wail of Doom


[edit] No Attribute (1)
  Icon        Name




          Grenth's Balance
necromancer skills

                                                         Description


     Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target.




     Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer
     spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell.




     Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You
     have +3...7...8 Health regeneration.




     Elite Spell. You gain 8...18...20 Energy.




     Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health
     with each physical damage attack. Party members under another Necromancer enchantment are not affected.




     Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes.




     Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next
     Necromancer skill.




     Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell.
Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell.




Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells
on a creature with less Health.




Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells
on a creature with less Health.




Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10
seconds).




Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy
regeneration. Exploits a fresh corpse.




                                                     Description


Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10
seconds).




Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near
your target also loses Energy.




Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe.




Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20%
less benefit from healing.
Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one
enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose
25...17...15% maximum Health.




Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose
10...82...100 Health.




Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target
foe. 50% failure chance unless Curses 5 or more.




Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target
is suffering from a Smiting Prayers hex.




Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe
attacks or uses a skill.




Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage
while moving.




Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals
15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0.




                                                     Description


Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh
corpse. You can have only one flesh golem at a time.




Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each
exploited corpse. You have +1 Death Magic (5...37...45 seconds).
Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each
exploited corpse. You have +1 Death Magic (5...37...45 seconds).




Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same
condition. You sacrifice 10...6...5% maximum Health each time this happens.




Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or
enchanted.




Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or
enchanted.




Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15
jagged horror that inflicts Bleeding with attacks.




Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. You lose 2% of your maximum Health
whenever your servants hit.




Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15
seconds); this ally is immune to Disease.




Elite Spell. Deals 15...63...75 cold damage. Inflicts Poisoned condition (10...22...25 seconds) if target foe is hexed
or enchanted.




Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe
already had a condition.
                                                       Description


Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial
effect: deals 10...74...90 cold damage.




Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies
while suffering from this hex.




Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0.




                                                       Description


Elite Spell. You gain Health equal to half the difference between you and target, and this foe loses an equal
amount. If this foe has less Health than you, you lose Health equal to half the difference.
                      Attribute     Campaign


33%   1 0.25 ¼   0   Blood MagicZ     Core




  0   5      1 25    Blood MagicZ    Factions




  0   5      1 20    Blood MagicZ   Prophecies




20%   1 0.25 ¼ 15    Blood MagicZ   Prophecies




17%   5      2   5   Blood MagicZ   Prophecies




8%    1      1 10    Blood MagicZ    Nightfall




  0   0      0   4   Blood MagicZ    Nightfall




  0 10       2 15    Blood MagicZ   Prophecies
0 10      2 15    Blood MagicZ   Prophecies




0 10      1 10    Blood MagicZ    Factions




0 10      1 10    Blood MagicZ    Factions




0   5     2   8   Blood MagicZ    Factions




0   5     1 15    Blood MagicZ   Prophecies




                   Campaign


0   5 0.75 ¾ 10     Nightfall




0 10      2 15      Nightfall




0 15      2 20     Prophecies




0 15      1 10       Core
0 25    2   0    Factions




0 10    1 15     Nightfall




0   0   1   4     Core




0 10    1   5    Factions




0 15    2 10    Prophecies




0   5   1 10     Factions




0 10    2 10    Prophecies




                Campaign


0 10    3 30     Factions




0 15    2 45    Prophecies
0 15    2 45    Prophecies




0   5   1 20     Nightfall




0   5   1   2    Factions




0   5   2   2    Factions




0   5   1 15     Nightfall




0 10    1   5    Nightfall




0   5   1   0     Core




0   5   1   5    Nightfall




0   5   1 15    Prophecies
                    Campaign


  0 10      1   5   Factions




  0   5     1 15    Nightfall




10%   1 0.25 ¼ 15   Factions




                    Campaign


  0 10 0.25 ¼ 10      Core
List of elite paragon skills
[edit] Command (3)
  Icon         Name




            "Incoming!"




          "Incoming!" (PvP)




         Anthem of Guidance




          Crippling Anthem


[edit] Leadership (5)
  Icon         Name




            Angelic Bond




           Anthem of Fury




          Defensive Anthem
         Defensive Anthem (PvP)




             Focused Anger




              Soldier's Fury


[edit] Motivation (4)
  Icon           Name




            "It's Just a Flesh
                Wound."




          "The Power Is Yours!"




           Song of Purification




           Song of Restoration
          Song of Restoration
                 (PvP)


[edit] Spear Mastery (2)
  Icon          Name




             Cruel Spear




            Stunning Strike


[edit] No Attribute (1)
  Icon          Name




            Cautery Signet
paragon skills

                                                           Description


      Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving.




      Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving.




      Elite Chant. (10 seconds.) Party members in earshot are unblockable with their next attack skill.




      Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack
      skill.




                                                           Description


      Elite Skill. (10 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated
      and that ally is healed for 20...164...200. Ends on other allies.




      Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill.




      Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an
      attack skill.
Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an
attack skill.




Elite Skill. (45 seconds.) You gain 0...120...150% more adrenaline.




Elite Echo. (10...30...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a
shout or chant. You have -20 armor.




                                                      Description


Elite Shout. Remove all conditions from target ally. That ally moves 25% faster (1...8...10 second[s]) if a condition
was removed. Cannot self-target.




Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration.




Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s].




Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill.




Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill.
        Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill.




stery (2)
                                                            Description


        Elite Spear Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target is not
        moving.




        Elite Spear Attack. Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target has a
        condition.




                                                            Description


        Elite Signet. All party members lose all conditions. You begin Burning (one second for each condition removed).
              Campaign


0   5 0 20    Nightfall




0 10 0 25     Nightfall




4   0 1   0   Nightfall




4   0 1   0   Nightfall




              Campaign


0   5 1 30    Nightfall




0   5 1 10    Nightfall




0 10 1 25     Nightfall
0 15 2 25     Nightfall




0 10 0 60     Nightfall




0   5 1   5   Nightfall




              Campaign



0   5 0   2   Nightfall




4   0 0   0   Nightfall




5   0 2   0   Nightfall




0 10 1 20     Nightfall




0 10 1 30     Nightfall
 0 10 1 30     Nightfall




               Campaign


 7   0 0   0   Nightfall




10   0 0   0   Nightfall




               Campaign


 0   0 2 15    Nightfall
List of elite ranger skills
[edit] Beast Mastery (6)
  Icon         Name




           Enraged Lunge




         Enraged Lunge (PvP)




           Ferocious Strike




             Heal as One




          Heal as One (PvP)




              Lacerate




          Rampage as One
              Strike as One


[edit] Expertise (9)
  Icon           Name




             Archer's Signet




                 Escape




              Escape (PvP)




           Expert's Dexterity




         Expert's Dexterity (PvP)




              Glass Arrows




           Glass Arrows (PvP)
          Infuriating Heat




         Marksman's Wager




             Oath Shot




          Practiced Stance




          Trapper's Focus


[edit] Marksmanship (7)
  Icon        Name




              Barrage




         Broad Head Arrow




          Burning Arrow




           Crippling Shot
           Melandru's Shot




            Prepared Shot




            Punishing Shot


[edit] Wilderness Survival (11)
  Icon          Name




               Equinox




               Famine




         Greater Conflagration




          Incendiary Arrows




          Melandru's Arrows
         Melandru's Resilience




             Poison Arrow




              Quicksand




          Scavenger's Focus




             Smoke Trap




              Spike Trap


[edit] No Attribute (2)
  Icon          Name




           Magebane Shot




              Quick Shot
ranger skills
tery (6)
                                                            Description


       Elite Pet Attack. Inflicts Deep Wound condition (5...17...20 seconds) and deals +10...42...50 damage.




       Elite Pet Attack. Deals +3...19...23 damage (maximum 80) for each of your recharging Beast Mastery skills.




       Elite Pet Attack. Deals +13...25...28 damage. You gain adrenaline and 3...9...10 energy.




       Elite Skill. (15 seconds.) Your pet's attacks steal 1...16...20 Health. Initial effect: heals you and your pet for
       20...87...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you.




       Elite Skill. Heals you and your pet for 25...121...145. If your pet is dead, it is resurrected with 50% Health. No
       effect unless either you nor your pet are below 75% Health.



       Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range
       have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range
       that have less than 90% health. Does not affect spirits.



       Elite Skill. (3...13...15 seconds.) You and your pet attack 33% faster and move 25% faster. No effect unless your
       pet is alive.




       Elite Shout. Your animal companion instantly moves to your target and inflicts Bleeding (5...13...15 seconds) with
       its next attack. The next time you hit with an attack, you inflict Crippled condition (5...13...15 seconds).
Elite Shout. Your animal companion instantly moves to your target and inflicts Bleeding (5...13...15 seconds) with
its next attack. The next time you hit with an attack, you inflict Crippled condition (5...13...15 seconds).




                                                     Description


Elite Signet. (1...19...24 second[s].) Conditions you apply while wielding a bow last 100% longer.




Elite Stance. (1...7...8 seconds.) You move 33% faster and have a 75% chance to block.




Elite Stance. (1...7...8 seconds.) You move 33% faster and have a 75% chance to block. Ends if you make a melee
attack.




Elite Stance. (1...16...20 second[s].) You attack 33% faster and you gain +2 to your Marksmanship attribute.




Elite Stance. (1...16...20 second[s].) You attack 15% faster and you gain +1 to your Marksmanship attribute.




Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if
blocked (10...18...20 seconds).




Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...11...12 damage. Inflicts Bleeding condition if
blocked (10...18...20 seconds).




Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for
creatures in range.
        Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for
        creatures in range.




        Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your
        arrows fail to hit.




        Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10 seconds). 50%
        miss chance unless Expertise 8 or higher.




        Elite Stance. (20...32...35 seconds.) Your preparations recharge 50% faster and last 30...126...150% longer.




        Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to
        your Wilderness Survival attribute.




nship (7)
                                                              Description


        Elite Bow Attack. Deals +5...17...20 damage. Hits 6 foes adjacent to your target. All your preparations are
        removed.




        Elite Bow Attack. Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17...20 seconds).




        Elite Bow Attack. Deals +10...26...30 damage. Inflicts Burning condition (1...6...7 seconds).




        Elite Bow Attack. Unblockable. Inflicts Crippled condition (1...9...11 second[s]).
       Elite Bow Attack. Inflicts bleeding (5...21...25 seconds). Deals +10...22...25 damage and inflicts cripple
       (5...13...15 seconds) if target foe was moving or knocked down.




       Elite Bow Attack. Deals +10...22...25 damage. You gain 1...7...9 Energy if you have a preparation active.




       Elite Bow Attack. Deals +10...18...20 damage. Interrupts an action.




s Survival (11)
                                                            Description


       Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Exhaustion is doubled for
       Exhaustion-causing spells cast within range.




       Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures
       in range that reach 0 energy. Does not affect spirits.




       Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to
       fire damage for creatures in range. Does not affect spirits.




       Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]).




       Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28
       damage to enchanted foes.




       Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each
       condition and hex on you.
Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each
condition and hex on you.




Elite Bow Attack. Inflicts Poisoned condition. (5...17...20)




Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each
time they attack or use a skill. Does not affect spirits.




Elite Skill. (10 seconds). You gain 3...10...12 Energy if you strike a foe who has a condition.




Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily
interrupted.




Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing
damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted.




                                                     Description


Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds.
Unblockable.




Elite Bow Attack. You shoot an arrow that moves twice as fast.
                Campaign


0   5   0   5   Factions




0   5   0   5   Factions




0   5   0   8     Core




0   5   1   5   Factions




0   5   1   8   Factions




0 10    3 15    Factions




0 25    0 10    Nightfall




0   5   0 10    Nightfall
0   5   0 10   Nightfall




               Campaign


0   0   1 12   Factions




0   5   0 12     Core




0   5   0 12     Core




0   5   0 20   Nightfall




0   5   0 20   Nightfall




0   5   2 12   Factions




0   5   2 12   Factions




0   5   3 15   Nightfall
0   5   3 15     Nightfall




0   5   2 24    Prophecies




0 10    0 25    Prophecies




0   5   0 15    Prophecies




0   5   2 12     Factions




                Campaign


0   5   0   1     Core




0 15    0 15     Factions




0 10    0   5    Nightfall




0 10    0   4   Prophecies
0   5    1 10     Factions




0   5    0   6    Nightfall




0 10 0.5 ½   5   Prophecies




                 Campaign


0 10     3 15     Factions




0 10     3 15     Factions




0   5    3 15    Prophecies




0   5    0   5   Prophecies




0   5    2 12    Prophecies




0   5    0 15    Prophecies
0   5    0 15    Prophecies




0   5    0   1   Prophecies




0 10     5 30     Nightfall




0   5    0 20     Nightfall




0 10     2 20     Nightfall




0 10     2 20      Core




                 Campaign


0 10 0.5 ½   5    Nightfall




0   5    1   1     Core
List of elite ritualist skills
[edit] Channeling Magic (7)
  Icon            Name




           Caretaker's Charge




             Clamor of Souls




         Destructive Was Glaive




         Destructive Was Glaive
                  (PvP)




         Grasping Was Kuurong




            Offering of Spirit




         Offering of Spirit (Togo)
             Signet of Spirits




          Signet of Spirits (PvP)




            Weapon of Fury


[edit] Communing (3)
  Icon            Name




         Signet of Ghostly Might




         Signet of Ghostly Might
                   (PvP)




               Wanderlust




            Wanderlust (PvP)
         Weapon of Quickening


[edit] Restoration Magic (7)
  Icon          Name




          Defiant Was Xinrae




             Preservation




          Preservation (PvP)




          Spirit Light Weapon




         Tranquil Was Tanasen




         Vengeful Was Khanhei




          Weapon of Remedy
          Xinrae's Weapon


[edit] Spawning Power (8)
  Icon          Name




         Attuned Was Songkai




            Consume Soul




           Reclaim Essence




             Ritual Lord




            Soul Twisting




           Spirit's Strength




          Spirit Channeling




            Wielder's Zeal
ritualist skills
g Magic (7)
                                                            Description


       Elite Spell. Deals 20...64...75 lightning damage. You gain 5 Energy and 5...41...50 Health if you are holding an
       item.




       Elite Spell. Deals 10...54...65 lightning damage to target and nearby foes. You gain 10 Energy if you are within
       earshot of a spirit or holding a bundle item.




       Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals
       10...82...100 lightning damage to all foes in the area.




       Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals
       10...82...100 lightning damage to all foes in the area.




       Elite Item Spell. (15...51...60 seconds.) Drop effect: deal 15...63...75 damage and knocks-down all nearby foes.




       Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot.




       Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot.
Elite Signet. Creates 3 level 1...10...12 spirits (60 second lifespan). These spirits deal 5...21...25 damage with
attacks.




Elite Signet. You gain 3...10...12 Energy. No effect unless you are within earshot of a spirit.




Elite Weapon Spell. (5...17...20 seconds.) 5...41...50% more adrenaline gain and +1 Energy whenever target ally
hits with an attack.




                                                      Description


Elite Signet. (5...17...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9...10
damage.




Elite Signet. Target allied summoned creature deals +5...29...35 damage. That creature is destroyed after 10
seconds.




Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary
foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health.




Elite Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Its attacks against stationary foes
cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health.




Elite Weapon Spell. (5...21...25 seconds.) Spells and binding rituals recharge 33% faster.
       Elite Weapon Spell. (5...21...25 seconds.) Spells and binding rituals recharge 33% faster.




n Magic (7)
                                                             Description


       Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit.
       Drop effect: steal 5...41...50 Health from nearby foes.




       Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one
       non-spirit ally for 10...94...115.




       Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-
       spirit ally for 10...94...115.




       Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per
       second while within earshot of a spirit.




       Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. You cannot be interrupted.




       Elite Item Spell. (5...10...11 seconds.) You steal 5...29...35 Health from every foe that hits you with an attack.




       Elite Weapon Spell. (8 seconds.) The next time target ally takes damage or life steal from a foe, this ally steals
       15...63...75 Health from that foe and loses 1 condition.




       Elite Weapon Spell. (8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5%
       of target ally's max Health and that ally steals 20...68...80 Health from that foe.
      Elite Weapon Spell. (8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5%
      of target ally's max Health and that ally steals 20...68...80 Health from that foe.




Power (8)
                                                               Description


      Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy.




      Elite Spell. Steals 5...49...60 Health. Deal 25...105...125 damage to hostile summoned creatures in the area of
      target foe.




      Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding
      Rituals are recharged.




      Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a
      Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.




      Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly.
      Ends after 1...3...3 Binding Ritual[s].




      Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon
      spell.




      Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect : you gain 3...10...12
      Energy if you are within earshot of a spirit.




      Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell.
                     Campaign


  0   5      1   4   Nightfall




  0 10       1   8   Factions




  0   5 0.75 ¾   5   Nightfall




  0 10       1 10    Nightfall




  0 15       1 20    Factions




17%   5 0.25 ¼ 15    Nightfall




                      Bonus
17%   5 0.25 ¼ 15     Mission
                       Pack
0   0   1 30    Factions




0   0   1 20    Factions




0   5   1   8   Nightfall




                Campaign



0   0   1 15    Nightfall




0   0   1   5   Nightfall




0 10    1 45    Factions




0 10    5 45    Factions




0 10    2   5   Factions
0 10       2   5   Factions




                   Campaign


0   5      1 20    Factions




0   5 0.75 ¾ 20    Factions




0   5      3 20    Factions




0   5      1   5   Factions




0 10       1 20    Factions




0   5 0.75 ¾ 20    Factions




0   5 0.25 ¼   3   Nightfall




0   5 0.25 ¼   3   Nightfall
 0   5 0.25 ¼   3   Nightfall




                    Campaign


 0 10       2 60    Factions




 0   5      1   5   Factions




 0   5      1 30    Nightfall




2%   0      0 45    Factions




 0   5      0 15    Factions




 0   5      1 30    Nightfall




 0   5      1 30    Factions




 0 10       1 10    Nightfall
List of elite warrior skills
[edit] Axe Mastery (5)
  Icon         Name




               Cleave




             Decapitate




             Eviscerate




             Triple Chop




            Whirling Axe


[edit] Hammer Mastery (6)
  Icon         Name




            Backbreaker




         Devastating Hammer
            Earth Shaker




           Enraged Smash




            Forceful Blow




         Magehunter's Smash


[edit] Strength (11)
  Icon         Name




             Battle Rage




            Bull's Charge




           Charging Strike




             Defy Pain
   Defy Pain (PvP)




Dwarven Battle Stance




      Flourish




      Headbutt




 Magehunter Strike




     Primal Rage




 Rage of the Ntouka




 Warrior's Endurance




 Warrior's Endurance
        (PvP)
[edit] Swordsmanship (4)
  Icon          Name




            Crippling Slash




             Dragon Slash




             Dragon Slash




            Hundred Blades




            Quivering Blade


[edit] Tactics (7)
  Icon          Name




               "Charge!"




           "Victory Is Mine!"
           Auspicious Parry




          Gladiator's Defense




                Shove




           Soldier's Stance




         Soldier's Stance (PvP)




            Steady Stance


[edit] No Attribute (3)
  Icon          Name




              "Coward!"




          "You're All Alone!"
Skull Crack
warrior skills

                                                          Description


       Elite Axe Attack. Deals +10...26...30 damage.




       Elite Axe Attack. Deals +5...41...50 damage. Inflicts Deep Wound condition (5...17...20 seconds). Automatic
       critical hit. You lose all adrenaline and Energy.




       Elite Axe Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds).




       Elite Axe Attack. Deals +10...34...40 damage. Also hits adjacent foes.




       Elite Axe Attack. Deals +5...17...20 damage and removes a stance. Unblockable.




Mastery (6)
                                                          Description


       Elite Hammer Attack. Deals +1...16...20 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8
       or higher.




       Elite Hammer Attack. Causes knock-down. Inflicts Weakness condition (5...17...20 seconds).
Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or
more.




Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes
knockdown if your target was moving.




Elite Hammer Attack. Deals +10...34...40 damage. Remove target foe's stance. Inflicts Weakness condition
(5...17...20 seconds). Unblockable.




Elite Hammer Attack. Causes knock-down. Unblockable if target foe is enchanted.




                                                   Description


Elite Stance. (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if
you use any non-adrenal skills.




Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee.
Ends if you use a skill.




Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...34...40 damage with your next melee hit.
Ends when you hit or if you use a skill.




Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage.




Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor.
Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor.




Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt
actions. No effect unless you have a hammer equipped.




Elite Skill. Recharges your attack skills. You gain 2...6...7 Energy for each skill recharged.




Elite Touch Skill. Deals 40...88...100 damage. You are Dazed (5...17...20 seconds).




Elite Melee Attack. Deals +5...17...20 damage. Unblockable if target foe is enchanted.




Elite Stance. (1...12...15 second[s].) You attack 33% faster and move 25% faster. You take double damage.




Elite Skill. You gain 1...6...7 adrenaline. For 10 seconds, adrenal skills have a 5 second recharge when used.




Elite Skill. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you
have more than 10...22...25 Energy.




Elite Stance. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you
have more than 10...22...25 Energy.
nship (4)
                                                             Description


       Elite Sword Attack. Inflicts Crippled condition (5...13...15 seconds) and Bleeding condition (10...22...25 seconds).




       Elite Sword Attack. Deals +10...34...40 damage. You gain 1...4...5 strike[s] of adrenaline if it hits.




       Elite Sword Attack. Deals +38 damage. You gain 5 strikes of adrenaline if it hits.




       Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a
       sword.




       Elite Sword Attack. Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving.




                                                             Description


       Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled
       condition.




       Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe.




       Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline.
Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline.




Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage
whenever you block a melee attack this way.




Elite Touch Skill. Causes knockdown. Initial effect: end's foes stance and deals 15...63...75 damage if target foe is
moving.




Elite Stance. (5...13...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects
of a chant or shout.




Elite Stance. (4...9...10 seconds.) You attack 33% faster while under the effects of a shout or chant.




Elite Stance. (10 seconds.) The next time you would be knocked-down, you gain 1...3...3 adrenaline and 1...6...7
Energy instead.




                                                     Description


Elite Shout. Causes knock-down if target foe is moving.




Elite Shout. Inflicts Cripple and Weakness conditions (8 seconds). No effect if target foe is near one of its allies.




Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.
Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.
                Campaign


4   0   0   0     Core




8   0   0   0    Nightfall




8   0   0   0   Prophecies




0   5   0 10     Factions




4   0   0   0    Factions




                Campaign


9   0   0   0   Prophecies




7   0   0   0     Core
8   0   0   0   Prophecies




0   5   0   5    Factions




4   0   0   0    Factions




8   0   0   0    Nightfall




                Campaign


4   0   0   0     Core




0   5   0 20    Prophecies




0   5   0   5    Nightfall




5   0   0   0   Prophecies




5   0   0   0   Prophecies
5   0       0   0   Prophecies




0   5       0 20    Prophecies




0   5       1   8   Prophecies




0 15 0.75 ¾ 20       Nightfall




0   5   0.5 ½   3    Nightfall




4   0       0 10     Factions




0   5       0 15     Nightfall




0   5       0 30    Prophecies




0   5       0 30    Prophecies
                 Campaign


 6   0   0   0    Nightfall




10   0   0   0    Factions




                  Bonus
10   0   0   0    Mission
                   Pack




 0   5   0 25      Core




 5   0   0   0    Factions




                 Campaign


 0   5   0 20      Core




 0   5   0 15    Prophecies




 1   0   0   2    Factions
1   0       0   2    Factions




0   5       0 30    Prophecies




0   5 0.75 ¾ 15      Factions




0   5       0 15     Nightfall




0   5       0   8    Nightfall




0   5       0   6    Nightfall




                    Campaign


4   0       0   2    Factions




0   5       0 10     Nightfall




9   0   0.5 ½   0   Prophecies
9   0   0.5 ½   0   Prophecies

				
DOCUMENT INFO
Shared By:
Categories:
Tags:
Stats:
views:1
posted:5/18/2012
language:
pages:138
fanzhongqing fanzhongqing http://
About