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             Attributes
             Intelligence    3 Strength              1 Presence
             Wits            2 Dexterity             4 Manipulation
             Resolve         2 Stamina               3 Composure


Skills
Mental
             Electronics                               Total Social Attr
             Perception                                Total Physical Attr
             Creature Lore   4                         Total Mental Attr
             Mechanics
             Medicine                                  Total Mental
             Repairing                                 Total Physical
Explosives   Tinkering       3                         Total Social
             Science
Physical                                               Total Specialities
Throwing     Athletics       4
             Brawl           1
                                           Guide
Shotguns     Firearms        4             Choose 3/4/5 Attributes and 4/7/11 Skills
             Larceny                       The 5th attribute/skill costs 2 points
             Stealth         2             Choose 3 specialities for your skills, skills checks in this specialis
             Survival
             Weaponry
Social
             Empathy
             Expression
             Intimidation
             Persuasion
             Socialize
             Streetwise      4
             Subterfuge
                                 1
                                 1
                                 4




                                 3
                                 5
                                 4

                                 7
                                11
                                 4


                                 3




5 Attributes and 4/7/11 Skills
bute/skill costs 2 points
 cialities for your skills, skills checks in this specialist area succeed on 6's (instead of 7's)
Name:        Example McFace Concept:        Tinkerer

             Intelligence              3 Strength                      1
             Wits                      2 Dexterity                     4
             Resolve                   2 Stamina                       3


                                                       Merits
Mental       -3 Untrained                              Bankshot
             Electronics               -4              Imp firearms
             Perception                -4
             Creature Lore              3
             Mechanics                 -4
             Medicine                  -4
             Repairing                 -4
Explosives   Tinkering                  2              Armour
             Science                   -4              Armour ID
Physical     -1 Untrained                              Cool Armour
Throwing     Athletics                 3               Helmet
             Brawl                     0

Shotguns     Firearms                   3              Weapons
             Larceny                   -2              Weapon ID
             Stealth                    1              Scoped Shotty
             Survival                  -2              Scoped Shotty
             Weaponry                  -2              HE Grenade
Social       -1 Untrained

             Empathy                   -2
             Expression                -2
             Intimidation              -2
             Persuasion                -2
             Socialize                 -2
             Streetwise                 3
             Subterfuge                -2
Size                                      5                         Morality

Presence                                  1
Manipulation                              1
Composure                                 4



                4 Health                                        8   Willpower
                3 Current                                       8   Current
                  Current Skill Penalty                         0
                  Max Weight                                  25    Initiative
                  Current Weight                              9.6   Speed




Defence Bonus       Max Dex                   Skill Penalty
                2                         4                    -1 Defence (Melee)
                1                         5                     0 Defence (Thrown)
                                                                  Defence (Ranged)



Ammo ID             To Hit                    Damage                Range (Metres)
Normal Shells                             8                    3                     20
Wicked Shells                             8                    5                     30
Grenade Ammo                              7                    3                      5
                    7




                    6
                    6

                    8
                   10




Standing                Prone        Cover
                    5            3             5
                    5            7             7
                    3            5             5



AoE (NxN) Metres      Rate of Fire Clip Size     Ammo Remaining
                    0 Single                   8               20
                    0 Single                   8               10
                    5 Single                   1                5
Quest Log
Receiver    Location   Quest Giver                 Title
Josh                   Phil                        Loan
Josh        Finch      Pavlic (Armory Man)         Bomb the nest
Phil        Finch      Solimir (Leader of Finch)   Confront the bandits
Phil        Finch      Solimir (Leader of Finch)   Escort the convoy
Phil        Finch      Solimir (Leader of Finch)   Lost generator
Notes
Phil has given Josh a loan for a welding kit, repay him
Bomb the crawler nest to the east of Finch- You have been given 4 C4 Charges
Convince bandits to join/eliminate them. Location unknown - Bandits known to hide caches under the floors of abandoned ra
Escort the convoy to Shepard yonge
Go east to find the lost generator - behind the generator will be a rope which goes into supply cache, moving generator will b
 floors of abandoned rail cars

moving generator will break rope
Total Weight:                      9.6
Net worth:                       8230
You will need to enter a unique lookup name for each and every item you wish to reference on the 'Character' sheet
Lookup Name          Type              Description                Quantity        weight(kg)
Scoped Shotty        Weapon            Remington Model 870                      1              3.5
Cool Armour          Armour            Kevlar Vest                              1                3
Normal Shells        Ammo              12 Gauge                               20             0.02
Wicked Shells        Ammo              12 Gauge                               10             0.02
Helmet               Armour            Helmet                                   1                1
HE Grenade           Weapon            HE Grenade                               0              0.3
Grenade Ammo         Ammo              HE Grenade                               5              0.3
                                                                                                 0
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o reference on the 'Character' sheet
                     Mod1              Mod2                  Mod3              price
                     Optics                                                            140
                     Circuit Breaker   Disruptive Pattern Combat Gear                  480
                                                                                         1
                    Sabot              Armour Piercing RoundsDepleted Rounds           750
                                                                                        40
                                                                                        10
                                                                                        10
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Notes
Achievements
Name                      Description
With friends like these   Cause the death of a friendly PC
Ur-bang planning          Completely destroy a building in an occupied town
The bigger they are       Deal the killing blow to an epic level monster
Date Achieved   Notes
Description         weight (kg) Price         Armour Bonus       Max Dex       Skill Penalty
Leather Jacket                  2        20                  1             5                0
Bandolier                       1        10                  0             5                0
Helmet                          1        40                  1             5                0
Kevlar Vest                     3        80                  2             4               -1
Tactical Armour                 5       120                  3             3               -2
Combat Armour                  10       400                  4             1               -3
Forced Entry Armour            20       900                  5             0               -4
Riot Shield                    10       250                  2             3               -2
Chem suit                       8       150                  0             2               -2
Wetsuit                         4       120                  0             4               -2
Notes                                           Rarity
                                                Common
Removes Reload time for 'clip' weapons          Common
Only stacks with Kevlar Vest / Leather Jacket   Common
                                                Common
                                                Uncommon
                                                Uncommon
                                                Rare
                                                Rare
Protection against rads/chems                   Rare
Allows swimming in waste                        Uncommon
Description              Weight         Price         Damage       Range (metres)
Pistols
Glock 9MM                          1             30            1                15
Desert Eagle                       2             60            2                15
Colt Python (Revolver)             1             20            1                15

Submachine Guns
H&K MP5                           2.5            90            1                20
Mac Ingram                        2.5            70            1                15
FN P90                              3           120            1                20

Assault Rifles
AK-47                             4.5           220            3                30
Steyr AUG                           4           300            3                30

Shotguns
Winchester model 1887              3             40            2                15
Remington Model 870                3             80            3                10
Daewoo USAS-12                     3            220            3                10

Grenades
Molotov                           0.3             5            1                    5
Flash Grenade                     0.3            10            0                    5
Frag Grenade                      0.3            10            2                    5
HE Grenade                        0.3            10            3                    5
Pipebomb                          0.4            15            2                    5
Smoke grenade                     0.3            10            0                    5
Tear Gas grenade                  0.3            10            0                    5

Machine Guns
FN MAG 58                          7            800            3                30

Explosives
C4 Semtex                          1             60         6                    0
Breaching Charge                   3             60         6                    0
M32 M Grenade Launcher             3            600 Grenade                     25
Claymore                           1             45         4                    0

Mine                               1             20            3                    0




Rifles
SR-25                              6            800            3               100
AWP                                7            600            5               100
Springfield                        4            220            3               100

Melee
Chainsaw                           8             60            5                    0
Taser                              1             40            1                    1
Knife          0.4    10   1    0
Baseball bat   0.5     5   1    0
Axe              3    20   2    0

Other
Flamethrower    7    250   2   10
Hunting Bow     3     20   1   10
Harpoon Gun     2     15   2   10
AoE (NxN) metres        Fire rate   Clip Size       Size   Ammo Name          Statistic Used

                    0 Semiauto              20 S           9mm                DEX
                    0 Semiauto               7S            .50AE              DEX
                    0 Single                 6S            Revolver .357      DEX


                    0 S,A                   30 M           9mm                DEX
                    0 S,A                   25 M           9mm                DEX
                    0 S,A                   50 M           9mm                DEX


                    0 S,A                   30 L           7.62mm             DEX
                    0 S,A                   30 L           5.56mm             DEX


                    0 Single                 1L            12 Gauge           DEX
                    0 Single                 8L            12 Gauge           DEX
                    0 Semiauto              10 L           12 Gauge           DEX


                   10   Single                  1   S      Molotov            DEX
                   15   Single                  1   S      Flash Grenade      DEX
                   10   Single                  1   S      Frag Grenade       DEX
                    5   Single                  1   S      HE Grenade         DEX
                   10   Single                  1   S      Pipebomb           DEX
                   15   Single                  1   S      Smoke grenade      DEX
                   15   Single                  1   S      Tear Gas grenade   DEX


                    0 Auto                  50 H           5.56mm             DEX


                   25   Single                  1   S      C4 Semtex          INT
                    0   Single                  1   S      Breaching Charge   INT
                    0   Single                  4   H      Frag Grenade       DEX
                   10   Single                  1   T      Claymore           INT

                    5 Single                    1T         Mine               INT




                    0 Semiauto              30 L           7.62mm             DEX
                    0 Single                10 H           7.62mm             DEX
                    0 Single                10 L           7.62mm             DEX


                    0 N/A                   10 L           Fuel               STR
                    0 Single                10 T           Taser              STR
0 Single    1S    Melee            STR
0 N/A       0M    Melee            STR
0 N/A       0M    Melee            STR


1 Single   20 H   Liquid Propane   DEX
0 Single    1L    Arrow            DEX
0 Single    1L    Arrow            DEX
Skill Used   Rarity

Firearms     Common
Firearms     Uncommon
Firearms     Common


Firearms     Common
Firearms     Common
Firearms     Uncommon


Firearms     Common
Firearms     Uncommon


Firearms     Common
Firearms     Common
Firearms     Uncommon


Athletics    Common
Athletics    Common
Athletics    Common
Athletics    Common
Athletics    Common
Athletics    Common
Athletics    Common


Firearms     Rare


Firearms     Rare
Firearms     Rare
Firearms     Rare
Firearms     Uncommon

Firearms     Common




Firearms     Uncommon
Firearms     Rare
Firearms     Common


Weaponry     Uncommon
Weaponry     Uncommon
Weaponry   Common
Weaponry   Common
Weaponry   Common


Firearms   Rare
Firearms   Common
Firearms   Uncommon
Notes

Autoloader: 'free' action to reload
The Desert Eagle Ignores Leather Armour




Rifles ignore Leather Armour
Rifles ignore Leather Armour




Starts fire zone
On 'Success' target is blind / deaf


Variable fuse
Fills area with thick smoke, grants concealment, can have any colour if wanted for signals
On 'Success' target is incapacitated , Gas Mask makes you immune, wet cloth gives -1 to dice pool


Machine guns ignore leather armour




Rifles ignore leather armour
Rifles ignore leather armour
Rifles ignore leather armour
Sets targets on fire
Description        Weight     Price        Notes
12 Gauge                0.02           1
Frag Grenade              0.3         10
HE Grenade                0.3         10
C4 Semtex                 0.4         60
Pipebomb                  0.4         15
Breaching Charge            3         60
Smoke grenade             0.3         10
Tear Gas grenade          0.3         10
Revolver .357           0.02           1   Revolver round
9mm                     0.02           1
Molotov                   0.3          5
Melee                       0          0
.50AE                   0.02           1
Flash Grenade             0.3         10   On 'Success' target is blind / deaf
7.62mm                  0.02           1
5.56mm                  0.02           1
Liquid Propane              1         10   Provides flamethrower fuel for 6 seconds
Arrow                     0.1          1
Fuel                      0.1          1   Provides fuel for 1 minute
Claymore                  0.3         15
Mine                      0.6         20
Battery                   0.1          4
Description             Weight     Price      Rarity
Adrenaline                     0.1         10 Common
Anomaly Radar                    2         40 Uncommon
Aqualung                         1        110 Uncommon
Batteries                      0.1         10 Common
Binoculars                       1         20 Common
Biohazard container              4         40 Uncommon
Blowtorch Kit                    6         65 Common
Boltcutters                    0.5         20 Common
Bug                          0.01          20 Rare
Camera                           1         70 Rare
Chocolates                     0.5        100 Rare
Cigars                           1        300 Rare
Comms Device                   0.2         80 Uncommon
Compass                        0.2         10 Common
Crawler trap                     4         10 Common
Data drive                     0.1         25 Uncommon
Duct tape                      0.5         20 Common
Filter                       0.25           5 Common
Fire extinguisher                5         40 Uncommon
Firstaid kit                     3         40 Common
Flares                           1          2 Common
Flashlight                       1         20 Common
Gas Mask                         1         30 Common
Gas tank                         3         10 Common
Gieger Counter                   2         60 Uncommon
GPS Unit                         2         20 Rare
Grappling hook                   2         20 Common
Hack tool/circuit breaker        3         70 Rare
Handcuffs                      0.2         20 Common
Hook and pole                    2         15 Common
Infrared Goggles               1.5        220 Rare
Ipod                           0.2        250 Rare
Jack                             4         30 Common
Junk                             1          0 Common
Light Stick                    0.5          5 Uncommon
Lighter                        0.1         10 Common
Lockpicking kit                  3         90 Uncommon
Makeup Kit                       2         30 Uncommon
Matches                        0.1          1 Common
Metal Detector                   3         60 Uncommon
Mirror                         0.5          3 Common
Monster net                      4         30 Uncommon
Monster parts                    1 Variable Variable
Motion Detector                  2        150 Rare
Musical Instrument               4         50 Rare
Needles                        0.1          1 Common
Net                            0.5          3 Common
Nightvision Goggles              1        110 Rare
Nintendo DS                    0.3        500 Rare
Packable Stretcher             3    30   Common
Portable Generator           40    500   Rare
Premium alcohol                1   200   Rare
Radiation Pills              0.1    20   Common
Rations                      0.5    10   Common
RC 'scout'                     5   900   Rare
Rock pick                    10      3   Common
Rope                           5    25   Common
Scientific Text                2   200   Rare
Screecher                    0.1    20   Rare
Seeds                        0.1   500   Rare
Shampoo / Soap               0.1    50   Rare
Spray can                      1     5   Common
Spray can (black light)        1    10   Uncommon
Stopwatch                    0.1   100   Rare
Tent                           4    20   Common
Tool kit                       8    50   Uncommon
Tradegoods                     1    10   Common
Tripwire alarm                 2    10   Uncommon
Video Camera                   2   220   Rare
Walkie Talkie                0.2    35   Common
Water purification tablets   0.1     5   Common
Wetpack                        1    40   Uncommon
Alcohol                        1    10   Common
First Aid Kit : Military       3    80   Uncommon
First Aid Kit : Scientific     3   120   Rare
Lantern                        1    10   Common
Notes
Adds 1 to dice pool when performing phyiscal actions such as running
Detects anomalies in a 25m radius area
Allows 2 hours of breathing in tight spaces
Fits all electrical items
Grants vision at far distances
Small box used to contain hazardous substances. Keeps biological items indefinately
Mask and Welder, Seals doors, other items, opens sealed doors.
+1 to dice pool, breaks bolts
Records audio discreetly

consumable item
consumable item
Ear & microphone communications device, battery life 2 hours / 4 days
Finds north
Steel trap used to trap crawlers
Stores useful info
Supports up to 200 pounds indefinitely, 20metres of tage, 10 cms wide.
Allows breathing with gas mask, lasts 30 minutes
2 uses, puts out 3x3 metre fire
Allows ability to make Treat Injury Checks, includes epipen, gauze, bandages, painkillers, ‘spray on skin’ tweezers, surgical sheers, b
Burning lightsource, any colour, lasts 5 minutes
Lightsource, directed. Battery life 4 hours
Covers face and protects against eye and lung irritants, Filters last for 30 minutes.
Holds 20 units of fuel
Detects radiation levels
Shows location whilst above ground, unreliable due to poor satellites
Attachable hook can hold up to 500 KG
Fries/opens security locks
Difficulty 4
1.5metre collapsible pole with hook on the end.
Picks up heat signatures, battery is 2 hours
Plays music
For propping up debris
Possibly contains useful items
One use only, 30 minute life

Adds ability for disable device
Contains makeup, fake blood and other basic disguises
Pack of 20
2 extra dice in dicepool for finding metal objects
Hand mirror
Used to catch big creatures like lurkers/crawlers

Picks up movement in a frontal arc within 20 metres
plays music

Used to catch fish/drag items
Grants darkvision, battery life is 2 hours
Portable gaming device
Foldable stretcher with secure straps and runners (allows dragging if needed).
Provides power for 5 days
Alcohol brewed before the war
Allows treat injury check to remove radiation poisoning
3 meals of food (1 day)
Remote controlled car with camera & remote display
Designed to manually break through rock
10 metres of rope, holds up to 500 KG
Journal from long ago
Emits a loud sound to scare howlers, 4 charges per battery
Used to grow trees: Very valuable if inert and not dead 1 ‘pack’

Marks an area with paint (5 uses)
Marks an area with paint that glows under a blacklight (5 uses)
Tells time
Packable tent with 2 duffels
contains useful tools like wrenches, pliers, spare nuts and bolts and screwdrivers
A catch all term for items that are useful to trade: dolls, musical instruments, bedding, wood, decks of cards etc.
4 metres of cable to a jury rigged egg timer
2 hours of tape
Communication device, loudspeaker, 4 hours / 4 days battery life. Range is variable, up to 4km.
Creates drinkable water
Holds gear, air tight, bulletproofed (to an extent)
Recently brewed alcohol (2 litre bottle)
Allows +1 additional dice and ability to heal serious wounds
Allows +2 additional dice and ability to heal grave wounds
Provides a simple light source
skin’ tweezers, surgical sheers, burn cream etc
Description                   Weight Multiplier         Weight Offset
Disrepair                                           1                      0
Stock                                               1                      1
Optics                                              1                    0.5
Silencer                                            1                    0.5
Laser Dot Sight                                     1                    0.2
Extended Barrel                                     1                    0.5
Digital Scope                                       1                    0.5
Extended Mag                                        1                      1
Sawn Off                                            1                   -0.5
Remote Detonators                                   1                      2
Underslung Grenade Launcher                         1                      3
Broken                                              1                      0
Double Barrelled                                    1                   0.25
Autofire Mechanism                                  1                   0.25
Diamond Tipped                                      1                      0
Seratted Edge                                       1                      0
Powered Weapon                                      1                      0
Reach Weapon                                      1.5                      0
Oversized                                         1.5                      0
Price Multiplier         Price Offset         To hit offset         Damage offset         Range offset
                   0.5                    0                    -1                     0                   0
                     1                   40                     1                     0                   0
                     1                   60                     1                     0                  10
                     1                   50                     0                     0                   0
                     1                   20                     0                     0                   0
                     1                   50                     1                     0                   0
                     1                  120                     1                     0                  50
                     1                   60                     0                     0                   0
                     1                   50                    -2                     1                   0
                     1                    5                     0                     0                   0
                     1                  250                     0                     0                   0
                   0.1                    0                   -10                   -10                   0
                     1                    0                     0                     0                   0
                     1                   60                     0                     0                   0
                     1                   60                     0                     1                   0
                     1                   40                     1                     0                   0
                     4                    0                     1                     2                   0
                     2                    0                     0                     0                   5
                     3                    0                    -1                     0                   0
AoE Offset       Clip size multiplier
             0                        1
             0                        1
             0                        1
             0                        1
             0                        1
             0                        1
             0                        1
             0                     1.25
             0                        1
             0                        1
             0                        1
             0                        0
             0                        1
             0                        1
             0                        0
             0                        0
             0                        0
             0                        0
             0                        0
Notes
Breaks after 2 clips
Pistols only. weaponsize is increased to Medium

Noise Supressor - reduces noise Difficulty Dice to 2 rather than 10 for firing in combat
Lases targets (+1 to dice pool when beginning combat)

Increases Range by 50m +1 to dice pool to hit


Explosives only, allows remote detonation of chosen explosive
Rifles only, allows firing of grenades
Completely broken, no chance to work without repairs
Improves a single firing weapon into a 2 shot weapon
Allows pistols to be able to burst fire
Increases Melee weapon damage by 1
Increases Melee to hit pool by 1
Increases Damage by 2 and to hit by 1, requires 1 battery per combat
Increases range to 5 metres
Increases targets to a maximum of 3 if next to each other
Description                      Weight Multiplier       Weight Offset
Disruptive Pattern Combat Gear                       1                   0
Disrepair                                            1                   0
Circuit Breaker                                      1                   0
Fireproofed                                          1                   0
Blast shielded                                       1                   0
Price Multiplier          Price Offset       Armour offset        Skill modifier offset
                     2                   0                   0                            0
                   0.75                  0                   -1                           0
                     3                   0                   0                            0
                     3                   0                   0                            0
                     3                   0                   0                            0
Max dex offset     Notes
                 0 Increase stealth by 1. Increases Defense by 1
                 0 Reduces defence dice pool by 1
                  0 Reduces damage from electricity by 2
                  0 Reduces damage from fire by 2
                 -1 Reduces damage from explosives by 1
Description              Weight Multiplier Weight Offset       Price Multiplier
Depleted Rounds                         1                  0                      15
Hollow Points                           1                  0                       5
Sabot                                   1                  0                       5
Tracer Rounds                           1                  0                       5
Incendiary Rounds                       1                  0                      10
Tranquilizer Rounds                     1                  0                       5
Armour Piercing Rounds                  1                  0                      10
Rubber Rounds                           1                  0                       1
Shocker Rounds                          1                  0                      10
Corrosive Rounds                        1                  0                      10
Explosive Rounds                        1                  0                      15
Pellet                                  1                  0                       1
Price Offset       To hit offset       Damage Offset        Range Offset       AoE Offset
               0                   0                   2                   0                0
               0                   0                    1               0                   0
               0                   0                    0              10                   0
               0                   0                    0               0                   0
               0                   0                    0               0                   0
               0                   0                    0               0                   0
               0                   0                    0               0                   0
               0                   0                    0               0                   0
               0                   0                    0               0                   0
               0                   0                    0               0                   0
               0                   0                    1               0                   1
               0                   0                   -1               0                   1
Notes
Increases Damage by 2
Increases Damage by 1
Shotguns only, increases range by 10m
Marks Target, allies get a +1 to hit with ranged weapons on same round
Ignites Target, deals 1 damage on each subsequent round until put out
Secondary Roll to sedate target (Stam + Survival Difficulty 2)
reduces target's armour by 2
Non-lethal damage
Electricutes target, (Stam + Athletics Difficulty 3) else stunned for one round
Eats through armour: reduces armour by 1, renders armour 'broken'
Burst of 1 metre increases damage by 1
Shotgun Only, spreadshot burst, doubles penalty for range.

								
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