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Slide 1 - NHSSOA.ppt


  • pg 1
									Football Officials Clinics
August 13/Millard South
  August 18/McCook
  August 19/Alliance

     Tom Moates
         Officiating Excellence
• Knowledge – master the rules and game
  mechanics; have a feel for the game and game strategy
• Application – judgment; consistency; honesty;
  fairness; game management; crew coordination;
  decisiveness; communication skills
• Comportment – display a positive attitude; react
  appropriately to circumstances; appearance; interaction
  with coaches and players; approachability
      Officiating Excellence

    An excellent official is a person who is
knowledgeable in the rules and mechanics
of the game and applies them to make the
contest fair for all participants and comports
themselves as professionals at all times.
•   Communication
•   Equipment and Its Use
•   Pregame Activities
•   Covering Kickoffs
•   Covering Plays
•   Dead Ball Officiating
•   General Information
•   Selected Rule Changes
•   Rules and Mechanics Study
•   State Finals Crews - Always:
             Be Approachable
• Respond to coaches as time permits, to players
  immediately; it may be as simple as making eye contact
• A nod to coaches to let them know you’ll get to them as
  soon as practical
• Don’t display emotion, especially anger
• Always appear calm but not aloof
• Football is serious, lighten up if the circumstance
               Talk to Coaches
• Think before you speak
• As necessary, (Gee, you don’t think they’d try to distract
• Answer the head coaches questions, don’t offer
  comments except to get their help, as with a difficult
• Assistants are usually just complaining; but remember,
  they may be head coaches some day
• You get yourself in more trouble with your mouth than
  anything else
• It takes two to argue; don’t be one of them
• Referee, coaches are paranoid
               Talk to Players
• Players are “number xx” or “Mister”, not “son”
• Captains are “Captain or Captain xx;” know their names
• Answer questions
• If they complain about being fouled, tell them you’ll
  watch for it; then do it
• The less said the better
• The occasional compliment won’t hurt
• Verbally let players know when a play is over
         Talk to Crew Members
• All – ALWAYS agree on the down between plays
• Keep conferences short
• Agree on the number of time outs from a distance; you
  don’t need to congregate; cover your area
• Don’t need extended huddles before the first free kick;
  cover it in the pregame
• Let the referee know when it’s close to a first down
• The whole crew should know when the snap will be near
  the goal line
• Get the foul and the penalty application correct; you’re all
  five right or all five wrong
                    Stay Calm
• Keep your head when all about you are losing theirs
• The yelling is most likely at your stripes, not you
• But don’t ignore unsportsmanlike conduct
• Anger only adds fuel to the fire
• Don’t try to win an argument; let them have the last word
  if appropriate
• Stick to the facts; shut off any prolonged discussion of
  judgment calls
                   Quiet Words
• A look or brief comment can be a useful part of
  preventative officiating
• Warn players quietly on potential fouls that don’t affect
  the play
• It’s ok to say “Thank you” to a player
• Signals are a major part of how you communicate
• R – slow down; STOP before giving penalty signals
• All – stand up straight to signal
• All – only one or at most two arm swings to indicate time
  out or incomplete pass
• Use high school signal for touchback
                    Look the Part
• Perception is reality – whether it is or not
• All crew members dressed alike; sleeve - length, mesh or not; white
  or black pants, etc.
• Everything clean and neat, hair cut, facial hair trimmed, shoes
• Some leeway in cold weather as to gloves/ear protection/etc.
• Get in shape and stay in shape
• Watch your body language
• Never stand around with your hands in your pockets, hands on hips,
  arms folded across your chest, weight on one foot
• Move like you know what you’re doing; with confidence, not
• Keep it out of your mouth; umpires may chew on it
  before the snap, but spit it out after
• Lanyard or finger, you decide
• One good blast – after ball is dead or before the snap
• Seldom need echoes; watch your own area
• Several short toots if you have a foul
• Spare in your pocket
•   NEVER show emotion when throwing the flag
•   To the spot, either side of the offender
•   If you miss, wait till the play is over to adjust
•   Prior to the snap, slightly toward the side of the offending
•   Straight up for dead ball foul after play; don’t try to
    achieve orbit
•   One flag per official; use hat if you have a second foul
•   Seldom need two flags for the same foul; i.e., stay with
    your own responsibilities
•   Keep officiating
                     Bean Bag
• For spots other than fouls that may be needed for
  reference; BJ should have two, of different colors
• Drop the bag if at all possible; seldom need to throw it
• Don’t use the bag to avoid hustling
• Fumbles
• First touching of a scrimmage kick or free kick
• Scrimmage kick – point of catch
• Momentum exception – punt or pass interception
• A or K player out of bounds spot (flag where he comes
  back in)
• Inadvertent whistle
               Pregame Duties
• For consistency:
   – Arrive on field at least 30 min before KO
   – Talk to home coach then visiting coach
   – Conduct coin flip on 50 yard line on press box side 20
     min before KO; captains face away from their warm-
     up end zone
   – Follow normal flip procedures
   – If either coach does not want a simulated flip, don’t do
     one (don’t ask unless they bring it up)
            Pregame Duties (cont.)
• Walk the field and have any concerns dealt with; check
  the field; don’t just saunter around it; Don’t be a five-
  man gaggle, i.e., R and LJ go one direction – U, L, BJ go
  the other; meet half way and then take care of other
  pregame duties
• If you do a real or simulated flip 3 min. before kickoff, R
  and U to middle on 50 yard line, LJ escort home team
  captains (stop at hash mark) and L & BJ visitors (stop at
  hash mark {see next slide})
• Four captains from each team at the flip; all others must
  be off the field
• Talk with clock operator
                 Coin Toss
G             VISITOR                                            G

                                  L BJ

                                 C C C C
                             U             R
                                 C C C C


    10   20   30        40        50       40   30     20   10

                 ……………                          HOME

                         Press Box
Pregame Positions

 L    U     BJ

 R          LJ

Coaches Area
         Kickoff Coverage

G             L              BJ                  G


    10   20   30   40   50   40   30   20   10

         U              LJ
                Before the Play
•   Players counted – all agree
•   Formation proper, no encroachment
•   Ball can be legally snapped
•   Down box correct
•   Line to gain noted
•   Clock status correct – running/stopped
               After the Whistle
•   Late hits, runs out of bounds
•   Focus on your area
•   One set of eyes on each player
•   Separate players before:
     – Retrieving the ball (hold your spot)
     – Reporting a foul (clock stopped?)
     – Communicating with crew or coaches
    HALO Coverage      (at end of run)

G                                        G




            Forward Progress
• See Leather
• Was the runner truly stopped?
• Where was the ball?
   – In which hand and where was the arm?
   – Was the runner being turned as he was stopped?
   – Where was the ball when the runner was OOB by
• Was the Rx driven back upfield?
   Be a Great Dead Ball Official
• Most of the game is during a dead ball period
• Watch the players until they separate
• Don’t relax, mayhem usually starts after the play – you
  don’t want to miss it
• Don’t stare at spot of forward progress – it ain’t going
• Know down, distance, clock running or stopped and time
  on clock before EVERY play
        Primary Dead Ball Times
•   Before/After scrimmage plays
•   After scores
•   Time outs
•   Penalty administration/measurement
•   Injuries
•   Between periods
           Hustle But Don’t Hurry
• Jog if you’re going more than two or three steps
• Don’t have happy feet – stand still until you need to move, then slide
  and glide, don’t bob
• There is a time and place for speed
• Move with dispatch but not with your hair on fire to get to the spot for
  first down/touchdown
• Give signals deliberately and clearly, not showy
• Referees – stop and stand up straight for penalty signals
• Back judges, earn your check – hustle in for relay, get to side lines to
  help on out of bounds, beat the ball carrier to the goal line and the
  receiver to the end line
• Don’t put the ball on the ground on the relay
           General Information
• Be VERY CAREFUL about using social networking
  sites; also don’t get all fired up about what a fan, player
  or coach might post
• Crew Chief – call the home team AD on Monday or
  Tuesday at the latest
• Linesman – make sure your chain crew and box man
  don’t move until you signal them
• Umpire – back out from the ball; only spin and help on
  short passes over the middle, otherwise stay with the
  linemen until they disengage; move to the LJ’s side after
  you start moving downfield on a scrimmage kick; set up
  on the open side of the field on a try or FG
       General Information (Cont.)
• We don’t need five sets of eyes following the ball on
• Mechanics inside the 5 yard line, L and LJ get to the goal
  line and then work back if necessary
• L and LJ – when you’re on the LOS for a try or FG, get
  off the sideline, at least to the numbers
• Decide ahead of time how you will handle in-game crew
• Shoes – All Black (No white stripes)
• Carry only one flag; use your hat if you have a second
         Rule Changes (Selected)
• Administrative duties continue after the game until all
  possible documentation related to the game is complete
• Chop Block Redefined – Low/Low now legal
• Injury Time-out Conference Outside 9-yard Marks
• Rules For Injury/Concussion/Bleeding removal
• All Horse Collar Fouls are now Live-Ball Fouls
• Unsportsmanlike on coach if any players are on the field
  during a snap in the middle
• NSAA Keeps Previous 35-point Rule
        Rules/Mechanics Study
• Prioritize – know the definitions cold then work on the
• Think about the spirit and intent – generally to promote
  safety and prevent unfair advantages
• Correlate the rule to situations
   – picture the appropriate situations
   – when watching TV, think about how you would rule in
     your level of officiating
     Rules/Mechanics Study (Cont.)
•   Use memory aids
•   Get together with your crew prior to the season
•   Work on small chunks at a time
•   Work as many preseason scrimmages as possible
    State Finals Crews - Always:
• Conduct a thorough, professional pregame
• Hustle but don’t hurry
• Are in the proper position, especially near the goal line
• Wings square corners
• Linesman goes to the succeeding spot for penalty
• On plays ending out of bounds, wings get spot and face
  out to follow the action
    State Finals Crews - Always:

• Officials under goal posts come out together
• Players counted and acknowledged by all
• Crisp ball handling; short tosses; no balls on ground
• Wings back out to sideline; don’t turn your back to the
• Strong signals
• Proper spacing between officials, especially after the ball
  is dead
                 Above All

Have Fun

(Which is accomplished by working a great game.)

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