Using Google Sketchup in the Technology Classroom

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Using Google Sketchup in the Technology Classroom Powered By Docstoc
					Using Google SketchUp
   in the Classroom
               Full Day
           Workshop Agenda
   Welcome, Objectives, Overview
   Google 7 & Reference Card
   Tutorials & Tools
   Four box check-in slip before lunch break
   House creation and work time
   3-2-1 Exit Slip
            What is SketchUp?

 It allows participants to
  visualize spaces in
  three dimensions
 It enables you to draw
  using a familiar pencil
  and paper paradigm in
  a software context.
 Video Clip
 Transform 2 dimensional
  geometry in a 3D environment
 Create a model, step-by-step
 Create surfaces from lines
 Utilize the push-pull tool
 Maintain coplanar geometry
 Apply Materials
 Import component models from
  3D Warehouse
 View a model in 3D
 Tips for Success!
    Time, Patience & RAM
     Use of Ctrl Z (undo)
  Use of Ctrl S often (save)
Extra Tutorial Videos Available
Tutorial 1

Axis Coordinate System
Tutorial 2

Select, Line, Rectangle, Circle, Arc

 Select - Space Bar
   – This tool isolates all the object you click on. Select an object directly
     clicking on it, or by clicking on nearby area and dragging to include
 Line - "L" key
   – To create walls, floors, ceilings, and more, you'll need the line tool.
     To use the line tool, select point a, release the mouse, and then
     click on point b. A straight line is created between both points. It's
     not necessary to drag the mouse to create a line.
 Rectangle - "R" key
 Circle - "C" Key
 Arc - "A" Key
              Orbit, Pan, Zoom,
            Dimensions, Protractor

Orbit - "O" Key, or hold down scroll wheel of your mouse
    This tool changes the camera angle.
Pan - "H" Key
    This tool moves the camera up and down or side-to-side.
Zoom - "Z" Key
    Dimensions - No shortcut key
Protractor - No shortcut key
    Take angled measurements of an object.
VCB - Value Control Box
    contains dimensions or measurements of lines and faces. It shows you the
      measurement of a line as you click from point A to point B. Or you can type
      in the exact measurement directly.
ESC key - On your keyboard, select this key whenever you have
  completed a line or to quickly exit out of the tape measure and rotate
Tutorial 3

Push/Pull, Move, Rotate, Offset
Push/Pull - "P" Key
    – pull faces to increase volume…this tool is great when you want to erect
Move - "M" Key
    – You can move or copy with this tool. To move, select item (with Select
      tool), and change the location by clicking on its current position and its
      desired position. No need to drag and hold with the mouse.
Rotate - "Q" Key
    – You will need to click once on the item, and then choose a rotation angle.
      You can do this easily by hovering the mouse to rotate, or by entering in
      the angle in the VCB.
Offset - "F" Key
    – make an exact copy of a face, inside or outside of that face…Offset
      automatically replicates the exact ratio of your master lines.
   Make Component, Eraser, Tape
      Measure, Paint Bucket

Make Component - No short cut key
    – Combines items to make an element of your design. Useful for creating
      windows, doors, pieces of furniture.
Eraser - "E" Key
    – This tool deletes undesirable items. To use the eraser tool, simply hold
      down the mouse button and move the eraser over part of the item. If it is a
      line or a component, the whole item should be deleted.
Tape Measure - "T" Key
    – measure lines and faces
    – You're also able to create construction lines with the tape measure tool,
      allow your lines to be uniform. Use the tape measure tool in conjunction
      with the Value Control Box (VCB).
Paint Bucket - "P" Key
    – Select a fill color for your walls from a materials pop up box.
Tutorial 4

Create a Chair
          Four Square Exit Slip
So far, I learned…         I am still confused about…

I am most excited about…   A question I have is…
   Calendar for Doing SketchUp
 Day 1 – introduce, view tutorials 1 & 2, play
 Day 2 – view tutorial 3 & 4, build the chair
 Day 3 – exterior walls (draw, offset, and raise),
  draw in interior walls and raise
 Day 4 – finish interior walls, start on cutting out the
  standard interior door (30”x 80”), talk about
  windows (if time allows)
 Day 5 – finish doors, create windows
 Day 6 -Paint inside and out, Warehouse
  (Furniture/landscape) time permitting!
 Day 7 – Animation & Sharing
                   Getting Started
 Start with a clear idea of what you want to accomplish
 It's best to start with the big picture and then fill in the
 Start drawing an outline of your floor plan on paper,
  drawing it on paper will provide you with a point of
  reference when you start sketching it digitally.
 Each 1/4" inch box can represent 1 square foot.
 Gather & fill in measurements of your house.
 The measurements to consider are
   – the outside and inside dimensions, the thickness of outer and inner
   – the height of each level. Generally speaking, outer walls are usually
     thicker than inner walls
   – height of each floor is usually over seven feet.
   – doors are 30-32” wide & tall 80”
                 Floor Plan
 To start, you'll go to
  the Menu bar, and
  select Camera -->
  Standard --> Top. This
  will show you an
  overhead, or bird's
  eye view, of the
 Next, go back to
  Camera, and select
  Parallel Projection
  from the drop down
                  Inner Walls
 First make sure that all the lines are connected
  and closed. The lines will transform from a thicker
  line to a thinner line once closed.
 Now, select all the lines of the outer walls. Click on
  the Offset tool (or F on your keyboard), and create
  an identical inner wall inside of your outer wall.
 Type in the exact measurement of your inner wall
  offset in the VCB. Outer walls are generally no
  thicker than 12 inches.
             Individual Rooms
 Create walls with the Line tool (NOT the offset
  tool), being careful to snap from the inner wall and
  not the outer wall.
 Also, create inner walls for each room. You'll do
  this by having parallel lines several inches apart. A
  room's walls will be thinner than outside walls, but
  no thinner than four inches.
 This is necessary if you want to create a realistic
  rendering and if you plan on resurrecting walls. In
  order to push/pull, you'll need a face, not a line. A
  face is an area between three or more lines.
 You'll need a door or entry way for all of
  your rooms.
 Choose the rectangle tool and diagonally
  draw a rectangle starting from the lower left
 Type in the standard dimensions of an
  interior door (30”,80”)
 Use the Push/Pull tool and remove the wall
 Choose the rectangle tool and draw a box diagonally from
  the floor.
 Use the push/pull tool and to create the empty window
 Create another rectangle on the outside dimension of the
  window (fill in the space)
 Use the offset tool to create a frame
 Use the pencil to divide window into 4 or 6 panes
  (decorative) and offset each rectangle
 Use the paint bucket tool to put in the translucent fill
 See windows.wmv video
 Go to Window --> Components, and start moving
  your furniture in.
 You have a large furniture library at your disposal.
  Putting furniture in your house is a great idea
  because it provides scale (sometimes
  measurements can't be visualized) and
 When utilizing components or the warehouse be
  sure to do it at the end of the project, because the
  files can be large and the graphic card/ internal
  RAM may not support the file size of your project.
                Raise the Roof

Creating a roof is painless. Create a flat face directly
on top of your exposed house. Use Push/Pull to
increase volume to the face by a slight amount (no
more than 12 inches). Draw a line completely
intersecting the face, from one mid-point to the other.
Select the Move tool ("M"), and hover over the
midpoint of the line you just drew. When you see the
blue midpoint indicator, click and pull up, following
the blue axis. This will only work if your line is
perfectly centered.
     Animation & File Exporting
 Creating scenes to animate a tour
  – See Sketchup_animation.wmv file
 .skp file
  – Exporting files3D –Colladafile (.dae), Google
    Earth (.kmz)
  – 2D –Windows (.bmp), JPEG Image (.jpg),
    Tagged Image File (.tif), Portable Network
    Graphics (.png)
 Creating a Floor Plan Website:
 Build a Pioneer Cabin
 Rendering of a house created in Sketchup
 Google Sketchup Video Tutorial Website
 Official Sketchup Blog
 All 887 Pages of the Manual in PDF format
3 – 2 – 1 Exit Slip

       3 – What 3 things that
           went well in this
       2 – What 2 things you like
           to hear more about.
       1 – What 1 question do
           you still need

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