Badminton/Pickleball Study Guide
Badminton originated in Siam and China over 2000 years ago. A modified
version of the sport known as “Poona” in India caught the attention and enthusiasm of
British army officers stationed there who later brought the game home to England
around 1870. The Duke of Beaufort gave real impetus to the game at his estate,
Badminton House. The game spread rapidly through the world and reached America
Winner of the coin toss or racquet spin has choice of:
a. serving first
b. choosing side of net
Net - The height of the net must be 5 feet 1 inch at standards and 5 feet at the center.
Games and Matches
a. Ladies singles games: 11 points
b. Ladies doubles games: 15 points
c. Men’s singles and doubles games: 15 points
d. Match: 2 out of 3 games. Players change sides of court at the end of the
second game and in the 3rd game when the leading score reaches:
8 in a game of 15 points
6 in a game of 11 points
11 in a game of 21 points (Sometimes men’s doubles play to 21)
Players change ends at the end of each game and in the middle of the third game. This
occurs when the leading scorer reaches 6 points in an 11 point game or 8 points in a 15
point game. If players forget to change ends, they will do so as soon as the mistake is
discovered, but all points will remain.
The server faces the net and stands inside the service court on his right. The
receiver stands inside the service court on his or her right side (diagonal from the
server). Partners may sand anywhere as long as the receiver’s view of the serve is not
blocked. In doubles, only the receiver can return the serve. If the serve hits, or is hit by,
the receiver’s partner, the serving team scores a point. Once a serve is returned in
doubles, either player may return a hit; partners do not have to take turns in hitting the
When the server’s score is even (0, 2, 4 and so on) the server stands on the right
side. When the server’s score is odd (1, 3, 5, and so on) he or she stands on the left
side. In doubles, when the serving team’s score is even, the players are in their starting
positions; when their score is odd, they switch positions.
The receiver may not move until the server hits the shuttle. A server commits a
fault and loses his serve if he misses the shuttle, if the shuttle becomes stuck in the net
on the serve, or if he serves incorrectly. The server must:
- keep part of both feet stationary on the court while serving (as must the
receiver, while receiving the serve);
- be totally within the boundaries of the service court , touching no lines.
- hit the base of the shuttle first;
- make initial contact with the shuttle below the server’s waist;
- have all of the racquet’s head clearly below the hand that holds the shuttle at
the moment of contact; and
- serve in a continuous motion (i.e., no faking).
Only the serving side can score a point. In singles play, if the server scores, she
moves to the other service court side and serves again. If the server does not score,
her opponent gets to serve.
In doubles, if the serving team scores, the server switches service court side and
serves again. If the serving team loses the rally, the partner serves from the other side.
If the serving team loses that rally, the opponents gain the serve. If they win the rally,
the server switches service court sides and continues to serve.
At the beginning of a game in doubles play, the team that serves first gets only
one turn at service. From then on each team serves as previously stated. In doubles,
each time a side gains the serve, the first serve is made from the right service court.
A service court error is made by a player who:
- serves out of turn
- serves from the wrong side of the court
- or by a receiver who is standing on the wrong side of the court when the serve
is being delivered.
If a server or receiver is on the wrong side and a rally is played, the play stands if the
person who made the mistake loses the rally, in which case the players will not correct
their positioning. If the player who made the mistake wins the rally and the error is
discovered before the next serve, the play is a Let (it doesn’t count) and the positioning
is corrected. It is not a fault if the serve hits the net, as long as it crosses the net and
lands within the receiver’s service court.
Shuttle in Play
The shuttle is put into play by the server and remains in play until it:
-hits the floor,
-hits the ceiling or outside the court,
-hits a player or a player’s clothing
-hits the net or standard and drops on the hitter’s side,
-gets stuck in the net or suspended on top of the net.
The shuttle is not in play when a fault or let occurs.
Faults and Lets
Service faults were covered in “Serving”. Faults also occur in play, when the shuttle
-hits outside the court;
-passes through or under the net
-does not pass the net
-touches the roof, ceiling, or any side walls
-touches a player or a player’s clothing
-touches any person or object out of bounds
-is caught, held, and slung on the racquet
-is hit twice in a row by the same player on the same play; and when
-both partners hit the shuttle before it is returned to the other side.
A player also commits a fault when the shuttle is in play and he
-hits a shuttle when it is on the opponent’s side of the net
-touches the net or posts with his racquet; clothing, or any part of his body
-has his racquet or any part of his body over or under the net (exception: a
racquet can cross the net, without touching it, on a follow-through, so long
as the shuttle contact was on the hitter’s side of the net) or when he
-obstructs an opponent’s stroke (e.g., obstructing a follow-through as
described in the above situation.)
A LET is a situation that calls for a halt in play. Lets occur when:
-a shuttle remains suspended on top of the net, or passes the net and then
becomes caught on the other side of the net (except on a serve; this is a
fault on a serve)
-the server and receiver commit faults at the same time.
-the server serves before the receiver is ready
-the shuttle comes apart.
When a let is called, no score counts for that play, and the server who began the
play serves again.
Fault – occurs in a number of situations (see Faults and Lets). A fault committed by the
serving side give the serve to the opponents; a fault by the receiving side gives a
point to the serving side.
Let – occurs when a point must be replayed.
Serve – the hit that begins each play.
Shuttlecock – also called the shuttle or the birdie, is the feathered object the players hit
with their racquets.
Carry – The shuttle is held on the racket during the execution of a stroke (caught
and slung instead of being distinctly hit.)
Clear – A high deep shot, aimed to travel over the opponent’s head, forcing him/her
back from the net to the rear of his/her court.
Crosscourt – Hitting the shuttle diagonally from one side of the court to the other, at an
angle across the net.
Drive – A hard hit shot, on which the shuttle travels low over the net with great speed
on a horizontal line or flat trajectory.
Drop – A shot which just clears the top of the net, and then drops quickly downward into
the opponent’s court. It is a finesse stroke (can be over or under hand) hit with
very little speed which falls close to the net on the opponent’s side.
Flick – Speeding up the shuttle with a quick wrist action. Useful in stroking from below
the level of the net, thereby surprising an opponent by quickly changing a soft
shot into a faster passing shot.
Foot fault – Standing on a boundary line when serving or receiving the serve.
Hairpin net shot – A shot which starts close to the floor near the net, rises up over the
net and drops sharply downward. So called because of its shape.
High Deep Serve -a high, arching serve which drops just within the back boundary line.
BASIC RULES OF PICKLEBALL
(United States of America Pickleball Association, USAPA)
Basic Rules of Pickleball:
Pickleball began in the Puget Sound region of the State of Washington USA.
Though it has been around for about twenty years, the last five has seen
tremendous growth. Pickleball is a simple paddle game, playing a special
perforated slow-moving ball over a tennis type net, on a badminton sized court.
The ball is served underhand, without bouncing it from the court, and is served
diagonally to the opponent’s service zone. Pickleball rules state points are
scored by the serving side only, and occur when the opponent faults (fails to
return the ball, hits the ball out of bounds, commits a foot fault on service,
steps into the no volley zone, etc.) The server continues to serve altering
service courts, until the server faults. A game is won by the first side to reach
eleven (11) points but will continue until won by a two point margin.
Unique Pickleball Features
- Serve Position: Server can have one foot inside the baseline, as long
as the other foot is outside at moment of service.
- Service Bounce Rule: Following serve, each side must make at least
one ground stroke (ball must bounce on the ground before it is
- Non-volley zone: A player cannot volley a ball while standing in the