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					Capturing Personality
   Goal: preservation, enhancement, transfer
     to new media, and interstellar travel




    William Sims Bainbridge, Ph.D.
   mysite.verizon.net/wsbainbridge
  Computer-Administered Questionnaires




     1986
A background of computer
                                  1989
programming of social and
behavioral science software and authoring methodology textbooks!   1992
   Personality Characteristics
Basic tendencies                         Objective biography
        Genetics                                  Overt behavior
        Physical characteristics                  Stream of consciousness
        Cognitive capacities                      Life course
        Physiological drives             External influences
        Focal vulnerabilities                     Developmental influences
        Personality traits (5 factors)            Macroenvironment
                                                  Microenvironment
Characteristic adaptations
        Acquired competencies
        Attitudes, beliefs, and goals
        Learned behaviors
        Interpersonal adaptations
Self-concept                               McCrae, Robert R., and Paul T.
        Implicit & explicit views of self Costa, "Toward a New Generation of
                                           Personality Theories," pp. 51-87 in
        Self-esteem
                                           The Five-Factor Model of
        Identity                           Personality, edited by Jerry S.
        Life story, personal myth          Wiggins (New York: Guilford, 1996).
            Personality Capture Modules
          from the Bainbridge Laboratory
Name            Area                                  Items                  Status


The Year 2100   Predictions of the future             4,000 (2 × 2,000)      Released
Beliefs         Agree-disagree statements             4,000 (2 × 2,000)      Released
Beliefs II      Agree-disagree statements             4,000 (2 × 2,000)      Released
Wisdom          Agree-disagree statements             4,000 (2 × 2,000)      Released
Emotions        Situations that might elicit one of   4,000 (2 × 2,000)      Released
                twenty common emotions
Experience      Experiences a person may have         4,000 (2 × 2,000)      Released
Taste           Preferences for foods                 4,000 (2 × 2,000)      Released
Association     Judgments of the connections          4,000 (2 × 2,000)      Released
                between pairs of words
Action          Preferences for various actions       4,800 (2 × 2,400)      Released
Self            Adjectives describing oneself         3,200 (2 × 1,600)      Released
Self II         Public domain surrogates for          4,000 (2 × 2,000)      Beta testing
                standard psychology measures
ANNE            Emotional reactions to events         100,000 (20 × 5,000)   Under
                                                                             development
STM             Capacity of short-term memory         5,760 (48 × 120)       Experimental
I included an open-ended question
asking respondents to write in their
predictions for the year 2100...
About 20,000 responded!
    The Year
      2100
The Year 2100 has three main goals.
It seeks to be:

   1. An interactive book of the future
based on the thoughts of thousands of
people around the world, thus a time
machine for the imagination.

    2. A system for recording a
person's opinions about issues that
challenge decision makers today, thus
a time capsule to preserve an
important aspect of that individual.

    3. An educational system for
preparing essays concerning the
major trends of our times, thus a
method for consciousness expansion
at both home and school.
Cross Input Method
Block Input Method
Personality traits (5 factors+)
15 Psych Tests with 310 Scales
Sample Group Analysis
Ideals to Strive for
 Emotional Ratings of Life Episodes
ANNE: ANalogies in Natural Emotion, an advisor system, based on ratings of
thousands of actual and hypothetical experiences in terms of 20 emotions: anger,
boredom, desire, disgust, excitement, fear, frustration, gratitude, hate, indifference,
joy, love, lust, pain, pleasure, pride, sadness, satisfaction, shame, surprise .




What other experiences were like THIS                                   What does
one? What did you do? What happened?                                    it mean?
                                         STM
                                         ●●●●
                                          ●●●
STM measures your short-term memory:       ●●
(1) error rates, and (2) response time
                                            ●
Videogame Play Recording




     http://glitch.shorturl.com/
           Continuous Capture
This is an alternate, passive approach, based on ubiquitous or
pervasive computing, that constantly captures aspects of the
individual’s personality, actions, and experiences, as he or she goes
about everyday life.

The technology is being developed by many researchers in a
fragmentary manner at the present time, for a large number of
purposes that are usually limited in scope.

Even after continuous, passive methods for personality capture have
been developed to an advanced level, it will still be essential to
employ active methods based on scientific principles, such as
questionnaires to measure traits, attitudes, and beliefs.

Following are a few examples of passive capture...
Virtual Lifetime Tutor
            “A personal tutor that understands
            what a user knows and does not
            know, provides just-in-time tutoring
            as needed, adapts to a user’s
            learning style and knowledge
            level, and is initiated by either the
            user or the tutor.” Dr. Jean Scholtz,
            National Institute of Standards and
            Technology (NIST)
Experience
  Capture
 Research
    at
 Carnegie
  Mellon
    U
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     Personality Capture Guidelines
      Select the most appropriate guidance given the goals and context.
1. Simplify the task by finding commonalities among superficially
     different aspects of personality.
2. Distinguish core features of personality from peripheral ones.
3. Begin with a low-fidelity record of a personality, then gradually
     increase fidelity as technology and other resources permit.
4. Concentrate on features that are essential for a given, well-
     defined goal.
5. Conduct personality capture as a byproduct of accomplishing
     other things.
6. Give priority to the qualities that reflect the person's subjective
     identity.
7. Employ an interative process to capture an aspect of
     personality: emulate it, evaluate the emulation, use the results
     to refine capture.
8. In the light of other criteria, be guided by cost-benefit analysis.
NBIC Convergence
     “...advances in genetic engineering,
     information systems, and robotics will allow
     archived human beings to live again, even in
     transformed bodies suitable for life on other
     planets and moons of the solar system.”
     Bainbridge, W. S. (2002). The spaceflight revolution
     revisited. In S. J. Garber (Ed.), Looking backward, looking
     forward (pp. 39-64). Washington, D.C.: National
     Aeronautics and Space Administration.
“In the first Converging Technologies report, computer engineering pioneer Warren
Robinett agreed that human personalities could travel through space at the speed of
light in the form of information transmitted by radio or laser, an idea I had explored in
a 1993 essay. Other writers have proposed that deep-space exploration would be
carried out by intelligent machines, and that humans will soon be succeeded by
machines as the dominant intelligent species on this planet . I suggest that
machines will not replace humans, nor will humans become machines. These
notions are too crude to capture what will really happen. Rather, humans will realize
that they are by nature dynamic patterns of information, that can exist in many
different material contexts, some of which are suitable for travel to the stars.”
“Converging Technologies and Human Destiny” by William Sims Bainbridge, forthcoming.
mysite.verizon.net/wsbainbridge
  Website

				
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