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Multimedia-Design-Syllabus

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									                                                Syllabus
                                           Multimedia Design

Career Cluster:       Business, Management, and Administration
Career Pathway:       Business Information Technology
Course Name:          Multimedia Design – 2 semester course – 1 credit
Instructor:           John Drake
Email:                j.drake@cullmancats.net
Location:             B-Building – Room 30
Prerequisites:        Business Essentials or Business Technology Applications



Program Goals for the Business/Marketing Program:

   1. Provide students with a marketable skill.
   2. Provide students with the opportunity to develop portfolio samples.
   3. Provide students with opportunity to practice skills learned through youth organization
      activities.
   4. Provide students with the fundamental knowledge necessary to create a viable career plan and
      knowledge of the essential elements for success in the workplace (Core Standards).

In the Business, Management, and Administration cluster, students choose one of three pathways-
Administrative Services, Business Information Technology, or Corporate and General Management.
Specific content standards tell what students should know and be able to do at the end of each course.
The foundation course may be Business Technology Applications or Business Essentials. For students
entering the Business Information Technology pathway, Business Technology Applications is a
prerequisite to other courses.

The Business, Management, and Administration cluster prepares students with the fundamental
knowledge and skills for careers in planning, organizing, directing, and evaluation business functions
essential to efficient and productive business operations. Instruction is flexible and focuses on quality
performance in the skill areas of organization, time management, customer service, and
communication. In addition, students learn ways in which technology, globalization, and regulatory
issues affect the day-to-day operation of businesses. Information is also provided regarding possible
credentialing or certification.

Career and technical student organizations are integral, co curricular components of each career and
technical education course. The se organizations serve as a means to enhance classroom instruction
while helping students develop leadership abilities, expand workplace-readiness skills, and broaden
opportunities for personal and professional growth.


Course Description:

Multimedia Design is a one-credit course designed to provide students with hands-on skills involving
graphic design, digital photography, Web publishing, and digital video production. Students use various

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hardware peripherals and software for completing documents.
Career and technical student organizations are integral, co curricular components of each career and
technical education course. These organizations serve as a means to enhance classroom instruction
while helping students develop leadership abilities, expand workplace-readiness skills, and broaden
opportunities for personal and professional growth.

Course Goals and Objectives:

Students will:
   1.Analyze a variety of multimedia software programs to explain their purpose in multimedia
       production.
   2.Describe the stages of the creation of multimedia projects.
   3.Utilize various input devices for multimedia project development.
   4.Demonstrate appropriate techniques using various software programs and equipment to create,
       modify, and enhance multimedia projects.
   5.Define and use graphic design terminology and identify graphic design concepts themes.
   6.Identify confidentiality concepts and policies and characteristics of professional conduct.
   7.Identify and analyze graphic design career opportunities.
   8.Analyze a variety of multimedia software programs to explain their purpose in graphic design.
   9.Demonstrate appropriate techniques using various software programs and equipment to create,
       modify, and enhance a graphic design.
   10. Create and edit a graphic using various software.
   11. Plan and design a graphic design.
   12. Use various input tools to import visuals in a graphic design.
   13. Practice ethical use of graphics.
   14. Identify copyright and patent laws pertaining to graphic design publication and identify
       licensing agreements associated with Graphic Design software.
   15. Define and use Web page design terminology and identify Web page design concepts themes.
   16. Identify confidentiality concepts and policies and characteristics of professional conduct.
   17. Identify and analyze Web page design career opportunities.
   18. Demonstrate skills utilizing Web Page design software.
   19. Create and edit a Web page using HTML.
   20. Insert images, change image appearance, create Hotspots, and use frames.
   21. Plan and design a web page and add multimedia elements and enhancements, i.e. sound and
       video to a Web page.
   22. Use input tools to import visuals in a Web page.
   23. Create and edit Hyperlinks.
   24. Customize elements and components of a Web page, create a custom theme, create page
       transitions, add hit counter, and create a search form.
   25. Practice usability testing for uploading Web pages.
   26. Publish, manage and evaluate a Web site.
   27. Practice ethical use of World Wide Web
   28. Identify copyright and patent laws pertaining to Web page publication and identify licensing
       agreements associated with Web Page Design software.
   29. Determine career and entrepreneurial opportunities, responsibilities, and educational and
       credentialing requirements related to multimedia design.


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Essential Questions:

    1. What criteria should be considered when determining the correct type of software and
       equipment to be used for multimedia project development?
    2. What criteria should be considered when determining the correct type of software and
       equipment to be used for creating a graphic design?
    3. What criteria should be considered when determining the correct type of software and
       equipment to be used for Web site development?
    4. What are the planning stages when developing, maintaining and evaluating Web sites?

Course Outline:

Multimedia Hardware and Software
Students will:
1.    Compare types of multimedia, including presentation, desktop publishing, Web page design, graphic design,
      digital photography, and digital video use in creating projects.
2.    Utilize a variety of input devices for digitizing multimedia information, including digital camera, video,
      scanner, Internet downloads, and graphic software.
3.    Use a variety of software and equipment to create, modify, and enhance multimedia projects.
Graphic Design
Students will:
4.    Demonstrate appropriate techniques associated with graphic design. Examples: selecting, resizing,
      manipulating graphics, changing resolution, rastering, retouching photographs, correcting color, creating
      images.
5.    Utilize precision tools to manipulate images. Examples: deleting, moving, rotating, setting custom
      alignment guides, extracting and applying filters.
6.    Utilize graphic design software to create business and personal publications. Examples: newsletters,
      brochures, business cards, calendars.
7.    Apply integration principles for importing scanned, digitized graphics and text, tables, charts, and pictures into
      a publication.
8.    Utilize research results to interpret the impact of media and copyright laws on media publications.
      Examples: ethical issues, authenticity.
Web Design
Students will:
9.    Explain differences among Web sites, Web pages, and Web browsers.
             • Identifying Web elements, including hypertext markup language (HTML) tags,
               headings, and body.
10. Develop interactive Web pages and sites using a variety of component formats, including HTML, HTML
      editors, and Web authoring programs.
      Examples: components—guest book, forms, hit counter, marquees, hover button, transition, banner
      advertisements, navigational schemes.
11. Determine the applicable format for converting digital files. Examples: Joint Photographic Experts Group
      (JPEG), Graphics Interchange Format (GIF) Portable Network Graphics (PNG), Music Player 3 (MP3), Tagged
      Image File Format (TIFF).
12. Apply knowledge of project management to ensure a quality product. 13.Demonstrate the manipulation of
      digital image file sizing.
             • Optimizing resolution for Web and print publications
Career Opportunities
Students will:
13. Determine career and entrepreneurial opportunities, responsibilities, and educational and credentialing
      requirements related to multimedia design.

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Unit/Course CTSO Activities:

   1.Students design and create posters to increase membership in CTOS.
   2.Students create a multimedia project detailing possible tests or projects for CTSO State
      Conference.
   3.Students will offer basic computer classes to the community.
   4.Students design and create Web pages to increase membership in CTSO.
   5.Students create a Web page projects detailing possible tests or projects for CTSO State
      Conference. Students will go out in the community and develop a Web site for a local business.
   6.Students will design and create posters to increase membership in CTSO.
   7.Students will create a multimedia project detailing possible tests or projects for CTSO State
      Conference.
   8.Students will create teacher note pads for gifts during teacher appreciation week.

Culminating Activities:

   1.Students will develop a multimedia project including planning, design, creation, and evaluation
      steps.
   2.Students will develop a graphic design project including planning, design, creation, and
      evaluation steps.
   3.Students will develop a web site including planning, design, creation, and evaluation steps.

CTSO (Career Technical Student Organization):

FBLA (Future Business Leaders of America)

Instructional Materials:

To be purchased by each student:
   1. USB Drive
   2. Pen and Pencil
   3. Paper
   4. Set of ear bud head phones.
   5. $30 class fee per semester

Attendance:

       Your attendance is essential to this class. You will follow the Cullman High School attendance
       policy that is reflected in the Cullman High School handbook.

Classroom Expectations:

           1) Mutual Respect of one another.
           2) Respect and care of classroom equipment.
           3) No food or drinks.


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All student policies that are in the Cullman High School student handbook will be enforced in my
classroom.

Available Student Credential:

CAT1 (Computer Assessment and Tutorial) Online Test @ www.cat1.org

Assessment and Course Evaluation:

Teacher observation, Self-Assessments, Performance Tasks, Tests, Online Activities, Research Teams,
Group Projects, Rubrics, Computer Presentations.

Exams                 100 points
Projects              100 points
Quizzes                10 points
Daily Participation     1 point

90% - 100%   =   A
80% - 89%    =   B
70% - 79%    =   C
60% - 69%    =   D
 0 % - 59%   =   F




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                                  Multimedia Design



By signing and returning this page to your teacher, you acknowledge the receipt and
understanding of the information contained in the Multimedia Design syllabus at
Cullman High School. You also understand that there is a $30.00 (thirty dollar) course
fee made payable to Cullman High School, which is due during the first two (2) weeks
of each semester.




Student's Name ______________________________________________________

Student's Signature ___________________________________________________

Parent or Guardian Name ______________________________________________

Parent or Guardian Signature ___________________________________________

Date _________________________




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