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					Creating A Multimedia Competition

 Multimedia Mania: The Development and Assessment of Multimedia
                             Projects




                                    Jane D. Steelman, Ed.D.
                         Assistant Professor, Instructional Technology
                                  Curriculum and Instruction
                                North Carolina State University
                                          Raleigh, NC




                                       Brenda Frisk
                                      Director of ICT
                             Botany Downs Secondary College
                                  Auckland, New Zealand
              Formerly Curriculum Coordinator of Hypermedia Communications
                   Jasper Place High School, Edmonton, Alberta, Canada




                                     Acknowledgements

This work is supported in part by ISTE HyperSIG. We would like to acknowledge the
contribution of all previous Multimedia Mania Co-Chairs and Board members to our work,
particularly the original efforts of Caroline McCullen, Jamie McKenzie and Terrie Gray.
Additionally, we would like to thank the other members of our volunteer team, present and past
who have contributed time and effort to the development of the Multimedia Mania rubrics,
procedures, judging and website maintenance. A special thanks goes to Lisa Grable, Director of
The NCSU College of Education Learning Technologies Resource Center where much of the
work has been done and to Paul Skiera at Arizona State University, who has overseen the design
and duplication of CDs for the HyperSIG. Lastly, we would like to thank all the schools
involved in Multimedia Mania for their continued participation allowing us to fine tune
procedures and forms for the benefit of all involved.
                                                                            Table of Contents
CREATING A MULTIMEDIA COMPETITION ...................................................................................................1
   MULTIMEDIA MANIA: THE DEVELOPMENT AND ASSESSMENT OF MULTIMEDIA PROJECTS .......................................1
   INTRODUCTION ..........................................................................................................................................................4
   WHAT IS MULTIMEDIA/HYPERMEDIA? .......................................................................................................................4
   WHY MULTIMEDIA MANIA? ......................................................................................................................................4
      Curriculum Integration ........................................................................................................................................5
      Constructivist learning .........................................................................................................................................5
      Problem Based Learning......................................................................................................................................5
      Collaboration .......................................................................................................................................................6
      Culturally Relevant Pedagogy .............................................................................................................................6
      No Child Left Behind............................................................................................................................................6
   CREATE YOUR LOCAL OR STATE COMPETITION ..........................................................................................................7
      State level .............................................................................................................................................................7
      Local (School or School System level) .................................................................................................................7
      Enter the international competition .....................................................................................................................7
   HOW TO PARTICIPATE ................................................................................................................................................8
      State level .............................................................................................................................................................8
      Local level ............................................................................................................................................................8
   PROCEDURES USED IN THE INTERNATIONAL MULTIMEDIA MANIA AWARD PROGRAM ..............................................8
   DESCRIPTION OF THE MULTIMEDIA MANIA AWARDS PROGRAM ...............................................................................8
      Who enters ...........................................................................................................................................................9
      How to enter .........................................................................................................................................................9
      Submitting projects ............................................................................................................................................ 10
      Mailing Instructions and guidelines ................................................................................................................... 11
      Deadlines ........................................................................................................................................................... 12
            Possible Deadlines: ......................................................................................................................................................... 12
            Directions ........................................................................................................................................................................ 14
       Selection of winners ........................................................................................................................................... 14
       Judging procedures ............................................................................................................................................ 14
            Judges ............................................................................................................................................................................. 15
       Efficient data collection ..................................................................................................................................... 15
            Online forms ................................................................................................................................................................... 16
            Database design .............................................................................................................................................................. 16
       What we have learned over time ........................................................................................................................ 16
            Organization.................................................................................................................................................................... 16
            Duplication of effort ....................................................................................................................................................... 17
            Volunteers ....................................................................................................................................................................... 17
            Copyright ........................................................................................................................................................................ 18
            Budget ............................................................................................................................................................................. 18
       Posting and distribution through a website. ...................................................................................................... 21
            Rewards .......................................................................................................................................................................... 22
     Resources ........................................................................................................................................................... 23
     Programs used ................................................................................................................................................... 23
     Contact information ........................................................................................................................................... 23
   CLASSROOM STRATEGIES USED TO CREATE MULTIMEDIA PRODUCTS: A TEACHER’S PERSPECTIVE .......................... 24
     Constructivist environment ................................................................................................................................ 24
     Collaborative teams ........................................................................................................................................... 24
            Communities of Practice ................................................................................................................................................. 24
            Students as Instructional Designers................................................................................................................................. 24
       Supporting students ............................................................................................................................................ 24
       Time issues ......................................................................................................................................................... 24
       Technical issues ................................................................................................................................................. 24
       Creating support systems ................................................................................................................................... 24
            Parents............................................................................................................................................................................. 24
            Administrators ................................................................................................................................................................ 24


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        Community ..................................................................................................................................................................... 24
REFERENCES ............................................................................................................................................................ 25
APPENDICES ............................................................................................................................................................ 26
  Appendix A ......................................................................................................................................................... 27
        Forms used ...................................................................................................................................................................... 27
    Appendix B ......................................................................................................................................................... 34
        Rubrics (Assessments) .................................................................................................................................................... 34
    Appendix C ......................................................................................................................................................... 40
        Online Forms Used to Collect Data ................................................................................................................................ 40
    Appendix D......................................................................................................................................................... 46
        Databases used in the data collection processes .............................................................................................................. 46
    Applendix E ........................................................................................................................................................ 50
        Multimedia Mania Award Program Certificates ............................................................................................................. 50
    Appendix F ......................................................................................................................................................... 54
        Past Sponsors of Multimedia Mania ............................................................................................................................... 54
    Appendix G......................................................................................................................................................... 56
        Programs & Plug-Ins....................................................................................................................................................... 56
    Appendix H......................................................................................................................................................... 57
        Biographies of Authors/Presenters .................................................................................................................................. 57




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Introduction
Many classrooms today utilize the development of student created multimedia/hypermedia. It has
recently become cost effective and an exciting way for students to synthesize information in a
presentation that broadens their audience to the class, the school, the district and even the world.
Many teachers subscribe to constructivist learning theories and emphasize problem based
learning products or projects in their classrooms. The creation of multimedia products is an
exciting way for students to become active participants in their learning of any subject.

The purpose of this document is to give you the information that you need to design your own
multimedia competition at either a school, district or state level. The process and procedures are
the same regardless of the size of the competition. Much of the information has been taken from
the Multimedia Mania Awards Program sponsored in part by ISTE’s HyperSIG. Additional
information has been presented along with some explanation for the procedures used. We hope
that you will take what you need, revise what you will and implement a competition for your
students.

There are many multimedia competitions already developed and you may decide to model your
competition after them. We believe that the model used in Multimedia Mania is relevant for your
students because of the focus on curriculum connections, copyright and fair use and
collaboration. As with good technology integration, the focus is not on the tools or technology
used but rather the fit with what you want students to learn and their ability to translate their
learning into a product that uses various media to express themselves effectively.

What is multimedia/hypermedia?
One definition of multimedia is the incorporation of various digital media into an interactive
presentation for the purpose of teaching and learning. The products produced by students of the
highest caliber are those which make use of the media to further the understanding of a topic in
ways which traditional media cannot accomplish. The non-linear nature of the projects takes into
account design for optimal human interaction. Learners tend to naturally explore topics in a non-
linear manner, selecting portions of the topic which peak their interests and delving deeper into
some aspects of the topic. Digital media, well designed in its presentation, may take into account
learner styles and needs, allowing them to explore the topic in a non-linear fashion.

Why Multimedia Mania?
There are many benefits of celebrating student created multimedia. Students have an opportunity
to show their work and become stars. Some students who have been winners of Multimedia
Mania have gone on to work in design including web design, music and art and these were the
roles they took when involved in the project they created.

Students have an opportunity to interact with their communities in ways that make learning real.
In one case a group of students created a project that impacted the community environment
related to recycling, saving trees and reclaiming land. The middle school students were abel to



                                                   -4-
impact their community in positive ways and we suspect that the experience impacted them as
well.

Curriculum Integration
Many of the projects that have been created over the years have successfully integrated various
curriculum areas. Teachers and students work together to integrate curriculum with technology
skills in the development of digital media projects. The focus of the projects may be to teach
concepts, explore community involvement to solve real problems, or give students opportunities
to synthesize information into a meaningful interactive presentation. Many times students work
in teams to bring individual expertise to the group in art, music, technology skills, and various
content areas. The curriculum integration aspect of many of the projects strengthens their
connection with the student learning that takes place.

Constructivist learning
It has long been known that simply introducing a new technology does not affect student
achievement. The strategies used in conjunction with the technology implementation has the
most impact on student achievement. The teacher and his/her implementation of a technological
innovation have a great impact on how students learn. The technological innovation, whether
software, hardware or the Internet, is the vehicle for instruction set by the curriculum. Using
multimedia as the means of expression may enrich the curriculum and allow students to
participate in ways not possible without technology.

Van Buren (2000) states the following:

Constructivists who advocate educational technology believe in using flexible productivity
tools…to enable teachers and students to tailor their computer use to their particular needs. The
goal for today’s constructivists is to move away from lecture-based instruction and multiple-
choice testing, and instead engage students in project-based learning in which students are more
closely connected to real world concerns as they work in teams to define problems, figure out
what tools and resources they need to find and analyze pertinent information…and come up with
feasible solutions. (p. 236)

Incorporating student-created multimedia projects, teachers may focus on constructivists learning
theory and problem based learning activities in which students feel like active participants. Some
multimedia projects extend beyond the walls of the classroom and can affect entire communities.
Students who are actively involved in creating projects that effect their schools and communities
are empowered and become actively engaged in their educational experience.

Problem Based Learning

Students have an opportunity through the competition to become involved in real world
problems and propose solutions. Making learning relevant in this way strengthens the curriculum
and gives students a sense of purpose. Through such projects that are meaningful to students we
may be able to keep students in school, helping to alleviate the very real dropout problem that we
face today. When students can see a purpose for their learning they are much more likely to


                                                  -5-
value the experience and become the productive citizens of our democratic society which we
desire.

Collaboration

The collaborative component of the competition allows students to learn team dynamics and how
to function in a team. This is invaluable to their future as productive workers in almost any
industry or workplace. Even though in the past we have valued individualism and still do, the
reality of work is that everyone is a part of an organization and not the sole producer. Students
need many more opportunities to learn to work together for a purpose and/or to produce a
product. It is very different to work as a team member to accomplish a goal as opposed to
working independently to receive a grade. These are not skills that students gain without
opportunities and support.

Culturally Relevant Pedagogy
Thompson (2004) refers to culturally relevant pedagogy as educating and empowering students
holistically. They should be taught in ways that value and build upon their culture rather than
acquiescing to the norms of the majority population. A culturally relevant pedagogy includes
making connections between home and school experiences, incorporates multicultural materials
into the curriculum, and makes use of various instructional strategies to address different
learning styles and multiple intelligences (Gay, 2000).

In exploring the definition of culturally relevant pedagogy, we are struck by the similarities that
the stated definition has to our understandings of “sound instructional practices” for all students.
By studying aspects of culturally relevant pedagogy, Constructivist learning theory and the
features of multimedia construction, we find that there is an intersection among them. When
multimedia/hypermedia is used in instruction to allow students to create a product based upon
the curriculum they are actively engaged and integrating information that they have from school
and home with what they learn.

No Child Left Behind
The high stakes testing implemented nationawide due to the mandates of NCLB legistlation is a
double edged sword for using multimedia or creating a competition that anyone will consider
entering. Teachers and administrators may feel that the way to increase student achievement is
by going back to basic and to them that may mean a no frills environment. It may mean that the
learning curve for using technology is too steep and unsure to warrant taking the chance on
integrating it into the curriculum. It may mean that a return to drill of skills is seen as the only
way to move forward in ways in which educators are rewarded in this new structure. This paints
a dismal picture for the future of education for students, teachers and administrators.

On the other hand, consider that the use of multimedia programs for learning are so exciting for
students and teachers that more learning occurs. Teachers are revitalized by the use of
multimedia tools and competitions that they don’t leave the teaching profession. Students are
involved in real world leanring opportunities that encourage them to remain in school and
develop a love of learning.

                                                    -6-
 Rather than return to old tried and true methodologies we incoroporate what we know are
effective strategies for student learning. While the old methods may produce short term results
on a standardized test, they rarely lead to deeper understandings and life long love of learning.
Some of the strategies that go hand in hand with multimedia creation are those mentioned
throughout this document; collaboration, problem based leanring and constructivist learning
theory.

By including all students in opportunities to create multimedia no child is left behind. What is
considered “best practices” for students in average classrooms should also be considered best for
students with various abilities. Creating exciting collaborative learning experiences for students
is good for them in the sense that they think more creatively, critically and solve relevant
problems. Multimedia tools can engage all students to do this and we believe that this active
engagement will lead to increased academic achievement in school, on tests and in lifelong
learning. This is good for all students.

Create your local or state competition
State level
One way to become involved in the Multimedia Mania competition is to develop a plan for a
state competition. If you are a state director you may want to institute a state-wide program for
Multimedia Mania. It costs little to enlist the help of volunteers to organize and judge the entries.
If you hold an annual state-wide technology in education conference, it costs little to invite the
winners to the conference to make a presentation. These student presentations help share
information with teachers across the state concerning creative quality projects. Students develop
presentation skills with a large audience and celebrate their creativity and skills. The
participation in such and endeavor is important for student development and encouraging
teachers to use technology creatively and realistically in the classroom.

Local (School or School System level)
By creating a local school system or school level competition you many be seeding the
development for a statewide competition. Student work is celebrated at a local level. Teachers
are encouraged to participate and therefore integrate technology into the curriculum in interesting
and creative ways. The curriculum or standard course of study for the school, district and state is
supported through technology integration. Students become interested in the prescribed
curriculum due to their active involvement in a constructivist environment. Many students are
involved at a local level celebration and excitement grows and spreads for multimedia
development.

Enter the international competition
Once a local or state competition is completed it should be relatively easy to forward the winning
projects to the international competition supported by ISTE. The local competition celebrates the
efforts of many students involved in multimedia development while local winners are honored
through local and state presentations and award ceremonies.



                                                    -7-
How to participate
The form and function of participation at a state or local level are fundamentally the same. All
forms used at the international level are provided in the appendices of this document. The forms
have been included to allow you to develop your own or revise what the International
competition uses in order to facilitate the process. The timelines should coincide with the
Multimedia Mania Award Program to ensure that local and state winners are sent to the
international competition.

State level
At the state level a competition may be formed which will allow students and teachers from all
over the state to participate. You have the opportunity to encourage students and teachers to
integrate technology in interesting and theoretically sound ways in the classroom. A state
director of media and/or technology may be involved in developing the competition. Many states
hold annual media/technology meetings or conferences which are attended by teachers,
administrators and media/technology staff. It is the perfect opportunity to showcase student work
in the area of multimedia. Students have the opportunity to be presenters and have the spotlight
on them for excellent work. Teachers are excited by the exemplary student work that they see at
such meetings/conferences. The projects that have gained statewide notoriety may then be
submitted to the International competition which will ensure that you are submitting some of the
best your state has to offer.

Local level
While we believe that a state competition in multimedia is beneficial and may be a wonderful
mechanism for showcasing student work, you may also elect to develop a local district or school
Multimedia competition. The benefits of a more local competition are that more students are
participants and the celebration may include many more students and their work. If you are
fortunate enough to have a state that has or is developing a statewide competition you may also
enter student work into that competition.

Procedures used in the international Multimedia Mania Award
Program
The procedures, forms and descriptions are offered to you in order that you may set up your own
local or state Multimedia Mania Award Program. It is our hope that your local or state
competition becomes a way to select and submit your school, district, and/or state projects to the
international competition.

Description of the Multimedia Mania Awards Program
The Multimedia Mania Award was created to promote classroom excellence through ISTE’s
HyperSIG, the multimedia special interest group. Multimedia Mania is an annual award program
sponsored to promote the collaboration of K-12 teachers and students in creating multimedia
projects related to class or coursework. Students are sharing their work with an international
audience by creating dynamic multimedia. Multimedia Mania winners usually come from

                                                  -8-
classrooms in which technology is used as a tool to teach and learn any standard curriculum.
Although teachers may coach and advise, the work must be completed by the students.

Participants are encouraged to incorporate any multimedia techniques that may enhance the
design of the project. Lengthy video segments are discourages as they tend to make the project
linear rather than hypermedia. Emphasis is placed on originality, alignment to curriculum,
project design, and proper use and documentation of resources. Participants also gain points if
most of their projects are constructed within the classroom. The primary goal of the Multimedia
Mania Award Program is to find real, working models of the skillful integration of technology
into a typical classroom setting in a specific content area. The intent is to provide realistic
models to share with other classroom teachers.

Who enters
Remaining true to the concepts of cooperative learning, the competition is designed for any team
of two or more students in grades K-12. Teachers and/or students who were winners in previous
years are also eligible to enter new projects in Multimedia Mania. Entries are grouped into three
divisions. The ages are approximate. The grade is the deciding factor in classification. If there
are students in different grade levels on the team, the project will be classified at the higher grade
level. The following are the classifications used in Multimedia Mania: Grades K-5 (approximate
ages 5 - 11), Grades 6-8 (approximate ages 11 - 15) and Grades 9-12 (approximate ages 15 - 18).

How to enter
Specific directions on how to enter the competition are presented on the website for Multimedia
Mania. Be as detailed as possible to alleviate any misunderstandings avoid being inundated with
questions from prospective participants. The Multimedia Mania directions on how to enter are as
follows:

Teachers wishing to participate should review the website thoroughly as well as the rubrics used
for judging the projects. The website address is http://ced.ncsu.edu/mmania.

The rubrics may be found on the website along with timelines and all information needed for
entry of projects. The rubrics and forms used in the program are also provided in the appendices
of this document.

The projects should be closely tied to curriculum objectives. The teacher should decided which
curriculum objectives will be addressed and begin to plan the project/s as soon as school begins.
The student rubrics may be duplicated and used by students as they complete their projects.

The teams should be registered online by the teacher early in the process. Some years the
sponsors make demo software with extended use available to the participating teams so it is
important to register early to make use of the software. Registration does not indicate that you
must enter a final project.

Many times the teams plan, design, and construct a multimedia project that teaches or enhances a
concept for school use. Students have also developed projects which enhance their community.


                                                    -9-
It is important to keep copyright permissions in mind when creating the projects. This is easier to
do while creating the project as opposed to after it is created. Permissions must be obtained for
any copyrighted material in the project since it will be widely distributed if it is judged a winning
project.

 We ask that you prepare your Bibliography according to MLA Guidelines at the Online Writing
Lab at Purdue University which may be found at
http://owl.english.purdue.edu/handouts/research/r_mla.html#Works-Cited.

The teacher or teachers will write a brief statement about how the students created the project in
the classroom by answering the Learning Outcomes Questions found in Appendix A How did
you conquer the barriers of time, space, and access? (Please limit your remarks to one
typewritten page.)

The teacher/s will print out Parental Permission Form for Publication found in Appendix A and
send it home for parents' signatures. You should SAVE these forms! All finalists will be asked to
FAX signed copies of these forms.

The teacher/s should review the Final Checklist found in Appendix A to determine if all criteria
have been met and all forms included.

Submitting projects
When designing the directions to participants in any program usually more is better in the way of
detailed instructions. Don’t take for granted that participants “know what you mean” when you
write down directions. Possibly have someone who is not involved in the program to read
through the directions to see if they are clear and cover everything that you might be asked.
Detailed instruction will help ensure that you are not deluged with email asking questions about
submission. Each time you do receive such questions you should update your materials to relect
an appropriate answer to avoid those questions in the future.

The following are some directions used by the Mutimedia Mania Awards Program with few
revisions and additions. You may choose to revise these to suit your situation and use them in
developing your competition.

Projects must be submitted by the teacher primarily responsible for the students involved. Only
REGISTERED Projects may be submitted. It takes only a few minutes to register using the
online form and you may have access to extended demo versions of software from our sponsors
by registering. You should follow the listed instructions carefully prior to submission.

1. Review the Final Checklist to assure your project meets these guidelines.

2. Check for copyright violations! Carefully document your sources. When in doubt, write for
permission. You may use How to Cite Your Sources and MLA Guidelines in MidLink
Magazine's Teacher Resource Room. You may also use the Permission Letter Templates at
http://www.ncsu.edu/midlink/permission.html for requesting permission to link to a site or post a
graphic. See the Current Copyright Guidelines at http://www.dpi.state.nc.us/copyright1.html for
what is allowed under Fair Use.

                                                   - 10 -
3. Save and print any permission you obtain from publishers, webmasters, artists, authors, etc.
These must be included when you submit your project. You may scan these and include them on
the project CD that is submitted.

4. Make sure students have removed and any other personal information from their project if
possible. This is to ensure fair judging and protection of privacy during the process.

5. Make certain your project will work from the CD or DVD to which it is saved. Try it out on
different machines. If you are developing a web site, look at it using different browsers and
possibly different platforms.

6. Answer the Learning Outcome Questions found at
http://ced.ncsu.edu/mmania/mm.outcomes.htm and include this with your project in digital
format on your CD or DVD disk.

7. Download the Entry Form: Part 1 found at
http://ced.ncsu.edu/mmania/mm_docs/mmania_entry.rtf. It must be filled out and saved onto
your CD or DVD disk as a digital document. Entry Form: Part 2 found at
http://ced.ncsu.edu/mmania/mm_docs/mmania.entry.html should be printed out, signed, and
included in your package with your project. Include any special viewing instructions on this
sheet. A sheet will be signed by your administrator and sent in with the project also.

8. Print our Parental Permission Form for Publication found at
http://ced.ncsu.edu/mmania/parent_permission.html and send it home for parents' signatures.
We will need signed copies of these forms in case your project is a winner.

Mailing Instructions and guidelines
Four copies of the project should be mailed on a CD-ROM or DVD to the address provided on
the website. Each disk should be clearly labeled with the Teacher’s name, project number
(assigned at registration), grade of students, platform (PC/Mac), and software needed to run the
project. You may need to write small on the CD/DVD. Please make certain that this information
is written on the CD/DVD with a felt-tippped marker rather than including another piece of
paper so they will not get separated and the information will not need to be copied onto the disk
by our volunteers. All documents required to accompany the project should be copied on the
project disk except for those needing original signatures. The signature papers and one copy of
the CD/DVD will be maintained at the Multimedia Mania headquarters while the remainder of
the CDs/DVDs will be mailed out to judges.

Over the years we have streamlined the process by asking that participants provide several copies
of the project on some media. In the most recent Multimedia Mania competition we found that
most participants are using CD or DVD technology. By far the most common problem in sending
in projects using these formats is maintaining links in the multimedia projects whether they are
built with multimedia software or html editors. We have included a statement in the submission
directions to cover this but you may still find that some projects do not run when transferred to
other media. It is at your discretion whether you check all projects prior to mailing them to
judges. It is a very time consuming task to do so but you may find that it is also time consuming


                                                 - 11 -
and a loss of valuable judging resources to send out projects that do not run due to a transfer
problem.

Deadlines
Deadlines are sometimes difficult to establish. As the developer of the competition you want to
give teachers and students as much time as possible to work on projects but also have the time
needed to collect, mail out ot judges, finalize judging, plan for travel to conferences, etc. One
also must keep in mind the school schedules that many schools follow. While traditional schools
may start in the States in August and end in June, we also have year-round schools and high
schools on semester, trimester or quarter systems. You may have less difficulty with setting
deadlines for a local, district or state competition than we do with an international one.

We have not listed specific dates here since deadlines have changed the years the Multimedia
Mania program has been run due to differences in conferences attended by winners and also the
experimentation with extending deadlines to accommodate participants and still have enough
time in the timeline to announce winners and arrange travel to a public forum such as NECC. We
will give some guidelines based upon what we have found to be manageable.

Possible Deadlines:
July or August: Open registration for the school year. Some may wish to participate during Fall
semester if located at a high school while elementary classrroms may work on their projects until
the Spring deadline for submission.

Also open registration for judges for the competition year. They may register any time and the
number of judges you obtain will determine how many projects they need to judge and how
many times each project may be judged without overburdening the judges. It also gives you an
opportunity to see the expertise of the judges compared to the projects being registered. You may
need to solicit specific judges for specific subjects or grades to make sure that you are able to
match the projects to judges appropriately.

You will need to advertise that the competition exists each year as soon as the old competition is
finished. Some people will be aware that the program runs annually once you have it established
but in order to recruit new users you must let them know about it. In a local, district or state
competition it may be beneficial to do a direct email to teachers, principals and/or district
administrators to let them know about the forthcoming competition. Think carefully about who
will be interested and where they go for information. Just posting it on a website will not get the
results you desire unless potential participants regularly check such a website. It is helpful to
create a website with all information needed and point participants to that information through
various avenues but “build it and they will come” doesn’t apply in this case.

March or April: Close registration for participants and submit final projects. We have asked that
projects be submitted as late as April 15th. In order to determine what your latest deadline for
receiving projects can be consider the time it takes to arrange travel to your public forum (NECC
for Multimedia Mania) and work backwards from there. Consider how long it will take to match
projects to judges, mail CDs/DVDs, give time for judging, receive scores for virtual judging,


                                                   - 12 -
spend a day in final judging, contact participants for additional information and announce
winners.

Since Multimedia Mania is a HyperSIG project within ISTE we ask that winners make a
presentation at NECC which is typically held the end of June each year. Travel plans must be
made early to receive benefits of less expensive airline tickets and there is no way to know who
may be contestant winners or from what distance they may come. We have found it useful to ask
that ISTE conference planners set aside rooms for the teacher and student to ensure that they
have a room for the conference. It is also necessary to work with conference planners closely to
establish times for presentation of awards, student showcases and/or special award lunches held
in their honor. At a local, district or state level you may have some control over these timelines
and planning.

If projects are submitted in April and all registrations closed we may begin matching judges to
submissions immediately which may take a few days. The database of judge information is used
to print mailing labels and CDs/DVDs are put into mailers and sent with a CD containing
specific directions, a sample project to score and scoring guide. These generic CDs may be
created and duplicated earlier in the year and even put into the mailer in preparation for the
additional project CD. We encourage you to do as much as possible prior to the time of judging
since this can be a very intense process once submissions are received.

It is usually necessary to anticipate how long it will take for judges to receive the projects they
are to judge and allow an additional two weeks for them to complete the process. You may be
working with many individuals who are new to the process and will need detailed instructions
and possibly some reminders of impending deadlines. It is rarely necessary to reassign a project
to a judge but may happen occasionally. You may also have some projects returned due to
incorrect mailing addresses but this is also rare. Have a contingency plan in place for those
projects that need additional judging in the first, second or even third rounds. Your goal is to
make sure that all projects are scored an equal and sufficient number of times to alleviate any
doubt that you are seeing the best of the best in the final round.

Since the scores are submitted online using a form and the data may then be transferred to a
database for calculations, that is relatively fast and painless. There is some time needed for
transferring data and sorting and printing reports used in the selection process but this is much
more efficient than many other parts of the process if the database is set up correctly ahead of
time. We might mention here that we have tried using spreadsheets to deal with this task and
while it is possible it is not as efficient as using one database to collect scores and comments.
Once a well-designed database is created and data collected it is a relatively simple task to create
reports needed. You may want to create reports for each project giving participants feedback on
their scores and comments from the judges. This has proven invaluable to many of our
participants in the past and they look forward to some type of feedback in order to improve for
the coming year’s competition. Using the database to sort high composite scores also allows you
to quickly see which projects are considered superior by the judges and if any project has not
received the necessary number of judgings.




                                                   - 13 -
Directions
The following are directions to participants for Multimedia Mania: You should begin your
project as soon as possible near the beginning of the school year. Register early using the online
registration form to receive your project number and any software available from sponsors.
Check the website for all deadlines. The deadlines are meant as last minute dates rather than the
time you should register. Please register early.

There are two parts to the entry form which are included in Appendix A.

A panel of international judges will select a winner and two runners-up from each category. The
date for the announcement of the winners is included on the website. The winners are contacted
in time to make travel arrangements to attend NECC. The winning projects are presented in a
session at the National Educational Computing Conference sponsored by ISTE.

Selection of winners
Projects are evaluated with the Multimedia Mania Rubric (Judges' Rubric) which may be found
in Appendix B Students may use the Student Rubric in order to comply with the guidelines. The
Student Rubric is also found in Appendix B and is a simplified version of the Judges’ Rubric. A
database of registered participants, entries, scores and comments is maintained during the MM
competition. The database designs will be discussed in another section of this document.
Participants receive their scores and judge’s comments when the final judging is complete. Many
times the feedback received will help teachers develop future submissions; therefore becoming
more competitive.

Judging procedures
Projects are examined by an international team of educators, instructional technology specialists,
university faculty members and technology consultants. Each judge has experience as a
classroom teacher and/or with multimedia. Judges register via the Multimedia Mania website
using an online form. The form information is transferred to a database which allows us to match
the qualifications of the judge with the project. For example if a judge has expertise in
Elementary School, Language Arts and Social Studies the projects that s/he receives to judge
deal with that subject matter and grade level.

Judges receive a sample project to score with the Multimedia Mania Rubric to learn the scoring
procedure and to help ensure inter-rater reliability.

In addition, judges local to Raleigh, NC can participate in the final round of judging in person at
NC State University.

The judging will be scheduled and announced to registered judges after we receive all the
projects. Judges can judge the projects at their homes or at work. We mail CDs out to all
registered judges and the scoring rubric is online. Since we have moved the judging process to
online we are now capable of completing first, second and sometimes third round judging
virtually. This is good news since it helps to ensure that all projects are judged fairly and by


                                                  - 14 -
several qualified individuals. The scores and comments are entered by each judge via an online
form using only the project number as the identifier. The entry is relative quick and the scores
and comments may be transferred to a database to then calculate the entries receiving the top
scores. We may also determine if some projects have not been judged a – number of times and
re-send it to be judged again. The process, as you can guess, is time-consuming and must allow
for re-judging as well as many volunteers’ schedules.

In the past sponsors have provided those who register to judge with 6-month free trial software.

Judges
When selecting judges for the competition is it important to you and to the participants that the
judges have creditials in order to volunteer. This doesn’t mean they must hold a masters degree
in multimedia design or work at a university. We like to see a wide range of individuals judging
the competition who are educators at many levels with some experience with multimedia
development. Practitioners in various levels of classroom experience, subjects, grade levels, from
all over the world are welcomed and encouraged to judge. There is no better experience than
judging to prepare you for entering the competition.

The information listed on the Multimedia Mania site is as follows:

Projects will be examined by an international team of educators, instructional technology
specialists, university faculty members and technology consultants. Each judge must have
experience with multimedia as well as actual classroom experience.

Judges will receive a sample project to score with the Multimedia Mania Rubric to learn the
scoring procedure and ensure inter-rater reliability.

In addition, judges local to Raleigh, NC can participate in the final round of judging in person at
NC State University.

The virtual judging will be scheduled and announced to registered judges after we receive all the
projects immediately following the project submission deadline. Judges may judge the projects
anywhere they have access to a computer and the Internet. We will mail CDs out to all registered
judges and the scoring rubric is online.

Those who register to judge are eligible for a 6-month trial of the software of one of our sponsors
and information on how to access the software is available upon completion of registration.

Efficient data collection
With a project as large as a multimedia competition whether it is local, district, state or
international, it is imperative that the procedures used be as efficient as possible. Even in a local
program a volunteer may be directing the project and their time is limited and valuable. Over
several years we have developed online forms for data collection necessary for running the
awards program and designed databases to manipulate the data. As the project has grown
substantially over the years it has become necessary to incorporate policies and procedures
which will minimize effort especially duplication of effort on the part of all of our volunteers.

                                                    - 15 -
We hope that you will find the forms and database created useful in creating your own. We
understand that your circumstances differ and you may need to create forms and databases
significantly different. We have often found that it is easier to create your own when you have a
model. There may be items on our forms which you have not considered. We will give an
explanation of what data was collected and how it was used.

Online forms
There are several online forms which are used in Multimedia Mania. These may be found in
Appendix C. Technology now allows us to create forms online and collect data relatively easily
and cost-effectively. Many schools and individuals with websites have access to form
manipulation programs which will allow you to create forms using an HTML editor, copy and
paste the code needed, upload the form and begin to collect data. In our situation we have a
program created by our university which allows us to create a form and collect data to a server.
The data must then be downloaded in a usable format such as a spreadsheet or database. You
may have access to database technology which will allow you to have participants and judges
input data directly into the database; thus omitting one step and some precious time. In designing
your forms make certain that the user sees some form of feedback when they submit the form
online. Somehting as simple as a “thank you” screen or “we have received your information” is
sufficient. You may want to present them with the screen of information they have submitted as
some online forms do. Just don’t leave them in no man’s land wondering if you got what they
submitted. That will surely produce more emails and checking up on whether you received the
form.

Database design
If you will notice, when comparing the databases in Appendix D to the online forms listed in
Appendix C you see that there are fields for all data collected using the online form. In addition,
there are fields in the database which are calculation fields or used to create the project numbers
for the projects to be submitted. In any database you create you should use good principles of
design for gathering accurate data. Any time that you can give the person entering data the
option of selecting from a predetermined list of items. This ensures that data is entered uniformly
and will give you an advantage when sorting and finding information since databases are very
unforgiving of such things as spelling errors or input of the same data in different formats.
Sometimes it is necessary to make the field open-ended and you will find that these fields may
be better used to collect more descriptive types of data not used in the sorting and finding
processes. Make the data entry as quick and easy for the user as possible. People don’t like
filling out forms and anything longer than a page or screen will soon become tedious. If it is
important enough to gather the data then you want to be certain that the data entered is correct
and complete.

What we have learned over time

Organization
In order to run any competition it is important to be organized. Procedures which are written,
consistent and fair must be put into place. Databases must be developed in order to maintain

                                                  - 16 -
current and correct information. When possible the input of data should be done once and by the
participants through online forms which may be transferred easily into preformed databases.
Extraneous information should be kept at a minimum. Storage of projects, records and any
competition information should be maintained over a specified period of time. Space must be
provided for conducting the present competition and for storage of past; competition records.
This may include physical storage as well as server data storage. There is usually a cost
associated with any storage even if it is minimal.

Duplication of effort
One of the most dangerous – is the duplication of effort. In setting up any competition it is
tempting to create too many forms and information in an effort to be thorough. This may lead to
a duplication of effort in data entry, filing of projects and forms, and people resources.

In beginning a competition it is also a learning process to determine what information is most
needed and in what form. Through years of development, we have streamlined the process for
MM and hope that you can benefit from our experiences. We are always finding new and better
ways to collect and organize the information needed. The development of the competition is
continual revision and reflection of practices to make it more efficient in time, personnel and
costs. When utilizing volunteers as does MM it becomes critical to keep notes during the
competition process in order to make necessary changes for the next year which will continue to
streamline the process.

Volunteers
Many volunteers are needed to run a competition such as MM. Even though there are certain
expenses incurred in creating an award program, the volunteer judges and staff needed to collect
information are critical to the process. You may find that you have funding for a few staff
members to organize and maintain the competition or you may have a volunteer available to
direct the efforts of the competition. Many schools implement a stipend system in which teachers
take on extra duties such as yearbook editor, coaching, or director of a program for extra
funding. At district levels a Director or Coordinator may have staff, interns or volunteers to help
design a competition. When such a program becomes a state-wide competition it is probably
wise to assign it to an individual within the state department to organize, administer and recruit
volunteers.

It is virtually impossible to run a competition such as MM without volunteers of some sort. Our
largest numbers of volunteers are the judges who devote their time and effort to reviewing the
many projects submitted. They may register to volunteer to judge online using a form developed
(see appendix --). The information submitted is easily transferred to a database where it is used
to match the judge’s areas of expertise to the types of projects submitted. For example, if an
elementary school submits a project dealing with science the judges selected to review that
project may have experience as elementary science teachers. This helps ensure that the project is
judged accurately on content as well as form.

The accurate matching of projects to judges is one of the time consuming efforts of staff, interns
or other volunteers.


                                                  - 17 -
Copyright
Copyright and Fair Use is a significant part of the Multimedia Mania competition. Since the
projects are widely distributed via CD and the Website, we want to make certain that there are no
copyright violations and all permissions have been obtained from original owners when
incorporating their material into a project.

Many participants have told us that they appreciate the focus on copyright since it gives them the
perfect opportunity to use the project being created as a learning opportunity on this topic. It is a
wonderful way to integrate the teaching of copyright and fair use into the curriculum as it relates
to digital media.

There is also an opportunity as students create multimedia projects and use information from
digital sources to teach them how to analyze it critically for authenticity and/or bias. Students in
today’s digital age must be good consumers of information. They tend to look to the Internet as a
primary source of information and research. They must be able to determine if the information is
true and from reliable sources. While they are in the midst of conducting research for a
multimedia project is the perfect time to include strategies for teaching them these skills.

Budget
It is very important that a budget be developed for the Multimedia program. Even though you
may use many volunteers and someone is assigned to overseeing the program, there are
incidental costs for the project. You should be aware of these costs and put a plan into place to
cover them in your budget or raise the money through fund-raising efforts. The following table
includes budget items with explanations that you may consider when implementing your own
Multimedia Awards Program.



Expenses                       Budgeted           Explanation

Stipends/Honoraria             Approximately      This amount is used by the winning team to send
                               $5000 per first    individuals to a major educational technology
                               place winning      conference in order for them to present the
                               team. Since        winning project and talk to participants about the
                               there are 3        process. The amount may vary according to
                               categories, this   where participants are sent for their presentation.
                               amount would       This item may be included under Travel,
                               be $15,000.        Lodging, Meals rather than in this category. We
                                                  found it much easier to give the winners a set
                                                  amount of money which we anticipated would
                                                  cover the cost of travel and lodging and let them
                                                  make their own travel arrangements.




                                                   - 18 -
                                 The Multimedia Mania Award Program has in
                                 the past supported one teacher and one student
                                 team member to attend NECC for one night’s
                                 stay and has scheduled events such as a
                                 presentation and award lunch over two days. If
                                 possible it is a much better plan to pay for the
                                 entire team (unless it is an entire class, which has
                                 happened) for several days of a conference and
                                 give them the opportunity to attend the
                                 conference or vendor exhibits. This is by far the
                                 most costly item along with travel for the
                                 winning teams.

Travel, Lodging, Meals   $4000   May be used rather than Stipends/Honoraria in
                                 which case you may make travel arrangements
                                 and cover meals.

                                 Be sure to include travel costs for the organizers
                                 of the competition. The orgainizers will need to
                                 be included in the presentation and in presenting
                                 the awards to the winners. It typically costs
                                 approximately $1500-$2000 per conference
                                 attendance per person. You may want to send
                                 two organizers or co-directors if possible.

Printing                 $1000   This category is used for materials copied for the
                                 judges. It is anticipated that since we now ask for
                                 4 copies from the participants of CDs and
                                 documentation that this amount could be cut or
                                 omitted.

Postage                  $300    In the case of Multimedia Mania we send out a
                                 CD of the top 3 winning projects in each
                                 category to all ISTE HyperSIG members. The
                                 postage amount is used for mailing those CDs.

                                 We have found the CDs of the projects very
                                 useful in getting teachers, pre-teachers, and
                                 graduate students excited about using multimedia
                                 in their classrooms. The projects are so amazing
                                 that when shown to any of the groups they are
                                 excited and awed by the amount of work the
                                 students have done and the accomplishments
                                 they have made in presenting what they have
                                 learned about the curriculum. Many teachers and


                                  - 19 -
                                               principals have used the CDs of projects to show
                                               board members what students can do when
                                               supported with technology and teachers who can
                                               collaborate and integrate that technology.

Supplies                      $1000            In developing any program there are always
                                               some supplies that are needed. For the
                                               Multimedia Mania Program there may be a need
                                               for updated database software to maintain
                                               records of judges and participants, CDs to copy
                                               projects for judging, CD mailers to mail out
                                               projects to judges, etc.

Miscellaneous                 500              Where would we be without this miscellaneous
                                               category? Whatever does not fall into another
                                               budget line item may be placed in this category.
                                               For example, when inviting judges to come to a
                                               physical location to judge the finalists, we find
                                               that offering them lunch is just a nice thing to do.
                                               We think they would come anyway but we are
                                               asking them to devote a day to judging the
                                               finalist and we would like to be able to give them
                                               something in return. This category has been used
                                               for food items for the judges who come to the
                                               NCSU campus to judge the finalists in the
                                               Multimedia Mania Award Program.

                                               You will find more information about this
                                               process in the procedures used.

Telephone/Communications 200                   While much of the communication with
                                               participants and judges is done via email there is
                                               occasionally the need to talk with someone one-
                                               on-one over the telephone. We find this
                                               particularly necessary as we are finalizing the
                                               copyright permissions in order that the winning
                                               projects may be duplicated on the CD that will
                                               be distributed widely among the HyperSIG
                                               membership and/or posted on the website.

Should you choose to create a CD/DVD of winning projects or distribute the winning projects by
some other means, there will be some cost associated with it. One of the greatest benefits of a
multimedia competition is the sharing of projects. We see such excitement in teachers and
students when we share the projects from past competitions that we believe it would be a shame
not to share them. Seeing the amazing projects created by students in typical classrooms is a way


                                                 - 20 -
to stimulate student and teacher interest in the competition as well as to let them know what the
possibilities may be.

Should you choose to create a CD/DVD some additional budget lines may need to be created.
The following table lists some of the items to include for either CD/DVD distribution or Website
development.



Expenses                         Budgeted       Explanation

Media                            $1.00 to       You will want to include the cost of CD or DVD
                                 $2.00 per      per person with appropriate containers. This
                                 mailer         budget item includes the media, the container
                                                and labels that you may print.

Duplication                                     It is sometimes difficult or time consuming to
                                                have CDs/DVDs duplicated. You may contract
                                                this service through duplication/copying
                                                businesses.

                                                It is becoming more commonplace for schools to
                                                have the equipment available but there still
                                                needs to be cost for time for someone to actually
                                                complete the duplication, especially if you are
                                                planning to distribute the projects to a very large
                                                group of people, we.e., statewide, districtwide,
                                                schoolwide.

Distribution                     $1.50 per      The distribution item may include the cost of the
                                 mailer         mailer, mailing labels and postage. Once again,
                                                this cost is dependent upon how widely you plan
                                                to distribute the projects and to whom.

Printing                         .50 per        If you plan to include any documentation, letter
                                 mailer         or use this opportunity to send additional
                                                information you will need to include printing
                                                costs.



Posting and distribution through a website.
This may sound simpler than it is. For those of you paying for hosting services you know how
costly large multimedia projects can be when hosted on servers. No server space is free. If you

                                                  - 21 -
school, district, or state maintains a web server and you plan to put winning multimedia projects
on it, consider the size of the projects and the space that they will require. You may think that
you can simply link to the project if it is a website as so many projects are these days but beware.
If you simply link to a project you have no control over where it may be moved and you will find
that your links will eventually become dead ends. It is much safer for you to host the projects on
your site where you know they will remain available. You may need to consider purchasing a
server just for the projects you will host over the years. You may decide to pay for services to
host the projects. There are many good hosting ISPs available at reasonable costs and these are
usually maintained well so that you can count on them remaining active. They usually have
redundancy built into the system in case a server crashes and are easy to use and control through
control panel user interfaces.

In addition to space, a person must create a web presense, upload the content and maintain the
site. The information for the entire competition should be on the website in addition to the
projects you plan to host. Even though most of the work is done up front there are still some
costs associated with maintenance of a web site.

Let me say a word about accessibility here. The educational website posted should be accessible
to everyone. It is counter productive to create a multimedia competition and post all information
on a site that is inaccessible to people with disabilities. We want to include all students and
teachers in the program and encourage multimedia use by all students. It is much easier to
include accessibility features as the site is created as opposed to retrofitting it later. Naturally, the
teacher is the person accessing the website most frequently but you cannot guarantee that the
teacher is not visually impaired or has some other disability making it difficult to access the
website.

Rewards
You say “My school doesn’t’ have the technology.” In some cases of our winning projects the
technology was old and unreliable but through the efforts of incredible teachers and support staff
they were able to help students create strong curriculum based projects that were outstanding.

You say “But my school doesn’t have a technology facilitator.” In some cases the winning
projects were created with the help of volunteers, high school interns and teachers with a passion
for integrating technology.

In short, the winning projects in Multimedia Mania over the years has come from very typical
classrooms from many areas of the United States and other countries. Naturally some have
exceptional resources including software, hardware and personnel. More often, the winning
projects come from teachers and student with a vision of how teaching is an active process and
students are the creators of knowledge. The winners come from those who believe that the
curriculum is the foundation, the strategies the key and the technology the tool to make learning
come alive.




                                                     - 22 -
Resources
Find help with citing sources @ How to Cite Your Sources: First Things First! found at
http://www.ncsu.edu/midlink/citing.html

For more help on copyright issues see:
The Educators' Lean and Mean No FAT Guide to Fair Use at
http://www.techlearning.com/db_area/archives/TL/2002/10/copyright.html, techLearning.com -
The Resource for Education Technology Leaders

NC Department of Public Instruction - Copyright in an Electronic Environment: Guidelines from
Consortium of College & University Media Centers found at
http://www.dpi.state.nc.us/copyright1.html

Prepare your "Works Cited" or "Bibliography" according to MLA Guidelines at the On-Line
Writing Lab at Purdue University.
(http://owl.english.purdue.edu/handouts/research/r_mla.html#Works-Cited).

Programs used
Any program which will allow students to create multimedia projects in accordance with the
rubric provided is acceptable for use. Some of the programs used have been:

HyperStudio, mPower, Macromedia Dream Weaver, Flash, Fireworks, QuickTime Authoring
Studio, VR Worxs, Adobe Photoshop, Photoshop Elements, Inspiration, Microsoft Word,
PowerPoint, AlphaSmart software, FrontPage, Internet Explorer, iMovie, Photowarp, Adobe
Premiere, Survey Gold, Garage Band, Printshop Deluxe(CD), Cosmi software, Digital Juice,
Global Star software, Adobe Acrobat (full version), AppleWorks, Movie Maestro, Netscape
Composer, ImageBlender, Printshop Deluxe, Ulead VideoStudio, Sound Companion, Avid
Cinema, Scanwise, Final CutPro, Multimedia Builder, Note Pad, Gold Wave, Claris Home Page,
Ulead PhotoImpact, Cosmo Worlds VRML Browser, MovieWorks, Specular Infini-D, Virtus
VR, Quicktime VR, KPT Bryce, Sound Forge, Deskscan, and Logomotion.

This is by no means an exhaustive list and as you can see some of the programs no longer exist.
There are many new multimedia development programs being created all the time for student or
professional use. While we encourage the use of any multimedia development program that your
class or school or district has available, it is usually more difficult to develop hypermedia that
meets the standards set using slideware or simple presentation programs.

Contact information for Multimedia Mania
To contact the Multimedia Co-Chairs for questions regarding all aspects of Multimedia Mania at
http://ced.ncsu.edu/mmania/inForm.htm

HyperSiG Board Members:

HyperSIG President 2005-2006: Paul Skiera, ps@asu.edu, Arizona State University-
Technology Based Learning and Research, Box 870908, Tempe, AZ 85287-0908

                                                  - 23 -
Hypersig VP 2005-2006: Jane Steelman, jane_steelman@ncsu.edu, North Carolina State
University, Box 7801, Raleigh, NC 27695-7801

HyperSIG Secretary/Treasurer 2005-2007: Dj Himes, University of Wisconsin-Milwaukee,
Milwaukee, WI

Multimedia Mania Co-Chairs:

Anne Akers (2004-2006) , anne_akers@ncsu.edu, North Carolina State University, Box 7801,
Raleigh, NC 27695-7801

Molly Kamper (2005-2007), Technology Teacher, Murchison Elementary, Austin, TX,
http://www.we3teach.com/portfolio/portfolio.html

Classroom strategies used to create multimedia products: A teacher’s
perspective
Constructivist environment
Teachers may design a constructivist environment for students by

Collaborative teams

Communities of Practice

Students as Instructional Designers
In developing mu

Supporting students

Time issues

Technical issues

Creating support systems

Parents

Administrators

Community




                                                - 24 -
References
Van Buren, C. (2000). Multimedia learning at “the school that business built”; students’
perceptions of education at New Technology High School. Journal of Curriculum and
Instruction, 15(3), 236-254.

ISTE HyperSIG (2005). HyperSIG Multimedia Mania Website. Retrieved June 15, 2005.

Gay, G. (2000). Culturally Responsive Teaching: Theory, Research, and Practice. New York:
Teacher's College Press.

Thompson, G.L. (2004). Through Ebony Eyes: What Teachers Need to Know But Are Afraid to
Ask About African American Students. San Francisco: Jossey-Bass.




                                                 - 25 -
Appendices




     - 26 -
                                         Appendix A

                                         Forms used

                         Multimedia Mania 2004 Entry Form: Part 1

All projects must be submitted on ZIP Disks or CD-ROMs. Label project disk with teacher’s
name, project number, platform (PC or Mac), the grade level of my students, software required
to run my project, school, city, state or province and send your project by midnight, (date for
present year. For 2004 the date was April 15th.)

Please complete and include this form as MS Word doc, RTF, or HTML file on your project disk
(Zip disks or CDs). Keep a copy for your records.

NOTE: Only registered teams may participate.

Project Number (Assigned when you register):________________________________________

Teacher's Name ________________________________________________________________

Project Title: ___________________________________________________________________
(NOTE: A separate form must be submitted with EACH project.)

School _______________________________________________________________________

School Address_________________________________________________________________
(Street Address) (City)

______________________________________________________________________________
(State/Province) (Country) (Postal Code)

Phone: (W) _______________________________ (H)_________________________________

FAX_____________________________________ E-Mail______________________________

Subject(s) Taught __________________________________________Age(s) _______________

Platform: Mac ( )     PC ( )

Special Instructions for viewing:

_____________________________________________________________________________

_____________________________________________________________________________



                                                 - 27 -
Preferred Screen Resolution for Judging (Check your control panel or settings. Judges should use
the same resolution used when you constructed your project. Otherwise, images may be
distorted.):

600 X 800 ______ 1024 X 768 ______ Other _______

Division: (Place your team in the appropriate grade level. If you have students from different
grade levels, place your team in the highest grade level represented.):

( ) Grades K-5 (approximate ages 5 - 11)
( ) Grades 6-8 (approximate ages 11 - 15)
( ) Grades 9-12 (approximate ages 15 - 18)

Curriculum Objectives or Standards (To be obtained from the state or district curriculum guide.
Please include a reference number if possible):
________________________________________________________________

________________________________________________________________

Approximate percentage of project created IN THE CLASSROOM:
( ) Less than 45% ( ) 46-59% ( ) 59-74% ( ) 75-100%

Teamwork: Check the one that best describes your group:

* This does not apply because the project was created by only one student.___
* The work load was not divided equally and few team members contributed their fair share.___
* Most team members participated in some aspect of the work, but workloads varied.___
* Most team members contributed their fair share of the work.___
* The work load was divided and shared equally by all team members.____

Software used to create project entry (Please list ALL software used):

______________________________________________________________________________

______________________________________________________________________________

Student Design Team: (Please PRINT or Type)

Name __________________________ Age _______ Grade_________

Name __________________________ Age _______ Grade_________

Name __________________________ Age _______ Grade_________

Name __________________________ Age _______ Grade_________



                                                  - 28 -
                         Multimedia Mania 2004 Entry Form: Part 2

Print out this form, include your signature and your administrator's signature, complete, and send
this form with your project disks.

( ) I certify that this project was constructed by the above students under my supervision. I
further certify the accuracy of all information I have provided regarding the construction of the
project and the age of my students. To my knowledge, all work contained in the project is either
original or properly cited.

( ) I have read the copyright guidelines at http://www.ncsu.edu/midlink/citing.html and we have
obtained permission to use any copyrighted graphics or sounds. The content contained in our
project is original and we have cited our sources appropriately.

( ) I have included all letters of permission for any graphics or sound files obtained from other
sources. If these were obtained through electronic means they are included in a digital format on
the CD/DVD or Zip disk.

( ) If our project is a winner, I will chaperone one student team representative and assume
complete responsibility for his/her welfare at the National Educational Technology Conference,
June 20-23, 2004 in New Orleans, LA . I can be available for travel on these dates.

( ) I have included copies of parental permission forms for work which may be included on the
official Multimedia Mania CD ROM. I understand that this CD will be freely distributed to
educators as an example of excellent work.
(YES____) (NO____)

Name of one student team representative who will travel to NECC to help present the project.

__________________________________________________________________________

Teacher's Signature: ___________________________________ Date_________________

(Note to Supervisor: Please check the above information for accuracy and sign below if, to the
best of your knowledge, this form is correct.)

Principal/Building
Supervisor:_________________________________________________________________
                           (Please Print Name Here)

__________________________________________________________________________
            (Signature)              (Title)

Please mail this signed, completed form, along with your project disks.

<NOTE> Include Entry Form Part 2 and Parental Permission Form for Publication along with
your project disks. Include Entry Form Part 1 and the Learning Outcomes Questions and any



                                                  - 29 -
other supporting materials you wish to be viewed on your project disks as MS Word documents,
RTF, or HTML files.




                                               - 30 -
                           Learning Outcomes - Multimedia Mania

(Must be included with each project in a digital format on the Zip disk or CD/DVD as MS
Word doc, RTF, or HTML file.)

Teacher's Name: _______________________________
Project Name: ________________________________
Project Number _______
School and location: ____________________________
Age of the students: _____________________________

    Summarize the content of your project and the learning outcomes experienced by the
students as you answer the questions below. Please limit your comments to ONE typewritten
page.

Learning Outcomes: Briefly discuss what a user will learn from the stack/project/module.

Curriculum Connection: Explain how this project fits into your curriculum

Process: Explain how the process worked within your classroom

When did the students work on the project?

How did they divide the responsibilities?

How did you work with students who continued their project at home? (Please skip if this does
not apply.)

Describe any difficulties or barriers you encountered and tell how you overcame them. (for
example: wide ranging ability levels, too few computers, too little time, etc.)

Please attach any rubrics or handouts you used. (Remember to cite the source of any materials
that are not your own.)

What was your role?

Accomplishments:

Tell what your students learned and/or accomplished in the process of creating the stack. What
did you learn about technology, teaching, learning, etc. or about your students or yourself?

Observations: (Your observations, conclusions, words of wisdom, advice to others, etc.)
NOTE: Please include this information when you mail your final project. Edit carefully! Since
one of the goals of the contest is to share exemplary work, we often publish descriptions of
Multimedia Mania projects. Please include a statement of "Permission to Publish" if you are in
agreement. You will be notified of any publications in which we reference your project, and
your name and school will be listed along with your project description.


                                                 - 31 -
                         Multimedia Mania Parental Permission Form


Print this form and send it home for parents' signatures and send this form with your project
disks.

Multimedia Mania Project Number: ___________________ (To be Obtained at Registration)

Project Name: ____________________________________

Teacher's Name: __________________________________

School: ________________________________________

School Address: __________________________________

Student's Name: __________________________________

Parent or Guardian's Name: __________________________

Home Phone: _________________ Work Phone: _________________

If my child's project is a winner, I give my permission for his/her work to be included on the
Multimedia Mania CD and website. I understand that the CD will be widely distributed to other
teachers and students as a model of excellent work.

Parent's Name: _______________________________________________(Please Print)

Parent's Signature: ________________________________Date: _________

Please mail this signed, completed form, along with your project disks.

<NOTE> Include Entry Form Part 2 and Parental Permission Form for Publication along with
your project disks. Include Entry Form Part 1 and the Learning Outcomes Questions and any
other supporting materials you wish to be viewed on your project disks as MS Word documents,
RTF, or HTML files.




                                                   - 32 -
                                         Final Checklist


___ 1. I have checked my project carefully for copyright violations. My students have
documented all sources properly.

___ 2. I have included copies of permissions received for use of any resources that are not free of
copyright.

___ 3. I have included my Learning Outcomes with my project on the CD or zip.

___ 4. I have included The Official Entry Form Part 1 on the CD or zip.

___ 5. I have included The Official Entry Form Part 2 with signatures in my package.

___ 6. I have included signed copies of the Parental Permission for Publication. We will need
signed copies of these forms in case your project is a winner.

___ 7. I have checked to see that students removed all last names and personal information from
our project.

___ 8. I have labeled my project disk with my name, project number, platform (PC or Mac), the
grade level of my students, software required to run my project, school, city, state or province.

___ 9. I have double-checked my project disk to make sure that I have included all files
including graphics, sounds, videos, stacks, etc. on the disk.

___ 10. I have double-checked to make sure that my project actually runs properly from the disk
that I mail to Multimedia Mania (HyperSIG cannot be responsible for missing movie files,
missing animations, missing stacks, or lost pictures.)

___ 11. I have carefully packaged and mailed 4 copies of my project disk and all of the above
materials to the proper address. I have included adequate postage.




                                                  - 33 -
                                                    Appendix B

                                               Rubrics (Assessments)


Multimedia Mania - Judges' Rubric

*** Based on this element, the project does not qualify as a finalist for Multimedia Mania
             Criteria        0   .5      1.0    1.5      2.0       2.5     3.0      3.5 4.0         Scores
                                                                                                    Raw Weight Total
                            Project does not   Project runs     Project runs    Project runs
                            run                minimally.       adequately with perfectly with
                            satisfactorily.    There are many   minor technical no technical
                            There are too      technical        problems.       problems. For
                            many technical     problems when                    example, there          x1
         1   Technical
                            problems to        viewing the                      are no error
                            view the           project.                         messages, all
                            project.                                            sound, video, or
                                                                                other files are
                                                                                found.
                            Buttons or       Minimal          Few difficulties Users can
                            navigational     difficulty       experienced       progress
                            tools are absent experienced      while navigating intuitively
                            or confusing. while               through project. throughout
                            No buttons and navigating                           entire project in
                                                                                                        x1
         2   Navigation     navigational     through project.                   a logical path to
                            tools work.                                         find
                                                                                information. All
                                                                                buttons and
                                                                                navigational
                                                                                tools work.
                            Project has      Project          Project           Project honors
                            multiple errors minimally         adequately        all rules of
                            in spelling      honors rules of honors most rules spelling and/or
             Spelling &
         3                  and/or           spelling and/or of spelling and/or grammar.                x1
             Grammar
                            grammar. (Four grammar.           grammar. (Two
                            or more errors) (Three or less or less errors)
                                             errors)
                            Project is       Project is       Project is        Project is
                            incomplete and incomplete and incomplete and completely
         4   Completion     contains many contains some contains several finished.                      x1
                            unfinished       unfinished       unfinished
                            elements.        elements.        elements.




                                                     - 34 -
                  Screens are     Multimedia       Multimedia        The combination
                  either barren   elements         elements and      of multimedia
                  and stark or    accompany        content combine elements and
                  confusing and   content but      to adequately     content takes
                  cluttered.      there is little  deliver a high    communication
                  Exaggerated     sign of mutual impact message to a superior
                  emphasis on     reinforcement. with the elements level. There is
                  graphics and    There is no      and words         clear attention
                  special effects attention to     reinforcing each given to balance,
                  weakens the     visual design    other.            proportion,
                  message and     criteria such as                   harmony, and
5   Screen Design                                                                        x1
                  interferes with balance,                           restraint. The
                  the             proportion,                        synergy reaches
                  communication   harmony and                        the intended
                  of content and  restraint. There                   audience with
                  ideas.          is some                            style and
                                  tendency toward                    pizzazz.
                                  random use of
                                  graphical
                                  elements that do
                                  not reinforce
                                  message.
                 No graphics,     Limited          Most graphics, All graphics,
                 video, audio, 3- graphics, video, video, audio, 3- video, audio, 3-
                 D, or other      audio, 3-D, or D, or other         D, or other
                 enhancements others               enhancements are enhancements
                 are present or enhancements used                    are used
                 use of these     are present but appropriately to effectively to
                 tools is         do not always enrich the           enrich the
    Use of
6                inappropriate. enrich the         experience. For learning              x1
    Enhancements
                                  learning         example, clips    experience.
                                  experience. In are either too      Enhancements
                                  some instances, long or too short contribute
                                  use of these     to be meaningful. significantly to
                                  enhancements is                    convey the
                                  inappropriate.                     intended
                                                                     meaning.
                 The sequence of The sequence of The sequence of The sequence of
                 information is information is information is        information is
                 not logical.     somewhat         logical. Menus logical and
7   Organization Menus and        logical. Menus and paths to most intuitive. Menus      x2
                 paths to         and paths are    information are and paths to all
                 information are confusing and clear and direct. information are
                 not evident.     flawed.                            clear and direct.




                                          - 35 -
                   Project contains   Project contains               Project is truly
                                                          Although project
                   few choices.       few well-                      multimedia,
                                                          contains some
                   The design is      designed and                   rather than
                                                          well-designed
                   linear.            age-appropriate     and age-   linear and
                                      choices. The        appropriatecontains a
8 Branching                                                                             x2
                                      design is                      significant
                                                          choices, some
                                      primarily linear.              number of well-
                                                          portions are
                                                          linear.    designed and
                                                                     age-appropriate
                                                                     choices.
                No sources are Few sources are Most sources are All sources are
                properly cited properly cited properly cited         properly cited
   Citing       within the       within the      within the project within the
9                                                                                       x1
   Resources    project          project         according to        project
                according to     according to    MLA style.          according to
                MLA style. *** MLA style.                            MLA style.
                No permissions Few               Most permissions All permissions
                to use text,     permissions to to use text,         to use text,
   Permissions
                graphics, audio, use text,       graphics, audio, graphics, audio,
10 Obtained for                                                                         x1
                video, etc. are graphics, audio, video, etc. are     video, etc. are
   Resources
                available. *** video, etc. are available.            available.
                                 available.
                The work is a The work is an The project             The project
                minimal          extensive       shows some          shows
                collection or    collection and evidence of          significant
                rehash of other rehash of other originality and evidence of
                people's ideas, people's ideas, inventiveness.       originality and
                products,        products,       While based on inventiveness.
                images and       images and      an extensive        The majority of
                inventions.      inventions.     collection of       the content and
11 Originality                                                                          x3
                There is no      There is little other people's      many of the
                evidence of new evidence of new ideas, products, ideas are fresh,
                thought.         thought or      images and          original, and
                                 inventiveness. inventions, the inventive.
                                                 work extends
                                                 beyond that
                                                 collection to offer
                                                 new insights.




                                             - 36 -
                             No evidence of    Some evidence Adequate               Clear evidence
                             connection to     of connection to evidence of         of connection to
                             target            target            connection to      target
                             curriculum.       curriculum.       target curriculum. curriculum.
             Curriculum
                             Users are not     Users may learn Users are likely Frequent and
             Alignment
                             likely to learn   from this         to learn from this clear references
          12 (Objectives are                                                                           x3
                             from this         project.          project.           are made to
             clearly stated
                             project.                                               facts, concepts,
             on Entry Form)
                                                                                    and cited
                                                                                    resources. Users
                                                                                    will learn from
                                                                                    this project.
                             No evidence       Little evidence Some evidence Clear evidence
             Evidence That that project        that project      that project       that project
         13 Objectives       content supports content supports content supports content supports       x3
             Were Met        stated            stated            stated objectives. stated
                             objectives.       objectives.                          objectives.
                             No evidence       Little evidence Some evidence Clear evidence
             Depth &         that higher level that higher level that higher level that higher level
             Breadth of      thinking skills thinking skills thinking skills        thinking skills
         14                                                                                            x2
             Project         were used in the were used in the were used in the were used in the
             Content         creation of this creation of this creation of this creation of this
                             project.          project.          project.           project.
                             Subject           Some subject Subject                 Subject
                             knowledge is knowledge is knowledge is                 knowledge is
                             not evident.      evident. Some evident in much evident
                             Information is Information is of the project.          throughout the
             Subject
         15                  confusing,        confusing,        Most information project. All         x2
             Knowledge
                             incorrect, or     incorrect, or     is clear,          information is
                             flawed.           flawed.           appropriate, and clear,
                                                                 correct.           appropriate, and
                                                                                    correct.
May be reproduced for classroom use as long as no fee is charged and the source is cited as
Multimedia Mania (http://ced.ncsu.edu/mmania/)

                                 Original Rubric Developed for ISTE's HyperSIG by:
    Caroline McCullen, Instructional Technologist, SAS inSchool (http://www.sasinschool.com/), Jamie McKenzie,
       Editor, From Now On (http://www.fno.org/), Terrie Gray, Director, ED's Oasis (http://www.edsoasis.org/)
                                                     Revisions by:
                              Multimedia Mania Team at North Carolina State University
     Ellen S. Vasu, Ph.D. Professor, Dr. Jane D. Steelman, Assistant Professor. Dr. Lisa Grable, Director, Learning
                                             Technologies Resource Center
    NCSU Dept. of Curriculum and Instruction, Elizabeth Bean, Instructional Technology Specialist, Durham Public
                                                       Schools
                               Judy Lambert, Assistant Professor, University of Toledo

                      This rubric may be downloaded from: http://ced.ncsu.edu/mmania/forms.html
                       For more information on Multimedia Mania: http://ced.ncsu.edu/mmania/


                                                       - 37 -
                  Multimedia Mania Student Checklist
     Draft 1 - Comments and Suggestions to jane_steelman@ncsu.edu
      Students may check their projects with this list before mailing.
       Criteria                                 Yes    No Weight       Total
                   Project runs perfectly with
                                                             x1
1      Technical no technical problems or
                   error messages.
                   Users can progress in a
                   logical path to find
2      Navigation information. All buttons                   x1
                   and navigational tools
                   work as intended.
       Spelling & Project honors all rules of
3                                                            x1
       Grammar spelling and/or grammar.
                   Project is completely
4      Completion                                            x1
                   finished.
                   The combination of
                   multimedia elements
       Screen      (buttons, links, and
5                                                            x1
       Design      graphics) and content
                   communicate the intended
                   ideas clearly.
                   All graphics, video, audio,
       Use of
                   3-D, etc are used
6      Enhanceme                                             x1
                   effectively to convey the
       nts
                   intended meaning.
                   The sequence of
                   information is logical and
       Organizatio
7                  intuitive. Menus and paths                x2
       n
                   to all information are clear
                   and direct.
                   Project is truly multimedia,
                   rather than linear and
8      Branching contains a manageable                       x2
                   number of appropriate
                   choices.
                   All sources are properly
       Citing
9                  cited within the project                  x1
       Resources
                   according to MLA style.
       Permissions
                   All permissions to use text,
       Obtained
10                 graphics, audio, video, etc.              x1
       for
                   are available.
       Resources




                                  - 38 -
                                  The project shows
                                  significant evidence of
                                  originality and
           11       Originality   inventiveness. The                       x3
                                  majority of the content and
                                  many of the ideas are fresh,
                                  original, and inventive.
                                  Clear evidence of
                    Curriculum
                                  connection to target
                    Alignment
                                  curriculum. Frequent and
                    Objectives
           12                     clear references are made                x3
                    are clearly
                                  to facts, concepts, and cited
                    stated on
                                  resources. Users will learn
                    Entry Form
                                  from this project.
                    Evidence
                                  Clear evidence that project
                    That
           13                     content supports stated                  x3
                    Objectives
                                  objectives.
                    Were Met
                    Depth &      Clear evidence that higher
                    Breadth of   level thinking skills were
          14                                                               x2
                    Project      used in the creation of this
                    Content      project.
                                 Subject knowledge is
                                 evident throughout the
                   Subject
          15                     project. All information is               x2
                   Knowledge
                                 clear, appropriate, and
                                 correct.
May be reproduced for classroom use as long as no fee is charged and the source is cited as
Multimedia Mania (http://ced.ncsu.edu/mmania/)
                         Original Rubric Developed for ISTE's HyperSIG by:
 Caroline McCullen, Instructional Technologist, SAS inSchool (http://www.sasinschool.com/), Jamie
      McKenzie, Editor, From Now On (http://www.fno.org/), Terrie Gray, Director, ED's Oasis
                                       (http://www.edsoasis.org/)
                                               Revisions by:
                     Multimedia Mania Team at North Carolina State University
 Ellen S. Vasu, Ph.D. Professor, Dr. Jane D. Steelman, Assistant Professor. Dr. Lisa Grable, Director,
                               Learning Technologies Resource Center
   NCSU Dept. of Curriculum and Instruction, Elizabeth Bean, Instructional Technology Specialist,
                                         Durham Public Schools
                       Judy Lambert, Assistant Professor, University of Toledo

             This rubric may be downloaded from: http://ced.ncsu.edu/mmania/forms.html
              For more information on Multimedia Mania: http://ced.ncsu.edu/mmania/




                                                  - 39 -
                                      Appendix C

                         Online Forms Used to Collect Data
 Multimedia Mania Judges' Registration Form

To determine if you will be a qualified judge, Click Here.
----------------------------------------------------------------
--------
Note: Please use your permanent home mailing address or
an address where you can receive mail during the months
during April, May, and June
----------------------------------------------------------------
--------
Judge's Last Name:
Judge's First Name:
Home Street Address:
(if needed)
Home Street Address Line 2:
Home City:
Home State:
Home Zip:
Country:
Business Phone:
Home Phone:
Fax:
Permanent E-mail:
Grade Levels of Expertise:
(check all grades that apply)
 Elementary (K-5)        Middle (6-8) Upper (9-12)
Subjects of Expertise:
(check all subjects that apply)
Art
Science
Music
Social Studies
Language Arts
P.E.
ESL
Math
 Foreign Language
Platform of Expertise: (check all that apply)      PC   Mac



                                              - 40 -
   Multimedia Mania Project Registration Form



IMPORTANT: If you have more than one project to submit, please complete a separate form for each
project. After you submit the first project, you may press the back button on your browser and simply
change the project title and other information for additional projects.
You must press the submit button each time to submit a new project.




   Please Note: If two teachers are submitting the project as a team effort,
   please register under one name and type the word "team" beside the last name.



   Teacher's Last Name:

   Teacher's First Name:


   Project Title:


   School Name:


   School Street or PO Address:


   School City:


   School State:                            Select




   School Zip:


   Country:                                 Select




   Home Street Address:


   Home City:



                                                     - 41 -
 Home State:                                 Select




 Home Zip:


 Business Phone:


 Home Phone:


 Fax:


 Permanent E-mail:


 Grades of students submitting project:      grades K-5




                             Art                      Science      Music   Social Studies

Subjects Addressed by        Language Arts            P.E.         ESL     Math
the project

                             Foreign Language


Platform on which the
project will be              PC    Mac
designed:

Software to be used
in
designing project:




 Submit Query   Reset Form




                                                          - 42 -
REMINDER: If you have more than one project to submit, please complete a separate form for each project.
After you submit the first project, you may press the back button on your browser and simply change the
project title and other information for additional projects.
You must press the submit button each time to submit a new project.




                                                      - 43 -
Multimedia Mania Judges' Score Submission Form




Your assigned Judge Number:


Multimedia Mania Project Number:


Multimedia Mania Project Name:

It is VERY IMPORTANT that you put in the Judge Number and Project Number.

Reminder: Some of the criteria are given more weight and this added weight will appear in the
Totals column




   Criteria                   Score                      Totals


1 Technical                    0.0
                                                         x1=


2 Navigation                   0.0
                                                         x1=


3 Spelling & Grammar           0.0
                                                         x1=


4 Completion                   0.0
                                                         x1=


5 Screen Design                0.0
                                                         x1=


6 Use of Enhancements          0.0
                                                         x1=


7 Organization                 0.0
                                                         x2=




                                                - 44 -
8 Branching                      0.0
                                                            x2=


9 Citing Resources               0.0
                                                            x1=

     Permissions Obtained for
10                               0.0
                                                            x1=
     Resources


11 Originality                   0.0
                                                            x3=


12 Curriculum Alignment          0.0
                                                            x3=

     Evidence That Objectives
13                               0.0
                                                            x3=
     Were Met

     Depth & Breadth of
14                               0.0
                                                            x2=
     Project Content


15 Subject Knowledge             0.0
                                                            x2=

                                Total Raw Score:            Total Weighted Score:



Enter brief comments for participants:




Please check your total score before submitting!

 Submit Query




                                                   - 45 -
                 Appendix D

Databases used in the data collection processes




                        - 46 -
- 47 -
- 48 -
Score collection database and calculations from all judges for a particular project.




                                                   - 49 -
                                         Applendix E

                   Multimedia Mania Award Program Certificates


Certificates are posted on the website in color for download by participants. The participants and
winners are notified with the URL where they can download the appropriate certificate for each
student. Each participant should receive a participation certificate. Each First, Second and Third
place winner should receive the appropriate certificate. As you can see, all follow the same
format and include logos of sponsors. We have included here the Partipant and First Place
Winner Certificates for each division. The Second and Third place Winner Certificates are
identical except for the place listing.




                                                  - 50 -
- 51 -
- 52 -
- 53 -
                                        Appendix F

                         Past Sponsors of Multimedia Mania

Many companies and organizations have helped to sponsor the Multimedia Mania Awards
program since its inception in 1998. We are always seeking sponsors to help celebrate the
students and teachers who have created such phenomenal The sponsors are listed below by year.

2004
Multimedia Design Corporation (mPower) --
http://mmdesigncorp.com/NewSite/Education/index.htm
IntelliTools (IntelliPics Studio 3) -- http://intellitools.com/
North Carolina State University, College of Education -- http://ced.ncsu.edu/index.php
Arizona State University. Technology Based Learning & Research --
http://tblr.ed.asu.edu/?w=1024
ISTE HyperSIG -- http://www.iste.org/hypersig

2003
Multimedia Design Corporation (mPower) --
http://mmdesigncorp.com/NewSite/Education/index.htm
Tech4Learning -- http://www.tech4learning.com/
North Carolina State University, College of Education -- http://ced.ncsu.edu/index.php
Arizona State University, Technology Based Learning & Research --
http://tblr.ed.asu.edu/?w=1024
National School Board Association (NSBA) T+L2 (Technology, Leadership, Learning) --
http://www.nsba.org/t+l/
ISTE HyperSIG -- http://www.iste.org/hypersig

2002
SAS in School -- http://www.sasinschool.com/
HyperStudio -- http://www.hyperstudio.com/
eZedia -- http://www.ezedia.com/
North Carolina State University, College of Education -- http://ced.ncsu.edu/index.php
National School Board Association (NSBA) T+L2 (Technology, Leadership, Learning) --
http://www.nsba.org/t+l/
ISTE HyperSIG -- http://www.iste.org/hypersig

2001
Knowledge Adventure -- http://www.knowledgeadventure.com/
Macromedia -- http://www.macromedia.com/
FTC publishing -- http://www.ftcpublishing.com/
Tech4Learning -- http://www.tech4learning.com/
SAS in School -- http://www.sasinschool.com/
North Carolina State University, College of Education -- http://ced.ncsu.edu/index.php
ISTE HyperSIG -- http://www.iste.org/hypersig


                                                - 54 -
2000
SAS in School -- http://www.sasinschool.com/
Knowledge Adventure
Macromedia -- http://www.macromedia.com/
FTC publishing -- http://www.ftcpublishing.com/
North Carolina State University, College of Education -- http://ced.ncsu.edu/index.php
ISTE HyperSIG -- http://www.iste.org/hypersig

1999
Roger Wagner Publishing
SAS in School -- http://www.sasinschool.com/
Macromedia -- http://www.macromedia.com/
Inspiration -- http://www.inspiration.com/home.cfm
Exploris -- http://www.exploris.org/
FTC publishing -- http://www.ftcpublishing.com/
NMSA - National Middle School Association -- http://www.nmsa.org/
Technology & Learning -- http://www.techlearning.com/
North Carolina State University, College of Education -- http://ced.ncsu.edu/index.php
ISTE HyperSIG -- http://www.iste.org/hypersig

1998
Roger Wagner Publishing
SAS Institute -- http://www.sas.com/
Macromedia -- http://www.macromedia.com/
Adobe -- http://www.techlearning.com/
Mindscape
Pierian Spring
North Carolina State University, College of Education -- http://ced.ncsu.edu/index.php
ISTE HyperSIG -- http://www.iste.org/hypersig




                                                - 55 -
                                        Appendix G

                                   Programs & Plug-Ins


Acrobat Reader: Download Acrobat Reader at
http://www.adobe.com/products/acrobat/readstep2.html

RealPlayer: Download RealPlayer at http://www.adobe.com/products/acrobat/readstep2.html

QuickTime Player: Download QuickTime Player at
http://www.apple.com/quicktime/download/win.html

Shockwave and Flash Players: Download Shockwave & Flash Players at
http://sdc.shockwave.com/shockwave/download/download.cgi?&P5_Language=English

HyperStudio Player: Download Hyperstudio Player at
http://www.hyperstudio.com/techsupport_downloads.aspx

mPower Player: Download mPower 5 Player at
http://www.mmdesigncorp.com/support_downloads.htm#m5players

IntelliPics Studio 3 Player: Playing IntelliPics Studio 3 Movies may be found at
http://www.intellitools.com/products/IntelliPics_Studio/

Windows Media Player: Download Windows Media Player at
http://www.microsoft.com/windows/windowsmedia/9series/player.aspx




                                                 - 56 -
          Appendix H

Biographies of Authors/Presenters




                 - 57 -
Brenda Frisk

Brenda has been involved with HyperSIG through Multimedia Mania since 2001. It
has been a wonderful experience and organization that has captured the
essence of Multimedia in the Classroom!

Her final project for her masters (Master of Arts in Communications &
Technology) was on the Evolution of Hypermedia in the Classroom and her
involvement with Multimedia Mania had a direct impact and direction on that
paper.

Brenda has been involved with Interactive Media for many years here is a
highlight of some of the projects in which she has been involved:

      development of Hypermedia Technology program at her high school: 6 credit program
       offered at the 10, 20 and 30 levels

      selected to be a member of the Macromedia Education Leadership team (1 of 5 selected
       in Canada - the rest from the UK and US)
       http://www.macromedia.com/resources/education/k12/special/leaders/

      Five years ago she started an extra-curricular program called the JP DevWeb team.
       Students work in a collaborative setting at lunch and after school developing multimedia
       or web based projects for the community or the school. A sample of their work may be
       found at http://jp.epsb.ca/clubs/dev_web.htm

      Curriculum Coordinator of Hypermedia Communications for her school along with
       teaching the Hypermedia Technology program.

      working with staff to help infuse technology into their programs.




                                                 - 58 -
Jane D. Steelman

North Carolina State University, Poe Hall, PO Box 7801, Raleigh, NC 27695-7801, Phone:
(919) 513-4116, email: jane_steelman@ncsu.edu, websites: http://jsteelman.net,
http://steelmanstudios.com

Dr. Steelman is presently an assistant professor at North Carolina State University in
Instructional Technology. She teaches courses such as “Multimedia Design & Applications in
Instruction“, “Internet Applications & Web design in Education”, “Program and Staff
Development in Instructional Technology“, “Videography for Education” and “Computer
Applications & Curriculum Integration in Instruction“.

She has worked as an educator and administrator since 1974 in public and private schools. She
has experience as an elementary, middle and high school teacher, reading specialist, computer
coordinator, technology director, university researcher and faculty member.

 Dr. Steelman received her Ed.D. in 1990 from North Carolina State University in Instructional
Technology and began work as the Associate Director for Technology at the Center for Literacy
and Disability Studies at the University of North Carolina at Chapel Hill. She has been involved
in many grant projects focusing on technology use in instruction and software development. She
has made over 60 national and international presentations and conducted numerous workshops
dealing with literacy and assistive technology, technology integration and multimedia
development.

Dr. Steelman has worked with the Multimedia Mania project for many years first as a judge, then
co-director of the program for two years and is now in her first year as Vice President of ISTE’s
HyperSIG.
Academic Background

Ed. D. North Carolina State University, Raleigh, NC 27695, Curriculum and Instruction:
Instructional Technology (1990)

M. Ed.        University of North Carolina at Chapel Hill, Chapel Hill, NC 27514, Department
of Organizational Development and Institutional Studies (ODIS), Administration and
Supervision

B. S. Appalachian State University, Boone, NC, Early Childhood Education, 45 semester hours
toward B.S. degree in art (1973)

2001 Webmaster certification training from McKimmon Center, NCSU




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