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					  Backseat Gaming
Augmented-reality with speed


     Liselott Brunnberg
 The Interactive Institute, Sweden
          Mark Ollila
  Linköping University, Sweden
Backseat Gaming

• Mobile properties
  • location, speed, direction, time, changing surrounding and
    occasional encounters
• Target
  • travelling children in the backseat
• Prototype
  • mixed reality game
  • Surrounding road context
• Focus
  • Integration of virtual content into the physical surrounding
The Backseat as setting

• Highly mobile situation
• Hours of boredom and monotonous waiting
• Playing games when being on the move
  • Smaller screens
  • Poorer experience

• Continually changing
 landscape
The Game

• A road outside Stockholm
• Game content - clear connections to the
  physical surrounding
• The real world act as game world
• Look for malicious
  creatures and objects
The Story
• Small manipulative events
  • Independent - within the same story-frame
Implementation

• Compaq IPAQ Pocket PC
• CompactGPS card
• Digital compass - heading, pitch and roll
Game Infrastructure

• The game device
  • Aiming tool
  • Information-media content


• Event intro
• Radar mode
Objects


•   Virtual objects
    •   Creature, energy, key, document

•   Real Objects
    •   Individual
        •   Tree or a house
    •   Region
        •   Allotment or power plant
Objects

•   Virtual related to Real

    •   Unique and fixed
        •   Document at a tree


    •   Multiple but constrained
        •   Many ghosts on an allotment
Real Objects
Test/Analysis

• 4 children, 6-10 years old
• Filmed and transcribed
• Analysed
  • Facial expressions, general appearance, movement of device
    and gaze, aiming, firing and spontaneous comments.
Analysis Questions

• How did the game-play work?

• Did they connect the virtual game-content to
 the environment outside the car?

• What linking between real and virtual creates
 understandable mobile games?

• What linking between real and virtual creates
 compelling mobile games?
How did the game-play
work?




                        Click on image for video playback
Did they connect the
virtual game-content to
the environment outside
the car?


                          Click on image for video playback
What linking between real and virtual creates
understandable mobile games?


• Event intro
• Unique and fixed - multiple but constrained
What linking between real and virtual creates
compelling mobile games?


• Unique and fixed objects
• Appealing story connected to the object
Future Work

• More extensive evaluation
• Make use of already existing connections
 with physical objects
  • GIS databases
  • Historical monuments
  • Road signs
  liselott@interactiveinstitute.se


www.interactiveinstitute.se/mobility

				
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