Two Dimensional Kinematics 2abo6z3

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							Introduction to 2-Dimensional
Motion
        Vectors
   Two vectors are equal if they have the same
    magnitude (how big) and same direction.
   How to add vectors:
       Line them up head to tail
       Draw a vector that connects the tail of the first
        arrow to the head of the last arrow
   Make sure your calculator is set to DEGREES
   Always use UNITS
2-Dimensional Motion
   Definition: motion that occurs with
    both x and y components.
   Example:
       Playing pool .
       Throwing a ball to another person.
   Each dimension of the motion can
    obey different equations of motion.
Solving 2-D Problems
   Resolve all vectors into components
       x-component
       Y-component
   Work the problem as two one-dimensional
    problems.
       Each dimension can obey different equations of
        motion.
   Re-combine the results for the two
    components at the end of the problem.
Sample Problem
    You run in a straight line at a speed of 5.0 m/s in a
     direction that is 40o south of west.
    a)   How far west have you traveled in 2.5 minutes?
    b)   How far south have you traveled in 2.5 minutes?
Sample Problem
    You run in a straight line at a speed of 5.0 m/s in a
     direction that is 40o south of west.
    a)   How far west have you traveled in 2.5 minutes?
    b)   How far south have you traveled in 2.5 minutes?




              v = 40 m/s
Sample Problem
     You run in a straight line at a speed of 5.0 m/s in a
      direction that is 40o south of west.
     a)   How far west have you traveled in 2.5 minutes?
     b)   How far south have you traveled in 2.5 minutes?
             vx             v = 5 m/s, Q = 40o,
                            t = 2.5 min = 150 s
    vy                      vx = v cosQ      vy = v sin Q
               v = 5 m/s
                            vx = 5 cos 40    vy = 5 sin 40
                            vx =             vy =
      x = vx t        y = vyt
      x = ( )(150) y = ( )(150)
      x=              y=
Sample Problem
A particle passes through the origin with a speed of 6.2 m/s
traveling along the y axis. If the particle accelerates in the
negative x direction at 4.4 m/s2.
     a)   What are the x and y positions at 5.0 seconds?
Sample Problem
A particle passes through the origin with a speed of 6.2 m/s
traveling along the y axis. If the particle accelerates in the
negative x direction at 4.4 m/s2.
     a)   What are the x and y positions at 5.0 seconds?

     Vo,y = 6.2 m/s, Vo,x = 0 m/s, t = 5 s,
        ax = -4.4 m/s2, ay = 0 m/s2
     x=?                      y=?
     x = vo,x + at            y = vo,y + at
     x = 0 + (-4.4)(5)        y = 6.2 + (0)(5)
     x=                       y=
Sample Problem
A particle passes through the origin with a speed of 6.2 m/s
traveling along the y axis. If the particle accelerates in the
negative x direction at 4.4 m/s2.
     b)   What are the x and y components of velocity at this time?
Sample Problem
A particle passes through the origin with a speed of 6.2 m/s
traveling along the y axis. If the particle accelerates in the
negative x direction at 4.4 m/s2.
     b)   What are the x and y components of velocity at this time?
     vx = vo,x + axt                 vy = voy + axt
     vx = 0 + (-4.4)(5)              vy = 6.2 + 0(5)
     vx =                            vy =
Mechanics Quiz
   A mass experiences a force vector
    with components 30N to the right,
    and 40 N down . ExplainN how to
    determine the magnitude and
    direction (angle) of the force vectors.
   The resultant vector can found
    graphically or mathematically.
   30N2 + 40N2 = 2500N2 = 50N
Projectiles
Projectile Motion
   Something is fired, thrown, shot, or
    hurled near the earth’s surface.
   Horizontal velocity is constant.
   Vertical velocity is accelerated.
   Air resistance is ignored.
1-Dimensional Projectile
   Definition: A projectile that moves in a
    vertical direction only, subject to
    acceleration by gravity.
   Examples:
       Drop something off a cliff.
       Throw something straight up and catch it.
   You calculate vertical motion only.
   The motion has no horizontal component.
2-Dimensional Projectile
   Definition: A projectile that moves both
    horizontally and vertically, subject to
    acceleration by gravity in vertical
    direction.
   Examples:
       Throw a softball to someone else.
       Fire a cannon horizontally off a cliff.
       Shoot a monkey with a blowgun.
   You calculate vertical and horizontal
    motion.
Horizontal Component of
Velocity
   Is constant
   Not accelerated
   Not influence by gravity
   Horizontal component velocity
    vx = v(cosQ)
   Follows equation:
   x = Vo,xt
Horizontal Component
of Velocity
Vertical Component of
Velocity
   Undergoes accelerated motion
   Accelerated by gravity (9.8 m/s2
    down)
   Vertical component of velocity
    vy = v(sinQ)
   Vy = Vo,y - gt
   y = yo + Vo,yt - 1/2gt2
   Vy2 = Vo,y2 - 2g(y – yo)
Horizontal and Vertical
Horizontal and Vertical
Zero Launch Angle Projectiles
Launch angle
   Definition: The angle at which a
    projectile is launched.
   The launch angle determines what the
    trajectory of the projectile will be.
   Launch angles can range from -90o
    (throwing something straight down)
    to +90o (throwing something straight
    up) and everything in between.
       Zero Launch angle
                      vo




   A zero launch angle implies a perfectly
    horizontal launch.
Sample Problem
   The Zambezi River flows over Victoria Falls in Africa. The falls are
    approximately 108 m high. If the river is flowing horizontally at 3.6 m/s
    just before going over the falls, what is the speed of the water when it
    hits the bottom? Assume the water is in freefall as it drops.
Sample Problem
   The Zambezi River flows over Victoria Falls in Africa. The falls are
    approximately 108 m high. If the river is flowing horizontally at 3.6 m/s
    just before going over the falls, what is the speed of the water when it
    hits the bottom? Assume the water is in freefall as it drops.
yo = 108 m, y = 0 m, g = -9.8 m/s2, vo,x = 3.6 m/s
v=?

v  vx  vy
            2       2
Sample Problem
   The Zambezi River flows over Victoria Falls in Africa. The falls are
    approximately 108 m high. If the river is flowing horizontally at 3.6 m/s
    just before going over the falls, what is the speed of the water when it
    hits the bottom? Assume the water is in freefall as it drops.
yo = 108 m, y = 0 m, g = 9.8 m/s2, vo,x = 3.6 m/s
v=?
                                Gravity doesn’t change horizontal velocity.
v  vx  vy
            2       2
                                 vo,x = vx = 3.6 m/s

                                Vy2 = Vo,y2 - 2g(y – yo)
                                Vy2 = (0)2 – 2(9.8)(0 – 108)
                                Vy =
Sample Problem
   The Zambezi River flows over Victoria Falls in Africa. The falls are
    approximately 108 m high. If the river is flowing horizontally at 3.6 m/s
    just before going over the falls, what is the speed of the water when it
    hits the bottom? Assume the water is in freefall as it drops.
yo = 108 m, y = 0 m, g = 9.8 m/s2, vo,x = 3.6 m/s
v=?
                                Gravity doesn’t change horizontal velocity.
v  vx  vy
            2       2
                                 vo,x = vx = 3.6 m/s

v  (3.6)2  (            )2    Vy2 = Vo,y2 - 2g(y – yo)
v=                              Vy2 = (0)2 – 2(9.8)(0 – 108)
                                Vy =
Sample Problem
   An astronaut on the planet Zircon tosses a rock horizontally with a
    speed of 6.75 m/s. The rock falls a distance of 1.20 m and lands a
    horizontal distance of 8.95 m from the astronaut. What is the
    acceleration due to gravity on Zircon?
Sample Problem
   An astronaut on the planet Zircon tosses a rock horizontally with a
    speed of 6.75 m/s. The rock falls a distance of 1.20 m and lands a
    horizontal distance of 8.95 m from the astronaut. What is the
    acceleration due to gravity on Zircon?
vo,x = 6.75 m/s, x = 8.95 m, y = 0 m, yo = 1.2, Vo,y = 0                  m/s

g=?
y = yo + Vo,yt - 1/2gt2              x = vo,xt
g = -2(y - yo - Vo,yt)/t2            t = x/vo,x
                                     t = 8.95/6.75
g = -2[0 – 1.2 – (0)( )]/( )  2
                                     t=
g=
Sample Problem
    Playing shortstop, you throw a ball horizontally to the second
     baseman with a speed of 22 m/s. The ball is caught by the second
     baseman 0.45 s later.
    a)   How far were you from the second baseman?
    b)   What is the distance of the vertical drop?


    Should be able to do this on your own!
General Launch Angle
Projectiles
       General launch angle


                vo
                     


   Projectile motion is more complicated when the
    launch angle is not straight up or down (90o or –
    90o), or perfectly horizontal (0o).
       General launch angle


                vo
                     



   You must begin problems like this by resolving
    the velocity vector into its components.
      Resolving the velocity
   Use speed and the launch angle to find
    horizontal and vertical velocity components


         Vo         Vo,y = Vo sin 


     
Vo,x = Vo cos 
      Resolving the velocity
   Then proceed to work problems just like
    you did with the zero launch angle
    problems.

         Vo        Vo,y = Vo sin 


     
Vo,x = Vo cos 
Sample problem
   A soccer ball is kicked with a speed of 9.50 m/s at an angle
    of 25o above the horizontal. If the ball lands at the same
    level from which is was kicked, how long was it in the air?
Sample problem
  A soccer ball is kicked with a speed of 9.50 m/s at an angle
   of 25o above the horizontal. If the ball lands at the same
   level from which is was kicked, how long was it in the air?
vo = 9.5 m/s,  = 25o, g = -9.8 m/s2, Remember: because it lands
   at the same height: Dy = y – yo = 0 m and vy =- vo,y
Find: Vo,y = Vo sin  and     Vo,x = Vo cos 
       Vo,y = 9.5 sin 25      Vo,x = Vo cos 
       Vo,y =                 Vo,x =
t=?
Vy = Vo,y - gt
t = (Vy - Vo,y )/g
t = [( ) – ( )]/9.8 don’t forget vy =- vo,y
t=
Sample problem
   Snowballs are thrown with a speed of 13 m/s from a roof
    7.0 m above the ground. Snowball A is thrown straight
    downward; snowball B is thrown in a direction 25o above the
    horizontal. When the snowballs land, is the speed of A
    greater than, less than, or the same speed of B? Verify your
    answer by calculation of the landing speed of both
    snowballs.
   We’ll do this in class.
Projectiles launched over
level ground
   These projectiles have highly
    symmetric characteristics of motion.
   It is handy to know these
    characteristics, since a knowledge of
    the symmetry can help in working
    problems and predicting the motion.
   Lets take a look at projectiles
    launched over level ground.
     Trajectory of a 2-D
     Projectile
          y




                                     x
   Definition: The trajectory is the path
    traveled by any projectile. It is plotted
    on an x-y graph.
     Trajectory of a 2-D
     Projectile
         y




                                   x
   Mathematically, the path is defined by
    a parabola.
     Trajectory of a 2-D
     Projectile
         y




                                     x
   For a projectile launched over level
    ground, the symmetry is apparent.
      Range of a 2-D Projectile
           y




                                         x
                      Range

   Definition: The RANGE of the projectile is
    how far it travels horizontally.
      Maximum height of a
      projectile
          y



                  Maximum
                   Height


                                x
                  Range

   The MAXIMUM HEIGHT of the projectile
    occurs when it stops moving upward.
       Maximum height of a
       projectile
           y



                    Maximum
                     Height


                                      x
                     Range

   The vertical velocity component is zero at
    maximum height.
       Maximum height of a
       projectile
            y



                      Maximum
                       Height


                                         x
                       Range

   For a projectile launched over level ground, the
    maximum height occurs halfway through the flight
    of the projectile.
      Acceleration of a projectile
            y
                           g
                     g           g


                 g                   g
                                          x


   Acceleration points down at 9.8 m/s2 for
    the entire trajectory of all projectiles.
       Velocity of a projectile
            y
                          v

                     v
                                   v

                vo
                                        vf x



   Velocity is tangent to the path for the
    entire trajectory.
     Velocity of a projectile
         y
                                 vx

                       vy                  vx
                            vx        vy


             vy                                      vx
                  vx                            vy        x


   The velocity can be resolved into
    components all along its path.
       Velocity of a projectile
            y
                                    vx

                          vy                  vx
                               vx        vy


                vy                                      vx
                     vx                            vy        x


   Notice how the vertical velocity changes
    while the horizontal velocity remains
    constant.
       Velocity of a projectile
             y
                                     vx

                           vy                  vx
                                vx        vy


                 vy                                      vx
                      vx                            vy        x


   Maximum speed is attained at the beginning,
    and again at the end, of the trajectory if the
    projectile is launched over level ground.
       Velocity of a projectile



          vo
                                                  -
                                               vo
   Launch angle is symmetric with landing angle
    for a projectile launched over level ground.
       Time of flight for a
       projectile
                           t




to = 0

     The projectile spends half its time
      traveling upward…
        Time of flight for a
        projectile
                           t




to = 0                                      2t

    … and the other half traveling down.
    Position graphs for 2-D
    projectiles
y           y         x




        x         t           t
Velocity graphs for 2-D
projectiles
     Vy           Vx




              t           t
Acceleration graphs for 2-D
projectiles
     ay           ax




              t         t
Projectile Lab
Projectile Lab
The purpose is to collect data to plot a trajectory for
a projectile launched horizontally, and to calculate the
launch velocity of the projectile. Equipment is
provided, you figure out how to use it.
 What you turn in:

    1.  a table of data
    2.  a graph of the trajectory
    3.  a calculation of the launch velocity of the ball
        obtained from the data
 Hints and tips:

    1.  The thin paper strip is pressure sensitive.
        Striking the paper produces a mark.
    2.  You might like to hang a sheet of your own
        graph paper on the brown board.
More on Projectile Motion
The Range Equation
   Derivation is an important part of
    physics.
   Your book has many more equations
    than your formula sheet.
   The Range Equation is in your
    textbook, but not on your formula
    sheet. You can use it if you can
    memorize it or derive it!
The Range Equation
   R = vo2sin(2)/g.
       R: range of projectile fired over level
        ground
       vo: initial velocity
       g: acceleration due to gravity
       : launch angle
Deriving the Range Equation
Sample problem
A golfer tees off on level ground, giving the ball an initial
   speed of 42.0 m/s and an initial direction of 35o above the
   horizontal.
How far from the golfer does the ball land?

  Vo = 42m/s,  = 35o, g = 9.8 m/s2
  R=?
Sample problem
    A golfer tees off on level ground, giving the ball an initial
     speed of 42.0 m/s and an initial direction of 35o above the
     horizontal.
    b)   The next golfer hits a ball with the same initial speed, but at a
         greater angle than 45o. The ball travels the same horizontal
         distance. What was the initial direction of motion?
Review Day
      Practice Problems
   A canoe is paddled due north across a lake at
    2.0 m/s relative to still water. The current in
    the lake flows toward the east; its speed is 0.5
    m/s. Which of the following vectors best
    represents the velocity of the canoe relative to
    shore?
   a. 2.5 m/s     b. 2.1 m/s        c. 2.5 m/s

    d. 1.9 m/s      e. 1.9 m/s
    The hypotenuse of a right triangle has to be bigger
    than either leg, but less than the algebraic sum of the
                                                         27.0 N
                                                   740
          Practice Problems
        A Force vector A has magnitude 27.0 N and is
         direction 740 below the vertical as shown
         above. Which of the following are the
         horizontal and vertical components of vector
         A?
          Vertical      HorizontalAnswers B & E are wrong
                                  because the vertical
    A.    7.7 N          26.4 N component is bigger than the
    B.    26.4 N         7.7 N horizontal component.
    C.    8.5 N          28.6 N Answers C & D are wrong
    D.    15.0 N         27.0 N because the horizontal
    E.    23.3 N         13.5 N component is greater than the
                                  initial vector
    Practice Problems
            A            B            C

   Force vectors A, B, and C are shown
    above. Which of the following forces
    gives the sum of zero?
     To get a resultant vector of zero both the
     horizontal and vertical components of the vector
     sum must go to zero.
     E = A-B-C
Practice Problem
   Which of the following is a scalar
    quantity?
    a. Electric force
    b. Gravitational force
    c. Weight
    d. Mass
    e. friction
       Free-Response
   An airplane attempts to drop a bomb on a target. When
    the bomb is released, the plane is flying upward at an
    angle of 300 above the horizontal at a speed of 200 m/s.
    At the point of release, the plane’s altitude is 2.0 km.
    The bomb hits the target.
    a. Determine the magnitude and direction of the
    vertical component of the bomb’s velocity at the point of
    release.
     vy = vi sin Q Since sine of 300 is 0.5 the vertical
     component of the velocity is 100 m/s
       Free-Response
   An airplane attempts to drop a bomb on a target. When
    the bomb is released, the plane is flying upward at an
    angle of 300 above the horizontal at a speed of 200 m/s.
    At the point of release, the plane’s altitude is 2.0 km.
    The bomb hits the target.
    b. Determine the magnitude and direction of the
    horizontal of the bomb’s velocity at the point when the
    bomb contacts the target.
     vx = vi cos Q Since cosine of 300 is 0.86 the
     horizontal component of the velocity is 173m/s to
     the right throughout the flight
       Free-Response
   An airplane attempts to drop a bomb on a target. When
    the bomb is released, the plane is flying upward at an
    angle of 300 above the horizontal at a speed of 200 m/s.
    At the point of release, the plane’s altitude is 2.0 km.
    The bomb hits the target.
    c. Determine how much time it takes for the bomb to
    hit the target after it is released.

     vx = vi cos Q Since cosine of 300 is 0.86 the
     horizontal component of the velocity is 173m/s to
     the right throughout the flight
Mechanics Quiz
   Quickly identify as a vector or a scalar:
       Acceleration
       Velocity
       Work
       Force
       Speed
       Mass
       Momentum
       Displacement
       Kinetic energy
   A ball is shot at a velocity of 25 m/s
    from a cannon pointed at an angle of 300
    above the horizontal. How far does it
    travel before hitting the ground?
    Vx = vi cos  = 21.65 m/s   t = 2.6 s
    Vy = vi sin  = 12.5 m/s    x = vx t
    y= vy t + ½ gt2             x = (21.65 m/s)(2.6 s)
    y=0                         x = 56.29 m
    -2vy/g = t

						
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