VIEW by ert554898

VIEWS: 12 PAGES: 11

									   VIEW

Mike Brundage
 Ivan Sopin
               Overview of X3D
• X3D is an open standards file format and run-time
  architecture to represent and communicate 3D scenes
  and objects using XML
• Interchange is the basic profile for communicating
  between applications. It support geometry, texturing,
  basic lighting, and animation.
• Interactive enables basic interaction with a 3D
  environment by adding various sensor nodes for user
  navigation and interaction, enhanced timing, and
  additional lighting.
• Immersive enables full 3D graphics and interaction,
  including audio support, collision, fog, and scripting.
                  Toothbrush
• Use X3d to demonstrate mechanical dissection of an
  electric toothbrush
• Students must assemble the toothbrush and they
  will be graded based on correctly selecting the order
  of assembly.
Toothbrush Assembly
                        Parts
• The toothbrush is made up of 15 different parts.
• Each part was modeled in SolidWorks and converted
  into X3D file format.
• Each part is defined in a separate X3D file, then it is
  called in the main toothbrush file using Inline File
  locations.
                 Collision
• We first tried to use collision detection to
  provide a degree of difficulty in assembling
  the toothbrush.
• The file sizes and the resources used for
  calculating collisions caused visual lag on
  some computers.
• We decided to move away from collisions and
  use scripted paths instead.
              Scripted Paths
• Each part moves along a single path.
• Once it reaches the end of the path, it is
  locked in place.
• A part must first be enabled before it may be
  moved.
• Parts are enabled based on an order of
  assembly.
           Order of Assembly
• The order of assembly forces a user to think
  about how to correctly assemble the
  toothbrush.
• Only certain parts are unlocked at any given
  time. This ensures no part can collide with
  any other part.
• This is also how we will keep a user’s score.
                   Scoring
• Each user begins with a 100% score.
• Each time a user tries to move a part in an
  incorrect order, the user will lose a percentage
  of their score.
• Trying to move parts out of the correct order
  of assembly is currently the only way to lose
  points.
                   User Interface
• The user interface is comprised of an X3D viewer (BS Contact),
  and HTML.
• The HTML portion will include a timer, the score, name of the
  part under the mouse, a help button, and the ability to view
  any specific part in a pop-up menu.
• A buzzer sound will play
  when an error has been
  made.
  A click sound will play
  when a part has been
  locked into place.
                  Reports
• A user must enter their name, class, and
  password before the X3D viewer will load.
• After completion, a user will click a Report
  button that will generate a report that will
  includ a user’s name, score, time to complete,
  number of resets, and any errors made.
           »Run Program

								
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