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Design Resources

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Design Resources
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Design Resources

Presented for Capstone Course in

Educational Technology



Danah Henriksen

henrikse@msu.edu

May 31, 2003

What do we mean by Design?

 Design can be both a process and a product



 It requires us to consider several factors:

 Communication



 Reflection



 Aesthetics



 Psychology

 For the purposes of this course, we are

generally interested in web design.



 Several important questions:

 What is visually appealing?



 What is usable/user-friendly?



 What is “good design?

Web Design - “Schools of thought”

 An “engineering” approach

 Emphasize Usability - User-centered Design



 Clean/Minimalist design – No frills



 Little focus on aesthetics



 Reference: Jakob Nielsen, “Designing Web

Usability”

 Foremost scholar on usability



 http://www.useit.com for more info

Web Design - “Schools of thought”

 An “artistic” approach

 More focus on aesthetics



 What looks visually appealing or innovative



 Usability may be less of a focus in Flash heavy

or technologically complex sites

(but they look cool)

 Reference: Try Macromedia’s Site of the Day for

examples of cutting edge Flash sites

 http://www.macromedia.com/showcase/archive/

Web Design - “Schools of thought”

 Range of options between two perspectives

 Combining your sense of aesthetics, personal

style and preferences with usable design ideas

may provide balance

 Reference: Donald Norman

 Once a usability guy, now considering

aesthetics

 http://www.jnd.org/dn.mss/Emotion-and-design.html

Ultimately content is the key…

 The design is the backdrop which highlights or

displays your message.

 It should therefore emphasize or help to

communicate your ideas.

 Consider what type of style or images would

best fit your content.

 Look at examples of other interesting or

appealing designs to gather ideas (print ads,

interesting websites, quality design examples)

Elements of Design

 Whether designing for the web, a flyer,

newsletter, activity, etc. it may help to keep in

mind some elements of quality in creative

design:

 Research



 Typography



 Contrast



 Layout



 Grids



 Critique

Research … informs the design process

 Designers often spend quite a bit of time making

sure they understand the message of a design

project (the style, spirit, etc.)

 Since you probably already know your

content/message well, this may not be critical.

 It’s helpful to have taken time to think about and

reflect on what you want to communicate and

what that might look like.

Typography … The artful representation of words



 Which typeface “personalities” align with your

message? (formal, modern, whimsical, digital)

 Endless fonts and typefaces are available.

 By considering the message a font communicates,

designers can use type effectively.

 Investigate some new fonts at:

 adobe.com/type/main.html

 emigre.com

 itcfonts.com

Contrast … makes it visually engaging

 The element that tells us where to look first, what to

notice second.

 Achieved in numerous ways

 Through form – Strong and simple shapes, clean,

stark lines, etc.

 Through value change – Variance in the shading

and sizes.

 Through color – Hue (distinctive characteristics of

a color), Value (lightness or darkness of a color)

 Experiment…your own eye is the best judge of

contrast.

Layout … the map for the viewer or reader

 Should provide specific direction to the viewer.

 Clear about what information is the most important

and order in which it should be accessed.

 Good layouts provide a hierarchy that allows the

viewer to make sense of the message.

 First page of the site should let the viewer know

what is available and where.

 Try casually sketching/storyboarding your design

ideas and bounce them off potential users.

Grid systems … provide structure and rhythm

 Designers often create an underlying set of

placement guidelines - a grid.

 Sketched as a starting point, grids help visually

organize the information.

 Creates an underlying logic.

 No magic secret to designing a grid:

 Redraw/recreate a grid system from a magazine,

publication or ad that you like.

 Or just start by sketching one element of your

information and move things around from there.

Critique & Analysis … develop your design eye

 Considering how and why other designs

communicate well will improve your work.

 Most quality professional designs are influenced

by preexisting work or ideas.

 Look for opportunities to read, discuss or reflect

on examples of good, bad, or intriguing design.

 Analyze the successes and failures of the

designs in the world around you.

In conclusion…

 Designers seem to view many things in their

environment from the lens of design.



 Looking for opportunities to articulate thoughts

and criticisms, and evaluate the essentials of

design will help to develop a sense of what

works and what doesn’t.

Final note

 With these things in mind, a set of useful

resources and an eye for and interest in design

are quite useful.

 Please feel free to take a look through a few of

the web resources I have found, noted at:

http://www.msu.edu/~henrikse/design

 And please feel free to contribute suggestions,

sites, resources or questions:

henrikse@msu.edu


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