Mathematics
First Grade
Internet Resources
Internet Resources
Accomplishments
Powerpoints United Streaming Websites
1.1.1a Count by 2's, 5's, and 10's to 100. http://www.paducah.k12.ky.us/curriculu Mathica's Mathshop: Help Wanted http://members.learningplanet.com/act/cou
m/PPoint/Templates/Counting%20with (15:00) nt/count6.swf
%20pennies.ppt
http://www.paducah.k12.ky.us/curriculu http://atschool.eduweb.co.uk/toftwood/fish
m/PPoint/Templates/Counting%20with y2s.html
%20nickels.ppt
http://www.paducah.k12.ky.us/curriculu http://www.funbrain.com/cgi-
m/PPoint/Templates/Counting%20by%2 bin/dots.cgi?A1=s&A2=3&A4=1
010's.ppt
http://www.teachers.ash.org.au/jeather/r http://www.aaamath.com/B/g13a1_x1.htm
ainforestmaths/RFMB/RFMB.html
1.1.1b Count how many objects are in a set by 1's to 100. Segment 3: Animal Families http://www.aaamath.com/B/g14c_nx1.htm
(Counting by 10s) (03:31)
1.1.1c Count how many objects are in a set by 2's, 5's, and 10's up to 30. Math Investigations, Part One (26:00) http://www.freemathtest.com/math-
mathCompetencyTest.asp?C=Counting&
MIN=10&MAX=50
1.1.1d Count forward or backward by one beginning with any number less than 100. http://www.aaamath.com/B/g10e_cx1.htm
http://www.freemathtest.com/math-
mathCompetencyTest.asp?C=Counting&
MIN=50&MAX=100
1.1.1e Identify the place value of a digit in numbers to 99. Math Investigations, Part One (26:00) http://www.freemathtest.com/math-
mathCompetencyTest.asp?C=Place%20Va
lues&MIN=10&MAX=99
http://www.aaaknow.com/plc12ax2.htm#s
ection3
http://www.aaaknow.com/plc12cx2.htm#s
ection3
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1.1.1f Read and write numerals up to 100. Play and Discover with Digger and http://www.hbschool.com/activity/count/in
Splat: Numbers (16:12) dex.html
http://www.harcourtschool.com/activity/co
unt/index.html
http://www.bbc.co.uk/schools/numbertime/
games/mend.shtml
http://www.teachers.ash.org.au/jeather/rain
forestmaths/RFMC/RFMC.html
1.1.1g Count by tens from any number using a hundreds chart. Math Investigations, Part One (26:00) http://www.oswego.org/ocsd-
web/games/SplatSquares/splatre100.html
1.1.1h Use concrete objects to model whole numbers to 99 (e.g., base-ten blocks, sticks, http://www.pasadenaisd.org/teachertoolb http://www.learningbox.com/base10/Base
and straws). ox/PPts/ones%20and%20tens.ppt Ten.html
1.1.1i Identify odd and even whole numbers to 50. http://www.pasadenaisd.org/teachertoolb http://www.teachrkids.com/examples/odd_
ox/PPts/even,%20odd.ppt even.asp?count=5&number_type=1
http://www.primarygames.com/storybooks/
even_odd/start.htm
1.1.1j Match halves and fourths to shaded regions of a single object or figure. Segment 2: Music (Fractions) (04:13) http://www.hbschool.com/activity/con_mat
h/g03c21.dcr
1.1.1k Show 1/2 and 1/4 of a set of objects. Division (04:03) http://www.oswego.org/ocsd-
web/games/fractionflags/fractionflags.html
1.1.1l Match the spoken, written, concrete, and pictorial representations of 1/2 and 1/4. Segment 2: Music (Fractions) (04:13)
1.1.1m Recognize one whole as two halves or four fourths. Division (04:03) http://www.teachers.ash.org.au/jeather/rain
forestmaths/RFMB/RFMB.html
1.1.1n Count the value of a set of coins up to 50 cents. Pennies, Nickels, Dimes, Quarters, and http://www.freemathtest.com/math-
Dollars (03:38) mathCompetencyTest.asp?C=Coins&MIN
=10&MAX=50
1.1.1o Sequence and order whole numbers less than 100.
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1.1.1p Represent numbers in flexible ways using a variety of materials (e.g., 23 as 23 http://www.pasadenaisd.org/teachertoolb Looking at Two Piles of Seeds (03:22) http://www.ictgames.com/sharknumbers.ht
ones, 1 ten and 13 ones, and/or 2 tens and 3 ones). ox/PPts/ones%20and%20tens.ppt ml
http://teachrkids.com/examples/ones_tens_
hundreds.asp?count=5&number_type=0&
min_val=1&max_val=99
1.1.1q Identify and use ordinal numbers up to twelfth. http://www.primaryresources.co.uk/mat Mathica's Mathshop: All-Star Elf http://primarygames.com/squigly/question
hs/powerpoint/ordinal_numbers.swf (15:00) 1.htm
1.1.1r Compare whole numbers through 100 using the appropriate symbol (e.g., , and http://www.freemathtest.com/math-
=). mathCompetencyTest.asp?C=Comparisons
&MIN=10&MAX=50
http://www.freemathtest.com/math-
mathCompetencyTest.asp?C=Comparisons
&MIN=50&MAX=100
1.1.1s Use a number line or hundreds grid to find one more or one less than any number Math Monsters: Landmark Numbers http://www.aaamath.com/B/pat_100.htm#s
to 50. and Number Line (15:00) ection3
http://www.funbrain.com/cgi-
bin/nl.cgi?A1=c&A2=0&A3=3&A4=[3][4
][1][0]&A11=0&A12=0
1.1.2a Explain whether the solution to a word problem is reasonable. Math Investigations, Part One (26:00)
1.1.2b Solve simple story problems involving addition and subtraction with numbers less http://www.pasadenaisd.org/teachertoolb Discovering Math: Arithmetic (K-2) http://www.artofmath.com/
than 20. ox/PPts/Johnny%20Appleseed%20loves (23:40)
%20math%20(problem%20solving).ppt
http://www.pasadenaisd.org/teachertoolb http://www.artofmath.com/challenge.asp?n
ox/PPts/Problem%20Solving.ppt Prob=10&nPT=1&nMin=1&nMax=18&b
oolIncrease=1&boolValid=0
http://www.teachrkids.com/
http://www.oswego.org/ocsd-
web/games/Mathmagician/cathymath.html
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1.1.2c Develop story problems that illustrate basic addition and subtraction facts. Discovering Math: Arithmetic (K-2) http://media.emgames.com/emgames/demo
(23:40) site/playdemo.html?activity=M1A041&act
ivitytype=dcr
1.1.3a Use words, actions, pictures, and concrete objects to solve problems. http://www.artofmath.com/
http://www.kidport.com/Grade1/Math/Nu
mberSense/Math1_BasicAdd.htm
1.1.3b Use pictures or objects to show one more or one less than any number to 99. Mathica's Mathshop: A Sure Cure http://www.aaamath.com/B/pat_100.htm#s
(15:00) ection3
1.1.3c Estimate the number of objects in a group and explain the reasoning for the Math Monsters: Estimation (15:00)
estimate.
1.1.3d Explain and justify solutions and strategies in problem solving. http://www.pasadenaisd.org/teachertoolb
ox/PPts/Problem%20Solving.ppt
1.1.3e Add and subtract up to two-digit whole numbers using various strategies (e.g., http://www.paducah.k12.ky.us/curriculu Subtracting Using 1s and 10s (05:25) http://playkidsgames.com/games/shuttleLa
counting up or back, taking away, doubles plus one, comparison, number m/PPoint/Templates/addition.ppt unch/shuttleLaunch.swf
relationships, and modeling).
http://www.aplusmath.com/games/index.ht
ml
http://www.dositey.com/addsub/subtractio
n.htm
http://www.teachrkids.com/
http://www.kidport.com/Grade1/Math/Nu
mberSense/G1-M-NS-Addition.htm
http://www.paulysplayhouse.com/paulys_p
layhouse/games/flashcards.html
http://www.kidport.com/Grade1/Math/Nu
mberSense/G1-M-NS-Subtraction.htm
1.1.3f Use calculators in problem-solving situations. http://www.scugog-
net.com/room108/simplecalc/calc.htm
1.2.1a Sort objects by two of the following attributes: color, size, shape, and kind. Math Monsters: Geometry (15:00) http://pbskids.org/arthur/games/virtualgoos
e/virtualgoose.html
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1.2.1b Describe how objects in a group are alike and how they are different.
1.2.2a Identify and describe growing patterns found in literature, in the environment, in Patterns (00:58) http://nlvm.usu.edu/en/nav/frames_asid_1
physical arrangements, and in pictures. 84_g_1_t_1.html
Making Patterns Using Shapes (01:07)
1.2.2b Translate a repeating pattern from one format to another (e.g., red-blue-blue to
snap-clap-clap).
1.2.2c Create, describe, and extend concrete, visual, auditory, or number patterns. http://www.primaryresources.co.uk/mat Patterns (00:58) http://nlvm.usu.edu/en/nav/frames_asid_1
hs/powerpoint/patterns.ppt 84_g_1_t_1.html
http://www.primaryresources.co.uk/mat http://www.primarygames.com/puzzles/si
hs/powerpoint/sequences.ppt mon/color/start.htm
http://www.paducah.k12.ky.us/curriculu
m/PPoint/Templates/patterns.ppt
1.2.2d Identify the unit of a two-part repeating pattern. http://www.primaryresources.co.uk/mat Completing Patterns (04:25) http://www.primarygames.com/patterns/qu
hs/powerpoint/patterns.ppt estion1.htm
1.2.3a Show or represent number sentences, involving addition and subtraction and Math Investigations, Part One (26:00) http://www.teachers.ash.org.au/jeather/rain
numbers 0-20, with concrete objects. forestmaths/RFMC/RFMC.html
1.2.3b Use mathematical terms and symbols appropriately. http://www.teachrkids.com/examples/num
ber_comp.asp?count=5&number_type=1&
min_val=1&max_val=100
http://www.funbrain.com/math2/index.htm
l
1.2.3c Interpret and solve simple open addition sentences, including finding the missing http://www.bbc.co.uk/schools/laac/number
addend. s/ch1.shtml
http://www.iknowthat.com/com/L3?Area=
Mathblox
1.2.4a Apply the commutative property of addition.
1.3.1a Recognize names, basic properties of, and similarities and differences between Math Monsters: Geometry (15:00) http://www.primarygames.com/storybooks/
simple geometric figures (e.g., number of sides, corners). sammy/start.htm
1.3.2a Recognize and show terms of relative position and direction in a variety of
situations (e.g., over, under, forward, backward, between, right, and left).
1.3.2b Create a figure made up of shapes from memory.
1.3.2c Identify the position of a whole number on the number line. Math Monsters: Landmark Numbers http://www.funbrain.com/cgi-
and Number Line (15:00) bin/nl.cgi?A1=s&A2=0
http://www.teachers.ash.org.au/jeather/rain
forestmaths/RFMC/RFMC.html
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1.4.1a Compare and order objects according to length, capacity, and weight. Measuring Volume (02:28)
1.4.1b Recognize the need for standard units of measurement. The Importance of Standard Units of
Measurement (02:38)
1.4.2a Demonstrate understanding of the concept of length. Measuring Length (02:20)
1.4.2b Measure and estimate length using a variety of nonstandard units. Math Monsters: Standard and Non- http://www.teachers.ash.org.au/jeather/rain
Standard Measurement (15:00) forestmaths/RFMB/RFMB.html
1.4.2c Use a ruler to measure a line segment to the nearest inch or centimeter. Real World Example: Rulers: Feet and http://www.funbrain.com/cgi-
Inches (01:10) bin/meas.cgi?A1=s&A2=0&A3=0&INSTR
UCTS=1
http://www.funbrain.com/cgi-
bin/meas.cgi?A1=s&A2=1&A3=0&INSTR
UCTS=1
1.4.2d Use scales to weigh an object to nearest pound or kilogram. http://www.wacona.com/words/Weight_ Measurement (04:21)
files/frame.htm
1.4.2e Recognize that a calendar is a way of measuring time. Math Monsters: Time (15:00)
1.4.2f Mark specified days and dates on a calendar and describe the relationship between Real World Example: Hourglasses,
days and months. Watches, Clocks, and Calendars
(01:16)
1.4.2g Determine time to the nearest hour and half-hour, using a standard clock. http://www.wacona.com/words/tellingti Math Monsters: Time (15:00) http://www.primarygames.com/time/start.h
me_files/frame.htm tm
1.4.2h Compare units of time. Math Monsters: Time (15:00) http://www.teachers.ash.org.au/jeather/rain
forestmaths/RFMB/RFMB.html
1.4.2i Use a thermometer to measure temperature and determine the hotter/colder The Thermometer (01:36)
temperature by selecting the higher/lower column of two thermometers.
1.5.1a Interpret and make pictographs and bar graphs using concrete objects and pictured http://www.wacona.com/words/Barsand Math Monsters: Data Collection http://nces.ed.gov/nceskids/Graphing/
objects. Graphs_files/frame.htm (15:00)
http://www.teachers.ash.org.au/jeather/rain
forestmaths/RFMB/RFMB.html
1.5.2a Describe events related to students’ experiences as likely or unlikely. Discovering Math: Probability (Grades http://www.teachers.ash.org.au/jeather/rain
K-2) (12:49) forestmaths/RFMB/RFMB.html
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