Wii Fit by Nintendo
By Megan Mills
• The Wii Fit will use a balance
board accessory, and will
promote exercise and healthy
living. It will feature a handful
of mini games designed
specifically with full body
motion control in mind
History
• Revealed during a conference in September 2006
by game designer Shigeru Miyamoto
• Said that it was influenced by his daily life and
was a way to “help families exercise together
• It took over 2 years to perfect Wii balance board,
which was inspired by sumo wrestlers needing to
weigh themselves with two scales
Game play
• The Wii uses a unique platform
peripheral (pressure sensitive) balance
board
• It is capable of measuring the user’s
weight, center of gravity, and
calculate their body mass index when
told user’s height
Game play continued…
• It has about 40 different activities
• It also allows its players to compare their
fitness using Wii Fit’s own channel on the
Wii Menu
• It tracks user’s “Wii Fitness Age”
Activities
• Four Categories: • Most focus on core, and
• Aerobic exercise include:
• Muscle conditioning push ups
• Yoga poses yoga
• Balance games hula hooping
ski jumping
jogging
tightrope walking
snowboarding
Yoga
Hula Hooping
Dodging a ball
Balance
Other Stuff
• Released in Japan December 1, 2007-sold over
quarter million copies in first week
• Release in Europe 4/25/08, Australia 5/8/08, and
in United Stated 5/19/08
• It is an example of exergaming, and is compared
to Dance Dance Revolution
• Future Integrations: service to keep in contact with
doctor to help with rehabilitation, or with fitness
specialist to help with training exercises
Limitations
• Most exercises focus on core workout
• Must buy Wii game system for around
$250, and additionally purchase Wii Fit for
around $70