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Macromedia Flash Trafficking Guide



Summary:

On January 11, 2001, Macromedia announced a method to track clicks on Flash ads with the use

of variables. Previously, the click tracking string had to be embedded into the Flash movie (swf

file). The click tracking string would be embedded either manually or via Macromedia Generator.



The method shown at,

http://www.macromedia.com/resources/richmedia/tracking/adserving_guide/,

uses variables to pass the click tracking string into Flash movies. As a result, instead of making

separate files with separate click tracking strings, only one set of files is needed. If the files

adhere to the method shown on the site, the same set of files can be reused for multiple

campaigns, different sites, and different ad serving networks.



Please note that some sites have specific Flash requirements. In these instances, the site's

requirements should be followed instead of the DART requirements. For example, for AOL,

follow their Flash requirements instead of the requirements below. If you have questions as to

whether to follow a site's requirements or DARTs requirements, please contact your Technical

Account Manager.



This document describes the method in general and also provides information specific to

implementing this method with DoubleClick DART ad serving technology.



Discussion:



SWF Movie Requirements (for the Flash developer)



Please note that for certain sites, e.g. AOL, the site's specifications should be followed instead of

the below information.



For the most part, the movie is made just like any other Flash movie. Any swf file specifications

provided by the site still apply. Any animation or ActionScript that you would normally use can be

used with this method. The main difference is in the settings for click through (getURL) actions.



DART swf file requirements (summary):



Flash version 4 or higher

filenames All lower case characters without ampersands,

asterisks, slashes, spaces, or question marks.

maximum file 39,000 bytes (However sites might restrict the file

size to a smaller size. DART may also restrict the

filesize. Check with your Technical Account

Manager.)

getURL actions In general:

* The URL should be _level0:clickTag or

_level0.clickTag (depending upon Flash version)

* The URL is set for an expression.

* The target window is set to "_blank".

* Variables is set to "Don't send".



There are some special situations that have different requirements. Some examples of these

situations are:

 Clicking on the Flash creative launches a pop-up window

 Using FSCommands to communicate between the browser and the Flash creative

 Sending variables from the Flash creative to the click through URL



Please reference the list of related articles for these special situations.



The figures, in the details below, show examples of what the Flash interface should look like

when all the parameters are set appropriately.



DART swf file requirements (details):



Flash version

Flash 3 creatives do not support variables. As a result, the swf file must be made for Flash

versions 4 or higher. Be sure to publish the swf file as a Flash 4 or higher creative.



Filenames

Because the creatives are served over the Internet, certain characters should not be in the

filename. These characters cause problems when the creative is served over the Internet.

These characters include:



ampersands &

asterisks *

slashes \ or /

spaces

question marks ?



Additionally, to be safe, all the characters in the filename should be in lower case.



Maximum file size

DART for Advertisers has a file limit of 39,000 bytes. Each file should be less than 39,000 bytes.

A large movie can be split into multiple 39,000 byte files. However, the ActionScript code in the

movies needs to pass on click tracking variables. Please contact DART Support for more

information. Additionally, DART may impose file size upload restrictions. If you need to confirm

your filesize upload limit or need to modify it, check with your Technical Account Manager.



GetURL actions

clickTag should be the variable used for the URL in a getURL action. As recommended in

Macromedia's Rich media Tracking Kit, clickTag can be used for both the click tracking string and

the URL together. The HTML and sniffer code will have both clickTag and the URL. As a result,

the only text in the URL box is "_level0:clickTag" (without the quotes) or "_level0.clickTag" (if in

Flash 5/6, without the quotes). The _level0 part is included for 'pathing' purposes- to ensure that

Flash can properly locate the variable. To learn more about variables and their paths refer to:

http://www.macromedia.com/support/flash/ts/documents/varpath.htm (Flash 5)



Because clickTag is a variable, the text that is entered into the URL box is an expression. When

the movie plays, the expression will be evaluated and replaced with the click tracking string and

the destination URL. In order for this method to function correctly, you must indicate that the text

is an expression. In Flash 5 and Flash 6 (MX), the expression check box should be checked.

(See Fig. 1 and 2.) Note that there are two buttons or check boxes. One is for the URL and one

is for the target window. Make sure that the button or check box for the URL is set correctly.



Most rich media advertising is served through a separate frame, an iframe, or via JavaScript.

Frames or JavaScript allow a site to rotate ads. Because frames are sometimes used, the target

window for the click through URL must be set to either "_top" or "_blank". If the target window is

set incorrectly, the advertiser's site might appear in the wrong window. Use "_blank" to open a

new browser window and use "_top" for the site to open in the same window. Never leave the

target statement undeclared.



When the click through occurs, the browser will first contact the ad server to count the click and

then go to the advertiser's site. If you are not passing variables to the advertiser's site, set the

Variables drop down box to "Don't send". To pass variables with DoubleClick ad servers, choose

"Send using GET". If the advertiser's servers cannot use the GET method for variables, please

contact DART support for assistance.



For Flash 5, the URL should look something like Fig. 1.









Figure 1 - getURL in Flash 5





For Flash 6, the URL should look something like Fig. 2.









Figure 2 - getURL in Flash 6







Implementing the ad in DART (for the DART trafficker)

Please note that some sites have specific requirements and a different process. For example,

AOL might have a different process. Please refer to the list of related articles.

For a Flash ad, it is important to use some sort of sniffer code to detect the Flash plugin. With

the sniffer code, the Flash ad will display when the Flash plugin is installed. If the Flash plugin is

not installed, a gif image (aka a 'degrade') will appear. If a sniffer code is not used, the browser

could ask the viewer to download the Flash plugin or show a broken image.



The sniffer code should come from the Flash developer in the form of an HTML file. It is easiest

to use Flash to automatically create the correct sniffer. If the publish settings are set correctly,

Flash will create a sniffer code when publishing the swf file. Macromedia provides standard

templates for the HTML file. The HTML templates that will create an appropriate sniffer code are:



Ad4Banner.html

Ad5Banner.html

Ad6Banner.html



Alternatively, it is possible to use a DART rich media template to create the sniffer code while

trafficking.



A correct sniffer code would look something like the file in Appendix A. An incorrect "sniffer code"

would look something like Appendix B. Sometimes a custom sniffer script is used. Parts of a

custom sniffer code will look like Appendix A, but the overall code may be drastically different.

Compared to incorrect sniffer code, correct sniffer code always has some JavaScript code and

vbscript code. Also, the correct sniffer code has several lines beginning with "document.write". If

you compare Appendix A with Appendix B, you will see these differences.



Trafficking the ad is very similar to trafficking an HTML ad. This section assumes that you are

familiar with the DART interface and trafficking rich media or HTML ads. The main difference

between trafficking this Flash ad and an HTML banner involves modifying the sniffer code and

uploading the Flash files. This section also assumes that you will be creating your own HTML

and sniffer. If you are using a DART rich media template, many of these steps are completed for

you.



Changing the SWF filename

For the sniffer code, find every place that has the swf file name. For instance in Appendix A, the

file "movie.swf" appears twice in the code (look for the bold underlined filename). The movie

filename should appear at least once in the code and could appear twice. You will want to add

some text to this filename. In front of the filename, you will want to add "%h" followed by the

advertiser id number. At the end of the movie filename, you will want to add "?clickTag=%c".

So for the example in Appendix A, assuming that the advertiser id is 372444, everywhere that

"movie.swf" appears, it would be replaced with:

%h/372444/movie.swf?clickTag=%chttp%3a%2f%2fwww.clickhthruU

rl.com



Changing the image filename

For the image files, you will want to put "%h" and the advertiser id in front of the filename. For

instance, Appendix A has an image called "movie.gif" (these filenames are underlined in

Appendix A.). Note that these gif filenames can appear multiple times as well. In front of the

filename, you will want to add "%h" followed by the advertiser id. Assuming that the advertiser id

is 372444, the filename "movie.gif" would be changed to:

%h/372444/movie.gif



Changing the click through URL for the images

The a href tags also need to be modified in order to track clicks. These tags should appear near

the image tags. For instance, in Appendix A, the click through URL is

"http://www.siteURL.net" (these URLs are in underlined italic characters). The "http://"

should be changed to "%chttp%3a%2f%2f"; so after modification, the click through URL would

look like:

%chttp%3a%2f%2f www.siteURL.net



Uploading the code, swf. and gif files

Go into the ad placement and paste the modified code into the rich media creative area of the ad

placement. After you have pasted in the sniffer code, upload the swf file and the gif file. After

uploading the files, you can finish setting up the ad placement. When you are done, you should

be able to preview the ad and click through correctly.

Appendix A - Sample Sniffer Code



=0 &&

(navigator.userAgent.indexOf("Windows 95")>=0 ||

navigator.userAgent.indexOf("Windows 98")>=0 ||

navigator.userAgent.indexOf("Windows NT")>=0)) {

document.write(' ');

document.write('on error resume next ');

document.write('plugin =

( IsObject(CreateObject("ShockwaveFlash.ShockwaveFlash.3")))');

document.write('if ( plugin '); }

if ( plugin ) {

document.write('');

document.write('

');

document.write(' ');

document.write(' ');

} else if (!(navigator.appName &&

navigator.appName.indexOf("Netscape")>=0 &&

navigator.appVersion.indexOf("2.")>=0)){

document.write(''); }

//-->











Appendix B - Incorrect Sniffer Code (plug-in with no sniffer)














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