Destruction
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Breaking Stuff
Dynamic Destruction
Dynamic Destruction
Assigning material properties to rigid
bodies
Object break, bend, spindle and
mutilate uniquely
Similar principle to constrained
dynamics
Tools For Destruction
3D tessellation
Creating constraints
Material properties
Offline processing
3D Tessellation
Uses entire volume of object
Tessellate into tetrahedrons (3D
version of creating a triangle mesh)
Creating Constraints
Spring connection between (non-
rendered) vertices
Particles displaced within spring
limitations return to constrained
position
Particles that move further “break”
the constraint
Split in center and form two new
virtual vertices
Dynamic Destruction
Dynamic Destruction
Dynamic Destruction
Dynamic Destruction
Dynamic Destruction
Dynamic Destruction
Dynamic Destruction
Material Properties
Analogous to tensile and compressive
strength
Additional properties add a more realistic
effect
Strain and strain rate tensors
Elastic and plastic strain components
Penalty methods on forces based on particle
depth
Retessellating
Breaking a solid object can result in
creation of new surface polygon
Pieces have to be retesselated and
retextured
New chunks are also new rigid bodies
in the system
Dynamic Destruction
Demos:
Destructo-Bunny
Crash2 Pseudo Interactive, E3 Demo,
May 2004
Dynamic Destruction
Reckless destruction of tofu
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