Arcana Rank Title Description Page Aspect
Shape Ectoplasm into whatever shape you
Ectoplasmic Shaping wish 133 Vulgar
Forensic Gaze See how a creature died and how long ago 134 Covert
Grim Sight Mage Sight 134 Covert
●
Shadow Sculpting Shape Shaddows and thicken shadows 135 Covert
Soul Marks Analize one's soul (Derangements etc.) 135 Covert
Speak with the Dead Detect, speak to and hear ghosts 135 Covert
Make shadows move and go places they
Animate Shadows normally could not 136 Vulgar
Make an illusion on a coarpse for cause of
Corpse Mask death to appear as something it is not 136 Covert
Decay Cause objects to decay, corrode or rot 136 Vulgar
Ectoplasmic Shaping Create Ectoplasm 136 Vulgar
Entropie Guard° Mage Sheild 136 Covert
●●
Death
Ghost Summons Summon a ghost or the nearest ghost 137 Covert
Grant Grim Sight Grant Mage Sight on a target 137 Covert
Soul Jar Creates a container to store souls in 137 Covert
Hides the caster's or a target's Aura from
Suppress Aura speculation 137 Covert
Caster can interact with Twilight and bring
Touch of the Grave items across 138 Vulgar
Force a ghost to perform a single simple
Control Ghost action 138 Vulgar
Destroy Ephemera Attack a Twilight object but not ghosts. 138 Vulgar
Destory Object Attack an object but not creatures 139 Vulgar
Harvest mana or willpower from agravated
Decouring the Slain* damage 139 Vulgar
Entropie Shroud° Grant Mage Sheild on a target 139 Covert
●●●
Ghost Gate Create a portal into Twilight 139 Vulgar
Ghostly Object Turn material objects into Twilight objects. 140 Covert
Quicken Corpse Create zombies 140 Vulgar
Restore Corpus Heal ghosts 141 Vulgar
Change any Twilight object into any other
Sculpt Ephemera Twilight object 141 Vulgar
Sever the Sleeping Soul* Sever a sleeper's soul from him 141 Vulgar
Create shadows and give it substance so it
●●●
Summon Shadows might touch things or make a barrier 142 Vulgar
Sever your mind and spirit temporarily
Suppress Own Life making the mage "dead" until triggered. 142 Covert
Enervation Cause the target to loose dots of strength 143 Covert
Cause a recently dead or dying sleeper to
Haunting* become a ghost. 143 Vulgar
Allows the caster to infuse a soul into a
Revenant recently dead body creating a Revenant. 143 Vulgar
Rotting Flesh* Rot a persons flesh (lethal) 144 Vulgar
●●●● Perminately Destroy your Aura allowing a
Slay Own Aura new one to grow in a week 144 Covert
Attach a stolen soul to a person without a
Soul Binding soul turning it into their soul. 144 Vulgar
Same as Suppress Own Life except can be
Suppress Other's Life cast on others. 144 Covert
Twilight Shift* Transform into Twilight without a gateway 145 Vulgar
Harvest mana or willpower from a person or
Devouring the Living* ghosts' life 145 Vulgar
One point of mana (no matter how it is
Destroy Mana stored) can be destroyed per success 145 Covert
Quell the Spark Dispell any spell regaurdless of Arcana. 145 Covert
●●●●●
Quicken Ghost Strengthen a ghost's attributes 146 Vulgar
Steal years off a person's life and add it to
Steal Lifespan* the caster's life span. 146 Vulgar
Summon the Dead Summon a ghost from the Underworld. 146 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
The caster can read the degree of
Interconnections sympathetic relationships between targets. 148 Covert
Mage can spend one turn aiming, reducing
Quantum Flux dice penalties by one. Max: 3 turns 148 Covert
Mage knowns the outcome of a small action
Reading the Outmost Eddies (what ticket wins $20) 148 Covert
● Each success reduces a ranged combat
Sharpshooter's Eye penalty by one. 149 Covert
The Sybil's Sight Mage Sight 149 Covert
Mage can attract good or ill fortune on
Winds of Change himself or others. 150 Covert
9-again rules apply on one future dice pool
Exceptional Luck* per success. 151 Covert
Each success causes a dice to be removed
The Evil Eye* from the target's next dice pool 151 Covert
Fortune's Protection° Mage Sheild 152 Covert
Granting the Sybil's Sight Grant Mage Sight 152 Covert
●● The caster is able to act in social situations
The Perfect Moment with perfect grace. 152 Covert
Make an item perfect (dramatic failures are
Platonic Mechanism ignored when using the item). 152 Covert
Fate
Good fortune follows the Mage granting a
Shifting the Odds* desire of his. 153 Covert
Swearing an Oath Mage can swear an Oath. 153 Covert
The mage can alter the terms and conditions
Alter Oath of an Oath 154 Covert
The mage can give others the 9-again rule
Bestow Exceptional Luck* on future roles as per Exceptional Luck 155 Covert
The caster can make a target appear to
Fabricate Fortune have a certain fate. 155 Covert
Grant Fortune's Protection° Grant Mage Sheild 155 Covert
●●● The turn after casting, the target object
Lucky Coin receives an equipment dice bonus 155 Covert
The turn after casting, the target object
Monkey's Paw receives an equipment dice penality 155 Covert
The Mage can hide a targets (or hisown)
Occlude Destiny destiny from being detected. 156 Covert
Mage receives 8-again rules on one future
Superlative Luck* dice pool per success. 156 Vulgar
The caster can destroy the bindings holding
Destroy Bindings a soul outside of its propper place. 156 Vulgar
Mage can assign a destiny to an item for it to
Gift of Fortune* come to him 157 Covert
Mage can reroll one failed roll in the future
●●●●
Probable Cause* per success. 157 Vulgar
Sanctify Oaths The Mage can allow others to swear Oaths. 157 Covert
●●●●
Sever an Oath completely or freely
Sever Oaths manipulate your own Oath. 158 Covert
Mage can change or dispell another mage's
Break the Chains Geas. 159 Vulgar
Success act as bonus dice to any pool
Forge Destiny* toward a destiny a Mage puts on a target 159 Covert
Any damage the target receives is increased
Forge Doom* by the number of successes. 159 Vulgar
Seccuesses subtract from any damage
●●●●●
Forge Godsend* target receives 159 Vulgar
Geas Force an Oath uppon another. 160 Vulgar
Success cause a dice to be removed from
Great Curse* all of the target's furture dice pools 160 Vulgar
Creates a chaotic swarm, ravens, locusts,
Swarm of Locusts dust, bees, etc. 161 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Infuence Heat Guide the direction of exsisting heat 162 Covert
Influence Light Guide the direction of exsisting light 163 Covert
Influence Sound Guide the direction of exsisting sound 163 Covert
Each success lessens a penalty caused by
●
Nightsight darkness 163 Covert
Read Matrices Mage Sight 163 Covert
Receiver increases the range of hearing of a mage 164 Covert
A mage can listen in on exsisting free-
Tune In floating transmitions 164 Covert
Control Heat Increase of decrease heat 165 Covert
Control Light Brighten or weaken light 165 Covert
Control Sound Amplify or diminish sound 165 Covert
Eyes of the Matrix Grant Mage Sight 165 Covert
Influence direction or flow of electricity,
Forces
Influence Electricity possibly make it jump at a target 165 Vulgar
●● Influence direction or flow of flame, possibly
Influence Fire make it burst at a target 166 Vulgar
Render an inanimate object invisible to all
Invisible Object* forms of sight 166 Vulgar
One bashing attack is upgraded to lethal per
Kinetic Blow success 166 Vulgar
Hijack an extant radio transmittion putting
Transmission your words over it. 167 Covert
Unseen Shield° Mage Shield 167 Covert
This spell performs an extended action for
Autonomous Servant the caster (cook diner, haul water, etc.) 167 Vulgar
Bestow Unseen Sheild° Grant Mage Shield 168 Covert
Summon lighting for an exsisting storm to
Call Lightning strike a target 168 Covert
Control the flow of exsisting electricity
Control Electricity completely 168 Covert
Make a fire larger and hotter or smaller and
●●●
Control Fire weaker 168 Covert
Light Mastery Create or extinguish light 169 Vulgar
The Mage turns himself invisible to all forms
Personal Invisibility* of sight, requires concentration 169 Vulgar
Sound Mastery The Mage can create or silence sounds 170 Vulgar
The Mage can remotely lift and/or use an
Telekinesis object 170 Vulgar
The Mage creates a ball of telekinetic force
Telekinetic Strike to hurl at a target 170 Vulgar
●●●
Turn The mage can alter the coarse of a projectile 171 Vulgar
Grant Invisibility onto a target, requires
Bestow Invisibility* concentration 171 Vulgar
Increase the caster's speed (Speed x
Burst of Speed* 1+sucesses rolled) 171 Vulgar
Bring almost any non-disastrous weather
Change Weather pattern to bear (rain, frost, snow, winds) 172 Covert
Increase of decrease the velocity of any
Control Velocity inanimate object in total (not just a part) 172 Vulgar
Turn into a body of flame, successes on
Fiery Transformation° casting become lethal damage on attack 172 Vulgar
●●●● Wind and friction cause lethal damage on a
Friction Knife target (One wound every 3 yrds moved) 173 Vulgar
Levitation The caster can levitate with concentration 173 Vulgar
The caster summons lighting from his
Thuderbolt° hands, one lethal per success 173 Vulgar
Transform any form on energy into another
Transform Energy form 173 Vulgar
Unseen Hand* Remotely lift a living creature 174 Vulgar
Create major weather disturbances such as
Adverse Weather tsunami or tornadoes 174 Vulgar
Bestow Burst of Speed* Grant Burst of Speed onto a target 175 Vulgar
Bestow Levitiation* Grant Levitation onto a target 175 Vulgar
The caster turns invisibile from sight and no
Complete Invisibility* longer needs to concentrate. 175 Vulgar
Control Gravity Twist the pull of gravity in any direction 176 Vulgar
Create Sunlight* Create a miniature sun 176 Vulgar
Earthquake Create an earthquake 176 Vulgar
●●●●● Create an EMP that destroys power and
Electomagnetic Pulse electrical devices 177 Vulgar
Eradicate Radiation Extinguish radiation 177 Vulgar
Allows the caster to fly and does not need
Flight* concentration 177 Vulgar
Makes gravity stronger by one point per
Increase Gravity success hindering movement and actions 178 Vulgar
Makes gravity weaker by one point per
Nullify Gravity success aiding speed 178 Vulgar
Radiation Radiate an area 178 Vulgar
Make creatures or objects speed up or slow
Velocity Mastery down 179 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Discern the species, age and sex of a
Analize Life nearby living plant, animal or human 180 Covert
The Mage can cleanse their body of drugs
Cleanse the Body toxins or poisions 180 Covert
Discern the state of health of a living being
●
Healer's Trance and detect and identify any illnesses 181 Covert
Pulse of the Living World Mage Sight 181 Covert
Know where life, or a specific Aspect of life,
Sense Life is in relation to the caster within a radius 181 Covert
Each success increases initiative, lowers
Body Control breathing, less fatigue and faster healing 182 Covert
Control Base Life Control the actions of base life forms 182 Covert
Heal plants and animals, each success
Heal Flora and Fauna heals one point of bashing or lethal 182 Covert
Organic Resilience° Mage Shield 183 Covert
Purify Bodies Cleanse others of drugs, toxins or poisons 183 Covert
●● Heal one point of bashing or lethal per
Self Healing* success 183 Covert
Self Purging The caster my cure disease on themself 183 Covert
Life
Give features of any base life form to any
Transfer Base Features base life form 184 Vulgar
Turn base life forms into other base life
Transform Base Life forms 184 Vulgar
Vissions of the Living World Grant Mage Sight 185 Covert
Banish Plague Cure disease in others 185 Covert
Control Median Life Control the actions of median life forms 185 Covert
Lower a physical attribute by one dot per
Degrading the Form° success on a base or median life form 186 Vulgar
Heal other people's wounds, one bashing or
Healing Heart* lethal per success 186 Covert
Raise a physical attribute by one dot per
Honing the Form* success on a base or median life form 186 Vulgar
●●●
Organic Shield Grant Mage Shield 187 Covert
Give features of any median life form to any
Transfer Median Features median life form 187 Vulgar
Turn median life forms into other median life
Transform Median Life forms 187 Vulgar
Take one feature of a base of median life
Transform Self* form per success 187 Vulgar
Alter physical features, one feature altered
Two Faces per success 188 Vulgar
Lower multiple physical attributes by one dot
Animal Degradation* per success of base or median life 188 Vulgar
Control a base or median life form
Animal Minion completely 188 Vulgar
Contagion* Cause sickness or disease 188 Covert
Change form into that of another human,
Doppelganger real or fictitious 188 Vulgar
Lower a physical attribute by one dot per
Enfeeblement* success on a human 189 Vulgar
Raise a physical attribute by one dot per
Hone Another's Form* success on a human 189 Vulgar
●●●●
Life Force Assault One point of lethal per success to a target 190 Vulgar
Alter the physical features of another
Many Faces person, one feature altered per success 190 Vulgar
Change shape into any biological creature,
Shapechanging* take the size and attributes as well 190 Vulgar
Raise multiple physical attributes by one dot
Supreme Honing* per success on animals or the caster 190 Vulgar
Give features of a base or median life form
Transform Other to another person 191 Vulgar
Trigger the Lizard Brain Control the instinctual reactions of humans 191 Covert
Change a base life form into a median life
Uplift the Species form 191 Vulgar
Create Life* Create a mindless life form of any kind 191 Vulgar
Chage a base or median life form into a
Evolutionary Shift human 191 Vulgar
Give biological features of any kind, no
Fantasia* matter how fantastic to any base or median 192 Vulgar
Same as Shapechanging but without the
Greater Shapechanging* mind alteration, the caster stays in control 192 Vulgar
Perminately alter a creatures DNA making
●●●●●
Hereditary Change* any changes from other spells hereditary 192 Vulgar
Human Minion* Control a human to a limited degree 193 Vulgar
Regenerate a body part of the caster's or a
Regeneration* target's temporarily 193 Vulgar
Lower multiple physical attributes by one dot
Ultimate Degradation per success of humans 193 Vulgar
Raise multiple physical attributes by one dot
Ultimate Honing* per success on humans 193 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Alter Conductivity Change the conductivity of objects 194 Covert
Know the proper function of any object with
Craftman's Eye moving parts 194 Covert
Dark Matter Mage Sight 194 Covert
● Detect the presence of a specific kind of
Detect Substance supstance: water, copper, gun powder, etc. 195 Covert
Know the makeup, weight, density and
Disscern Composition structure of an object 195 Covert
Know the location of secret compartments in
Find Hidden Hoard inanimate matter 195 Covert
9-again rules apply to one future use of the
Alter Accuracy* item per success 196 Covert
Eyes of the Earth Grant Mage Sight 196 Covert
Shape water or vapor (form a path through a
Shape Liquid lake or a wall to stop attacks) 196 Covert
●● Turn any common liquid substance into
Transmute Water another common liquid substance 197 Vulgar
Make opaque objects transparent or vice-
Steel Windows versa, entire objects or just one surface 197 Vulgar
Matter
Unseen Aegis Mage Shield 197 Covert
Add to, or subtract from, an objects durability
Alter Integrity by one point per success 198 Covert
Object gains armor peircing quality for one
Armor Piercing* use per success 198 Covert
Combine qualities of objects into each other,
Jury Rig one quality per success 198 Covert
Cause an object to become completely
●●●
Plasticity malleable 199 Vulgar
repair an object, one success repairs one
Repair Object structure point 199 Covert
Turn any common solid substance into
Transmute Earth another common solid substance 200 Vulgar
Verminous Metamorphosis Turn any material(s) into vermin 200 Vulgar
Increase, or deacrease, equipment modifiers
Alter Efficiency* by one per success 201 Covert
Each success inflicts one point of structure
Annihilate Matter damage on a non magic object 201 Vulgar
Turn a single liquid substance into a single
Lesser Transmogrification solid substance and vice-versa 201 Vulgar
Turn an object into a different type of object,
●●●●
Reconfigure Object not changing the make-up 201 Vulgar
Control gasses (wind, poison clouds, a wind
Shape Air wall) 202 Covert
Turn a single gaseous substance into
Transmute Air another gaseous substance 202 Vulgar
Turn precious substances into common
Transmute Gold substances 202 Vulgar
Alter the size of an object by one point per
Alter Size success 203 Vulgar
Each success inflicts one point of structure
Annihilate Extraordinary Matter damage on any object, even magical ones 203 Vulgar
Create Thaumium, a metal which acts as a
Forge Thaumium* magic sheild 203 Vulgar
●●●●●
Greater Transmogrification Turn any material into any other material 204 Vulgar
Create matter size 3, extra successes
Raw Creation* increase size and durability 204 Vulgar
Each success allows an object to repair one
Self Repairing Machine point of damage every 15 seconds 204 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Aura Perception Able to see auras 205 Covert
Hold two trains of thought at once (doing
One Mind, Two Thoughts math problems and listening to a book) 206 Covert
● Detect conciousnesses nearby and what
Sense Consciousness type they are in a general sense 206 Covert
Third Eye Mage Sight 206 Covert
Alter Aura Alter the casters own aura 207 Covert
Beast Control Control simple minded creatures to a degree 207 Covert
Emotional Urging Invoke emotions in others 207 Covert
Successes are added as bonus dice to the
First Impressions first social role when first meeting someone 208 Covert
Successes add to the difficulty of noticing or
Incognito Presence remember the mage 208 Covert
●● Partitian information away into your mind to
Memory Hole hide it from being discovered 208 Covert
All spells that attempt to mentally influence
Mental Shield the mage subtract one die per dot in Mind 208 Covert
Misperception Mage Shield 209 Covert
Mind
Opening the Lidless Eye Grant Mage Sight 209 Covert
Telepathically communicate one word per
Voice from Afar success to a target 210 Covert
Raise a sinlge mental or social attribute by
Augment the Mind* one dot per success 210 Covert
Alter the appearance of another person's
Aura Cloak aura 211 Covert
Greater Beast Control Control median life forms to a degree 211 Covert
The caster can make others believe he is a
Imposter different person, one success per sense 211 Covert
Mental Wall Grant Mental Shild uppon another 211 Covert
●●● Perform two instant actions or three
Multi-Tasking extended actions simultaneously 211 Covert
Inflict one bashing damage per success on a
Psychic Assault target 212 Covert
The mage can control when he feels tired,
Sleep of the Just how long he sleeps, and what he dreams of 212 Covert
Open a telepathic link to another sharing
Telepathy ideas, images and emotions flawlessly 212 Covert
Any perceivable medium of comunication
Universal Language can be translated into anything 213 Covert
The mage can raise a mental or social
Augment Other Minds* attribute of a target by one dot per success 213 Vulgar
Lower a single mental or social attribute of a
Befuddle* target by one dot per success 213 Covert
●●●●
Add, modify or delete memories from a
Breach the Vault of Memory target's mind 214 Covert
The caster projects himself into the dreams
Dream Traveler of a target, altering the dream if wanted 214 Covert
Create hallucinations to assault a target, one
Hallucination of their 5 sense per success 215 Covert
●●●● Read a persons subconscious and
Read the Depths memories 215 Covert
Psychic Projection* The caster projects his mind into Twilight 215 Vulgar
Inflict one point of lethal damage per
Psychic Sword success on a target 216 Covert
Raises multiple mental or social attributes of
Supreme Augmentation* the casters' by one dot per success 216 Covert
Telepathic Control* Control humans to a degree 216 Covert
Network Connect multiple minds with Telepathy 217 Covert
Possession* Possess the body of a target 217 Vulgar
Completely control the actions of a person or
Psychic Domination animal 217 Covert
●●●●●
Psychic Genesis* Create a bodiless twilight consciousness 218 Vulgar
Alter basic fundamental pieces of a person's
Psychic Reprogramming* psyche such as virtue or vice 218 Vulgar
Shadow Projection* Psychically project across the Gauntlet 218 Vulgar
Create a structure in Twilight to protect
Twilight Temple psychic projections 219 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Analize an Enchanted item to discern its use
Analyze Enchanted Item and possible curses 219 Covert
Discern Phantasm See through Prime based illusions 219 Covert
Dispell other Mages' spells (must have
●
Dispel Magic* atleast one dot in each arcanum used) 220 Covert
Inscribe Grimoire Inscribe rotes into a magical book 221 Covert
Supernal Vision Mage Sight 221 Covert
Activate Enchanted Item Artificially trigger an echanted item 221 Covert
Couter spells form any Arcanum and
Couterspell* counter covert spells 222 Covert
Magic Shield° Mage Shield 222 Covert
●●
Primal Flow Grant Mage Sight 222 Covert
Create a space where two Mages can
Squaring the Circle* engage in the Duel Arcane 223 Covert
The caster can alter his aura to appear as a
Transform Aura sleeper or some other super natural 223 Covert
Hide from a Mages magical senses when
Prime
Unseen Spy scrutinizing or dispelling a spell of theirs 223 Covert
Armor of the Soul Protect a soul from being stolen or severed 223 Covert
Hurl fiery energy at targets causing one
Celestial Fire bashing damage per success 224 Vulgar
Channel mana from a hallow or tass or a
Channel Mana enchanted item with the hour-long wait 224 Covert
Dispell an exsisting spell against only
Controlled Dispellation specific targets 224 Covert
Create tass with successes distributed
Create Tass* between size and durability 224 Covert
Change the magical quality of an area or
Disguise Resonance even hide it from others 225 Covert
Each success disolves one point of mana
Dissolve Tass and structure back into the Tapestry 225 Covert
●●● Enchant an item to protect against, or hurt,
Ephemeral Enchantment Shaddow and Twilight entities 225 Vulgar
Imbue Item* Imbue an item with magical powers 225 Covert
Imbue Mana Imbue mana into a living creature 226 Covert
Create a power node to harvest energy from
Ley Lines ley line coversions for electrical use 227 Covert
Magic Wall* Grant Magic Shield upon another 227 Covert
Phantasm* Create a tangible illusion of an object 227 Vulgar
Change the appearance and nature of
Transform Other Aura another's aura 227 Covert
Awaken Hallow* Awaken a dormant Hallow 228 Covert
Eyes of the Awakened Allow a sleeper Mage Sight without Disbelief 228 Covert
Create a tangible illusion of an animal or non-
Marionette human creature 228 Vulgar
Phantasmal Weapon* Create functional armor and weapons 228 Vulgar
●●●● Siphon Essence from a spirit, ghost, or locus
Siphon Essence and convert it to Mana 229 Vulgar
Each success causes a point of structure
Siphon Integrity damage on an object and gives one mana 229 Vulgar
Dispell magic without the need of other
Supernal Dispellation Arcana 229 Covert
Suppress Hallow Diminish a Hallow or cause it to go dormant 229 Covert
Create a phantasm of near perfect
Create Complex Phantasm semblece of what it mimics 230 Vulgar
Create Hallow* Create a temporary Hallow 230 Vulgar
Expell mana from an area to make it
●●●●●
Dead Zone magically dead 230 Vulgar
Forge Tulpa Create a creature out of pure imagination 231 Vulgar
Siphon Mana at sensory range from another
Siphon Mana Mage 231 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Determine the degree of sympathy between
Correspondence things 232 Covert
Track a specific item in the immediate
Finder surroundings flawlessly 233 Covert
●
Omnivision Perceive 360 degress 233 Covert
Spatial Awareness Mage Sight 233 Covert
Each success eliminates one penalty die to
Spatial Map the Mages ranged attack dice pool 233 Covert
Open a scrying portal to take/put an object
Apportation on the other side with another Arcanum 234 Vulgar
Bestow Spatial Awareness Grant Mage Sight 234 Covert
The caster can hide his own sympathy
Conceal Sympathy between things 234 Covert
●●
Follow Through Allows the mage to use spatial doorways 234 Vulgar
Open a scrying window for one of the five
Scrying senses per success 235 Covert
Untouchable° Mage Shield 235 Covert
Lock down an area of space from Scrying,
Space
Ward portals and tampering 236 Covert
Avoidance Tactics° Grant Mage Shield 236 Covert
Disallow something from entering a ward by
Ban any means 237 Covert
Destroy sympathetic connections one point
Destroy the Threads per success 237 Covert
Scry multiple locations at once, one per
●●●
Multispatial Perception success 237 Covert
Increase sympathetic connections one point
New Threads per success 237 Covert
Portal* Open a portal to any location in Creation 238 Vulgar
Make mele attacks as if they were ranged
Ranged Blow* (no defense, ranged penalties, etc.) 238 Vulgar
Exsist in multiple locations (1 extra location
Co-Location* per success) 238 Vulgar
Pocket Realm* Create a pocket universe 239 Vulgar
Create a trigger which will open when
Portal Key triggered and close otherwise 240 Covert
●●●●
Safe Keeping Place an item into your pocket realm 240 Vulgar
Target becomes unable to move until the
Suspension* spell ends, or is dispelled 240 Vulgar
A Mage may instantly travel to any location
Teleportation* without the need of a Portal 241 Vulgar
Cause multiple locations to exsist in the
Dimensional Axis same space at one time 241 Vulgar
●●●●●
Hide Space Hide a place in a larynth of space 242 Covert
Cause space and directions to be other than
Labyrinth they appear 242 Vulgar
Be in multiple places at once and commit a
●●●●●
Manifold Presence multitude of actions simultaneously 242 Vulgar
Banish a person into a looped space with
Oubliette* the intent of destroying their sanity 243 Vulgar
Cause an object to shrink or expand by one
Shrink/Expand* point for every success 243 Vulgar
One point of agrivated damage per success
Worlds Collide* to the target(s) 244 Vulgar
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Gain a plus one dice bonus per success on
Coaxing the Spirits an object use roll 245 Covert
Exorcist's Eye Detect entities possesing terrestrial beings 245 Covert
●
Second Sight Mage Sight 246 Covert
Spirit Tongue See, hear and speak with spirits 246 Covert
Ephemeral Shield° Mage Shield 246 Covert
Gain the ability to physically intereact with
Gossamer Touch Spirits and ghosts in Twilight 247 Vulgar
Grant the Second Sight Grant Mage Sight 247 Covert
Summon a specific spirit, a specific type of
●●
Lesser Spirit Summons spirit, or the closest spirit (of lesser power) 247 Covert
Instant action at Spirit 2, at Spirit 3 it is a
Peer Across the Gauntlet reflexive action not requiring concentration 247 Covert
Strengthen or weaken the Gauntlet at a
Place of Power Hallow 247 Vulgar
Soul Jar Creates a container to store souls in 137 Covert
Force a spirit to perform a single simple
action
Spirit
Control Spirit 248 Covert
Force a spirit or ghost out of a possessed
Exorcism body 248 Covert
Familiar Pact* Create a personal Familiar 249 Covert
Summon a specific spirit, a specific type of
Greater Spirit Summons spirit, or the closest spirit (of any power) 249 Vulgar
One point of lethal per success to the
Harm Spirit target's corpus 249 Vulgar
Create a sheild to protect against spirit and
●●●
Numinous Shield° ghost powers 249 Covert
Reaching Reach across the Gauntlet physically 250 Vulgar
One point of damage is restored to the
Restore Corpus Corpus per success 250 Vulgar
Restore Lost Soul Restore a severed or stolen soul 250 Covert
Rouse Spirit Awaken a dormant spirit within an object 250 Vulgar
Spirit Road* Open a tear, or portal, in the Gauntlet 251 Vulgar
Force a spirit to be bound to an object or a
Bind Spirit place 251 Vulgar
Invite, or force, a spirit in inhabit an object
Create Fetish* and lend its powers to the object 252 Vulgar
Covert Mana into Essence and channel it to
Essence Gift a spirit or ghost 252 Covert
Grant Familiar* Create a Familiar for someone else 253 Covert
●●●●
●●●●
Medicine Bag* Create an object to store Essence 253 Covert
Channel Essence from one thing into
Sacramental Chain another 253 Covert
Bind a spirit to guard a person, object or
Spirit Guardian place 253 Vulgar
Spirit Possession Cause a spirit to possess a living creature 253 Vulgar
Crontrol access to Spirit Roads or cross the
Road Master* Gauntlet without need of one 254 Covert
Strengthen or weaken the Gauntlet without
Control Gauntlet the need of a Hallow 254 Vulgar
Force a spirit, or ghost, to materialize in the
Materialize Spirit* Physical Realm 254 Vulgar
Animate shadows with a spirit and bind it to
Shadow Slave* your will 255 Vulgar
●●●●● Create a spirit or alter an exsisting one
Shape Spirit however you like 255 Vulgar
Create a spirit court one which you are the
Spirit Court leader of 255 Covert
Spirit Manse Create a Sanctum in the Shaddow Realm 256 Covert
* requires mana ° mana optional
Arcana Rank Title Description Page Aspect
Discern if a current event or one just about
Momentary Flux to happen will be beneficial or not 257 Covert
Each success gives one bonus dice to the
Perfect Timing* next non-spell dice pool 258 Covert
●
Temporal Eddies Mage Sight 258 Covert
Temporal Wrinkles Detect and examine temporal disturbances 258 Covert
Augury Ask a simple question about a targets future 258 Covert
See the outcome of a simple undertaking
Flip the Coin* (one with only two possible outcomes) 259 Covert
Allowed to roll the next roll twice taking the
Glimpsing the Future* best roll 259 Covert
View the past of your current location, an
●●
Postcognition object you have, or your own past 260 Covert
Protect yourslef from sensory uses of the
Sheild of Chronos° Time Arcanum 261 Covert
Temporal Dodge° Mage Sheild 261 Covert
Temporal Flow Grant Mage Sight 262 Covert
Acceleration* Increase defense, speed and initiative 262 Vulgar
Time
Ask a simple leading question and follow-up
Divination* questions (one question per success) 263 Covert
Cast any time in the initiative roster between
●●●
Shifting Sands* turns to replay the last turn 263 Vulgar
Temporal Shift° Grant Mage Shield 263 Covert
Cause a target to loose one defense and
Chronos' Curse* half their speed per success 264 Vulgar
Cause all players (ST also) to declare their
Present as Past* characters' actions in the turn ahead 264 Vulgar
Ask one question about the future per
Prophecy success but also ask "what if" questions 264 Covert
●●●● Enter a temporal pocket where time is
Temporal Pocket frozen outside of it. 265 Vulgar
Send a target to blink forward in time 1 turn
Temporal Stutter* per success (relative time stays constant) 265 Vulgar
Cast Temporal Pocket on an area, also able
Faerie Glade* to make the pocket time slower 265 Vulgar
Future Legacy Send an object far forward in time 267 Vulgar
●●●●● Shift one Attribute, Skill or Merit dot to
Rewrite History* another per success 267 Vulgar
Cause a target to pause in time, motionless,
Stop Time* one turn per success 267 Vulgar
* requires mana ° mana optional