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Arcana Rank Title Description Page Aspect

Shape Ectoplasm into whatever shape you

Ectoplasmic Shaping wish 133 Vulgar



Forensic Gaze See how a creature died and how long ago 134 Covert



Grim Sight Mage Sight 134 Covert



Shadow Sculpting Shape Shaddows and thicken shadows 135 Covert



Soul Marks Analize one's soul (Derangements etc.) 135 Covert



Speak with the Dead Detect, speak to and hear ghosts 135 Covert

Make shadows move and go places they

Animate Shadows normally could not 136 Vulgar

Make an illusion on a coarpse for cause of

Corpse Mask death to appear as something it is not 136 Covert



Decay Cause objects to decay, corrode or rot 136 Vulgar



Ectoplasmic Shaping Create Ectoplasm 136 Vulgar



Entropie Guard° Mage Sheild 136 Covert

●●

Death









Ghost Summons Summon a ghost or the nearest ghost 137 Covert



Grant Grim Sight Grant Mage Sight on a target 137 Covert



Soul Jar Creates a container to store souls in 137 Covert

Hides the caster's or a target's Aura from

Suppress Aura speculation 137 Covert

Caster can interact with Twilight and bring

Touch of the Grave items across 138 Vulgar

Force a ghost to perform a single simple

Control Ghost action 138 Vulgar



Destroy Ephemera Attack a Twilight object but not ghosts. 138 Vulgar



Destory Object Attack an object but not creatures 139 Vulgar

Harvest mana or willpower from agravated

Decouring the Slain* damage 139 Vulgar



Entropie Shroud° Grant Mage Sheild on a target 139 Covert

●●●

Ghost Gate Create a portal into Twilight 139 Vulgar



Ghostly Object Turn material objects into Twilight objects. 140 Covert



Quicken Corpse Create zombies 140 Vulgar



Restore Corpus Heal ghosts 141 Vulgar

Change any Twilight object into any other

Sculpt Ephemera Twilight object 141 Vulgar

Sever the Sleeping Soul* Sever a sleeper's soul from him 141 Vulgar

Create shadows and give it substance so it

●●●

Summon Shadows might touch things or make a barrier 142 Vulgar

Sever your mind and spirit temporarily

Suppress Own Life making the mage "dead" until triggered. 142 Covert



Enervation Cause the target to loose dots of strength 143 Covert

Cause a recently dead or dying sleeper to

Haunting* become a ghost. 143 Vulgar

Allows the caster to infuse a soul into a

Revenant recently dead body creating a Revenant. 143 Vulgar



Rotting Flesh* Rot a persons flesh (lethal) 144 Vulgar

●●●● Perminately Destroy your Aura allowing a

Slay Own Aura new one to grow in a week 144 Covert

Attach a stolen soul to a person without a

Soul Binding soul turning it into their soul. 144 Vulgar

Same as Suppress Own Life except can be

Suppress Other's Life cast on others. 144 Covert



Twilight Shift* Transform into Twilight without a gateway 145 Vulgar

Harvest mana or willpower from a person or

Devouring the Living* ghosts' life 145 Vulgar

One point of mana (no matter how it is

Destroy Mana stored) can be destroyed per success 145 Covert



Quell the Spark Dispell any spell regaurdless of Arcana. 145 Covert

●●●●●

Quicken Ghost Strengthen a ghost's attributes 146 Vulgar

Steal years off a person's life and add it to

Steal Lifespan* the caster's life span. 146 Vulgar



Summon the Dead Summon a ghost from the Underworld. 146 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect

The caster can read the degree of

Interconnections sympathetic relationships between targets. 148 Covert

Mage can spend one turn aiming, reducing

Quantum Flux dice penalties by one. Max: 3 turns 148 Covert

Mage knowns the outcome of a small action

Reading the Outmost Eddies (what ticket wins $20) 148 Covert

● Each success reduces a ranged combat

Sharpshooter's Eye penalty by one. 149 Covert



The Sybil's Sight Mage Sight 149 Covert

Mage can attract good or ill fortune on

Winds of Change himself or others. 150 Covert

9-again rules apply on one future dice pool

Exceptional Luck* per success. 151 Covert

Each success causes a dice to be removed

The Evil Eye* from the target's next dice pool 151 Covert



Fortune's Protection° Mage Sheild 152 Covert



Granting the Sybil's Sight Grant Mage Sight 152 Covert

●● The caster is able to act in social situations

The Perfect Moment with perfect grace. 152 Covert

Make an item perfect (dramatic failures are

Platonic Mechanism ignored when using the item). 152 Covert

Fate









Good fortune follows the Mage granting a

Shifting the Odds* desire of his. 153 Covert



Swearing an Oath Mage can swear an Oath. 153 Covert

The mage can alter the terms and conditions

Alter Oath of an Oath 154 Covert

The mage can give others the 9-again rule

Bestow Exceptional Luck* on future roles as per Exceptional Luck 155 Covert

The caster can make a target appear to

Fabricate Fortune have a certain fate. 155 Covert



Grant Fortune's Protection° Grant Mage Sheild 155 Covert

●●● The turn after casting, the target object

Lucky Coin receives an equipment dice bonus 155 Covert

The turn after casting, the target object

Monkey's Paw receives an equipment dice penality 155 Covert

The Mage can hide a targets (or hisown)

Occlude Destiny destiny from being detected. 156 Covert

Mage receives 8-again rules on one future

Superlative Luck* dice pool per success. 156 Vulgar

The caster can destroy the bindings holding

Destroy Bindings a soul outside of its propper place. 156 Vulgar

Mage can assign a destiny to an item for it to

Gift of Fortune* come to him 157 Covert

Mage can reroll one failed roll in the future

●●●●

Probable Cause* per success. 157 Vulgar



Sanctify Oaths The Mage can allow others to swear Oaths. 157 Covert

●●●●





Sever an Oath completely or freely

Sever Oaths manipulate your own Oath. 158 Covert

Mage can change or dispell another mage's

Break the Chains Geas. 159 Vulgar

Success act as bonus dice to any pool

Forge Destiny* toward a destiny a Mage puts on a target 159 Covert

Any damage the target receives is increased

Forge Doom* by the number of successes. 159 Vulgar

Seccuesses subtract from any damage

●●●●●

Forge Godsend* target receives 159 Vulgar



Geas Force an Oath uppon another. 160 Vulgar

Success cause a dice to be removed from

Great Curse* all of the target's furture dice pools 160 Vulgar

Creates a chaotic swarm, ravens, locusts,

Swarm of Locusts dust, bees, etc. 161 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect



Infuence Heat Guide the direction of exsisting heat 162 Covert



Influence Light Guide the direction of exsisting light 163 Covert



Influence Sound Guide the direction of exsisting sound 163 Covert

Each success lessens a penalty caused by



Nightsight darkness 163 Covert



Read Matrices Mage Sight 163 Covert



Receiver increases the range of hearing of a mage 164 Covert

A mage can listen in on exsisting free-

Tune In floating transmitions 164 Covert



Control Heat Increase of decrease heat 165 Covert



Control Light Brighten or weaken light 165 Covert



Control Sound Amplify or diminish sound 165 Covert



Eyes of the Matrix Grant Mage Sight 165 Covert

Influence direction or flow of electricity,

Forces









Influence Electricity possibly make it jump at a target 165 Vulgar

●● Influence direction or flow of flame, possibly

Influence Fire make it burst at a target 166 Vulgar

Render an inanimate object invisible to all

Invisible Object* forms of sight 166 Vulgar

One bashing attack is upgraded to lethal per

Kinetic Blow success 166 Vulgar

Hijack an extant radio transmittion putting

Transmission your words over it. 167 Covert



Unseen Shield° Mage Shield 167 Covert

This spell performs an extended action for

Autonomous Servant the caster (cook diner, haul water, etc.) 167 Vulgar



Bestow Unseen Sheild° Grant Mage Shield 168 Covert

Summon lighting for an exsisting storm to

Call Lightning strike a target 168 Covert

Control the flow of exsisting electricity

Control Electricity completely 168 Covert

Make a fire larger and hotter or smaller and

●●●

Control Fire weaker 168 Covert



Light Mastery Create or extinguish light 169 Vulgar

The Mage turns himself invisible to all forms

Personal Invisibility* of sight, requires concentration 169 Vulgar



Sound Mastery The Mage can create or silence sounds 170 Vulgar

The Mage can remotely lift and/or use an

Telekinesis object 170 Vulgar

The Mage creates a ball of telekinetic force

Telekinetic Strike to hurl at a target 170 Vulgar

●●●

Turn The mage can alter the coarse of a projectile 171 Vulgar

Grant Invisibility onto a target, requires

Bestow Invisibility* concentration 171 Vulgar

Increase the caster's speed (Speed x

Burst of Speed* 1+sucesses rolled) 171 Vulgar

Bring almost any non-disastrous weather

Change Weather pattern to bear (rain, frost, snow, winds) 172 Covert

Increase of decrease the velocity of any

Control Velocity inanimate object in total (not just a part) 172 Vulgar

Turn into a body of flame, successes on

Fiery Transformation° casting become lethal damage on attack 172 Vulgar

●●●● Wind and friction cause lethal damage on a

Friction Knife target (One wound every 3 yrds moved) 173 Vulgar



Levitation The caster can levitate with concentration 173 Vulgar

The caster summons lighting from his

Thuderbolt° hands, one lethal per success 173 Vulgar

Transform any form on energy into another

Transform Energy form 173 Vulgar



Unseen Hand* Remotely lift a living creature 174 Vulgar

Create major weather disturbances such as

Adverse Weather tsunami or tornadoes 174 Vulgar



Bestow Burst of Speed* Grant Burst of Speed onto a target 175 Vulgar



Bestow Levitiation* Grant Levitation onto a target 175 Vulgar

The caster turns invisibile from sight and no

Complete Invisibility* longer needs to concentrate. 175 Vulgar



Control Gravity Twist the pull of gravity in any direction 176 Vulgar



Create Sunlight* Create a miniature sun 176 Vulgar



Earthquake Create an earthquake 176 Vulgar

●●●●● Create an EMP that destroys power and

Electomagnetic Pulse electrical devices 177 Vulgar



Eradicate Radiation Extinguish radiation 177 Vulgar

Allows the caster to fly and does not need

Flight* concentration 177 Vulgar

Makes gravity stronger by one point per

Increase Gravity success hindering movement and actions 178 Vulgar

Makes gravity weaker by one point per

Nullify Gravity success aiding speed 178 Vulgar



Radiation Radiate an area 178 Vulgar

Make creatures or objects speed up or slow

Velocity Mastery down 179 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect

Discern the species, age and sex of a

Analize Life nearby living plant, animal or human 180 Covert

The Mage can cleanse their body of drugs

Cleanse the Body toxins or poisions 180 Covert

Discern the state of health of a living being



Healer's Trance and detect and identify any illnesses 181 Covert



Pulse of the Living World Mage Sight 181 Covert

Know where life, or a specific Aspect of life,

Sense Life is in relation to the caster within a radius 181 Covert

Each success increases initiative, lowers

Body Control breathing, less fatigue and faster healing 182 Covert



Control Base Life Control the actions of base life forms 182 Covert

Heal plants and animals, each success

Heal Flora and Fauna heals one point of bashing or lethal 182 Covert



Organic Resilience° Mage Shield 183 Covert



Purify Bodies Cleanse others of drugs, toxins or poisons 183 Covert

●● Heal one point of bashing or lethal per

Self Healing* success 183 Covert



Self Purging The caster my cure disease on themself 183 Covert

Life









Give features of any base life form to any

Transfer Base Features base life form 184 Vulgar

Turn base life forms into other base life

Transform Base Life forms 184 Vulgar



Vissions of the Living World Grant Mage Sight 185 Covert



Banish Plague Cure disease in others 185 Covert



Control Median Life Control the actions of median life forms 185 Covert

Lower a physical attribute by one dot per

Degrading the Form° success on a base or median life form 186 Vulgar

Heal other people's wounds, one bashing or

Healing Heart* lethal per success 186 Covert

Raise a physical attribute by one dot per

Honing the Form* success on a base or median life form 186 Vulgar

●●●

Organic Shield Grant Mage Shield 187 Covert

Give features of any median life form to any

Transfer Median Features median life form 187 Vulgar

Turn median life forms into other median life

Transform Median Life forms 187 Vulgar

Take one feature of a base of median life

Transform Self* form per success 187 Vulgar

Alter physical features, one feature altered

Two Faces per success 188 Vulgar

Lower multiple physical attributes by one dot

Animal Degradation* per success of base or median life 188 Vulgar

Control a base or median life form

Animal Minion completely 188 Vulgar



Contagion* Cause sickness or disease 188 Covert

Change form into that of another human,

Doppelganger real or fictitious 188 Vulgar

Lower a physical attribute by one dot per

Enfeeblement* success on a human 189 Vulgar

Raise a physical attribute by one dot per

Hone Another's Form* success on a human 189 Vulgar

●●●●

Life Force Assault One point of lethal per success to a target 190 Vulgar

Alter the physical features of another

Many Faces person, one feature altered per success 190 Vulgar

Change shape into any biological creature,

Shapechanging* take the size and attributes as well 190 Vulgar

Raise multiple physical attributes by one dot

Supreme Honing* per success on animals or the caster 190 Vulgar

Give features of a base or median life form

Transform Other to another person 191 Vulgar



Trigger the Lizard Brain Control the instinctual reactions of humans 191 Covert

Change a base life form into a median life

Uplift the Species form 191 Vulgar



Create Life* Create a mindless life form of any kind 191 Vulgar

Chage a base or median life form into a

Evolutionary Shift human 191 Vulgar

Give biological features of any kind, no

Fantasia* matter how fantastic to any base or median 192 Vulgar

Same as Shapechanging but without the

Greater Shapechanging* mind alteration, the caster stays in control 192 Vulgar

Perminately alter a creatures DNA making

●●●●●

Hereditary Change* any changes from other spells hereditary 192 Vulgar



Human Minion* Control a human to a limited degree 193 Vulgar

Regenerate a body part of the caster's or a

Regeneration* target's temporarily 193 Vulgar

Lower multiple physical attributes by one dot

Ultimate Degradation per success of humans 193 Vulgar

Raise multiple physical attributes by one dot

Ultimate Honing* per success on humans 193 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect



Alter Conductivity Change the conductivity of objects 194 Covert

Know the proper function of any object with

Craftman's Eye moving parts 194 Covert



Dark Matter Mage Sight 194 Covert

● Detect the presence of a specific kind of

Detect Substance supstance: water, copper, gun powder, etc. 195 Covert

Know the makeup, weight, density and

Disscern Composition structure of an object 195 Covert

Know the location of secret compartments in

Find Hidden Hoard inanimate matter 195 Covert

9-again rules apply to one future use of the

Alter Accuracy* item per success 196 Covert



Eyes of the Earth Grant Mage Sight 196 Covert

Shape water or vapor (form a path through a

Shape Liquid lake or a wall to stop attacks) 196 Covert

●● Turn any common liquid substance into

Transmute Water another common liquid substance 197 Vulgar

Make opaque objects transparent or vice-

Steel Windows versa, entire objects or just one surface 197 Vulgar

Matter









Unseen Aegis Mage Shield 197 Covert

Add to, or subtract from, an objects durability

Alter Integrity by one point per success 198 Covert

Object gains armor peircing quality for one

Armor Piercing* use per success 198 Covert

Combine qualities of objects into each other,

Jury Rig one quality per success 198 Covert

Cause an object to become completely

●●●

Plasticity malleable 199 Vulgar

repair an object, one success repairs one

Repair Object structure point 199 Covert

Turn any common solid substance into

Transmute Earth another common solid substance 200 Vulgar



Verminous Metamorphosis Turn any material(s) into vermin 200 Vulgar

Increase, or deacrease, equipment modifiers

Alter Efficiency* by one per success 201 Covert

Each success inflicts one point of structure

Annihilate Matter damage on a non magic object 201 Vulgar

Turn a single liquid substance into a single

Lesser Transmogrification solid substance and vice-versa 201 Vulgar

Turn an object into a different type of object,

●●●●

Reconfigure Object not changing the make-up 201 Vulgar

Control gasses (wind, poison clouds, a wind

Shape Air wall) 202 Covert

Turn a single gaseous substance into

Transmute Air another gaseous substance 202 Vulgar

Turn precious substances into common

Transmute Gold substances 202 Vulgar

Alter the size of an object by one point per

Alter Size success 203 Vulgar

Each success inflicts one point of structure

Annihilate Extraordinary Matter damage on any object, even magical ones 203 Vulgar

Create Thaumium, a metal which acts as a

Forge Thaumium* magic sheild 203 Vulgar

●●●●●

Greater Transmogrification Turn any material into any other material 204 Vulgar

Create matter size 3, extra successes

Raw Creation* increase size and durability 204 Vulgar

Each success allows an object to repair one

Self Repairing Machine point of damage every 15 seconds 204 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect



Aura Perception Able to see auras 205 Covert

Hold two trains of thought at once (doing

One Mind, Two Thoughts math problems and listening to a book) 206 Covert

● Detect conciousnesses nearby and what

Sense Consciousness type they are in a general sense 206 Covert



Third Eye Mage Sight 206 Covert



Alter Aura Alter the casters own aura 207 Covert



Beast Control Control simple minded creatures to a degree 207 Covert



Emotional Urging Invoke emotions in others 207 Covert

Successes are added as bonus dice to the

First Impressions first social role when first meeting someone 208 Covert

Successes add to the difficulty of noticing or

Incognito Presence remember the mage 208 Covert

●● Partitian information away into your mind to

Memory Hole hide it from being discovered 208 Covert

All spells that attempt to mentally influence

Mental Shield the mage subtract one die per dot in Mind 208 Covert



Misperception Mage Shield 209 Covert

Mind









Opening the Lidless Eye Grant Mage Sight 209 Covert

Telepathically communicate one word per

Voice from Afar success to a target 210 Covert

Raise a sinlge mental or social attribute by

Augment the Mind* one dot per success 210 Covert

Alter the appearance of another person's

Aura Cloak aura 211 Covert



Greater Beast Control Control median life forms to a degree 211 Covert

The caster can make others believe he is a

Imposter different person, one success per sense 211 Covert



Mental Wall Grant Mental Shild uppon another 211 Covert

●●● Perform two instant actions or three

Multi-Tasking extended actions simultaneously 211 Covert

Inflict one bashing damage per success on a

Psychic Assault target 212 Covert

The mage can control when he feels tired,

Sleep of the Just how long he sleeps, and what he dreams of 212 Covert

Open a telepathic link to another sharing

Telepathy ideas, images and emotions flawlessly 212 Covert

Any perceivable medium of comunication

Universal Language can be translated into anything 213 Covert

The mage can raise a mental or social

Augment Other Minds* attribute of a target by one dot per success 213 Vulgar

Lower a single mental or social attribute of a

Befuddle* target by one dot per success 213 Covert









●●●●

Add, modify or delete memories from a

Breach the Vault of Memory target's mind 214 Covert

The caster projects himself into the dreams

Dream Traveler of a target, altering the dream if wanted 214 Covert

Create hallucinations to assault a target, one

Hallucination of their 5 sense per success 215 Covert

●●●● Read a persons subconscious and

Read the Depths memories 215 Covert



Psychic Projection* The caster projects his mind into Twilight 215 Vulgar

Inflict one point of lethal damage per

Psychic Sword success on a target 216 Covert

Raises multiple mental or social attributes of

Supreme Augmentation* the casters' by one dot per success 216 Covert



Telepathic Control* Control humans to a degree 216 Covert



Network Connect multiple minds with Telepathy 217 Covert



Possession* Possess the body of a target 217 Vulgar

Completely control the actions of a person or

Psychic Domination animal 217 Covert

●●●●●

Psychic Genesis* Create a bodiless twilight consciousness 218 Vulgar

Alter basic fundamental pieces of a person's

Psychic Reprogramming* psyche such as virtue or vice 218 Vulgar



Shadow Projection* Psychically project across the Gauntlet 218 Vulgar

Create a structure in Twilight to protect

Twilight Temple psychic projections 219 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect

Analize an Enchanted item to discern its use

Analyze Enchanted Item and possible curses 219 Covert



Discern Phantasm See through Prime based illusions 219 Covert

Dispell other Mages' spells (must have



Dispel Magic* atleast one dot in each arcanum used) 220 Covert



Inscribe Grimoire Inscribe rotes into a magical book 221 Covert



Supernal Vision Mage Sight 221 Covert



Activate Enchanted Item Artificially trigger an echanted item 221 Covert

Couter spells form any Arcanum and

Couterspell* counter covert spells 222 Covert



Magic Shield° Mage Shield 222 Covert

●●

Primal Flow Grant Mage Sight 222 Covert

Create a space where two Mages can

Squaring the Circle* engage in the Duel Arcane 223 Covert

The caster can alter his aura to appear as a

Transform Aura sleeper or some other super natural 223 Covert

Hide from a Mages magical senses when

Prime









Unseen Spy scrutinizing or dispelling a spell of theirs 223 Covert



Armor of the Soul Protect a soul from being stolen or severed 223 Covert

Hurl fiery energy at targets causing one

Celestial Fire bashing damage per success 224 Vulgar

Channel mana from a hallow or tass or a

Channel Mana enchanted item with the hour-long wait 224 Covert

Dispell an exsisting spell against only

Controlled Dispellation specific targets 224 Covert

Create tass with successes distributed

Create Tass* between size and durability 224 Covert

Change the magical quality of an area or

Disguise Resonance even hide it from others 225 Covert

Each success disolves one point of mana

Dissolve Tass and structure back into the Tapestry 225 Covert

●●● Enchant an item to protect against, or hurt,

Ephemeral Enchantment Shaddow and Twilight entities 225 Vulgar



Imbue Item* Imbue an item with magical powers 225 Covert



Imbue Mana Imbue mana into a living creature 226 Covert

Create a power node to harvest energy from

Ley Lines ley line coversions for electrical use 227 Covert



Magic Wall* Grant Magic Shield upon another 227 Covert



Phantasm* Create a tangible illusion of an object 227 Vulgar

Change the appearance and nature of

Transform Other Aura another's aura 227 Covert

Awaken Hallow* Awaken a dormant Hallow 228 Covert



Eyes of the Awakened Allow a sleeper Mage Sight without Disbelief 228 Covert

Create a tangible illusion of an animal or non-

Marionette human creature 228 Vulgar



Phantasmal Weapon* Create functional armor and weapons 228 Vulgar

●●●● Siphon Essence from a spirit, ghost, or locus

Siphon Essence and convert it to Mana 229 Vulgar

Each success causes a point of structure

Siphon Integrity damage on an object and gives one mana 229 Vulgar

Dispell magic without the need of other

Supernal Dispellation Arcana 229 Covert



Suppress Hallow Diminish a Hallow or cause it to go dormant 229 Covert

Create a phantasm of near perfect

Create Complex Phantasm semblece of what it mimics 230 Vulgar



Create Hallow* Create a temporary Hallow 230 Vulgar

Expell mana from an area to make it

●●●●●

Dead Zone magically dead 230 Vulgar



Forge Tulpa Create a creature out of pure imagination 231 Vulgar

Siphon Mana at sensory range from another

Siphon Mana Mage 231 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect

Determine the degree of sympathy between

Correspondence things 232 Covert

Track a specific item in the immediate

Finder surroundings flawlessly 233 Covert



Omnivision Perceive 360 degress 233 Covert



Spatial Awareness Mage Sight 233 Covert

Each success eliminates one penalty die to

Spatial Map the Mages ranged attack dice pool 233 Covert

Open a scrying portal to take/put an object

Apportation on the other side with another Arcanum 234 Vulgar



Bestow Spatial Awareness Grant Mage Sight 234 Covert

The caster can hide his own sympathy

Conceal Sympathy between things 234 Covert

●●

Follow Through Allows the mage to use spatial doorways 234 Vulgar

Open a scrying window for one of the five

Scrying senses per success 235 Covert



Untouchable° Mage Shield 235 Covert

Lock down an area of space from Scrying,

Space









Ward portals and tampering 236 Covert



Avoidance Tactics° Grant Mage Shield 236 Covert

Disallow something from entering a ward by

Ban any means 237 Covert

Destroy sympathetic connections one point

Destroy the Threads per success 237 Covert

Scry multiple locations at once, one per

●●●

Multispatial Perception success 237 Covert

Increase sympathetic connections one point

New Threads per success 237 Covert



Portal* Open a portal to any location in Creation 238 Vulgar

Make mele attacks as if they were ranged

Ranged Blow* (no defense, ranged penalties, etc.) 238 Vulgar

Exsist in multiple locations (1 extra location

Co-Location* per success) 238 Vulgar



Pocket Realm* Create a pocket universe 239 Vulgar

Create a trigger which will open when

Portal Key triggered and close otherwise 240 Covert

●●●●

Safe Keeping Place an item into your pocket realm 240 Vulgar

Target becomes unable to move until the

Suspension* spell ends, or is dispelled 240 Vulgar

A Mage may instantly travel to any location

Teleportation* without the need of a Portal 241 Vulgar

Cause multiple locations to exsist in the

Dimensional Axis same space at one time 241 Vulgar









●●●●●

Hide Space Hide a place in a larynth of space 242 Covert

Cause space and directions to be other than

Labyrinth they appear 242 Vulgar

Be in multiple places at once and commit a

●●●●●

Manifold Presence multitude of actions simultaneously 242 Vulgar

Banish a person into a looped space with

Oubliette* the intent of destroying their sanity 243 Vulgar

Cause an object to shrink or expand by one

Shrink/Expand* point for every success 243 Vulgar

One point of agrivated damage per success

Worlds Collide* to the target(s) 244 Vulgar



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect

Gain a plus one dice bonus per success on

Coaxing the Spirits an object use roll 245 Covert



Exorcist's Eye Detect entities possesing terrestrial beings 245 Covert



Second Sight Mage Sight 246 Covert



Spirit Tongue See, hear and speak with spirits 246 Covert



Ephemeral Shield° Mage Shield 246 Covert

Gain the ability to physically intereact with

Gossamer Touch Spirits and ghosts in Twilight 247 Vulgar



Grant the Second Sight Grant Mage Sight 247 Covert

Summon a specific spirit, a specific type of

●●

Lesser Spirit Summons spirit, or the closest spirit (of lesser power) 247 Covert

Instant action at Spirit 2, at Spirit 3 it is a

Peer Across the Gauntlet reflexive action not requiring concentration 247 Covert

Strengthen or weaken the Gauntlet at a

Place of Power Hallow 247 Vulgar



Soul Jar Creates a container to store souls in 137 Covert

Force a spirit to perform a single simple

action

Spirit









Control Spirit 248 Covert

Force a spirit or ghost out of a possessed

Exorcism body 248 Covert



Familiar Pact* Create a personal Familiar 249 Covert

Summon a specific spirit, a specific type of

Greater Spirit Summons spirit, or the closest spirit (of any power) 249 Vulgar

One point of lethal per success to the

Harm Spirit target's corpus 249 Vulgar

Create a sheild to protect against spirit and

●●●

Numinous Shield° ghost powers 249 Covert



Reaching Reach across the Gauntlet physically 250 Vulgar

One point of damage is restored to the

Restore Corpus Corpus per success 250 Vulgar



Restore Lost Soul Restore a severed or stolen soul 250 Covert



Rouse Spirit Awaken a dormant spirit within an object 250 Vulgar



Spirit Road* Open a tear, or portal, in the Gauntlet 251 Vulgar

Force a spirit to be bound to an object or a

Bind Spirit place 251 Vulgar

Invite, or force, a spirit in inhabit an object

Create Fetish* and lend its powers to the object 252 Vulgar

Covert Mana into Essence and channel it to

Essence Gift a spirit or ghost 252 Covert



Grant Familiar* Create a Familiar for someone else 253 Covert

●●●●

●●●●

Medicine Bag* Create an object to store Essence 253 Covert

Channel Essence from one thing into

Sacramental Chain another 253 Covert

Bind a spirit to guard a person, object or

Spirit Guardian place 253 Vulgar



Spirit Possession Cause a spirit to possess a living creature 253 Vulgar

Crontrol access to Spirit Roads or cross the

Road Master* Gauntlet without need of one 254 Covert

Strengthen or weaken the Gauntlet without

Control Gauntlet the need of a Hallow 254 Vulgar

Force a spirit, or ghost, to materialize in the

Materialize Spirit* Physical Realm 254 Vulgar

Animate shadows with a spirit and bind it to

Shadow Slave* your will 255 Vulgar

●●●●● Create a spirit or alter an exsisting one

Shape Spirit however you like 255 Vulgar

Create a spirit court one which you are the

Spirit Court leader of 255 Covert



Spirit Manse Create a Sanctum in the Shaddow Realm 256 Covert



* requires mana ° mana optional

Arcana Rank Title Description Page Aspect

Discern if a current event or one just about

Momentary Flux to happen will be beneficial or not 257 Covert

Each success gives one bonus dice to the

Perfect Timing* next non-spell dice pool 258 Covert



Temporal Eddies Mage Sight 258 Covert



Temporal Wrinkles Detect and examine temporal disturbances 258 Covert



Augury Ask a simple question about a targets future 258 Covert

See the outcome of a simple undertaking

Flip the Coin* (one with only two possible outcomes) 259 Covert

Allowed to roll the next roll twice taking the

Glimpsing the Future* best roll 259 Covert

View the past of your current location, an

●●

Postcognition object you have, or your own past 260 Covert

Protect yourslef from sensory uses of the

Sheild of Chronos° Time Arcanum 261 Covert



Temporal Dodge° Mage Sheild 261 Covert



Temporal Flow Grant Mage Sight 262 Covert



Acceleration* Increase defense, speed and initiative 262 Vulgar

Time









Ask a simple leading question and follow-up

Divination* questions (one question per success) 263 Covert

Cast any time in the initiative roster between

●●●

Shifting Sands* turns to replay the last turn 263 Vulgar



Temporal Shift° Grant Mage Shield 263 Covert

Cause a target to loose one defense and

Chronos' Curse* half their speed per success 264 Vulgar

Cause all players (ST also) to declare their

Present as Past* characters' actions in the turn ahead 264 Vulgar

Ask one question about the future per

Prophecy success but also ask "what if" questions 264 Covert

●●●● Enter a temporal pocket where time is

Temporal Pocket frozen outside of it. 265 Vulgar

Send a target to blink forward in time 1 turn

Temporal Stutter* per success (relative time stays constant) 265 Vulgar

Cast Temporal Pocket on an area, also able

Faerie Glade* to make the pocket time slower 265 Vulgar



Future Legacy Send an object far forward in time 267 Vulgar

●●●●● Shift one Attribute, Skill or Merit dot to

Rewrite History* another per success 267 Vulgar

Cause a target to pause in time, motionless,

Stop Time* one turn per success 267 Vulgar







* requires mana ° mana optional



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