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Impenetrable Scuttlebutt Bug Report

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Shared by: huanghengdong
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posted:
1/24/2012
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Bug Explanation

Cannot select keyboard controls in options

BB-001

menu

Bullets (white long things) do not collide with

BB-002

player



BB-003 Traps fall through floor



BB-004 Player falls through floor



BB-005 Player gets stuck



Bullets (white long lines) do not clear when

BB-006

player dies

Player cannot jump when player is running

BB-007

into wall

Options menu does not play sound when

BB-008

changing sfx volume

When falling off an edge (walking over)

BB-009

velocity is immediately zero





BB-010 Enemy falls through level





In winowed mode, when focus is off the

BB-011

window, keys are still registered

BB-012 Cannot jump on slopes

In level 2-1 first jump area, while pressing

BB-013

rigth key you cannot jump





BB-014 Key difference in movement keys





BB-015 Ghost in Time Trial Mode falls through level

In time trial mode, when you die it says you

BB-016

have been caught

BB-017 Retrying time trial level does not reset time



BB-018 Retrying a time trial level, an enemy spawns

The ghost in time trial mode is the most

BB-019

recent run not the fastest.

In Level 2-2 the first platform, you fall through

BB-020

it on the right edge

The player's animation doesn't stop when

BB-021

they stop moving

BB-022 Doesn't save out fullscreen preference



BB-023 Level 2-2 fall through the ground



BB-024 Music stops after Level 1-2



BB-025 Can't jump over traps in Level 3-1



Keyboard Controls doesn't highlight at an

BB-026

option



BB-027 Tile rendering



BB-028 Default option in options menu







BB-029 Bitmap Font kerning





BB-030 SFX don't play.

BB-031 Jumping through a platform stops Y Velocity



BB-032 Jumping in mid air.



BB-033 Another Level Fall Through in 2-2



BB-034 Projectiles from Zaroff



BB-035 Level 2-2 "Safe Zone"





BB-036 Zaroff not affected by traps





BB-037 Zaroff not changing direction



BB-038 Level 3-1 "Safe Zone"





BB-039 Level 3-1 stealth are not functioning





BB-039 Level-end message inaccurate

Steps

Go from main menu into options menu



Begin a game and let the enemy shoot at you and have the bullet

collide with the player

Begin a game, and move to an area where the next section of the floor

is above the current level, and move all the way to the right against

that wall and set a trap

Begin a game, and walk really slow off the first drop off

Begin a game, and walk off first platform, and on the second incline

afterwords, if you stop rigth on the edge, and then try walkign again

you cannot

Begin a game, then die while one bullet is still on screen



Begin a game, and then continue to walk into a wall that is taller than

the player and try to jump while still holding right key



Go into options menu and change sfx volume



Begin a game, and walk over an edge



Begin a game, and walk close to second stealth area, and wait for the

enemy to become close to you and then walk into the stealth area. The

enemy will then walk backwards and fall through the level.



Put the game into windowed mode, and then press any key

Begin level 3-1, and move to a slope and press space key

Begin level 2-1, and move to the platform right before first jump area,

and hold right right key and press space key

Begin a game, and hold the right key and then press left key, while still

holding right key, and you will switch direction, but if you now while

still holding left key, press right key you do not switch directions



Begin level 2-2 time trial, and play through



Begin any time trial mode, and then fall off



Begin any time trial mode, then die and restart



Begin any time trial mode, then die and restart



Go into time trial, fall off then replay the level.

Go into level 2-2, and move to the first platform, and then move to the

all the way to the right

At any time stop moving



change the full screen option in the options menu

Start level 2-2. After you get by the first trap that can trip you up move

forward slowly.

Background music plays in Levels 1-1 and 1-2, go to any level after that



Go to level 3-1, try jumping over the tree-looking traps.



Go to the options menu and go down to keyboard controls.



Enter any level



Change the music volume in the options menu and the choose the

defaults option





Go anywhere that you see font on the screen.





Go to any of the Levels

Go under a platform and jump up through it.



If you are on a platform, run off of it, then hit the jump key.



At the area where there is a high path and a low path take the low

path.

When Zarroff is chasing you he seems to be shooting some bullets or

something.

Start level 2-2. Go to the top platform at the beginning with the trap on

it and just stop there.

Wait for Zaroff to fall off the world. Run away. Allow Zaroff to slowly

catch up by jumping from underneath the world. When Zaroff is nearly

caught up, drop a trap.

Enter any stealth area.



Enter world 3-1. Move to the third incline.





Enter world 3-1. Move to the second stealth area.





Complete world 3-1.



Key:

Seen Expected

Not able to be selected Able to be selected



Bullet killing player when it collides with the

Bullet does nothing when colliding with player

player



Trap falls through floor Trap stays on top of the floor



Player falls through floor Player stays on top of floor



Player gets stuck when stoppign then going on the edge Be able to stop then continue on walking





Bullets still on screen once dead Bullets dissapear when player dies and is reset



Cannot jump while colliding with wall Able to jump when running into wall



No sound played A sound played



Velocity becoems zero Velocity stays constant





Enemy stops and therefore does not fall through

Enemy falls through level

level





Key are still inputed Keys should nto still be inputed

Cannot jump on slopes Able to jump on slopes

Cannto jump Able to jump





Do not switch directions when key is pressed Switch directions when key is pressed





Ghost randomly, but frequently falls through the level Ghost does nto fall through level



Says you have been caught Should say you have died



Time not reset Time being reset



Enemy appearing Enemy not appearing



The time trial ghost will fall off the level. The ghost should follow the fastest times replay.

Move up to the platform to the right, right

Fall through edge

above it

walking animation keeps playing animation should stop



go back into the game and the fullscreen is back to the default it should save the user's preference



you will fall through the ground you should not fall through the ground



there is no background music playing in these levels there should be background sounds playing



We have never been able to jump over them. The player should be able to jump over them



This doesn't highlight yellow like the rest of the options. It should highlight like the rest.



There are some places in the ground where tiles can be seen

The ground should be solid all around.

through

The values displayed for the music change but the music The volume playing should be the default

continues to play at the same volume. volume





There isn't equal spacing between characters there should be equal spacing





There are no sound effects playing Was expecting some SFX.

As soon as you get to the position on the platform your You should continue up and then fall onto the

Velocity Y stops platform.

You shouldn't be able to jump from the the air,

You can jump while you're in midair.

you should continue to fall.



There is a spot where you fall through the ground. Should not fall through the ground.



These projectiles do not collide with the player. They should have some collsion resolution.



Zaroff will keep going back and forth underneath you but

He should jump up and catch you.

never actually catch you.

If Zaroff is "jumping" (doing the spinning animation), he is not

Zaroff should be stunned.

affected by the trap when he hits it.

Zaroff will move backwards, but will not change the direction

Zaroff should face the direction he is moving.

he is facing.

Zaroff will jump back and forth over the player but will not

Zaroff should catch the player.

ever be able to catch the player

Zaroff will not move backwards while the player is in the Zaroff should move backwards as he does when

stealth zone the player enters any other stealth zone.



A message will be displayed to the player saying that the hunt A message should be displayed to the player to

will continue tomorrow. let them know they have won the game.



Fixed Cannot Reproduce

Notes/Assigned To

Luke



Feature: Bullets do not collide,

only used as an effect



Joe



Level Design Issue



Ryan





Joe



Adam/Level Design Issue



Luke (SFX are all silent)



Level Design Issue





Level Design Issue





Luke

Adam (Collision)

Adam (Collision)





Luke





Joe/Adam



Luke



Joe



Joe



Joe



Level Design Issue

Adam



Luke



Level Design Issue



Luke (Music is silent)



Level Design Issue



Duplicate of BB-001



Level Design Issue



Luke



Not Gonna Happen - Kerning

would have to be totally rewritted

to do complicated stuff



Luke (SFX are all silent)

Adam/Level Design Issue



Adam



Level Design Issue



Duplicate of BB-002



Level Design Issue





Ryan





Adam



Adam





Level Design Issue





Adam



Not a Bug/Removed



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