Bug Explanation
Cannot select keyboard controls in options
BB-001
menu
Bullets (white long things) do not collide with
BB-002
player
BB-003 Traps fall through floor
BB-004 Player falls through floor
BB-005 Player gets stuck
Bullets (white long lines) do not clear when
BB-006
player dies
Player cannot jump when player is running
BB-007
into wall
Options menu does not play sound when
BB-008
changing sfx volume
When falling off an edge (walking over)
BB-009
velocity is immediately zero
BB-010 Enemy falls through level
In winowed mode, when focus is off the
BB-011
window, keys are still registered
BB-012 Cannot jump on slopes
In level 2-1 first jump area, while pressing
BB-013
rigth key you cannot jump
BB-014 Key difference in movement keys
BB-015 Ghost in Time Trial Mode falls through level
In time trial mode, when you die it says you
BB-016
have been caught
BB-017 Retrying time trial level does not reset time
BB-018 Retrying a time trial level, an enemy spawns
The ghost in time trial mode is the most
BB-019
recent run not the fastest.
In Level 2-2 the first platform, you fall through
BB-020
it on the right edge
The player's animation doesn't stop when
BB-021
they stop moving
BB-022 Doesn't save out fullscreen preference
BB-023 Level 2-2 fall through the ground
BB-024 Music stops after Level 1-2
BB-025 Can't jump over traps in Level 3-1
Keyboard Controls doesn't highlight at an
BB-026
option
BB-027 Tile rendering
BB-028 Default option in options menu
BB-029 Bitmap Font kerning
BB-030 SFX don't play.
BB-031 Jumping through a platform stops Y Velocity
BB-032 Jumping in mid air.
BB-033 Another Level Fall Through in 2-2
BB-034 Projectiles from Zaroff
BB-035 Level 2-2 "Safe Zone"
BB-036 Zaroff not affected by traps
BB-037 Zaroff not changing direction
BB-038 Level 3-1 "Safe Zone"
BB-039 Level 3-1 stealth are not functioning
BB-039 Level-end message inaccurate
Steps
Go from main menu into options menu
Begin a game and let the enemy shoot at you and have the bullet
collide with the player
Begin a game, and move to an area where the next section of the floor
is above the current level, and move all the way to the right against
that wall and set a trap
Begin a game, and walk really slow off the first drop off
Begin a game, and walk off first platform, and on the second incline
afterwords, if you stop rigth on the edge, and then try walkign again
you cannot
Begin a game, then die while one bullet is still on screen
Begin a game, and then continue to walk into a wall that is taller than
the player and try to jump while still holding right key
Go into options menu and change sfx volume
Begin a game, and walk over an edge
Begin a game, and walk close to second stealth area, and wait for the
enemy to become close to you and then walk into the stealth area. The
enemy will then walk backwards and fall through the level.
Put the game into windowed mode, and then press any key
Begin level 3-1, and move to a slope and press space key
Begin level 2-1, and move to the platform right before first jump area,
and hold right right key and press space key
Begin a game, and hold the right key and then press left key, while still
holding right key, and you will switch direction, but if you now while
still holding left key, press right key you do not switch directions
Begin level 2-2 time trial, and play through
Begin any time trial mode, and then fall off
Begin any time trial mode, then die and restart
Begin any time trial mode, then die and restart
Go into time trial, fall off then replay the level.
Go into level 2-2, and move to the first platform, and then move to the
all the way to the right
At any time stop moving
change the full screen option in the options menu
Start level 2-2. After you get by the first trap that can trip you up move
forward slowly.
Background music plays in Levels 1-1 and 1-2, go to any level after that
Go to level 3-1, try jumping over the tree-looking traps.
Go to the options menu and go down to keyboard controls.
Enter any level
Change the music volume in the options menu and the choose the
defaults option
Go anywhere that you see font on the screen.
Go to any of the Levels
Go under a platform and jump up through it.
If you are on a platform, run off of it, then hit the jump key.
At the area where there is a high path and a low path take the low
path.
When Zarroff is chasing you he seems to be shooting some bullets or
something.
Start level 2-2. Go to the top platform at the beginning with the trap on
it and just stop there.
Wait for Zaroff to fall off the world. Run away. Allow Zaroff to slowly
catch up by jumping from underneath the world. When Zaroff is nearly
caught up, drop a trap.
Enter any stealth area.
Enter world 3-1. Move to the third incline.
Enter world 3-1. Move to the second stealth area.
Complete world 3-1.
Key:
Seen Expected
Not able to be selected Able to be selected
Bullet killing player when it collides with the
Bullet does nothing when colliding with player
player
Trap falls through floor Trap stays on top of the floor
Player falls through floor Player stays on top of floor
Player gets stuck when stoppign then going on the edge Be able to stop then continue on walking
Bullets still on screen once dead Bullets dissapear when player dies and is reset
Cannot jump while colliding with wall Able to jump when running into wall
No sound played A sound played
Velocity becoems zero Velocity stays constant
Enemy stops and therefore does not fall through
Enemy falls through level
level
Key are still inputed Keys should nto still be inputed
Cannot jump on slopes Able to jump on slopes
Cannto jump Able to jump
Do not switch directions when key is pressed Switch directions when key is pressed
Ghost randomly, but frequently falls through the level Ghost does nto fall through level
Says you have been caught Should say you have died
Time not reset Time being reset
Enemy appearing Enemy not appearing
The time trial ghost will fall off the level. The ghost should follow the fastest times replay.
Move up to the platform to the right, right
Fall through edge
above it
walking animation keeps playing animation should stop
go back into the game and the fullscreen is back to the default it should save the user's preference
you will fall through the ground you should not fall through the ground
there is no background music playing in these levels there should be background sounds playing
We have never been able to jump over them. The player should be able to jump over them
This doesn't highlight yellow like the rest of the options. It should highlight like the rest.
There are some places in the ground where tiles can be seen
The ground should be solid all around.
through
The values displayed for the music change but the music The volume playing should be the default
continues to play at the same volume. volume
There isn't equal spacing between characters there should be equal spacing
There are no sound effects playing Was expecting some SFX.
As soon as you get to the position on the platform your You should continue up and then fall onto the
Velocity Y stops platform.
You shouldn't be able to jump from the the air,
You can jump while you're in midair.
you should continue to fall.
There is a spot where you fall through the ground. Should not fall through the ground.
These projectiles do not collide with the player. They should have some collsion resolution.
Zaroff will keep going back and forth underneath you but
He should jump up and catch you.
never actually catch you.
If Zaroff is "jumping" (doing the spinning animation), he is not
Zaroff should be stunned.
affected by the trap when he hits it.
Zaroff will move backwards, but will not change the direction
Zaroff should face the direction he is moving.
he is facing.
Zaroff will jump back and forth over the player but will not
Zaroff should catch the player.
ever be able to catch the player
Zaroff will not move backwards while the player is in the Zaroff should move backwards as he does when
stealth zone the player enters any other stealth zone.
A message will be displayed to the player saying that the hunt A message should be displayed to the player to
will continue tomorrow. let them know they have won the game.
Fixed Cannot Reproduce
Notes/Assigned To
Luke
Feature: Bullets do not collide,
only used as an effect
Joe
Level Design Issue
Ryan
Joe
Adam/Level Design Issue
Luke (SFX are all silent)
Level Design Issue
Level Design Issue
Luke
Adam (Collision)
Adam (Collision)
Luke
Joe/Adam
Luke
Joe
Joe
Joe
Level Design Issue
Adam
Luke
Level Design Issue
Luke (Music is silent)
Level Design Issue
Duplicate of BB-001
Level Design Issue
Luke
Not Gonna Happen - Kerning
would have to be totally rewritted
to do complicated stuff
Luke (SFX are all silent)
Adam/Level Design Issue
Adam
Level Design Issue
Duplicate of BB-002
Level Design Issue
Ryan
Adam
Adam
Level Design Issue
Adam
Not a Bug/Removed