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Eye Tracking as a New Interface

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Image Retrieval Using Eye

Movements







Fred Stentiford & Wole Oyekoya

University College London

Outline





1. Eye Movement Behaviour



2. Image Identification



3. Image Search



4. Conclusions & Future Work

Eye Tracking System



Application

Eye Monitor Display









Real-Time

Gazepoint

Display









Chinrest









Eye Gaze Computer

(Eye Image

Client Computer

Processing)

(Application

Program)

Eye Movement Behaviour

image saliency map





no

ROI







fixation and saccade map

Eye Movement Behaviour

image saliency map





clear

ROI







fixation and saccade map

Eye Movement Behaviour – no ROI



participant A participant B









participant C participant D

Eye Movement Behaviour – clear ROI



participant A participant B









participant C participant D

Variance of Attention Measure



Image Participants

Variance A B C D



Image1 298 325 193 333 532

Unclear

Image2 500 479 496 328 629

ROI

Image3 175 389 175 365 197



Image4 443 741 687 1094 857

Obvious

Image5 246 1432 1453 1202 1466

ROI

Image6 378 1246 1226 862 1497

Time Fixating Salient Regions (ms)





Participants

Images

A B C D



1 40 60 20 140

Unclear

2 580 420 500 400

ROI

3 100 0 40 20



4 2820 2340 2420 1280



Obvious ROI 5 3680 1480 2220 1960



6 4240 980 1620 1240

Findings





 No special fixation sequence although many

look at salient regions first



 Very salient regions inspected frequently and

compared with background

Eye vs Mouse for Image Identification







target image









1. Mouse click

2. Fixation > 40ms

Screen Display Sequence





D D D D D D D D D D D D D D D D D D D D

D D D D D D T2 D D D D D D D D D D D D D

D D D D T1 D D D D D D D D D D … D D D D D

D D D D D D D D D D D D D D D D D D T50 D

D D D D D D D D D D D D D T3 D D D D D D









D = distractor Tn = target image

Eye vs Mouse Response Times



INPUT Main Effect

F(1,10) = 8.72; p < 0.0145

2.5

Response Time (seconds)









2.4



2.3



2.2



2.1



2.0



1.9

Mouse Eye





12 participants

Eye vs Mouse Response Times



2.6

Response Times (seconds)



2.5



2.4



2.3

Eye First



2.2



2.1



2



1.9

M ouse First



1.8

M ouse Eye





6 participants in each group

Image Search Task



target image

steps to target









1000 images target image

13 participants

Image Selection



• Gaze selection of an image is determined by the sum of

all fixations of 80ms or more on that image exceeding a

threshold.



• Two thresholds 400ms and 800ms



• Successive sets of 15 images are retrieved based on

their similarity with selected image.



• Performance compared with images randomly retrieved



• Participants not told what determines screen changes

Target Images









easy to find hard to find

Similarity Links

Results



Selection Mode Image Type Steps to target

14

Easy-to-find

15

Eye gaze

23

Hard-to-find

21

20

Easy-to-find

Random 16

selection 25

Hard-to-find

26









13 participants Main effect: Eye gaze 18 steps

8 sessions Random 22 steps

p < 0.037

Results – Easy vs Hard Images





Eye gaze Random Selection

26

24

Steps to target









22

20

18

16

14

12

Easy Hard

Image

Other Selection Criteria





Average Average

Time to

Fixation Steps to Time Fixation Fixation

target

Threshold target per Numbers Numbers per

(seconds)

display display

300ms 17 17.9 1.081 53 3

400ms 18 28.1 1.630 86 5

Revisit 16 37.7 2.352 99 6

Revisit/400ms 17 24.0 1.470 72 4









24 participants Main effect: fixation threshold not significant

8 sessions

Results - Lower Fixation Thresholds







Average Average Fixation

Fixation Steps to Time to target Fixation

Time per Numbers per

Threshold target (seconds) Numbers

Display Display

100ms 20 8.0 0.394 20 1

200ms 12 7.0 0.634 18 2

300ms 4 5.2 1.139 17 3









6 participants Significant differences between random and

3 sessions 200ms + 300ms.

Results - Lower Fixation Thresholds



Eye gaze Random Selection

30



25

Steps to target









20



15



10



5



0

100ms 200ms 300ms

Fixation Threshold

Conclusions



 Eye tracking can be faster than tactile

interfaces for visual tasks



 Eye tracking interfaces are feasible for fast

image search



 Pre-attentive vision plays a part in very rapid

search

Future Work



 Further study of human visual behaviour



 Use of higher performance similarity

measures



 Application to browsing large collections of

photos/videos



 Shared interaction



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