Virtual Worlds (PowerPoint)

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					Virtual Worlds
Jessica Kuhn
Laura Lacher
Zach Riggins
Andrew Rooks
History
   Sensorama machine in 1962
    – Used senses to create world
   Virtual reality simulators
   Gaming world
    – Spacewar 1962; 1st multi-player game on
      PDP-1
    – Maze 1974
    – MUD 1978
   Habitat developed in 1987
    – LucasFilm Games
    – Ran on Quantum Link service
More History

   First virtual worlds on Internet
    – Chat rooms
   Cybertown
    – First prototype in 1993
    – Launched 1995
   Everquest 1999-1st massive multi-player online
    video game, created by Sony
   Whyville 1999-Designed specifically for education
   Sims on-line 2002
   World of Warcraft 2004
Purpose

   Move user (avatar) through sight
    – 2D or 3D
    – In a world that is not financially possible
      or safest to be
    – Can communicate between avatars
   Some worlds have sense of smell and
    touch
General Uses
   Entertainment
    – Video games, Webkins (www.webkinz.com)
   Social
    – Meet new people while playing
    – www.fantage.com; www.secondlife.com
   Medical
    – Dentist offices for relaxation
   Business
    – Have virtual meeting (www.gotomeeting.com)
General Uses Cont.

   Home Life
    – Chores (www.handipoints.com)
   Military
    – Helps with tactical skills
    – Flight simulators for pilots
   Education
    – Makes learning more enjoyable and less
      monotonous
Student Applications

   Able to access lessons, from home,
    that are taught by the teacher
   World where student can interact and
    decide where game/story is going
    – Each will react and decide differently
    – Math, music, and reading worlds
    – http://toonstunes.com
Student Applications

   Gives financially lower-level schools
    same advantage as others
    – Lets students use equipment school
      cannot afford
   Allows students to do hands-on work
    – Science labs (Biology, Chemistry)
Teacher Applications

   Allows more in depth access to other
    cultures to help teachers plan lessons
    for multi-cultural students
   World adapts and grows to different
    user needs
   Challenges students to think
    individually and progress on own level
Teacher Applications

   http://www.rezed.org
    – Guide for new users
    – Overview for virtual worlds
   http://www.moodle.org
    – Virtual learning environment
    – Online courses
Questions

				
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