Embed
Email

anderson

Document Sample

Shared by: huanghengdong
Categories
Tags
Stats
views:
0
posted:
1/17/2012
language:
pages:
26
Wrapping Learning

Components as SCOs









Thor Anderson

ID2SCORM Conference

March 5th, 2003

Agenda



What the SCO gives us today

Extending what the SCO contains in two directions:

 Fine grain representation of the content itself

 Gross grained, agreed upon software interfaces

Critical attributes of a Learning Component









2

SCOs contain Assets



Section 2.1.1.1 in SCORM Content Aggregation Model









3

SCOs “wrapped” with interface code



Section 2.1.1.2 SCORM Content Aggregation Model









4

SCOs and Assets can be aggregated



Section 2.1.1.3

SCORM

Content

Aggregation

Model









5

Summary



Assets may have metadata

SCOs may contain Assets and additionally have metadata

and implement the run-time communication interface

SCOs and Assets may be aggregated into a cohesive unit of

instruction









6

SCORM Advantages



Metadata allows uniform description and discovery

Run_Time Environment rules could make content

interoperable and reusable between LMSs

Packaging provides uniform import/export capabilities

Introduction of Sequencing could yield more advanced and

adaptive course structures









7

Possible areas for Improvements



Interoperability and Reuse focused from LMS point of view

 What about from a content author‟s point of view?

 Where is the instructional design reuse or interoperability?

Run-Time communication bound to particular technologies

 Could you realistically use something other than JavaScript in SCOs?



And my key points today…

Assets could be more than “black boxes „o content”

 What if the granular content itself were defined in XML?

Interfaces for more than basic technology needs

 What if there were specific instructional interfaces that your learning

components could implement?



8

Assets as black boxes



At the core of every Asset is an unknown “thing”

 It could be an HTML page with JavaScript and Flash

 It could be an image in a variety of formats

 It could be a Java applet

 It could be a server generated page (ASP, JSP, etc.)









9

Assets as XML



It is possible today to have some assets that are fully

described in XML

 This allows for almost unlimited manipulation of the asset for

instructional purposes









10

Example



Asset taken from a Nursing

course on gastro-intestinal

system

 Not resizable

 Simple image maps show name

when mouse rolls over letter

 No ability to alter image without

copying bitmap into graphics

editor and having some skills for

this

 Not designed for a particular

instructional goal







11

SVG Example



Same image converted to

Scalable Vector Graphics format

 Standard from W3C

 All image info captured in XML





Looks the same to me. What is

the big deal?

 This graphic is much more flexible

and reusable

 I changed the color of the stomach –

with Notepad

Don‟t believe me - demand a

demo!



12

Instructional Uses



Beyond the mere flexibility of vector graphics in XML, SVG

supports the addition of scripting languages

 Example mines.svg uses JavaScript

What is the significance to a SCO if the assets themselves

could respond to user events?

If those events were related to some instructional outcome,

wouldn‟t it be nice if the asset could relay those events to the

SCO, which then forwards them to some true learning

management algorithms?

How could such communication take place?







13

Learning Objects?



I guess that could be the answer – if you want it to be.

You see, with current definitions you can label just about

anything you like as a “learning object”.

Go ahead. Try it. Just look around you or on your computer

screen and declare some things as “learning objects”.

Look! This slide is a learning object!









Maybe I should wax a bit scriptural as David Wiley

did yesterday…



14

Acts 17:23-24



“Ye men and women of instructional technology, I

perceive that in all things ye are too superstitious.



For as I passed by, and beheld your devotions, I

found an altar with this inscription, TO THE

UNKNOWN LEARNING OBJECT. This thing

therefore ye ignorantly worship, it declare I unto

you.”



-- read more in the gospel of Educational Technology this July/August



15

Actually, I give up



Sometimes it is easier to come up with a new term than try to

define one that has been in widespread use – just ask David

Merrill ;-)



The learning part is important and can remain, but just as

software engineers moved from reusable objects in source

code to reusable software components, so should our field.



Hence, the term “Learning Component”









16

What is a learning component?



1. Interaction with components should be possible only

through well-defined interfaces – not implementation code

2. Components should be encapsulated to provide separation

from their environment and other components. This

principle is critical to enable reuse.

3. Components must be part of a specified component

architecture and so will conform to a standard such as

COM+, Enterprise JavaBeans, or CORBA. If the

component architecture rules are obeyed, components may

take advantage of “built-in” features and services

4. Components should be designed to allow for customization

and assembly by non-programmers



17

Instructional Interfaces



This is really where such flexible assets could become

exciting

Imagine SCOs representing an instructional context into

which assets can be placed.

If the asset implements an agreed upon interface, the SCO

serves as a sort of instructional template (or shell) designed

to facilitate the learner‟s acquisition of a particular skill or

knowledge.









18

What is an interface?



Merriam Webster: “the place at which independent and

often unrelated systems meet and act on or communicate

with each other”









19

Key point of Interfaces



Key point is that the interface and the implementation are

separate – at least in software. This is not entirely the case

with many physical systems such as Legos, but there is still

a logical separation.









20

Example Instructional Interface



“An interface is not a constituent part of a component, but serves as a

contract between a component and its clients. An interface specifies the

services a client may request from a component; the component must

provide an implementation of these services” (Weinreich and

Sametinger, 2001).



public interface LearningComponent {

void setName(String title);

String getName();

void setDescription(String desc);

String getDescription();

void setFunction(String func);

String getFunction();

List getChildren();

Object getParent();

}



21

What does it mean to implement an

interface?

It means that component developers can choose how a

particular component or program delivers on the “contract”

that the interface represents.

Too technical for instructional technology? If so, the Open

Knowledge Initiative would be on the wrong track.

Besides, if you have SCOs you are already dealing with

having components implement interfaces. In SCORM‟s

case, the primary concern is a JavaScript interface.

It provides a good but technical balance between freedom of

wide-open implementation and rules that would be too

constraining





22

What could Learning Components

do?

Entity, Activity, and Process components could capture XML

encoded data based upon a particular theory (David

Merrill‟s)

Invisible components could encapsulate the instructional

algorithms behind strategies such as Identify, Execute,

Interpret, Classify, Transfer, etc.

The components would adhere to a component architecture

and therefore leverage all of the other components out there

such as GUI, data processing, and other components.

Components would be interoperable by implementing

agreed upon interfaces





23

Example component and context



The only visible

instructional

components here

are the context

component and

the SVG capable

Entity.

Invisible Identify

strategy

component with

customizer is also

there.



24

Extending SCOs both directions



The details of Assets encoded as XML could be known

Assets, SCOs, and their containers could implement

instructionally useful interfaces

The interfaces could be serving as the sort of independent

yet integrated systems or “layers” as per Gibbons ideas









SVG SVG SVG









25

Summary



Interfaces rule – ignore them at your own risk

The ability to create components that implement instructional

interfaces will increase the more we learn and practice from

software engineering

The learning components described here will require real

programming language support – both at design time and

delivery

I don‟t believe SCORM gets in the way of this. Indeed, it still

provides the baseline interoperability you would expect but

may need to be extended to accommodate emerging

instructional software interfaces.





26



Related docs
Other docs by huanghengdong
6th-syllabus-Threet-2011-2012
Views: 0  |  Downloads: 0
Gina Cillo rd
Views: 0  |  Downloads: 0
szoftverfejlesztok.xls
Views: 1  |  Downloads: 0
cv-notes-exemple
Views: 0  |  Downloads: 0
Damascus Steel_seth Willouhby
Views: 0  |  Downloads: 0
UP_HolderReportingManual
Views: 0  |  Downloads: 0
4
Views: 0  |  Downloads: 0
ScienceFairLesson2
Views: 0  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!