IMKEcurriculum-part-1-ENG19-06-09
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Curriculum
1. Name of the INTERACTIVE MEDIA AND KNOWLEDGE
curriculum ENVIRONMENTS
2. Name of the INTERAKTIIVNE MEEDIA JA TEADMUSKESKKONNAD
curriculum in
Estonian
3. Level Master Studies
4. Organization of Periodical studies, organized in 3-5 week intensive study periods,
studies in autumn, winter and spring.
5. Institution Tallinn University
6. Load 120 EAP
7. Standard period of 2 years
study in years
8. Category of Informatics and Information Technology
curriculum
9. Curriculum code 80405
10. Language of English
instruction
11. Other languages -
required
12. Initial registration 30.03.2006
date of curriculum
13. Approval of the 12.12.2005
present version of
curriculum by the
university
14. Admission Bachelor degree or corresponding qualification
requirements Special requirements: experience or skills in the field of Digital
Media, AO-level computer skills, which will be evaluated by an
admission essay and interview.
15. Major studies of Interactive Media and Knowledge Environments 96 EAP
the curriculum
16. Minor studies and -
other specializations
17. General objectives To provide the students with conditions that support the
of curriculum development of:
- Skills for designing, planning, implementing, distributing and
management of digital interactive media and knowledge
environments in a range of professions.
- Visionary and critical views concerning emerging issues
related to online communities and social knowledge building.
- Competences that allow the students to re-adapt and update
their skills to the rapidly evolving field of New Media (NM).
- Career profiles that are related to digital interactive media
and knowledge environments.
- Competences that allow doctoral studies and academic
research careers.
18. General learning General learning outcomes of curriculum:
outcomes of The graduates will :
curriculum - Have the identity of a general NM professional with a
specialization in interactive media, knowledge environments
and in particular, online communities.
- Possesses an individually tailored set of skills allowing
him/her to take responsible and leading roles in a range of
professions in education, governmental and municipal
services, citizen communities, industry and entrepreneurship,
which relate to developing, planning, implementing,
distributing and managing online knowledge environments and
digital interactive media.
- Can work in an international environment of a multinational
company or organization.
- Understand the need of further developing their specific skills
required by their work and are capable of doing so.
- Have the competences that allow them to take the option of
doctoral studies and academic research career in other
European universities.
- Can express oneself orally and literally in an academic and
professional manner, using the possibilities of NM.
- Know the regulations and recommendations of NM, such as
WWW consortium standards.
- Know the professional ethics of international NM practices,
such as cross-national teamwork and ‘netiquette’, and online
game behaviour.
19. Name(s) of Master of Science in Engineering (Interactive Media and
academic degree(s) or Knowledge Environments)
diploma received at
graduation
20. Documents issued Master diploma and Diploma Supplement
at graduation
21. Description of Curriculum consists of the following modules:
curriculum structure - General Subjects ( 15 EAP)
- Major Subjects (60 EAP, incl. electives 27 EAP)
- Free Electives (24 EAP)
- Master Thesis (21 EAP)
22. Elective studies The objective of open electives is to create opportunities for
students for individual development and realization of student's
intellectual interest. Open electives can also be used to raise level
of language and computer skills.
23. Requirements for A student needs to complete the curricular studies in full load, incl.
graduation completion of the compulsory, and compose and defend a master
thesis.
24. Additional Head of curriculum Peeter Normak, PhD, peeter.normak@tlu.ee
information Web-site of the Institute of Informatics:
http://www.tlu.ee/informaatika_instituut
Web-site of the curriculum: http://imke.tlu.ee/
MODULES OF CURRICULUM
Name of module: GENERAL SUBJECTS load: 15 EAP
Objectives To provide the students with conditions that support the development of:
- Understanding the relations between research and the progress of New
Media.
- Individual understanding of the identity and position of New Media
within other disciplines from the perspectives of science history,
philosophy and current discourse.
- Competences that allow doctoral studies and academic research careers.
Learning The students:
outcomes - Know how to access, refer and use research results in their professional
practices and epistemologically and ethically defendable manner, and in
accordance with different conventions.
- Have a comprehensive image of the discipline as a whole, can position
their work with respect to other agencies and shared concepts of the
New Media discipline.
- Have a comprehensive image of the discipline as a whole, can position
their work with respect to other agencies and shared concepts of the
New Media discipline.
- Have the essential competences for research career and doctoral studies.
Evaluation of the module: evaluation is subject-based (examination or graded assessment
in the end of the study course)
Subjects
Code Subject title Load EAP
Compulsory subjects 8EAP
IFI7007 Research Methods 4
GRA7130 Academic Writing 4
Electives 7 EAP
IFI7042 Data Analysis: General Statistics 3
IFI7102 Basic Computer and Programming Skills Up-date 3
IFI7038 21st Century Concepts of Information and Meaning 4
HIF7401 Philosophy of Science 5
HIK7405 Semiotics 5
Principles of selection: The module is compulsory for completing the curriculum.
Name of module: MAJOR SUBJECTS Load: 60EAP
Objectives - To provide students with a comprehensive understanding of interactive
media in relation to advanced theory and practical skills enhanced with a
European perspective through a shared European educational experience.
- To facilitate an understanding of interactive media practice in relation to
traditional media practice and new technology.
- To develop advanced transferable skills from an undergraduate base in a
variety of media environments to postgraduate knowledge in interactive
media with an emphasis on society and culture.
- To encourage the integration of creative ideas and insights into
established knowledge and interactive media practice.
- To provide opportunities to develop social aspects of working in
individual, team-based and networked environments.
- To support developing project-oriented working methods and skills, as
well the context and opportunities of monitoring, reporting and
presenting progress in project work, to share results and ideas with peers.
- To offer elements of individual specialization and career profile.
- To encourage the development of advanced analytical skills in relation to
complex published material about the European interactive media
product and community.
- To gain a critical understanding and an ability to make sound judgments
with regard to complex ethical and accessibility issues in European
interactive media.
- To gain understanding of academic standards and conventions, including
common review and evaluation practices.
Learning Learning outcomes:
outcomes The student will be able to:
- Apply advanced interactive media skills in a variety of interactive media
environments.
- Critically appraise different methods of research and demonstrate the
ability to select appropriate strategies of data collection, analysis and
evaluation.
- Engage in critical reflection and analysis of the social and economic
impacts of new interactive environments in Europe in order to challenge
the industry as a whole and the individual’s working practice.
- Demonstrate individual orientations that allow establishing and
deepening new or existing professional careers.
- Work in a range of typically cross-national, project and team-based
technologically mediated working environments of the IT and media
sector.
- The ability to conduct an independent study of research and
investigation by completing a major piece of interactive media work.
Evaluation of the module: evaluation is subject-based (examination or graded assessment
in the end of the study course).
Subjects
Code Subject title Load EAP
Compulsory subjects 33 EAP
IFI7101 Introduction and Theoretical Foundations of New Media 4
IFI7104 History and Visions of Interactive Media 4
IFI7103 Interface and Interaction Design 4
IFI7105 Open Source Management 4
IFI7138 Project Management 5
IFI7010 Media Project 6
IFI7117 Master Seminar I 3
IFI7118 Master Seminar II 3
Elective subjects 27 EAP
IFI7112 Game Interactions 3
IFI7109 Interactive Information Visualization 3
IFI7115 Security and Privacy Matters 3
IFI7111 Generative Content Creation 3
IFI7108 Digital Interactive Audio 3
IFI7113 Interactive Television 3
IFI7114 Experimental Input and Output 3
IFI7110 Mobile Interactions 3
IFI7116 Locative Technologies 3
IFI7106 Ecology of Narratives 3
IFI7139 e-Learning 5
IFI7141 Digital Culture 5
IFI7144 New Interactive Environments 5
IFI7137 Ethics and Law in New Media 5
IFI7146 Research Methods for Visual Media 5
IFI7147 e-Government 5
IFI7148 Accessibility, Usability, and User Centred Design 5
IFI7149 Creativity and Innovation 5
IFI7150 Entrepreneurship and e-Commerce 5
INT7048 Information Management 5
Principles of selection: The module is compulsory for completing the curriculum. Elective
courses may be selected according to the student’s research interests.
OPEN ELECTIVES Load: 24 EAP
Objectives Objective of open electives is to create opportunities for students for
individual development and realization of student's intellectual interest.
Open electives can also be used to raise level of language and computer
skills.
It is recommended that the students choose courses that give complementary
views to the broad field of communication, for example, cinema, media art,
communication and urban studies.
Learning Unconstrained knowledge and skills according to the student’s own
outcomes orientation.
Evaluation of Evaluation is subject-based (examination or graded assessment in the end of
the module the study course)
Principles of selection: For completing the curriculum courses taught by Tallinn University or
partner universities amounting to at least 24 EAP need to be selected.
MASTER THESIS IFI7119 Load: 21 EAP
Objectives - To offer an individually focused task that supports own specialization.
- To offer an exercise to shape one’s communication skills, written and
oral expression, and to exploit new technologies in this exercise.
Learning The student can
outcomes - Express oneself, in oral, written and technology-mediated ways in the
ways required by enterprises, organizations, or the academic
community.
- Can operate within the constraints of common review and evaluation
practices.
Evaluation of Master thesis will be evaluated by a defence committee, which will base
the module the evaluation on the thesis as well as the defence process.
Master thesis defence session is open to public.
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