IMKEcurriculum-part-1-ENG19-06-09 by dandanhuanghuang

VIEWS: 6 PAGES: 5

									                                      Curriculum
1. Name of the             INTERACTIVE MEDIA AND KNOWLEDGE
curriculum                 ENVIRONMENTS
2. Name of the             INTERAKTIIVNE MEEDIA JA TEADMUSKESKKONNAD
curriculum in
Estonian
3. Level                   Master Studies
4. Organization of         Periodical studies, organized in 3-5 week intensive study periods,
studies                    in autumn, winter and spring.
5. Institution             Tallinn University
6. Load                    120 EAP
7. Standard period of      2 years
study in years
8. Category of             Informatics and Information Technology
curriculum
9. Curriculum code         80405
10. Language of            English
instruction
11. Other languages        -
required
12. Initial registration   30.03.2006
date of curriculum
13. Approval of the        12.12.2005
present version of
curriculum by the
university
14. Admission              Bachelor degree or corresponding qualification
requirements               Special requirements: experience or skills in the field of Digital
                           Media, AO-level computer skills, which will be evaluated by an
                           admission essay and interview.

15. Major studies of       Interactive Media and Knowledge Environments        96 EAP
the curriculum

16. Minor studies and      -
other specializations
17. General objectives         To provide the students with conditions that support the
of curriculum                  development of:
                               - Skills for designing, planning, implementing, distributing and
                                  management of digital interactive media and knowledge
                                  environments in a range of professions.
                               - Visionary and critical views concerning emerging issues
                                  related to online communities and social knowledge building.
                               - Competences that allow the students to re-adapt and update
                                  their skills to the rapidly evolving field of New Media (NM).
                               - Career profiles that are related to digital interactive media
                                  and knowledge environments.
                               - Competences that allow doctoral studies and academic
                                  research careers.

18. General learning       General learning outcomes of curriculum:
outcomes of                 The graduates will :
curriculum              -    Have the identity of a general NM professional with a
                             specialization in interactive media, knowledge environments
                             and in particular, online communities.
                        -    Possesses an individually tailored set of skills allowing
                             him/her to take responsible and leading roles in a range of
                             professions in education, governmental and municipal
                             services, citizen communities, industry and entrepreneurship,
                             which relate to developing, planning, implementing,
                             distributing and managing online knowledge environments and
                             digital interactive media.
                        -    Can work in an international environment of a multinational
                             company or organization.
                        -    Understand the need of further developing their specific skills
                             required by their work and are capable of doing so.
                        -    Have the competences that allow them to take the option of
                             doctoral studies and academic research career in other
                             European universities.
                        -    Can express oneself orally and literally in an academic and
                             professional manner, using the possibilities of NM.
                        -    Know the regulations and recommendations of NM, such as
                             WWW consortium standards.
                        -    Know the professional ethics of international NM practices,
                             such as cross-national teamwork and ‘netiquette’, and online
                             game behaviour.

19. Name(s) of          Master of Science in Engineering (Interactive Media and
academic degree(s) or   Knowledge Environments)
diploma received at
graduation
20. Documents issued    Master diploma and Diploma Supplement
at graduation
21. Description of      Curriculum consists of the following modules:
curriculum structure    - General Subjects ( 15 EAP)
                        - Major Subjects (60 EAP, incl. electives 27 EAP)
                        - Free Electives (24 EAP)
                        - Master Thesis (21 EAP)

22. Elective studies    The objective of open electives is to create opportunities for
                        students for individual development and realization of student's
                        intellectual interest. Open electives can also be used to raise level
                        of language and computer skills.

 23. Requirements for   A student needs to complete the curricular studies in full load, incl.
graduation              completion of the compulsory, and compose and defend a master
                        thesis.

24. Additional          Head of curriculum Peeter Normak, PhD, peeter.normak@tlu.ee
information             Web-site of the Institute of Informatics:
                        http://www.tlu.ee/informaatika_instituut
                        Web-site of the curriculum: http://imke.tlu.ee/
                             MODULES OF CURRICULUM

 Name of module: GENERAL SUBJECTS                                         load: 15 EAP
 Objectives   To provide the students with conditions that support the development of:
              - Understanding the relations between research and the progress of New
                  Media.
              - Individual understanding of the identity and position of New Media
                  within other disciplines from the perspectives of science history,
                  philosophy and current discourse.
              - Competences that allow doctoral studies and academic research careers.

 Learning        The students:
 outcomes        - Know how to access, refer and use research results in their professional
                    practices and epistemologically and ethically defendable manner, and in
                    accordance with different conventions.
                 - Have a comprehensive image of the discipline as a whole, can position
                    their work with respect to other agencies and shared concepts of the
                    New Media discipline.
                 - Have a comprehensive image of the discipline as a whole, can position
                    their work with respect to other agencies and shared concepts of the
                    New Media discipline.
                 - Have the essential competences for research career and doctoral studies.

 Evaluation of the module: evaluation is subject-based (examination or graded assessment
 in the end of the study course)
 Subjects
 Code              Subject title                                               Load EAP
                   Compulsory subjects 8EAP
 IFI7007           Research Methods                                                 4
 GRA7130           Academic Writing                                                 4

                   Electives 7 EAP
 IFI7042           Data Analysis: General Statistics                                 3
 IFI7102           Basic Computer and Programming Skills Up-date                     3
 IFI7038           21st Century Concepts of Information and Meaning                  4
 HIF7401           Philosophy of Science                                             5
 HIK7405           Semiotics                                                         5
Principles of selection: The module is compulsory for completing the curriculum.

 Name of module: MAJOR SUBJECTS                                            Load: 60EAP
 Objectives   - To provide students with a comprehensive understanding of interactive
                 media in relation to advanced theory and practical skills enhanced with a
                 European perspective through a shared European educational experience.
              - To facilitate an understanding of interactive media practice in relation to
                 traditional media practice and new technology.
              - To develop advanced transferable skills from an undergraduate base in a
                 variety of media environments to postgraduate knowledge in interactive
                 media with an emphasis on society and culture.
              - To encourage the integration of creative ideas and insights into
                 established knowledge and interactive media practice.
              - To provide opportunities to develop social aspects of working in
                 individual, team-based and networked environments.
               -   To support developing project-oriented working methods and skills, as
                   well the context and opportunities of monitoring, reporting and
                   presenting progress in project work, to share results and ideas with peers.
               -   To offer elements of individual specialization and career profile.
               -   To encourage the development of advanced analytical skills in relation to
                   complex published material about the European interactive media
                   product and community.
               -   To gain a critical understanding and an ability to make sound judgments
                   with regard to complex ethical and accessibility issues in European
                   interactive media.
               -   To gain understanding of academic standards and conventions, including
                   common review and evaluation practices.

Learning        Learning outcomes:
outcomes        The student will be able to:
                - Apply advanced interactive media skills in a variety of interactive media
                   environments.
                - Critically appraise different methods of research and demonstrate the
                   ability to select appropriate strategies of data collection, analysis and
                   evaluation.
                - Engage in critical reflection and analysis of the social and economic
                   impacts of new interactive environments in Europe in order to challenge
                   the industry as a whole and the individual’s working practice.
                - Demonstrate individual orientations that allow establishing and
                   deepening new or existing professional careers.
                - Work in a range of typically cross-national, project and team-based
                   technologically mediated working environments of the IT and media
                   sector.
                - The ability to conduct an independent study of research and
                   investigation by completing a major piece of interactive media work.

Evaluation of the module: evaluation is subject-based (examination or graded assessment
in the end of the study course).
Subjects
Code              Subject title                                               Load EAP
                  Compulsory subjects 33 EAP
IFI7101           Introduction and Theoretical Foundations of New Media            4
IFI7104           History and Visions of Interactive Media                         4
IFI7103           Interface and Interaction Design                                 4
IFI7105           Open Source Management                                           4
IFI7138           Project Management                                               5
IFI7010           Media Project                                                    6
IFI7117           Master Seminar I                                                 3
IFI7118           Master Seminar II                                                3

                Elective subjects 27 EAP
IFI7112         Game Interactions                                                     3
IFI7109         Interactive Information Visualization                                 3
IFI7115         Security and Privacy Matters                                          3
IFI7111         Generative Content Creation                                           3
IFI7108         Digital Interactive Audio                                             3
 IFI7113         Interactive Television                                                3
 IFI7114         Experimental Input and Output                                         3
 IFI7110         Mobile Interactions                                                   3
 IFI7116         Locative Technologies                                                 3
 IFI7106         Ecology of Narratives                                                 3
 IFI7139         e-Learning                                                            5
 IFI7141         Digital Culture                                                       5
 IFI7144         New Interactive Environments                                          5
 IFI7137         Ethics and Law in New Media                                           5
 IFI7146         Research Methods for Visual Media                                     5
 IFI7147         e-Government                                                          5
 IFI7148         Accessibility, Usability, and User Centred Design                     5
 IFI7149         Creativity and Innovation                                             5
 IFI7150         Entrepreneurship and e-Commerce                                       5
 INT7048         Information Management                                                5
Principles of selection: The module is compulsory for completing the curriculum. Elective
courses may be selected according to the student’s research interests.

 OPEN ELECTIVES                                                                  Load: 24 EAP
 Objectives        Objective of open electives is to create opportunities for students for
                   individual development and realization of student's intellectual interest.
                   Open electives can also be used to raise level of language and computer
                   skills.
                   It is recommended that the students choose courses that give complementary
                   views to the broad field of communication, for example, cinema, media art,
                   communication and urban studies.
 Learning          Unconstrained knowledge and skills according to the student’s own
 outcomes          orientation.
 Evaluation of Evaluation is subject-based (examination or graded assessment in the end of
 the module        the study course)
Principles of selection: For completing the curriculum courses taught by Tallinn University or
partner universities amounting to at least 24 EAP need to be selected.

 MASTER THESIS IFI7119                                                  Load: 21 EAP
 Objectives - To offer an individually focused task that supports own specialization.
            - To offer an exercise to shape one’s communication skills, written and
               oral expression, and to exploit new technologies in this exercise.

 Learning          The student can
 outcomes          - Express oneself, in oral, written and technology-mediated ways in the
                     ways required by enterprises, organizations, or the academic
                     community.
                   - Can operate within the constraints of common review and evaluation
                     practices.

 Evaluation of     Master thesis will be evaluated by a defence committee, which will base
 the module        the evaluation on the thesis as well as the defence process.
                   Master thesis defence session is open to public.

								
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