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Curriculum 1. Name of the INTERACTIVE MEDIA AND KNOWLEDGE curriculum ENVIRONMENTS 2. Name of the INTERAKTIIVNE MEEDIA JA TEADMUSKESKKONNAD curriculum in Estonian 3. Level Master Studies 4. Organization of Periodical studies, organized in 3-5 week intensive study periods, studies in autumn, winter and spring. 5. Institution Tallinn University 6. Load 120 EAP 7. Standard period of 2 years study in years 8. Category of Informatics and Information Technology curriculum 9. Curriculum code 80405 10. Language of English instruction 11. Other languages - required 12. Initial registration 30.03.2006 date of curriculum 13. Approval of the 12.12.2005 present version of curriculum by the university 14. Admission Bachelor degree or corresponding qualification requirements Special requirements: experience or skills in the field of Digital Media, AO-level computer skills, which will be evaluated by an admission essay and interview. 15. Major studies of Interactive Media and Knowledge Environments 96 EAP the curriculum 16. Minor studies and - other specializations 17. General objectives To provide the students with conditions that support the of curriculum development of: - Skills for designing, planning, implementing, distributing and management of digital interactive media and knowledge environments in a range of professions. - Visionary and critical views concerning emerging issues related to online communities and social knowledge building. - Competences that allow the students to re-adapt and update their skills to the rapidly evolving field of New Media (NM). - Career profiles that are related to digital interactive media and knowledge environments. - Competences that allow doctoral studies and academic research careers. 18. General learning General learning outcomes of curriculum: outcomes of The graduates will : curriculum - Have the identity of a general NM professional with a specialization in interactive media, knowledge environments and in particular, online communities. - Possesses an individually tailored set of skills allowing him/her to take responsible and leading roles in a range of professions in education, governmental and municipal services, citizen communities, industry and entrepreneurship, which relate to developing, planning, implementing, distributing and managing online knowledge environments and digital interactive media. - Can work in an international environment of a multinational company or organization. - Understand the need of further developing their specific skills required by their work and are capable of doing so. - Have the competences that allow them to take the option of doctoral studies and academic research career in other European universities. - Can express oneself orally and literally in an academic and professional manner, using the possibilities of NM. - Know the regulations and recommendations of NM, such as WWW consortium standards. - Know the professional ethics of international NM practices, such as cross-national teamwork and ‘netiquette’, and online game behaviour. 19. Name(s) of Master of Science in Engineering (Interactive Media and academic degree(s) or Knowledge Environments) diploma received at graduation 20. Documents issued Master diploma and Diploma Supplement at graduation 21. Description of Curriculum consists of the following modules: curriculum structure - General Subjects ( 15 EAP) - Major Subjects (60 EAP, incl. electives 27 EAP) - Free Electives (24 EAP) - Master Thesis (21 EAP) 22. Elective studies The objective of open electives is to create opportunities for students for individual development and realization of student's intellectual interest. Open electives can also be used to raise level of language and computer skills. 23. Requirements for A student needs to complete the curricular studies in full load, incl. graduation completion of the compulsory, and compose and defend a master thesis. 24. Additional Head of curriculum Peeter Normak, PhD, firstname.lastname@example.org information Web-site of the Institute of Informatics: http://www.tlu.ee/informaatika_instituut Web-site of the curriculum: http://imke.tlu.ee/ MODULES OF CURRICULUM Name of module: GENERAL SUBJECTS load: 15 EAP Objectives To provide the students with conditions that support the development of: - Understanding the relations between research and the progress of New Media. - Individual understanding of the identity and position of New Media within other disciplines from the perspectives of science history, philosophy and current discourse. - Competences that allow doctoral studies and academic research careers. Learning The students: outcomes - Know how to access, refer and use research results in their professional practices and epistemologically and ethically defendable manner, and in accordance with different conventions. - Have a comprehensive image of the discipline as a whole, can position their work with respect to other agencies and shared concepts of the New Media discipline. - Have a comprehensive image of the discipline as a whole, can position their work with respect to other agencies and shared concepts of the New Media discipline. - Have the essential competences for research career and doctoral studies. Evaluation of the module: evaluation is subject-based (examination or graded assessment in the end of the study course) Subjects Code Subject title Load EAP Compulsory subjects 8EAP IFI7007 Research Methods 4 GRA7130 Academic Writing 4 Electives 7 EAP IFI7042 Data Analysis: General Statistics 3 IFI7102 Basic Computer and Programming Skills Up-date 3 IFI7038 21st Century Concepts of Information and Meaning 4 HIF7401 Philosophy of Science 5 HIK7405 Semiotics 5 Principles of selection: The module is compulsory for completing the curriculum. Name of module: MAJOR SUBJECTS Load: 60EAP Objectives - To provide students with a comprehensive understanding of interactive media in relation to advanced theory and practical skills enhanced with a European perspective through a shared European educational experience. - To facilitate an understanding of interactive media practice in relation to traditional media practice and new technology. - To develop advanced transferable skills from an undergraduate base in a variety of media environments to postgraduate knowledge in interactive media with an emphasis on society and culture. - To encourage the integration of creative ideas and insights into established knowledge and interactive media practice. - To provide opportunities to develop social aspects of working in individual, team-based and networked environments. - To support developing project-oriented working methods and skills, as well the context and opportunities of monitoring, reporting and presenting progress in project work, to share results and ideas with peers. - To offer elements of individual specialization and career profile. - To encourage the development of advanced analytical skills in relation to complex published material about the European interactive media product and community. - To gain a critical understanding and an ability to make sound judgments with regard to complex ethical and accessibility issues in European interactive media. - To gain understanding of academic standards and conventions, including common review and evaluation practices. Learning Learning outcomes: outcomes The student will be able to: - Apply advanced interactive media skills in a variety of interactive media environments. - Critically appraise different methods of research and demonstrate the ability to select appropriate strategies of data collection, analysis and evaluation. - Engage in critical reflection and analysis of the social and economic impacts of new interactive environments in Europe in order to challenge the industry as a whole and the individual’s working practice. - Demonstrate individual orientations that allow establishing and deepening new or existing professional careers. - Work in a range of typically cross-national, project and team-based technologically mediated working environments of the IT and media sector. - The ability to conduct an independent study of research and investigation by completing a major piece of interactive media work. Evaluation of the module: evaluation is subject-based (examination or graded assessment in the end of the study course). Subjects Code Subject title Load EAP Compulsory subjects 33 EAP IFI7101 Introduction and Theoretical Foundations of New Media 4 IFI7104 History and Visions of Interactive Media 4 IFI7103 Interface and Interaction Design 4 IFI7105 Open Source Management 4 IFI7138 Project Management 5 IFI7010 Media Project 6 IFI7117 Master Seminar I 3 IFI7118 Master Seminar II 3 Elective subjects 27 EAP IFI7112 Game Interactions 3 IFI7109 Interactive Information Visualization 3 IFI7115 Security and Privacy Matters 3 IFI7111 Generative Content Creation 3 IFI7108 Digital Interactive Audio 3 IFI7113 Interactive Television 3 IFI7114 Experimental Input and Output 3 IFI7110 Mobile Interactions 3 IFI7116 Locative Technologies 3 IFI7106 Ecology of Narratives 3 IFI7139 e-Learning 5 IFI7141 Digital Culture 5 IFI7144 New Interactive Environments 5 IFI7137 Ethics and Law in New Media 5 IFI7146 Research Methods for Visual Media 5 IFI7147 e-Government 5 IFI7148 Accessibility, Usability, and User Centred Design 5 IFI7149 Creativity and Innovation 5 IFI7150 Entrepreneurship and e-Commerce 5 INT7048 Information Management 5 Principles of selection: The module is compulsory for completing the curriculum. Elective courses may be selected according to the student’s research interests. OPEN ELECTIVES Load: 24 EAP Objectives Objective of open electives is to create opportunities for students for individual development and realization of student's intellectual interest. Open electives can also be used to raise level of language and computer skills. It is recommended that the students choose courses that give complementary views to the broad field of communication, for example, cinema, media art, communication and urban studies. Learning Unconstrained knowledge and skills according to the student’s own outcomes orientation. Evaluation of Evaluation is subject-based (examination or graded assessment in the end of the module the study course) Principles of selection: For completing the curriculum courses taught by Tallinn University or partner universities amounting to at least 24 EAP need to be selected. MASTER THESIS IFI7119 Load: 21 EAP Objectives - To offer an individually focused task that supports own specialization. - To offer an exercise to shape one’s communication skills, written and oral expression, and to exploit new technologies in this exercise. Learning The student can outcomes - Express oneself, in oral, written and technology-mediated ways in the ways required by enterprises, organizations, or the academic community. - Can operate within the constraints of common review and evaluation practices. Evaluation of Master thesis will be evaluated by a defence committee, which will base the module the evaluation on the thesis as well as the defence process. Master thesis defence session is open to public.
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