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ARCHAVE A Virtual Reality Interface for Archaeological 3D GIS

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ARCHAVE :

A Virtual Reality Interface for

Archaeological 3D GIS





Master's Thesis Proposal

by

Daniel Acevedo Feliz







Brown University February 4, 200

Presentation Outline



1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.

4.- System description.



5.- Testing.



6.- Timeline.



7.- Contributions.





ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Motivation

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Brown University excavations at the

Great Temple of Petra (Jordan)

since 1993.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.

4.- System description.

5.- Testing.

6.- Timeline. Database of the findings and GIS.

7.- Contributions.





SHARP group.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Collaborators:

Martha Joukowsky (Lead Archaeologist, Brown Univ. Great Temple

Excavations, Petra (Jordan))



David Laidlaw (CS Assistant Professor)



Eileen Vote (PhD candidate Dept. Old World Archaeology and Art)



Talal Akasheh (Dean of Research and Graduate Studies,

Hashmite University (Jordan))



Committee:

John Hughes (CS Professor)



Nancy Pollard (CS Assistant Professor)



David Laidlaw (CS Assistant Professor)





ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Definitions (1/2)

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









GIS: Geographical Information System

" A set of tools for collecting, storing, retrieving and displaying spatial d

for a particular set of purposes. " (Burrough P.A., 1986)



Data

input



User

Interface

Geographic

Database



Display &

Reporting Transformation





ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Definitions (2/2)

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Why 3D GIS ?



VR Interface:





Desktop Cave





GIS



HMD Workbench









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.

4.- System description.

5.-

6.-

7.-

Testing.

Timeline.

Contributions.

Archaeological Practice Today





Archaeologists must make important judgments about the object to

record, characteristics of those objects and their relationship

to the site and the culture they came from.







A dig system is established to record the information needed

for analysis.



After information is recorded, it is analyzed using various

databases, statistical analyses, laboratory procedures.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





The problem …

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Large 3D dataset.



Difficulty of a direct analysis of tabular data.



Researchers need to be able to extract conclusions and relations.



Limited type of queries because of visualization issues.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





The problem …

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





A Proposed Solution …

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Use VR.

VR+GIS ........ obvious combination.



Helps in understanding the context of the data.



Freedom of movement through the dataset.



Immersion in the " 3D dataset virtual world ".



More complex queries.



Eventually... From "data-viewer" to

advanced GIS functionality.

Alternative to more complex data-mining strategies.





ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Background

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









KarmaVI









VGIS





Virtual GIS Room







ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Project Hypothesis

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









A Virtual Reality interface to a GIS application will allow

archaeologists to easily identify and successfully analyze more

complex interrelationships from the field-data.



+ Classical approach.

+ Workstation.

+ Workbench.

+ Cave.



The use of different working environments will allow us to

compare the different user interfaces and evaluate the success

of the project.







ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





System Components

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









GIS end.



Connection VR-GIS.



VR end.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





GIS application

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









"GROSSO MODO"

ESRI's ArcView.



EarthLab.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





VR-GIS Connection

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









ArcView's Internet Map Server.

Web client.

ArcView's Avenue . TM









Parse

Request request



ArcView's

IMS



Display Avenue

script









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





VR Environment

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





User’s Scenario (1/2)

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Become familiar with the site. See the trenches.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





User’s Scenario (2/2)

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









See the loci. See artifact information.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Evaluation

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Tests and user study.



Tests for:



Environment navigation



GIS operations



Pilot studies and User study:



Experienced archaeologists.



Three different interfaces.



General impressions and specific timed tasks.







ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Schedule

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









February ........... Web client, model of the Temple, topographical data.

March ................ Walking interface using the Wand.



April .................. Avenue scripts and first VR-GIS interface.

May .................... Data visualization models.

June ................... Intra-theme visualization models. Pilot study I.

July .................... LOD implementation. Flight interface.

August ............... Advanced GIS queries. Pilot study II.

September ......... User study and final presentation.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





Contributions

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









The first VRGIS application for archaeology research.



User study across 3 different working environments.



New interfaces for GIS applications.



Navigation and LOD techniques.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS

1.- Motivation and definitions.

2.- Problem to be solved.

3.- Hypothesis.





“Impact”

4.- System description.

5.- Testing.

6.- Timeline.

7.- Contributions.









Complete system to investigate new GIS interfaces.

Integration of this system with artifact and architecture

reconstruction software.

Intra and inter-site collaboration.









ARCHAVE: A Virtual Reality Interface for Archaeological 3D GIS



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