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Education - Andres Maximum

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Andre Henderson

(404)-808-2617

hendersonandre@msn.com

www.andresmaximumcgi.com



Experience



10/2010 - Present ITT-Tech Kennesaw, GA

Adjunct VC/GD/IT/CD Instructor/Professor

 Responsible for following but also adding to the course materials for students in the game design, graphic design and

architectural design.

- Directed and trained students in the field of Game Design, 3D Graphics, Graphic Design, Level

Design and Architectural Design.

- Instruct students in the designing for games (i.e. technical limitations, advance animation, storyboard

& creative writing, texturing, GUI/HUD design, game physics and game engines & production.)

- Instructing in the field of 3D design for games and using different applications such as 3DS Max,

UDK, Unity and AfterEffects.

- Additional duties include capstone/portfolio review, introduction to design and design theory and

methods.





10/2010 - Present Westwood College Atlanta, GA

Adjunct Game Design Instructor/Professor

 Responsible for laying out course materials for game design students.

- Instructed and trained students in the field of game design, 3d graphics, animation and texturing for

games.

- Directed students in level design for games (i.e. technical limitations of game engine, animation,

special effects, storyboard, texturing, and etc.)

- Instructing in the field of 3D/2D design for games and using different 3D applications such as 3DS

Max, Maya, Unity and UDK.

- Additional duties include game art portfolio review and traditional drawing classes.





4/2010 – 9/2010 BBMF-Americas / Menue-Americas Atlanta, GA

Contract 3D/2D Lead Character Artist / Animator

 Model, texture, rig, 2d graphics creation and animate character avatar and assets for face book games with 3DS Max,

Photoshop, Illustrator, and Flash.

- Design the character from concept to final production using Photoshop for sketching, Illustrator for the

final render concept and 3DS Max for final animation.



11/2009 - 4/2010 Northrop Grumman / Tek Systems Montgomery, AL

Short Term Subcontractor 3D Artist / Designer / Animator

 Responsible for creating 3d character avatar and 3d assets for US Air Force Courseware.

- Model courseware avatars using real world anatomy proportions with 3DS Max.

- Animate and setup full body controllers of character avatar for courseware material using 3DS Max.

- Texture character skins in Adobe Photoshop which I would then create skin materials which would

then be applied in 3DS Max.

- Rigged and setup facial morphs for character model for animation purposes in 3DS Max.

- Work alongside air force professors to help define the overall design layout of courseware UI using

Photoshop, Illustrator and Flash.

- Instructed other artist and air force soldier on how to use tools I implemented for 3DS Max for avatar

animation system.



7/2007 - 3/2009 Kaneva Inc. Atlanta, GA

Sr. 3D Level Designer / 3D Artist / Developer / Animator

 Responsible for the designing and creation of the Kaneva game levels.

- Concept the look and feel of the levels with Photoshop.

- Block out the level to get a good feel of scale and user interaction with 3d studio max.

- Model, texture, and light the mood of the level using 3d studio max and Photoshop.

- Integrate the game levels in the Kaneva game engine.

- Debug game levels in the Kaneva game engine and 3d studio max.

 Responsible for creating a list of art assets needed for Kaneva game levels.

- Model, texture, light, rig, animate, position the assets within the levels, and unwrap all of the assets for

the level with 3d studio max and Photoshop.

- Integrate art assets using the Kaneva game engine.

- Debug the art assets with 3d studio max and Photoshop.

 Reported daily to art director to give an update on projects progression.

 Created in-game FX as well as graphic design art within the levels (In game bill boards and ads).

 Supervised and assisted other artist assisted me with assets.



6/2004 - 6/2007 Rapid Reality Studio (*Also Known as 404 Gaming & Marietta, GA

Karma Productions)

3D Level Designer / 3D Modeler / Animator

 Responsible for creating RR levels and environment art assets.

- Model, and texture the level using 3d studio max, Maya, Mudbox, and Photoshop.

- Created the look and mood of the level by lighting them using 3d studio max.

- Integrate the level into aura game engine.

- Debug the level in aura game engine.

 Responsible for creating environment art using 3d studio max, Maya, Mudbox, and Photoshop.

- Model the environment art in 3d studio max.

- Texture and UVW mapping the environment art in 3d studio max.

- Light the environment art in 3d studio max and Photoshop.

- Rig environment art in 3d studio max using bones for animation.

- Animated environment art in 3d studio max

- Integrate the environment art into aura game engine

- Debug the art in the aura game engine and 3d studio max.

 Assisted other artists in completing a project to meet a deadline.

 Created particle FX for our games using 3d studio max, Photoshop, and aura game engine.

 Help create and edit computer generated video clips in 3d studio and after effect.

- Setup net rendering for overnight renders of projects to be composited the next day in after effects.

- Light the CG clips using 3d studio max as well as composited multiple lighting passes in after effects.





Abilities



 Advance high and low-poly 3D modeling  Special Effects & Motion Graphic Effects

 Character & environment rigging  Compositing & Post Effect

 Advance animation with bones or character studio  Graphic Design

 Stylized & realistic texturing & advance lighting  Web Design HTML / CSS

 Level Design / Layout  Quick to learn new tools and techniques



Software Skills



 3D Package (3D Studio Max 2011 Certified and Maya) +++++

 Mudbox +++

 Adobe Master Suite (Photoshop, After Effects, Illustrator, Flash, Fireworks and Dreamweaver) +++++

 Game Engines (Unity, UDK, Aura, BigWorld and Kaneva) ++++



Education



6/2000 - 6/2004 Art Institute of Atlanta Atlanta, GA

 Bachelor Degree in Media Arts and Animation, GPA 3.5, Dean’s list for 3 years.



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