Andre Henderson
(404)-808-2617
hendersonandre@msn.com
www.andresmaximumcgi.com
Experience
10/2010 - Present ITT-Tech Kennesaw, GA
Adjunct VC/GD/IT/CD Instructor/Professor
Responsible for following but also adding to the course materials for students in the game design, graphic design and
architectural design.
- Directed and trained students in the field of Game Design, 3D Graphics, Graphic Design, Level
Design and Architectural Design.
- Instruct students in the designing for games (i.e. technical limitations, advance animation, storyboard
& creative writing, texturing, GUI/HUD design, game physics and game engines & production.)
- Instructing in the field of 3D design for games and using different applications such as 3DS Max,
UDK, Unity and AfterEffects.
- Additional duties include capstone/portfolio review, introduction to design and design theory and
methods.
10/2010 - Present Westwood College Atlanta, GA
Adjunct Game Design Instructor/Professor
Responsible for laying out course materials for game design students.
- Instructed and trained students in the field of game design, 3d graphics, animation and texturing for
games.
- Directed students in level design for games (i.e. technical limitations of game engine, animation,
special effects, storyboard, texturing, and etc.)
- Instructing in the field of 3D/2D design for games and using different 3D applications such as 3DS
Max, Maya, Unity and UDK.
- Additional duties include game art portfolio review and traditional drawing classes.
4/2010 – 9/2010 BBMF-Americas / Menue-Americas Atlanta, GA
Contract 3D/2D Lead Character Artist / Animator
Model, texture, rig, 2d graphics creation and animate character avatar and assets for face book games with 3DS Max,
Photoshop, Illustrator, and Flash.
- Design the character from concept to final production using Photoshop for sketching, Illustrator for the
final render concept and 3DS Max for final animation.
11/2009 - 4/2010 Northrop Grumman / Tek Systems Montgomery, AL
Short Term Subcontractor 3D Artist / Designer / Animator
Responsible for creating 3d character avatar and 3d assets for US Air Force Courseware.
- Model courseware avatars using real world anatomy proportions with 3DS Max.
- Animate and setup full body controllers of character avatar for courseware material using 3DS Max.
- Texture character skins in Adobe Photoshop which I would then create skin materials which would
then be applied in 3DS Max.
- Rigged and setup facial morphs for character model for animation purposes in 3DS Max.
- Work alongside air force professors to help define the overall design layout of courseware UI using
Photoshop, Illustrator and Flash.
- Instructed other artist and air force soldier on how to use tools I implemented for 3DS Max for avatar
animation system.
7/2007 - 3/2009 Kaneva Inc. Atlanta, GA
Sr. 3D Level Designer / 3D Artist / Developer / Animator
Responsible for the designing and creation of the Kaneva game levels.
- Concept the look and feel of the levels with Photoshop.
- Block out the level to get a good feel of scale and user interaction with 3d studio max.
- Model, texture, and light the mood of the level using 3d studio max and Photoshop.
- Integrate the game levels in the Kaneva game engine.
- Debug game levels in the Kaneva game engine and 3d studio max.
Responsible for creating a list of art assets needed for Kaneva game levels.
- Model, texture, light, rig, animate, position the assets within the levels, and unwrap all of the assets for
the level with 3d studio max and Photoshop.
- Integrate art assets using the Kaneva game engine.
- Debug the art assets with 3d studio max and Photoshop.
Reported daily to art director to give an update on projects progression.
Created in-game FX as well as graphic design art within the levels (In game bill boards and ads).
Supervised and assisted other artist assisted me with assets.
6/2004 - 6/2007 Rapid Reality Studio (*Also Known as 404 Gaming & Marietta, GA
Karma Productions)
3D Level Designer / 3D Modeler / Animator
Responsible for creating RR levels and environment art assets.
- Model, and texture the level using 3d studio max, Maya, Mudbox, and Photoshop.
- Created the look and mood of the level by lighting them using 3d studio max.
- Integrate the level into aura game engine.
- Debug the level in aura game engine.
Responsible for creating environment art using 3d studio max, Maya, Mudbox, and Photoshop.
- Model the environment art in 3d studio max.
- Texture and UVW mapping the environment art in 3d studio max.
- Light the environment art in 3d studio max and Photoshop.
- Rig environment art in 3d studio max using bones for animation.
- Animated environment art in 3d studio max
- Integrate the environment art into aura game engine
- Debug the art in the aura game engine and 3d studio max.
Assisted other artists in completing a project to meet a deadline.
Created particle FX for our games using 3d studio max, Photoshop, and aura game engine.
Help create and edit computer generated video clips in 3d studio and after effect.
- Setup net rendering for overnight renders of projects to be composited the next day in after effects.
- Light the CG clips using 3d studio max as well as composited multiple lighting passes in after effects.
Abilities
Advance high and low-poly 3D modeling Special Effects & Motion Graphic Effects
Character & environment rigging Compositing & Post Effect
Advance animation with bones or character studio Graphic Design
Stylized & realistic texturing & advance lighting Web Design HTML / CSS
Level Design / Layout Quick to learn new tools and techniques
Software Skills
3D Package (3D Studio Max 2011 Certified and Maya) +++++
Mudbox +++
Adobe Master Suite (Photoshop, After Effects, Illustrator, Flash, Fireworks and Dreamweaver) +++++
Game Engines (Unity, UDK, Aura, BigWorld and Kaneva) ++++
Education
6/2000 - 6/2004 Art Institute of Atlanta Atlanta, GA
Bachelor Degree in Media Arts and Animation, GPA 3.5, Dean’s list for 3 years.