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Re The Pirate Game Theory Problem and the Trouble with Voter Apathy

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Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy



Re: The Pirate Game Theory Problem and the

Trouble with Voter Apathy



Source: http://sci.tech−archive.net/Archive/sci.logic/2006−08/msg00242.html







• From: "Rupert"

• Date: 4 Aug 2006 03:39:06 −0700





Rupert wrote:



Rupert wrote:



Matthew Wampler−Doty wrote:



There is a well known problem in game theory regarding 10

"Voting

Pirates" and a split of 100 gold pieces of treasure. The

problem may be

presented a variety of ways; I will give one for the purposes

of

demonstration.



Each pirate has a unique rank from 1 to 10. Each round the

highest

ranking (say with rank R) pirate offers a split to the other

pirates,

and they all vote to approve or not (all R of them). The head

pirate

needs at least a 1/2 majority for his split to go through, and if

it

fails to go through, he is killed, and then game is replayed

with one

fewer pirates.



A unit of Gold may not be split. A pirate prefers N+1 units of

gold

over N units, always. A pirate prefers to keep his life over

any amount

of gold.



For a presentation of the "classical" solution to this problem,

I refer

to Wikipedia: http://en.wikipedia.org/wiki/Pirate_game



But another, less palatable solution to this problem goes as



Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy 1

Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy

follows:

All 10 pirates survive, the pirate with rank 10 gives himself

all of the

gold and the others nothing, and they all vote to approve of

this.



Why is this a solution? Because for any one pirate, if they are

voting

to approve, they cannot change their vote unilaterally and get

change

the outcome that the head pirate wins the majority. This

makes this

horrible solution a Nash Equilibrium, technically.



Another solution is the "naive" everyone gets 10 gold pieces

solution,

and no pirate dies. This would happen if the pirates all held

the

contingent strategy that if the pirate with rank 10 didn't split

the

gold evenly, they'd all vote to kill him. Again, no pirate has

any

unilateral power, and the first pirate certainly wants to keep

his life,

so he provides and they all vote conform to the voting

strategy.



One can place more restrictions on the pirates. One could

demand that

they all have complete contingent strategies, for instance. I

will

contend (and prove, if necessary) that having complete

contingent

strategies, and subgame perfect equilibria don't "cure" the

pirates of

their apathy.



In fact, I have yet to find a truly acceptable, formal criteria to

pick

out the classical solution to this problem. Any ideas?



On a side note, the riddle and the problem of apathy came up

in a class

I had under an Economics professor. His solution was to try

to ban

apathy, and demand that agents "vote their preferences." I

was later

surprised to discover that he had written this article back in

2004:http://www.slate.com/id/2107240/



Go figure.



Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy 2

Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy





Matthew P. Wampler−Doty





Suppose a pirate never accepts an outcome when by following a certain

strategy he can enforce a better outcome for himself. Call such a

pirate rational of order 1.



Suppose a pirate never accepts an outcome when by following a certain

strategy he can enforce a better outcome for himself, given that all

the pirates are rational of order 1. Call such a pirate rational of

order 2.



And so on.



Assume the pirates are rational of order n for every positive integer

n.



Then the outcome is the one presented in the Wikipedia article.





I should be a bit clearer about what I mean. When I say a pirate never

accepts an outcome when he can enforce a better one, I mean he never

accepts the *possibility* of an outcome when he can enforce a better

one. Thus the pirates are maximiners.



The pirates are maximiners of order 1. That is, of all the available

strategies, they pick the one such that the worst possible outcome is

as good as possible.



And the pirates are maximiners of order 2. That is, of all the

available strategies which are consistent with being a maximiner of

order 1, they pick the one such that the worst possible outcome is as

good as possible, given that all the other pirates are maximiners of

order 1.



And so on.



This forces the solution in the Wikipedia article.



I don't think we need to assume that the pirates are full maximiners. I

think we just need to assume that death has infinite disvalue (the

pirates will never allow the possibility of death when it can be

avoided) and the pirate will never select a strategy when there is

another strategy that strongly dominates it (is guaranteed to produce a

better outcome).





I shouldn't have said "strongly dominates". I should have said "weakly

dominates". A strategy weakly dominates another if it is guaranteed to

produce an outcome at least as good, and there is a possibility that it



Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy 3

Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy



will produce a better outcome.



.









Re: The Pirate Game Theory Problem and the Trouble with Voter Apathy 4



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