NYC

Shared by: keralaguest
Categories
Tags
-
Stats
views:
16
posted:
1/9/2012
language:
English
pages:
12
Document Sample
scope of work template
							                                                     NYC’s 2012

License by Microsoft and Sony
Created by ITT Technical Institute
Designers: Brandon, Nick, Anthony, Mike
Platform(s): Xbox 360 and Playstation 3
Genre: 1st Person Role-Playing Shooter
ESRB: Mature (Blood and Gore, Strong Language, Intense Violence)
Difficulty: Medium
Player(s): Four Cooperative and 12 Multiplayer
Story: New York City’s 2012
Setting(s): 21st Century and United States
Visuals: Technical Visuals HD
Music: Horror Action Themed (No Singing)
Playable Character(s): Player Choice
Protagonists: Player Forged Allies, Player 1, Player 2
Antagonists: Player Forged Enemies, Gangs, Mutants, Cerberus

                                                Main Menu
One: Campaign (Six Files)
Two: Tutorial (One File)
Three: Bonus (Sound Test + Unlockables)
Four: Options (Settings and Files)
Five: Downloadable Content (Download Library + Downloaded Content)
Six: Xbox Menu or Playstation Menu (Yes or No)

                                                        Controls
Basic Controls
Xbox 360 Controller: Left Thumbstick to Move Character or Vehicle, Click Left Thumbstick to use Binoculars, Right
Thumbstick to move Camera and Aim, Click Right Thumbstick to Reload current weapon, LT Button to use Selected
Grenade, RT Button to use Selected Weapon, LS Button to switch Selected Grenade, RS to switch Selected Weapon, A
Button to Run, B Button to Melee, X Button to Interact with objects and environment, Y Button to Take Cover behind
objects, D Pad for Context Sensitive Actions, Back Button to view Inventory, Pause Button to view Menu.
Playstation 3 Controller: Left Analog to Move Character or Vehicle, L3 Button to use Binoculars, Right Analog to
move Camera and Aim, R3 to Reload current weapon, L1 Button to use Selected Grenade, R1 Button to use Selected
Weapon, L2 Button to switch Selected Grenade, R2 Button to switch Selected Weapon, X Button to Run, Circle Button
to Melee, Triangle Button to Interact with objects and environment, Square Button to Take Cover behind objects, D
Pad for Context Sensitive Actions, Select Button to view Inventory, Start Button to view Menu.
Other Controls
Combination Controls
When you are aiming at an enemy, your character will not be able to move. While you are using the Binoculars, you
can move around, but not be able to do anything else.
Bonus Controls
Your character will automatically jump across bigger objects if your character picks up enough speed, and continuously
jump across smaller objects at lower speed. Move up to climbable walls, and your character will automatically climb it.
If you are on a vehicle, move either Control Stick to aim, or either firing button to use Selected Weapon or Selected
Grenade.

                                              Difficulties and Unlockables
The difficulty is determined by the number of enemies in the area and what weapons they use. It is not determined by
intelligence, aggression, or how resistant they are to damage. The unlockables for the game are Weapons, Costumes,
and Cheats. There are also many Achievements and Trophies to earn depending on which console you play the game
on. In order to unlock purchasable items from these categories, you have to earn credit from completing chapters in the
campaign. There are also gold pieces in variable proportions throughout specific locations.

                                                   Checkpoints and Saves
There will be a little health gauge in the shape of a 360 degree bloody ellipse at the middle of the screen. The section
that is clear indicates the area you still have undamaged armor active. The section with filling blood indicates the area
your area with damaged armor. Your armor health gauge does not appear on the screen until your character receives
damage. When your character’s armor is fully repaired, the health gauge disappears from the screen. If you get to cover
before your gauge is completely red, your armor will fully repair momentarily. If your character starts receiving
damage before the armor is fully repaired, it will stop repairing and start failing again. The amount of damage your
character receives depends on what is used to inflict damage in the first place. Anything from falling from a bit of
height to cause minor damage to being blown for instant kill can happen. This is something to look after while
proceeding to you checkpoints and save spots. Many small objectives will be placed throughout the campaign, and a
checkpoint will be rewarded after each of them. Every time you complete a chapter, you will get a checkpoint and the
option to save. You may either Save and Continue or Continue Without Saving. In the Options Menu and dealing with
Saves, you may Save and Quit or Quit Without Saving. You will never travel great distances, kill a lot of enemies, or
inflict a lot of damage to Bosses without a checkpoint reward.

                                                           Enemies
A motion detector in the shape of a 360 degree circle will be positioned at the bottom right of the screen. The circle
itself is light green and the red spots that appear are individual enemies that are moving. Dots that are white are
innocents that cannot be harmed. The dots only appear when enemies are within 100 feet of your position. The main
categories of enemies you will be fighting are divided between the categories called Targets and Bosses. Targets are the
more common enemies you will fight which are typically fighters for the main villains. They are very intelligent and
will take some strategic thinking to outsmart, but they are typically easy to take out compared to bosses. Bosses are
more difficult and will rarely make an appearance, especially with Targets. These will be more epic battles that require
even more strategy, and are often more intelligent. Their protections are made from different materials and speed
capabilities will be at different levels labeled from 1 to 5. Below are the excusive Targets and Bosses.

Targets
Raider Gangster
Height: 5 Feet 9 Inches
Weight: 190 Pounds
Weapon(s): Any Weapons
Speed: 2
Protection: 1
Encounters: Common

Execute Gangster
Height: 5 Feet 8 Inches
Weight: 172 Pounds
Weapon(s): Small Weapons
Speed: 2
Protection: 1
Encounters: Common

Shadow Gangster
Height: 5 Feet 10 Inches
Weight: 167 Pounds
Weapon(s): Melee Weapons
Speed: 3
Protection: 2
Encounters: Common

Zombie
Height: 5 Feet 10 Inches
Weight: 150 Pounds
Weapon(s): Infected Bites
Speed: 1
Protection: 1
Encounters: Common

Diggerhog
Height: 3 Feet 11 Inches
Weight: 200 Pounds
Weapon(s): Strong Tail
Speed: 4
Protection: 3
Encounters: Common

Nester
Height: 1 Feet 6 Inches
Weight: 44 Pounds
Weapon(s): Paralyze Sting
Speed: 3
Protection: 1
Encounters: Uncommon

Hound
Height: 3 Feet 1 Inch
Weight: 72 Pounds
Weapon(s): Infected Bites
Speed: 4
Protection: 2
Encounters: Uncommon

Cleat
Height: 5 Feet 8 Inches
Weight: 161 Pounds
Weapon(s): Melee Weapons
Speed: 5
Protection: 1
Encounters: Uncommon

Summoner
Height: 6 Feet 2 Inches
Weight: 197 Pounds
Weapon(s): Large Weapons
Speed: 3
Protection: 2
Encounters: Uncommon

Sawer
Height: 6 Feet 0 Inches
Weight: 175 Pounds
Weapon(s): Chainsaw
Speed: 3
Protection: 3
Encounters: Rare

Berserker
Height: 6 Feet 5 Inches
Weight: 252 Pounds
Weapon(s): Massive Strength
Speed: 3
Protection: 3
Encounters: Rare

Gargoyle
Height: 4 Feet 2 Inches
Weight: 200 Pounds
Weapon(s): Massive Strength + Bites
Speed: 5
Protection: 4
Encounters: Rare

Bosses
Cerberus I
Height: 9 Feet 0 Inches
Weight: 350 Pounds
Weapon(s): Massive Strength
Speed: 3
Protection: 4
Cerberus II
Height: 9 Feet 0 Inches
Weight: 350 Pounds
Weapon(s): Chainsaw Weapons
Speed: 4
Protection: 4

Cerberus III
Height: 9 Feet 0 Inches
Weight: 350 Pounds
Weapon(s): M420 GG
Speed: 5
Protection: 5

                                                 Weapons and Gadgets
Icons of the selected weapon and grenade will be displayed at the bottom left of the screen all the time during
gameplay. There will be an icon for each weapon and gadget that is all light blue. The two you have selected are the
only ones that will show up on the screen. Each of the two will be displayed according to how you have them assigned
to the programmed buttons on from the official controller for the console you are playing. The amount of energy or
grenades your selected weapon or gadget has will be displayed above the icons. All the weapons in this game are
modern type weapons. When you do find them, only two can be picked up and be assigned as Selected Weapons. The
ammo you can pick up for them are limited and must be used wisely. There are three different classes of weapons in
terms of how big they are and not by how powerful they are. They are Small, Medium, and Large. Your character will
be able to run faster when you are holding a less heavy weapon, but will slow down when using a heavier weapon.
These weapons have different powers they will be classified from 0 to 5 when it comes to how powerful they are.
Below are the excusive Weapons.

Camouflage
Rank: Small
Reload: Cannot
Range: Requires Contact
Maximum Supply: Unlimited
Encounters: infinite Possession
Power: 0

Karambit Knife
Rank: Small
Reload: Cannot
Range: Requires Contact
Maximum Supply: 1 Knife
Encounters: Infinite Possession
Power: 1

CZ75
Rank: Small
Reload: 12 Shots and 2 Seconds
Range: 20 Feet
Maximum Supply: 36 Shots
Encounters: Common
Power: 2

Python
Rank: Small
Reload: 6 Shots and 3 Seconds
Range: 15 Feet
Maximum Supply: 18 Shots
Encounters: Common
Power: 3

Crossbow
Rank: Medium
Reload: 2 Shots and 3 Seconds
Range: 20 Feet
Maximum Supply: 10 Shots
Encounters: Common
Power: 3

Olympia
Rank: Medium
Reload: 2 Shots and 3 Seconds
Range: 10 Feet
Maximum Supply: 6 Shots
Encounters: Uncommon
Power: 4

Stoner63
Rank: Medium
Reload: 90 Shots and 4 Seconds
Range: 40 Feet
Maximum Supply: 270 Shots
Encounters: Uncommon
Power: 4

WA 2000
Rank: Medium
Reload: 10 Shots and 2 Seconds
Range: 1,000 Feet
Maximum Supply: 100 Shots
Encounters: Rare
Power: 4

China Lake
Rank: Large
Reload: 2 Shots and 5 Seconds
Range: 10 Feet
Maximum Supply: 22 Shots
Encounters: Rare
Power: 5

Flashbang
Rank: Small
Reload: Cannot
Range: 15 Feet
Maximum Supply: 2 Grenades
Encounters: Uncommon
Power: 1

Tomahawk
Rank: Small
Reload: Cannot
Range: 15 Feet
Maximum Supply: 2 Grenades
Encounters: Uncommon
Power: 4

C4
Rank: Small
Reload: Cannot
Range: 15 Feet
Maximum Supply: 2 C4
Encounters: Uncommon
Power: 4

Chainsaw Shotgun
Rank: Medium
Reload: 15 Shots and 4 Seconds
Range: 20 Feet
Maximum Supply: 45 Shots
Encounters: Rare
Power: 4

Chainsaw Flamethrower
Rank: Medium
Reload: 30 Seconds and 30 Seconds
Range: 10 Feet
Maximum Supply: 90 Seconds
Encounters: Rare
Power: 5

M420 GG
Rank: Large
Reload: 3,000 Shots and 60 Seconds
Range: 15 Feet
Maximum Supply: Unlimited
Encounters: Rare
Power: 5

                                                         Vehicles
All the vehicles in this game are modern sources of transportation that is for either on ground or the air. Your characters
mostly have access to smaller ground vehicles. You will not be able to use vehicles anytime you want, but wait for
certain parts of the campaign to be assigned to use a specific vehicle. Most of the game will take place on foot, so only
a minority of the game takes place with a vehicle. Whenever you use a vehicle, the segments usually last a while and
provide you more epic battles. In order to get into and out of the vehicle, the game will take care of that for you. Just
run up to your assigned vehicle and your character will automatically jump into it and go. In order to leave the vehicle,
you just have to position your vehicle close enough to the checkpoint and your character will automatically stop and
exit. While you are using a vehicle, the game will remain at a third person view. There are three classes of vehicles that
go from Small, Medium, and Large. The Small are the vehicles with less mass and are available for your character to
use. The Medium have more mass than Small and are possible for your character to use but unlikely. The Large have a
lot more mass than Small and are impossible for your character to ever use. The sizes of the vehicles do not determine
the amount of speed or power they have, but protection does. Both of them are powered from 0 to 5. These are
exclusive from Enemies, and only compare to other vehicles. Below are the exclusive vehicles.

Motorcycle
Rank: Small
Weapon(s): None
Speed: 5
Power: 2
Protection: 2
Encounters: Rare

Military Jeep
Rank: Small
Weapon(s): Automatic Turrets
Speed: 4
Power: 4
Protection: 3
Encounters: Rare

Military Helicopter
Rank: Medium
Weapon(s): Automatic Turrets
Speed: 4
Power: 4
Protection: 4
Encounters: Rare
                                                  Character Biographies
Player Choice 1
Gender: Player Choice
Age: 27
Height: Player Choice (4 Feet to 7 Feet)
Weight: Player Choice (100 Pounds to 300 Pounds)
Rank: Player Choice (Multiple)
Abilities: Player Choice (Multiple)
Characteristics: Player 1 is a moderately experienced soldier who got left behind when the perimeter was built around
New York City. He (or she) joined the military at the age of 24 as a result of their failure in college to become a
teacher. His (or her) career was okay, but nothing special. The skills that were acquired were nothing special, but good
enough to earn Player 1 respect around. A war broke out in the United States, and he was involved in the containment
in New York City after the radiation started spreading there. As Player 1 was on his (or her) way out with the rest,
Player 1 with a few soldiers was deliberately trapped in there. They still have not gotten an answer to why they were
abandoned by the rest of the army, but it became obvious they were trapped there with other stranded. Over the one
year, Player 1 and the others troops trained themselves to survive and started becoming pros. Player 1’s girlfriend (or
boyfriend) was at another part of the country, and Player 1 gave up hope to see her (or him) again after a few years. A
few years after that, Player 1 found out about his (or her) parents being there. Around one year after the incident, Player
1 was one of the main leaders of one of the tribes in the city. It did not take long for one of their rivals to attack them
for supplies that resulted in the death of some of their citizens, including Player 1’s parents. The death of his (or her)
parents a few weeks ago has Player 1 thirsty for revenge. So far, Player 1 is one of the few stranded who knows about
the war before their containment. Player 1 has the choice to either let their anger consume them, or use it to help others
not to suffer what he (or she) did.

Player Choice 2
Gender: Player Choice
Age: 29
Height: Player Choice (4 Feet to 7 Feet)
Weight: Player Choice (100 Pounds to 300 Pounds)
Rank: Player Choice (Multiple)
Abilities: Player Choice (Multiple)
Characteristics: Player 2 is another soldier who got left behind when the perimeter was built around New York City.
She (or he) was drafted into the army at the age of 26 as a result of some war breaking out in the United States. Before
that happened, Player 2 was just starting out as a Game Designer after finally being finished with Game Testing for
four years. Combat is not as much of her (or his) talent as much as creative thinking was. The intelligence Player 2 has
been the only reason she (or he) survived as long as she (or he) did so far. The game project did not even start in the
company before some war started that United States was involved in. Towards the end of that war, containment was set
for New York City because of radiation. As Player 2 was on her (or his) way out with the rest after the operation was
nearly complete, Player 2 with a few soldiers was purposely trapped in there. They still have not gotten an answer to
why they were abandoned by the rest of the army, but it became obvious they were trapped there with other stranded.
Over the one year, Player 2 and the others troops trained themselves to survive and started becoming pros. At least
Player 2 did not have much of a family to leave behind, but her (or his) new bestfriend, Player 1, did. Player 2 obeys
Player 1, but has sort of become Player 1’s conscience as a result of the anger Player 1 had after the deaths of his (or
her) parents. Player 2 wants Player 1 to not let anger consume him (or her).

Cerberus
Gender: Unknown
Age: Unknown
Height: 9 Feet 0 Inches
Weight: 350 Pounds
Rank: Rogue Mutant
Abilities: Massive Strength, Speed, and Visuals
Characteristics: Cerberus is a rogue mutant who has been exposed to an extremely high amount of radiation during the
containment. As a result, this mutant has become far superior to all the other mutants New York City will have to face
during 2012. This mutant is not part of any groups of mutants, and is very hostile towards both humans and mutants.
The speed, strength, and high sense are very good but those are not the only dangerous aspects of Cerberus. There is
also the high intelligence that rivals that of apes and dolphins, and even evolutionary human ancestors. The dog stands
on two legs and behaves much like a human bounty hunter. Cerberus is so smart, the ability to use weapons and use the
two gargoyles as pets came. It is unknown about the origin of Cerberus and the motivation that drives him or her to
such destructive behaviors. All people will know at first is Cerberus is at the top of the food chain.

                                                       Campaign
Story: It is the year 2012 after some sort of war broke out in the United States. After the conflict ended, New York City
was closed off by the military. That war caused radiation to spread throughout the city, and was contained there.
Hundreds of citizens died, and the city eventually became empty. Only a few numbers of survivors were left, and had
no choice but to start a new life there. More than a decade past, and the situation has not changed. Most of the survivors
have very little information about what caused their situation. They have no idea what is going on outside of their
perimeter the military created. All they can do is survive, and wait for the outside world to neutralize the radiation. The
survivors of the city do not know anymore than I revealed so far. One morning in a small forest within the city, Player
1 along with other survivors like Player 2 is going on their typical day. They are trying to pass the time by continuing to
build their home some more, and have fun with it. Jon is a moderately experienced soldier who got left behind when
the perimeter was built. The others are different people. It was not long before Player 1, with a few others, were
contacted by one of the spies. There is a group of bikers on their way, which are members of one of the most powerful
gangs called Raiders.

Chapter One: Mutation Begins
Location: National Park Area
Description: Around the north end is a small empty forest with trees and some weak buildings, but towards the south is
part of the city with many tall buildings that are tearing down and a sandy road leading to radiation.
Cutscenes: Player 1 leads his (or her) men into an armory, and everyone grabbed their desired weapons. Right before
the raid, Player has a flashback about his (or her) visit to the graveyard last night to cope with the death of his (or her)
parents. Player 1’s flashback ends with him (or her) frustrated. The Raiders came to steal their food and weapons. A
mini-war breaks out with Player 1 and 2 running towards where the parked enemy motorcycles are. Many Raiders are
being killed, and start retreating. Player 1 and 2 beats up one of the Raiders before he was able to escape. Player 1 has a
choice whether to kill or spare the life of the downed Raider, while Player 2 is rushing their decision. Player 1 takes the
motorcycle and starts chasing them. Player 2 comes with Player 1. After a little while, they are able to knock them off
their bikes one by one. This was done by guns, physical attacks, and bumping into them. Only one raider was left, but
Player 1 and 2 starts detecting radiation with his device. They realize how strong the radiation is, and stops the
motorcycle. The biker continues riding his motorcycle into the radiation. It was not long before the biker falls off his
bike in pain from the radiation. The Players witnesses the biker mutating into some sort of freak. The biker then
charges after them. They use what was left of his ammunition to kill the mutant, while dodging his attacks. After the
mutant is killed, they rush to their motorcycle to go back home to warn others about the radiation mutation. They start
riding the motorcycle, and then a big mutant dog comes out of nowhere. The mutant dog then starts chasing after him,
while they continue to try to lose the dog. After a short period of time, they lose the dog and arrive back at home less
than 30 minutes later. Everyone is now aware of their new threat.

Chapter Two: Deceptive Choices
Location: Tall Buildings
Description: There is a long street containing several very tall buildings that are still mostly intact although there are
still signs of them tearing down, and there are a lot of empty rooms in them.
Cutscenes: If Player 1 chose to spare the Raider’s life, the Raider will be informed of Player 1’s story about a Raider
mutating into a mutant and released. If Player 1 chose to kill the Raider, the Raiders will not be warned about the
mutation and continue their assaults. A few weeks passed since the innocent with their last encounter with the raiders.
Player 1’s community has rebuilt what was damaged during the attack a few weeks ago. Everyone except for Player 1
and 2 are spectacle about the story about the mutated biker the two players fought against, and the giant dog. Player 1
and 2 took a walk from the community to some tall buildings in an area not too far away to get away from their critics.
Some professionally dressed guy came up to them with a briefcase asking them about the mutants he overheard the
players discussing. The players were skeptical of who this guy is and why he asking them questions. They explained
the situation to him, and the guy told them he is an Executive. The Executive told them he is part of an organization
that deals with dangerous enemies, and is willing to offer them a lot of money if Player 1 agrees to join him. Player 2
urges Player 1 not to join them, because they nothing of their true attentions. After Player 1 makes his (or her) decision,
the Executive walks away. After the players are distracted for a little bit by glasses falling from a building, the
Executives attack them. Depending on the choice Player 1 made with the Raider results in the Raiders decision whether
to attack either parties or just the Executives. The players went through several buildings and ran across the street
killing anyone who attacked them in an attempt to escape the fight to return home. It took a little while, but they
managed to escape to realize they have been had by the deceptive Executives, which is just another powerful gang.

Chapter Three: Gang Wars
Location: Dark Streets
Description: It is night and these streets are almost completely deserted with destroyed tall buildings with a good
amount of smaller buildings full of broken items, and the street has many broken vehicles.
Cutscenes: If Player 1 chose to deny the deal with the Executive, Players would have lost out on a lot of gold but made
the Raiders less dangerous. If Player 1 accepted the deal with the Executive, Players would have gained a lot of gold
but made the Raiders paranoid and more aggressive. Over one month passed since the Executives attacked the Players
and causing the community to be over protective of them. Not only does the community have doubts about their sanity,
but their intelligence too. The word starting passing about a gang war starting as a result of actions taken with and from
the Raiders and Executives. There is an area of the city called the Dark Streets where an even more power gang called
Shadows. These are people who have special fighting skills that hide in the dark, and they have been causing an
increasing problem for the other two powerful gangs. A battle already took place that already came very close to
spreading to the territory of Player 1’s clan. They are concerned the war will drag them into it and cause damage to
their community, so they only have one option. They have to travel to Dark Streets at night to take on the Shadows, and
be stealthy themselves. Their plan is to strike when the Shadows start fighting with the other gangs. It does not take
long before the Shadows start attacking the Raiders and Executives, so the Player 1’s clan starts their recon. Choosing
to deny the Executive’s deal causes the Raiders to leave you alone. Choosing to accept the Executive’s plan causes the
Executives to leave you alone. It took all night, but the three gangs finally stop the battle and retreat. Before Player’s
clan goes home, some Shadows approach them to inform them they saw some mutants too. They offer an alliance to
either joins them against the mutants or choose to ignore them in favor of gaining more money from the other two
deluded gangs. Player 2 asks Player 1 to at least seize fire and help them for now. After Player 1 makes his (or her)
choice, they all go home exhausted.

Chapter Four: Common Enemies
Location: Underground Graveyards
Description: It is a very long but not too wide series of underground tunnels that were dug there and are full of
skeletons and other creepy objects, and towards southeastern end becomes rather dark.
Cutscenes: If Player 1chose to accept a temporary alliance with the Shadows, the Players has less access to money but
have a powerful ally against the new threat. If Player 1 chose to deny the short-term alliance with the Shadows, they
will be on their own against the new threat but have access to much more money. A few weeks passed since the battle
Player 1’s clan participated in, and the Shadows won the gang wars a few days later since the other two gangs retreated.
Now it is rumored the Raiders and Executives are becoming allies, and it is yet to be decided how to retaliate against
whom they call Shadows and The Clan. The newly named The Clan starts respecting the Players as a result of their
recent actions of great leadership, but still has doubts about mutants. That is until The Clan finds out they are being
spied on by what looks like two big gargoyles. The gargoyles know they are there, but choose to run away. Now
everyone is worried about mutants in The Clan, so they decided to have a meeting with the Shadows. Depending on the
choice Player 1 made with the Shadows offer is what determines whether the Shadows choose to search for mutants
with them or not. Before the meeting ends, the Shadows inform them about the Underground Graveyard is where they
discovered the mutants will come out and attack soon. A few days later, and a small invasion starts from the mutants
against all four of the powerful gangs. After a few losses in their community, The Clan decides to strike in the
graveyard to hit them in their own turf. Depending on the choices made with the gangs before determines how the fight
goes, but they succeeded in delivering a big blow to the graveyard and retreat. Everyone hopes that was the worse to
come with the attack of the mutants. Player 1 had a choice to attack other gangs in order to eliminate a threat and get
money or leave them alone in hopes they will not attack them in the future. Player 2 kept urging Player 1 to spare them.

Chapter Five: Rogue Destruction
Location: The Clan Stronghold
Description: The stronghold is full of a lot of small primitively built buildings that are living areas and supply areas that
are falling apart, and the forest is burning of fire that is resulting in a lot of smoke.
Cutscenes: If Player 1 chose to spare the lives of enough of the other gangs, you will have less money to yourself but
you will increase their chances of being willing to work with you. If Player 1 chose to kill too many of the other gangs,
that will decrease the chances of them being willing to work with you but The Clan will become stronger over the other
three gangs. Over two months passed since the first outbreak of the mutants, and it has only continued to slowly build
over time. It is obvious the radiation really has been causing mutations, just like Player 1 and 2 described months ago.
The other three gangs were not nearly as big of a threat as the mutants have become. There are still questions about the
gargoyles and the big mutant dog that chased the Players before. More was about to be revealed to them when they start
hearing about attacks carried out against other gangs. There are talks about it being carried by one big mutant dog with
weapons. One gang suffered big blows one by one until it was only a matter of time until The Clan starts being attacked
in a similar fashion. Player 1 now has a choice to order and evacuation and leave behind most of their money or stay to
defend the area to keep more of the money. Player 2 begs Player 1 to forget about the money and get their people to
safety before it is too late. Depending on the choice from Player 1, they either set up a huge perimeter or start
evacuating while the big boys make sure they get away. A giant dog mutant starts burning, shooting, and sawing the
place a part until they are forced to retreat with the rest. The dog mutant stays behind for now to continue destroying
their big stronghold, while the gargoyles start chasing them while they are escaping ion their trucks. The gargoyles
were obviously spying on them before to find out each of the gang’s homes since they are loyal to whatever the big dog
mutant is. They lose the gargoyles to run into the giant dog, which pushes them to the river. The dog uses its big
weapon to try to burn, shoot, and saw them while they are slowly backing up with their trucks. The big dog then starts
bleeding badly and the point it is severely injured, drops the weapon, and falls into the river. The two gargoyles
witnessed the whole fight and retreat. Player 1 grabs the Chainsaw Weapon that can become a shotgun or
flamethrower, and then orders everyone to retreat.

Chapter Six: Devastating Stranding
Location: Sandy Roads
Description: These roads are covered almost all over with rough sand with so much debris from the city like boxes of
rotten food, but there are several small areas of empty small buildings intact towards the western part.
Cutscenes: If Player 1 chose to evacuate the majority of the population before the attack, the Players would have lost
access to so much money but The Clan will still be loyal to Player 1. If Player 1 chose to force everyone to stay and
defend their home before the attack, the Players will have so much more money to use but The Clan will decide to
recognize the authority of Player 1 anymore in favor of Player 2. Almost four months passed since the giant dog
mutant, who is now presumed dead, destroyed the home of the four gangs. Everyone is now stranded and the four
gangs were forced to unite to an alliance against the mutants. It is clear the big dog mutant with the pet gargoyles is not
with the other mutants, and is higher developed. Everyone wants answers to the mutant problem, especially with how
to fix it but they have to wait for now. Depending with the choice of Player 1 in the past, especially with The Clan,
determines how the alliance cooperates with one another. There are currently no homes for them, so they are just
wondering around in what seems to be a desert to look for anything that can be useful to them. Almost everyone is
miserable and is starting to lose hope, and now Player 1 has a choice. If Player 1 is still in charge, everyone will listen.
If Player 2 is in charge, then Player 2 will make the decision this time. The Players can either choose to scavenge the
new weapons for themselves and sell them to the other gangs for higher prices. Or the Players can share the weapons
with the other gangs they found for no extra profit, but more loyalty in return. After wondering around the sandy roads
fighting off what seems to be an endless army of mutants, they managed to escape and find a series of buildings to use
as their new home for everyone.

Chapter Seven: Scientific Revelations
Location: Secret Laboratory
Description: It is a secret underground research laboratory full of small rooms that contain scientific experiments from
the past that looked like they went wrong, and above the base are empty rooms full of tight security.
Cutscenes: If AI Player 2 was in charge of the decision, she (or he) would have chosen to share the weapons with the
other gangs in exchange for loyalty. If Player 1 or 2 chose to share the weapons with the other gangs, an opportunity for
large profits would have been lost but the alliance would be stronger. If Player 1 or 2 chose to sell the weapons to the
other gangs at high prices, a lot of money would have been made but the alliance would be weaker. Over one moth
passed since they discovered and built their home more, while occasionally going out to hunt down mutants nearby.
One day, some members of the other gangs accidentally discovered a secret passageway inside one of the buildings.
This makes everyone suspicious, so it is decided by the majority vote to take a team to investigate it. Everyone hopes to
discover something really neat down there, and they will later get more than what they expected. Either Player 1 or
Player 2 is in charge depending on decisions made in the past. They all start traveling their way down the secret
entrance to find a mess and very creepy looking atmosphere that starts disturbing people. There are quite a bit of
mutants sneaking around causing damage to the team, but they continue to manage until they get to the laboratory
itself. They turn on visual and audio recordings to discover disturbing information. The government and their military
had the scientists experimenting on an infected dog, after the radiation was first discovered more than one year ago.
The scientists did not like using their experiments to secretly give the military options to chemical weapons. They were
being used as pawns for war again. Their careers and financial security were threatened. The mutant dog was becoming
bigger, smarter, and more aggressive as the months went by with the different experimentations. It was finally
discovered the name of the big mutant dog is Cerberus, because it was showing signs of three different personalities.
They are anger, fear, and sadness. One day, the mutant dog suddenly snapped and the scientists decided not to stay
since they watched too many movies with bad scenarios involving dead scientists. They retreated from the base and out
of the city before Cerberus escaped and destroyed most of the lab. Information was gathered about the Center of
Radiation, which is where most of the mutations started, and where they are most vulnerable. They also gathered gear
to help them survive in the radiation for at least a short amount of time. Now they had to get out of their and into safety
now that the mutants discovered they are in a confined area, which makes them more vulnerable. One the way out,
Player 2 is taken down by a collapsed ceiling, and Player 1 has the option to either save Player 2 to risk being killed, or
abandon Player 2. Player 2 insists Player 1 to just go before he (or she) dies too. After making the choice, all the
survivors escaped the secret lab before it was nearly destroyed. If Player 1 did not rescue Player 2, other members of
their alliance would have. Now they are all going to their home.

Chapter Eight: Military Intervention
Location: Center of Radiation
Description: The center is where the source of the radiation is which is where it is full of most newly formed mutants
which are all on top of sandy grasslands surrounded by tall electrical fences.
Cutscenes: It is impossible for Player 2 to be in charge anymore as a result of severe injuries, and the need to recover
over the next two months. If Player 1 chose to go back and save Player 2, Player 1 would have been a lot more
vulnerable to dying maybe more than once but everyone will gain more confidence in him (or her). If Player 1 chose to
leave Player 2 behind, Player 1 would have been a lot less vulnerable to death period and everyone would have
understand him wanting to honor Player 2’s request but nothing more. If Player 1 was not still in charge before, he (or
she) is now again. Over two months passed since the discoveries in the secret laboratory. During that time, more
mutants have died but more are still coming which was them suspecting most of the people who were presumed dead
after the containment actually went into hiding for a while after mutating. Player 1 wanted Player 2 and other people to
heal, while he (or she) with other went over the downloaded more to develop a proper plan. Player 2 and the rest of the
many injured folks during the laboratory infiltration recovered, and are ready for another fight. It is decided to take the
best of the best to suit them with the radiation protection and heavy weapons, and attack the Center of Radiation. Player
1 and 2 along with a few others of the best are all geared up and start their assault. They get there to start killing a lot of
mutants which is suspected to be causing a lot of damage. When they are told they better evacuate from the radiation
with their protection running out, they retreat to found out about a military intervention. They start hearing reports from
them over their military phones they kept all these months. It appears their containment is starting to become
compromised for mysterious reasons since the mutants were not capable of doing that before. The military is bombing
the area they were just attacking, so it seems the military are also aware that is a stronghold for mutants. A military
helicopter that was flying around shooting down mutants was hit by too many mutant attacks and crashed. There were
survivors that had to be rescued or die, and Player 2 wants them to go back and rescue them. After Player 1 made the
decision, they all retreated away from the area that was still attacked by the military back home.

Chapter Nine: 2012 Apocalypse
Location: Northwestern Fences
Description: This area is full of crumbling buildings and other big structures as a result of a lot of explosion in a part of
the city which is all surrounded by tall electrical fences that are slowly running out of electricity.
Cutscenes: If Player 1 chose to go back and save the survivors in the downed helicopter, they would have been even
more vulnerable to dying many times but would have gained some new expert allies. If Player 1 chose to abandon the
survivors in the downed helicopter, the Players would have been a lot less vulnerable to dying but missed out on
gaining the best allies they could have gotten so far. Over one month passed since their assault in Center of Radiation
and finding out the military is concerned containment will break. By this time, everyone knows about the war that
broke out that resulted in radiation spilling out in New York City. It was a result of the 2nd American Civil War during
2011 between different folks with different political ideas. The years of increasing attention in America finally resulted
in America fighting itself again, but it was resolved in early 2012. Everyone realizes that America brought this on them,
and they still had to wait for the military to get them out, while they are still stuck with a lot of mutants. Even worse,
the two gargoyles are still alive. As a result of their actions to help the military with that attack in Center of Radiation, a
minority decided to go on a rescue mission to get the surviving people out of New York City. Everyone found out that
the military plans to blow up the entire city, because the threat of the containment failing greatly increased. These
soldiers are going against orders, but they arrived at their home to start the evacuation anyway. They started getting on
vehicles, but then the military started bombing New York City, and they had to move while the bombings were still far
from them. If Player 1 chose to rescue the survivors in the helicopter, they will have a bit less hard of a time fighting
the mutant army that started attacking them. Everyone fought through the army overall just fine, until the gargoyles
started attacking vehicles by ambushing them. Player 1 and 2 were on one of them, and they had to sneak passed the
gargoyles while they were distracted by the other military presents. When Player 1 and 2 got on a helicopter, they had
the helicopter fly around the gargoyles while they fired whatever they had on them. The two gargoyles were eventually
shot down dead, and then blown up. As they got closer to escaping the city, they realized who must have been
responsible for weakening the electric fences, while missing. It was Cerberus, and they found out when it came out of
nowhere hitting a bunch of vehicles. The helicopter Player 1 and 2 was on got hit and was temporarily difficult to fly
around. Player 1 had a choice whether to directly attack Cerberus while they had the chance, or try to escape. After the
choice was made, they had to fight Cerberus anyway since it was charging after them. Cerberus had a M420 GG this
time, and the Players had their own huge supply of weapons on the helicopter to use. The helicopter circled Cerberus to
avoid being an easy target for it. They unloaded everything on it before it was able to get too close to them until
eventually Cerberus had severe injuries again. The helicopter was then accidentally flown close to Cerberus with the
blades cutting its head off. The head flew off onto the floor with blood gushing out from the top and it fell over right in
front of the disconnected head. Cerberus was finally dead, so they grabbed M420 GG for themselves and then the
helicopter was back in control. They flew out of the city while seeing the view with the city still being bombed. The
Players used the M420 GG for the rest of the escape, and killed everyone mutant in their way quicker than ever until
they finally escaped from the city that was just about finished off.

Conclusion: It was December 2012 when the rest of the survivors, including the Players, escaped from the city before
it was completely blown up. New York City was reported to be destroyed and the mutants finished, and a new
containment is being made around the city since there is still radiation there. This time there will not be anyone
stranded there, especially since the radiation consumed more of the city and it was bombed. Many people believed
2012 would be the year of the apocalypse and the end of the word, and it was so for New York City. The four gangs
were united more than ever, and ready to be back with the real world again. Before that could happen, they had to be
contained for testing to be sure they are not infected or injured. No one was infected, but so many of the survivors were
injured including the Players. News went around about the survivors and everything they revealed about their
experience during the year in containment. Evidence was presented to convict those in the government and military
who forced the scientists to do the illegal experiments. The mutant and radiation outbreak was covered to show people
the consequences of war careless experiments. It turns out America was well on the road to recovery throughout 2012
as a result of the Civil War in 2011. It is hoped America will not forget about the events that lead up to all these
tragedies during 2012. While Player 1 and 2 were in the hospital, Player 1 received an unexpected visit. It was his (or
her) girlfriend (or boyfriend) they lost and never thought to be seen again. It appears Player 1’s girlfriend (or boyfriend)
heard all about what happened in New York City 2012, including talks going around from the gangs. Depending on the
choices made by Player 1 throughout the year will result in what their girlfriend (or boyfriend) does next. If most of the
choices Player 1 made were good, the girlfriend (or boyfriend) will forgive Player 1. An option for them to get back
into the relationship they had before is possible again. If most of the choices Player 1 made were bad, the girlfriend (or
boyfriend) will not forgive Player 1. The option for them to get back into their relationship again will never be possible
again. If Player 1’s significant other is forgiving, the two of them will start holding hands and walk down the hallway.
If Player 1’s ex-girlfriend does not forgive Player 1, he or she will walk away with a tear in one of their eyes and Player
1 will just start looking at his (or her) money with regret. Player 2 was watching them the whole time. While the public
is under the impression the crisis with radiation was just about to be resolved for good, secrets start with the possibility
of some radiation leaking out of New York City. If this is true, there could be a bigger crisis in 2013.

						
Related docs
Other docs by keralaguest
apdpip_endterm_report_and_tables00015
Views: 9  |  Downloads: 0
Esat-MA-thesis00022
Views: 0  |  Downloads: 0
English2001-0200130
Views: 0  |  Downloads: 0
37231-03-pak-esia00069
Views: 2  |  Downloads: 0
B.A. Part 1 Eng. B 2008-09-New Setup00015
Views: 1  |  Downloads: 0
CGL_TIER_II_Marks00151
Views: 0  |  Downloads: 0
CGL_2012_NICMKS101187
Views: 0  |  Downloads: 0
13fcrengVol200009
Views: 0  |  Downloads: 0