Embed
Email

BOY SCOUTS

Document Sample

Shared by: yaosaigeng
Categories
Tags
Stats
views:
6
posted:
1/9/2012
language:
pages:
96


$HG*









@

B O YS C O U T S OFAMERICA@

DEN$HII

HF









B O YS C O U T S OF AMERICA,

3321 B 1

r s B N0 - 8 3 9 5 - 3 2 1 1 - 3

02004 Boy Scoutsof America

2004 Printing

Contents

l.YouandtheDen. .......1



2 . R e s p o n s i b i l ioife se nC h i e f . . . . . . . . . 7

t D s



3 .D e n C h i e f s i n t h e D e n . . ....... 19



4. Den Chief IdeasChest . . . 31



Tricks ndPuzzles.....

a ..... 32



Songs ........42



Games. .......47



Skits,Puppets,

and Pantomimes. . . . 68



Ceremonies.... .....75



5 .Y o u r S e r v i c e R e c o r d .... 85



Index. ...... 9l

*,**'"

,^ " ,,# "#









Congratulations! You havebeenchosen your Scoutmaster,

by VarsityCoach,

or VenturingAdvisor to serveasa den chief.This is a job that will makeyou a

leaderfor Tiger Cubs,Wolf and BearCub Scouts, Webelos

or Scouts and will

help you learn and practiceimportant leadershipskills.

Leqdership

What is leadership? Leadership It's

meansresponsibility. adventure and often

fun, but it alwaysmeansresponsibility. Don't think your new job asa leader

will be just an honor. It's much more than that. It meansthat other people-

boysand leaders-expectyou to takethe responsibility gettinga job done.

of



As den chief,you should seta good examplefor boyswho areyoungerthan

you. Through you they will learnwhat it meansto be a member of the Boy

Scouts America.Beingden chief is an important position;therefore,

of you

should not hold anotherleadership position in your troop, team,or crew

while you are servingasden chief.



Cub Scoutingis a family program,and you'll meet the familiesof your den

members. Thesepeoplewill be gratefulto you when they seehow much

to

their sonslike you and look up to you. Beinga den chief is your chance be

an exampleand a real leader. You'Il enjoy teachingboys what you know, and

you'll feel good when they askyou for help and advice.



You'Ilalsobe a big help to den leaders, they count on you to be

as

responsibleand reliable. You'll havethe chance come up with and use

to

someof your own ideasto makeplansand carry them out.

As den chief,you are a leader.

You are in the den so that Tiger Cubs,Wolf

and BearCub Scouts, and Webelos Scouts will havean older member of the

Boy Scouts Americahelpingthem. They'llwant to be like you. Because

of of

you, asthey continuein Scouting, they'll find it easier work with all their

to

leaders-youth and adults.



Part of being a leaderis being reliable.

The den leaderexpects

you to be at

den and pack meetings. you can'tbe at a meeting,be sureto let the leader

If

know aheadof time so that he or shecan makeother arrangements. Den

leadersknow that you are busy.But they alsoknow that you havemade a

commitment and plan to honor it.



r O O



rnsrgntq

Wearyour badgeof office proudly. You will receive den chief badge,

the

which you'llwear on the left sleeve your uniform. You will alsowear the

of

den chief cord on your left shoulder.



When you havecompletedDen Chief Trainingconductedby your district or

council,you are eligibleto wear the "Trained"emblembelowyour den chief

badgeof office.









*'fierlr+g

DenChief Webelos ftief

Den







Den Chief Seryice Awqrd

The Den chief Service Award recognizes chiefswho leadand serve

den

their densfor at leasta year.This awardemphasizes

your key role within

Scouting-and complimentsyou for your important service.

for

You'll find the requirements the awardin this book. You can alsousethis

book asa guideto meetingtheserequirements.





Den Chief Pledge

Readthe den chief pledgeso that you will know and understandwhat is

expected you.

of









i l' l ;)

t

itt

i$

tlr

rl

ri

'Y

lii

How Cub Scouting

ls Orgqnized

Cub Scoutingis organized around dens.ThereareTiger Cub densfor boys

in the first grade(or who are age7). Cub Scoutdens(Wolf and Bear)are for

boysin the second and third grades(or ages and 9). And Webelos

B Scout

densare for boysin the fourth and fifth grades(or age10).



Tiger Cubswork with their adult partnersto earnthe Tiger Cub badge.Then

do,

they can learn,asCub Scouts the eight thingsthat leadto the Bobcat

badge. Cub Scouts and to

work on achievements electives earn the \A'olfand

Bearbadges, well asgold and silverarrow points.Most of theseare done

as

but somethings are done in den meetings.

at home with their parents,



Webelos Scouts can earn up to 20 activitybadges.Most activitybadge

are

requirements completedat den meetings and approvedby the Webelos

leader, someone

or appointedby the Webelos In

leader. addition,Webelos

Scouts to

learn many of the thingsthat are needed becomeBoy Scouts. Their

recognitionis the Webelos badgeand the Arrow of Light Award,the highest

rank a Webelos Scoutcan earn.









$.r

:3

Tiger Cub densmeet twice a month; other densmeet everyweek,usuallyfor

about an hour.You'llbe very involvedwith the den meetings-helping to

plan them and then carry them out.



The pack meeting-a meetingof all the densand the familiesof the Tiger

Cubs,Cub Scouts,and webelosScouts-takesplaceoncea month. You'll

alsoattendthesemeetingsand help with your den'sparticipationin the

program.



The next chapters include detailsabout thesemeetings and your

responsibilities. do your bestasa den chief,it is important that you use

To

this book to learn all you can to help Tiger Cubs,Wolf and BearCub Scouts,

and Webelos Scouts and their leaders.

EtS;

REi$ Ni rHl[]*tTl[

F$ $

O'F









Now, let'slook at the generalresponsibilities being a den chief.As a den

of

for

chiei you are responsible the following:

. Knowing the purposes Cub Scouting

of

. Helping boysachieve purposes Cub Scouting

the of

. Beingthe activities in

assistant den meetings

. Settinga good examplethrough attitude and uniforming

. Thking part in weeklyden meetings

Assisting den in its part of the monthly pack meetingprogram

the

Beinga friend to the boysin the den

Meetingasneededwith adult leaders





Krtow rHEPunposEs Cue ScounNG

oF

Cub Scoutingis a year-roundfamily program of the Boy Scouts America

of

for boysin first through fifth grades(or 7, 8, 9, and 10 yearsof age.)parents,

leaders,

and organizations work togetherto achieve 10 purposes

the of

Cub Scouting:

1. Character

development 6. Respectful

relationships

2. Spiritualgrowth 7. Personal

achievement

3. Good citizenship 8. Friendlyservice

4. Sportsmanship 9. Adventure

5. Family understanding 10. Preparation Boy Scouts

for



Thlk with your den leaderabout the meaningof eachof thesepurposes.

Hrp CueScoursAcnrrvr

THEPunposEs CueScounNG

oF

Cub Scoutingemphasizes action,achievement, healthfulness,and

helpfulness.Through the program,a boy learnsabout respect his God,

for

his country,his home,and other people.He is alsogivenopportunities

to takepart in activitiesand to do things for others-a vital part of good

citizenship.



Everything you do to help the den leaderand the boyswill help makethese

things happen. And asyou work with the leaders, make surethat all the den

you plan and help with relateto one or more of the purposes

activities of

Cub Scouting. That'show the boyswill cometo know and understand them

and their importance.



Boy Scouts learn the ScoutOath, Law,and motto. Well, boysin Cub Scouting

haveto learn similar things,too. Tiger Cubshaveto learn the Tiger Cub motto

aspart of earningthe Tiger Cub rank. Then all boysin Cub Scoutinghaveto

earn the Bobcatbadge,and to do this, they must know the Cub ScoutPromise,

the Law of the Pack, what Webelos means, Cub Scoutsign,the Cub Scout

the

handshake, Cub Scoutmotto, and the Cub Scoutsalute.

the You should know

these,too, and then help Cub Scouts learn them.



Tiger Cub Motto



Discover,

Search, Share



Cub Scout Promise



I, fname],promiseto do my best

To do my duty to God and my country,

To help other people,and

To obey the Law of the Pack.



Lqw of the Pock



The Cub Scout follows Akela.

The Cub Scouthelpsthe pack go.

The pack helpsthe Cub Scoutgrow.

The Cub Scoutgivesgoodwill.

Tell whot Webelos Meqns



SayWEE-buh-lows.

It means

WE'll BELOyalScouts.



Cub ScoutSign Cub Scout Hondshqke









Cub Scout Motto Cub Scout Solute



Do YourBest.









Chorocter Connections



\{rhen boys learn the cub ScoutPromise,they alsohaveto completethe

HonestyCharacter Connection.Character Connectionshelpsboysknow,

commit, and practicethe 12 CoreValues Cub Scouting:

of

1. Citizenship 7. Honesty

2. Compassion 8. Perseverance

3. Cooperation 9. Positive

Attitude

4. Courage 10. Resourcefulness

5. Faith I l. Respect

6. Health and Fitness 12. Responsibility





10

you

Sometimes, may help plan Character Connectionactivitiesthat arepart

of the boys'achievements, you shouldknow the 12 CoreValues.

so You can

readmore about Character and the CoreValuestnthe Cub

Connections

Scout Leader Bookand the boys'handbooks.





Br rHr AcrvmEsAssrsrANT

The bestplaceto get help in learninghow to be the activitiesassistant at

is

Den Chief Trainingconducted your council or district.

by



Tiaining will make you more effectivein your leadershiprole. You'll find it

easier do your job because

to you'll haveknow-how!



you needto know a few things about how

But until this training takesplace,

to lead activities. You'll find more detailsand many

Here are somebasics.

ideasin Chapter4, "Den Chief IdeasChest."



LEADING GAMES. Boyslike to play action games.



Suit the gameto the room and space It

available. will haveto be a less-active

gameif the den meetingis in someone'shome or a small room.



Explainthe rulesof the gameand encourage

boysto follow the rulesand

play fairly.

Help boyswho are disabledtakepart in the games.



Usegamesthat will help boysin advancement.



Be the referee the judge,if needed.

or



LEADING STUNTSAND SKITS.Here are sometips for leadingstunts

and skits.



Encourage

boysto come up with their own ideas.



Help preparethe script.Help select narrator.work with boysto select

a

their parts.



Try pantomime-telling a story or spellingout words without speaking.



Coachthe boysin the parts they areplaying.



Help them makecostumes,

puppets,or props.



LEADING SONGS. Leadingsongscan be fun. You don't haveto be a great

singeror conductor.

lust show enthusiasm!Here are somehints to help you

get started:



Pick a songto suit the meeting.Practice words and music aheadof time.

the



Startwith a smile.Let the boysknow this is going to be fun.



Hum the songsoftlyto yourselfto get the pitch.



Useeasy-to-follow

hand movements indicatestart,faster,

to slower,

softer,

louder.



Run through the songand wordswith the den oncefor practice.



TEADING SPORTS. You may know a lot more about sportsthan the boys

in your den.It's a good ideato be certainthat you know the rules.When you

are asked,you might

. Leada gameof baseball, soccer, flag football,or setup a relayrace.

or

' Help coachthe den in one or more sportsin the Cub ScoutSportsand

Academicsprogram.

' Do physicalfitnessexercises you don't havethe space a very

if for

activegame.







12

Ssr l Gooo Exnmplr

People givean impressionof the kind of personthey are in many ways. You

seta good exampleby how you look, how you wearyour uniform, and how

you speakaswell asby your pride in being a member of the Boy Scouts of

America.Tiger Cubs,Cub Scouts, and Webelos Scouts want to be like you.





Remember: Through your exomple

ond ottitude, ore olwoysleoding.

you The

boyslookup to you unless showthem,by whotyou do or soy,thotthey

you

not

should lookup to you.





ATTITUDE. Attitude is how you feelabout yourself,about people,and

about things.It is whetheryou raiseyour voiceto make a point or whether

you speakquietly and still getyour ideasacross. is showingthat you like

It

what you are doing. It is liking yourselfasa personbut not being conceited.



If you cometo den meetingsin a grumpy mood, you can spoil the meeting

for the boys.Sure,you may not alwaysfeel great,but try not to show it. You

may evenfeelbetteryourselfasyou try not to showyour bad mood.



Tiy to be cheerfuland happy when you are with your Tiger Cubs,Cub

or

Scouts, Webelos They cameto havefun!

Scouts.



Attitude is alsohow you dealwith adults.Speak politely to adult leaders.

If

you havea suggestion, speakup but don't insiston havingyour own way.

If you disagree about something, so politely and then makeyour own

say

suggestions.



The ScoutLaw sumsup very well what your

attitudeshouldbe: trustworthy,loyal,helpful,

friendly,courteous, kind, obedient,cheerful,

thrifty, brave,clean,and reverent.



UNIFORMING. One way to seta good example

is in the way you wearyour uniform. Studies

showthat boysof Tiger Cub, Cub Scout,and

Webelos Scoutagelike to wear uniforms,

and they rvill like to seeyou dressed your

in

uniform.



What you do meansa lot to them, so be sure

to wearyour uniform to everyden and pack

meeting,aswell asother Cub Scoutingactivities. your den meetsin the

If

afternoon,you could carry your uniform to schoolthe day of your den

meeting,or you could drop it off at the den'smeetingplacethe daybefore

the meeting.





Tnrr Panrru Drn Mrrnnos

job

You do your leadership at den meetings. (Seemore about densin the next

chapter.)You help the boysadvance rank.You help them makethings,and

in

You alsohelp getthem readyfor their part in the pack

you lead activities.

meeting.



The sizeof densdepends how many boysthe den leadercan work with

on

easilyand the sizeof the meetingplace.

Tiger Cub densusuallyhavefive to

nine boy-adult partner teams, and Cub Scoutand Webelosdenshavesix to

eight boysin one den.



Tiger Cub densmeet twice a month and go on one outing a month. Wolf

and BearCub Scoutdensand Webelos densmeet eachweek.Densusually

meet in a den leader'shome or in a school,church,or community building.

The den meetswhenever is convenient the adult leaders. could be

it for It

in the afternoonafter school,in the eveningafterthe adultsget home from

work. or on a weekend.

The den leaderwill needto know your schoolschedule and when your

troop, team,or crewmeetsso that the time is good for you, too. You should

try not to missany den meetings. you must missa meeting,letthe den

If

leaderknow aheadof time.





AssrsrWrn rHEPacr Mrrnruo PnocRAr\

A Cub Scoutpack is made up of all the dens.Once eachmonth, all the dens

in a pack cometogetherfor a pack meeting,which is led by a Cubmaster.

At the pack meeting,the boys in eachden get to show what they havebeen

doing or making.Theremay be exhibitsof the things boyshavemade.One

den may presenta stunt or a skit.Another den may conducta ceremony. It's

for

a chance everyone takepart.

to



Familiesareencouraged cometo pack meetings. is at thesemeetings,

to It in

front of their families,

that boysare recognized their achievements.

for They

could be awarded badge.

a They might be honoredfor a specialachievement

at schoolor in the community.Or they could be recognized doing a

for

service project.



At the pack meetingsyou'll meet other den chiefs, this is a good chance

so

for you to exchange

ideasand experiences.



You may be askedto help in several

waysat pack meetings. Your den leacier

may needyou to getboysand their familiesseated their assigned

in places.

Or you may help your den conductits part in the meeting,suchasputting

on a skit, conductinga ceremony, leadinga song.

or



Be readyto pitch in and help in any way.And keepan eyeon your boys to

make surethat they behave.





Bea Fnrrruo

You know the meaning of friendship and havemany friends of your own

age.You like to do things together.

But how can you be a friend to young

boys? Here are sometips to help you understand and get alongwith boysof

Tiger Cub, Cub Scout,and Webelos Scoutage:

. Boysat this agedo not like to be made fun of or madeto look silly.

. They worry a lot about what peoplethink of them.

' They might appearnot to listento you the first time because

they are

testingyou to seewhetheryou meanwhat you say.



15

' They arebig on rules.If you tell them what the rulesare,they will try

to obeythem.

' They know when they havemisbehaved and will expectyou to say

something.

. They want to be independent.They want to try things for themselves.

' They want to belongto a group so the boysin their den will become

their friends.

' They readat differentlevels. One boy may readwell, but anotherboy

may be a poor readerand will needhelp.Don't embarrass poor

the

readers, try to meet their special

but needs.

' They will not all be ableto express

themselveswell. Someboyswill talk

more easilywith you than other boys.

. They want to be activeand to do physical

thingslike running,

jumping, and climbing.

' They havelots of energyand needgood waysto useit.

. They will try to keepthemselves

neat and cleanif you askthem.

' They needto be praisedand made to feelgood about thingsthey have

done.

. They canbe askedto do things and be expected get the job done.

to





16

They love to competewith eachother.If they loseor fail at something,

they may needa little comforting.Their feelings hurt easily.

are

They love to talk about things they havedone.

They like to play action gameswith boystheir own age.

They arebeginningto be interested hobbiesand in collecting

in

things.

They are closeto their parentsand carea lot about what their family

thinks of them.

They like their parentsand family to do thingswith them.





Mrrr Wrn Aoulr lraorns

You will meet with adultsseveraltimes.often, thesemeetingsare on the

samedatesasyour regularden or pack meetings. may sound like a lot of

It

meetings, it reallyisn't.You may meet for 10 minutesbeforeor aftereach

but

den meeting.or you and the den leadermay plan for the den meetingover

the phone.It's a good idea to makenotesto be sureyou don't forgetwhat

you havebeenaskedto do.

You can entertheseplansin a special notebook (or your copy of the Cub

ScoutLeaderProgramNotebook)that you will keepduring the time you are

a den chief.This is one of the requirements the Den Chief Service

for Award.

It alsohelpsyou keeptrack of the plansfor eachden meeting.



The Cubmasteror assistant Cubmastermay want to havea few minutes with

you and other den chiefsbeforeor afterthe pack meeting.In your troop,

team,or crew,you may alsomeet occasionally with the personwho serves as

den chief coordinator.



One important meetingfor everypack is the annualprogram planning

conference, which is usuallyheld in the late summer.You should go to this

meetingwith your den leaders that you are a part of the plansthe pack

so

makesfor the whole year.It is important that you know when pack meetings

and activitieswill be so you can put them on your personalcalendar.









1B

MEfN$

ej$*l$Hffi*$

wffiH









f.x ''# -+r :d

.,,'"*$









As a den chief,you will be helpingin one of the following dens:

' Tiger Cub den: Boysin the first grade(or 7 yearsold)

' Wolf den: Boysin the second grade(or B yearsold)

' Bearden: Boysin the third grade(or 9 yearsold)

' webelosden: Boysin the fourth and fifth grades(or 9 to l l yearsold).

(A Webelos

den usuallyhasall fourth-gradeor fifth-gradeboys.)

Someof your dutiesin the den will be the sameregardless the ageof your

of

boys:

. You will help at den meetings.

. You will help boyswith their advancement.

. You will help when the den goeson special outingsor field trips.

. You will encourage boysto stayin the Scoutingprogram and move on

to the next rank (including encouraging Webelos to

Scouts become

Boy Scouts).





Help qt Den Meetings

Wro Is rn CnnnoE n DrN?

oF

Alwaysrememberthat in any den,you are a part of the leadershipteam in

chargeof the den!

. Tiger Cub densareled by a den leaderand an adult partner of one of

the boys.EachTiger Cub hasan adult partner,and they work together

in the program asa team.

. A den leaderis alsoin chargeof Wolf, Bear,and Webelos

dens.There

will alsobe an assistant leader,

den denner.

and a dennerand assistant









s

rffi

tF

lri .

The dennerand assistant dennerare den memberselected the den to help

by

you and the den leader. Boyshold the position for one or two months.Being

a denneris one of the first steps Cub Scouttakestoward leadership.

a



You and the den leaderwill work togetherto determinethe denner's

responsibilities,

which might includehelpingto setup the den meetingplace

and cleanupafterward, helpingwith games

or and other activities.



As a den chiel you can help the dennerand assistant

dennerto be leaders.

You are one of the leaders

closest their age,so they will look up to you.

to

. Let the dennerand assistant dennerhelp you and learn from you.

. Praisethem for doing a good job.

' Showthem how to do thingsand then let them leadboyson their own.







Wnnr Hnpprrus DrruMrrrlruGs?

AT

Tiger Cub densmeet twice a month so boyscan play games, work on

craft projectsand ptzzles,takepart in outdoor activities, work on

or

requirements their Tiger Cub badge(seethe TigerCubHandbook).

for They

alsogo on a field trip, calleda Got SeeIt, oncea month.



Wolf and Beardensmeetweeklyand haveactivities basedon a monthly

theme.For instance, one month the thememight be "Circus Fun."In den

meetings, boysmight makecircuscostumes postersor plan a circus

the or

skit or stunt for the pack meeting.Boysalsowork on the requirements for

the Wolf and Bearbadges (which you can learn more about in the Wolf

Handbookand BearHandbook).



During their weeklyden meetings, Webelos Scouts work on activitybadge

requirements. There are20 activitybadges that boyswork on, and the

activities eachden meetingare usuallyaimed at one of theseactivity

of

badges. (You'lllearn more about activitybadges this book and in the

in

Webelos Handbook.\









21

Panrs A DrNMrrrrruo

oF

Den meetings made up of parts.Someof theseparts are similar in Tiger

are

Cub.Wolf and BearCub Scout.and Webelos

Scoutdens:



Tiger Cub Den Wolf/Beor Den Webelos Den

Beforethe meeting Beforethe meeting Beforethe meeting

Gathering Gathering Gathering

Opening Opening Opening

Share

Discover Activities Activity BadgeFun

Search Business items Preparation

Closing Closing Closing

After the meeting After the meeting After the meeting



Let'slook at eachpart of a den meetingand seehow den chiefsfit in and

what their dutiesmight be.



Before the Meeting



This part of the meetinggivesthe leadership (includingyou) time to

' Prepare games,

songs, crafts,or other activities.

. Gatherand organizesupplies.

. Setup the meetingarea.

' Thkecareof any last-minutedetails.



Arrive earlyand be in full uniform.



Gothering



Boysusuallydon't all arriveat the sametime, so while boysarrive,the most

important thing you might be in chargeof is leadinga gameor activitythat

keepsboys interestedand busy.You alsomight

. Greetboysasthey arriveand showthem whereto put coatsor schoolbags.

. Help any boysthat might needspecialattention(suchasboyswith

disabilities).

. Help checkattendance,collectdues,or checkuniforms (this might

alsohappenlater in the meeting).During a uniform check,don't

any if

embarrass boy,but make suggestions insigniaare not worn

properly.Be sureto setan exampleof proper uniforming yourself.

22

Opening



The gatheringtime is informal,but the openingis an organized activitythat

the

signals beginningof the meeting. You might help the leader

' Get the boysto settledown. Usethe Cub Scoutsign for silence. aSet

good exampleyourself.

. Leadthe Pledgeof Allegiance, Cub ScoutPromise,a flag ceremony,

the

or a theme-related openingceremony.

' Startoff with a songor a yell or havea fun roll call.



Shore

Tiger Cub densusethis time for boys to sharesomethingthey havedone

sincethe last meeting.

You can help by making sureall boysare quiet and

payingattention.



Discover/Activities/Acfivif)r Bodge Fun



This is the main part of the meetingwhen activitiestakeplace.

Help the den

leaderto

. Lead the planned activity or activity badgework. This may involve

distributing suppliesand materialsfor a craft or props for a skit. It will

alsomean helpingboysdo the project.

. Teach boysa gameor trick, or showthem how to do somephysical

the

fitnessexercises.

. Practice activity that the den may be planning for the pack meeting.

an

' Help boysto havefun. The den meetingshouldn'tbe like sitting in a

classroom!

. Recognizeboys who havecompletedachievements.



Seo rc h/Business lfems/Preporotion



During the Searchtime, you'll help Tiger Cubsand their leaders

talk about

plansfor the Go SeeIt.



In Wolf and Beardens,you may help the den leadercollectdues,check

attendance,checkboys'advancement, explainplansfor upcoming

and

meetings.



For Webelos dens,this is an "action" time when equipmentor props may be

built for an outdoor experience pack meeting.Help the boysand encourage

or

them to suggest things they want to do or places they want to visit.









t*,,

t.,

Closing

The closingis usuallymore seriousand quiet than the opening.Help the den

leaderto

' Get the boysto quiet down.

' Make announcements.

. Remind boysabout upcomingeventsand what they must bring or be

prepared do.

to

' Help with any closingceremony.

. Seethat boysare readyto go home and don't forgetjackets,

books,or

schoolbags.



It's alsoa good ideato know whethereachboy is allowedto walk home or

whetherhe'll be pickedup. Keepan eyeon any boyswho arewaiting outside.



After the Meeting

. Help put the meetingplaceback in order.

' Reviewthe meetingwith den leaders.

. Help makeplansor assignments upcomingmeetingsor events.

for





Help With Advqncement

There are six Cub Scoutranks:

1. Tiger Cub

2. Bobcat

3. Wolf

4. Bear

5. Webelos

6. Arrow of Light Award



As den chief,you can help boysfeelso good about themselves their

and

achievements they will want to keepmoving in the program through the

that

ranks.This is an important part of your job. The bestencouragement boyscan

haveis to work with a den chief they like and admire-and that can be you!



Tiger Cubs,Wolf and BearCub Scouts, and Webelos all

Scouts havebadges

and awards they can earnwhen they havepassed requirements. can

the You

learn more in the boys'handbooks about advancement requirements the

for

differentages, let'stake a look at the basics.

but

25

TrcnnCus AovarucEMENT

Tiger Cub advancement a blend of activities

is

that boysdo in their home and activities they

do in the den with their adult partner.They first

earn the Tiger Cub badgeand rank by working on

achievements electives

and that are describedin

the TigerCub Handbook.



Young boys like to know when they havedone

well, so Tiger Cubsreceive recognitionitemsto

mark their progress, including totem beads,

the

Tiger Cub badge, and Tiger Tiack beads.





Cug Scour (Wou ANDBrnn)AovarucEMENr

Everynew boy who joins a Cub

Scoutden first hasto earn the

Bobcatbadge, he

unless has

earnedit as a Tiger Cub. After

that, if a boy is in secondgrade

(or 8 yearsold), he works on his

Wolf badge. a boy is in third

If

grade(or 9 yearsold), he works

on his Bearbadge.



You shouldbe familiar with both

the Wolf Handbook and Bear

Handbook, which includeall the

requirementsfor the two ranks.



Like Tiger Cubs,Wolf and BearCub Scouts can earn immediaterecognition

beads(Progress TowardRanks)and arrow points asthey advance. A

simpleden ceremony, which you can help plan and lead,shouldbe held

to recognize boyswhen they haveearnedadvancements. Ranksand arrow

points will be formally presented pack meetings.

at









26

Wrerlos Scour ADvANcEMENT

Because of the goalsof the Webelos

one den is to prepareboysto become

Boy Scouts,Webelos activitiesand the advancement plan are quite similar to

thoseof a Boy Scout.



You shouldbe familiar with the Webelos

Handbook, which describes 20

the

the

activity badges boyswork on. Activity badgeareas similar to Boy Scout

are

merit badges.Here arethe subjects,

arrangedby their activity badgegroups:



PhyskolSkills Communify 0uldoor Mentol

Skills Technology

Aquonout Citizen Fore$er Arti$ [rofhmon

Athlete [ommunicotor Geologist Scholor Engineer

Fitnes Fomily

Member Noturolist Showmon Hondymon

Sportsmon Reodymon 0utdoonmon Troveler Scientist



All Webelos Scouts should earnthe Webelos badge.After that, they can

the

receive compass points emblemby earningfour more activitybadges,

aswell asa compass point for their badgefor everyfour additional activity

badges. Then they can go on to earnthe highestawardand rank in Cub

the

Scouting, Arrow of Light Award.









ffi & #

#







'# ffi

,,ffifr*



MWK

27

Help With SpeciolOutings

or FieldTrips

Tiger Cubsgo on a Go SeeIt everymonth, and aspart of the leadership

team,you will help plan and leadthoseoutings.Wolf and BearCub Scouts

sometimes takespecial trips, aswell.



Planningcan be a big job. Alwaysbe readyto help and takeresponsibilitl

When out with boys-whether taking a hike or visiting a museum-make

surethey staytogetherand are safeat all times.Help keepthen-r

attenti.,,e

and

quiet when calledfor.



Outingsbecomemore of an emphasis Webelos

for Scouts, thev har.e

as

additionalopportunitiesto go campingwith a parent-as a Webelos

den or

perhapsaspart of a campoutwith a Boy Scouttroop.



Someboysmay havea lot of experience outdoor activitiesand camping;

in

othersmay havevery little. You can help preparethe Webelos Scoutsfor the

fun of campingby telling them about your experiences. Help them plan rvhat

to take in order to be preparedfor the weatheraswell asthe program that is

planned. Your experience campingin variousplaces all kinds of weather

in will

help them learnthat evenrain can'tdampenthe fun of a campout.

*









Encourqge Boys fo

Stoy in Scoufing

The bestway you can encourage

boysto stayinvolvedin scoutingis by

settinga good example. a leaderthey like and admire.Be their friend.

Be



But alsotalk with the boys.Tellthem about the adventures Boy Scouting,

in

varsity scouting,or venturing,like hiking and camping.Tellthem how

much fun you havebeing a part of Scoutingyourself. Scoutinghashelped

If

,vouin your schoolwork, tell them how. Maybe now you havea hobby or

evena career mind that you didn't havebeforeyou becameinvolvedin

in

Scouting. Tellthem how Scoutinggot you interested.



part of your job asa den chief-to get someone

This is the easiest else

excitedabout somethingthat you believein and are excitedabout yourself.









29

MENI I$

€;H$

H









n#

; .e-* .y' 'r

:tr

This "IdeasChest"will giveyou plenty of things to do for gathering-time

activities well asgames,

as songs,and other ideasto keepCub Scouts activeand

busy.The IdeasChestsections are:

. Tricks and Puzzles Outdoor Games

. Songs Fitness

Games

. HomemadeGames Skits,Puppets,

and Pantomimes

. Indoor Games Ceremonies

Leadingthe den membersin games, songs, and

tricks,contests, other

activities one of your most important jobs.Make sureyou know and

is

practicethe instructionsfor leadingthe activity and haveall equipment

readybeforestarting.Be surethat you understand steps follow:

the to

1. Choosean activity that fits the place,the number of boys,the time

and the type of den meeting.

available,

by

2. Prepare choosingthe equipmentneededfor the activity and by

having it ready.

3. Practicebeforethe den meeting.

4. Explain the activity to the den membersclearlyand briefly.

5. Alwaysusethe Cub Scoutsign asa signalfor gettingattention.





Tricks qnd Puzzles

Tricks andpuzzleswill help liven up the gatheringtime part of your den

meetings. Boysenjoy trying to solvea trick or puzzle,learningnew ones,or

simply outdoing their buddies.



The denner

As den chiel you can takechargeof thesefun-filled activities.

can help leadthem.Your den leaderwill giveyou ideas, and the Cub Scout

LeaderHow-ToBookhasmany more ideas. Ask your den leaderwhetheryou

can borrow a copy so you can learn more tricks and puzzles.



to

Come to eachden meetingprepared showthe boysa new trick or stunt.

will help keepthe den meetingmoving and the members

Theseactivities

busy doing somethingthey enjoy.



BLOCK PUZZLES.Thesesimple puzzlescan be

fun to make and use.Haveboys draw a puzzle Tl t':--l'-'-l

r _ r , i , L _ _ rl i ll

designon light cardboardand separateinto pieces l - - i i i- ';- l-+ H

-- -- r - rr

u

L| l' *-r-' ! l I

asshown.Jumblethe pieces and seewho can

assemble puzzlefirst.

his



f;l

5#-m

- ' o F7-7

-J',.1_ . )

l:.-"" l+K

*-l

l'l rJl

"',T-

l - r l t \ - / " I









32

WHIMMY DIDDLE. You can usethis trick to amaze your den. Fastena

light propellerto the end of a notchedstick or dowelwith a pin or nail. By

rubbing the notchededgeof the stick,you can makethe propellerrevolve. At

will, you can stop the propellerand reverse directionof its revolution.

the



Do this trick by rubbing a pencil alongthe nickededgeof the stick to set

up vibrations that will causethe propeller to revolverapidly. The direction

of the revolutioncan be controlledby light pressure with the thumb or

forefingeron one sideof the notchedstick or the other.Do this without

being observed and credit the change directionto your will power.

of









BUTTONHOLER.Make a buttonholerfrom a tonguedepressor craft or

stickwith a loop of string through a hole in one end of it. The string must

be shorterthan the stick.Haveboysloop string through the buttonholein

anotherCub Scout's shirt pocket.The trick is to removeit without untying

the string.



To attachthe buttonholerto the shirt, pull the pocketflap through the loop

of the string until the point of the stick can be insertedin the buttonhole

and the string drawn up tight. It is impossible removethe stick in the

to

usualway,because string is shorterthan the stick.show boyshow

the

they can removeit by pulling the string backover the pocketflap and

withdrawing the stick,eyefirst.









33

MAGIC KNOT. Get several piecesof string about 2 feetlong to teachthe

magicoverhandknot. It is done by tying an overhandknot in the middle

of a string without letting go of eitherend.

First,let the boystry it, and then showthem

the trick. Put the string on the floor or table.

Fold your arms asillustrated, stoop,and

pick up the endsof the string.While rising,

uncross your arms but keepyour hold on

the string,and presto!-the overhandknot

will appear.









LIFT A BOTTLE.You can lift a bottle with a sodastrawif first you bend the

straw asshown. Push it into the bottle and lift up slowly.









SECRETCODES.Cub Scoutscan havefun and completea requirementfor

Wolf Electivel, "It's a Secret," making up their own den codeand sending

by

secretmessages.



Cub Scouts enjoymaking up secret codesand other waysof signaling. Help

the boys in your den invent their own code.When you are readyto help

them work out a code,talk the idea over first with your den leaderand plan

a code gameto help boys learn and havefun at the sametime.









34

Try a simplecodelike this:

'

\tt ,

At xtmrn nD

. J I





Suppose you want to sendthe message, "We will go."Haveyour boys make

up a codedmessage substitutingthe next letter of the alphabetfor the

by

actualonesin the words of the message. example:

For "We" becomes "Xf."

"Will" would be "xjmm." The entire messagewould read"Xf xjmm hp."



Tiy substitutingnumbers,marks,lines, etc.,for letters. den

boxes, Let

membersdreamon this project.









Plan games around the codes.Using the scheme shown above, the message

"We will go," becomes-









The boyswill soon catchon and try a few of their own.



Thesecodes, plus the suggestions the WolfHandbook,willgiveyou plenty

in

of ideasfor secretcodegames.



SNATCHTHE COIN. This is a testof skill and alertness. One boy holds a

small coin in his outstretched palm. Another holds his hand,palm down,

about 12 inchesabovethe coin. He tries to snatchthe coin beforethe holder

can closehis hand.He can do it, too. The trick

is for the snatcherto strike the other fellow's

palm smartlywith his fingertips. This throws

the coin up into the snatcher's hand.The holder

must hold his hand wide open until he sees the

snatcher's hand go down.



35

BEHIND YOUR BACK. With your handsbehind your back and awayfrom

the audience,loop a pieceof ropeabout 18 inches long aroundone wrist

and crossthe ends.Piace your other wrist, with your hand pointing in the

oppositedirection,over this crossedrope and asksomeone tie the two

to

rope endstightly overyour hand.Turn around to showthat you are tied.

Then facethe audience again.TWist your handsaround to point in the same

direction,and you will havea largeloop through which you can easilydraw

out one hand and show it to your amazed audience.



To completethe trick, put your hand back through the loop, twist your

handsin oppositedirections, and askdoubtersto inspectthe knot.

left Hond RightHond









Bring Around

Hond



PRISONER'S Tie

ESCAPE. a pieceof string around the wrists of one of the

boysin your den.Loop anotherpieceof string over his wrist and tie it to

the wrists of a secondboy.They are now lockedtogether. Challenge them to

get awaywithout breakingthe string or untying a knot. \Arhen they giveup,

showthem how. Pushthe centerof the string of one boy through the loop

on the insideof the other'swrist, bring this new loop back over his hand,

and draw it back through the wrist loop. They will be free.Seethe diagram

for help on doing this trick.









36

MAGIC PICKUP.Drop five toothpickson a table.Be surethey are not in an

evenrow. Pick them up as follows:



First toothpick between your two thumbs;second one between your two

first fingers;

third one between your two secondfingers;fourth one between

your two third fingers;and fifth one betweenyour two little fingers.



You must lift toothpickslengthwise completethe trick. Neat trick if you

to

can do it!



YOKE PUZZLE.Make this puzzlefrom a 1-by 6-inch pieceof thin board (a

tonguedepressor craft stick is excellent),

or Bore

string,and two washers.

holesin the board and fastenthe string and washers shown.

as



the togetherwithout untying any of

Challenge boysto get the washers

the knots.









Showthem how to do it. Havethem pull the loop at the centerhole straight

out about 2 inches.Slidethe washerthrough the loop, and then pull the rest

of the centerloop back through the centerhole.Slidethe washerthrough

the centerloop onto the oppositeloop. Pull the centerloop back through

the hole.The washeris now hangingon the oppositeloop. Reverse the

to

procedure get it back.



STRAPAND BUTTON PUZZLE. Make two parallel cuts in the centerof

a strip of firm, pliableleatheror vinyl. Justbelow this, cut a hole the same

width. Then passa hear,y string under the slit and through the hole,as

illustrated. Fasten buttons to the looseendsof the string.



The objectis to removethe string without taking off the buttons.Boyscan

do this by bendingthe leatherand drawing the narrow strip through the

hole.The string and buttons then can be removedeasily.









37

IMPOSSIBIE. This looks easy, but

it can'tbe done.Placeboth heels

squarelyagainstthe wall and then

try to pick somethingup from the

floor and straighten againwithout

up

moving your feet.









FRANKFURTER.Hold your two index fingersat eyelevel a little apart.

Keepyour eyes the centerbut look into the distance;you'lI a magic

on see

frankfurter floating betweenyour fingers.









ffrw

€/---"\---:

q--c/--



HIDDEN TOOTHPICK. Amaze your den with this trick. secretlyput a

toothpick in a hem of a handkerchief beforedemonstrating this trick. Ask

a boy to placea secondtoothpick in the handkerchiefand fold it several

times.Let one of the boysfeelthe toothpick in the hem and askhim to break

it in two or three pieces.

Make a few magic motions over the handkerchief,

unfold it, and removethe second toothpick without a singlebreak.Teach the

trick and askthe boys to try it on their parents.









3B

HAND HYPNOSIS. Boyswill enjoy mystifying friends with this stunt. Have

a boy strokethe palms of another's times.After making a false

handsseveral

strokingmotion, he should stop suddenly-and the other boy'shandswill

rise mvsteriouslv.









JUMP TWO. Challenge membersof your den to take 10 objects-coins,

the

matches, pebbles, washers-and j.t-p eachone over two othersto form

or

five piles of twos.



Drive 10bradsinto a small strip of wood at l-inch intervalsand placea

washerover eachbrad to make a convenientpuzzle. Number eachbrad.









r 2 3 + 5 6 7 8 I r O

Solvethe ptzzle by moving washers follows:5 to 2,7 to 10,3 to 8, I to 4,

as

and 9 to 6.









1 2 3 + 5 t - 7 8 9 1 0



Stretcha rubber band alongthe tops of the washers keepthem from being

to

lost when you're not using the puzzle.

39

THREE-IN-A-ROW. Put three coins in a row on a table.The przzle is to see

whetheryou can removethe middle coin from the centerwithout

touchingit.









Solution: Move the coin at the left over to the right end of the row. This

changes position of the original middle coin, putting it at the left end of

the

the row.









srRoNG MAN. Place your palm on top of your head.Then aska boy to

takehold of your wrist and lift your hand off your head.It can'tbe done if

you hold your hand firmly in place.



THE EXPANDING HOLE. In the centerof a pieceof paper,cut a round

hole about the sizeof a dime. Givethis paperand a quarterto a boy and ask

him to try to passthe quarterthrough the hole without tearingthe paperor

touchingthe coin.When he fails,take

the paperback.Fold it in half so the

fold is across hole.Havesomeone

the

slip the quarterin betweenthe folds.

Hold the extremeendsof the paper

wherethe fold is. Raisethem upward

and toward eachother. Shakethe

paper gently,and the quarter will slip

through the hole.









40

MAGIC STRAW. Cut a slit in the middle of a straw.Threada string through

Tellthe boysyou can cut the strawin half without cutting the string.

the straw.









Solution: Bend the straw. Pull the string out of the slit, and then cut the straw.









it.

MAGNETIC SPOON.Rub a spoon,pretendingto magnetize Hold the

The spoon seems stick to your hand.

spoon asshown.Showto audience. to









Back

View View

Audience



BOTTOMS UP.Standthreeplastic

tumblers in a row with the middle one

upsidedown. With threemoves, picking

up only two and turning them over

with eachmove, end up with all three

"bottoms up" in the threemoves.



Solution: First move-turn over second

and third tumblers.Second move-turn

over first and third. Third move-turn

over second and third again.



For more ideasask a leaderto help you find GroupMeetingSparklers,

Cub

ScoutProgramHelps,the Webelos LeaderGuide,and the Cub ScoutLeader

How-to-Book.



41

Songs

Most den and pack meetings will includeat leastone song.Your den may

be responsible leadinga songat the pack meeting.

for You may be asked to

teachthe songto the den and help them preparefor the packmeeting.Don't

worry! Most boys like to sing, especially the song is funny and/or involves

if

actions.



You can also do a few things to make songsmore fun:

1. Add motions that will fit the words.

2. Leavewords out and usehandclapsinsteadof the words.For example:

"The More We Get Together"-clap everytime the word "together"

shouldbe sung.

3. Add rhythm instruments.

4. If you or a den memberplaysan instrument,useit to accompany

the songs.



Seepage12 for tips on leadingsongs.



SOAP, sOAP, SOAP AND TOWET

"Row Row RowYour Boat")

(Tune:



Soap, soap,soap,and towel

Towel and water,please

Merrily, merrily, merrily, merrily

Scrubyour dirty knees.



BANANAS. COCONUTS,

GRAPES



_#

na

"BattleHymn of the Republic")

(Tune:



I like bananas,

coconuts,and grapes,

I like bananas,

coconuts,and grapes,

I like bananas,

coconuts,

That'swhy they call me

and grapes,



(YelI)Tarzanof the Apes! o



42

HORSEFtY

"The More We Get Together")

(Tune:



Did you everseea horse fly, a horse fly, a horse fly?

Did you everseea horse fly, a horse fly,fly,fly?

Did you everseea board walk, a board walk, a board walk?

Did you everseea board walk, a board walk, walk, walk?



(Variations;Shoelace,hair pin, tooth pick, eyedrop, necktie, eyelash,yard

stick,ear drum)



MARCHINGSONG

CUBSCOUT

"The Children's

(Tune: Marching Song")



This Cub Scout,number one,

He just likesto get things done.



Chorus(Repeat

after eachstanza.)



With a knick knack paddy wack

Give Cub Scoutsa chore;

This they'll do and askfor more.



This Cub Scout,number two,

He will do odd jobs for you.



This Cub Scout,number three,

Is full of humor, full of glee.



This Cub Scout,number four,

Followsrules and knows the score.



This Cub Scout,number five,

he

He hascourage, hasdrive.



This Cub Scout,number six,

He makesthingswith ropesand sticks.



This Cub Scout,number seven,

He was sentto us from heaven.



This Cub Scout,number eight,

Givesgoodwill and suredoesrate.







43

This Cub Scout,number nine,

He is pleasant the time.

all





_#

na,

This Cub Scout,number 10,

Singsthe chorusonceagain.



FOUNDA PEANUT

"Clementine")

(Tune:



Found a peanut,found a peanut,

Found a peanutlastnight,

o

Lastnight I found a peanut,

Found a peanutlast night.

2. It wasrotten.

3. Ate it anyrvay.

4. Got a stomachache.

5. Calledthe doctor.

6. Got somemedicine.

7. Died anf^/ay.

8. Went to heaven.

9. Met SaintPeter.

10. I washungry.

11. He gave a peanut.

me



BINGO

Therewasa farmer had a dog,

And Bingo washis name-o:

B-I-N-G - O , - I - N- G - O , -I-N -G -O

B B

And Bingo washis name-o.



(Singthe songthrough six times,the first time spellingout the name B-I-N-

G-o; the second time, spellingout the first four lettersand clappingthe o;

the third time, spellingout the first threelettersand clappingthe G and o;

and so on, until all five lettersare clappedout.)









44

THERE

WERETHREE

JOttY FISHERMEN

Therewerethreejolly fishermen,

Therewerethreejolly fishermen,

(Group I shouts:)"Fisher,

fisher"

(Group 2 shouts:)"Men, men, men"

(Group 1 shouts:)"Fisher,

fisher"

(Group2 shouts:) "Men, men,men"

Therewerethreejolly fishermen.



The first one'sname wasAbraham,

The hrst one'snamewasAbraham,

Abra,Abra; ham, ham, ham, etc.



The second one'snamewasI-I-saac,

The second one'snamewasI-I-saac.

I-I,I-I; zik,zik,zik, etc.



The third one'sname wasIa-a-cob,

The third one'snamewas Ja-a-cob,

Ia-a,Ja-a;cob,cob,cob,etc.



They all went up to Jericho,

They all went up to fericho,

]er-i, Jer-i;cho,cho,cho,etc.



They shouldhavegoneto Amsterdam,

They shouldhavegoneto Amsterdam,

Amster,Amster,shh,shh,shh,etc.



THEBEARSONG

The other day (the other day),

I met a bear (I met a bear)

Out in the woods (out in the woods)

Away out there (awayout there).



The other day,

I met a bear

out in the woods

awavout there.









45

He looked at me,

I looked at him.

He sizedup me,

I sizedup him.



He saidto me,

"Why don't you run?"

I seeyou ain't

Got any gun."



And so I ran

Away from there,

And right behind

Me was the bear.



And then I see

Aheadof me

A greatbig tree-

O glory be!



The lowestbranch

Was l0 feetup.

I'd haveto jump

And trust my luck.



And so I jumped

Into the air.

I missedthat branch

Away up there.



Now don't you fret,

And don't you frown,

I caughtthat branch

On the way back down.



That's all there is,

Thereain't no more,

UnlessI see

That bear oncemore.





For more songs, the Cub Scout

see and

Songbook the Boy ScoutSongbook.







46

Gomes

Leadingden games will be a big part of your job asden chief.Gamesareused

to

to teachgood sportsmanship, help boysdevelopphysically, allow boysto

to

let off excess and to havefun! It's not hard to teachand lead a game.

energy,





FoR

Hrprul Hrrurs Lraolruo

Gamrs

. Know the rules of the gameand havethe necessary

equipmenton hand.

. Startwith your "best" game-one that is easy explainand fun to play.

to

' Make sure there is enough room to play the gameand allow everyone

a chanceto play.

' If you're outside,checkthe areafor potentialhazards,such asexposed

roots,largerocks,or unevenground.Move any that you can.Usethe

immovableonesfor bases "home."

or

. Make sure everyboy hasthe opportunity to play,but never force a boy

to play a gameif he doesn'twant to. He can be a judge or scorekeeper.

. fJsea varietyof games-quiet and noisy,competitiveand

noncompetitive, of physical

lots action or brain teasers.

. Stop while the boys are still having fun.







HomrmADE

Garnus

TURTLE RACE.Boyscan cut their turtles from heary cardboard,ply.wood,

or floor tile usingscissors, jigsaw, a copingsaw.They will enjoy

a or

decorating their turtles.









--)









47

Racethe turtles on heavycords20 feetlong.

Fasten one end to a support the same

height asthe hole in the turtle. To begin

the race,hold the cordstaut, with

the turtlesleaningslightlytoward

the "jockeys"(the boys).

On the signal"go,"race

the turtles toward the

jockeysby tighteningand

relaxingthe cordsso that

the turtles move along

slowly in turtle fashion.

The first turtle to touch

the finish line wins.







RING TOSS.Make five rings out of rope,

rubbel heary cardboard, stiff wire, or use

or

rubber fruit-jar rings or lids from yogurt or

cottage cheese containers with the centerscut

out. Let eachplayertossrings in turn at a stick flin E



driven into the ground or set in a stand for

indoor use.Eachringer countsthreepoints;

^,s$*,u*

leaner,two; nearest stick,one.

to



tffi''#P

PIE TIN WASHERTOSS.Let eachplayertossfive washers a pie tin. Score

at

one point for eachwasherthat remainsin the tin.









48

RING THE BOTTLE. Provide several

sodabottles,rings,string,and sticks

for this game.One way to play is to try

to placethe ring over the neck of the

bottle.When you can do this,lay the

bottle on its sideand attemptto pull it

upright with the ring and string.







ztrNl RING GAME. You will needa stick,string,and rings.Tie one end of

the string to the stick and the other end to a ring. The objectis to swingthe

ring forward and catchit on the end of the stick.The Zunis twisteda twig

into a circleand tied it with blue yarn to makethe ring, but you can usea

rubber ring sealfrom a canning jar or somethingsimilar. Some Zuni ring

games havethreeor more rings;a playerwho rings a small ring scores four

points,but only two for the largerrings.









49

BEANBAG TOSS.Make the target

by painting a faceon plywood and

cutting openingsfor the eyesand

mouth. Eachboy in turn tosses

beanbags,

five

scoringthreepoints for

ffiw

@ffi

hitting the eyesand one point for

the mouth.









SODA BOTTTE BOWLING. Collect l0 empty plasticsodabottleswith lids

(or dishwashing liquid containers).You may want to add a little sandto the

bottoms for stability.Line the bottles up as in bowling. Draw a line about

20 feetback from the bottles.Eachboy is given two bean bagsto throw

at

underhanded the bottlesasin regularbowling. Keepscoreby counting the

number of "pins" knockeddown.









This can alsobe playedrelay fashion.Eachboy setsup the pins for the next

his

boy in line afterhe completes toss.Eachteam receives points for the total

number of pins knockeddown. This is not a speed race.









50

BOX HOCKEY.To start the game,two players standon oppositesidesof the

hockeybox. After crossing their sticksthreetimes,they put the puck into play

from the top of the partition separating two courts.Eachplayertries to

the

playthe puck toward the outsidehole, on his opponent'ssideof the box.A

point is scoredeachtime aplayerknocksthe puck through the outsidehole.









BOUNCEBATL.The idea of this simplegameis to bouncea rubber ball into

a targeton the first bounce.Usea wastebasket, paperbag,or box for a target.

Eachtime a playerlands a ball in the target,he getsa point. Vary the gameby

using severalballs of different colors and counting different scores each.

for









51

BOWI AND BOUNCE. Eachboy, in turn, rolls a ball up the incline so that

it fallsthrough one of the numberedholes.Giveeachboy threechances and

scoreaccording the numbers.

to









CAN THE CAN. Select four or five tin cansthat nestinto one anotherand

setthem in a row. Make a stick on a string asillustrated. The stick shoulc

be a little longerthan the largest can is wide and shouldbe sharpso that it

hooks on the insideedgeof the can.The string shouldbe tied on the stick a

little off centerso that one end of the stick is higher than the other when the

string is being held.



The objectof the gameis to tip the high end of the stick down into the

second can;if you are careful, stickwill wedgeon the sidelip of the can

the

so you can lift the can into the next largerone.Continuethis until all cans

are nested.









You can find more ideas for homemade games in the Cub Scout Leader

How-To Book and Cub Scout Program Helps.









52

lruooon

Gamrs

GLIDERS.Hold a glider contestusingpapergliders. Try for distanceand

Land the glider in a targetareasuchasa wastebasket.

accuracy.









ZIP-ZAP.Thisis a good gamefor indoorsand for den meetings smallquarters.

in



Form a circlewith one boy in the center. The boy in the centerpoints to one

of the other boysin the circleand says either"zip" or "tup" and countsto five.

If the playerin the centersays"zip," the playerpointed at must givethe name

of the playeron his right beforethe count is up. If the playerin the centersays

"zap|'the playerpointed at must givethe name of the playerto the left.



BIRD, BEAST, OR FISH. Players sit in circleexceptone,who is "It." He

all

points or throws a knotted handkerchief someplayerand callsout "beast"

to

or "bird" or "fish" and quickly countsto 10.If the playerhasnot named

rvhatever calledin that time, he becomes

was "It." No one may usethe name

of any bird, beast, fish that anotherhasalreadynameduntil "It" changes.

or



KIM'S GAME. Arrange20 differentobjectsin an orderlyway on a tray or

table.Coverthe objectswith a sheetof newspaper until the gamebegins,

rvhenyou'll lift the sheetand let the boysstudythe objectssilentlyfor one or

two minutes.Then replace cover.

the The boysmove to anotherpart of the

room and individuallywrite down the namesof all of the objectsthey can

remember. The one with the longestcorrectlist wins.



The objectscan be relatedto the theme of the month, suchasnatureobjects

for a naturetheme.

53

TOUCHAND TELI. Have the membersof your den stand shoulderto

shoulderin a circle,facingin, with their handsbehind them and their eyes

closed. Pass number of small objects,

a one at a time, to the denner.He feels

eachone and passes on to the playeron his right, who doesthe same.

it

When the objectshavecompletelypassed around the circle,ask eachplayer

to tell one of the itemshe wasableto identif,' and remember. around the

Go

circle until all of the objectshavebeen identified.



FIND THE LEADER.The boyssit in a circle.Select one to be "It" and have

him leave room. The remainingboysselect leader.

the a The leaderbegins

an action,suchasclapping. "It" is then calledback into the centerof the

circle.The leaderslylychanges motion, suchasmaking aface,snapping

the

fingers,patting his head,etc.The othersin the circleimmediatelyimitate the

"It"

leader. watches everyone try to determinewho is leadingthe motions.

to

The leadershould change motions frequently. When "It" discovers who the

leaderis, the leaderbecomes new "It" and the gamestartsover.Give"It"

the

four or five chances identifi' the leader.If he is unsuccessful,

to congratulate

the leaderand havehim becomethe new "It."



CALENDAR PITCH. Placeone pagefrom a large deskcalendaron the floor

asthe target.Eachboy tosses threecheckers bottle capsfrom a distance

or

of 5 or 6 feet,and totalshis scoreaccording the numberson which his

to

markersland. Markerson a line don't count. The winning scoremight be 75

points or more. For addedexcitement, scoredoublepoints for holidays,

such

aseight points for Independence Day (Julyath).



NAIL-DRIVING CONTEST.This gamewill help boys developtheir wrists

and arms and improve their coordinationand accuracy.



Divide the den into two teams.

Line up the teamsfor a relayrace

about 10 feetfrom the driving area.

Provideeachteam with a pieceof

two-by-four about I foot long, a

hammer,and nailsshorterthan the

thickness the wood. Eachboy

of

runs to the board, drivestwo nails,

'o

runs back,and givesthe hammer to

the next player.The team driving

the most nailsstraightwins.



Haveboysswitchhandsfor a variation of this contest.





54

KNOT-TYING CONTESTS.Boysenjoy rope

and knot games. They know knot tying is a

part of Boy Scoutadvancementrequirements

aswell.



Beforeyou teachany knot game,be sure every

boy can tie the knot usedin that game.Here

are sometips on teaching knots:



As part of your den equipment,havea 3-foot

length of sashcord for eachmember.Whip

the endsso they won't fray.(This is part of

BearAchievement 22.)



When teachingboysto tie a knot, standwith your back toward them. Raise

your handsand the rope so they can seethem clearlyin the sameway that you

do. Don't talk about right hand and left hand. Justlet them tie the knot with

you, stepby step.Don't expectthat all of them will get the knot the first time.

Tie eachknot at leastthreetimes.Give individual help to boyswho needit.



Invite the knot-tying championof your troop or patrol to visit your den

when you are playing.



SHOESTRINGRELAY.This gamewill help Wolf Cub Scoutscompletethe

requirements Wolf Elective17,"Tie It Right."

for



First,teachthem to tie a square tie.

bow knot, the correctshoestring Divide

the den into two teamsand giveeachteam time to practice. thereis an

If

odd number of boys,use

the dennerasa judge.In

relayfashion,one team

runs to the den leader

and the other to the den

chief.When he reaches

the leader,eachboy ties

his shoestring and runs

back to touch off the

next player.Scoreone

point for eachcorrect

tie and one extrapoint

for the team that is first

to tie a given number of

correctknots.



55

SQUAREKNOT PULLOVER. Divide playersinto two teamsand line them

up facingeachother,with a line down the middle separating two teams.

the

Eachplayerpasses rope around his own waist and letshis opponenthold

his

the ends.Now you can start the game.At the startingsignal,eachplayer,

without any interference from his opponent,ties a square knot in the ends

of the rope around his opponent's waist.The instanthe finishes knot, he

the

pulls on the rope and tries to pull his opponentover the line.



Caution:This gamewill not succeed the boysdon't stick to the rule about

if

not interferingwith eachother while tying the knots.Also caution them to

pull on the ropesonly,not uniforms.



CIRCLE KNOT RACE.Explain the gameand show how to tie a squareknot

bend (usedfor joining ropes).

or sheet



Divide the group into two teamsand haveeachteam form a circle.At the

word "go,"eachboy grabsthe end of the rope of the playerto his right, joins

his rope to it, and stepsinto the circle.The team that is first to haveall its

playersstandinginsidethe circlewith correctknots wins.



Note: It isn't necessary tell you that boys like to cheer.

to Why not let them

givetheir den cheerwhen all membersare in the circle.That will makeit

easier you to judge the winner.

for









56

Ourooon GaMEs

HAND BADMINTON. To preparefor this simple home game,first show

boyshow to maketheir own "poputs,"asshown and described below.The

objectof the gameis to keepthe poput off the ground.Playboy against

boy or one-halfof the den against other half. Usea rope,a line on the

the

ground,or a net to mark off a centerline that the poput must crossin flight.



Make sure that the poput is packedfirmly so it will travel faster.

Eachtime a team allowsthe poput to touch the ground,scoreone point

it.

against

1.Insert featherin threeholespunchedin cardboardcircle.

2. Bend quills over and tape down.

3. Stuff toe of old sockwith cotton.Put featherbaseinsideand secure

with rubber band or string.









2. Bendquills

over

ond

down.

tope









t . Insert

feothers three

h hohs

punchedmrdboord

in dnle.



Rubber or string

bond



Stufftoeol oldrodrwilfi

Put

cotlon. feotlprblre

ond

inside seorewilh

rubber or slring.

bond









57

ROPE-THROWING CONTEST.This is an excellentgameto play while boys

are arriving at a den meeting.Let the dennerstart it assoon asthe first boys

arrive.This gamewill help the Cub Scouts with BearAchievement22,"Tying

It All Up," and will help webelos scouts earn the Aquanaut activity badge.



Beforebeginning,do four things:

l. Get a long pieceof rope or join short pieces make a singleline. Tie a

to

small stick or other weightto the end of the line.

2. Showboyshow to coil and throw a rope.Havea right-handedboy

coil the rope in his

right hand and a left-

handedboy in his left

hand.

3. Make a targetby d

drawing three /-;@-l

circles-one within

the other, 7-,2-, and

3-feetin diameter-

on the floor or on the

ground.

4. Havea paperand

pencilreadyfor

keepingscore.



Let eachplayerhavethreetries coiling and throwing the rope at the target.If

any part of the rope is touchingthe small circle,scorethreepoints;scoretwo

points for the second circleand one for the outer circle.



TIE AND JUMP.This gamewill help Wolf Cub Scouts learn skillsto passthe

requirements Wolf Elective17,"Tie It Right."Beginby teachinga simple

for

knot. Make sureeveryplayercan tie it. Practice standinglong jn-p.

the



Line up the playerssideby side.At the word "go,"they all start tying the knot.

On the command"Drop ropes!"everyone drops his rope in front of him.

Haveeveryplayerwho correctlytieshis knot pick up his rope and standwith

his toeson the long jump startingline. After you (or other den leaders) have

completedinspectingthe knot, conductthe standinglong ju-p.



Usingthe jumping areaasthe new startingpoint, repeatthe gametwo, three,

or more times,dependingon the spaceyou havefor jumping. The boy who

jumps the greatest is

distance the winner.





58

CATCH-AND-THROW RACE.Form two

teamsand line them up in relayformation.

Selectone player on eachteam to act as

"starter."Stationeachstarterabout 35 feetin

front of his team.



At the word "go," eachstarterthrows his ball

to the playerat the headof his team.This

player catches ball, throws it back to the

the

starter,and then getsout of the way by sitting

or squatting.Eachplayer in turn catches the

ball, throws it back,and sitsor squats. case

In

of fumbles,the playermust chase ball and

the

throw it after returning to his placein line.



Make up your own rules for this game.Don't

worry if the teamsare unevenin number,as

the team that completes certainnumber of

a

throws first wins.



If you arrangethe gameso eachplayer must catchand throw several

times,

will

all thosewho succeed havecompletedpart of the requirements Wolf

for

Achievement "Featsof Skill."

l,



NATURE HUNT. Try this gamethe next time your den goeson an outing or

you work on a naturetheme.

whenever



Ask your den leaderto help you makeup a list of natureobjectsyour den

can search Here are a few ideas, you'll havemany more of your own:

for. but

' An oak leaf

. A seedof any type (Be carefulof the den leader's

garden!)

. A cloverleaf (four-leafclover. one can be found)

if

' A berry

. An acorn



Tell the boysthat they may pick up objectson the ground,but may not pick

leaves seeds

or from treesor bushes.



In startingthe hunt, you should name only the first objectto be found. As

soon asa boy finds the first object,he shouldbring it to you and you can

givehim the name of the next one.The first boy to find all objectswins.





59

RUNNING LONG IUMP. This gamegivesthe less-experienced

jumpersjust

asimportant a part asthe betterjumpers.



Divide the den into two teams, and let the captainscoachtheir teams.

The

first contestant eachteam toesthe startingline and takesa running long

on

j.r-p. The second member startshis running jump wherethe first member

of his team finished,and so on. The team that hasits membersout in fronr

after an equalnumber of jumps wins.





Frrrurss

Gnmrs

ROOSTERFIGHT. Two boys

standin a circle6 feetin

diameter. Eachholds his left foot

with his right hand behind his

back,and then grips his right

arm with his left hand behind

his back.On a signal,they hop

at eachother,eachtrying to

forcethe other out of the circle

or to let go of his raisedfoot.

\Arhena playerlets go of his foot

or arm or leaves circle,he is

the

eliminated.



3O-YARD DASH. Placemarkersat start and finish lines 30 yardsapart.All

boysracefrom the start to the finish line. Pick first, second,

and third places.

Usethis and other fitnessraces and contests help boysdevelopdifferent

to

muscles the body.

of









60

ARM WRESTLE.Eachboy tries to forcehis opponent's hand to the ground

or raisehis elbolvlvithout movinq his own elbow.Try alternatinghands.









N

STICK PULL. Contestants on the ground, facingeachother,with the

sit

of

soles their shoes The winner must pull his opponentforward to

braced.

his feet.









61

HOR STERAND JUMP RELAY. Get the dennerto help you leadthis relay

race.Divide the den into two groupsand let eachgroup practicethe hop,

step,and j.,-p until eachmember can do it. Then conductthe game.



The first member of eachteam toesa mark and takesin succession hop, a

a

step,and a jump. The second toeingthe lastheelmark

playerdoesthe same,

of his teammate. Other membersrepeatthe action.The teamwhoselast

player finishesin front wins.









WHEELBARROW RACE.Divide the den into pairs.One boy in eachpair

"walks"on his handswhile the other holds his legsasthey raceto a turning

point. Boysreverse positions,and new wheelbarrows raceback on their

handsto the startingline.









62

CRAB RELAYRACE.Dens line up for a relay.The first boy in eachden

crawlscrab-styleto a line l5 feet away)

standsup, and returns to tag the next

boy,who continuesin the samemanner.









. t l



':i'

" f"r'

,ll{t,?ft

,,rlint

h'l

t.l

,d,fu,a l









t i

iirtu

,fs,





ASTRONAUT'STEST.You'll need two broomsticks3 to 4 feetlong for this

game.Form the den into teamsfacingeachother.At the signal"go,"the first

boy in eachline runs to a spot in front of his line, standsthe stick on end,

his

places forehead it, doesthreecompleteturns, drops the stick,and

on

returnsto touch off the next boy in line. The team finishingfirst wins.









63

HOPPING RELAY.Boysline up for a relay. One from eachteam hops 25 feet

on his left foot to a markerand hops back on his right foot to tag the next

boy in line.









STRONGARM TRICK. Show this skill to the boys in your den and suggest

that they go home and try it on their family.This is done by holding the

palm of eachhand against chestwith fingertipstouching.After the boy

the

getsinto this position,he should challenge adult or anotherboy to pull

an

his fingers apart,using only a steadypull.









64

KANGAROO HOP RELAY.Boysassume semisquat a position.Keepingtheir

feet together,they spring forward to covera setdistance.

The first team done

wins the relay.









GORILLA RELAY.Boysspread their feetshoulderwidth, bend down, and

grasptheir ankles.

They walk forward,keepingtheir kneesextended and legs

straight.









=/ t

,



,Vt

l\







65

TEGWRESTLE.TWoboys lie right side to right sideon their backswith

their headsin oppositedirections. They hook right elbows. When you count

"one,"they raisetheir right legsand touch them together, then lower them.

At the count of "two," they repeatthis action.At "three,"they hook their

right kneesand try to turn eachother over.The playerwho pulls the other

one over is the winner.









PUSH BACK. TWoboysstandback-to-back with arms linked.Beginthe

contestbetweentwo lines,20 feetapart.The winner is the one who pushes

his opponentback over the line.









66

BAREFOOT MARBTE RELAY.Form two relayteams,and haveplayers

removetheir shoes The first boy runs to a line 15 feetaway.

and socks. He

grasps marblewith the toesof eachfoot, and then returnswith them to tag

a

the next boy.









o

o O O









Seethe Cub Scout Leader How-To Book for more ideas.



67

Skits, Puppefs, qnd Pontomimes

Srrrs

At the pack meetings,

eachden will havesomeresponsibility. might be a

It

a

ceremony, demonstration, a skit.

or



skits help boysdeveloptheir self-confidence independence. can

and You

help with skitsin many ways. You can help them plan what they want to do,

what characters they want to portray,and whetherthey will act the parts or

create puppets.



The Cub ScoutLeaderHow-To Book and Cub ScoutProgramHelpshavemany

skit ideas.Ask one of your den leaders let you reviewthe ideasin these

to

books. Also,the monthly themewill help stir the imagination.



Make skitsreal with props and costumes. Boyslike to show off, and skitsrvill

help them do just that. Remember that they arenot creatingone-actplays,

but rather short skitsthat lastlessthan five minutes.



You can useseveral kinds of skitsat packmeetings.One type is the

pantomime,eitherwith spokennarration or setto music,and anotheris the

puppet show.With the den leaders, help the boysdecidehow they want to

d e ve l o p

theirpr es ent at i o n .



Here is a simpleoutline and worksheet help boysdeveloptheir own

to

original skits:

1. A boy wantssomething.

2 . Th e boy s t ar l.ts ge ti t.

o

3. An obstacle

stopsthe boy.

4. The boy achieves goal.

his



You can usethe worksheet the next pageto write down the skit ideasas

on

the den membersdevelopthem. Usea largepieceof paperand a marker so

everyone can seewhat you write.



Some Skit ldeos



You can create comedyactsfor almostany number of participantsusing

the following skit ideasor one from your own imagination.Ask the boysfor





68

SKIT WORKSHEET

THEME OF SKIT

Plot:









Title:

Type of characters: People OR Puppets









L e n q t ho f t i m e :



Staging(lighting,soundeffects, etc.):

costumes,









69

(enoughfor everyone the den):

Characters in









Location or settins:

What the characterwants:

Obstacleor other problemsto overcome:









Crisis:

Ending:









70

They will haveplenty of good ones.Get the boystogetherand have

ideas.

everyonework with ideas.In this way,a skit will developquickly.



AIRLINE FLIGHT. Passengers make funny remarksasthey look out of the

airplane.They mistakeNew York for Hawaii. They think that a small lake is

the Atlantic Ocean(or the opposite).They mistakea bird for a spacerocket.

The flight attendantpatientlycorrectsthem.



At the

BEACHCOMBERS. the seashore, players find all sortsof curious

suchasa bottle containinga letter written by Columbus

things on the beach,

and a pearlasbig asa baseball.



AT THE ZOO. Playersdo and sayfunny things asthey visit a zoo (with

imaginaryanimals).A zookeepertries to help them understand

the animals.



LAUGH TIME. The actorsshow how many different waysthere are to laugh.

someroll on the floor.

Somelaugh with a deeprumble,othersgiggle,



SINGERS. Players hold a tryout for singingrolesin a musicalplay.Each

playersingsbriefly and humorously.



NATURE HIKE. Players on a nature hike. They try to identify different

are

kinds of birds and treesbut get all mixed up.



CANDIDATES.Several The

candidates officepracticetheir speeches.

for

candidatesmakestrange suchasa pair of fishingboots

promises,

for everyone.



IMITAIION CONTEST Performers hold a contest see

to who cangivethe best

an

imitation.They imitatea puppet,a policeman, animaltrainer,and so on.



LOSTWAICH. Someone lost his watch at a picnic.Everyone

has has

interestingadventures while searching the watch.(Example:

for They chasea

squirrelthat they think hastakenthe watch.)



HOMEWORK. A playerneedshelp in finding answers his homework

to

problems.His friendslook through books for him. After all sortsof wrong

they finally come up with correctones.

answers)



TELEVISION SHOP.Customers come into the televisionrepairshop to

askodd questions For example,

about their sets. someone askswhetherthe

trouble wasin the carburetoror the sparkplugs.







71

TREASURE HUNT. The performershavean old treasure map. They search

around the desertand find old bottlesand tires,but no treasure.

Still,they

havea good time.



STRANGEISLAND. The skit takesplaceon a remote island where visitors

run into all sortsof strange (You can"recycle"

creatures. costumes

and

masksfrom other skitsfor this one.)



CANDY FACTORY. workers in a candy factory try to invent new kinds of

candy.They comeup with greenchocolates,square jelly beans,and other

strangesweets.



GAS STATION.A motorist in an imaginarycar drivesinto an imaginarygas

station.Attendantsrush out to sellhim tires,oil, a battery,and anythingelse

they can.They eventry to charge him for air in his tires.



During den meetings, you may help the boyspreparetheir costumes or

other props.They will alsorehearse their skit one or more times.At the pack

meeting,you shouldhelp them get their props and costumes readyso they

will be preparedwhen it is time for their presentation.





Pupprrs

Puppetsare fun to make and use.Puppetshelp boysimprove their voice

projection,gain self-confidence, developcreativity. boysare shy about

and If

being in front of a crowd at packmeetings,

puppetsgivethem away to take

part without actuallystandingbeforean audience.



Boyscan makemany differentkinds of puppets.You will be ableto help

them maketheir puppetsaswell asdeveloptheir puppet skit. They will also

needto create stage their puppet show.Perhaps

a for you can alsohelp them

find somebackgroundmusic for their show.



FoLD-uP PAPERPUPPET. This simplepuppet will giveboysa chance to

practice"being someone else"and to learn to move the puppet'smouth to fit

the words being spoken.

1. Fold a sheetof constructionpaperinto thirds lengthwise.

2&3. Fold the paperinto

quarters with the top

, o @ G:

\'-l









and bottom meeting

in the middle.

i ti \ nn

I \

!

r-nt \

l-l

.k1,t

\r

I

\ tl

G/ i /



t'--],<) l



\--.I

L._-r







72

4. Fold in half with the

ffi

openingson the outside.

5. Slip thumb and fingers

into slot to makethe

puppet"talk."

{Fy

1*l'



f,\r rV

-rN4*

__-(--r*

we

€l







\

.#,

) r

/

Decoratewith a different color /'q@/

of constructionpaper,felt, @?'



rus

marking pens) yarn, etc. Nr@



PnnromrMEs

of

Pantomimeis an expression a thought, emotion,or action without

words.In someforms,words may be suppliedby a narrator or theremay be

recordedmusic,but the actorsneverspeak.



Encourage boysto think about how any thought or feelingor action can

the

be shownwithout words.Havethe boysthink about how they would act,and

then havethem get up and showhow they would do it. Here are someideas:



Show how you would walk if . . .

' You had to go into a room where a baby was sleeping

' You were wearing skis

. You were on stilts

. You had a nail in your shoe

. It wasvery hot

' It wasvery cold

. You werescared

' You were happy



Showhow you would look if . . .

' Someonegaveyou a ferocious lion

. Someone gaveyou a beautifulring

. You lost something. . . and found it again!

' You slippedon ice

' Your report card was all ",{s"

. You smelledsomethingbad

' You tastedsomethingyou didn't like



73

Pantomimethe five senses:



Hearing A suddenclap of thunder

A far awaybell

A whisper

Dancemusic



Seeing A friend approach

An auto crash

A houseon fire

A bird flying by



Thsting Food to seewhetherit is properlyseasoned

Hot soup

Bitter medicine



Feeling Freshpaint

Sandpaper

Waveson a beach

Warmth from a stove



Smelling A deadfish

Freshflowers

Your favorite meal



Show how you would act if you were a . . .



Baker Actor Policeman

Baseball

player Doctor Boxer

Lawyer Swimmer Dentist

Singer Plumber Dancer

Barber Band member Scubadiver



The Cub Scout Leader How-ToBookhasinformation on skitsand puppets.

Ask one of your den leaders let you borrow a copy so you can reviewit for

to

ideas.Cub ScoutProgramHelpsmay also haveskit ideas.









74

- o



Qeremonles

Ceremonies are used to open and close the den meeting and to mark special

events in the lives of the boys.



Remember these four things when planning den ceremonies:

1. Keep them simple.

2. Keep them short.

3. Fit them to everyday experiences.

4. Don't use the same ceremony over and over. Try to make each one a

littie different.





Ask your den leaderto let you seeCub ScoutCeremonies Densand

for

for

Packs lots of ceremony ideas.

. Haveboysmarch pastthe U.S.flag or den flag or both, saluting.

Place

the U.S.flag on the right.

. Parade U.S.flag and den flag pasta line of boys,who standat

the

attentionand salute.

. Plan a ceremony the history of the flag.Eachboy can make and

on

color a differentpaperflag to show how our presentflagwasformed.

' Boyscan put on a ceremony basedon an historic personwhose

birthday is celebrated

during the month the den meetingis held.For

example,useAbraham Lincoln or GeorgeWashingtonfor February.

. Readand havethe den act out a simplestory about one of these

famouspeople.





Wrgrlos Scour OPENTNG

CrnrmoNtEs

Boysneedsomethingthat says them "the meetinghasnow officially

to

A

started." simpieopeningceremony accomplishes Webelos

this. Scoutswill

soon be Boy Scouts, useof the ScoutOath and Law in ceremonies

so will

help them to betterunderstand real meaningof each.Here are a few

the

simpleopeningceremonies that you can usein your meetings.

. Pledge allegiance the flag.

to

' Face flag and in unison sing"America]"America,the Beautiful,"

the or

"God Bless America."

' Form a circlearound the den flag,with Webelos

Scoutsgraspingthe

flagpolewith their left hands.

. Givethe Cub Scoutsignwith right handsand repeatthe Cub Scout

Promiseor the ScoutOath.

' Assigna point of the ScoutLaw eachweekto a WebelosScout.Have

him prepareto readthe point of the Law at the openingof the next

week'smeetingand givea brief explanation what it means.

of

. Form the den into a horseshoe formation,with the U.S.flag in front of

the horseshoe.EachWebelos Scoutin turn stepsforward,salutes the

flag,and stepsback in formation.When all havefinished,the den gives

the Cub ScoutPromiseor ScoutOath.

. Line up the den in a singleline. Bring WebelosScouts attention,

to

and turn out all the lights.Spotlightthe U.S.flagwith a flashlight.

One

Webelos Scoutreadsthe first verseof "The Star-Spangled Banner."









77

Orxrn CsnrmoNrEs

NEW BOYS.Whenevera prospective membervisitsyour den,makehim feel

at home.Welcomehim by havingthe dennerintroducehim to the den.Tell

him about Cub Scoutingand the den activities.



You and the den leadershould invite him to bring his family to the next

meetingof your pack.Probably, boy will know someof your den's

the

membersand will be ableto feelright at home aftera few meetings.



For a ceremony welcominghim into the den,you might form a Living Circle

with the new member in the centerand haveall the boyssaythe Promise

and Law of the Pack.



BIRTHDAYS.Eachtime a boy hasa birthday,your den can celebrate in

it

somespecial way.Perhaps boy'sfamily will providespecial

the treatsor a

birthday cakewith candles. the honoreeblows out the candles, other

As the

membersof the den form a circlearound him. When the candles out. the

are

dennershouldleadthe boysin a den yell.



THE LIVING CIRCLE.The Living Circlemay be usedaloneor asa part of

It

anotherceremony. remindsa boy of the fine friendships is making in

he

Cub Scouting.









t\,\un'





\,







lw,

W*

ffi

i$&

Form the Living Circleby standingwith the den leaders and den in a close

circle,facing inward. Ask everyoneto turn slightly to the right in the circle

and extendhis left hand into the center,palm downward and left thumb

pointing to the right.



Haveeachboy graspthe extended thumb of the personon his left-thus

left

making a Living Circleasshownbelow.Eachpersonshould hold his right

hand high abovehis headin the Cub Scoutsign.Then everyone

can repeat

the Cub ScoutPromise, Law of the Pack,or motto.



The Living Circlecan be addedto by pumping all the left handsup and

down while the boyssay'Ah-h-kay-y-la!We-e-e'lldo-o-o ou-u-r best!"

Haveeveryone snapinto a circleof individual salutes the word "best."

at



ADVANCEMENT. Although the boys in your den will be recognizedfor

and

their advancements receive at

their badges the pack meeting,don't miss

the opportunity of holding a ceremony honor theseboysin front of the

to

membersof the den.



Beginthe den advancement ceremony reportingto the den the namesof

by

thosewho are readyto go beforethe pack to receivetheir awards.Havethem

standand say,"Let'sshow [names]we'reproud of them."



Ask eachof the boysreceiving awardsto tell other membersof the den

what he hasdone to meet the requirements his badge. your den has

for If

a flag,presentthis to the boy or boysto hold asthe dennerleadsa cheeror

yell.The yell may be practicedat this time so that it can be usedat the pack

meeting awards presentation.



IMMEDIATE RECOGNITION CEREMONIES. Beforereceiving Tiger

a

Cub,Wolf, or Bearbadge, boy can earnvarious"immediaterecognitions"

a

for completingachievements. Thesecan be presented the den meeting.

in

This is an opportunity to havea special for

ceremony theseboys.



Standin a circlewith thoseTiger Cubsor Cub Scouts who are getting

recognitions standingnext to the den leaders.Eachof the boysmay be asked

to tell which achievement completedand perhapssomethingabout one

he

special projector thing he learned.

You or the dennerthen leadsthe den yell

or the short grand howl (see below).



GRAND HOWL. For speciai recognitionceremonies guests,

of parents,

and membersof your den,usethis versionof the grand howl. It is

leaders,

longerthan the short grand howl and includesmore opportunitiesfor action.





79

Boysstandin a circle.The personbeing honored standsin the center.

Startingfrom a crouchingposition,the boysmakethe Cub Scoutsign,

but insteadof putting their handsover their heads,they touch the ground

betweentheir feetwith the two fingersof both hands.Then,wolf-like,they

raisetheir heads and howl,'Ah-h-kay-y-la! We-e-e'lldo-o-o ou-u-ur best!"

As they yell the word "best"in unison,they jump to their feet,with both

handsheld high abovetheir headsin the Cub Scoutsign.Hands remain up

while the den chief or den leaderyells"Dyb-dyb-dyb-dyb"(meaning"do

your best").On the fourth "dyb,"eachboy drops his left hand smartlyto

his side,makesthe Cub Scoutsalutewith his right hand,and shouts"We'll

dob-dob-dob-dob"(meaning"do our best").After the fourth "dob,"the boys

drop their right handsto their sidesand standat attention.



SHORT GRAND HOWI. Haveboys form a circle around the person in

whosehonor the grand howl is to be given.This may be a visitor,a leader,

or

a boy who is being recognized.



Ask eachboy in the circle to squat,make the two-fingeredCub Scoutsign

with eachhand,and touch the fingersof both handsbetween feetto the

his

ground.Then lead the boysin a long howl,'Ah-h-kay-y-la! We-e-e'lldo-o-o

ou-u-r best!"As they yell the lastword-"$s51"-[ave them jrr-p to their

feet,with both handshigh abovetheir headsin the Cub Scoutsign.

CueScourCloslNoCrnrMoNtEs

A simpleceremony-basedon the flag,our country'shistory,or patriotic

songs-is a quiet and impressive

way to closea meeting.

' Form your den around the U.S.flag or den flag. Have the boys salute

and sing"God Bless America"or one stanza 'America."

of

' Turn off the lights in the meetingroom, light the artificial campfire,

and sing'America,the Beautiful."

' Play"America"asbackgroundmusic and readthe Preamble the to

constitution of the united States haveboysname the l3 original

or

colonies,one by one.

. Ask boysto preparein advance l0-line statement "What My Flag

a on

Meansto Me."Your den leadercan select interestinsone and have

an

the author readit.

. Turn off the lights and shine the beam of a flashlight on the flag

fluttering in the breeze an electricfan. Sing"The Star-Spangled

of

Banner."

. Form a friendshipcircleby giving eachboy a 3-foot sectionof rope.

Havethem join ropesby tying a square knot to ropeson their left.

Eachboy holds his rope with his left hand and pulls backto form a

tight circle.Remind them of the meaningof the friendshipcircleby



81

saying:"You are now a part of a group of closefriends,held together

by the squareknot-the symbol of trust. Let us give our Cub Scout

Promise."

. Closeyour meetingwith a short thought on the meaningof the Cub

Scoutmotto, the Law of the Pack,or the Cub ScoutPromise.





Wrsrlos Scour CrosrNG

CrnrnnoNtEs

The closingceremony for

offersanotherchance you to get across someof

the ideasof the Boy Scouts America-patriotism, mental alertness,

of and

good citizenship.Here are a few closingceremonies try with the den.

to

' The den standsin circlewith heads bowed.The leadergivesthe Scout

benediction-"\zf4y the GreatMaster of all Scoutsbe with us until we

meet again."

' The den forms a circle.Eachboy crosses arms in front of himself

his

and grasps neighbors'hands.

his Sing"ScoutVesper" from the Boy

ScoutSongbook, followedby humming "Taps."

' Retirethe U.S.flag.Boyssaluteasthe flag is retired.The leader

"Be

says, Prepared"; Webelos Scoutsrespondby shouting,"We'll Be

Prepared."

. With lights dimmed, sing "Thps"from the Boy ScoutSongbook. Each

his

boy slowlyraises outstretched right hand with the change lines

of

"from the lake,from the hills, from the sky"; on "all is well," all arms

are folded acrosschestsand headsarebowed.

. Form a circle.Eachboy makesthe Scoutsignwith his right hand and

with his left grasps upraisedright wrist of the boy to his left. The

the

den chief giveseachpoint of the ScoutLaw,and aseachpoint is given,

the Webelos Scouts repeatit.

' Form a brotherhoodcircle,with eachboy placinghis arms around the

shoulders the boy on eachside.Sing"Scout's

of Good-Night Song"

from the Boy ScoutSongbook.



Ask your den leaderto let you seeCub ScoutCeremonies Densand Packs

for

for more ideas.









83

LF

H

'j,jt .ifq;

$

Den Chief Senrice Awqrd

PnepanamoN

When you take on the job of den chief,discussthe following with your den

leaderand eitherthe Cubmaster your troop, team,or crewleader:

or

. The importanceof the attitudeof service and leadership within

Scouting

. The attituderegardingservice within the den

and leadership

. The length of service the pack

to

. The needto cafty and usethis book



Den Chief

Your name



to

hasdiscussed role of den chiefwith us and is now prepared begin

the

working for the award.



Den Leader

Signature Date





Unit Leader*

Srgnature









PrnroooF SERvrcE

Date/Leader's

Initials* *



Den chief has servedthe pack faithfully for one full year.





Tnaruruc

AttendedDen Chief Tiaining (conducted the councilor district)

by









* Leadermay be the Cubmaster,Scoutmaster, Varsity Coach,or Crew Advisor.

** Leadermay be the den leader,Cubmaster,Scoutmaster,Varsity Coach,or Crew Advisor"







B6

SrnvrcrRroutREMENTs

Know and understand the purposes of Cub Scouting.



Help boys achievethe purposes of Cub Scouting. The den chief

knows and usesthe following within the den:

. The Tiger Cub motto

. The Cub ScoutPromise

. The Law of the Pack

. The Cub Scoutmotto

' The Cub Scout salute

' The Cub Scoutsign

. The Cub Scouthandshake

. The meaningof Webelos



Be the activities assistantin den meetings.The den chief hasled

the following activities:

Five songs

Date Date Date Date Date



Five stunts or skits

Date Date Date Date Date



Five games

Date Date Date Date Date



Fivesportsor activities

Date Date Date Date Date



Set a good example by attitude and uniforming. The den chief

hasmaintainedthe following for a period of six months:



A cheerfulScoutingattitudewithin the den



H.n""rn lao.rtn N4-onth N4-onth N4-onth vr"ntrt



Properuniforming at den meetings



Month Month Month Month Month Month









87

the

Be a friend to the boys in the den. The den chief understands

following:

The meaningof friendship

What Cub Scout-ageboys are like

The needto praiseand build up the boys



Takepart in weekly meetings. The den chief took part in weekly

for

meetings six months.



Month Month Month Mor-rth Month Month





Assist the den at the monthly pack program. The den chief has

assisted den at the monthly packprogram at leastthreetimes.

the



Date Date





Meet as neededwith the adult members of the den, pack, troop,

the

team,or crew.The den chief understands needto work

together.He/shehasmaintaineda notebook(preferably Cub the

Scout Leader Program Notebook)with the telephone numbersof

the den leader,Cubmaster, Scoutmaster, team Coach,or crew

Advisorwho works with den chiefs, and any other adult member

of the pack,troop, team,or crew namedby the den leader. This

notebookhasbeenusedto mark down the datesand times of all

den functionsfor one year.The den chief haseitherattendedthe

annualpack planningconference met with the Cubmaster

or or

den leaderto preparetheir notebook.The den chief hascalledthe

leaders if

concerned unableto attendscheduled meetines.





CornplETE oF Tnrsr Pno.lrcrs

FouR

Cub Scoutingevent,suchasa

Serve a staff memberof a special

as

Scoutingshow bicyclerodeo,etc.

Eventand date



Serve a staff member of a Cub Scoutday camp or residentcamp.

as



Advanceone rank.









88

Assistin recruitingthreenew boysinto Cub Scouting.

Names:









AssistthreeCub Scouts becomeWebelos

to Scouts.

Names:









Scouts join a Boy Scouttroop.

AssistthreeWebelos to

Names:







Help to plan and carryout a joint pack-troopactivity.



Activity and date



Recommend your Scoutmaster,

to VarsityCoach,or Venturing

Advisor anotherBoy Scout,

VarsityScout,or Venturerto be a den

chief.

Name:









89

CnrrrSrnvrcrAwano AppRovAt

Deru

Den Chief



of Troop/Team/Crew



hascompletedthe preparation,service period, training, servicerequirements,

and projects.He/sheis thereforeentitled to receiveand wear the Den Chief

ServiceAward.



Cubmaster

Signature Date





Den Leader

Signature Date





VarsityCoach,or VenturingAdvisor for

Showthis to your Scoutmaster,

presentation the appropriate

at ceremony.



Scoutmaster/Coach/Advisor



Date awarded Pack





Drx Cxrrr SrnvrcrAwaRDREcocNrnoN

Den chiefswho qualif'for the Den Chief Service Award wear the special

Den Chief ServiceAward Cord and may continueto wear it aslong asthey

are Scouts Venturers,

or evenif no longer a den chief.Wear it with pride! You

worked hard to earn it!









90

lndex

A D

Activity Badges, 27,27

5, Denner,20

Advancemen 25-27, 79

I, Den Chief Badge, 3

AdvancementCeremony,79-80 Den Chief Cord, 3

Arm Wrestle,6l Den Chief Pledge, 4

Astronaut'sTest,63 Den Chief Service Award,3, 86

Attitude, l3 Recognition,90

ServiceRecord, 85

B Den Meetings,20-25

"Bananas, Coconuts, 42

Grapes",

Barefoot Marble Relay, 67 E

Beanbag Toss, 50 ExpandingHole,40

" B e a rS o n g , h e " , 4 5

T

BehindYour Back,36 F

"Bingo",44 Find the Leader,54

Bird, Beast, Fish,53

or FitnessGames, 60-67

BirthdayCeremony, 78 "Found a Peanut",44

Block Puzzles, 32 Frankfurter,38

B o t t o m sU p , 4 l Friendship,15

Bounceball, 5l

BowlandBounce,52 G

Box Hockey,51 ,

G a m e sL e a d i n g 1 1 ,4 7

,

Buttonholer, 33 GIiders,53

Gorilla Relay, 65

c G r a n dH o w l , 7 9 - 8 0

CalendarPitch,54

Can the Can,52 H

Catch-and-Throw Handshake, Cub Scout,l0

Race, 59

Ceremonies, Hand Badminton,5T

75-83

Advancement,79-80 Hand Hypnosis,3g

Birthdays,TS Hidden Toothpick,38

Grand Howl,79-80 Homemade ames,47-52

G

Living Circle,78-79 Hop, Step,

and fump Relay,62

New Boys,78 Hopping Relay,64

"HorseF11,",43

Short Grand Howl,80

Circle Knot Race,56

I

ClosingCeremonies, 1-83

8

ImmediateRecognition 79

Ceremonies,

Compass Points,27

ImpossibleTrick, 38

Crab RelayRace,63

Indoor Games, 53-56

Cub ScoutAdvancemen 25-27

t,

Insignia,3

Cub ScoutClosingCeremonies, 81-82

Cub ScoutHandshake, l0 t

"Cub ScoutN'larching Song",43 fump Two,39

Cub ScoutMotto, l0

Cub ScoutOpeningCeremonies, T6

Cub ScoutPromise, 9

Cub ScoutPurposes, 8

Cub ScoutSalute, 10

Cub ScoutSign,10

91

K s

KangarooHop Relay,65 Salute, Cub Scout,10

K i m ' sG a m e , 5 3 Secret Codes,34-35

K n o t - T y i n g o n t e s t5 5

C , ServiceAward Approval, 90

Service Projects, 88-89

t Service Record, 85

Law of the Pack,9 Service Requirements, 87-89

Leadership, 2 Shoestring Relay, 55

LeadingGames,I l, 47 S h o r tG r a n dH o w l , 8 0

LeadingSongs, l2 S i g n ,C u b S c o u t ,l 0

LeadingSports,12 Skirs, 68-72

LeadingStuntsand Skits,l2 Skit Worksheet, 69-70

Leg Wrestle,66 Snatchthe Coin, 35

Lift a Bottle,34 "Soap, Soap, Soapand Towel",'12

Living Circle,The, 7 8-79 S o d aB o t t l eB o w l i n g , 5 0

Songs,42-,16

M S o n g sL e a d i n g l,2

,

M a g i cK n o t , 3 4

SquareKnot Pullover, 56

M a g i cP i c k u p , 3 7

StickPull, 61

M a g i cS t r a w , 4 l

Strap ar-rd Button PvzzLe,37

S

Magnetic poon,4l

StrongArm Trick, 64

M o n t h l yT h e m e , 2 l

StrongMar-r,40

N T

Nail-Driving Contest, 54

,

ThemeMonthly,2l

N a t u r eH u n t , 5 9 "-l'here 'l'hrcc -1r

Were olly Fishermen",

.f

New BoysCeremonv, T8

30-YardDash,60

o Three-in-a-Rorv,

Tie andfunrp,58

40

O u t d o o rG a m e s , 5 7 - 6 0

lbuch and 1b11, 54

P ,

Training3, I l, 86

PackMeeting,6, 15 T r i c k sa n d P u z z l e s , 3 2

P a n t o m i m e s ,3 - 74

T Turtle Race, 47

Pie'fin Washer Toss, 48

Poput,57

U

Uniforming, l3

Prisoner's Escape, 36

Puppets,T2-73

Purposes Cub Scouting,

of 8

w

WebelosDen Chief Corcl,-3

PushBack,66

WheelbarrowRace,62

Whimmy Diddle,,l.l

R

Ranks,25

Y

Ring the Bottle,49

Y o k eP u z z l e , 3 7

R i n gT o s s , 4 8

RoosterFight,60

Rope-Throwing Contest,

58

z

Zip-Zap,53

Running Long Iump,60 Z u n i I { i n gG a m e , , 1 9









92

ffi

OF

BOYSCOUTS AMERICA

1325 West Hill

Walnut Lane

1

P0.Box 52079

Texas 5-2079

lrving, 7501

g.org

http://WvW'scoutin









ilililil

il tl

ilil||ililililil

7 i l r r 3 0 1 7 6 i l 3 3 2 1 1 "6

"



Related docs
Other docs by yaosaigeng
_49AEFA4B-4737-43A3-9750-5AAF48CC4E0F_
Views: 3  |  Downloads: 0
_micros_ltda_listado_general_de_productos
Views: 2  |  Downloads: 0
Z_Extra_0211
Views: 2  |  Downloads: 0
ZVL Subcontractor Bid List Registration Form
Views: 3  |  Downloads: 0
ZipDomains
Views: 1  |  Downloads: 0
zemin davranisiSİYAH BEYAZ
Views: 1  |  Downloads: 0
zakon_za_zdraveto
Views: 1  |  Downloads: 0
Z1ServiceContract
Views: 1  |  Downloads: 0
YPLAResponsibilities
Views: 2  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!