Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Contributed by: Bill Rupert
Pow Wow 2004
page 284 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Webelos Transition to Boy Scouts 305 Outdoorsman Activity Badge . . . . . .296
Banana Hot Boat . . . . . . . . . . . . . . . . . . . . .296
COMMUNITY SKILLS Chili Bag. . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Corn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Citizen Activity Badge. . . . . . . . . .285 Egg in Orange Peel . . . . . . . . . . . . . . . . . . .296
Citizen Scavenger Hunt . . . . . . . . . . . . . . .285 Egg on Skewer . . . . . . . . . . . . . . . . . . . . . .296
Newspaper Study Game . . . . . . . . . . . . . . .285 Eggs and Bacon in a Paper Bag. . . . . . . . . .296
Communication Activity Badge . . . . .286 Hot Rock Cooking . . . . . . . . . . . . . . . . . . . .296
Communication Den Activities . . . . . . . . . .286 Kabob . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Communication With A Blind Person . . . . .286 Onion Oven . . . . . . . . . . . . . . . . . . . . . . . . .296
Communication With The Blind . . . . . . . . .286 Potato 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Secret Sounds . . . . . . . . . . . . . . . . . . . . . .286 Potato 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Stick Bread . . . . . . . . . . . . . . . . . . . . . . . . .296
Family Member Activity Badge . . . . .287
Family Member Den Activities . . . . . . . . .287 PHYSICAL SKILLS
Where To Go and What To Do . . . . . . . . .287
Aquanaut Activity Badge . . . . . . . .297
Readyman Activity Badge . . . . . . . .288 Aquanaut Den Activities . . . . . . . . . . . . . .297
Fireman’s Drag Relay . . . . . . . . . . . . . . . . .288
First Aid Kim's Game . . . . . . . . . . . . . . . . .288 Athlete Activity Badge . . . . . . . . .298
Two-Man Carry Relay . . . . . . . . . . . . . . . . .288 Gorilla Relay Race . . . . . . . . . . . . . . . . . . . .298
Jug Weights . . . . . . . . . . . . . . . . . . . . . . . .298
MENTAL SKILLS Lift. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
One Leg Pedal . . . . . . . . . . . . . . . . . . . . . . .298
Artist Activity Badge . . . . . . . . . .289 Wheelbarrow Race . . . . . . . . . . . . . . . . . . .298
Artist Pack Activities . . . . . . . . . . . . . . . .289
Sand Painting. . . . . . . . . . . . . . . . . . . . . . . .289 Fitness Activity Badge . . . . . . . . .299
Which Color Holds Heat?. . . . . . . . . . . . . .289 Hop, Step, and Jump . . . . . . . . . . . . . . . . .299
Substance Abuse Information Resources 299
Scholar Activity Badge . . . . . . . . .290 Test Your Heartbeat . . . . . . . . . . . . . . . . .299
Brain Teasers . . . . . . . . . . . . . . . . . . . . . . .290
Brain Teasers’ Answers . . . . . . . . . . . . . . .290 Sportsman Activity Badge. . . . . . . .300
Match The Sports . . . . . . . . . . . . . . . . . . .300
Showman Activity Badge . . . . . . . .291 Sportsman Den Activities . . . . . . . . . . . . .300
Fashion Show. . . . . . . . . . . . . . . . . . . . . . . . 291
Topsy Turvy. . . . . . . . . . . . . . . . . . . . . . . . . 291 TECHNOLOGY SKILLS
Traveler Activity Badge . . . . . . . . .292 Craftsman Activity Badge . . . . . . . .301
Alliterative Travelers . . . . . . . . . . . . . . . .292 Bolo Tie . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
City To City . . . . . . . . . . . . . . . . . . . . . . . . .292 Pedro Doorstop . . . . . . . . . . . . . . . . . . . . . . 301
I Pack My Suitcase. . . . . . . . . . . . . . . . . . .292 Pot Holder Board . . . . . . . . . . . . . . . . . . . . 301
License Count . . . . . . . . . . . . . . . . . . . . . . .292 Wooden Basket . . . . . . . . . . . . . . . . . . . . . . 301
OUTDOOR SKILLS Engineer Activity Badge . . . . . . . . .302
Engineer Den Activities . . . . . . . . . . . . . . .302
Forester Activity Badge. . . . . . . . .293 Make A Steam Engine . . . . . . . . . . . . . . . .302
Directions . . . . . . . . . . . . . . . . . . . . . . . . . .293 Strength of Hollow Tube . . . . . . . . . . . . . .302
Forester Service Projects. . . . . . . . . . . . .293
Meet A Tree . . . . . . . . . . . . . . . . . . . . . . . .293 Handyman Activity Badge . . . . . . . .303
Handyman Den Activities. . . . . . . . . . . . . .303
Geologist Activity Badge . . . . . . . .294 Household Relay . . . . . . . . . . . . . . . . . . . . .303
Mountains . . . . . . . . . . . . . . . . . . . . . . . . . .294 Leaking Faucet Repair . . . . . . . . . . . . . . . .303
Naturalist Activity Badge . . . . . . . .295 Scientist Activity Badge . . . . . . . .304
Animal Tracks . . . . . . . . . . . . . . . . . . . . . . .295 Displacement Experiment . . . . . . . . . . 304
Leading A Nature Hike. . . . . . . . . . . . . . . .295 Foaming Fountain . . . . . . . . . . . . . . . . . 304
Naturalist Den Activities. . . . . . . . . . . . . .295
Jet Power . . . . . . . . . . . . . . . . . . . . . . . 304
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 285
Citizen Activity Badge
Citizen Scavenger Hunt
Most government buildings have some form of a tour and you might be
able to combine the tour with your scavenger hunt.
1. Divide the den into two or three teams and give the boys a reasonable time limit.
2. Have them locate answers to questions as well as inexpensive available items.
Examples for these would be:
a What is the Middle initial in the full name of our town' mayor? What does the
initial stand for?
b Bring back a piece of stationery showing our town's logo or crest.
c Draw a picture of our state flag.
d On what floor can you find?
e Who run's the Water Works Department and what does that department do?
f Where does the City Council meet?
g What's on the top floor of the building?
h What is the full name of the governor of the state?
i Get a brochure about trash pick up service?
j Who takes care of snow removal/tree removal from city streets and what is
Newspaper Study Game
• One current newspaper per team.
1. Teams in corner, each with the
same day's issue of a newspaper.
2. On signal teams start a search for
news items that definitely
illustrate the Scout Law.
3. Items are cut out and numbered
according to the point of the Law.
4. Team with most clippings in given
(smart team leaders distributes
pages among his team members).
page 286 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Communication Activity Badge
Communication Den Activities
• Invite a member of the Rotary Club or Toastmasters International
to visit your den and give examples of body language.
• Visit a meeting of these organizations to observe different types of
• Visit a telephone company. Find out how they help others communicate.
• Visit and tour a post office and see how communication by mail is processed and
• Visit a retail or production facility for cellular phones.
• Learn how to make a cellular call.
• Visit a vision impaired or hearing impaired learning center.
Communication With A Blind Person
How would you go about describing something to a blind person?
An animal for instance, one they have never seen.
1. Blindfold your den
2. Give them each a pencil and a piece of paper.
3. Describe to them an animal and have them draw what they think they hear.
4. Remove the blindfolds and see if they can guess what animal they have drawn.
Hint: Don't use any key words.
Example: if you are describing an elephant don't use the word trunk for his nose.
Communication With The Blind
1. Have your den form a large circle.
2. In the center place an empty coffee can.
3. Blindfold one of the boys and supply him with a broomstick.
4. The object of the game is to have the den direct the
blind Scout to the can and have him pick it up with the
5. Was it easy? Does it work better with one boy giving
directions or all of them?
1. Use prerecorded sounds or have den chief produce
sounds from behind a screen or another room.
2. Webelos listen as each sound is produced and then write
down what they think the sound is.
• sandpaper rubbing against something • bursting of a paper bag
• a golf ball or Ping Pong ball, bouncing • a deck of cards being flipped into
on a bare floor the air
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 287
Family Member Activity Badge
Where To Go and What To Do
• Invite a Mom to talk to the boys about clothes washing.
‡ Announce that next week's meeting will be at the local
‡ Each Webelos is to bring a load of wash, soap, and change for the washer and
‡ Better bring a Mom along, too.
• Invite a professional house cleaner to tell the Webelos about his/her job and short
cuts for cleaning.
‡ Use this information in a cleanup project for the chartering organization.
• Have a den car wash.
• Do a craft project that includes hand or machine sewing and sewing on buttons.
‡ How about learning to sew on uniform patches?
• Invite a dietician to a den meeting to talk about the
four food groups and menu planning.
‡ Plan menus for your next campout.
‡ Make a shopping list from the menus.
‡ Cook a breakfast as a den.
‡ Meet at a park and cook pancakes on the grill.
• Inspect your den site for safety hazards.
‡ How can they be corrected?
• Plan some fun den-family outings.
‡ Invite the families and do them!
• Invite an instructor from your local baby-sitting
course (through the hospital or park district or Red Cross) to your den meeting to
talk about emergency and safety procedures for baby-sitters.
• Put your written work for this Activity Badge into your Logbook
Family Member Den Activities
• Invite a policeman, fireman or security guard to a den
meeting to talk about home safety.
• Keep a personal budget for a month.
• Have the boys plan a days worth of meals and cook at least
one of them.
• Have a grandparent come talk about life when they were
the boys’ age.
• Have the boys make a family tree which covers their family
back to their grandparents. Let each
• boy show his tree after completion.
• Make a chore chart that the boys can use at home for two
• Teach the boys how to clean house.
page 288 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Readyman Activity Badge
Fireman’s Drag Relay First Aid Kim's Game
• neckerchiefs • blanket or tarp
Preparation: • collection of 10 or more first aid items:
• participants divided into 2 teams ‡ gauze pads
• two teams ‡ bandages
‡ half the members of each team ‡ splints
are firemen ‡ et cetra
‡ the other half are victims and • also 10 or more items not used in first aid:
are laying on their backs. ‡ penny
1. On signal, the first fireman runs
‡ et cetra
up to his victim, ties his wrists
together with a neckerchief, and Instructions:
pulls him back to the starting line 1. Spread all items on the floor and cover
with the fireman’s drag. with blanket or tarp.
2. He touches off the next fireman, 2. Group teams around blanket, then remove
who then rescues his victim. cover for exactly 1 minute.
3. First team 3. Afterward, teams huddle separately and
to bring in write down all first aid items they
all their remember.
wins. • Team with most complete list wins.
• Subtract 1 point for each non-first aid or
absent item listed.
Two-Man Carry Relay
1. Scouts line up facing a single turn-around post located 30 feet from the starting
2. Scouts on each team shall be numbered from 1 to 8.
3. On signal, Scouts #1 and 2 will carry Scout #3 with a four-hand seat carry (for
conscious patient) up to and around the turn-around post and back to the starting
line. Scout #3 will then join with #4 to carry #5 around the course.
4. Then #5 will join #6 to carry #7 around, and finally #7 will join with #8 and carry
5. If at any time a victim touches the ground, the Scouts transporting this victim
must stop, re-form their carry, and continue.
6. The first team to make the full circuit with the four victims is the winner.
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 289
Artist Activity Badge
1. On a piece of cardboard, draw a design.
(The cardboard should be small, so the glue won't dry before
(Since the American Indians are the foremost exponents of sand painting,
an Native American scene or design could be used.)
(Or, you might like to try a free-hand sand painting.)
2. Indicate on the design the colors which are to be used.
3. Color clean sand with food coloring.
4. Cover the area to be "painted" with white glue and
then pour on the proper color of sand.
5. Shake off excess.
6. Work with only one color at a time, and if the area is
large, do it in several pouring. The painting can be
framed if you like.
7. Cover entire cardboard with white glue.
8. Then add colored sand hers and there, forming an
Which Color Holds Heat?
• 4 juice cans
• poster paint: white, black, green and red
• hot water, close to boiling
• 4 thermometers
• food coloring
1. Paint each can a different color, then fill each
can with equal amounts of hot water.
2. Add food coloring to the hot water, mixing drops
of all the colors together to get black.
3. Put a thermometer in each can, then record the
temperature every three minutes until the water
4. Make a graph showing your results.
5. Which color held heat best?
Artist Pack Activities
Exhibit: Drawings, painting, designs, mobiles the Webelos have made.
Demonstrate mixing paints, beginning a sculpture, and making a mobile.
page 290 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Scholar Activity Badge
1. Two Cars start from Denver to drive to Colorado Springs, a
distance of 80 miles. They are the same make of car, and both are being driven at
the same speed. One of the cars makes the trip in 80 minutes while it takes the
other car one hour and twenty minutes. Can you explain the reason?
2. Windows. I walked up the street to the top of a hill and counted 50 windows on my
right. I turned around and walked back and counted 50 windows on my left. How
many windows did I count?
3. Baby Duck. Papa duck, mama duck, and baby duck went for a swim. Baby duck said,
“Aren’t we four having a lot of fun?” Why did baby duck say four instead of three?
4. Pennies. Take the number of pennies in a dollar. Multiply by the number of thirds in
a circle. Divide by the number of inches in a foot of string. Subtract the number of
nickels in a quarter.
5. Toes. Take the number of toes on both feet. Multiply by the number of pints in a
quart. Add the number of months in half a year. Subtract the number of thumbs on
two hands. Divide by a dozen oranges.
6. The Dog. How far can a dog walk into the woods?
7. Cab Driver Suppose you are a cab driver. A lady with two suitcases gets in the cab
and asks to be driven to the railway station in a hurry. On the way there is an
accident which results in a traffic jam. The lady gets inpatient, jumps out of the
cab, and runs to the depot. She had forgotten the suitcase. She missed the train
and now she starts looking for the cab driver. She does not know his name. What
was the cab driver's name?
Brain Teasers’ Answers
1. Eighty minutes and one hour, twenty minutes
are the same.
2. Fifty. The windows on my right going up were
the same as on my left coming back.
3. Baby duck was too young to count.
6. Only halfway, once he is halfway in, he
starts coming out again.
7. His name is the same as yours, for “You are
the cab driver.”
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 291
Showman Activity Badge
1. Divide the den into teams of about four persons each.
2. Give each team a bundle of newspapers and a package of pins.
3. They select one person from their team to be the model.
4. The others dress him in a newspaper costume, tearing the paper where necessary
and pinning the pieces in place.
5. Do not provide scissors.
6. The most sensational costume wins.
1. A line of dancers, in these topsy-turvy
costumes, will have your audience in
2. To make the costume, first pull the arms
of an old sweater, blouse or sweatshirt
up over your legs.
3. Pin the bottom of the sweater around
your waist, or baste it with heavy thread.
4. For the head, stuff a piece of old
sheeting or flesh colored material --
pantyhose will work, too.
5. Pin the head to the collar of your sweater
between your knees.
6. Add yarn hair or a wig that they are
wearing and pull them up to contain their
heads and arms.
7. Their bare chests are painted to look like
faces, using their belly buttons as
8. They then dance or perform to a sound effects tape of a whistled song.
9. A variation of this "costume" would be a head and arms cover-up to look like an
elf's stocking cap at Christmas time and "whistle" a Christmas tune.
10. For the skirt, use a piece of an old sheet.
11. Make it as long as the distance from your waist to the wrists of your upraised
hands, and as wide as necessary for a full skirt.
12. Gather one long edge to fit your waist, adding toes.
13. Gather the other long edge the same way; add elastic loops to slip over wrists.
14. Cut holes at eye level; cover holes with gauze.
15. Place socks and shoes on your "feet", put over-sized work gloves on "hands".
16. At the end of the dance, lower your arms to take your bows.
page 292 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Traveler Activity Badge
1. The leader announces that everyone is going on a trip.
2. They can go to any place they choose, but when they tell what they are going to do
there, they may use only words beginning with the first letter of the place to
which they are going.
3. The leader says to some player:"Traveler, where are you going?"
That person answers: "California."
The leader says: "What are you going to do there?
That person answers: "Can corn, cucumbers, and carrots," or,
"Capture caged circus cats."
4. If the answer is "Boston",
The the answer could be "Borrow big boots," or "Bring back Boston baked beans."
City To City License Count
You need a road map, dice, and, for each player, 1. While on a trip, watch for
a small marker. license plate numbers which
Instructions: begin with 1, 2, 3, and so on, up
1. Choose two cities several hundred miles to 10.
apart on the map. (Then use the first two numbers
2. Each player rolls the dice in turn and moves of the car tag.)
his marker from the starting city toward 2. The person who sees the
tile finishing city by an appropriate number highest number (counting to
of towns on the map. that number) wins.
3. Players may take any route they wish toward 3. Or, try to spell the alphabet by
the destination city. using file letters on car tags, or
4. First to arrive there wins. the letters on billboard signs.
I Pack My Suitcase
This is a memory game. You may go forwards or backwards through the alphabet.
1. One boy starts the game by saying, "I packed my suitcase and I put in it" He says
something beginning with A.
2. The second player adds to file list by naming something beginning with B and so on
down the alphabet.
• For example: you could name "apple" then "apple and banana'' or the second
player could say, "banana and apple".
• Decide which way to add to the list before the game is begun.
3. A more difficult version of this game is to name random items without an
4. When playing the alphabet version in the car, play continues until the end of the
alphabet is reached.
5. When playing the random version, play continues until only one player can
remember the sequence.
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 293
Forester Activity Badge
Forester Service Projects
• Adapt the Forester Skill to the Desert.
‡ Ask your local park if your den can plant trees, if they provide
them (Mesquite, Palo Verde or similar desert tree).
‡ The park will designate where to plant them.
• Adopt a Tree
‡ For a long-term project, adopt a tree in the back yard
where you meet.
‡ Measure its girth.
‡ Estimate its height if it cannot be measured.
‡ Record its buds.
‡ What color it turns.
‡ When it loses its leaves.
‡ Any bird's nest.
‡ Keep the information in a diary.
‡ Measure it every month.
Can You Walk a Straight Line?
• Nine out of ten people will veer sharply to the right if not focusing on a landmark.
• Now imagine what that means to a person who becomes lost in the woods.
1. Mark a line about 50 feet long with a flag at both ends.
2. One at a time, blindfold the boys and have them start at the first flag, pointed in
the direction of the second.
3. After walking a given distance, tell them to stop and remove their blindfold.
4. Boys stand in place, moving slightly if a blindfolded boy is coming near.
5. How many veered to the right
6. Who was closest to the line
Meet A Tree
1. Work in pairs.
2. Blindfold your partner and lead him through the
forest to any tree.
3. Ask the blindfolded Scout to feel the tree so that
he can identify it later without his blindfold.
(Beware most of the desert trees have thorns do
defend themselves from local predators.)
4. After five minutes, walk him back to the starting
place and remove the blindfold.
5. Now the Scout must find the tree he explored.
page 294 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Geologist Activity Badge
Here are some sample questions to get your discussion underway
• What are all mountains made of? (Rocks)
• How do mountains differ?
‡ Show them pictures of the Himalayas, the Rockies, and the Appalachians.
‡ Explain that some mountains are very steep with jagged cliffs and high peaks,
while others look more like low, tree covered hills.
• What's the difference between a mountain and a mountain range?
‡ Explain that sometimes a mountain, such as a large volcano, may stand alone.
‡ But most mountains form clusters, with many grouped very close together.
‡ These mountains form a mountain range.
• Do mountain ranges exist underwater?
‡ Yes, some of the longest mountain ranges in the world are beneath the oceans.
‡ Some of the peaks in these ranges, which are usually volcanic peaks, stick up
through the surface, forming islands.
• What is the highest continental mountain in the world?
‡ Mt. Everest, in Tibet and Nepal.
‡ It is 29,028 feet high.
• What is the tallest oceanic mountain in the world?
‡ Mauna Kea, on the island of Hawaii.
‡ It rises 33,476 feet off the ocean floor.
• How does the temperature change when you climb a mountain?
‡ It gets colder as you get higher.
‡ That is one of the reasons different kinds of plants and animals
live in different places on a mountain.
• How does the temperature affect the types of plants that grow on a mountain?
‡ Near the bottom of a mountain where the air is warmer, there are many plants
and some of them are very tall.
‡ As you get higher and the temperature gets colder, there are fewer plants and
most are short and stubby.
‡ At the very top of a high mountain, it is too cold for most plants, including trees,
‡ On the tops of high mountains, you'll find either bare rock or rock covered with
ice and snow.
• Can you name some animals that live on mountains?
‡ Mountain sheep, mountain goats, giant pandas, pikas, mountain quail, snow
‡ Explain that some of these animals have special adaptations for mountain life.
• Where do mountains exist today?
‡ Point out major mountain ranges on a map of the world.
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 295
Naturalist Activity Badge
1. Make up outlines of various animal footprints, which are common in your area.
2. Number the tracks.
3. Write the animal name on
a separate card.
4. Lay out the footprints
and give each boy a
chance to match the correct animal name to the footprint number.
5. Practice this game several times before going out on a hike to look for footprints
in the mud or sand.
6. Take along casting materials and bring back "real" footprints.
7. Take this game to the pack meeting and let adults try it.
Naturalist Den Activities
• Invite a Fish and Game Department employee to your meeting.
‡ Ask about major problems in the lakes in your area.
• Tour the Botanical Garden or an Arboretum.
‡ Find out how many employees are needed to keep the grounds in good shape.
• Visit a zoo with your den families.
‡ Arrange a private session with one of the zoo docents.
• Contact your county park for bird banding information.
‡ Try to arrange to be present to watch the licensed banders.
• Find out about the Pacific Flyway or other and what birds are common here.
Leading A Nature Hike
• Try a night hike in the woods.
‡ Have the boys identify objects in the dark.
‡ How do they describe it?
‡ Is the tree's bark smooth or rough?
‡ Is there any particular odor connected with it?
• Get to know plants and trees without using eyesight.
• The use of all five senses should be emphasized.
• It is not enough to merely look and listen but they
should taste, feel and smell, too.
• At the end of the hike, get each boy to describe what
he liked the most.
‡ They usually remember the simple things.
• Don't worry about knowledge.
• Get out in the fascinating world of nature and enjoy it!
‡ See the Cub Scout Leader How-To Book for many ideas for theme hikes.
page 296 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Outdoorsman Activity Badge
Simple Cooking Ideas
Chili Bag Kabob
1. Cook up a pot of chili 1. Skewer meat, potatoes and another
(homemade or canned). vegetable (tomato, zucchini, mushrooms)
2. Buy individual size bags of Doritos or on a stick.
something similar. 2. Cook over hot coals.
3. Cut an X on front of bag and open.
4. Put chili on top of the chips, and Banana Hot Boat
shredded cheese. Instructions:
5. You have portable lunch time nachos. 1. Cut a V-shaped wedge from the top of an
Egg in Orange Peel 2. Fill wedge with pieces of chocolate and
Scoop out the orange pulp and eat it, then 3. Wrap in foil and place on coals for 8-10
grease the inside of the peel, crack an egg minutes.
into it, and set on coals to cook.
Egg on Skewer Instructions:
Instructions: 1. Cut an onion in half and scoop out all but
1. Prick a tiny hole in both ends of an egg and the two outside layers.
skewer it, but be careful not to go through 2. Crack an egg into each half, or fill with
the yolk. chopped, seasoned meat, cap, and place
2. Place on a forked stick and hold over directly on hot coals.
3. Or, coat the egg with a stiff mud paste Potato 1
and cook covered in coals for 20 minutes. Instructions:
1. Cut out the center of a potato.
Eggs and Bacon in a Paper Bag 2. Fill with hamburger and diced onion, or
Instructions: with butter and cheese.
Put strips of bacon on the bottom of the 3. Plug the hole with some of the pieces
bag, crack an egg or two on top of the bacon, you removed.
fold over the top of the bag and hang it on a 4. Coat potato with 2 inches of thick mud
stick over hot coals. and place in coals.
Corn 5. Cook for about an hour.
Instructions: Potato 2
1. Remove silk and soak ears in water. Instructions:
2. Lay on hot coals for about 8 min. per 1. Slice off the top of a spud, hollow out a
side. tunnel, and crack an egg into the hollow.
Stick Bread 2. Rub a bit of the egg white around the
Instructions: cut top, then put the “lid” back on the
1. Press a wad of dough onto the end of a stick potato.
and bake over hot coals. 3. Wrap in foil and bake in coals.
2. Try cinnamon twists.
3. Pat dough into a rectangle, spread with Hot Rock Cooking
butter, cinnamon and brown sugar, and Instructions:
cut into 2 inch strips. Lay a flat, hot rock on coals and use it as a
4. Wrap strip around a green stick and griddle to cook hamburger, eggs, steak, fish,
toast over the coals. bacon, or bread.
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 297
Aquanaut Activity Badge
Aquanaut Den Activities
Scuba: Invite a member of a scuba diving team to come to your meeting
and bring equipment to demonstrate.
Competition: Go to see a swim meet, water polo or diving competition at the
high school or college. Talk to the coach.
Boy Scouts: Invite several Boy Scouts to come to your meeting and talk about
earning water merit badges. Ask them to tell about the summer
camp waterfront activities they have enjoyed.
Search and Rescue: Visit your local police station and talk to the water search and
rescue team. How often are they called out? What are some of
the circumstances? What equipment do they take along?
Lifeline Throw: Tie a beanbag onto a 25-foot rope. Mark a circle on the floor with
chalk. Throw for accuracy.
• Make a simple buddy board and have buddy tags for all the boys.
‡ Insist that they are used each time they go swimming.
‡ Ensure that each boy knows that he is responsible for his buddy.
• Take your den swimming and classify the
boys according to swimming ability.
See how many can pass the 100 foot
• Have someone, perhaps a den chief, who
knows how, demonstrate the use of mask,
fin, and snorkel.
‡ Have boys take turns using the equipment, or have them use their own.
‡ Start off with fins and show them the difference in speed with and without
‡ Have the boys practice setting in the water with the masks and learning how to
‡ Next, the boys try the snorkel, in shallow water (learning to breathe) before
venturing out where the water is deep.
• Have the boys learn the basic safe rescue methods as illustrated by the words:
“reach, throw, row, go, tow”.
‡ Have them practice a reaching rescue with a shirt, pole, or by throwing a rope,
ring buoy, or other lifeline.
‡ If a rowboat is available have boat safety methods and rowing techniques
‡ Give the boys a chance to practice these methods.
‡ Explain how to set up a safe swim area and then have the boys set one up.
‡ Have someone tell the boys about “How to Help Yourself in an Emergency”.
page 298 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Athlete Activity Badge
1. Form Teams of two. Instructions:
2. One boy lays on the 1. Sit in a heavy chair with
ground. arms you can grasp.
2. Bring both legs straight up.
3. His partner takes
his feet. 3. Straighten your arms to lift
you off the seat.
4. The first boy is the
wheelbarrow. 4. Try to hold this position for
5. He walks on his
hands, while his 5. Take a rest between lifts.
partner holds his
feet, and they race
the other teams to
the finish line.
1. Fill plastic
One Leg Pedal Gorilla Relay Race
1. Hold hands out from your
1. Boys line up for the relay
2. Pedal with your kicking
foot as though pedaling a 2. In turn, each boy spreads
bicycle. his feet shoulder width,
then bonds down and grasps
3. Ten times without losing
your balance is a good
start 3. He then races forward,
4. When you can pedal 50 keeping his knees extended
times, you are well and legs straight out.
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 299
Fitness Activity Badge
Test Your Heartbeat
• Did you know that you can't actually hear a heartbeat?
• The heartbeat itself is just a contraction of muscle and is
• What you can hear is the sound of heart valves snapping shut.
Here's How To Test Your Heartbeat:
1. Press the first two fingers of one hand over the radial artery in the opposite
(The radial artery is located under the depression just below the base of your
2. Sit very quietly and move your fingers until you can feel the pulse of your blood.
3. Using a watch or clock with a second hand, count the number of beats in 10
4. Multiply by 6. (Now you know the number of beats per minute.)
5. Run, exercise, or jump rope for 10 minutes.
6. Take your pulse again to see how much faster your heart is pumping.
Hop, Step, and Jump
1. The boy takes a running hop
(land on same foot).
2. Then a long step and a final jump
(leaping off one foot and landing
on both feet).
3. His score is the total distance
Substance Abuse Information Resources
• Awareness of substance abuse problems is a very important part of the Fitness pin.
• Remember to stress that prescription drugs administered by a doctor or parent
are okay and emphasize that the problem is misuse or abuse of drugs for non
• Many pamphlets and books, written on the level of Webelos age boys, exist on this
• Some Resources are:
‡ “Drugs: A Deadly Game” ‡ The Consumer Information Center,
‡ Community Hospitals which you can contact at
‡ Local Police Stations and DARE Officers PO Box 100,
‡ Libraries Pueblo, Colorado, 81002.
page 300 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Sportsman Activity Badge
Match The Sports
Match the word with the definition:
1. Bowling _______ A. Grand Slam
2. Ice Hockey _______ B. Right Hook
3. Archery _______ C. Slalom
4. Baseball _______ D. Gutter Ball
5. Golf _______ E. Love
6. Basketball _______ F. Place Kick
7. Tennis _______ G. Bull's-eye
8. Skiing _______ H. Bogey
9. Football _______ I. Icing the Puck
10. Boxing _______ J. Free Throw
Sportsman Den Activities
• Invite a referee or official to your den meeting to teach signals and talk about
teamwork, fair play and sportsmanship.
• Hold a parent/son sports tournament, such as
bowling, tennis, volleyball, archery, etc.
• Have a den board game marathon.
‡ Provide treats and boys bring their
favorite board games to play.
‡ Allow time for rotation to different
• Teach a card game to the boys and set up a
couple of stations for playing.
• Make it easy on yourself and use the ready-
made Cub Scout Sports Program.
‡ The guides explain the rules, principles,
and equipment for each sport, and the
boys learn earning the belt loops and sports pin.
• Have Webelos figure out a football play or a basketball play and diagram it.
‡ Local high school or little league coaches are sources of assistance.
• Give Webelos a list of famous sports figures and have them name the sport
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 301
Craftsman Activity Badge
1. Cut bottom from 3/4 inch pine and six sides from
2. Drill holes in side pieces as shown.
3. Start small nails in the bottom of each side piece and
tack them to the bottom.
4. Thread 30 inch shoelace around the top as shown.
5. Then pound nails in securely.
6. Shellac or Varnish.
1. Use grid method
to enlarge Pedro
pattern to about
2. Trace on 1/2 inch
plywood or scrap and
cut with coping saw.
3. Paint as desired.
Pot Holder Board
• Scrap wood about
• L-shaped cup hooks Bolo Tie
• picture hooks.? Instructions:
1. Cut a circle or any design
(not too narrow) out of
2. Tool or decorate as desired.
3. Cut a smaller piece and make
4. Glue to the back of the first
piece of leather.
5. Run lace or bolo cord
through the slots as shown.
page 302 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Engineer Activity Badge
Engineer Den Activities
• Have the boys find pictures of different
• Put together a poster for pack meeting.
• Visit a college engineering department.
• Invite an engineer to visit the den meeting to talk
about their job.
Make A Steam Engine
A Webelos Scout may get a graphic demonstration of the power of steam by building
the simple steam turbine shown in this illustration.
• a tin can
• a lid from a second tin
• a pair of tin snips
• a sheet metal screw
• a cork
• a power drill
• an extra piece of tin to
make the support for
the turbine wheel
• a finishing nail
• a source of heat.
Assemble to look like the illustration.?
Strength of Hollow Tube
1. Begin the demonstration by laying a brick on a Styrofoam cup
laying on its side.
2. Place another cup on its rim and add bricks (2 or 3) until it
3. Glue four cups together rim to rim and bottom to bottom with
white glue and allow to dry.
4. Place bricks (usually 4) on until the structure crushes.
5. Demonstration shows the use of columns in engineering and
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 303
Handyman Activity Badge
Leaking Faucet Repair
A leaking faucet is usually due to a defective washer and is a problem
that can easily and quickly be resolved.
1. Shut off the water!
(If there isn't a valve under or near the sink,
turn off the main supply valve.)
2. Unscrew cap nut of faucet.
3. Using a flat wrench, unscrew nut on faucet and pull out
stem assembly. (Cloth or cardboard under wrench jaws
4. Remove screw on stem assembly, pry out old, worn
washer, wipe out grime and put in new washer.
5. Replace screw and reassemble faucet.
6. Turn water back on.
Handyman Den Activities
• Check the garage or storage shed in your house to ascertain the tools or
implements are properly and safely stored.
• Have a clinic on the care and repair of bicycles. (Set it up like a shop and
have each boy bring his bike and do repairs.)
• Have Webelos bring tools to a Den Meeting and demonstrate different ways to
• Hold a nail hammering contest. (See who can hammer a nail
in the fewest number of strokes.)
• Have a family car inspection.
1. Divide the den into two teams.
2. Have two laundry bags of household items at the front of
3. Place an empty grocery sack at the end.
4. Begin by having the first boy pull out one item and pass it on.
5. When the item is deposited into the grocery sack, the end
boy yells, "Next."
6. Continue until all items are passed.
7. Let the boys think that the object of the game is to be the
first to empty their laundry bag and fill the grocery sack.
8. Take the bags away and give each boy a piece of paper.
9. They have two minutes to write down what objects they
page 304 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Scientist Activity Badge
1. Place two teaspoonfuls of baking soda in the bottom of a quart glass
2. Drop a burning match into the bottle.
3. It will continue to burn.
4. Next pour four teaspoonfuls of vinegar on top
of the baking soda, being careful not to pour
directly onto the match.
5. Watch what happens.
6. The seething, foaming mass is carbon dioxide,
released from the soda by the vinegar.
7. What happens now to a lighted match? Why?
8. Is carbon dioxide gas heavier than air?
9. Tip bottle slowly over a lighted candle. What happens?
10. The heavy gas can even be poured so the flame flutters and may go out.
This is the principle behind some fire extinguishers.
• Webelos Scientist demonstration of the Law of
• The boat floats easily but the bail sinks. Why?
• Because the boat displaces much more water than
1. Half fill the bottle with vinegar.
2. Wrap a small quantity of bicarbonate
of soda In facial tissue and put it In
3. Immediately put the cork in.
4. Lay the bottle on two parallel pencils as shown.
5. When the vinegar and bicarbonate of soda react, they form carbon dioxide.
6. When the gas builds up, the cork wilt pop and the reaction will thrust the bottle
forward on its rollers
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 305
Webelos Transition to Boy Scouts
You know joining the Boy Scouts of America is the right thing for your son. Whether
you are joining for the first time or transferring from an existing troop, finding
information about local troops is sometimes time-consuming and frustrating. And how
do you know if the troop that your son wants to join is a good troop? We are providing
this guide to help you assist your son as he makes this important decision. It includes
brief answers for many of the questions you may have for each troop and suggests
other questions you and your son might want to ask the troops that you visit.
Remember: The choice of a troop is a personal decision.
Every troop is different, and you need to find the one
that is right for your son and your family.
There Is No “Designated” Troop That Your Son Must Join.
We recommend that you and your son visit several troops, so that you can see how
different troops do things. Every troop has its own traditions, activities, and level of
adventure. You need to find one that is right for your son. Talk to the Scoutmaster
and see if it is possible to attend an overnight campout as a guest of a troop. Most
troops welcome any new Scout that would like to join them. You may also transfer
from any troop for a small fee. It is far better to transfer to another troop in the
area than to leave Scouting.
My Son Is A Webelos Scout.
Do I Need To Join The Troop My Webelos Leader Joins?
No! All members of a den need not join the same troop. In fact, it is very important
that your son find a troop that he is comfortable with and will enjoy being in. He is
much more likely to stay in the troop and advance in the program is he is with a troop
that matches his needs... and his needs may be different from others in his Den. You
and your son need to make this decision independently of others in his Webelos den.
How Do I Contact A Troop?
The Grand Canyon Council of the Boy Scouts of America and some for the districts
have a list of Troops and their contacts at the Scout office. Customer Service can
provide you with the contact phone numbers, location, and meeting nights for the
troops in your school district. You should contact several troops in your area to set up
visits. Be sure to go with your son to help him assess the troop. You may choose any
troop in any school district to visit or join if there is space in the unit. If you need
more information on troops, please contact the Scout Office.
The troops of the Grand Canyon Council do have one request of you - always call
one of the contact persons before visiting the troop. Sometimes troops have meetings
offsite, and calling ahead will assure that you don’t miss them.
What Should I Ask When I Visit?
During your visit, there are things to ask and observe. There is no “right” answer to
these questions, but you want a troop you and your son will feel comfortable with.
Don’t be afraid to ask about the troop. They will be proud to tell you about
page 306 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
Here Are Some Questions You Should Ask When Visiting A Troop:
• How Many Registered Scouts Are In The Troop?
• How Many Registered Leaders?
While troops will vary in size, there should be a cadre of
Leadership appropriate to the number of boys in the troop.
• Do the boys tend to stick with the program year to year?
• Does the troop hold a “Quality Unit” award?
• What Is The Age Range Of The Scouts?
• Is The Troop Currently Able To Hold The Interest Of The Older As Well
As Younger Scouts?
• Do They Offer (or plan to offer) Any “High Adventure” Scouting?
Younger Scouts traditionally work on their Rank requirements so they can advance
through the Tenderfoot, Second Class and First Class Ranks in their first year in
Scouting. Much of their attention in meetings and on campouts is devoted to their
basic Scout skills for these requirements. As the Scouts get into their teens, it is
necessary to challenge them in order to hold their interest. Scouting has established
several “High Adventure” programs for Scouts who are 13 years of age or older. They
may begin high-level backpacking, canoeing, rock climbing, scuba diving, sailing, and
more. Troops may travel to Philmont Scout Ranch for rugged mountain backpacking,
Sea Base for sailing and scuba, to Sommers Canoe Base for a wilderness lake
experience, to a national or international Jamboree or to other high adventure sites.
• Who Are The Scout Leaders In The Troop?
• Are The Scoutmaster, Assistant Scoutmasters, And Committee Chairman
• What Training Have They Attended And When?
This is a very important part of your consideration of a troop. A trained leader should
know BSA policies on programs, safety, and youth protection. To be considered
“Trained”, Leaders must have taken training courses offered by the district and
council. They may then wear a “Trained” patch on their sleeves. Ask what level of
training the troop leadership has and when the training course was taken. Most
training courses (except Wood Badge) should be renewed every 2-5 years. High levels
of training are desired.
• Boy Scout Leader Training Offered In Our Council Includes:
‡ Fast Start (instructional videotape)
The Basics of the Boy Scout Program and Patrol Method·
‡ Youth Protection (90 minutes video and discussion)
(note: this training is available for all adults in the troop, and
should be encouraged of all who camp with the boys)
‡ Scoutmaster Fundamentals/Adult Basic Leader Training
(weekend course including overnight)
‡ Wood Badge (Highest level of Scout Leader Training)
(one full week or three full weekend campout/class sessions)
Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004 page 307
• Is The Troop “Boy Run”?
• What Is Their Feeling About Boy Leadership?
In Boy Scouting, most troops aim to train their boys for
leadership. Each troop has a Senior Patrol Leader, elected by
all the boys in the troop, who with his Assistant Senior Patrol
Leader takes the helm for leadership within the troop. The
troop will also be organized into Patrols, units of 5 to 8 Scouts
who function together, similar to a Cub den. They will have an
elected Patrol Leader and Assistant Patrol Leader. In a young
troop, the boys will obviously need more adult assistance in
running meetings, etc., but in an established troop with older
Scouts, you should see evidence of “boys leading boys”, not
adults running the program.
• What Is Their Activity Program Like?
Ask to see a copy of their yearly program schedule. You’ll want to
see how often they camp out. The outdoor program recommends
9-12 campouts per year, including Summer Camp.
• Do they camp in the winter?
• Do they participate in the District/Council activities such as
the Camporees and Expo?
• Do they offer special activities at meetings?
• Do they invite speakers on certain topics?
• What Is A “Typical” Meeting Like?
• Is it “boy run”? Is it upbeat?
• Are the boys kept busy?
• Is it fun?
• Do they show respect to the flag ceremony, to the program,
to the adults, to each other?
• Is good discipline evident within the program?
• What Are Their Uniform Requirements?
Most troops require full uniform for all meetings and for
District or Council sponsored campouts. Others require only
the uniform shirt. Others have designated uniform meeting
days. Others wear the activity (red polo) shirt, or a specially
designed troop t-shirt. You will probably want to choose a
troop that feels the same about the uniform as you and your
son do. Ask if there is a uniform ‘bank’ of uniform parts
available until you can get the entire uniform, or if there is
assistance for purchasing a complete uniform.
page 308 Cub Leaders in Wonderland - Grand Canyon Council - Pow Wow 2004
• Does The Troop Attend Summer Camp?
• What Percentage Of The Troop Attended Last Year?
• Where Do They Go? Do They Always Go To The Same Camp?
• How Many Leaders Attend Camp With The Scouts?
• Are Those Leaders Trained?
Summer camp offers a tremendous opportunity for Scouts to experience the fun and
excitement of camping while affording the chance to achieve rank advancements and
merit badges. Our Council operates Geronimo, R Bar C and Camp Raymond, but it is not
necessary that the troops attend this camp. Some troops attend council camps every
year for one or two weeks, while others go to Boy Scout Camps in nearby Councils for
a change of pace.
• How Do They Utilize The Advancement & Merit Badge Program?
Some troops use the Advancement and Merit Badge Program as the cornerstone of
their program. Their campouts and meetings center on helping the boys advance within
the format outlined by the Boy Scouts of America. Some focus meetings on merit
badge work. Other troops may feel that the advancements and merit badges are
secondary and plan activities independent of them. Their Scouts earn all merit badges
on their own. Clearly, either system can function well, and boys can work with either
one to advance all the way to Eagle Scout.
• What Can A Parent Expect In Terms Of Fees?
Fees vary from troop to troop. Most Troops have an annual fee, which covers
membership and basic materials, including badges and awards. It usually does not
include uniform, camping fees, meals, travel or other special activity costs. You’ll want
to know what additional fees will likely be charged during the course of the year.
• How Do They Treat The Visitors?
• Does Your Son Need A Group Where He Already Knows Some Boys?
• If He Does Not Know Other Boys Initially,
• Do They Seem Like A Group That Will Treat A Newcomer Well?
Observe how the boys interact. You’ll want to join a troop where your son feels
• What Can I Do To Help?
Troops require lots of adult support. There are many
different levels of involvement in a troop, from leadership
roles, to serving on the Troop Committee, to helping with
campouts, to driving to events, etc. We hope you can get
involved with your son as he continues on in Scouting. It’s
been our experience that successful Scouts and successful
troops have parents who can make time to be involved.
Obviously, there are many other questions you may wish to
ask of a troop relative to your son’s interests or goals in
Scouting. We hope this information gives you a starting
point to help you assess the troops you visit. Good luck!