A GUIDE TO YOUR COURSE
DIGITAL MEDIA
CONTENTS
Section 1: Course Specific Information
About this guide
Welcome
About the Course and Course Structure:
BA (Hons) Animation
BA (Hons) Computer Games Design
BA (Hons) Digital Media
BA (Hons) Interactive Media
BA (Hons) Video and Film Production
Optional placement year with these courses (with Professional Placement)
Module Descriptions
Course Management
Staff Involved with the Programme
Health and Safety Issues
Employability & Your Personal Development Portfolio (PDP)
Career Opportunities and Future Study
Professional Placement
Academic Regulations
Section 2: School Specific Information
School Charter for Students
Where to get help with your course
Accreditation of Prior Learning (APL)
Learning, Teaching & Assessment
This version is valid for the forthcoming academic year. The University reserves the right to change details in
this guide without notice.
1
Section 1: Course Specific Information
About this guide
This Course Guide will help you plan your Animation, Computer Games Design, Digital Media, Interactive
Media or Video and Film Production course. It tells you which modules you must study and pass, and lists
the optional ones which contribute to your award. The Guide also offers you brief descriptions of each
module, including general information about assessment tasks, and an overview of how the Course can be
used for future career choices.
You should read this Course Guide in conjunction with the Undergraduate Student Handbook; the
University’s Principles and Regulations; and, if you are studying a Joint award, the Course Guide of the
subject that forms the other part of your named award. Together these documents should provide you with
all the basic information that we think you will need for your period of study here.
You are encouraged to read this Course Guide through now. It will be a considerable advantage to you to
be familiar from the outset with the various aspects of your studies that are described. It may be that the
relevance of some of the sections will not be immediately obvious. Keep it somewhere accessible, so that
you can refer to it as needed. The answers to many of the questions that you will want to ask are contained
in it.
Obviously even in a document like this we have not covered every query and problem that you might have
about the course. If you find that there is something you need to know, please do not hesitate to approach
your course leader. You can also consult the University’s Student Support and Guidance Services as
appropriate. We are pleased to hear your views and welcome suggestions for ways of improving the
operation of the Course.
Please enter the contact details for
your Personal Tutor for your future
reference:
MK501
Your local Academic School Office is: 01902 321372
9am – 5 pm
ML058
Your Student Office is:
01902 323602
Please note that in order to develop and improve the Course, it may be necessary on occasions to amend or
revise the details given in this Guide to Your Course.
2
Welcome
On behalf of the Course Management Team I should like to extend to you a very warm welcome and we
would like to take this opportunity to wish you every success in your studies at the University of
Wolverhampton, and trust that your time at the University of Wolverhampton will prove to be enjoyable,
stimulating and rewarding.
The courses within the Digital Media division are among many run by the School of Art and Design which
has itself established an excellent reputation for the quality of its courses, for an innovative approach to
teaching and learning, and for the friendliness of its staff.
We believe it is important that you are encouraged to make your own contribution to the effective operation
and development of your chosen course. We are, therefore, keen to hear your views and would welcome
any suggestions that you may have about ways of improving any aspect of your course and/or the student
experience here at the University. In practice, you will have the opportunity to do this through our student
voice processes.
Remember that the outcome of your studies could affect the whole of your future career and therefore study
should certainly be your first priority. In resolving to work hard however, do not forget to have time for
recreation and social activities. Do take full advantage of the University facilities at your disposal.
Ross Winning
Digital Media Divisional Leader
3
Message to new undergraduate starters in September 2009
This handbook shows you how your course is structured and organised. However, the University is currently
reviewing its course provision and is planning to move to a 20 credit module framework from September
2010. This will mean that some of the module titles and content will change from academic year 2010/11.
There are several reasons why the University is proposing this change from September 2010. We are
drawing on past and current successes to ensure that all our courses are:
- focused on student needs and demand
- designed to offer all students the opportunity to participate in volunteering, mentoring or a work
placement
planned to distribute assessments more evenly across the academic year
- delivered through 6 more comprehensive modules per level rather than the present 8
- supported by consistently good teaching
- underpinned by effective resources.
Learning Works: Refocusing the Undergraduate Curriculum is the name of the project. Throughout the
academic year we will keep you updated on progress, and more importantly, on how your course will be
affected as a result of developments. E-vision will display updates on the project, and will be used to alert
you to any changes before they happen. The Students’ Union is working closely with the University on the
Learning Works: Refocusing the Undergraduate Curriculum project to ensure it remains student focussed.
If you have any concerns at any stage, please call in to your Here2Help office, speak to your course leader
or personal tutor or visit the Students’ Union.
4
Animation: About the Course
Animation may be studied as a Specialist subject and this Guide outlines the modules which are available,
teaching and learning styles and assessment tasks. If there is anything you need to discuss further, please
contact the Course Leader.
An optional professional placement is available for this course.
The degree programme aims to:
(a) Balance the necessary cumbersome learning of methods and processes with creative
structural and aesthetic approaches to the subject.
(b) Foster professional and transferable skills to an employable standard.
Through your course of study you will have the opportunity to:
(a) Develop a broad range of technical skills, appropriate to the area of animation in which
you are most interested
(b) Work in a variety of media, from cutouts to computer animation
These are achieved through the study of:
(a) Animation
(b) Movement
5
Course Structure for the Animation Specialist Degree
An optional placement year is available for this course on successful completion of Level 2.
See page 59 for details.
UG Academic Regulations
(This section does not apply to Higher Nationals, Foundation Degrees and RN/DipHE.)
Students studying Specialist Programmes will study:
Between 60 & 90 credits of core/core option per level
Students must be given a choice to include 30 credits of elective per level (except where statutory or
professional body requirements state otherwise)
Students must study and pass 120 credits in total per level
NB All modules are worth 15 credits unless stated otherwise in brackets.
Semester One Semester Two
Level 1 Core
You must study and pass: You must study and pass:
AD1007 Research and Study Skills in Art and AD1104 Understanding New Media
Design DM1104 Pre-Production and Planning
DM1012 Introduction to the Principles of Animation DM1013 Animating the Human Form
DM1011 Drawing and Observation
N/A Core N/A
Option
DM1006 Introduction to Digital Sound Elective DM1103 Editing, Theory and Practice
Level 2 You must study and pass: Core You must study and pass:
AD2207 Narrative Forms AD2208 Theory, Context and Digital Practice
DM2018 Experimental and Alternative Animation DM2020 Animation and Experimentation with Sound
and Image
DM2019 Creative Compositing
Choose a minimum of 15 Credits from: Core N/A
DM2025 Advanced 2D Animation Option
DM2029 3D Modelling and Rigging for Animation
N/A Elective VC2003 Negotiated Project in Visual
Communications 2
Level 3 You must study and pass: Core You must study and pass:
AD3008 Extended Essay in Art and Design AD3009 Creative Industries and Opportunities in Art
DM3017 Negotiated Project in Animation A (30) and Design
DM3107 Negotiated Project in Animation B (30)
N/A Core N/A
Option
VC3002 Negotiated Project in Visual Elective VC3004 Negotiated Project in Visual
Communications 3 Communications 4
6
Computer Games Design: About the Course
Computer Games Design may be studied as a Specialist subject and this Guide outlines the modules which
are available, teaching and learning styles and assessment tasks. If there is anything you need to discuss
further, please contact Paul Hale, Course Leader.
An optional professional placement is available for this course.
The degree programme aims to:
(a) Provide an appropriate level of undergraduate education, which enables the
development of subject skills/knowledge, creative practice and intellectual abilities,
coupled with an increasing level of independence in computer games design that will
enable the graduate to proceed into the games industry as a well-rounded professional
practitioner
(b) Provide an educational experience that develops a professional and independent
profile for the student, adequately responding to the demands of computer games
design, cultural conditions of commercial markets and research/postgraduate centres
(c) Provide an ability to function within a professional group dynamic, contributing to the
process through idea generation and concept development
(d) Promote the practice of independent professional and academic development through
self-critical reflection
(e) Develop an awareness of the symbiosis between theory, subject skills and professional
practice
Through your course of study you will have the opportunity to:
(a) Train as games developers, designers and animators
(b) Work collaboratively with colleagues on the Computer Games (programming) course in
the School of Computing and Information Technology
These are achieved through the study of:
(a) Animation
(b) Editing
(c) Character design
(d) 3D modelling
(e) Interactive applications
7
Course Structure for the Computer Games Design Specialist Degree
An optional placement year is available for this course on successful completion of Level 2.
See page 59 for details.
UG Academic Regulations
(This section does not apply to Higher Nationals, Foundation Degrees and RN/DipHE.)
Students studying Specialist Programmes will study:
Between 60 & 90 credits of core/core option per level
Students must be given a choice to include 30 credits of elective per level (except where statutory or
professional body requirements state otherwise)
Students must study and pass 120 credits in total per level
NB All modules are worth 15 credits unless stated otherwise in brackets.
Semester One Semester Two
Level 1 Core
You must study and pass: You must study and pass:
AD1007 Research and Study Skills in Art and AD1104 Understanding New Media
Design DM1018 Interaction and Behaviour
DM1110 Interactive Authoring
DM1024 Creating and Editing Gamespaces (30) (Yearlong)
N/A Core N/A
Option
DM1102 Digital Image Creation Elective DM1006 Introduction to Digital Sound
Level 2 You must study and pass: Core You must study and pass:
DM2109 Interaction Development AD2208 Theory, Context and Digital Practice
DM2029 3D Modelling and Rigging for Games DM2036 Games Design 30 Credits (30)
AD2207 Narrative Forms
N/A Core N/A
Option
Choose a minimum of 15 Credits from: Elective Choose a minimum of 15 Credits from:
CP2121 Windows Systems Programming DM2108 Project Management for Interactive Media
VC2002 Negotiated Project in Visual CP2119 Games Development 1
Communications 1 Choose a minimum of 15 Credits from:
VC2003 Negotiated Project in Visual
Communications 2
Level 3 You must study and pass: Core
You must study and pass:
AD3008 Extended Essay in Art and Design AD3009 Creative Industries and Opportunities in Art
DM3110 Interactive Media Practice 1 and Design
DM3021 Games Design Practical Project
DM3020 Computer Games 30 Credit Negotiated Project (30) (Yearlong)
N/A Core N/A
Option
Choose a minimum of 15 Credits from: Elective Choose a minimum of 15 Credits from:
CP3048 Games Development 2 VC3004 Negotiated Project in Visual
VC3002 Negotiated Project in Visual Communications 4
Communications 3 CP3065 Computer Graphics
8
Digital Media: About the Course
Digital Media may be studied as a Specialist subject and this Guide outlines the modules which are
available, teaching and learning styles and assessment tasks. If there is anything you need to discuss
further, please contact Jab Robbins, Course Leader.
An optional professional placement is available for this course.
The degree programme aims to:
(a) Provide a cohesive and independent learning environment for digital media specialists
to gain and progress skills to professional level across a range of contemporary new
media subjects
(b) Develop an ability to function within the contextual variances of digital media and
actively engage in the relationship between practice, theory and reflection
(c) Develop awareness of the undergraduate digital media area that increasingly demands
flexibility and a continuous currency of practice.
(d) Achieve a level of subject skill to engage with postgraduate community aspirations
Through your course of study you will have the opportunity to:
(a) Access the latest industry standard software and hardware
(b) Tailor the course to meet the demands of this expanding and exciting area whilst
gaining insight into the significant elements that should make up a Digital Media
Professionals portfolio
These are achieved through the study of:
(a) Modules from the specialist routes within the Digital Media division
(b) Major projects that will best illustrate your previous achievement in the course
9
Course Structure for the Digital Media Specialist Degree
An optional placement year is available for this course on successful completion of Level 2.
See page 59 for details.
UG Academic Regulations
(This section does not apply to Higher Nationals, Foundation Degrees and RN/DipHE.)
Students studying Specialist Programmes will study:
Between 60 & 90 credits of core/core option per level
Students must be given a choice to include 30 credits of elective per level (except where statutory or
professional body requirements state otherwise)
Students must study and pass 120 credits in total per level
NB All modules are worth 15 credits unless stated otherwise in brackets.
Level 3 You must study and pass: Core You must study and pass:
AD3008 Extended Essay in Art and Design AD3009 Creative Industries and Opportunities in Art and
DM3029 Digital Media Project Preparation Design
(Research and Development) (30) DM3103 Digital Arts and Media Project (30)
N/A Core N/A
Option
VC3002 Negotiated Project in Visual Elective VC3004 Negotiated Project in Visual Communications 4
Communications 3
Please note that this course is only available at Level 3 for this academic year. If you have any
questions, please contact the course leader.
10
Interactive Media: About the Course
Interactive Media may be studied as a Specialist subject and this Guide outlines the modules which are
available, teaching and learning styles and assessment tasks. If there is anything you need to discuss
further, please contact Dr. Faramarz Amiri, Course Leader.
An optional professional placement is available for this course.
The degree programme aims to:
(a) Provide you with a balanced mixture of creative, practical and technical knowledge and
skills that prepare you for a career as a designer and developer of websites and
interactive artefacts.
(b) Prepare you for the rapidly evolving interactive media industry by developing your life-
long learning skills
(c) Provide you with opportunities to develop the necessary critical, analytical,
communication, and creative problem solving skills, and other transferable skills that
prepare you for employment or postgraduate study
Through your course of study you will have the opportunity to:
(a) Develop your creativity, communication and design skills in interactive media
(b) Learn how to design, develop and integrate animation, video, sound, images and text
to create interactive, dynamic and media-rich web sites as well as interactive media
CD-ROMs and DVDs
These are achieved through the study of:
(a) The design, production, editing and effective use of interactive media assets such as
digital sound, animation, video, graphics and text
(b) The creative design and production of interactive artefacts using a wide variety of
industry-standard software packages and technologies such as: Adobe Flash,
Dreamweaver, Director, Photoshop, Premiere, HTML, CSS, PHP and mySQL
(c) Practice-based modules that will allow you to work on short and long projects with
preset or agreed topics in order to practice and experiment with ideas and skills to
create a rich portfolio of interactive work before you graduate
11
Course Structure for the Interactive Media Specialist Degree
An optional placement year is available for this course on successful completion of Level 2.
See page 59 for details.
UG Academic Regulations
(This section does not apply to Higher Nationals, Foundation Degrees and RN/DipHE.)
Students studying Specialist Programmes will study:
Between 60 & 90 credits of core/core option per level
Students must be given a choice to include 30 credits of elective per level (except where statutory or
professional body requirements state otherwise)
Students must study and pass 120 credits in total per level
NB All modules are worth 15 credits unless stated otherwise in brackets.
Semester One Semester Two
Level 1 Core
You must study and pass: You must study and pass:
AD1007 Research and Study Skills in Art and AD1104 Understanding New Media
Design DM1100 Interaction Design
DM1110 Interactive Authoring
DM1025 Interactive Web Content (30) (Yearlong)
N/A Core N/A
Option
Choose 15 credits from: Elective DM1006 Introduction to Digital Sound
DM1102 Digital Image Creation
CP1122 Website Fundamentals
Level 2 You must study and pass: Core You must study and pass:
AD2207 Narrative Forms AD2208 Theory, Context and Digital Practice
DM2107 Scripting Interaction DM2106 Dynamic Web Content
DM2109 Interaction Development DM2108 Project Management for Interactive Media
N/A Core N/A
Option
DM2111 Streaming Media Elective VC2003 Negotiated Project in Visual
Communications 2
Level 3 You must study and pass: Core You must study and pass:
AD3008 Extended Essay in Art and Design AD3009 Creative Industries and Opportunities in Art
and Design
DM3112 Interactive Media Project (30) (Yearlong)
DM3028 Instructional Design and Development (30) (Yearlong)
N/A Core N/A
Option
DM3110 Interactive Media Practice 1 Elective DM3111 Interactive Media Practice 2
12
Video and Film Production: About the Course
Video and Film Production may be studied as a Specialist subject and this Guide outlines the modules
which are available, teaching and learning styles and assessment tasks. If there is anything you need to
discuss further, please contact Phil Nichols, Course Leader.
An optional professional placement is available for this course.
The degree programme aims to:
(a) Provide a broad range of experiences in the practices of video and film production
which will prepare students for direct employment in the media industries or in other
industries where media play a part
(b) Develop abilities in critical analysis of media texts and artefacts, skills in project
management and effective methods of working with third parties
Through your course of study you will have the opportunity to:
(a) Draw on the traditions and language of film, yet embrace the latest communication
technologies
(b) Study documentary, narrative and other forms in a predominantly practical course, but
with solid underpinnings in the theories and contextual studies needed to support your
work
These are achieved through the study of:
(a) Programme production and studio-based and location-based video and film
productions
(b) Documentary, dramatic forms and the use of video/film to facilitate communication in
community and commercial terms
(c) Independent projects, when you will have the opportunity to experiment with styles and
techniques
(d) Projects which show their commercial value or make a strong personal statement
13
Course Structure for the Video and Film Production Specialist Degree
An optional placement year is available for this course on successful completion of Level 2.
See page 59 for details.
UG Academic Regulations
(This section does not apply to Higher Nationals, Foundation Degrees and RN/DipHE.)
Students studying Specialist Programmes will study:
Between 60 & 90 credits of core/core option per level
Students must be given a choice to include 30 credits of elective per level (except where statutory or
professional body requirements state otherwise)
Students must study and pass 120 credits in total per level
NB All modules are worth 15 credits unless stated otherwise in brackets.
Semester One Semester Two
Level 1 Core
You must study and pass: You must study and pass:
AD1007 Research and Study Skills in Art and AD1104 Understanding New Media
Design DM1101 Video and Film Production
DM1106 Principles and Practice of Video and Film DM1105 Creating Ideas for Screen: Scripts and
DM1103 Editing Theory and Practice Stories
N/A Core N/A
Option
DM1102 Digital Image Creation Elective DM1006 Introduction to Digital Sound
Level 2 You must study and pass: Core You must study and pass:
AD2209 Representations of Reality: Documentary AD2208 Theory, Context and Digital Practice
Theory DM2101 Documentary Production
DM2102 Empowering and Enabling with Video and
Film
DM2103 Narrative Production and Techniques (30) (Yearlong)
N/A Core N/A
Option
Choose a minimum of 15 Credits from: Elective DM2110 Client Based Video Production
DM2111 Streaming Media
AD2207 Narrative Forms
Level 3 You must study and pass: Core You must study and pass:
AD3008 Extended Essay in Art and Design AD3009 Creative Industries and Opportunities in Art
DM3105 Short Negotiated Video and Film and Design
Production 1 DM3106 Short Negotiated Video and Film
Production 2
DM3100 Negotiated Video and Film Production (30) (Yearlong)
N/A Core N/A
Option
VC3002 Negotiated Project in Visual Elective VC3004 Negotiated Project in Visual
Communications 3 Communications 4
14
Module Descriptions
LEVEL 1
AD1007 Research and Study Skills in Art and Design
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Jean Dyson
Telephone 01902 323526
Email J.Dyson2@wlv.ac.uk
Staff Room Number MK214
Module description
This module provides generic and subject specific contextualisation for undergraduate study in Art and
Design and enables the learner to develop appropriate key skills.
Skills required for a successful pursuit and completion of modules and courses in the School of Art and
Design include:
Cognitive and practical skills needed for university level work
Knowledge of intellectual and practice-based traditions of Art and Design
The above combination is best achieved by catering to learning needs in a structured and integrated manner
within a module at the start of the undergraduate study.
Assessment
Description Weighting or Pass/Fail
1 Keep a progress record of tasks throughout the 20%
module related to the weekly programme, culminating
in an e-portfolio
2 Written piece of work of approximately 1,000 words 80%
AD1104 Understanding New Media
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Denise Doyle
Telephone 01902 322443
Email d.doyle@wlv.ac.uk
Staff Room Number MK510
Module description
The module aims to: use the history and context of new media art and design as a framework to explore the
impact of digital technologies on culture and society. Students will be introduced to developments in film,
animation, design, games design and interactive media within this context.
Assessment
Description Weighting or Pass/Fail
1 Module Diary and Visual Notebook (including a record 60%
of online discussion) to include weekly summaries (no
more than 200 words per week) of lecture/seminar
content and other research undertaken outside of
class time.
2 Essay of 1500 words in response to a given essay 40%
title.
15
CP1122 Website Fundamentals
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Matthew Green
Telephone 01902 321845
Email M.A.Green@wlv.ac.uk
Staff Room Number MI125
Module description
This module provides an introduction to some of the fundamental concepts of website development. The
lecture material covers the technologies involved in production and support of websites, as well as the
history, present and future uses of the World Wide Web. During workshop sessions, students have the
opportunity to practice lecture-taught material to develop their own sites,
Assessment
Description Weighting or Pass/Fail
1 Coursework 50%
2 Test 50%
DM1006 Introduction to Digital Sound
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Jim Davis
Telephone 01902 323463
Email Jim.davis@wlv.ac.uk
Staff Room Number MK510
Module description
This module introduces students to sound theory, audio recording techniques, digital audio processing,
editing and sound compositing.
Assessment
Description Weighting or Pass/Fail
1 Digitally record an unscripted and undirected interview Pass/Fail
accompanied by a transcription of the interview.
2 Create a digital audio composition between 2 and 5 100%
minutes in length, incorporating interview material and
additional non-verbal audio - foley, ambient
recordings.
16
DM1011 Drawing and Observation
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Ross Winning
Telephone 01902 321591
Email Ross.Winning@wlv.ac.uk
Staff Room Number MK504
Module description
The aim of the module is to introduce the activity of drawing as an essential activity for Animation. Aspects
of drawing are also discussed in the wider context of art practice. Different approaches ranging from basic
mark making, and expressive drawing through to life drawing and a variety of analytical methods are studied.
The importance of observation will also be emphasised and this aspect is supported as a foundation for the
development of more personal approaches in Animation. Explorations into how drawing aids the creative
thought process are also pivotal to the module as the module sessions and assignment encourages the
wider benefits of keeping a sketchbook that develops over time.
Assessment
Description Weighting or Pass/Fail
1 Self- Evaluation: Written record of in-session activity 30%
(1000 words)
2 Portfolio of sketchbook work developed during the 70%
weekly sessions that has been expanded outside of
the class
DM1012 Introduction to the Principles of Animation
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Ross Winning
Telephone 01902 321591
Email Ross.Winning@wlv.ac.uk
Staff Room Number MK504
Module description
An introduction to basic animation principles explored through drawn and digital approaches. The module
concentrates on developing an initial understanding of timing, movement through practical exercises in 2D
and 3D.
Assessment
Description Weighting or Pass/Fail
1 Completion of 2D animated sequences 50%
2 Completion of 3D (CGI) animated sequences 50%
17
DM1013 Animating the Human Form
Credit value 15
Pre-requisites DM1012
Co-requisites None
Prohibited None
combinations
Module Leader Emily Mantell
Telephone 01902 322260
Email E.Mantell@wlv.ac.uk
Staff Room Number MK510
Module description
This module aims to develop an understanding of human movement and how to animate lip synchronisation,
the walk cycle and gesture. To further develop skills in utilising various animation tools and processes.
Assessment
Description Weighting or Pass/Fail
1 Element 1: 2D walk cycle 50%
Element 2: Phonetic synchronisation.
2 CGI walk cycle 50%
DM1018 Interaction and Behaviour
Credit value 15
Pre-requisites DM1110
Co-requisites None
Prohibited None
combinations
Module Leader Jab Robbins
Telephone 01902 321075
Email Jab.Robbins@wlv.ac.uk
Staff Room Number MK510
Module description
The module will introduce students to the principles of designing interactive content, behaviours and
integrating with an interface. From a basis in games theory, it will enable them to produce basic designs that
reveal the core concepts and interactive structure of computer games. It will involve study of theory and
design of small games and students will gain an understanding and practice of the parameters of visual and
interaction design for games.
Assessment
Description Weighting or Pass/Fail
1 Coursework 100%
2 Group criticism and individual feedback sessions Pass/Fail
18
DM1024 Creating and Editing Gamespaces
Credit value 30
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Brian Cattell
Telephone 01902 323448
Email B.Cattell@wlv.ac.uk
Staff Room Number MK510
Module description
This module introduces the student to the design processes and production pipelines of current video
games. Through traditional design and art techniques, text-based and visual design, environment modelling
and game interaction the student shall gain a basic understanding of the foundation elements of games and
the parameters of their design.
Assessment
Description Weighting or Pass/Fail
1 Short demonstration and design log 0%
2 Environment design and asset files 0%
3 Prototype gamespace and test log 100%
DM1025 Interactive Web Content
Credit value 30
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Faramarz Amiri
Telephone 01902 323447
Email F.Amiri@wlv.ac.uk
Staff Room Number MK510
Module description
The module aims to develop students’ ability to design and develop interactive assets for online and offline
delivery, e.g. web, DVDs, mobile devices, using suitable industry authoring software packages.
Assessment
Description Weighting or Pass/Fail
1 Website 50%
2 Interactive Artefact 50%
19
DM1100 Interaction Design
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Jim Davis
Telephone 01902 323463
Email Jim.Davis@wlv.ac.uk
Staff Room Number MK510
Module description
This module will enable students to explore and articulate interactive concepts utilising interaction design
methodologies, techniques and tools.
Assessment
Description Weighting or Pass/Fail
1 Investigate, deconstruct and articulate using Pass/Fail
interactive design methodologies, techniques and
tools, a given Interactive artefact.
2 Through the implementation of interactive design 100%
methodologies, techniques and tools identify, design
and visualise an interactive media concept.
DM1101 Video and Film Production
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Don Adamson
Telephone 01902 321928
Email d.adamson@wlv.ac.uk
Staff Room Number MK510
Module description
In this module you will develop and produce a short video case study of a real person. You will work as a
member of a production crew which will research, plan, film and edit. In carrying out this task, you will be
learning skills in lighting, video photography and sound, and developing your knowledge of working with
others – both peers and third-party contributors to your production.
Assessment
Description Weighting or Pass/Fail
1 Portfolio submission – personal written account and 50%
reflection, to include peer review pro forma and risk
assessment pro forma
2 Group production of case study 50%
20
DM1102 Digital Image Creation
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Jab Robbins
Telephone 01902 321075
Email Jab.robbins@wlv.ac.uk
Staff Room Number MK510
Module description
The module aims to develop basic technical and creative skills in image manipulation and foster an
imaginative and creative approach to working with digital pictures. Participants will be encouraged to
generate original visual concepts, to the specified resolution and size, and apply a flexible approach in
developing visual solutions.
Participants will understand how to interpret a brief and the production of an image file to a specified format,
size and resolution.
These solutions will form a finished visual artefact of themed imagery that is digitally competent and
produced to a brief that requires both technical and creative interpretation.
Assessment
Description Weighting or Pass/Fail
1 Presentation at the tutorial session of the concept and Pass/Fail
developing practical work of the solution to the brief
2 Group discussion and presentation of initial concepts. Pass/Fail
3 Presentation of images on a CD to a set brief 100%
DM1103 Editing Theory and Practice
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited DM1006
combinations
Module Leader Tracy McCoy
Telephone 01902 322202
Email t.mccoy@wlv.ac.uk
Staff Room Number MK510
Module description
This module introduces the ideas and techniques of video and film editing. You will learn how editing can
determine the way a visual story is perceived, and you will experiment with a variety of editing techniques.
You will apply your understanding to a series of editing challenges, and develop an appreciation of the
organisational and workflow aspects of editing.
Assessment
Description Weighting or Pass/Fail
1 Submission of selected edited sequences (at least 100%
three distinct sequences)
2 “Project file” of selected edited sequence (one Pass/Fail
sequence)
21
DM1104 Pre-Production and Planning
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Emily Mantell
Telephone 01902 322260
Email E.Mantell@wlv.ac.uk
Staff Room Number MK510
Module description
This module aims to introduce an understanding of the pre-production and planning process, from
developing concept and finding a structure, to production design and making a story board. It should give
participating students all the skills they will need for an understanding of professional practice.
Assessment
Description Weighting or Pass/Fail
1 Presentation of initial idea 40%
2 Completed pre-production animatic 60%
DM1105 Creating Ideas for Screen: Scripts and Stories
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited DM1010
combinations
Module Leader Phil Nichols
Telephone 01902 322935
Email p.nichols@wlv.ac.uk
Staff Room Number MK510
Module description
This module is about creating ideas for film and video production. All films begin with an idea which may
ultimately find its expression in narrative or non-narrative form, in fiction or non-fiction. The module will equip
you with a set of techniques you can use to come up with (and evaluate) ideas for future practical projects. In
the course of the module you will create several ideas, some of which you will develop into script or
treatment.
Assessment
Description Weighting or Pass/Fail
1 Folder containing a range of ideas, at least one of 100%
which will be developed into a treatment or script
suitable for the screen, and reflections on ideas.
22
DM1106 Principles and Practices of Video and Film
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited DM1007
combinations
Module Leader Don Adamson
Telephone 01902 321928
Email D.Adamson@wlv.ac.uk
Staff Room Number MK510
Module description
This module will give you an introduction to the creative, technical and organisational aspects of video
production. Through a series of practical exercises, you will be introduced to the elements of visual
storytelling, camera operations, shooting for editing, and shooting as “live”.
Assessment
Description Weighting or Pass/Fail
1 Portfolio submission, to contain written account and 100%
reflection and selected visual/video evidence
2 Peer review pro forma. Pass/Fail
3 Risk assessment pro forma Pass/Fail
DM1110 Interactive Authoring
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Faramarz Amiri
Telephone 01902 323447
Email f.amiri@wlv.ac.uk
Staff Room Number MK510
Module description
The module aims to develop students’ skills in the use of industry standard time-based multimedia authoring
package to enable them to produce simple interactive artefacts.
Assessment
Description Weighting or Pass/Fail
1 Design and develop a prototype for an interactive Pass/Fail
artefact identified in the assignment brief using the
specified Multimedia Authoring software.
2 Finalise and document the prototype to ensure it 100%
meets the requirements of the assignment brief.
23
LEVEL 2
AD2010 Work Placement in Art and Design
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dave Colton
Telephone 01902 321977
Email D.Colton@wlv.ac.uk
Staff Room Number MK208
Module description
This module will give students the opportunity to gain industrial experience in an area of personal interest
through the initiation of a placement or live project of their choice. Students will collaborate/negotiate with
professionals to gain industrial experience.
Assessment
Description Weighting or Pass/Fail
1 Provide evidence of live placement project i.e. via Pass/Fail
Work Placement Log Book or E-portfolio.
2 Written report and oral presentation based on 100%
experiences and activities undertaken as part of the
work experience.
AD2207 Narrative Forms
Credit value 15
Pre-requisites AD1104
Co-requisites None
Prohibited None
combinations
Module Leader Denise Doyle
Telephone 01902 322443
Email d.doyle@wlv.ac.uk
Staff Room Number MK510
Module description
The module aims to: explore narrative structures in a range of digital media contexts. The module will
introduce students to linear, non-linear narrative forms associated with film, animation, games design,
interactive film and interactive media. It will enable students to identify genres and apply their knowledge and
understanding to a practical project.
Assessment
Description Weighting or Pass/Fail
1 Genre analysis of 2,000 words maximum, related to 100%
the seminar content, appropriately referenced and
with reference to the E-Portfolio module blog.
24
AD2208 Theory, Context and Digital Practice
Credit value 15
Pre-requisites AD1104
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Adam Kossoff
Telephone 01902 322935
Email adamkossoff@wlv.ac.uk
Staff Room Number MK510
Module description
This module aims to introduce a range of developing and existing theories related to digital practice.
Students will examine key theoretical texts and explore the relationship between theory, context and practice
in their own and others work.
Assessment
Description Weighting or Pass/Fail
1 Presentation of a seminar paper of no more than 15 50%
minutes in length to the class group; to include audio-
visual material if relevant.
2 An essay of 2,500 words in a chosen research area of 50%
interest to the student.
AD2209 Representations of Reality: Documentary Theory
Credit value 15
Pre-requisites DM1101
Co-requisites None
Prohibited DM2014
combinations
Module Leader Dr. Adam Kossoff
Telephone 01902 322935
Email adamkossoff@wlv.ac.uk
Staff Room Number MK510
Module description
The documentary is currently undergoing a revival of interest; a large number of documentary films and
programmes have made headline news. This is due in part to a concern with the documentary being able to
creatively explore current social, political and personal issues and the new possibilities that digital technology
offers.
This module will open out the issues and debates that have surrounded the theory and history of the
documentary film, as well as introducing practical issues around the subject. What does the classical
definition of the documentary as the ‘creative treatment of actuality’ mean? What are the political and ethical
issues around notions of objectivity? What is ‘reflexivity’?
You will develop an essay exploring the issues, and also create a proposal for a short documentary which
could be filmed in a subsequent module.
Assessment
Description Weighting or Pass/Fail
1 Essay on a choice of topic within the area of 75%
documentary theory (2000 words max.), appropriately
referenced
2 Proposal for a documentary production on a topic of 25%
personal or social relevance (1000 words max.)
25
CP2119 Games Development 1
Credit value 15
Pre-requisites CP2121 Windows Systems Programming
Co-requisites None
Prohibited None
combinations
Module Leader Check WOLF topic for details
Telephone
Email
Staff Room Number
Module description
This module covers development tools required to create computer games such as Visual C++ and DirectX.
It includes the architecture of computer games, Game AI and games engines such as Unreal. Skills
acquired include the use of state-of-the-art Games Development software. On completion of the module,
students will understand principles of game architecture and be able to produce their own computer games.
Assessment
Description Weighting or Pass/Fail
1 Coursework 30%
2 Coursework 70%
CP2121 Windows System Programming
Credit value 15
Pre-requisites None for Computer Games Design Students
Co-requisites None
Prohibited None
combinations
Module Leader Check WOLF topic for details
Telephone
Email
Staff Room Number
Module description
The module aims to bridge the students Java skills to C and C++ in order to allow the student to understand
the foundations of developing windows system level applications. The student will gain experience of
working with Windows GUI’s, interacting with aspects such as the system registry and developing graphical
applications using both standard Windows API’s and industry standard libraries.
Assessment
Description Weighting or Pass/Fail
1 Coursework 30%
2 Coursework 70%
26
DM2018 Experimental and Alternative Animation
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Samantha Moore
Telephone 01902 322068
Email S.Moore@wlv.ac.uk
Staff Room Number MK510
Module description
This module aims to develop creative practice. Study and analysis of experimental films will be balanced
with practical workshops demonstrating various methods and approaches. Assessed work will consist of a
range of animated experiments and a final short film.
Assessment
Description Weighting or Pass/Fail
1 Development of a portfolio of experimental work 50%
2 Devise a coherent project for further development 50%
DM2019 Creative Compositing
Credit value 15
Pre-requisites DM1013
Co-requisites None
Prohibited None
combinations
Module Leader Steve Arnott
Telephone 01902 322068
Email S.P.Arnott@wlv.ac.uk
Staff Room Number MK510
Module description
This module aims to be an introduction to Creative Compositing for Animation and sets out to combine
traditional based animation and digital based animation together.
Assessment
Description Weighting or Pass/Fail
1 Written proposal/treatment Pass/Fail
2 Production of the three proposed footage files 40%
Compositing of the three footage files to create an 60%
animated film with sound
27
DM2020 Animation and Experimentation with Sound and Image
Credit value 15
Pre-requisites DM2018
Co-requisites None
Prohibited None
combinations
Module Leader Ross Winning
Telephone 01902 321591
Email ross.winning@wlv.ac.uk
Staff Room Number MK504
Module description
This module encourages development and further study in experimental processes that are both traditional
and current in Animation. Participants are expected to engage with notions of experimentation at a high
level to produce refined animated works that explore the use of sound and image. The use of experimental
approaches are encouraged through studies of professional and student work and their value as objects
discussed to form a strong critical awareness of the non-conventional.
Assessment
Description Weighting or Pass/Fail
1 Create three screened experimental digital artefacts. 60%
2 Refine and develop an experimental work that derives 40%
from the previous submission.
DM2025 Advanced 2D Animation
Credit value 15
Pre-requisites All Animation Level 1 Modules
Co-requisites None
Prohibited None
combinations
Module Leader Ross Winning
Telephone 01902 321591
Email ross.winning@wlv.ac.uk
Staff Room Number MK504
Module description
During this module the student will continue to develop skills in timing and movement. The module content
also explores digital processes for colouring frames and incorporating foreground, background and camera
in 2D animation through practical group projects.
Assessment
Description Weighting or Pass/Fail
1 Completion of key frames, inbetweens, line tests, 50%
backgrounds and production plan
2 Final sequence with fully rendered background, 50%
composited with expressive use of camera movement
28
DM2029 3D Modelling and Rigging for Animation
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited DM1013
combinations
Module Leader Brian Cattell
Telephone 01902 323448
Email B.Cattell@wlv.ac.uk
Staff Room Number MK510
Module description
The module aims to build on skills and knowledge gained on the core level 1 module DM1013 Animating the
Human Form. The module will provide the opportunity to practice on a more detailed and technical
approaches to the area of digital 3D modelling and rigging.
Assessment
Description Weighting or Pass/Fail
1 Course work 100%
2 Group criticism and individual feedback sessions Pass/Fail
DM2029 3D Modelling and Rigging for Games
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited DM1013
combinations
Module Leader Brian Cattell
Telephone 01902 323448
Email b.cattell@wlv.ac.uk
Staff Room Number MK510
Module description
The module aims to build on skills and knowledge gained on the core level 1 module DM1013 Animating the
Human Form. The module will provide the opportunity to practice on a more detailed and technical
approaches to the area of digital 3D modelling and rigging.
Assessment
Description Weighting or Pass/Fail
1 Course work 100%
2 Group criticism and individual feedback sessions Pass/Fail
29
DM2036 Games Design 30 Credits
Credit value 30
Pre-requisites DM1018
Co-requisites None
Prohibited None
combinations
Module Leader Brian Cattell
Telephone 01902 323448
Email b.cattell@wlv.ac.uk
Staff Room Number MK510
Module description
The module will introduce students to the principles of designing interactive characters, and integrating with
behaviours. From a basis in games studies, it will enable them to produce designs that reveal the core
concepts and structure of computer games. It will involve study of theory and design of games and students
will consolidate an understanding and practice of the parameters of visual and dynamic design for games.
Assessment
Description Weighting or Pass/Fail
1 Proposal Pass/Fail
2 Coursework 100%
3 Group criticism and individual feedback sessions Pass/Fail
DM2101 Documentary Production
Credit value 15
Pre-requisites DM1101 and AD2209
Co-requisites None
Prohibited DM2014
combinations
Module Leader Dr. Adam Kossoff
Telephone 01902 322935
Email adamkossoff@wlv.ac.uk
Staff Room Number MK510
Module description
This module extends your knowledge of documentary theory and traditions, to explore the issues of
documentary film making in practice, and enabling you to experience “the creative treatment of actuality”.
Working in a production team, you will produce a documentary on a subject with a personal or topical
relevance.
Assessment
Description Weighting or Pass/Fail
1 Group documentary production 75%
2 Personal written account and reflection 25%
3 Peer review pro forma Pass/Fail
30
DM2102 Empowering and Enabling with Video and Film
Credit value 15
Pre-requisites DM1101
Co-requisites None
Prohibited None
combinations
Module Leader Tracy McCoy
Telephone 01902 322202
Email t.mccoy@wlv.ac.uk
Staff Room Number MK510
Module description
This module places video production firmly within one of its major – and yet little known – contexts. By
looking at how video can offer a powerful voice, it explores the ways that individuals and communities can be
heard. You will explore issues of accessibility to communication technologies, and how the falling costs of
video technology have been enabling and empowering. You will demonstrate your grasp of the ideas of the
module by producing a short video that empowers or enables.
Assessment
Description Weighting or Pass/Fail
1 Seminar presentation Pass/Fail
2 Production of video, to include a version which uses 50%
one or more techniques to enhance accessibility
3 Documentation folder, to include reflections and copy 50%
of seminar notes (revised version permitted).
DM2103 Narrative Production and Techniques
Credit value 30
Pre-requisites DM1105 and DM1101 and DM1103
Co-requisites None
Prohibited DM2015
combinations
Module Leader Tracy McCoy
Telephone 01902 322202
Email t.mccoy@wlv.ac.uk
Staff Room Number MK510
Module description
This module builds upon your experience of storytelling through the use of camera and editing, and develops
concepts of mise en scène, the development of story and character, and the production techniques
necessary to support the production of screen drama. You will work in a production team to realise a short
film.
Assessment
Description Weighting or Pass/Fail
1 Portfolio documenting development and evaluative 50%
work (to include character development and
interpretation of script or text)
2 Group production of short film. 50%
3 Completion of peer review pro forma. Pass/Fail
31
DM2106 Dynamic Web Content
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Faramarz Amiri
Telephone 01902 323447
Email f.amiri@wlv.ac.uk
Staff Room Number MK510
Module description
The module explores the concept of dynamic web pages and how they are designed, developed and
published. Students use Adobe Dreamweaver to experiment with linking web pages to a simple MySQL
database and manipulate that data through a web page. Any previous knowledge of Dreamweaver or web
design would be an advantage.
Assessment
Description Weighting or Pass/Fail
1 Designing and producing a prototype for a dynamic Pass/Fail
web page based on a brief using the specified
dynamic web development software and technologies.
2 Improving, fine-tuning and documenting the prototype 100%
to ensure it meets the requirements of the assignment
brief.
DM2107 Scripting Interaction
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Faramarz Amiri
Telephone 01902 323447
Email f.amiri@wlv.ac.uk
Staff Room Number MK510
Module description
The module gives students the opportunity to gain an understanding of the principles of multimedia scripting
and experiment with designing and scripting interactive artefacts for online and offline delivery. Any previous
knowledge of Flash, Director, or scripting languages would be an advantage.
Assessment
Description Weighting or Pass/Fail
1 Design and script a prototype that is fully commented Pass/Fail
and shows some level of experimentation with ideas
and techniques
2 Improve the prototype to ensure it meets the 100%
requirements of the assignment brief.
32
DM2108 Project Management for Interactive Media
Credit value 15
Pre-requisites DM1110
Co-requisites None
Prohibited None
combinations
Module Leader Denise Doyle
Telephone 01902 322443
Email d.doyle@wlv.ac.uk
Staff Room Number MK510
Module description
This module will enable students to plan, allocate, manage and monitor physical, human and digital
resources within the context of a collaborative multimedia project
Assessment
Description Weighting or Pass/Fail
1 Design, art direct plan and manage a team of peers to Pass/Fail
produce an interactive media artefact.
2 Evidence using the previously generated / 100%
documented art direction, communication, production
schedule work load allocation etc and critically review
your performance reflecting upon both managerial and
production roles.
DM2109 Interaction Development
Credit value 15
Pre-requisites DM1100 Interaction Design AND DM1110 Interactive Authoring OR
DM1018 Interaction and Behaviour
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Jim Davis
Telephone 01902 323463
Email jim.davis@wlv.ac.uk
Staff Room Number MK510
Module description
This module will enable students to develop and test interactive media concepts utilising usability testing
methodologies.
Assessment
Description Weighting or Pass/Fail
1 For a given goal-driven (real world) activity explore Pass/Fail
and design an interactive treatment, including,
behaviour, interface and visual stylisation using
scamps, static renders linked to an interactivity flow
chart.
2 Identify, define and prepare a testing plan and 100%
accompanying prototype for the developed interactive
concept.
33
DM2110 Client-Based Video Production
Credit value 15
Pre-requisites DM1101
Co-requisites None
Prohibited None
combinations
Module Leader Phil Nichols
Telephone 01902 322935
Email p.nichols@wlv.ac.uk
Staff Room Number MK510
Module description
Nearly all real-world video production is carried out to a commission. There is an inevitable tension between
a programme-maker’s ideas and the client’s often mundane requirements. This module explores ways of
handling this tension. You will work on a group production for a real client, developing creative responses to
a real brief.
Assessment
Description Weighting or Pass/Fail
1 Folder containing negotiation/agreement 20%
correspondence with client.
2 Group production of video. 80%
DM2111 Streaming Media
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Jim Davis
Telephone 01902 323463
Email jim.davis@wlv.ac.uk
Staff Room Number MK510
Module description
This module will enable students to design, acquire, post-produce and present time-based media for
streaming delivery over the web.
Assessment
Description Weighting or Pass/Fail
1 Design and produce one or more scamps, storyboards Pass/Fail
in response to audience and subject matter research.
2 Design produce, prepare and deliver one or more 100%
streaming media assets.
34
VC2002 Negotiated Project in Visual Communications 1
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Ben Kelly
Telephone 01902 322547
Email Ben.Kelly@wlv.ac.uk
Staff Room Number MK302
Module description
The module aims to introduce students to negotiated project work. They will learn to negotiate and write a
brief, develop a work plan and go on to develop a body of work related to their specific area/s of interest.
Assessment
Description Weighting or Pass/Fail
1 Write a brief and devise a workload plan. Set 15%
deadlines
2 Production of negotiated project, with supporting 85%
research and development work.
VC2003 Negotiated Project in Visual Communications 2
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Ben Kelly
Telephone 01902 322547
Email Ben.Kelly@wlv.ac.uk
Staff Room Number MK302
Module description
The module aims to give students the opportunity to negotiate a brief of their choosing. Enabling them to
develop a body of work dedicated to area/s of interest.
Assessment
Description Weighting or Pass/Fail
1 Write a brief and devise a workload plan. Set 10%
deadlines
2 Production of negotiated project, with supporting 90%
research and development work.
35
LEVEL 3
AD3006 Work Placement in Art and Design
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dave Colton
Telephone 01902 321977
Email D.Colton@wlv.ac.uk
Staff Room Number MK208
Module description
This module will give students the opportunity to gain industrial experience in an area of personal interest
through the initiation of a placement or live project of their choice. Students will collaborate/negotiate with
professionals to gain industrial experience.
Assessment
Description Weighting or Pass/Fail
1 Provide evidence of live placement project i.e. via 0%
Work Placement Log Book or E-portfolio.
2 Written report and oral presentation based on 100%
experiences and activities undertaken as part of the
work experience. 2000 words
AD3007 Professional Placement in Art and Design
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Dave Colton
Telephone 01902 321977
Email D.Colton@wlv.ac.uk
Staff Room Number MK208
Module description
The professional placement provides an opportunity for professional development in the work place and as
such, greatly enhances your prospects of finding rewarding employment at the end of your studies.
Assessment
Description Weighting or Pass/Fail
1 On-line journal and final placement report. 100%
36
AD3008 Extended Essay in Art and Design
Credit value 15
Pre-requisites AD2208
Co-requisites None
Prohibited None
combinations
Module Leader Louise Fenton
Telephone 01902 328423
Email Louise.fenton@wlv.ac.uk
Staff Room Number MK301a
Module description
This module is an opportunity to conduct an in-depth study of a topic of interest related to a student’s major
study. Individual, personal tutorials are used to generate and develop a student’s research strategy to
monitor progress and assist in the realisation of objectives. A written draft is used as a vehicle for feedback,
before the submission of a final version.
Assessment
Description Weighting or Pass/Fail
1 5000 word extended essay 100%
AD3009 Creative Industries and Opportunities in Art and Design
Credit value 15
Pre-requisites At least 45 credits of DM-coded modules at level 2 or above
Co-requisites N/A
Prohibited N/A
combinations
Module Leader Louise Fenton
Telephone 01902 328423
Email Louise.fenton@wlv.ac.uk
Staff Room Number MK301a
Module description
This module aims to:
Familiarise students with a range of issues relating to the active pursuit of a career in art and
design.
Enable students to effectively demonstrate current knowledge of the professional world and to
contextualise various practices.
To assist the student to identify, understand research and reference information pertinent to their
personal career ambitions.
To help and encourage students to utilise written, verbal and visual presentation techniques in
order to evaluate and to express an informed opinion.
Assessment
Description Weighting or Pass/Fail
1 Component 1: Research File 30%
Produce a research file using e-portfolio or equivalent
that includes relevant research, SWOT analysis, CV,
skills audit and personal action plan
2 Component 2: Produce one of the following: 70%
Business Plan:
Produce a business plan - prepare documentation,
including quotes, to show the process of setting up a
business.
Case study:
Prepare a case study of an existing business/sole
trader in a discipline related to your own practice.
Word Count: 2500?
37
CP3048 Games Development 2
Credit value 15
Pre-requisites None for Computer Games Design students
Co-requisites None
Prohibited None
combinations
Module Leader Check WOLF topic for details
Telephone
Email
Staff Room Number
Module description
This module builds on the principles and methodologies introduced in Games Development 1. It covers
recent technologies such as Direct3D and the latest 3D modelling packages for rendering animated
characters and environments. An introduction is given to AI tools used to create intelligent behaviours in
games characters. A game application is developed by a team, involving specification, design,
implementation and critical evaluation.
Assessment
Description Weighting or Pass/Fail
1 Coursework 30%
2 Coursework 40%
3 Prototype and Presentation 30%
CP3065 Computer Graphics
Credit value 15
Pre-requisites None for Computer Games Design students
Co-requisites None
Prohibited None
combinations
Module Leader Check WOLF topic for details
Telephone
Email
Staff Room Number
Module description
This module looks at the principle algorithms that underlie Computer Graphics, through modelling and
viewing. In addition, it will look at current and future trends in computer graphics. The module has a
practical aspect to underpin the research and lecture material.
Assessment
Description Weighting or Pass/Fail
1 Coursework 40%
2 Exam 60%
38
DM3017 Negotiated Project in Animation A
Credit value 30
Pre-requisites DM2029 or DM2025, and DM2019
Co-requisites None
Prohibited None
combinations
Module Leader Ross Winning
Telephone 01902 321591
Email Ross.Winning@wlv.ac.uk
Staff Room Number MK504
Module description
Negotiated proposal to enable students to undertake a personally designed programme suited to their
individual animation interests, aptitudes and aspirations. To provide opportunities for the application of
investigative, creative, problem solving and technical skills demonstrated by the satisfactory completion of
previous Animation modules. During this module students will produce pre-production, production and/or
post production for an animated sequence. The solutions to the project/projects negotiated should
demonstrate creative responses and aesthetic and technical research skills, taking into account target
audience and fitness for purpose.
Assessment
Description Weighting or Pass/Fail
1 Completion of proposal form. Pass/Fail
2 Screening of work in progress Pass/Fail
3 A minimum of three tutorial forms signed by staff Pass/Fail
4 A submission of pre-production/production and/or 100%
post-production material for an animated sequence.
39
DM3020 Computer Games 30 Credit Negotiated Project
Credit value 30
Pre-requisites DM2036
Co-requisites None
Prohibited None
combinations
Module Leader Jab Robbins
Telephone 01902 321075
Email Jab.Robbins@wlv.ac.uk
Staff Room Number MK510
Module description
The module provides an opportunity for students to demonstrate the knowledge, skills and theoretical
thinking that they have acquired from the two previous Levels. In this module, they will be able to
concentrate on a project that embodies all of their theoretical and production experience acquired in previous
modules.
The finished work will demonstrate, at an advanced level, that the student is capable of sustaining a complex
piece of work with critical self-awareness, professionalism and skill.
The finished artefact will be in the form of a game-type interactive work and presented in a computer-
readable format. It will be supported by review documentation.
This module enables a degree of negotiation between the weighting of practical based and theory based
outcomes.
Assessment
Description Weighting or Pass/Fail
1 Complete a Games Design negotiated study proposal Pass/Fail
form to be approved by module leader
2 Group criticism and feedback session Pass/Fail
3 Presentation of ideas Pass/Fail
4 Presentation of work in progress Pass/Fail
5 Complete visual/written research and portfolio of work 100%
appropriate to 30 credits of Level 3 undergraduate
study. The work should include artwork and
sequences appropriate to identified outcomes in the
proposal.
40
DM3021 Games Design Practical Project
Credit value 15
Pre-requisites DM2036
Co-requisites None
Prohibited DM3021 in other semester
combinations
Module Leader Brian Cattell
Telephone 01902 323448
Email b.cattell@wlv.ac.uk
Staff Room Number MK510
Module description
The module provides an opportunity for students to demonstrate the knowledge, skills and theoretical
thinking that they have acquired from the two previous Levels. In this module, they will be able to
concentrate on a game-design production that embodies all of their learning experience acquired in previous
modules.
The finished work will demonstrate, at an advanced level, that the student is capable of sustaining a complex
piece of work with critical self-awareness, professionalism and skill.
The finished artefact will be in the form of a game-type interactive work and presented in a computer-
readable format.
The emphasis of this module is upon practice-based outcomes.
Assessment
Description Weighting or Pass/Fail
1 Completion of a Computer Games Design Practical Pass/Fail
Project proposal form to be approved by module
leader
2 Presentation of ideas Pass/Fail
3 Visual/written research and portfolio of work 100%
appropriate to 15 credits of Level 3 undergraduate
study. The work should evidence artwork and
sequences appropriate to identified outcomes in the
proposal.
41
DM3028 Instructional Design and Development
Credit value 30
Pre-requisites DM1110 Interactive Authoring OR DM2107 Scripting Interaction OR
equivalent
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Faramarz Amiri
Telephone 01902 323447
Email f.amiri@wlv.ac.uk
Staff Room Number MK510
Module description
This module explores the area of e-learning and e-training. Students are introduced to the instructional
design process and the main theories of human learning. They also design, develop and document their own
interactive computer-based instructional or training material.
Assessment
Description Weighting or Pass/Fail
1 Write a detailed proposal for producing an interactive 50%
instructional artefact with clear pedagogical
justification for its suitability and effectiveness for the
chosen area of learning (1,500 words).
2 Design, develop, evaluate and document an 50%
interactive instructional artefact.
DM3029 Digital Media Project Preparation (Research and Development)
Credit value 30
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Jab Robbins
Telephone 01902 321075
Email Jab.Robbins@wlv.ac.uk
Staff Room Number MK510
Module description
In this module, participants will be able to concentrate on pre-production work for a project that builds to a
professional level. The work undertaken should reflect and build upon the strands and previous learning
experiences previously met in the Pathway. The Module work should support preparation for the production
of a major project at level three of the Digital Arts and Media pathway by undertaking broad, deep, and active
research along with the production of prototypical artefacts. This project idea and goals will be negotiated
through a series of interactions between students their peers and tutors with the purpose of generating a
strong body of independent pre-production work. The finished work should demonstrate, at an advanced
level, the proposal for a complex piece of work that has been critically and reflectively developed including a
prototype or prototypes that support and rationalise proposal.
Assessment
Description Weighting or Pass/Fail
1 Proposal and initial concept pitch 0%
2 Presentation of initial development 25%
3 Visual/written research and prototype 75%
42
DM3100 Negotiated Video and Film Production
Credit value 30
Pre-requisites DM2101 and DM2102 and DM2103
Co-requisites None
Prohibited None
combinations
Module Leader Tracy McCoy
Telephone 01902 322202
Email t.mccoy@wlv.ac.uk
Staff Room Number MK510
Module description
This module provides the opportunity for you to apply your skills, knowledge and experience to a major
production project. The form, style and content of the film or video you make is negotiated between your
production team and your tutor. The production could be of something completely new, or it may take as a
starting point some of the ideas you created in level 2 modules. You will learn the importance of pulling
together as a team to co-ordinate resources, and devote a large part of the module to refining the finished
version of the film or video.
Assessment
Description Weighting or Pass/Fail
1 Group video or film production 50%
2 Personal written account and reflection, to include a 50%
critical review of the group product.
3 Peer review pro forma. Pass/Fail
DM3103 Digital Arts and Media Project
Credit value 30
Pre-requisites DM3029
Co-requisites N/A
Prohibited N/A
combinations
Module Leader Dr. Dew Harrison
Telephone 01902 321550
Email Dew.Harrison@wlv.ac.uk
Staff Room Number MK504
Module description
This module supports the production of a project that reflects previous study within the Digital Media Course.
It will provide an opportunity for the student to develop finished work to a high standard and advanced level
that is aimed at the professional world that they are about to enter. It will be a complex and challenging
piece of work and will demonstrate that the student is capable of the kind of approaches to subject skills that
future employers will expect to see in a Digital Media graduate’s portfolio. It will also demonstrate the level
of self-criticism and professionalism that is also in demand.
The work will build on the work previously undertaken in the course and should also be a continuation of the
concepts initiated in semester 1 at level 3. It should encompass the skills and knowledge base of those
strands. (I.e. Video and Interactive Media, Animation and Video, etc. or other appropriate combination). It
should primarily expand the students learning experiences in those particular strands.
The finished work or series of works will be in a format that is appropriate to those strands already studied.
Assessment
Description Weighting or Pass/Fail
1 Proposal submission at tutorial/seminar session of the Pass/Fail
concept together with rationale, methodology, and
production process
2 Group criticism with tutor and group feedback Pass/Fail
3 Portfolio submission of work to initial proposal with 100%
evolutions and developments
43
DM3105 Short Negotiated Video and Film Production 1
Credit value 15
Pre-requisites DM2101 and DM2102 and DM2103
Co-requisites None
Prohibited None
combinations
Module Leader Phil Nichols
Telephone 01902 322935
Email P.Nichols@wlv.ac.uk
Staff Room Number MK510
Module description
This module provides the opportunity for you to apply your skills, knowledge and experience to a short
production project. The form, style and content of the film or video you make is negotiated between your
production team and your tutor. The production could be of something completely new, or it may take as a
starting point some of the ideas you created in level 2 modules. Your production will be designed to suit a
target audience which you will define.
Assessment
Description Weighting or Pass/Fail
1 Group video or film production 50%
2 Personal written account and support materials, to 50%
include theoretical underpinnings of the production
3 Peer review pro forma. Pass/Fail
DM3106 Short Negotiated Video and Film Production 2
Credit value 15
Pre-requisites DM2101 and DM2102 and DM2103
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Adam Kossoff
Telephone 01902 322935
Email Adamkossoff@wlv.ac.uk
Staff Room Number MK510
Module description
This module provides the opportunity for you to apply your skills, knowledge and experience to a short
production project. The form, style and content of the film or video you make is negotiated between your
production team and your tutor. The production could be of something completely new, or it may take as a
starting point some of the ideas you created in level 2 modules. Your production will demonstrate your ability
to engage with major theories or debates, and your ability to use camera, lighting, sound or editing to a
professional standard.
Assessment
Description Weighting or Pass/Fail
1 Group video or film production 50%
2 Personal written account and support materials, to 50%
include theoretical underpinnings of the production
3 Peer review pro forma. Pass/Fail
44
DM3107 Negotiated Project in Animation B
Credit value 30
Pre-requisites DM2029 or DM2025, and DM2019
Co-requisites None
Prohibited None
combinations
Module Leader Ross Winning
Telephone 01902 321591
Email Ross.Winning@wlv.ac.uk
Staff Room Number MK504
Module description
Negotiated proposal to enable students to undertake a personally designed programme suited to their
individual animation interests, aptitudes and aspirations. To provide opportunities for the application of
investigative, creative, problem solving and technical skills demonstrated by the satisfactory completion of
previous Animation modules. During this module students will produce pre-production, production and/or
post production for an animated sequence. The solutions to the project/projects negotiated should
demonstrate creative responses and aesthetic and technical research skills, taking into account target
audience and fitness for purpose.
Assessment
Description Weighting or Pass/Fail
1 Completion of proposal form. Pass/Fail
2.1 Screening of work in progress supported by a Pass/Fail
minimum of three tutorial forms signed by staff
2.2 A submission of pre- production/production and /or 100%
post-production material for an animated sequence.
with written evaluation of 500 words
DM3110 Interactive Media Practice 1
Credit value 15
Pre-requisites DM2109 (or equivalent)
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Jim Davis
Telephone 01902 323463
Email jim.davis@wlv.ac.uk
Staff Room Number MK510
Module description
This module provides a framework and opportunities for students to consolidate, enhance and fine-tune their
existing knowledge and skills through sustained practice through designing and developing interactive
artefacts based on ‘live’ client-based requirements or a given design brief.
Assessment
Description Weighting or Pass/Fail
1 Write a ‘terms of reference’ in response to a Pass/Fail
verbal/written brief.
2 Design and develop an artefact based on the agreed 100%
‘terms of reference’
45
DM3111 Interactive Media Practice 2
Credit value 15
Pre-requisites DM2109 (or equivalent)
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Faramarz Amiri
Telephone 01902 323447
Email f.amiri@wlv.ac.uk
Staff Room Number MK510
Module description
This module offers the students the opportunity to consolidate, enhance their existing knowledge and skills
by taking either an existing prototype, or an already established ‘terms of reference/brief’, and develop an
interactive artefact.
Assessment
Description Weighting or Pass/Fail
1 Design, develop and document an interactive artefact 100%
based on an existing prototype, or based on an
established ‘terms of reference’.
DM3112 Interactive Media Project
Credit value 30
Pre-requisites DM2109
Co-requisites None
Prohibited None
combinations
Module Leader Dr. Jim Davis
Telephone 01902 323463
Email jim.davis@wlv.ac.uk
Staff Room Number MK510
Module description
This module provides an opportunity to work on a year long practical negotiated interactive media project
culminating in the production of an interactive media artefact. From an initial agreed concept the project idea
will be explored and refined into a firm proposal through audience and subject matter research, prototype
and usability testing. An interactive media artefact will then be produced based on this project proposal.
Assessment
Description Weighting or Pass/Fail
1 Project Concept Pass/Fail
2 Proposal, prototype, testing plan 50%
3 Artefact & Documentation 50%
46
VC3002 Negotiated Project in Visual Communications 3
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader Paul Tovey
Telephone 01902 321934
Email P.Tovey@wlv.ac.uk
Staff Room Number MK301a
Module description
The module aims to give students the opportunity to negotiate a brief of their choosing. Enabling them to
develop a body of work dedicated to their area/s of interest.
Assessment
Description Weighting or Pass/Fail
1 Write a brief and devise a workload plan. Set Pass/Fail
deadlines
2 Production of negotiated work, with supporting 100%
research and development work.
VC3004 Negotiated Project in Visual Communications 4
Credit value 15
Pre-requisites None
Co-requisites None
Prohibited None
combinations
Module Leader John Clementson
Telephone 01902 321978
Email johnclementson@wlv.ac.uk
Staff Room Number MK302
Module description
The module aims to give students the opportunity to negotiate a brief of their choosing. Enabling them to
develop a body of work dedicated to their area/s of interest.
Assessment
Description Weighting or Pass/Fail
1 Write a brief and devise a workload plan. Set Pass/Fail
deadlines
2 Production of negotiated work, with supporting 100%
research and development work.
47
Course Management
Divisional Leader Ross Winning 01902 322717
Divisional Assistant Jo Mills 01902 321372
Undergraduate Programme Manager Don Adamson 01902 321928
Admissions and Student Support Officer Sharon Raybould 01902 328426
Administrative Assistant, Student Support Natasha Bloomfield 01902 322427
Staff/Student Liaison
At the beginning of each academic session students will be invited to nominate a student representative per
course per level.
Staff/Student liaison meetings occur once per semester.
Student Council meets twice per year.
Course meetings between staff and students are held twice per year.
Student representatives are invited to School Committees
Student Voice
The involvement of students in the assessment of course quality is an established part of the University’s
procedures. The Students’ Union and your Course leaders will be able to tell you about the representative
roles available to students and the communication processes in the School. These are important roles that
benefit you and other students. Further information about student representation and the Student Voice is
available at the Students’ Union website: http://www.wolvesunion.org/pages/voice/
48
Staff Involved with the Programme
These Awards operate within the Division of Digital Media. The Divisional Leader is Ross Winning who can
be contacted on telephone extension 2717 or on email Ross.Winning@wlv.ac.uk.
The Divisional Assistant is Jo Mills who can be contacted on telephone extension 1372 or on email
jomills@wlv.ac.uk .
Academic Staff Associated with Digital Media:
Tel: Room: Email:
Don Adamson Undergraduate Programme 1928 MK517a D.Adamson@wlv.ac.uk
Manager; Lecturer, Video
Dr. Faramarz Amiri Course Leader, Interactive Media 3447 MK510 F.Amiri@wlv.ac.uk
Steve Arnott Course Leader, Animation 1549 MK510 S.P.Arnott@wlv.ac.uk
Brian Cattell Senior Lecturer, Computer 3448 MK510 B.Cattell@wlv.ac.uk
Games Design
Colin Davies MA Programme Manager; 1998 ML109 Colin.davies@wlv.ac.uk
Lecturer, Contextual
Dr. Jim Davis Course Leader, Digital Media 3463 MK510 Jim.Davis@wlv.ac.uk
Denise Doyle Senior Lecturer, Interactive Media 2443 MK510 D.Doyle@wlv.ac.uk
and Contextual
Paul Hale Course Leader, Computer Games 2413 MK510 P.Hale@wlv.ac.uk
Design
Dr. Dew Harrison Associate Dean, Postgraduate, 1550 MK505a Dew.Harrison@wlv.ac.uk
Research and Enterprise
Dr. Adam Kossoff Senior Lecturer, Video 2202 MK510 Adamkossoff@wlv.ac.uk
Emily Mantell Senior Lecturer, Animation 2260 MK510 E.Mantell@wlv.ac.uk
Tracy McCoy Senior Lecturer, Video 2202 MK510 T.McCoy@wlv.ac.uk
Samantha Moore Senior Lecturer, Animation 2068 MK510 S.Moore@wlv.ac.uk
Phil Nichols Course Leader, Video and Film 2935 MK510 p.nichols@wlv.ac.uk
Production
Jab Robbins Senior Lecturer, Digital Media 1075 MK510 Jab.Robbins@wlv.ac.uk
Technical Staff Associated with the Division
Tel: Room: Email:
Martin Evans Principal Technician 1996 MK201 M.A.Evans@wlv.ac.uk
Martin Kelly Senior Technician 1985 MK201 Martinkelly@wlv.ac.uk
Amo Jandu Senior Technician 2538 MK201 a.jandu3@wlv.ac.uk
Karen Mills Senior Technician 1981 MK201 K.L.Mills@wlv.ac.uk
Other School Staff
Tel: Room: Email:
Dave Colton Employment and Placements for 1977 MK302 D.Colton@wlv.ac.uk
SAD
Dr. Jane Cooksey Centre for Learning Development 3526 MK214 h.j.Cooksey@wlv.ac.uk
Jean Dyson Centre for Learning Development 3526 MK214 j.dyson2@wlv.ac.uk
Vinod Govindbhai Stores Technician 1993 MK004 v.govindbhai@wlv.ac.uk
Sheila Hind School Manager (Administration) 3399 MK501b s.hind@wlv.ac.uk
Dr. Lindsey Marshall Learning and Teaching Co- 3423 MK502 l.marshall@wlv.ac.uk
ordinator
Stewart Mason Superintendent Technician 2549 MK501a s.h.mason@wlv.ac.uk
49
Health & Safety issues
YOU MUST NOT USE MACHINERY UNTIL INDUCTED IN THE
SAFE WORKING PRACTICES FOR YOUR AREA.
Undergraduate students will receive the appropriate health and safety induction for their specific subject
areas as part of their curriculum.
Postgraduate students should discuss with the Postgraduate Programme Manager their specific needs for
health and safety induction. It is important that this takes place as soon as possible after registration.
ROOM DESIGNATIONS: A Students may work unsupervised
B Occasional checks by supervisors required
C Supervision is required
D Supervision at all times
THROUGHOUT THE SCHOOL:
Eating and Drinking Only in designated areas. This is because of the inherent risk of fire and
ingestion of harmful materials
Smoking is not allowed anywhere on University property.
VENTILATIONS & EXTRACTION: Must be turned on at all times
ELECTRICAL APPLICANCES AND MACHINERY:
Turn off when you have finished using them. Turn off if you are the last to leave.
LEAVE THE AREA YOUR ARE WORKING IN SAFE:
When leaving insecure or risky work unattended always put a sign to warn others.
CLEAN UP SPILLS: Dispose of in the correct manner.
DO NO MAINTENANCE TO MACHINERY: See a member of staff – do not do it yourself.
REPORT ANY ADVERSE CONDITION: When using chemicals, powders or thinners etc.
NOTE POSITIONS OF FIRST AID BOXES, FIRE EXTINGUISHERS AND FIRE EXITS:
Do not obstruct fire exits and remove any obstacles you find from the path of an exit.
ALWAYS OBEY FIRE ALARM:
The staff are not given prior warning for any fire drill. It is imperative that you know the assembly
point for your building. Alarm bell testing is carried out, you will be notified when this occurs and
you will not have to leave the building.
FIRE SAFE ‘REFUGE’ AREAS:
These are on each floor and are situated directly adjacent to the lift under the viewing windows.
They are intended primarily for wheelchair users but any casualty should be placed here.
Reassure them, then make your own way down the stairs and inform the Fire Co-ordinator as to
exactly which floor the person is on.
EMERGENCY INTERCOMS:
These are found on the landing adjacent to the lift. They alert SAD security. Misuse will lead to
disciplinary action.
50
REPORT ALL ACCIDENTS:
No matter how small as it may need to go into the accident book.
Accidents should be reported via the University’s Accident Report Form which is available on-
line from the Department of Risk, Health and Safety:
http://asp.wlv.ac.uk/Level3.asp?Level3=2136
Additional information which may not directly to certain subjects.
HASAWA: Health and Safety At Work Act. The University is bound to provide a safe and suitable
place of work. This is a EU directive to Parliament. The University is breaking the law if it
does not comply with the HSAWA. As such, the School’s technical staff, under the
guidance of SAD Safety Committee, and the SAD Safety Advisor, have to do a great deal
of preparatory background work to conform to the HASAWA. This is done on your behalf
and for your wellbeing:
CODES OF These are Health and Safety policy statements that emanate from the
PRACTICE: Vice Chancellor down to the various Health and Safety management groups.
MANUAL Learn how to bend and stand correctly when lifting heavy objects that are
HANDLING: deemed to be within your capabilities, and to assess when to use lifting equipment, or
seek help as necessary.
COSHH: Control of Substances Hazardous to Health. All materials have to be verified to see how safe
they are to handle and use, before we purchase them.
RISK Evaluate all risks and exposures, with materials, machinery and the working
ASSESSMENT: environment.
WORKING Are step-by-step actions and operations that are ascertained from doing the
PROCEDURES: COSHH and RISK ASSESSMENTS. They take into account the aforementioned
regulations to ensure safe working practices. Therefore, all of the precautions that we
implement must be adhered to, or you will not be allowed to work. This is particularly
pertinent with the wearing of Personal Protective Equipment (PPE), i.e. eye, face, ear,
hand, feet and body protection. All are to British Standards.
All of this information is available to staff and students and is kept in the relevant Subject Technician’s Office.
Copies are also kept in the Superintendent Technician’s Office, MK011.
51
Employability & Your Personal Development Portfolio (PDP)
What is ‘Employability’?
‘Employability’ is concerned with the development of skills aimed at enhancing your employment prospects
throughout your time here at the University of Wolverhampton. Developing specialist subject and academic
knowledge is important for employers but they also want to employ individuals who are able to:
Communicate effectively,
Work in a team and have good interpersonal skills.
Solve problems
Work on their own using their own initiative and are able to adapt to changing situations
Be self-confident
How Will You Develop Your Employment Skills?
At the School of Art and Design we aim to provide you with the opportunity to develop these through the
modules you will be studying. The assessments you do for your modules are designed to help you develop
Subject specific skills through the research you undertake for the assignments. In addition, they are also
designed to help you develop other key skills such as your written communication skills. Where you have
formal presentations, this will build your self-confidence in addition to helping you develop your skills of
verbal communication. Working as part of a team will develop vital group-work skills. Attending your classes
regularly will further ensure that you have the opportunity to develop other skills.
Throughout your time at the University, you will develop and be able to demonstrate a number of skills, some
of which are listed below:
Working as part of a group
Demonstrating teamwork skills and leadership skills
Effective communication
Written (via reports etc.)
Oral (through formal presentations)
Problem-solving
IT skills (which include use of basic packages for word processing, spreadsheets, use of email
etc.)
Time management
Attending classes on time
Handing in your assignments by the deadline date
You may also be working part-time. The experience you gain within a work environment is a very worthwhile
one and also helps you to develop key skills. Dave Colton is the School of Art and Design Student
Placement Co-ordinator and he has a WOLF topic – Employment and Placements for SAD. This is another
good way of developing skills which are valued by employers.
A useful introduction to PDP is incorporated in AD1007 Research and Study Skills module.
52
Career opportunities and Future Study
Animation Students:
A number of students have gained employment in software related jobs – one student has started working
for a local CAD company due to his modelling skills. Another student, although not animating, is currently
working for a company in London, Telemagination as a graphic designer. This demonstrates that the BA
(Hons) Animation course provides students with a range of vocational skills that are quite diverse – the
animation job market is very competitive and often, graduating students take on other jobs where their skills
are relevant, outside of this sector.
Other students are undertaking post graduate study at the University of Wolverhampton, continuing their
studies at the National Film and Television School, and working in production companies.
Computer Games Design Students
Despite the current structure of the course, it is still able to support dedicated students and their
achievements, details of which are only recently acquired.
Recent information indicates that three graduates from 2008 are now working for a high-end game company.
Two students have just completed placements at another high-end game company and four students have
been awarded the brief to create a game each for a Wolverhampton Wanderers football club promotion, as
part of their level 3 studies.
Digital Media Students
Examples of student progression to Postgraduate study at NCCA Bournemouth. Since graduating, one
student has worked on collaborative research projects with staff members including the ‘Trail Balls’ project at
Compton Verney with Dr. Dew Harrison.
Interactive Media Students
Level 3 students took part in a live client-based project sponsored by Peter Weldon Iron Designs Ltd
(http://www.peterweldon.co.uk/) in our module DM3110. The resulting design ideas were reviewed by the
client and one student received a paid commissioned to complete their proposal to produce a promotional
interactive artefact for the company.
Our students also took part in the Interaction Design competition sponsored by Optimise Consultancy Ltd
and one of our level 1 students won the main prize for her innovative use of sound in her work in DM1109
and a level 2 student won the runner-up prize for his work in DM2107. There prizes were given out during
the Degree show by the director of the company.
From the contact we have had from some of our graduates we know that some are working in the following
areas:
Music publishing
Freelance Interactive work including some work for University of Wolverhampton and
commissioned client project
Freelance Interactive media / web designer
Working for the Family business
One student is planning to start an MA and another has immigrated to Canada. Two students have been to
interviews and waiting for the results.
Video and Film Production Students
Students completed a number of successful client-based productions at level 2 and three, and including one
project which was completed by a collaborative team across level two and three. The success of this latter
project led to the creation of the MDTi Prize, an award for Best Commercial Video Production.
Several final-year student productions were submitted for film festivals and other competitions, including one
film winning an award at the Underdog Festival at Staffordshire University.
Two final year productions were submitted to the Royal Television Society for consideration for the Midland
Region Student Awards. One of these was shortlisted (and subsequently, in early 2008-9, won two of the
RTS Awards.)
53
Student destinations include working as a runner/production assistant with London-based production
company, a production team member on The Gadget Show, and undertaking further study within the
University of Wolverhampton or elsewhere.
Careers Advice Unit Simon Brandwood
SAD Student Placements Dave Colton
Future Study:
Postgraduate Courses:
MA Art and Design
MA Fine Art
MA Design for Advertising
All postgraduate enquiries to Colin Davies on ext. 2266
Thinking of applying for AHRC funding for postgraduate study? Students should make it known to tutors
they are considering applying for funding by the close of semester one of the academic year of proposed
application. This will allow staff to coordinate and rationalise the application process.
Research opportunities:
MPhil and PhDs in Art and Design (interdisciplinary combinations available)
All research enquiries to Dr. Dew Harrison or Emma Angus
Professional Placements and Work Placements
An optional Professional Placement is available for your course. A placement in your chosen specialism can
give you valuable experience, build your confidence and give you a head start in gaining employment in your
chosen field.
The placement can either be a one semester work experience or a full one year placement.
For the full year placement the aim is to start in the September after the successful completion of your
second year. You will then return to University the following September to complete your final year.
For more information see the Professional Placement Handbook or contact Dave Colton, Employability Co-
ordinator. Telephone extension: 1977 email: d.colton@wlv.ac.uk.
Academic Regulations
This course adheres to the University’s academic regulations for students undertaking an undergraduate
degree, commencing after October 2002. A full version of these regulations can be found on the University
web site: www.wlv.ac.uk/polsregs. These regulations govern your course and will be binding on you. It is,
therefore, important that you read and become familiar with them.
54
Section 2: School Specific Information
School of Art and Design – Prize List
The Caparo Prize for Creative Enterprise
The Craftline Award for Excellence in Ceramics
Daler Rowley Prize for Excellence in Graphic Communication
Daler Rowley Prize for Excellence in Painting
The Dean’s Prize for Excellence in Design & Applied Arts
The Dean’s Prize for Excellence in Digital Media
The Dean’s Prize for Excellence in Fine Art & Photography
The Dean’s Prize for Excellence in Visual Communications
The Express & Star Award for Excellence in Journalism & Editorial Design
Keith Cummings Award for Excellence in Kiln Glass Casting
The Light House Photographic Award for best Documentary in Collaboration with the University of
Wolverhampton
MDTi Prize for Excellence in Commercial Video Production
The Optimise Consultancy Award for Interaction Design
The Potclay Award for Outstanding Work in Clay
The RotoVision Award for Excellence in Editorial Graphic Communication
The Sandvik Prize for Excellence in Photography
The Sandvik Prize for Excellence in Sculpture
Simon Bruntnell Award for Best Glass Work in Show
Toppots Award for Achievement in Ceramics
The Valentines Studentship Prize for Ceramics
Watsons Glass Award for Best Commercial Glass Design
School of Art and Design Shop and Media Store
The School of Art and Design have a shop and a Media Store which are located on the ground floor of MK
building. The shop sells a wide variety of materials at reasonable prices. The Media Store has a range of
cameras, videos, lights, tripods and other multimedia equipment which you can borrow.
55
CHARTER FOR STUDENTS STUDYING IN THE SCHOOL OF ART AND DESIGN
The School of Art and Design is a working partnership between its students and staff. Students of the School of Art
and Design are expected to have high aspirations. Studying in this supportive environment offers you the opportunity to
develop new knowledge, skills and behaviours that will enhance your career opportunities.
In order to help you achieve your objectives we shall endeavour to provide
A stimulating and well-planned learning opportunity
Appropriate resources, including books and computers/software
Well-defined and appropriate programmes of study
Opportunities to plan and review your progress
Access to learning support
Qualified, experienced and approachable technical and academic staff
We shall ensure that
Written and verbal feedback will be provided on all assessments within 2-3 working weeks
There are opportunities for you to comment on and influence your University and School experience, e.g., via
student forums, student-staff liaison meetings, module questionnaires and student representation on School
committees
You will have access to information that you need to progress on the course, e.g., through module guides and
award/pathway guides
All staff treat you with courtesy and respect
Equal opportunities is promoted
We deal promptly and fairly with issues of concern raised by you
We expect you to:
Review your progress
Show courtesy and respect to staff and other students
Attend all learning sessions, including tutorials, and act appropriately at all times
Understand the requirements of your programme of study
Understand the requirements of each module you are studying on (sessions to attend, assessment
procedures etc)
Respect and abide by the University regulations, e.g., Equal Opportunities Policy, ID Cards, quiet areas, no
smoking, plagiarism, student conduct etc
Bring all necessary equipment to studios and workshops
Abide by health and safety procedures, including wearing personal protective clothing when required
Hand in assessments on time and in line with assessment procedures
Switch off mobile phones when in class
Behave considerately in lectures and participate in group activities
Keep your tutor informed if you have personal problems that affect your work. If any problem makes it
necessary for you to seek an extension on the date on which your assessment should have been submitted,
then do so before the deadline date.
Seek approval for any change in your programme and submit the record to your tutor/lecturer within the
deadlines. It is your responsibility to submit the form to your student registry
Inform the Registry Administrator if your address/personal details/sponsor changes/or other contact details
change
Notify your personal tutor/module leader of any sickness or absence
Support your student representative in their work on your behalf
56
Where to get help with your course
General Enquiries
Divisional Assistant at the University - School of Art and Design office in room MK501
Module Related
Module Tutor/Leader
SAD Undergraduate Programme Manager
Programme/Academic Related
Personal Academic Tutor (College or University)
University Course Leader
University Divisional Leader
Extensions/Mitigating Circumstances/Course Transfer
SAD Undergraduate Programme Manager or Admissions and Student Support Officer
Forms can be downloaded from e-vision (www.wlv.ac.uk/evision).
Study Issues and Support
University Study Skills Advisor LRC
wlv.ac.uk/skills
SAD Centre for Learner Development MK214
Students with additional support needs
SAD: Dr Jane Cooksey 321957
University: Student Enabling Centre 01902 321074
Personal Issues
Personal Tutor
University Student Gateway 322572
Student Gateway
University Careers and Employment Services 321414
SAD Placements: Dave Colton 321977.
Complaints/Suggestions
College Reception Desk/Student Services or on line at: http://www.wolvcoll.ac.uk/standards/index.html
University Reception desks, School Offices or on line at: http://www.wlv.ac.uk/PDF/ind_compl_proc.pdf
Getting involved
Have your say!
There are many activities you can get involved in by:
Becoming a student representative
Helping out at Open Days
Helping out with school activities
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Accreditation of Prior Learning (APL)
The contacts for APL consideration within the School of Art and Design are:
Undergraduate – Don Adamson
Postgraduate – Colin Davies
Courses are based on the principle of accumulating sufficient ‘credits’ at appropriate levels. The usual
means to gain a Foundation Degree is to complete the level 1 credit requirement, then move on to achieve
the level 2 requirement. In order to obtain the required credits for your targeted award you need to study
(and pass) a set of modules. Each award specifies the modules (the ‘core’ or ‘core option’ modules) which
must be studied as part of this set of modules. A single module is normally worth 15 credits. However, it is
not uncommon for students to have gained the knowledge and skills developed in some of our modules
through previous study at another institution, by virtue of their normal work experience or via some other
interest or activity. Clearly, where this is the case, it would not be sensible or desirable for you to repeat this
learning experience during your student for one of our awards. Where we can clearly substantiate a student
claim to already have the relevant knowledge and skills to have satisfied the Learning Outcomes for one of
our modules, it is possible to accredit that achievement and thereby possibly shorten the period of student
required for the target award.
APL (Accreditation of Prior Learning) is a process for recognising and assessing students’ prior learning.
This recognition may give the learning a credit-value in a credit-based structure and enable it to be counted
towards the completion of a programme of study and the award(s) or qualifications associated with it. APL
includes:
APEL- accreditation of experiential learning normally learning for which the student does not
have a formal certificate from a recognised body, or
APCL - accreditation of prior certificated learning normally previously assessed and certificated
learning recognised for academic purposes.
Normally students will request consideration for APL prior to starting their course. Retrospective claims are
considered but may not be successful.
University information and guidance on APL can be found at:
http://asp2.wlv.ac.uk/registry/qasd/HPGandT/HandG/APL%20Guidelines.pdf
Learning, Teaching & Assessment: What Can You Expect?
Learning and Teaching (L&T)
Undergraduate Student Guide - http://www.wlv.ac.uk/default.aspx?page=13158
Learning & Teaching Resources
There is a wide range of resources available for your learning, including on-line materials, web-based
information and, importantly, the online resources provided by the Learning Centres. Module information will
direct you to specific information sources, but there is an expectation that you will research your own sources
in order to enhance your achievement of the learning outcomes for the programme. In order to locate
resources relevant to Art and Design directly, visit the Learning Centre’s home page at www.wlv.ac.uk/lib,
select ‘Subject Starting Point’ from the left hand menu and use the links to navigate through e-books, e-
journals, databases and information on the web. If you require further subject-specific help with resources,
contact SAD Librarian, Tom Hicks.
Technology Supported Learning
Technology supported learning is useful for many aspects of your studies at the School of Art & Design. The
e-portfolio system, PebblePAD, is useful for personal development planning, for storing, recording and
reflecting on all aspects of your work and life here. Tutors are increasingly using technology supported
learning in many aspects of their teaching and as a means of communication with individuals and groups.
You will be introduced to both PebblePAD and WOLF (the university’s virtual learning environment) at the
outset of your studies. The Centre for Learner Development (MK214) offers support to students in the use of
technology such as WOLF and PebblePAD.
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Assessment
Types of assessment
The main source of information about assessment tasks are the module guide and assessment task brief.
The module tutor will provide a detailed briefing for each assignment. There is a wide range of assessment
tasks (further details can be found in the Undergraduate Student Guide), including:
Project work
Presentations
Reports
Team work exercises
Work placement
Written assignments
Marking of Assessments
The marking and grading of your work is a comprehensive exercise involving first-marking by tutors,
moderation by other tutors and the submission of assessments to independent external examiners who
monitor and advise, thereby ensuring quality and standards.
The normal return period for feedback on your marked (summative) work is three weeks after the date of
submission. You will receive a grade achieved and comments on whether and how you have achieved the
learning outcomes.
The processing of grades is outlined in the Undergraduate Student Guide. Assessment grades follow the
‘Grade Point Scale’ format outlined in the Guide. Grades range from A16 (outstanding) to F0 (fail, no resit
permitted). For the majority of modules the average achievement level will be in the C category which is
‘average-good’; grades above this are ‘above average-very good to outstanding’, and grades below are from
‘satisfactory’ down to ‘uncompensatable fail’. Thus, an ‘upper’ C grade (e.g. C10) is comfortably a ‘good’
grade within the A to F distribution.
Marking Criteria
In order to pass a module you will need to meet the criteria indicated on the assignment brief. These criteria
will be selected from the School of Art and Design assessment criteria which is listed below:
Level 1
Creative Synthesis - Show the ability to produce creative responses to identified
opportunities and/or requirements.
Research - Show the ability to identify and access appropriate research and
experimental methods in order to gather relevant material/data.
Reflection - Demonstrate an understanding of the importance of evaluating one’s own
practice.
Communication - Show the ability to identify an appropriate range of methods of
communication visual, verbal and written.
Visual analysis - Show the ability to identify an appropriate range of tools required in
order to undertake visual analysis.
Contextualisation - Be able to identify the importance of locating one’s own activity within
an identified wider context.
Organisation - Show the ability to identify the necessity and value of organisation in a
personal and professional context.
Learning - Demonstrate a familiarity and engagement with appropriate modes of
learning.
Working with others - Show an understanding of the importance, significance and
potential challenges of working with others.
Production - Show the ability to identify and select appropriate making and
manufacturing processes.
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Level 2
Creative Synthesis - As Level 1 but, additionally: develop appropriate strategies to
enhance and enrich one’s own learning style. Also: demonstrate the use of appropriate
strategies showing an awareness of intended audience, users and other external
considerations.
Research - As Level 1 but, additionally: demonstrate an ability to employ and interrogate
an appropriate range of sources or data.
Reflection - As Level 1 but, additionally: reflect on your own work in the context of that of
others.
Communication - As Level 1 but, additionally: take into account the intended
audience/context and the role that communication might play during, and on completion
of, the work process.
Visual analysis - As Level 1 but, additionally: employ and articulate methods of visual
analysis taking into account users and audiences.
Contextualisation - As Level 1 but, additionally: develop an awareness of the historical,
theoretical, critical, cultural, environmental and technological contexts.
Organisation - As Level 1 but, additionally: demonstrate an ability to plan and implement
actions, identify targets and deadlines and organise resources.
Learning - As Level 1 but, additionally: develop appropriate strategies to enhance and
enrich one’s own learning style.
Working with others - As Level 1 but, additionally: demonstrate an understanding of the
strategies necessary to work successfully with others.
Production - As Level 1 but, additionally: demonstrate an ability to employ a variety of
approaches to production that demonstrates the development of an appropriate range of
skills.
Level 3
Creative Synthesis - As Levels 1 & 2, but, additionally: demonstrate the ability to identify
and produce effective solutions, showing creative initiative in selecting responses
appropriate to the opportunities and/or requirements. For written work, creative
synthesis is substituted by information analysis and involves the ability to compound
knowledge in a creative way through reading, research and other independent learning
strategies.
Research - As Levels 1 & 2 but, additionally: demonstrate the application of research
methods to interpret, synthesise and draw conclusions from research for future work.
Reflection - As Levels 1 & 2 but, additionally: draw conclusions from your evaluation in
order to inform and develop one’s own practice.
Communication - As Levels 1 & 2 but, additionally: demonstrate the ability to explain,
debate and persuade, adapting to circumstance and audience.
Visual analysis - As Levels 1 & 2 but, additionally: employ visual analysis in an
intelligent, appropriate and creative manner in order to inform one’s own practice.
Contextualisation - As Levels 1 & 2 but, additionally: demonstrate the ability to locate
any given activity within the multiple contexts of art and design practice.
Organisation - As Levels 1 & 2 but, additionally: demonstrate the ability to manage
effectively one and others.
Learning - As Levels 1 & 2 but, additionally: demonstrate the ability to undertake
independent learning as a basis for academic study, life-long learning and personal
professional development.
Working with others - As Levels 1 & 2 but, additionally: demonstrate the ability to work
harmoniously and effectively with others, accepting responsibility in a variety of roles.
Production - As Levels 1 & 2 but, additionally: identify and perfect skills necessary for
the successful production of your own work.
For written work this is substituted by intellectual skills, which are the ability to marshal
and express a clear and rational argument, in accordance with academic conventions
(i.e. referencing, footnotes and bibliography).
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What Should You Avoid? What Should You Seek to Achieve?
Remember that you are writing for another reader or readers. Do not assume that the
reader will fill the gaps in your work.
Use the introduction to establish what you are doing in your assignment.
Use examples to support your analysis.
Be objective and aim for reasoned argument. Phrases such as ‘in my opinion’ or ‘in my
view’ are of little value because they are subjective. Do not use them. You should aim
to support your points with evidence and reasoned analysis.
Always acknowledge the use of someone else’s work, using the appropriate system of
referencing. Also, it is a very serious offence to use someone else’s work, especially
word-for-word or paraphrased contents of other’s work. This is called “plagiarism” and
will be covered throughout the programme to ensure that you are aware of how to avoid
it.
Always keep copies of the sources or keep a note of each source as you use it, so that
you can reference it in your bibliography at the end of your assignment.
Plan your work in advance so as to meet the hand-in (submission) date. Writing up your
research is often more time-consuming than you expect.
Get help from tutors and mentors if you are unsure.
Above all, do not ‘suffer in silence’; the Course Leader, Student Advisor and tutors will
be able to provide guidance so please use them.
Why are ethical considerations important when researching for assignments?
Research is an essential and vital part of learning and teaching. Most research uses existing material, that is
publicly and legally available e.g. books, journals, periodicals, and web-based material for which formal
approval is not normally required.
However some research may involve interaction with people or organisations. You should ensure that you
do NOT conduct any research that could be intrusive or sensitive or could cause psychological harm or
suffering to others.
Ethical Monitoring of Modules, Projects and Assignments
For many modules, projects or assignments you will be using literature based research, for which formal
approval is not normally required.
However when your research brings you into contact with people or organisations (e.g. Email contact,
interviews, questionnaires, photographing or video or audio taping) then you need to be fully aware of and
rigorously and consistently apply the School of Art Ethical Monitoring Procedures. In such cases you will
need to discuss your intentions with your module tutor who will need to approve what you are doing before
you make any contact.
However if your research or project involves any of the following you will have to get written permission from
the School of Art and Design, Learning, Teaching & Ethics Sub Committee. Your tutor will discuss the
research with you and complete the relevant Ethical Monitoring Form and forward it for the approval of this
Committee.
Written permission is needed from the SAD Learning Teaching & Ethics Sub Committee for research or
project work that,
involves covert procedures
uses any procedures that may be considered likely to be physically or psychologically harmful
may be offensive or produces material that may be offensive
is contentious and may bring the University into disrepute
requires access to, or creates data about individuals of a highly confidential nature
involves participants who are considered vulnerable
requires the administration of substances (legal or otherwise)
requires the approval of another Professional Ethics Committee
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What Feedback Can You Expect?
What can you expect from your tutors whilst you are preparing your work?
Normally tutors will advise you, as a group, on the assessment at or near the start of the module.
Thereafter, you may consult your tutors by emailing them.
What should you not expect from your tutors?
It is not the role of a tutor to read drafts of your work and correct them with a view to your obtaining a ‘good
mark’. An assignment should reflect your effort and input, and the role of the tutor is to guide and advise. It
is then your responsibility to assess this advice and guidance and use it accordingly. Tutors provide this in
good faith, but its use - or lack of it - by you is not an automatic route to a good or a poor grade. Other
factors, particularly those pertaining to your skills and efforts, will play a vital role in your achievement.
After completion of the assignment
The main feedback is through a copy (to you) of the assessment feedback sheet by email from
tutors/administrative support staff.
How You Can Comment on Learning & Teaching and Assessment
We greatly value your feedback; students’ views are collectively influential in how we deliver L&T and are
gathered through staff-student meetings and via questionnaires, particularly the Module Evaluation
Proformas (MEPs) that you are asked to complete towards the end of a module. Such feedback is analysed
for annual monitoring of modules, subjects and courses.
External Examiners
External examiners are assigned to modules, for which they see a representative sample of student work.
Their job is to ensure that modules, assessment procedures and marking standards are fair and on a par
with other degree awarding institutions; and to ensure that individual students are awarded grades that are a
fair reflection of their performance. External examiners may request to meet with students and are required
to produce an annual report which is considered by the University’s Quality and Enhancement Committee.
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