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Yvonne Ma March 13th, 2005

992312608



Nintendo Co., Ltd. Company



Overview:



Nintendo, the former manufacturer of Hanafuda playing cards, was founded by



Fusajiro Yamauchi in 1889 Japan. Over a century, Nintendo has been working from a



small company in Kyoto Japan, and become one of the most well known manufacturers



and distributors of electronic entertainment products today. Nintendo mainly produces



hardware and software of home video games systems. The company also operates in the



home entertainment and handheld market. Its hardware products include home console



video game systems and handheld video game systems. The GameCube and GameBoy



series are the most popular and best-selling video game system in the world. Its game



software is usually developed by Nintendo itself and other third party game software



vendors. The sales and popularity of the game brands have a strong impact on the sales



volume of hardware of the company's hardware game consoles. Today, Nintendo has a



market share of about 15% in the US game console market. It competes with Microsoft’s



Xbox, who also has approximately 15% share of market, for the second place in the



industry, while Sony’s Playstation remains the top of the home entertainment system. In



the handheld market, Nintendo dominates the market by selling more than 168 million



GameBoy series worldwide since 1989. Nintendo also introduced the market with its new



Nintendo DS (Nintendo Double Screen) in 2005, which ushers a new revolution of



portable video game system. Moreover, Nintendo has a profound experience and success



in game software industry. Its famous series include “Super Mario”, “Pokemon”, and



“The Legend of Zelda”. Nintendo operates mainly in Japan, North America and Europe.



The company's manufacturing plants are located in Japan and it operates through









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subsidiaries in the Unite State, Canada, United Kingdom, Spain, Germany, France, Italy



and Australia; which serve as headquarters for the western hemisphere.



1980s:



1980s was named the “Golden Age” of video games. Nintendo released its 8-bit



Famicom (Family Computer) in Japan. This coin-operated video game packaged with a



single game, Donkey Kong, which practically ensured the initial success of the system



and it quickly became the hottest selling individual coin-operated machine in the business.



In mid-1980s, Nintendo tested their Famicom market in United State. It was named



Nintendo Entertainment System (NES) outside Japan. Before NES is introduced to the



US market, in order to provide more confidence in retailers, Nintendo agreed to buy back



all the systems that the retailers could not sell. This strategy helped NES sold out 100,000



units in a test market. In the next year the official release of NES, with the game



packaged the systems of Super Mario Bros., etc, hits the rest of North America and



allowed Nintendo to capture about 80% of market share. During the late 1980s, Nintendo



faced a number of business rivals: Sega, Atari and NEC. Each of them brought a new and



unique technology to the market respectively. Atari pioneered the first colour handheld



system, Lynx. However, due to their bad marketing skills and forecast in the industry,



their systems eventually failed. Meanwhile, Nintendo recognized the potential of



handheld market and began to develop their distinctive system. In 1989, Nintendo



released their most popular game system of all time – GameBoy, with the combination of



low cost, portability, simplicity of use, which soon outsell all competing console systems.



In this case, Nintendo was considered to obtain a first mover advantage in this technology.



Nintendo also aware the system’s backward compatibility, which means that original









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GameBoy games could also work on GameBoy Color and GameBoy Advance systems in



the future. It greatly increased the revenue of Nintendo and became dominant in the video



game industry.



1990s:



Since the NEC and Sega had brought their 16-bit game system to North America



in the late 80s, Nintendo released their 16-bit super Famicom with a title of Super



Nintendo Entertainment System. Although the release of SNES was later than the



competitors, Nintendo quickly recovered their lost with a powerful support from their



software games such as Mario, Star Wars, Jurassic Park, Final Fantasy, and Zelda, which



helped Nintendo ensured its place and took the lead in the industry. They also began to



anticipate their 32-bit game system with superior graphics design based on 3D animated



models. During the mid 1990s, a new revolution was emerged. The invention of compact



disc greatly increased the cost advantage of producing game software. Sega and NEC



introduced the market with their gaming system that was compatible with CD format.



Meanwhile, Sony launched their PlayStation with enhanced 3D capability. Unlike



Nintendo, Sony focused on targeting older audience. It moved the average age of gamers



from teen to twenties, which set a new era of video game industry. Facing the



competition of PlayStation, Nintendo introduced the Virtual Boy which powered by a 32-



bit processor with impressive 3D effects. However, this technology was proved to be a



failure because it used an array of red LEDs that would cause eyestrain. Sony’s



Playstation continued to become more successful and stole lots of market share from the



existing gaming companies. In 1996, Nintendo finally released Nintendo64 console in



answer to Sony’s PlayStation. This system is the first 64-bit control system that has four









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controller ports and number of multi-players games. This special feature increased the



network effect of the console: the value of gamer increase as the number of gamer that



played Nintendo64 increases. Unlike Sony and NEC, Nintendo did not forecast the



benefit in using compact discs; it still used cartridges to store their games software. With



limited storage of cartridges (32 megabytes), while competitors’ CD format hold about



650-700 megabytes, the poorer digital animation and audio quality made Nintendo64



resulted in less third party support and made it difficult to compete in the industry.



Although the use of cartridges causes some deficiencies in this system, on the other hand,



it helps Nintendo to create a lock-in to its customer base. Switching cost is high because



changing from cartridges-format to a CD-format system incurs various costs such as time



in retraining and psychological cost. In the late 90s, Nintendo began to concentrate on the



handheld market. It released GameBoy Colour, which keeps backward compatibility so



that the new system can be played with pre-existing GameBoy library. Network effect of



GameBoy series continued to increase as Nintendo develop more advanced level



GameBoy system.





2000s



Sony continued to set new trend of gaming entertainment for both adults and



children, it released their second console called PlayStation 2. With great deal of third



parties support for games software, PS2 rapidly increased their sales volume and began to



take the lead in the gaming console industry in United State. Within the same year,



Microsoft entered the video game console market and introduced Xbox. Along with



superior graphical quality and online play strategy, that enabled gamers to pay one



subscription fee to play all Xbox online games, Nintendo soon noticed the threat of its







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market position resulted from the development of PS2 and Xbox. It quickly returned to



the console market and released GameCube in 2001. GameCube is Nintendo’s first



attempt to use disc-based format in gaming system. However, unlike Sony and Xbox



which support DVD format, it used its own proprietary smaller disc. Most people



believed that this action was taken in order to avoid illegal duplication of games software.



Although the graphics are superior to PS2, the third party support for the system



eventually reduced. Nintendo’s market share was about 35% at that time. Recently,



Nintendo released GameBoy Advance SP in 2003 with a rechargeable lithium ion battery



and a fold-up backlit display. Same as other GameBoy series, it included backward



compatibility and allowed games software in older version to be played in this new



system. Nintendo realized the importance of network effect, and they developed an



accessory item called GameBoy Player. It is a one-inch hardware that connects to the



bottom of GameCube, which allows players to connect with their GameBoy system to the



television. Network effect is greatly increased; high switching cost of system also creates



lock-in of the critical mass. The latest system of Nintendo is called the Nintendo DS



(Dual Screen), which was released in 2005. A lot of gamers have been anticipating for



DS because of its distinctive features. It is liked a PDA system with two LCD screens



(one of them is touch sensitive), rich stereo sound, chat function and local wireless



network of, range at about 30 to 100 feet, up to sixteen players at a time. Although it is



able to play GameBoy Advance cartridges, it is not backward compatible with previous



GameBoy series. Nintendo also produced different colours of DS and allies with Pepsi to



produce a special edition of DS with Pepsi Blue colour. This kind of product



differentiation strategy allows Nintendo to compete with Sony’s first handheld system in









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the market, PlayStation Portable (PSP). PSP can be seen as a portable PS2 along with



various entertainment features such as MP3, MPEG movie player, and wireless



communication. In the Game Developer’s Conference in San Francisco last week,



Nintendo announced their next generation console that temporarily named Revolution. It



is expected to include built in wireless capabilities allowing users to play with each other



over their high-speed Internet connection and backward compatibility with previous



GameCube system.









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