Racer Instructions for Frozen Watters Adventure Run on January 31, 2009
Racer should have following handouts at start
o Racer instructions - 8 ½ X 11
o USGS map - 8 ½ X 11
o Passport – 4 ¼ X 5 ½
Finishing the race
o Start at Stone Shelter (I.e. triangle) to checkpoints (CP) 1 through 7. CPs
can be retrieved in any order but all 7 CPs are mandatory to finish the
race.
o CPs 20 – 25 are intermediate checkpoints
o Any individual arriving after 3 hour cutoff will loose 1 CP per 5 minutes
late.
O-course Details – CPs can be retrieved in any order
CP1 – Sledding Hill, west side on CP7 – West side of bloomer park
two track single track, at the turn
CP2 – Bridge remnant, off of single CP20 – Ranger station
track CP21 – End of pipeline
CP3 – Spur, above single track CP22 – End of canal, historic
CP4 – Off of single track, river side “Mason’s Folly” landmark
CP5 – Skeleton of a small Indian CP23 – South side of rail to trails,
teepee small hill top
CP6 – Trail junction, off single track CP24 -- Tower
on south side CP25 -- Reentrant
o All park and city roads are also off limits.
o Only Avon Rd. can be used to to access CP 22
Important Rules
o Uncontrolled course: yield on roads to traffic, share foot trails with park
users
o Leave no trace: what you bring in on the course must come out with you
on the course.
o Required gear: Cell phone with a waterproof case; two Ziploc bags is
acceptable, Compass, Map case or Ziploc bag is acceptable, and Sharpie
marker
o Illegal gear (weapons, GPS or GPS linked devices)