qqq Expeditious Retreat: Your speed qqq Daze Monster: Living creature of 6
Sorcerer Spell Sheet increases by 30 ft. HD or less loses next action.
0-Level Sorcerer Spells qqq Feather Fall: Caster falls slowly. qqq Detect Thoughts: Allows “listening”
qqq Floating Disk: Creates 3-ft.-diameter to surface thoughts.
qqq Acid Splash: Orb deals 1d3 acid
damage.
horizontal disk that holds 100 lb./level. qqq False Life: Gain 1d10 temporary hp
qqq Grease: Makes 10-ft. square or one +1/level (max +10).
qqq Arcane Mark: Inscribes a personal
rune (visible or invisible).
object slippery. qqq Flaming Sphere: Creates rolling ball
qqq Hold Portal: Holds door shut. of fire, 2d6 damage, lasts 1 round/level.
qqq Dancing Lights: Creates torches or
other lights. qqq Hypnotism: Fascinates 2d4 HD of qqq Fog Cloud: Fog obscures vision.
qqq Daze: Humanoid creature of 4 HD or creatures. qqq Fox’s Cunning: Subject gains +4
qqq Identify: Determines properties of Mind for 1 min./level.
less loses next action.
qqq Detect Magic: Detects spells and magic item. qqq Ghoul Touch: Paralyzes one subject,
qqq Jump: Subject gets bonus on Jump which exudes stench
magic items within 60 ft.
qqq Detect Poison: Detects poison in checks. qqq Glitterdust: Blinds creatures, outlines
qqq Mage Armor: Gives subject +4 armor invisible creatures.
one creature or small object.
qqq Disrupt Undead: Deals 1d6 damage bonus. qqq Gust of Wind: Blows away or knocks
qqq Magic Aura: Alters object’s magic down smaller creatures.
to one undead.
qqq Flare: Dazzles one creature (–1 on aura. qqq Hideous Laughter: Subject loses
qqq Magic Missile: 1d4+1 damage; +1 actions for 1 round/level.
attack rolls).
qqq Ghost Sound: Figment sounds. missile per two levels above 1st (max 5). qqq Hypnotic Pattern: Fascinates (2d4 +
qqq Magic Weapon: Weapon gains +1 level) HD of creatures.
qqq Light*: Object shines like a torch.
bonus. qqq Invisibility: Subject is invisible for 1
qqq Mage Hand: 5-pound telekinesis. min./level or until it attacks.
qqq Mount: Summons riding horse for 2
qqq Mending: Makes minor repairs on an hours/level. qqq Knock: Opens locked or magically
object. sealed door.
qqq Obscuring Mist: Fog surrounds you.
qqq Message: Whispered conversation at qqq Levitate: Subject moves up and
distance.
qqq Protection from Evil*: +2 to AC and
saves, counter mind control, hedge out down at your direction.
qqq Open/Close: Opens or closes small elementals and outsiders. qqq Locate Object*: Senses direction
or light things. toward object (specific or type).
qqq Ray of Enfeeblement: Ray deals
qqq Prestidigitation: Performs minor 1d6 +1 per two levels Str damage. qqq Magic Mouth: Speaks once when
tricks. triggered.
qqq Shield: Invisible disc gives +4 to AC,
qqq Ray of Frost: Ray deals 1d3 cold blocks magic missiles. qqq Minor Image: As silent image, plus
damage. some sound.
qqq Shocking Grasp: Touch delivers
qqq Read Magic: Read scrolls and 1d6/level electricity damage (max 5d6). qqq Mirror Image: Creates decoy
spellbooks. duplicates of you (1d4 +1 per three levels,
qqq Silent Image: Creates minor illusion
qqq Resistance: Subject gains +1 on of your design. max 8).
saving throws. qqq Misdirection: Misleads divinations
qqq Sleep: Puts 4 HD of creatures into
qqq Touch of Fatigue: Touch attack magical slumber. for one creature or object.
fatigues target. qqq Obscure Object: Masks object
qqq Summon Monster I: Calls creature
1st-Level Sorcerer Spells to fight for you. against scrying.
qqq Alarm: Wards an area for 2 qqq True Strike: +20 on your next attack qqq Phantom Trap: Makes item seem
roll. trapped.
hours/level.
qqq Animate Rope: Makes a rope move qqq Unseen Servant: Invisible force qqq Protection from Arrows: Subject
obeys your commands. immune to most ranged attacks.
at your command.
qqq Burning Hands: 1d4/level fire qqq Ventriloquism: Throws voice for 1 qqq Pyrotechnics: Turns fire into blinding
min./level. light or choking smoke.
damage (max 5d4).
qqq Charm Person: Makes one person qqq Resist Energy: Ignores first 10 (or
2nd-Level Sorcerer Spells more) points of damage/attack from specified
your friend.
qqq Acid Arrow: Ranged touch attack; energy type.
qqq Chill Touch: One touch/level deals 2d4 damage for 1 round +1 round/three
1d6 damage and possibly 1 Str damage.
qqq Rope Trick: As many as eight
levels. creatures hide in extra-dimensional space.
qqq Color Spray: Knocks unconscious, qqq Alter Self: Assume form of a similar
blinds, and/or stuns weak creatures.
qqq Scare: Panics creatures of less than
creature. 6 HD.
qqq Comprehend Languages: You qqq Arcane Lock: Magically locks a
understand all spoken and written languages.
qqq Scorching Ray: Ranged touch attack
portal or chest. deals 4d6 fire damage, +1 ray/four levels
qqq Detect Secret Doors: Reveals qqq Blur: Attacks miss subject 20% of the (max 3).
hidden doors within 60 ft. time. qqq See Invisibility: Reveals invisible
qqq Detect Undead: Reveals undead qqq Bull’s Strength: Subject gains +4 to creatures or objects.
within 60 ft. Str for 1 min./level. qqq Shatter: Sonic vibration damages
qqq Disguise Self: Changes your qqq Cat’s Grace: Subject gains +4 to Dex objects or crystalline creatures.
appearance. for 1 min./level. qqq Spectral Hand: Creates disembodied
qqq Endure Elements: Exist comfortably qqq Command Undead: Undead glowing hand to deliver touch attacks.
in hot or cold environments. creature obeys your commands. qqq Spider Climb: Grants ability to walk
qqq Enlarge Person*: Humanoid creature qqq Continual Light*: Makes a on walls and ceilings.
doubles in size. permanent, heatless torch. qqq Summon Monster II: Calls creature
qqq Erase: Mundane or magical writing qqq Darkvision: See 60 ft. in total to fight for you.
vanishes. darkness.
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qqq Summon Swarm: Summons swarm qqq Sepia Snake Sigil: Creates text qqq Invisibility, Greater: As invisibility,
of bats, rats, or spiders. symbol that immobilizes reader. but subject can attack and stay invisible.
qqq Touch of Idiocy: Subject takes 1d6 qqq Shrink Item: Object shrinks to one- qqq Locate Creature: Indicates direction
points of Mind damage. sixteenth size. to familiar creature.
qqq Web: Fills 20-ft.-radius spread with qqq Sleet Storm: Hampers vision and qqq Minor Creation: Creates one cloth or
sticky spiderwebs. movement. wood object.
qqq Stinking Cloud: Nauseating vapors, qqq Phantasmal Killer: Fearsome illusion
3rd-Level Sorcerer Spells 1 round/level. kills subject or deals 3d6 damage.
qqq Arcane Sight: Magical auras become qqq Suggestion: Compels subject to qqq Polymorph: Gives one willing subject
visible to you. follow stated course of action. a new form.
qqq Clairaudience/Clairvoyance: Hear qqq Summon Monster III: Calls creature qqq Rainbow Pattern: Lights fascinate 24
or see at a distance for 1 min./level. to fight for you. HD of creatures.
qqq Daylight*: 60-ft. radius of bright light. qqq Tiny Hut: Creates shelter for ten qqq Remove Curse*: Frees object or
qqq Deep Slumber: Puts 10 HD of creatures. person from curse.
creatures to sleep. qqq Tongues: Speak any language. qqq Resilient Sphere: Force globe
qqq Dispel Magic: Cancels magical qqq Vampiric Touch: Touch deals protects but traps one subject.
spells and effects. 1d6/two levels damage; caster gains damage qqq Scrying: Spies on subject from a
qqq Displacement: Attacks miss subject as hp. distance.
50%. qqq Water Breathing: Subjects can qqq Secure Shelter: Creates sturdy
qqq Explosive Runes: Deals 6d6 breathe underwater. cottage.
damage when read. qqq Wind Wall: Deflects arrows, smaller qqq Shadow Conjuration: Mimics
qqq Fireball: 1d6 damage per level, 20-ft. creatures, and gases. conjuration below 4th level, but only 20%
radius. real.
qqq Flame Arrow: Arrows deal +1d6 fire 4th-Level Sorcerer Spells qqq Shout: Deafens all within cone and
damage. qqq Animate Dead: Creates undead deals 5d6 sonic damage.
qqq Fly: Subject flies at speed of 60 ft. skeletons and zombies. qqq Solid Fog: Blocks vision and slows
qqq Gaseous Form: Subject becomes qqq Arcane Eye: Invisible floating eye movement.
insubstantial and can fly slowly. moves 30 ft./round. qqq Stone Shape: Sculpts stone into any
qqq Gentle Repose: Preserves one qqq Black Tentacles: Tentacles grapple shape.
corpse. all within 20 ft. spread. qqq Stoneskin: Ignore 10 points of
qqq Halt Undead: Immobilizes undead for qqq Charm Monster: Makes monster damage per attack.
1 round/level. believe it is your ally. qqq Summon Monster IV: Calls creature
qqq Haste*: One creature/level moves qqq Confusion: Subjects behave oddly to fight for you.
faster, +1 on attack rolls, AC, and Reflex for 1 round/level. qqq Wall of Fire: Deals 2d4 fire damage
saves. qqq Contagion: Infects subject with out to 10 ft. and 1d4 out to 20 ft. Passing
qqq Heroism: Gives +2 bonus on attack chosen disease. through wall deals 2d6 damage +1/level.
rolls, saves, skill checks. qqq Crushing Despair: Subjects take –2 qqq Wall of Ice: Ice plane creates wall
qqq Hold Person: Paralyzes one on attack rolls, damage rolls, saves, and with 15 hp +1/level, or hemisphere can trap
humanoid for 1 round/level. checks. creatures inside.
qqq Illusory Script: Only intended reader qqq Detect Scrying: Alerts you of qqq Whispering Wind: Sends a short
can decipher. magical eavesdropping. message 1 mile/level.
qqq Invisibility Sphere: Makes everyone qqq Dimension Door: Teleports you short
within 10 ft. invisible. distance. 5th-Level Sorcerer Spells
qqq Keen Edge: Doubles normal qqq Dimensional Anchor: Bars extra- qqq Animal Growth: One animal/two
weapon’s threat range. dimensional movement. levels doubles in size.
qqq Lightning Bolt: Electricity deals qqq Enervation: Subject gains 1d4 qqq Baleful Polymorph: Transforms
1d6/level damage. negative levels. subject into harmless animal.
qqq Magic Circle against Evil*: As qqq Enlarge Person, Mass*: Enlarges qqq Blight: Withers one plant or deals
protection spells, but 10-ft. radius and 10 several creatures. 1d6/level damage to plant creature.
min./level. qqq Fear: Subjects within cone flee for 1 qqq Break Enchantment: Frees subjects
qqq Magic Weapon, Greater: +1/four round/level. from enchantments, alterations, curses, and
levels (max +5). qqq Fire Shield: Creatures attacking you petrification.
qqq Major Image: As silent image, plus take fire damage; you’re protected from heat qqq Cloudkill: Kills 3 HD or less; 4–6 HD
sound, smell and thermal effects. or cold. save or die, 6+ HD take Str damage.
qqq Nondetection: Hides subject from qqq Fire Trap: Opened object deals 1d4 qqq Cone of Cold: 1d6/level cold
divination, scrying. damage +1/level. damage.
qqq Phantom Steed: Magic horse qqq Geas, Lesser: Commands subject of qqq Contact Other Plane: Lets you ask
appears for 1 hour/level. 7 HD or less. question of extraplanar entity.
qqq Protection from Energy: Absorb 12 qqq Globe of Invulnerability, Lesser: qqq Dismissal: Forces a creature to
points/level of damage from one kind of Stops 1st- through 3rd-level spell effects. return to native plane.
energy. qqq Hallucinatory Terrain: Makes one qqq Dominate Person: Controls
qqq Rage: Subjects gains +2 to Str and type of terrain appear like another (field into humanoid telepathically.
Con, +1 on Will saves, –2 to AC. forest, or the like). qqq Dream: Sends message to anyone
qqq Ray of Exhaustion: Ray makes qqq Ice Storm: Hail deals 5d6 damage in sleeping.
subject exhausted. cylinder 40 ft. across. qqq Fabricate: Transforms raw materials
qqq Secret Page: Changes one page to qqq Illusory Wall: Wall, floor, or ceiling into finished items.
hide its real content. looks real, but anything can pass through. qqq False Vision: Fools scrying with an
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illusion. aspects of subject. bonuses.
qqq Feeblemind: Subject’s Mind drop to qqq Antimagic Field: Negates magic qqq True Seeing: Lets you see all things
1. within 10 ft. as they really are.
qqq Hold Monster: As hold person, but qqq Bull’s Strength, Mass: As bull’s qqq Undeath to Death: Destroys
any creature. strength, affects one subject/ level. 1d4/level HD of undead (max 20d4).
qqq Interposing Hand: Hand provides qqq Cat’s Grace, Mass: As cat’s grace, qqq Veil: Changes appearance of group
cover against one opponent. affects one subject/level. of creatures.
qqq Mage’s Faithful Hound: Phantom qqq Chain Lightning: 1d6/level damage; qqq Wall of Iron: 30 hp/four levels; can
dog can guard, attack. 1 secondary bolt/level each deals half topple onto foes.
qqq Mage’s Private Sanctum: Prevents damage.
anyone from viewing or scrying an area for qqq Circle of Death: Kills 1d4/level HD of 7th-Level Sorcerer Spells
24 hours. creatures. qqq Arcane Sight, Greater: As arcane
sight, but also reveals magic effects on
qqq Magic Jar: Enables possession of qqq Contingency: Sets trigger condition
creatures and objects.
another creature. for another spell.
qqq Banishment: Banishes 2 HD/level of
qqq Major Creation: As minor creation, qqq Control Water: Raises or lowers extraplanar creatures.
plus stone and metal. bodies of water. qqq Control Undead: Undead don’t attack
qqq Mind Fog: Subjects in fog get –10 to qqq Create Undead: Creates ghouls, you while under your command.
Mind and Will checks. ghasts, mummies, or mohrgs. qqq Control Weather: Changes weather
qqq Mirage Arcana: As hallucinatory qqq Disintegrate: Makes one creature or in local area of up to 10 miles for 1 hour per
terrain, plus structures. object vanish. level.
qqq Nightmare: Sends vision dealing qqq Dispel Magic, Greater: As dispel qqq Delayed Blast Fireball: 1d6/level fire
1d10 damage, fatigue. magic, but +20 on check. damage; you can postpone blast for up to 5
qqq Overland Flight: You fly at a speed qqq Eyebite: Target becomes panicked, rounds.
of 40 ft. and can hustle over long distances. sickened, and comatose. qqq Ethereal Jaunt: You become ethereal
qqq Passwall: Creates passage through qqq Flesh to Stone*: Turns subject for 1 round/level.
wood or stone wall. creature into statue. qqq Finger of Death: Kills one subject.
qqq Permanency: Makes certain spells qqq Forceful Hand: Hand pushes qqq Forcecage: Cube or cage of force
permanent. creatures away. imprisons all inside.
qqq Grasping Hand: Hand provides cover,
qqq Persistent Image: As major image, qqq Fox’s Cunning, Mass: As fox’s
pushes, or grapples.
but no concentration required. cunning, affects one subject/level.
qqq Hold Person, Mass: As hold person,
qqq Planar Binding, Lesser: Traps qqq Freezing Sphere: Freezes water or but all within 30 ft.
extraplanar creature of 6 HD or less until it deals cold damage. qqq Insanity: Subject suffers continuous
performs a task. qqq Geas/Quest: As lesser geas, plus it confusion.
qqq Prying Eyes: 1d4 +1/level floating affects any creature. qqq Instant Summons: Prepared object
eyes scout for you. qqq Globe of Invulnerability: As lesser appears in your hand.
qqq Secret Chest: Hides expensive chest globe of invulnerability, plus 4th-level spell qqq Invisibility, Mass: As invisibility, but
on Ethereal Plane; you retrieve it at will. effects. affects all in range.
qqq Seeming: Changes appearance of qqq Guards and Wards: Array of magic qqq Limited Wish: Alters reality within
one person per two levels. effects protect area. spell limits.
qqq Sending: Delivers short message qqq Heroism, Greater: Gives +4 bonus qqq Mage’s Magnificent Mansion: Door
anywhere, instantly. on attack rolls, saves, skill checks; immunity leads to extra-dimensional mansion.
qqq Shadow Evocation: Mimics to fear; temporary hp. qqq Mage’s Sword: Floating magic blade
evocation below 5th level, but only 20% real. qqq Legend Lore: Lets you learn tales strikes opponents.
qqq Summon Monster V: Calls creature about a person, place, or thing. qqq Phase Door: Creates an invisible
to fight for you. qqq Mislead: Turns you invisible and passage through wood or stone.
creates illusory double. qqq Plane Shift: As many as eight
qqq Symbol of Pain: Triggered rune
subjects travel to another plane.
wracks nearby creatures with pain. qqq Move Earth: Digs trenches and
qqq Power Word Blind: Blinds creature
qqq Symbol of Sleep: Triggered rune builds hills.
with 200 hp or less.
puts nearby creatures into catatonic slumber. qqq Permanent Image: Includes sight, qqq Prismatic Spray: Rays hit subjects
qqq Telekinesis: Moves object, attacks sound, and smell. with variety of effects.
creature, or hurls object or creature. qqq Planar Binding: As lesser planar qqq Project Image: Illusory double can
qqq Telepathic Bond: Link lets allies binding, but up to 12 HD. talk and cast spells.
communicate. qqq Programmed Image: As major qqq Reverse Gravity: Objects and
qqq Teleport: Instantly transports you as image, plus triggered by event. creatures fall upward.
far as 100 miles/level. qqq Repulsion: Creatures can’t approach qqq Scrying, Greater: As scrying, but
qqq Transmute Rock to Mud*: you. faster and longer.
Transforms two 10-ft. cubes per level. qqq Shadow Walk: Step into shadow to qqq Sequester: Subject is invisible to sight
qqq Wall of Force: Wall is immune to travel rapidly. and scrying; renders creature comatose.
damage. qqq Suggestion, Mass: As suggestion, qqq Shadow Conjuration, Greater: As
qqq Wall of Stone: Creates a stone wall plus one subject/level. shadow conjuration, but up to 6th level and
that can be shaped. qqq Summon Monster VI: Calls creature 60% real.
to fight for you. qqq Simulacrum: Creates partially real
qqq Waves of Fatigue: Several targets
double of a creature.
become fatigued. qqq Symbol of Fear: Triggered rune
qqq Spell Turning: Reflect 1d4+6 spell
panics nearby creatures.
6th-Level Sorcerer Spells qqq Symbol of Persuasion: Triggered
levels back at caster.
qqq Statue: Subject can become a statue
qqq Acid Fog: Fog deals acid damage. rune charms nearby creatures. at will.
qqq Analyze Dweomer: Reveals magical qqq Transformation: You gain combat
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qqq Summon Monster VII: Calls creature deals 10d6 sonic damage; stuns creatures,
to fight for you. damages objects.
qqq Symbol of Stunning: Triggered rune qqq Summon Monster VIII: Calls creature
stuns nearby creatures. to fight for you.
qqq Symbol of Weakness: Triggered rune qqq Sunburst: Blinds all within 10 ft.,
weakens nearby creatures. deals 6d6 damage.
qqq Teleport Object: As teleport, but qqq Symbol of Death: Triggered rune
affects a touched object. slays nearby creatures.
qqq Teleport, Greater: As teleport, but no qqq Symbol of Insanity: Triggered rune
range limit and no off-target arrival. renders nearby creatures insane.
qqq Vision: As legend lore, but quicker qqq Sympathy: Object or location attracts
and strenuous. certain creatures.
qqq Waves of Exhaustion: Several qqq Telekinetic Sphere: As resilient
targets become exhausted. sphere, but you move sphere telekinetically.
qqq Temporal Stasis: Puts subject into
8th-Level Sorcerer Spells suspended animation.
qqq Antipathy: Object or location affected qqq Trap the Soul: Imprisons subject
by spell repels certain creatures. within gem.
qqq Binding: Utilizes an array of
techniques to imprison a creature. 9th-Level Sorcerer Spells
qqq Charm Monster, Mass: As charm qqq Astral Projection: Projects you and
monster, but all within 30 ft. companions onto Astral Plane.
qqq Clenched Fist: Large hand provides qqq Crushing Hand: Large hand provides
cover, pushes, or attacks your foes. cover, pushes, or crushes your foes.
qqq Clone: Duplicate awakens when qqq Dominate Monster: As dominate
original dies. person, but any creature.
qqq Create Greater Undead: Create qqq Energy Drain: Subject gains 2d4
shadows, wraiths, spectres, or devourers. negative levels.
qqq Demand: As sending, plus you can qqq Etherealness: Travel to Ethereal
send suggestion. Plane with companions.
qqq Dimensional Lock: Teleportation and qqq Foresight: Sixth sense warns of
interplanar travel blocked for one day/level. impending danger.
qqq Discern Location: Reveals exact qqq Freedom: Releases creature from
location of creature or object. imprisonment.
qqq Horrid Wilting: Deals 1d6/level qqq Gate: Connects two planes for travel
damage within 30 ft. or summoning.
qqq Incendiary Cloud: Cloud deals 4d6 qqq Hold Monster, Mass: As hold
fire damage/round. monster, but all within 30 ft.
qqq Iron Body: Your body becomes living qqq Imprisonment: Entombs subject
iron. beneath the earth.
qqq Irresistible Dance: Forces subject to qqq Mage’s Disjunction: Dispels magic,
dance. disenchants magic items.
qqq Maze: Traps subject in qqq Meteor Swarm: Four exploding
extradimensional maze. spheres each deal 6d6 fire damage.
qqq Mind Blank: Subject is immune to qqq Power Word Kill: Kills one creature
mental/emotional magic and scrying. with 100 hp or less.
qqq Moment of Prescience: You gain qqq Prismatic Sphere: As prismatic wall,
insight bonus on single attack roll, check, or but surrounds on all sides.
save. qqq Refuge: Alters item to transport its
qqq Planar Binding, Greater: As lesser possessor to you.
planar binding, but up to 18 HD. qqq Shades: As shadow conjuration, but
qqq Polar Ray: Ranged touch attack deals up to 8th level and 80% real.
1d6/level cold damage. qqq Shapechange: Transforms you into
qqq Polymorph Any Object: Changes any creature, and change forms once per
any subject into anything else. round.
qqq Power Word Stun: Stuns creature qqq Soul Bind: Traps newly dead soul to
with 150 hp or less. prevent resurrection.
qqq Prismatic Wall: Wall’s colors have qqq Summon Monster IX: Calls creature
array of effects. to fight for you.
qqq Protection from Spells: Confers +8 qqq Teleportation Circle: Circle teleports
resistance bonus. any creature inside to designated spot.
qqq Prying Eyes, Greater: As prying qqq Time Stop: You act freely for 1d4+1
eyes, but eyes have true seeing. rounds.
qqq Scintillating Pattern: Twisting colors qqq Wail of the Banshee: Kills one
confuse, stun, or render unconscious. creature/level.
qqq Screen: Illusion hides area from qqq Weird: As phantasmal killer, but
vision, scrying. affects all within 30 ft.
qqq Shadow Evocation, Greater: As qqq Wish: As limited wish, but with fewer
shadow evocation, but up to 7th level and limits.
60% real.
qqq Shout, Greater: Devastating yell
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