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Sorcerer Spell Sheet 0-Level Sorcerer Spells 1st-Level Sorcerer

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qqq Expeditious Retreat: Your speed qqq Daze Monster: Living creature of 6

Sorcerer Spell Sheet increases by 30 ft. HD or less loses next action.

0-Level Sorcerer Spells qqq Feather Fall: Caster falls slowly. qqq Detect Thoughts: Allows “listening”

qqq Floating Disk: Creates 3-ft.-diameter to surface thoughts.

qqq Acid Splash: Orb deals 1d3 acid

damage.

horizontal disk that holds 100 lb./level. qqq False Life: Gain 1d10 temporary hp

qqq Grease: Makes 10-ft. square or one +1/level (max +10).

qqq Arcane Mark: Inscribes a personal

rune (visible or invisible).

object slippery. qqq Flaming Sphere: Creates rolling ball

qqq Hold Portal: Holds door shut. of fire, 2d6 damage, lasts 1 round/level.

qqq Dancing Lights: Creates torches or

other lights. qqq Hypnotism: Fascinates 2d4 HD of qqq Fog Cloud: Fog obscures vision.

qqq Daze: Humanoid creature of 4 HD or creatures. qqq Fox’s Cunning: Subject gains +4

qqq Identify: Determines properties of Mind for 1 min./level.

less loses next action.

qqq Detect Magic: Detects spells and magic item. qqq Ghoul Touch: Paralyzes one subject,

qqq Jump: Subject gets bonus on Jump which exudes stench

magic items within 60 ft.

qqq Detect Poison: Detects poison in checks. qqq Glitterdust: Blinds creatures, outlines

qqq Mage Armor: Gives subject +4 armor invisible creatures.

one creature or small object.

qqq Disrupt Undead: Deals 1d6 damage bonus. qqq Gust of Wind: Blows away or knocks

qqq Magic Aura: Alters object’s magic down smaller creatures.

to one undead.

qqq Flare: Dazzles one creature (–1 on aura. qqq Hideous Laughter: Subject loses

qqq Magic Missile: 1d4+1 damage; +1 actions for 1 round/level.

attack rolls).

qqq Ghost Sound: Figment sounds. missile per two levels above 1st (max 5). qqq Hypnotic Pattern: Fascinates (2d4 +

qqq Magic Weapon: Weapon gains +1 level) HD of creatures.

qqq Light*: Object shines like a torch.

bonus. qqq Invisibility: Subject is invisible for 1

qqq Mage Hand: 5-pound telekinesis. min./level or until it attacks.

qqq Mount: Summons riding horse for 2

qqq Mending: Makes minor repairs on an hours/level. qqq Knock: Opens locked or magically

object. sealed door.

qqq Obscuring Mist: Fog surrounds you.

qqq Message: Whispered conversation at qqq Levitate: Subject moves up and

distance.

qqq Protection from Evil*: +2 to AC and

saves, counter mind control, hedge out down at your direction.

qqq Open/Close: Opens or closes small elementals and outsiders. qqq Locate Object*: Senses direction

or light things. toward object (specific or type).

qqq Ray of Enfeeblement: Ray deals

qqq Prestidigitation: Performs minor 1d6 +1 per two levels Str damage. qqq Magic Mouth: Speaks once when

tricks. triggered.

qqq Shield: Invisible disc gives +4 to AC,

qqq Ray of Frost: Ray deals 1d3 cold blocks magic missiles. qqq Minor Image: As silent image, plus

damage. some sound.

qqq Shocking Grasp: Touch delivers

qqq Read Magic: Read scrolls and 1d6/level electricity damage (max 5d6). qqq Mirror Image: Creates decoy

spellbooks. duplicates of you (1d4 +1 per three levels,

qqq Silent Image: Creates minor illusion

qqq Resistance: Subject gains +1 on of your design. max 8).

saving throws. qqq Misdirection: Misleads divinations

qqq Sleep: Puts 4 HD of creatures into

qqq Touch of Fatigue: Touch attack magical slumber. for one creature or object.

fatigues target. qqq Obscure Object: Masks object

qqq Summon Monster I: Calls creature

1st-Level Sorcerer Spells to fight for you. against scrying.

qqq Alarm: Wards an area for 2 qqq True Strike: +20 on your next attack qqq Phantom Trap: Makes item seem

roll. trapped.

hours/level.

qqq Animate Rope: Makes a rope move qqq Unseen Servant: Invisible force qqq Protection from Arrows: Subject

obeys your commands. immune to most ranged attacks.

at your command.

qqq Burning Hands: 1d4/level fire qqq Ventriloquism: Throws voice for 1 qqq Pyrotechnics: Turns fire into blinding

min./level. light or choking smoke.

damage (max 5d4).

qqq Charm Person: Makes one person qqq Resist Energy: Ignores first 10 (or

2nd-Level Sorcerer Spells more) points of damage/attack from specified

your friend.

qqq Acid Arrow: Ranged touch attack; energy type.

qqq Chill Touch: One touch/level deals 2d4 damage for 1 round +1 round/three

1d6 damage and possibly 1 Str damage.

qqq Rope Trick: As many as eight

levels. creatures hide in extra-dimensional space.

qqq Color Spray: Knocks unconscious, qqq Alter Self: Assume form of a similar

blinds, and/or stuns weak creatures.

qqq Scare: Panics creatures of less than

creature. 6 HD.

qqq Comprehend Languages: You qqq Arcane Lock: Magically locks a

understand all spoken and written languages.

qqq Scorching Ray: Ranged touch attack

portal or chest. deals 4d6 fire damage, +1 ray/four levels

qqq Detect Secret Doors: Reveals qqq Blur: Attacks miss subject 20% of the (max 3).

hidden doors within 60 ft. time. qqq See Invisibility: Reveals invisible

qqq Detect Undead: Reveals undead qqq Bull’s Strength: Subject gains +4 to creatures or objects.

within 60 ft. Str for 1 min./level. qqq Shatter: Sonic vibration damages

qqq Disguise Self: Changes your qqq Cat’s Grace: Subject gains +4 to Dex objects or crystalline creatures.

appearance. for 1 min./level. qqq Spectral Hand: Creates disembodied

qqq Endure Elements: Exist comfortably qqq Command Undead: Undead glowing hand to deliver touch attacks.

in hot or cold environments. creature obeys your commands. qqq Spider Climb: Grants ability to walk

qqq Enlarge Person*: Humanoid creature qqq Continual Light*: Makes a on walls and ceilings.

doubles in size. permanent, heatless torch. qqq Summon Monster II: Calls creature

qqq Erase: Mundane or magical writing qqq Darkvision: See 60 ft. in total to fight for you.

vanishes. darkness.





01/16/08 1 Sorcerer Spell Sheet v0.71

qqq Summon Swarm: Summons swarm qqq Sepia Snake Sigil: Creates text qqq Invisibility, Greater: As invisibility,

of bats, rats, or spiders. symbol that immobilizes reader. but subject can attack and stay invisible.

qqq Touch of Idiocy: Subject takes 1d6 qqq Shrink Item: Object shrinks to one- qqq Locate Creature: Indicates direction

points of Mind damage. sixteenth size. to familiar creature.

qqq Web: Fills 20-ft.-radius spread with qqq Sleet Storm: Hampers vision and qqq Minor Creation: Creates one cloth or

sticky spiderwebs. movement. wood object.

qqq Stinking Cloud: Nauseating vapors, qqq Phantasmal Killer: Fearsome illusion

3rd-Level Sorcerer Spells 1 round/level. kills subject or deals 3d6 damage.

qqq Arcane Sight: Magical auras become qqq Suggestion: Compels subject to qqq Polymorph: Gives one willing subject

visible to you. follow stated course of action. a new form.

qqq Clairaudience/Clairvoyance: Hear qqq Summon Monster III: Calls creature qqq Rainbow Pattern: Lights fascinate 24

or see at a distance for 1 min./level. to fight for you. HD of creatures.

qqq Daylight*: 60-ft. radius of bright light. qqq Tiny Hut: Creates shelter for ten qqq Remove Curse*: Frees object or

qqq Deep Slumber: Puts 10 HD of creatures. person from curse.

creatures to sleep. qqq Tongues: Speak any language. qqq Resilient Sphere: Force globe

qqq Dispel Magic: Cancels magical qqq Vampiric Touch: Touch deals protects but traps one subject.

spells and effects. 1d6/two levels damage; caster gains damage qqq Scrying: Spies on subject from a

qqq Displacement: Attacks miss subject as hp. distance.

50%. qqq Water Breathing: Subjects can qqq Secure Shelter: Creates sturdy

qqq Explosive Runes: Deals 6d6 breathe underwater. cottage.

damage when read. qqq Wind Wall: Deflects arrows, smaller qqq Shadow Conjuration: Mimics

qqq Fireball: 1d6 damage per level, 20-ft. creatures, and gases. conjuration below 4th level, but only 20%

radius. real.

qqq Flame Arrow: Arrows deal +1d6 fire 4th-Level Sorcerer Spells qqq Shout: Deafens all within cone and

damage. qqq Animate Dead: Creates undead deals 5d6 sonic damage.

qqq Fly: Subject flies at speed of 60 ft. skeletons and zombies. qqq Solid Fog: Blocks vision and slows

qqq Gaseous Form: Subject becomes qqq Arcane Eye: Invisible floating eye movement.

insubstantial and can fly slowly. moves 30 ft./round. qqq Stone Shape: Sculpts stone into any

qqq Gentle Repose: Preserves one qqq Black Tentacles: Tentacles grapple shape.

corpse. all within 20 ft. spread. qqq Stoneskin: Ignore 10 points of

qqq Halt Undead: Immobilizes undead for qqq Charm Monster: Makes monster damage per attack.

1 round/level. believe it is your ally. qqq Summon Monster IV: Calls creature

qqq Haste*: One creature/level moves qqq Confusion: Subjects behave oddly to fight for you.

faster, +1 on attack rolls, AC, and Reflex for 1 round/level. qqq Wall of Fire: Deals 2d4 fire damage

saves. qqq Contagion: Infects subject with out to 10 ft. and 1d4 out to 20 ft. Passing

qqq Heroism: Gives +2 bonus on attack chosen disease. through wall deals 2d6 damage +1/level.

rolls, saves, skill checks. qqq Crushing Despair: Subjects take –2 qqq Wall of Ice: Ice plane creates wall

qqq Hold Person: Paralyzes one on attack rolls, damage rolls, saves, and with 15 hp +1/level, or hemisphere can trap

humanoid for 1 round/level. checks. creatures inside.

qqq Illusory Script: Only intended reader qqq Detect Scrying: Alerts you of qqq Whispering Wind: Sends a short

can decipher. magical eavesdropping. message 1 mile/level.

qqq Invisibility Sphere: Makes everyone qqq Dimension Door: Teleports you short

within 10 ft. invisible. distance. 5th-Level Sorcerer Spells

qqq Keen Edge: Doubles normal qqq Dimensional Anchor: Bars extra- qqq Animal Growth: One animal/two

weapon’s threat range. dimensional movement. levels doubles in size.

qqq Lightning Bolt: Electricity deals qqq Enervation: Subject gains 1d4 qqq Baleful Polymorph: Transforms

1d6/level damage. negative levels. subject into harmless animal.

qqq Magic Circle against Evil*: As qqq Enlarge Person, Mass*: Enlarges qqq Blight: Withers one plant or deals

protection spells, but 10-ft. radius and 10 several creatures. 1d6/level damage to plant creature.

min./level. qqq Fear: Subjects within cone flee for 1 qqq Break Enchantment: Frees subjects

qqq Magic Weapon, Greater: +1/four round/level. from enchantments, alterations, curses, and

levels (max +5). qqq Fire Shield: Creatures attacking you petrification.

qqq Major Image: As silent image, plus take fire damage; you’re protected from heat qqq Cloudkill: Kills 3 HD or less; 4–6 HD

sound, smell and thermal effects. or cold. save or die, 6+ HD take Str damage.

qqq Nondetection: Hides subject from qqq Fire Trap: Opened object deals 1d4 qqq Cone of Cold: 1d6/level cold

divination, scrying. damage +1/level. damage.

qqq Phantom Steed: Magic horse qqq Geas, Lesser: Commands subject of qqq Contact Other Plane: Lets you ask

appears for 1 hour/level. 7 HD or less. question of extraplanar entity.

qqq Protection from Energy: Absorb 12 qqq Globe of Invulnerability, Lesser: qqq Dismissal: Forces a creature to

points/level of damage from one kind of Stops 1st- through 3rd-level spell effects. return to native plane.

energy. qqq Hallucinatory Terrain: Makes one qqq Dominate Person: Controls

qqq Rage: Subjects gains +2 to Str and type of terrain appear like another (field into humanoid telepathically.

Con, +1 on Will saves, –2 to AC. forest, or the like). qqq Dream: Sends message to anyone

qqq Ray of Exhaustion: Ray makes qqq Ice Storm: Hail deals 5d6 damage in sleeping.

subject exhausted. cylinder 40 ft. across. qqq Fabricate: Transforms raw materials

qqq Secret Page: Changes one page to qqq Illusory Wall: Wall, floor, or ceiling into finished items.

hide its real content. looks real, but anything can pass through. qqq False Vision: Fools scrying with an





01/16/08 2 Sorcerer Spell Sheet v0.71

illusion. aspects of subject. bonuses.

qqq Feeblemind: Subject’s Mind drop to qqq Antimagic Field: Negates magic qqq True Seeing: Lets you see all things

1. within 10 ft. as they really are.

qqq Hold Monster: As hold person, but qqq Bull’s Strength, Mass: As bull’s qqq Undeath to Death: Destroys

any creature. strength, affects one subject/ level. 1d4/level HD of undead (max 20d4).

qqq Interposing Hand: Hand provides qqq Cat’s Grace, Mass: As cat’s grace, qqq Veil: Changes appearance of group

cover against one opponent. affects one subject/level. of creatures.

qqq Mage’s Faithful Hound: Phantom qqq Chain Lightning: 1d6/level damage; qqq Wall of Iron: 30 hp/four levels; can

dog can guard, attack. 1 secondary bolt/level each deals half topple onto foes.

qqq Mage’s Private Sanctum: Prevents damage.

anyone from viewing or scrying an area for qqq Circle of Death: Kills 1d4/level HD of 7th-Level Sorcerer Spells

24 hours. creatures. qqq Arcane Sight, Greater: As arcane

sight, but also reveals magic effects on

qqq Magic Jar: Enables possession of qqq Contingency: Sets trigger condition

creatures and objects.

another creature. for another spell.

qqq Banishment: Banishes 2 HD/level of

qqq Major Creation: As minor creation, qqq Control Water: Raises or lowers extraplanar creatures.

plus stone and metal. bodies of water. qqq Control Undead: Undead don’t attack

qqq Mind Fog: Subjects in fog get –10 to qqq Create Undead: Creates ghouls, you while under your command.

Mind and Will checks. ghasts, mummies, or mohrgs. qqq Control Weather: Changes weather

qqq Mirage Arcana: As hallucinatory qqq Disintegrate: Makes one creature or in local area of up to 10 miles for 1 hour per

terrain, plus structures. object vanish. level.

qqq Nightmare: Sends vision dealing qqq Dispel Magic, Greater: As dispel qqq Delayed Blast Fireball: 1d6/level fire

1d10 damage, fatigue. magic, but +20 on check. damage; you can postpone blast for up to 5

qqq Overland Flight: You fly at a speed qqq Eyebite: Target becomes panicked, rounds.

of 40 ft. and can hustle over long distances. sickened, and comatose. qqq Ethereal Jaunt: You become ethereal

qqq Passwall: Creates passage through qqq Flesh to Stone*: Turns subject for 1 round/level.

wood or stone wall. creature into statue. qqq Finger of Death: Kills one subject.

qqq Permanency: Makes certain spells qqq Forceful Hand: Hand pushes qqq Forcecage: Cube or cage of force

permanent. creatures away. imprisons all inside.

qqq Grasping Hand: Hand provides cover,

qqq Persistent Image: As major image, qqq Fox’s Cunning, Mass: As fox’s

pushes, or grapples.

but no concentration required. cunning, affects one subject/level.

qqq Hold Person, Mass: As hold person,

qqq Planar Binding, Lesser: Traps qqq Freezing Sphere: Freezes water or but all within 30 ft.

extraplanar creature of 6 HD or less until it deals cold damage. qqq Insanity: Subject suffers continuous

performs a task. qqq Geas/Quest: As lesser geas, plus it confusion.

qqq Prying Eyes: 1d4 +1/level floating affects any creature. qqq Instant Summons: Prepared object

eyes scout for you. qqq Globe of Invulnerability: As lesser appears in your hand.

qqq Secret Chest: Hides expensive chest globe of invulnerability, plus 4th-level spell qqq Invisibility, Mass: As invisibility, but

on Ethereal Plane; you retrieve it at will. effects. affects all in range.

qqq Seeming: Changes appearance of qqq Guards and Wards: Array of magic qqq Limited Wish: Alters reality within

one person per two levels. effects protect area. spell limits.

qqq Sending: Delivers short message qqq Heroism, Greater: Gives +4 bonus qqq Mage’s Magnificent Mansion: Door

anywhere, instantly. on attack rolls, saves, skill checks; immunity leads to extra-dimensional mansion.

qqq Shadow Evocation: Mimics to fear; temporary hp. qqq Mage’s Sword: Floating magic blade

evocation below 5th level, but only 20% real. qqq Legend Lore: Lets you learn tales strikes opponents.

qqq Summon Monster V: Calls creature about a person, place, or thing. qqq Phase Door: Creates an invisible

to fight for you. qqq Mislead: Turns you invisible and passage through wood or stone.

creates illusory double. qqq Plane Shift: As many as eight

qqq Symbol of Pain: Triggered rune

subjects travel to another plane.

wracks nearby creatures with pain. qqq Move Earth: Digs trenches and

qqq Power Word Blind: Blinds creature

qqq Symbol of Sleep: Triggered rune builds hills.

with 200 hp or less.

puts nearby creatures into catatonic slumber. qqq Permanent Image: Includes sight, qqq Prismatic Spray: Rays hit subjects

qqq Telekinesis: Moves object, attacks sound, and smell. with variety of effects.

creature, or hurls object or creature. qqq Planar Binding: As lesser planar qqq Project Image: Illusory double can

qqq Telepathic Bond: Link lets allies binding, but up to 12 HD. talk and cast spells.

communicate. qqq Programmed Image: As major qqq Reverse Gravity: Objects and

qqq Teleport: Instantly transports you as image, plus triggered by event. creatures fall upward.

far as 100 miles/level. qqq Repulsion: Creatures can’t approach qqq Scrying, Greater: As scrying, but

qqq Transmute Rock to Mud*: you. faster and longer.

Transforms two 10-ft. cubes per level. qqq Shadow Walk: Step into shadow to qqq Sequester: Subject is invisible to sight

qqq Wall of Force: Wall is immune to travel rapidly. and scrying; renders creature comatose.

damage. qqq Suggestion, Mass: As suggestion, qqq Shadow Conjuration, Greater: As

qqq Wall of Stone: Creates a stone wall plus one subject/level. shadow conjuration, but up to 6th level and

that can be shaped. qqq Summon Monster VI: Calls creature 60% real.

to fight for you. qqq Simulacrum: Creates partially real

qqq Waves of Fatigue: Several targets

double of a creature.

become fatigued. qqq Symbol of Fear: Triggered rune

qqq Spell Turning: Reflect 1d4+6 spell

panics nearby creatures.

6th-Level Sorcerer Spells qqq Symbol of Persuasion: Triggered

levels back at caster.

qqq Statue: Subject can become a statue

qqq Acid Fog: Fog deals acid damage. rune charms nearby creatures. at will.

qqq Analyze Dweomer: Reveals magical qqq Transformation: You gain combat



01/16/08 3 Sorcerer Spell Sheet v0.71

qqq Summon Monster VII: Calls creature deals 10d6 sonic damage; stuns creatures,

to fight for you. damages objects.

qqq Symbol of Stunning: Triggered rune qqq Summon Monster VIII: Calls creature

stuns nearby creatures. to fight for you.

qqq Symbol of Weakness: Triggered rune qqq Sunburst: Blinds all within 10 ft.,

weakens nearby creatures. deals 6d6 damage.

qqq Teleport Object: As teleport, but qqq Symbol of Death: Triggered rune

affects a touched object. slays nearby creatures.

qqq Teleport, Greater: As teleport, but no qqq Symbol of Insanity: Triggered rune

range limit and no off-target arrival. renders nearby creatures insane.

qqq Vision: As legend lore, but quicker qqq Sympathy: Object or location attracts

and strenuous. certain creatures.

qqq Waves of Exhaustion: Several qqq Telekinetic Sphere: As resilient

targets become exhausted. sphere, but you move sphere telekinetically.

qqq Temporal Stasis: Puts subject into

8th-Level Sorcerer Spells suspended animation.

qqq Antipathy: Object or location affected qqq Trap the Soul: Imprisons subject

by spell repels certain creatures. within gem.

qqq Binding: Utilizes an array of

techniques to imprison a creature. 9th-Level Sorcerer Spells

qqq Charm Monster, Mass: As charm qqq Astral Projection: Projects you and

monster, but all within 30 ft. companions onto Astral Plane.

qqq Clenched Fist: Large hand provides qqq Crushing Hand: Large hand provides

cover, pushes, or attacks your foes. cover, pushes, or crushes your foes.

qqq Clone: Duplicate awakens when qqq Dominate Monster: As dominate

original dies. person, but any creature.

qqq Create Greater Undead: Create qqq Energy Drain: Subject gains 2d4

shadows, wraiths, spectres, or devourers. negative levels.

qqq Demand: As sending, plus you can qqq Etherealness: Travel to Ethereal

send suggestion. Plane with companions.

qqq Dimensional Lock: Teleportation and qqq Foresight: Sixth sense warns of

interplanar travel blocked for one day/level. impending danger.

qqq Discern Location: Reveals exact qqq Freedom: Releases creature from

location of creature or object. imprisonment.

qqq Horrid Wilting: Deals 1d6/level qqq Gate: Connects two planes for travel

damage within 30 ft. or summoning.

qqq Incendiary Cloud: Cloud deals 4d6 qqq Hold Monster, Mass: As hold

fire damage/round. monster, but all within 30 ft.

qqq Iron Body: Your body becomes living qqq Imprisonment: Entombs subject

iron. beneath the earth.

qqq Irresistible Dance: Forces subject to qqq Mage’s Disjunction: Dispels magic,

dance. disenchants magic items.

qqq Maze: Traps subject in qqq Meteor Swarm: Four exploding

extradimensional maze. spheres each deal 6d6 fire damage.

qqq Mind Blank: Subject is immune to qqq Power Word Kill: Kills one creature

mental/emotional magic and scrying. with 100 hp or less.

qqq Moment of Prescience: You gain qqq Prismatic Sphere: As prismatic wall,

insight bonus on single attack roll, check, or but surrounds on all sides.

save. qqq Refuge: Alters item to transport its

qqq Planar Binding, Greater: As lesser possessor to you.

planar binding, but up to 18 HD. qqq Shades: As shadow conjuration, but

qqq Polar Ray: Ranged touch attack deals up to 8th level and 80% real.

1d6/level cold damage. qqq Shapechange: Transforms you into

qqq Polymorph Any Object: Changes any creature, and change forms once per

any subject into anything else. round.

qqq Power Word Stun: Stuns creature qqq Soul Bind: Traps newly dead soul to

with 150 hp or less. prevent resurrection.

qqq Prismatic Wall: Wall’s colors have qqq Summon Monster IX: Calls creature

array of effects. to fight for you.

qqq Protection from Spells: Confers +8 qqq Teleportation Circle: Circle teleports

resistance bonus. any creature inside to designated spot.

qqq Prying Eyes, Greater: As prying qqq Time Stop: You act freely for 1d4+1

eyes, but eyes have true seeing. rounds.

qqq Scintillating Pattern: Twisting colors qqq Wail of the Banshee: Kills one

confuse, stun, or render unconscious. creature/level.

qqq Screen: Illusion hides area from qqq Weird: As phantasmal killer, but

vision, scrying. affects all within 30 ft.

qqq Shadow Evocation, Greater: As qqq Wish: As limited wish, but with fewer

shadow evocation, but up to 7th level and limits.

60% real.

qqq Shout, Greater: Devastating yell





01/16/08 4 Sorcerer Spell Sheet v0.71



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