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Secon 2007 Team 1

Business Plan









1.0. Executive Summary



PainTech will design, manufacture, and market autonomous paintball turrets that can be used in

competitive paintball play. Turrets will be initially marketed toward and sold to commercial

paintball parks. Later, we will expand our market to include turrets designed for at-home

consumer use.



1.1. Mission Objective



The goal of PainTech is to enhance the game play within the paintball community. PainTech will

introduce robotic paintball turrets with vision tracking and electronic targets which will greatly

expand the current game play as well as enable people to play that otherwise might not have

enough people to create a game. These devices will add exciting new elements for both practice

and competition. PainTech’s products will allow games to be played in ways not considered

before.



1.2. Keys to Success



 Attend trade shows and demonstrate the use of the product and how it integrates into the

sport of paintball. This allows field owners to see the product in action and how it

enhances the game.



 Maintain relationship with large paintball course owners. This allows the product to be

modified based on owner feedback and maintains a level of customer satisfaction

necessary to build the brand.



 Create demand by encouraging tournaments including the turrets. A large portion of the

paintball market is organized competitions. The inclusion of the product in these

competitions will ensure name recognition and help the product spread more quickly as

course owners strive to keep up with the latest equipment.



1.3. Target Market



PainTech plans to initially target commercial paintball parks. The paintball turret system will

give the park’s players a unique and fun experience they might not find elsewhere. Once

PainTech’s system is established in commercial paintball parks, portable models which can be

used by recreational players outside of a commercial paintball park will be introduced. These

will appeal to the players who find paintball parks to be too crowded and expensive, or players

who enjoy playing in the woods of their own land. The portable models will also be useful for

training at home, outside of a park.



Ultimately, PainTech will become a common accessory in all categories of the sport. Scenario

and even tournament play could be enhanced by the use of PainTech’s products. PainTech will

be something no avid player will want to be without.

Secon 2007 Team 1

Business Plan

In addition to establishing a market in the paintball industry, the technology used in PainTech’s

products can be adapted for military training. PainTech plans to work with the military on

providing combat training devices. These devices can help soldiers be more covert on the

battlefield while working on their shooting accuracy.



1.4. Competitive Advantage



PainTech's turret firing system will be the first generation automated shooting mechanism in the

sport of paintball. There is no product on the market that automatically fires paintballs at targets.

The turret will revolutionize the sport of paintball by introducing a new element into playing

field. Currently, all paintball games only involve human players. An automated shooting

mechanism will modernize the sport of paintball by having non-human intelligence. Modern

warfare includes many automated devices including automated firing systems. This trend should

be brought to paintball to enhance the game.



The automated devices industry has shown strong growth for decades. PainTech's turret will be

the first of its kind in the paintball field. Paintball park owners who have PainTech's turret will

generate more revenue due to the popularity of the new style of paintball play.



1.5. Basic Strategies



Before the release of the first set of commercial park turrets, PainTech will demonstrate its

product at various trade shows around the country. Also, PainTech will hold private

demonstrations for the top paintball magazine editors to help generate interest prior to the release.



Initially, PainTech plans on manufacturing a small, focused set of products aimed at commercial

paintball parks. We will travel to different parks and give on-the-road demonstrations so owners

can see first hand how well the system works. Word of mouth from the park’s patrons will help

to expand interest in our product to other parks.



Once PainTech is established in the paintball parks, we will create a website which will facilitate

sales of our at home models. We will begin a marketing campaign that appeals to the average

paintball player at home. This will include advertisements on online websites and magazines.

Specifically, Paintball Magazine and Paintball Sports Magazine will be targeted. Paintball

distributors such as Xtreme Paintball® will be utilized for an online marketing approach on their

company website.



PainTech’s ideal exit strategy is to grow the company to a point where it could be sold into a

larger corporation. This will allow PainTech to return its initial investment, while making a

profit.

Secon 2007 Team 1

Business Plan







2.0. Company Summary



PaintTech is a Limited Liability Corporation based out of Atlanta Georgia. It was founded to

market paintball accessories, which add an exciting new dynamic to the world of paintball.



Ben Payment, David Warren, Michael Peach, and Ryan Irwin are the founding members of

PainTech. By incorporating their education in the robotics and embedded systems, its founders

sought to enhance the paintball community by adding automated turrets into game play.



PainTech will initially only consist of 4 employees, the founding members. Ben Payment will act

as President, while David Warren is in charge of research and development and Michael Peach

and Ryan Irwin head up marketing and sales.



2.1. Company Location



PainTech is located in Cartersville, Georgia, which is just outside of Atlanta. According to

Paintball Nation ( http://www.pbnation.com/ ) there are over 30 paintball fields or shops within

the greater Atlanta area. This location proves easy access to a large paintball community. In

addition, Atlanta has abundant manufacturing facilities and is located near large shipping hubs.



2.2. Company Facilities



PainTech is located on a five acre parcel of land with both wooded and cleared areas. The varied

foliage and terrain of the lot will allow for a great testing ground for the turrets developed at

PainTech. Included on the lot is a 2500 sq ft barn which is where the office is located. In

addition, the barn also proves plenty of area to manufacture the turrets and store supplies.



2.3. Company Strategy



PainTech will use its extensive relationship with paintball field owners to market and sell its

products and remain a major force in the paintball industry. The uniqueness of the PainTech

product will give it an edge in the lucrative paintball market. PainTech has a competitive

advantage since there are no competitors on the market currently; however, PainTech will have to

work hard to establish the market for its product line. PainTech will focus on the novelty of its

products and the exciting new atmosphere it will bring to the game of paintball.



The first year of operation will be used to develop and demo a prototype that can be used to

entice investors to the company and generate excitement at paintball fields. Feedback from these

demos will help improve the final product. To reach a more broad audience, the company will

promote the upcoming product on its website, www.paintech-paintball.com. After sufficient

testing is complete on the prototype, the company will begin the general sale of the robot to

paintball fields.



All turrets will be assembled and tested at PainTech facilities. As demand for the turrets increase,

the company will hire more employees to assemble and test the products. After enough growth,

the company hopes to be absorbed into a larger paintball equipment manufacturer where its

products will gain more exposure.

Secon 2007 Team 1

Business Plan



2.4. Start-UP Cost



The start up costs of PainTech will be funded by investors and borrowed money. The three

primary investors in the company will be Jameson Brown, David Warren, and Ben Payment. The

start up money will cover initial prototype development, rent, and equipment. Specific start-up

costs are detailed in Table I.



Table 2.4.a. PainTech Startup Costs



Startup Expenses Cost Details

Legal Costs 500.00 LLC Startup and lawyer fees

Prototype Development 20,000.00 materials, electrical, PCB fab

Initial Advertising 3,000.00 500 x 6 magazine ads

Insurance 500.00 building and equipment insurance

12 x 900 dollars/month (inc. estimated

Rent (1 year) 10,800.00 utilities)

3 x 400 oscilloscope rental, 2 x 1200

Expensed Equipment 4,000.00 PCs, 400 tools

Office Supplies 1,000.00 printer, fax machine, paper, pens, etc.

Total Startup Expenses 39,800.00



Startup Assets needed

Cash Balance on Starting

date 30,000.00

Startup Inventory 0.00

Other Current Assets 9,000.00

Total Current Assets 39,000.00



Total Startup Requirements 78,800.00



Funding



Investment

Investor1 - Jameson Brown 20,000.00

Investor2 - David Warren 5,000.00

Investor3 - Ben Payment 10,000.00

Other 17,000.00 generous relatives

Total Investment 52,000.00 Investors do not cover total costs



Current Liabilities

Accounts Payable 0.00

Current Borrowing 26,800.00 borrow money to make up for this

Other Current Liabilities 0.00

Total Current Liabilities 26,800.00



Long-term Liabilities 0.00

Total Liabilities 26,800.00



Left To Finance 0.00

Secon 2007 Team 1

Business Plan



Loss at Start-up 39,800.00

Total Capital 12,200.00 borrowing has reduced my capital

Total Capital and Liabilities 39,000.00

Checkline 0.00 Should always be zero

Secon 2007 Team 1

Business Plan

3.0. Product Description



PainTech’s initial product will be an autonomous paintball turret. The turret, which can be

mounted anywhere, will have the ability to track players on the playing field and shoot them with

paintballs. This feature will be achieved by using an advanced vision system which will track the

players as they move. The turret will have varying difficulty levels that can be set, which will

adjust how accurately the camera tracks, and how often the turret will shoot.



The turret is designed to be used in team play, where each team would have one or more turrets.

There will be a target on each turret, which can be optionally activated. If an opposing team

member shoots the target with a paintball, the turret is deactivated and will no longer shoot.



3.1. Sourcing



Many of our supplies will be manufactured elsewhere and then modified in PainTech’s

development facility. All paintball supplies will be from Xtreme PaintBall®. The main

component of the image tracking system will come from Seattle Robotics. All electrical

components will be from the Digi-Key Corporation. PainTech will be supplied with printed

circuit boards from PCB FAB EXRESS. All tri-pods will be supplied from Photo Etc. Online.



3.2. Future Products



PainTech plans to introduce a home version of the original paintball turret. This version will be

smaller and more portable which will allow paintball enthusiasts who play around their own

home to take the turrets with them. Along with the home version, the company will supply

various mounts and stands for the portable turret.



The turret’s design will be expanded to implement a wireless remote control and camera system.

This will allow a player to operate the turret manually off of the playing field. This will allow the

turret to be either autonomous, or manually operated, depending on the desired game play.



In addition to paintball equipment, PainTech plans to work with the military to produce training

devices for field combat. The vision and targeting technology will be a perfect training tool for

soldiers to simulate real-world battle experiences.

Secon 2007 Team 1

Business Plan

4.0. Market Analysis



Initially, PainTech plans on manufacturing a small, focused set of products aimed at commercial

paintball parks. Once PainTech is established in the paintball parks, we intend to sell models for

the use of the average paintball consumer. According to (http://paintball.about.com) there are

approximately one thousand official fields across the country, and almost $400 million dollars is

spent by approximately 10 million paintball consumers each year.



4.1. Market Segmentation



This generates an industrial market segment and a consumer market segment. The target group

for the industrial market segment would consist of paintball park owners. The target market for

our consumer segment would include the middle-aged male paintball enthusiast.



The first two years we plan to only market to paintball park owners. We are targeting all

paintball park owners. At first, we are expecting to sell to thirty paintball fields in the greater

Atlanta, GA area. The type of paintball park owner we expect to buy our products are those who

keep their parks well maintained and feature the best equipment.



After the end of the second year, we plan to market towards the paintball consumer. We are

targeting all paintball enthusiasts in the greater Atlanta, GA area. The most likely customers of

our product line will be the working middle-aged male who is probably a subscriber to popular

paintball magazines.



4.2. Competitive Analysis



PainTech's turret firing system will be the first generation automated shooting mechanism in the

sport of paintball. There is no product on the market that automatically fires paintballs at targets.

The turret will revolutionize the sport of paintball by introducing a new element into playing field

that shoots with the aid of non-human intelligence.



The automated devices industry has shown strong growth for decades. PainTech's turret

will be the first of its kind in the paintball field. Paintball park owners who have

PainTech's turret will generate more revenue due to the popularity of the new style of

paintball play.

Secon 2007 Team 1

Business Plan

5.0. Strategy and Implementation Summary



PainTech intends to establish itself in the paintball market as the premier source

automated paintball turrets. PainTech will create highly robust and reliable products

which will greatly enhance the current paintball game play. Initially PainTech will

branch out to local paintball field owners in the greater Atlanta, GA area by having onsite

demonstrations. Through these demonstrations, PainTech will convince these owners

that its products are a must-have for paintball fanatics.



5.1. Implementation Strategy



Once PainTech has established itself within the greater Atlanta, GA area it will begin to

expand its market to all of Georgia. A sales representative will travel to paintball

tournaments where local field owners and paintball enthusiasts will be given free

demonstrations of PainTech’s products and how they enhance paintball game play.

Onsite demonstrates will enable PainTech’s sales representatives to provide a full

demonstration of the products capabilities and functionality. PainTech’s sales

representative will be responsible for any customer support and sales satisfaction issues.

PainTech will provide a quality assurance guarantee with its products. Figure 5.1.a.

shows the strategy pyramid for PainTech.









Figure 5.1.a. – PainTech Strategy Pyramid

Secon 2007 Team 1

Business Plan

5.2. Milestones



Year 1 Develop prototype

Begin demonstrating prototype at select fields around Atlanta

Year 2 Begin distributing finish products and expand sale and market efforts

throughout Georgia

Begin development of additional accessories

Year 3 Feature products in professional competitions

Begin looking at adjacent states for market potential

Increase market by 15%

Year 4 Expand distribution into adjacent states

Begin distribution of accessories

Increase market by 15%

Year 5 Increase market by 15%

Secon 2007 Team 1

Business Plan

6.0. Management



6.1. Organizational Structure



The management of PainTech comprises of Ben Payment, Ryan Irwin, Michael Peach,

and David Warren. Ben Payment will assume the role of CEO and be responsible for

hiring and Human Resources management. Ryan Irwin will be in charge of Finance

which includes both sales and company accounting. Michael Peach will be the Vice

President of Marketing with is responsible for the branding of our products and market

research for future product markets or avenues for better capturing existing markets.

Figure 6.1.a shows the organizational structure.





Ben Payment

CEO / Human Resources





Ryan Irwin Michael Peach David Warren

VP Finance VP Marketing VP R&D



Accounting Sales Brand Market Product Manufacturing

Literature Research Development



Figure 6.1.a. – PainTech Organizational Structure



6.2. Management Description



CEO: Ben Payment. Mr. Payment will handle the day-to-day operation of the company

and will be responsible for all hiring decisions. Due to the small nature of the company,

he will assist in R&D when necessary.



VP, Finance: Ryan Irwin. Mr. Irwin will manage accounting, including asset

procurement and management. Also, he will be responsible for customer sales and

relations.



VP, Marketing: Michael Peach. Mr. Peach will develop and market product information

to customers. He will also be responsible for market research to find future markets for

PainTech products.



VP, R&D: David Warren. Mr. Warren will develop, prototype, and test PainTech's

products. This includes oversight of the manufacturing and test area. Mr. Warren will

also research new products to expand and develop PainTech's product portfolio.

Secon 2007 Team 1

Business Plan





6.3. Salary Distribution



PainTech will strive to maintain a "lean-and-mean" approach to personnel. The only

other employee besides the CEO, VP Finance, VP Marketing, and VP R&D will be the

administrative assistant, who will handle the daily scheduling tasks and data organization.

Table 6.3.a. describes the salary distribution.



Table 6.3.a. - Salary Distribution



Oct Nov Dec 2007 2008 2009

CEO $3,333.00 $3,333.00 $3,333.00 $10,000.00 $45,000.00 $45,000.00

VP Finance $3,333.00 $3,333.00 $3,333.00 $10,000.00 $45,000.00 $45,000.00

VP Marketing $3,333.00 $3,333.00 $3,333.00 $10,000.00 $45,000.00 $45,000.00

VP R&D $3,333.00 $3,333.00 $3,333.00 $10,000.00 $45,000.00 $45,000.00

Administrative $2,083.00 $2,083.00 $2,083.00 $6,250.00 $25,000.00 $25,000.00

Assistant

Subtotal $15,415.00 $15,415.00 $15,415.00 $46,250.00 $205,000.00 $205,000.00

Secon 2007 Team 1

Business Plan

7.0. Financial Plan



7.1. Important assumptions

In order to meet PainTech’s projected sales several assumptions are made:

 PainTech will expand its market by 15% every year

 PainTech will meet its target of 90 turret sales after two years

 PainTech can meet production demand without outside manufacturing



7.2. Projected Sales

PainTech has a target sales goal of 90 units at the end of two years. Afterwards PainTech

will grow its sales at a rate of 15% each year over the next 5 years. Figure 7.2.a. shows

the project sales over the next 5 years.





140



120



100



80



60



40



20



0

year 1 year 2 year 3 year 4 year 5





Figure 7.2.a. – Projected Sales for 5 years



7.3. Project Expenses

Over the first five years much of the PainTech expenses will come from research and

development costs associated with salary employees. Figure 7.3.a. show the expenses

associated with PainTech startup. With the 15% growth over the first 5 years the

manufacturing cost can be seen to correspondingly increase.

Secon 2007 Team 1

Business Plan



$300,000



$250,000

Expenseses

$200,000

Sales

$150,000 Salary

Manufacturing

$100,000



$50,000



$0

year 1 year 2 year 3 year 4 year 5



Figure 7.3.a. – Projected Expenses



7.4. Salary Breakdown

Part of the PainTech objective is to minimize the number of necessary employees. The

first 5 years PainTech will operate with its foundering 4 members and an administrative

asstant. Table 7.4.a. shows the salary breakdown for this period.



Table 7.4.a. – Salary Breakdown



year 1 year 2 year 3 year 4 year 5

CEO $40,000 $45,000 $45,000 $45,000 $45,000

VP Finance $40,000 $45,000 $45,000 $45,000 $45,000

VP Marketing $40,000 $45,000 $45,000 $45,000 $45,000

VP R&D $40,000 $45,000 $45,000 $45,000 $45,000

Administrative

Assistance $25,000 $25,000 $25,000 $25,000 $25,000





7.5. Sales vs Cost



During the first year, PainTech plans to work on development and advertising of its

product. We plan on making no sales during the first year, which will leave the company

with a negative net profit. The second year, the company will sell 3 units to 30 customers

at $3500 a piece. This will increase by 15% in year 3. Sales in year two will be greater

than the operating expenses and the company will turn a net profit. Figure 7.5.a. shows

the sales vs. cost for the first three years of operation.

Secon 2007 Team 1

Business Plan









Figure 7.5.a. – Sales vs. Cost



7.6. Profit and Loss

Table 7.6.a. shows the profit and loss for PainTech for the first three years.



Table 7.6.a. - Profit and Loss



Year1 Year2 Year3

Sales

$0.00 $315,000.00 $362,250.00

Materials (cost of sales) $15,000.00 $15,000.00 $30,000.00

Wages (cost of sales) $0.00 $0.00 $0.00

Subtotal (Cost of sales) $15,000.00 $15,000.00 $30,000.00

Gross Profit -$15,000.00 $300,000.00 $332,250.00

Gross Profit (%) 0.00% 95.24% 91.72%

Secon 2007 Team 1

Business Plan





Table 7.6.b. shows the operating expenses for the first three years of operation.



Table 7.6.b. - Operating Expenses



Recurring Salaries

$185,000.00 $205,000.00 $205,000.00

Recurring Wages $0.00 $0.00 $0.00

Rent $10,800.00 $10,800.00 $10,800.00

Utilities(Elec/Gas/Phone) $1,300.00 $1,300.00 $1,300.00

Insurance $0.00 $0.00 $0.00

Bldg Maintenance $0.00 $0.00 $0.00

Travel $5,000.00 $10,000.00 $10,000.00

Advertising $3,000.00 $5,000.00 $5,000.00

Bank Finance Charges $0.00 $0.00 $0.00

Capital Expenditure $9,000.00 $2,000.00 $2,000.00

Loan Payments $0.00 $0.00 $0.00

Misc $0.00 $0.00 $0.00

Depreciation $1,800.00 $1,800.00 $1,800.00

Total Operating Expenses $215,900.00 $235,900.00 $235,900.00

Operating Profit -$230,900.00 $64,100.00 $96,350.00

Misc Income $0.00 $0.00 $0.00

Net Profit (before tax) -$230,900.00 $64,100.00 $96,350.00

Taxes -$69,270.00 $19,230.00 $28,905.00

Net Profit (after tax) -$161,630.00 $44,870.00 $67,445.00

Net Profit/Sales 0.00% 14.24% 18.62%

Secon 2007 Team 1

Business Plan





7.7. Projected Cash Flow

Table 7.7.a. shows our projected cash flow for the first 3 years.



Table 7.7.a. - Projected Cash Flow



Startup (cash in

bank at startup) Year1 Year2 Year3

INCOME (cash in)

Sales $0.00 $315,000.00 $362,250.00

Capital Received/Loans

Other Income (investments)

Total Inflow $0.00 $315,000.00 $362,250.00



EXPENDITURE (cash out)

Materials (cost of sales) $15,000.00 $15,000.00 $30,000.00

Recurring Salaries $185,000.00 $205,000.00 $205,000.00

Rent $10,800.00 $10,800.00 $10,800.00

Utilities(Elec/Gas/Phone) $1,300.00 $1,300.00 $1,300.00

Travel $5,000.00 $10,000.00 $10,000.00

Advertising $3,000.00 $5,000.00 $5,000.00

Capital Expenditure $9,000.00 $2,000.00 $2,000.00

Taxes -$69,270.00 $19,230.00 $28,905.00

Total Outgo $159,830.00 $268,330.00 $293,005.00



Income less Expenditure -$159,830.00 $46,670.00 $69,245.00

Cash Balance $30,000.00 -$129,830.00 -$83,160.00 -$13,915.00



7.8. Balance Sheet

Table 7.8.a. shows the projected balance sheet for PainTech for the first three years.



Table 7.8.a. - Balance Sheet



Startup Year1 Year2 Year3

Current Assets

Cash Balance 30,000.00 -129,830.00 315,000.00 362,250.00

Merchandise Inventory 0.00 0.00 0.00 0.00

Subtotal 30,000.00 -129,830.00 315,000.00 362,250.00

Capital Assets (can be

depreciated) 9,000.00 9,000.00 7,200.00 5,400.00

Depreciation 1,800.00 1,800.00 1,800.00

Subtotal 9,000.00 7,200.00 5,400.00 3,600.00

Total Assets 39,000.00 -122,630.00 320,400.00 365,850.00

Liabilities

Current Liabilities 26,800.00

Long Term Liabilities 0.00

Total Liabilities 26,800.00 0.00 0.00 0.00

Secon 2007 Team 1

Business Plan





Capital, aka Net Worth

(assets-liabilities) 12,200.00 -122,630.00 320,400.00 365,850.00

Total Liabilities and

Capital 39,000.00 -122,630.00 320,400.00 365,850.00



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