Name: Class: Teacher(s):
END OF Y10
P1: Introduction P2: Task Analysis P3: Disassembly / Interview P4: New materials / Spec Band [ ]
Social Issues Social Issues
P5 and 6: Initial Ideas inc 2D/3D sketches of board, box, cards and game pieces P7-8: Developments with RELEVANT research and modelling alongside
Materials Processes Social
OCT ½ TERM
P9-11: Developments w/res into materials and adhesives. (consider 2D, isometric, exploded, perspective and ICT based designs, flowcharts) P12: CAD/CAM modelling w screenshots [ ]
P13: Final Design P14 Manufacturing spec Band [ ] P15: fineliner drawings P16: making diary with photos
P17: Photo(s) of products Band [ ] P18: Industrial Practices P19: Testing P20: Evaluation Band [ ]
Category Page Title Brief description of Page Deadline
Introduction Explain the problem (why are you doing the project?), the brief and identify an example client. Add a time-plan and mind-map Before
of any possible themes for your game.
Investigating the summer
Task Analysis What do you need to know before starting the project? Include a brainstorm of things you will need to research related to the
Design Context specification points (aesthetics, cost, manufacturing etc). Ask a series of questions to clarify the task. holidays
Research Study at least 2 existing products. Use the specification topics to help you analyse them. Visit a business that may
sell/produce similar products. Interview a potential client to gauge their opinion of your ideas.
New Materials / Research new, processes and materials (eg digital printing, corrugated board, spiral wound tubes, self-cleaning glass, Up to pg
thermochromatic materials and suggest how they could be applied to a board game. Write a (specification) list of features to
Specification 11 by Oct
base your ideas on. Use the topics aesthetics, cost, consumer, environment, safety, size, function, materials and manufacture.
Initial Ideas Produce 2 pages of Initial Ideas. Include 2D and 3D sketches of how the board folds, boxes with nets, cards in various shapes ½ term.
and game pieces. Add thick and thin lines, tonal shading and annotations.
Developed Ideas Choose the best elements of your ideas and change or add something (don’t just colour them in!). Add notes on costs,
Development of environmental and social issues, materials and manufacturing processes. Be specific about materials and adhesives.
Design proposals Modelling Model your ideas using Photoshop and Artcam and screenshot them. Use Techsoft 2D to model a net, cut it on the vinyl cutter By Xmas
(including and stick down. Explain why you did this.
modelling) Final Design Draw an isometric of your final design (can be exploded to show all parts). How does it meet your spec? Add notes.
Manufacturing Spec Be very specific. How will each product be made, what tools and equipment will you need at each stage and what quality
checks will you make? What symbols will you use to show that you have taken account of sustainability and the environment.
Making Fineliner Drawings Draw range of isometric, perspective and 2D images that you will scan in and edit on Photoshop to use on your final product.
Annotate them to show how you intend to edit them.
Making Diary Making your product, take photos to show each stage. Print and stick down. Annotate using specific material and tool names. Final
Photos of Product Take Good Quality Photos of each product. Ask a peer to write a short evaluation based on y9 evaluation sheet. Deadline
Testing & Industrial Practices Document how you prototyped your design and what you would do differently if making a mass-produced version.
Evaluation Testing How did you test your product? Write up the key points of your specification and explain how you made sure you met these
Evaluation What worked well with your product and what would you change? Use photos to show the stages of making. Would you have
done anything differently?