From Wikipedia, the free encyclopedia Gregg Mayles
Gregg Mayles
Gregory Ashley Mayles (born in 1971 in Coalville, Leices- marathon was supported by Rare itself, donating 2,110
tershire, England[1]), better known as Gregg Mayles is a
Mayles, euros.
British video game designer currently working for video Mayles also posted comments on the website The
game company Rare as Creative Director. He is one of the Rare Witch Project as "Ghouly Boy".
oldest members of company, working there since 1990. His younger brother is artist Steve Mayles (b. 1974),
Mayles began his career as the designer of Donkey who also works for Rare.
Kong Country series, and was one of the creators of the
character Diddy Kong. After his work on DKC, he came up
with an idea about an action-adventure game influenced
References
by his recent work on the series. The project was green- [1] Based on information from Find My Past UK
lit for release first on the Super Nintendo Entertainment [2] "Rare Vintage: Part One - Edge Magazine". Next-
System and then on the Nintendo 64. Codenamed Project gen.biz. http://www.next-gen.biz/features/rare-
Dream, the game was about a boy who went up on an vintage-part-one. Retrieved 2011-07-15.
magical adventure to a pirate island. The concept was [3] Rare Co-Founders Part Ways. January 2, 2007.
scrapped, and the hero was changed to bear based on one [4] "Site Spiral Mountain talks with Gregg Mayles
from Diddy Kong Racing with a backpack, with the latter about new Banjo-Kazooie game. May 15, 2008".
winnowed by Mayles’s trip to Japan. There went the crit- Rarewarearchives.co.uk.
ically acclaimed Banjo-Kazooie series.[2] http://rarewarearchives.co.uk/
After the success of Banjo-Kazooie Mayles did addi- view_feature.php?id=59&gameid=100. Retrieved
tional design on Donkey Kong 64, which was based on con- 2011-07-15.
cept of Mayles’s project. Then, Mayles directed the long-
awaited sequel, Banjo-Tooie, which was even more ac-
claimed than its predecessor. After Banjo-Tooie, Mayles
External links
did design on Conker’s Bad Fur Day and Star Fox Adventures. • A Very Purple Marathon’s site
Mayles directed the design of the 2003 game Grabbed by • Mayles’s article at Rare Witch Project Wiki
the Ghoulies, which was lukewarmly reviewed by the • Gregg Mayles’s article at MundoRare’s Rarepedia
press. Then he worked on some other projects before (letter M)
playing a key role in creating the game Viva Piñata. It first
came to life as an idea from Tim Stamper, and then it re- Interviews
sulted to a full game influenced by the Animal Crossing and • B-K: Nuts and Bolts: Q&A from Gregg Mayles.
Harvest Moon series. It was released in 2006 and was well- • Mayles comments on Ensemble Studio’s closure and
received. Mayles also took part in designing its sequel, Vi- Peter Moore’s accusation on Rare as outdated
va Piñata: Trouble in Paradise. company.
In 2007, Tim and Chris Stamper left Rare to "pursue • Article "Building Your Own Banjo".
other opportunities", and Mark Betteridge along with Persondata
Mayles replaced them as Studio Director and Creative
Name Mayles, Gregg
Director, respectively.[3]
In 2006, Mayles decided to come back to his roots, Alternative names
and started a new Banjo-Kazooie project with a new fea- Short description
ture: car building. It was announced at X06, and was ti- Date of birth 1971
tled Banjo-Kazooie: Nuts & Bolts.[4] The game was released
Place of birth
in 2008, but was more coldly received by the press than
the first games. After Nuts & Bolts, Mayles did work on the Date of death
Xbox 360 version of Sonic and Sega All-Stars Racing and on Place of death
the recent release Kinect Sports.
Mayles also donates money for poor children. He
started a "Very Purple Marathon" in April 2009. The
Retrieved from "http://en.wikipedia.org/w/index.php?title=Gregg_Mayles&oldid=451265245"
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From Wikipedia, the free encyclopedia Gregg Mayles
Categories:
• British video game designers
• Rareware
• British businesspeople
• Living people
• Banjo-Kazooie
• 1971 births
• People from Coalville
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