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inFeed - A FriendFeed RPG


FriendFeed is one for the polymerization of individual Feed online service, it was created to establish a allows users to track the social link service. Through the FriendFeed user can put yourself in some commonly used social network Feed information aggregation to a Feed, such as Twitter message, YouTube video, bookmarks, Flickr picture.

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									                                  inFeed – A FriendFeed RPG
The Central Mechanic.
When a player wants to assume Narrative Rights, the GM will pick a number one to ten. The player
will then choose Traits that are applicable to the situation; player may add up to three points from their
Fate Pool. As many Traits as the player and GM agree can be used to create greater Range. Dead on
the Target Number gives you an Amazing! result, anything over a 5 gives you a Terrible! result.

 0     Amazing!        Describe the result, select: double Fate Pool OR raise a Trait (see Advancement).
 1      Good.          Describe the result and increase Fate Pool by one.
 2       Fair.         Describe the mostly positive result of your action but you must also include a
                       minor negative effect.
 3     Not Great.      The GM decides your fate but you may be given a chance to suggest a single
                       positive (albeit minor) effect.
 4        Bad.         The GM decides your fate or you may suggest something suitably negative.
 5      Terrible!      The GM gets to hose you with a truly dire situation resulting from your
                       incompetence. You are a goof.

Example: Tom has Guardian Pathfinder 1, Master of the Sword 2, and Enemy (Ferret) 1. He attempts to
hack at a Ferret with his blade. He states he will use all his Traits in this contest, giving him a Range of
4. Hedging his bets, he picks the number 5, giving him a total range of 1-9. The GM has picked 7, a
quick calculation gives you that he missed the target number by 2 (7-5=2) and thus a fair success. The
player then assumes narration accordingly.
Creating Characters.
A character has three parts: their Story, their Traits, and their    Story
Fate Pool. The Story is a short, one paragraph biography on the      Qwuinlin is a young mouse who lost his
character and should showcase who they are and why they are that     parents to a great flood years ago.
way. Your Story must fit within a single FriendFeed post (about      Swearing his life to the Guard, he was
320 characters). The player will then create Traits using the        taught skill with the spear and the
primary elements in their Story. Traits should be descriptive and    knowledge of insects. Loyal to a fault
not too vague in scope. Players have ten points to assign to these   and at times reckless, he has proven to
                                                                     be a valuable asset to the Guard. Still his
Traits, no Trait may start play higher than three. Any leftover      dreams are haunted by the parents he
points go into the Fate Pool.                                        never had a chance to get to know.

Character Advancement.                                               Traits
Anytime a player manages to pick the exact number the GM has         Young and Energetic 1
selected the player has the option of doubling their existing Fate   Skilled Spearmouse 1
Pool (minimum of 2) OR cashing in all their Fate Pool (minimum       Loyal to the Guard 2
cost of five points) and raising one of the Traits used in this      Reckless Streak 1
contest. Regardless which they path they select, the player should   Insectist 1
                                                                     Haunted by Past 2
narrate a whizz-bang awesome tale as their character performs
                                                                     Fate Pool
Traits cannot be raised above four and the Fate Pool can never be    Points 2
higher than ten.
How to Play: The Narrative Challenge.
The game begins with the GM presenting a short tale setting up
the scene in the MouseLands. At any moment a player may chime              A Narration Challenge
in a Feed to the group stating they wish to gain narration rights.         Tom: NC!
To do this a player should send the group a Feed stating                   Tom: Qwuinlin will try to use his spear
“Narration Challenge” or simply “NC”, once this has been posted,           to pole vault over the overflowing creek
all Feeds stop until the player sends his next Feed. This is done          to get ahead of the fleeing bandit ferrets
because it essentially stops play while the Challenge is resolved. In      to stop them from escaping!
his next post, the player will state what their intentions are             Tom: Young and energetic, Skilled
                                                                           Spearmouse and Reckless streak give me
followed by a Feed listing the Traits they want to use, how many           a 3. I will also use 1 from the Fate Pool.
and if they want to burn any of their Fate Pool, and lastly the            That gives me a range of 4. Target is 5.
number they are selecting as the GM’s target. The GM will chime            GM: Ok, your range is 1 to 9, I selected
in with the result. The player, or GM, will narrate the next scene         3 as my target, so you got a 2. A Good
based upon the results of this roll and move the story forward.            success, great job! Fate Pool increases by
Once this narration is complete, another player may choose to              one. Narrate away!
step in and attempt to make a Narrative Challenge, or let the GM
tell the tale for a bit.

A note to GMs: For tasks that are less difficult, it is perfectly acceptable for the GM to select more than
one target number for the Narrative Challenge. In cases like this take the closest number the GM
selected to the target number the player selected and use it for the calculation. For example: If the player
has a target number of 5 and a range of 3-7; the GM selected 6 & 7 as his target numbers, then the 6 is
used as the GM’s target number. In this case the player missed by only 1 (6-5=1), Good success.
Additionally, the rules for advancement still apply.
Tips for Narration.
When it is your turn to narrate, there are a few suggestions one
should take into account to ensure the game flows and the story       A Few Rules for Narration
maintains focus, see the table right.                                 1) You may not make alterations to the
                                                                      characters of other players (such as
When a player’s Narrative Challenge results in a Not Great, Bad,      killing them). You can add complications
                                                                      for them and affect the things around
or Terrible! and the player has a great idea, the GM is encouraged    them, but do not slay fellow player!
allowing the player to help in deciding their character’s fate. The   2) Ensure your narration takes into
player and GM should take care in ensuring the player stays within    account the established facts and tone of
the confines of the results of the Narrative Challenge.               the game. If you need to ask the GM
                                                                      questions or prompt the other players
The GM may delete any FriendFeed post that goes against the           for responses during your narration, you
                                                                      are encouraged to do so.
established facts and tone of the game, or when a player oversteps
their bounds on a narration.
                                                                      3) Keep your narration short, it must fit
                                                                      within a single FriendFeed post.

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