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FriendFeed is one for the polymerization of individual Feed online service, it was created to establish a allows users to track the social link service. Through the FriendFeed user can put yourself in some commonly used social network Feed information aggregation to a Feed, such as Twitter message, YouTube video, bookmarks, Flickr picture.
inFeed – A FriendFeed RPG The Central Mechanic. When a player wants to assume Narrative Rights, the GM will pick a number one to ten. The player will then choose Traits that are applicable to the situation; player may add up to three points from their Fate Pool. As many Traits as the player and GM agree can be used to create greater Range. Dead on the Target Number gives you an Amazing! result, anything over a 5 gives you a Terrible! result. 0 Amazing! Describe the result, select: double Fate Pool OR raise a Trait (see Advancement). 1 Good. Describe the result and increase Fate Pool by one. 2 Fair. Describe the mostly positive result of your action but you must also include a minor negative effect. 3 Not Great. The GM decides your fate but you may be given a chance to suggest a single positive (albeit minor) effect. 4 Bad. The GM decides your fate or you may suggest something suitably negative. 5 Terrible! The GM gets to hose you with a truly dire situation resulting from your incompetence. You are a goof. Example: Tom has Guardian Pathfinder 1, Master of the Sword 2, and Enemy (Ferret) 1. He attempts to hack at a Ferret with his blade. He states he will use all his Traits in this contest, giving him a Range of 4. Hedging his bets, he picks the number 5, giving him a total range of 1-9. The GM has picked 7, a quick calculation gives you that he missed the target number by 2 (7-5=2) and thus a fair success. The player then assumes narration accordingly. Creating Characters. A character has three parts: their Story, their Traits, and their Story Fate Pool. The Story is a short, one paragraph biography on the Qwuinlin is a young mouse who lost his character and should showcase who they are and why they are that parents to a great flood years ago. way. Your Story must fit within a single FriendFeed post (about Swearing his life to the Guard, he was 320 characters). The player will then create Traits using the taught skill with the spear and the primary elements in their Story. Traits should be descriptive and knowledge of insects. Loyal to a fault not too vague in scope. Players have ten points to assign to these and at times reckless, he has proven to be a valuable asset to the Guard. Still his Traits, no Trait may start play higher than three. Any leftover dreams are haunted by the parents he points go into the Fate Pool. never had a chance to get to know. Character Advancement. Traits Anytime a player manages to pick the exact number the GM has Young and Energetic 1 selected the player has the option of doubling their existing Fate Skilled Spearmouse 1 Pool (minimum of 2) OR cashing in all their Fate Pool (minimum Loyal to the Guard 2 cost of five points) and raising one of the Traits used in this Reckless Streak 1 contest. Regardless which they path they select, the player should Insectist 1 Haunted by Past 2 narrate a whizz-bang awesome tale as their character performs amazingly! Fate Pool Traits cannot be raised above four and the Fate Pool can never be Points 2 higher than ten. How to Play: The Narrative Challenge. The game begins with the GM presenting a short tale setting up the scene in the MouseLands. At any moment a player may chime A Narration Challenge in a Feed to the group stating they wish to gain narration rights. Tom: NC! To do this a player should send the group a Feed stating Tom: Qwuinlin will try to use his spear “Narration Challenge” or simply “NC”, once this has been posted, to pole vault over the overflowing creek all Feeds stop until the player sends his next Feed. This is done to get ahead of the fleeing bandit ferrets because it essentially stops play while the Challenge is resolved. In to stop them from escaping! his next post, the player will state what their intentions are Tom: Young and energetic, Skilled Spearmouse and Reckless streak give me followed by a Feed listing the Traits they want to use, how many a 3. I will also use 1 from the Fate Pool. and if they want to burn any of their Fate Pool, and lastly the That gives me a range of 4. Target is 5. number they are selecting as the GM’s target. The GM will chime GM: Ok, your range is 1 to 9, I selected in with the result. The player, or GM, will narrate the next scene 3 as my target, so you got a 2. A Good based upon the results of this roll and move the story forward. success, great job! Fate Pool increases by Once this narration is complete, another player may choose to one. Narrate away! step in and attempt to make a Narrative Challenge, or let the GM tell the tale for a bit. A note to GMs: For tasks that are less difficult, it is perfectly acceptable for the GM to select more than one target number for the Narrative Challenge. In cases like this take the closest number the GM selected to the target number the player selected and use it for the calculation. For example: If the player has a target number of 5 and a range of 3-7; the GM selected 6 & 7 as his target numbers, then the 6 is used as the GM’s target number. In this case the player missed by only 1 (6-5=1), Good success. Additionally, the rules for advancement still apply. Tips for Narration. When it is your turn to narrate, there are a few suggestions one should take into account to ensure the game flows and the story A Few Rules for Narration maintains focus, see the table right. 1) You may not make alterations to the characters of other players (such as When a player’s Narrative Challenge results in a Not Great, Bad, killing them). You can add complications for them and affect the things around or Terrible! and the player has a great idea, the GM is encouraged them, but do not slay fellow player! allowing the player to help in deciding their character’s fate. The 2) Ensure your narration takes into player and GM should take care in ensuring the player stays within account the established facts and tone of the confines of the results of the Narrative Challenge. the game. If you need to ask the GM questions or prompt the other players The GM may delete any FriendFeed post that goes against the for responses during your narration, you are encouraged to do so. established facts and tone of the game, or when a player oversteps their bounds on a narration. 3) Keep your narration short, it must fit within a single FriendFeed post.
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