From Wikipedia, the free encyclopedia New Super Mario Bros.
New Super Mario Bros.
New Super Mario Bros. be a part of the main Mario series of video games since Su-
per Mario Sunshine in 2002.
The game’s plot is similar to those of other side-
scrolling Mario games. New Super Mario Bros. follows Mario
as he fights his way through Bowser’s henchmen to res-
cue Princess Peach. Mario has access to several power-
ups that help him complete his quest, including the Su-
per Mushroom, the Fire Flower, and the Starman, each
giving him unique abilities. While traveling through
eight worlds with a total of 80 levels, Mario must defeat
Bowser Jr. and Bowser before finally saving Princess
Peach.
Reviews of the game were very favorable. Praise fo-
cused on improvements made to the Mario franchise,
while criticism targeted the game’s simplicity, and sim-
North American box art ilarity to previous games. New Super Mario Bros. received
Developer(s) Nintendo EAD several honors, including Game of the Month awards
from Game Informer and Electronic Gaming Monthly, and
Publisher(s) Nintendo Editors’ Choice Awards from IGN and GameSpot. In Japan,
Director(s) Shigeyuki Asuke the game broke the record for the best-selling debut for a
Nintendo DS game. Overall, the game has sold 26.21 milli-
Producer(s) Hiroyuki Kimura
on copies worldwide and is the best-selling game for the
Composer(s) Asuka Ota DS, and the third best-selling non-bundled video game of
Hajime Wakai all time.[2]
Koji Kondo[1] Its sequel, New Super Mario Bros. Wii, is playable with
Series Mario four players simultaneously, and was released in differ-
ent regions between November 12 and December 3, 2009
Engine Modified Super Mario 64 DS Engine
worldwide.
Platform(s) Nintendo DS
Release date(s) NA 20060515May 15, 2006 Gameplay
JP20060525May 25, 2006
AU 20060608June 8, 2006
While New Super Mario Bros. is seen in 2D, some of the
EU 20060630June 30, 2006 characters and objects are 3D polygonal renderings on 2D
backgrounds, resulting in a 2.5D effect that visually sim-
Genre(s) Platforming ulates 3D computer graphics.[3][4] The player can play as
Mode(s) Single-player, multiplayer either Mario, or his brother, Luigi (if L and R are held at
the same time a save file is picked). Similar to previous
Rating(s) • ACB: PG
• CERO: A
Mario games, Mario (or Luigi) can collect coins, stomp on
• ESRB: E enemies, and break open blocks. Moves from 3D games
• PEGI: 3+ featuring Mario reappear in New Super Mario Bros., includ-
ing the ground pound, triple jump, and wall jump. Ene-
New Super Mario Bros. (New スーパーマリオブラザーズ, mies from previous games, such as Petey Piranha, are al-
Nyū Sūpā Mario Burazāzu) is a side-scrolling platform so reintroduced.[5]
video game published and developed by Nintendo for the A total of 80 levels are available over eight worlds;
Nintendo DS handheld game console. The game was re- these worlds are shown in the Nintendo DS’s bottom
leased in North America and Japan in May 2006 and in touchscreen while viewing the world map. The map of
Australia and Europe in June 2006. It is the first original the currently selected world appears in the top screen,
side-scrolling platform game starring Mario since Super which is used to navigate between the world’s cours-
Mario Land 2: 6 Golden Coins in 1992, and the first game to es.[6][7] Certain worlds require specific means of access,
such as completing a boss level while using the Mini
1
From Wikipedia, the free encyclopedia New Super Mario Bros.
• the Blue Koopa Shell lets Mario withdraw into a
shell to protect himself, run and then withdraw
into the shell to attack enemies, and swim
faster.
• the Mega Mushroom grows Mario to an
incredible size for a short time (the amount of
damage inflicted as Mega-Mario corresponds to
extra lives received after returning to normal
size). The Mega Mushroom provides complete
invincibility, and is capable of destroying many
enemies (excluding boss enemies) with one hit.
It even grants Mario the power to kick down
the flagpole at the end of any given level.[10]
• the Mini-Mushroom makes Mario very small
and able to run across water. He can also jump
higher and enter small pipes.[5][6][7]
The game’s multiplayer mode pits two players against
each other as they play as Mario and Luigi in one of five
stages, trying to be the first to obtain a preset number
of "Big Stars". Both players can attack each other in at-
tempts to steal the other player’s stars. Jumping on the
opponent’s character will make him lose one star, while
performing a ground pound will make him lose three. Al-
so, losing a life will cause that player to lose a star. [7]
In addition, some minigames previously available in
Super Mario 64 DS have returned and now offer multiplay-
er options for added replay value.[11] The minigames are
Mario rampages through a level after using a Mega Mushroom divided into the categories Action, Puzzle, Table and Va-
power-up, which grows him to an enormous size for a short pe- riety. New Super Mario Bros. contains eighteen minigames
riod of time. Mario and surrounding objects are seen with a for single players and ten minigames for multiple play-
2.5D effect. ers.[6][7]
Mushroom. The goal of each course is to reach a black
flag at the end of the course. At the end of each world,
Plot
a boss must be defeated before proceeding to the next At the beginning of the game, the Mushroom Kingdom
world. monarch Princess Peach and Mario are walking together
There are three Star Coins to be collected within each when lightning suddenly strikes Peach’s castle nearby. As
of the 80 stages, for a total of 240. By collecting these Star Mario runs to help, Bowser Jr. appears and kidnaps her.
Coins, Mario is able to purchase access to Toad Houses to Realizing what has happened, Mario quickly rushes back
gain items or lives. Mario can also use these Star Coins to and gives chase. Mario ventures through eight worlds
unlock special backgrounds and paths on the World Map. pursuing Bowser Jr. and trying to rescue the kidnapped
Players will also come across Star Coin Signs. Paying the princess. Mario catches up to them and confronts Bowser
number of Star Coins shown on these signs will open new Jr. occasionally, but is unable to save the princess from
paths that in turn allow you to save your game.[8] the evil Koopa’s clutches. At the end of the first world,
There are six power-ups available in New Super Mario Bowser Jr. retreats to a castle, where his father, Bowser,
Bros.;[5] the game allows the player to store an extra awaits Mario on a bridge over a pit filled with lava. In a
power-up when he is already using one, a feature carried scene highly reminiscent of the original Super Mario Bros.,
over from Super Mario World.[9] Three power-ups from Su- Mario activates a button behind Bowser to defeat him,
per Mario Bros. return: the Super Mushroom makes Mario and the bridge underneath Bowser collapses, causing him
grow in size, the Fire Flower lets Mario throw fireballs, to fall into the lava and leaving a skeleton.[6][7]
and the Starman makes Mario invincible temporarily. Mario continues chasing Bowser Jr. through the re-
The Starman also gives him a boost of speed and more maining worlds before reaching Bowser’s castle in world
jump height, a first for the game. Three more power-ups 8. There, Bowser Jr. revives his father’s skeleton, creating
are introduced in New Super Mario Bros.: Dry Bowser, but Mario once again defeats Bowser by
dropping him into a deep pit. Bowser Jr. flees once more
2
From Wikipedia, the free encyclopedia New Super Mario Bros.
across a lava chasm to a larger castle, where he throws sic composed by Asuka Ota and Hajime Wakai, under the
his father’s bones into a cauldron and revives Bowser in a direction of the original Super Mario Bros. composer, Koji
more powerful form. Together, they attack Mario in tan- Kondo,[17] who also created the "Aboveground BGM", the
dem, but Mario drops the pair into the pit below. In the main theme for regular levels.[1] The game’s music dic-
game’s final sequence, Mario rescues Peach, who kiss- tates gameplay; enemies jump and dance in time to the
es him on the cheek. Over the end credits, Bowser Jr. music. Predicting enemy movements, players can time
is seen dragging his unconscious father across the floor. their jumps with enemy movements to reach otherwise
He looks at the screen, and growls, breaking the fourth inaccessible areas.[18]
wall.[6][7]
Reception
Development
More than twenty years after Super Mario Bros. was re- Sales
leased, Nintendo announced on February 21, 2006 that New Super Mario Bros. was released by Nintendo in North
New Super Mario Bros. would launch for the Nintendo DS America on May 15, 2006, in Japan on May 25, 2006, in
on May 7, 2006. The game’s new power-ups were also Australia on June 8, 2006, and in Europe on June 30,
introduced at the same time, including the Blue Koopa 2006.[35] Nintendo did not specify why it chose to delay
Shell and the Mega Mushroom. Nintendo further men- the game’s release in its home market of Japan by ten
tioned that the game would be played in 2D but use 3D days, but GameSpot noted that “it stands to reason that
models to create a 2.5D look and feel.[3][4] The May 7 re- the company simply wants a few more days to build in-
lease was later delayed towards May 21, but the game’s ventory.”[36] It was given generally favorable reviews, re-
release date was eventually pushed back slightly to May ceiving an aggregated score of 89% from Metacritic.[19]
15; Nintendo also planned to release it around the same Praise focused on improvements made to the Mario fran-
time that the Nintendo DS Lite launched, on June 11, chise, while criticism targeted the game’s simplicity. In
2006.[12] Japan, over 480,000 units of New Super Mario Bros. were
New Super Mario Bros. is the first 2D platform game sold on the day it was released and 900,000 copies in the
to star Mario since Super Mario Land 2: 6 Golden Coins in first four days.[37] At the time, it was the best-selling de-
1992.[13] First revealed at the 2004 E3 convention,[14] New but for a Nintendo DS game in Japan,[37] but it has since
Super Mario Bros. was available for play at E3 in 2005. The been surpassed by Pokémon Diamond and Pearl.[38] It is Ja-
game’s designers were given much more freedom with pan’s 26th best-selling game in 2008.[39] In the United
designs in New Super Mario Bros. compared to previous 2D States, 500,000 copies of New Super Mario Bros. were sold
Mario games. Characters, enemies, and objects could now in the first 35 days,[40] and one million copies were sold
be created with much more detailed animations, without twelve weeks after its release.[41] It was the 12th best-
requiring that they be designed by hand. To provide vi- selling game and the second best-selling Nintendo DS
sual cues, the developers made the game’s camera more game of December 2008 in the United States.[42] World-
dynamic; it zooms in and out of action depending on the wide, five million copies were sold as of April 2008,[43]
situation to provide focus where necessary.[15] and over eighteen million as of March 2009.[44]
Physics plays an important role in New Super Mario
Bros.’s improved game mechanics. Without the rigid re- Critical
strictions of tile-based sprites and backgrounds, the de- The game was praised by numerous reviews, several of
signers were free to explore new gameplay mechanics; which noted that New Super Mario Bros. was one of the
when Mario lands on top of a tree, it teeters over and best games available for the Nintendo DS. GameZone be-
eventually falls if he is stationary for too long. Mario can lieved that it was the “hot game” to purchase for any DS
also swing on ropes and walk on wires that bend and owner, noting its “huge exploration potential” and rein-
stretch under his weight.[15] vention of the platform game genre.[31] Tom Bramwell
Early in the game’s development, the developers of Eurogamer stated, “I’ve done this sort of thing before
planned not to use voice acting to stay true to the spirit hundreds of times across thousands of days in what feels
of the original Super Mario Bros. However, voice acting like a dozen Mario games. I still love it.”[23] Believing
was eventually embraced by the developers, who decided that experienced players would require very little time to
that it would serve the game in a positive manner. complete the game, GameSpot nevertheless considered
Although voice acting was used in earlier 2D Mario re- New Super Mario Bros. a “completely awesome” game that
makes, New Super Mario Bros. is the first original 2D Mario was an “absolutely necessary” video game to own.[28]
game to use voice acting. Charles Martinet returned to GamesRadar considered the game a bargain, noting that
voice Mario and Luigi, along with Nicole Mills as Princess it included “a completely solid solo game, a simple-but-
Peach, Scott Burns as Bowser, and Dolores Rogers as
Bowser Jr.[16] New Super Mario Bros. features original mu-
3
From Wikipedia, the free encyclopedia New Super Mario Bros.
exciting two-player, and then a collection of super-quick
stylus games”.[29]
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g4/press/162/ • New Super Mario Bros. guide at StrategyWiki
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Retrieved 2008-12-28.
Retrieved from "http://en.wikipedia.org/w/index.php?title=New_Super_Mario_Bros.&oldid=466950362"
Categories:
• 2006 video games
• Nintendo DS games
• Nintendo DS-only games
• Nintendo Entertainment Analysis and Development games
• Mario Universe games
• Mario platform games
• Side-scrolling video games
• Video games with 2.5D graphics
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