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From Wikipedia, the free encyclopedia New Super Mario Bros.









New Super Mario Bros.



New Super Mario Bros. be a part of the main Mario series of video games since Su-

per Mario Sunshine in 2002.

The game’s plot is similar to those of other side-

scrolling Mario games. New Super Mario Bros. follows Mario

as he fights his way through Bowser’s henchmen to res-

cue Princess Peach. Mario has access to several power-

ups that help him complete his quest, including the Su-

per Mushroom, the Fire Flower, and the Starman, each

giving him unique abilities. While traveling through

eight worlds with a total of 80 levels, Mario must defeat

Bowser Jr. and Bowser before finally saving Princess

Peach.

Reviews of the game were very favorable. Praise fo-

cused on improvements made to the Mario franchise,

while criticism targeted the game’s simplicity, and sim-

North American box art ilarity to previous games. New Super Mario Bros. received

Developer(s) Nintendo EAD several honors, including Game of the Month awards

from Game Informer and Electronic Gaming Monthly, and

Publisher(s) Nintendo Editors’ Choice Awards from IGN and GameSpot. In Japan,

Director(s) Shigeyuki Asuke the game broke the record for the best-selling debut for a

Nintendo DS game. Overall, the game has sold 26.21 milli-

Producer(s) Hiroyuki Kimura

on copies worldwide and is the best-selling game for the

Composer(s) Asuka Ota DS, and the third best-selling non-bundled video game of

Hajime Wakai all time.[2]

Koji Kondo[1] Its sequel, New Super Mario Bros. Wii, is playable with

Series Mario four players simultaneously, and was released in differ-

ent regions between November 12 and December 3, 2009

Engine Modified Super Mario 64 DS Engine

worldwide.

Platform(s) Nintendo DS



Release date(s) NA 20060515May 15, 2006 Gameplay

JP20060525May 25, 2006

AU 20060608June 8, 2006

While New Super Mario Bros. is seen in 2D, some of the

EU 20060630June 30, 2006 characters and objects are 3D polygonal renderings on 2D

backgrounds, resulting in a 2.5D effect that visually sim-

Genre(s) Platforming ulates 3D computer graphics.[3][4] The player can play as

Mode(s) Single-player, multiplayer either Mario, or his brother, Luigi (if L and R are held at

the same time a save file is picked). Similar to previous

Rating(s) • ACB: PG

• CERO: A

Mario games, Mario (or Luigi) can collect coins, stomp on

• ESRB: E enemies, and break open blocks. Moves from 3D games

• PEGI: 3+ featuring Mario reappear in New Super Mario Bros., includ-

ing the ground pound, triple jump, and wall jump. Ene-

New Super Mario Bros. (New スーパーマリオブラザーズ, mies from previous games, such as Petey Piranha, are al-

Nyū Sūpā Mario Burazāzu) is a side-scrolling platform so reintroduced.[5]

video game published and developed by Nintendo for the A total of 80 levels are available over eight worlds;

Nintendo DS handheld game console. The game was re- these worlds are shown in the Nintendo DS’s bottom

leased in North America and Japan in May 2006 and in touchscreen while viewing the world map. The map of

Australia and Europe in June 2006. It is the first original the currently selected world appears in the top screen,

side-scrolling platform game starring Mario since Super which is used to navigate between the world’s cours-

Mario Land 2: 6 Golden Coins in 1992, and the first game to es.[6][7] Certain worlds require specific means of access,

such as completing a boss level while using the Mini



1

From Wikipedia, the free encyclopedia New Super Mario Bros.





• the Blue Koopa Shell lets Mario withdraw into a

shell to protect himself, run and then withdraw

into the shell to attack enemies, and swim

faster.

• the Mega Mushroom grows Mario to an

incredible size for a short time (the amount of

damage inflicted as Mega-Mario corresponds to

extra lives received after returning to normal

size). The Mega Mushroom provides complete

invincibility, and is capable of destroying many

enemies (excluding boss enemies) with one hit.

It even grants Mario the power to kick down

the flagpole at the end of any given level.[10]

• the Mini-Mushroom makes Mario very small

and able to run across water. He can also jump

higher and enter small pipes.[5][6][7]



The game’s multiplayer mode pits two players against

each other as they play as Mario and Luigi in one of five

stages, trying to be the first to obtain a preset number

of "Big Stars". Both players can attack each other in at-

tempts to steal the other player’s stars. Jumping on the

opponent’s character will make him lose one star, while

performing a ground pound will make him lose three. Al-

so, losing a life will cause that player to lose a star. [7]

In addition, some minigames previously available in

Super Mario 64 DS have returned and now offer multiplay-

er options for added replay value.[11] The minigames are

Mario rampages through a level after using a Mega Mushroom divided into the categories Action, Puzzle, Table and Va-

power-up, which grows him to an enormous size for a short pe- riety. New Super Mario Bros. contains eighteen minigames

riod of time. Mario and surrounding objects are seen with a for single players and ten minigames for multiple play-

2.5D effect. ers.[6][7]



Mushroom. The goal of each course is to reach a black

flag at the end of the course. At the end of each world,

Plot

a boss must be defeated before proceeding to the next At the beginning of the game, the Mushroom Kingdom

world. monarch Princess Peach and Mario are walking together

There are three Star Coins to be collected within each when lightning suddenly strikes Peach’s castle nearby. As

of the 80 stages, for a total of 240. By collecting these Star Mario runs to help, Bowser Jr. appears and kidnaps her.

Coins, Mario is able to purchase access to Toad Houses to Realizing what has happened, Mario quickly rushes back

gain items or lives. Mario can also use these Star Coins to and gives chase. Mario ventures through eight worlds

unlock special backgrounds and paths on the World Map. pursuing Bowser Jr. and trying to rescue the kidnapped

Players will also come across Star Coin Signs. Paying the princess. Mario catches up to them and confronts Bowser

number of Star Coins shown on these signs will open new Jr. occasionally, but is unable to save the princess from

paths that in turn allow you to save your game.[8] the evil Koopa’s clutches. At the end of the first world,

There are six power-ups available in New Super Mario Bowser Jr. retreats to a castle, where his father, Bowser,

Bros.;[5] the game allows the player to store an extra awaits Mario on a bridge over a pit filled with lava. In a

power-up when he is already using one, a feature carried scene highly reminiscent of the original Super Mario Bros.,

over from Super Mario World.[9] Three power-ups from Su- Mario activates a button behind Bowser to defeat him,

per Mario Bros. return: the Super Mushroom makes Mario and the bridge underneath Bowser collapses, causing him

grow in size, the Fire Flower lets Mario throw fireballs, to fall into the lava and leaving a skeleton.[6][7]

and the Starman makes Mario invincible temporarily. Mario continues chasing Bowser Jr. through the re-

The Starman also gives him a boost of speed and more maining worlds before reaching Bowser’s castle in world

jump height, a first for the game. Three more power-ups 8. There, Bowser Jr. revives his father’s skeleton, creating

are introduced in New Super Mario Bros.: Dry Bowser, but Mario once again defeats Bowser by

dropping him into a deep pit. Bowser Jr. flees once more



2

From Wikipedia, the free encyclopedia New Super Mario Bros.





across a lava chasm to a larger castle, where he throws sic composed by Asuka Ota and Hajime Wakai, under the

his father’s bones into a cauldron and revives Bowser in a direction of the original Super Mario Bros. composer, Koji

more powerful form. Together, they attack Mario in tan- Kondo,[17] who also created the "Aboveground BGM", the

dem, but Mario drops the pair into the pit below. In the main theme for regular levels.[1] The game’s music dic-

game’s final sequence, Mario rescues Peach, who kiss- tates gameplay; enemies jump and dance in time to the

es him on the cheek. Over the end credits, Bowser Jr. music. Predicting enemy movements, players can time

is seen dragging his unconscious father across the floor. their jumps with enemy movements to reach otherwise

He looks at the screen, and growls, breaking the fourth inaccessible areas.[18]

wall.[6][7]

Reception

Development

More than twenty years after Super Mario Bros. was re- Sales

leased, Nintendo announced on February 21, 2006 that New Super Mario Bros. was released by Nintendo in North

New Super Mario Bros. would launch for the Nintendo DS America on May 15, 2006, in Japan on May 25, 2006, in

on May 7, 2006. The game’s new power-ups were also Australia on June 8, 2006, and in Europe on June 30,

introduced at the same time, including the Blue Koopa 2006.[35] Nintendo did not specify why it chose to delay

Shell and the Mega Mushroom. Nintendo further men- the game’s release in its home market of Japan by ten

tioned that the game would be played in 2D but use 3D days, but GameSpot noted that “it stands to reason that

models to create a 2.5D look and feel.[3][4] The May 7 re- the company simply wants a few more days to build in-

lease was later delayed towards May 21, but the game’s ventory.”[36] It was given generally favorable reviews, re-

release date was eventually pushed back slightly to May ceiving an aggregated score of 89% from Metacritic.[19]

15; Nintendo also planned to release it around the same Praise focused on improvements made to the Mario fran-

time that the Nintendo DS Lite launched, on June 11, chise, while criticism targeted the game’s simplicity. In

2006.[12] Japan, over 480,000 units of New Super Mario Bros. were

New Super Mario Bros. is the first 2D platform game sold on the day it was released and 900,000 copies in the

to star Mario since Super Mario Land 2: 6 Golden Coins in first four days.[37] At the time, it was the best-selling de-

1992.[13] First revealed at the 2004 E3 convention,[14] New but for a Nintendo DS game in Japan,[37] but it has since

Super Mario Bros. was available for play at E3 in 2005. The been surpassed by Pokémon Diamond and Pearl.[38] It is Ja-

game’s designers were given much more freedom with pan’s 26th best-selling game in 2008.[39] In the United

designs in New Super Mario Bros. compared to previous 2D States, 500,000 copies of New Super Mario Bros. were sold

Mario games. Characters, enemies, and objects could now in the first 35 days,[40] and one million copies were sold

be created with much more detailed animations, without twelve weeks after its release.[41] It was the 12th best-

requiring that they be designed by hand. To provide vi- selling game and the second best-selling Nintendo DS

sual cues, the developers made the game’s camera more game of December 2008 in the United States.[42] World-

dynamic; it zooms in and out of action depending on the wide, five million copies were sold as of April 2008,[43]

situation to provide focus where necessary.[15] and over eighteen million as of March 2009.[44]

Physics plays an important role in New Super Mario

Bros.’s improved game mechanics. Without the rigid re- Critical

strictions of tile-based sprites and backgrounds, the de- The game was praised by numerous reviews, several of

signers were free to explore new gameplay mechanics; which noted that New Super Mario Bros. was one of the

when Mario lands on top of a tree, it teeters over and best games available for the Nintendo DS. GameZone be-

eventually falls if he is stationary for too long. Mario can lieved that it was the “hot game” to purchase for any DS

also swing on ropes and walk on wires that bend and owner, noting its “huge exploration potential” and rein-

stretch under his weight.[15] vention of the platform game genre.[31] Tom Bramwell

Early in the game’s development, the developers of Eurogamer stated, “I’ve done this sort of thing before

planned not to use voice acting to stay true to the spirit hundreds of times across thousands of days in what feels

of the original Super Mario Bros. However, voice acting like a dozen Mario games. I still love it.”[23] Believing

was eventually embraced by the developers, who decided that experienced players would require very little time to

that it would serve the game in a positive manner. complete the game, GameSpot nevertheless considered

Although voice acting was used in earlier 2D Mario re- New Super Mario Bros. a “completely awesome” game that

makes, New Super Mario Bros. is the first original 2D Mario was an “absolutely necessary” video game to own.[28]

game to use voice acting. Charles Martinet returned to GamesRadar considered the game a bargain, noting that

voice Mario and Luigi, along with Nicole Mills as Princess it included “a completely solid solo game, a simple-but-

Peach, Scott Burns as Bowser, and Dolores Rogers as

Bowser Jr.[16] New Super Mario Bros. features original mu-



3

From Wikipedia, the free encyclopedia New Super Mario Bros.





exciting two-player, and then a collection of super-quick

stylus games”.[29]

References

Several reviewers drew comparisons between New Su- [1] ^ "Music Commentary by Koji Kondo (2)". Iwata

per Mario Bros. and their favorite Mario games. Although Asks: Super Mario All-Stars. Nintendo of America,

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reviewers were still pleased with the overall experience all-stars/vol1_page5.jsp. Retrieved 2010-11-23.

of the game. Craig Harris of IGN was enthused with New [2] http://www.nintendo.co.jp/ir/pdf/2011/

Super Mario Bros., claiming that it was his new favorite 110128e.pdf#page=6

platform game, beating out his previous favorite, Super [3] ^ "Two New Titles Announced For Nintendo DS".

Mario World 2: Yoshi’s Island.[32] Even though Super Mario GameZone. 2006-02-21.

World and Super Mario Bros. 3 were considered the best http://www.gamezone.com/news/

2D Mario games by GamePro’s Mr. Marbles, he decided to 02_21_06_08_01AM.htm. Retrieved 2008-12-28.

add New Super Mario Bros. as his third favorite Mario game, [4] ^ Martino, Chris (2005-05-19). "New Super Mario

which he admitted had much more replay value than the Bros. preview". Nintendo World Report.

other two.[26] Despite including new features such as a http://www.nintendoworldreport.com/

versus mode, the game made Game Revolution discon- previewArt.cfm?artid=3693. Retrieved 2009-01-03.

certedly ask the question, “Can Mario ever truly be new [5] ^ "New Super Mario Bros. Game Guide". IGN.

again?”[27] It also disappointed Greg Sewart of X-Play, http://guides.ign.com/guides/682879/. Retrieved

who found that the game did not live up to the standards 2008-12-22.

set by its predecessors, but still considered the game the [6] ^ Nintendo Entertainment Analysis and

best side-scrolling video game available for the Nintendo Development. New Super Mario Bros. (Nintendo of

DS.[34] Finally, the game got a 96% from The Official Nin- America, Inc.). (May 15, 2006)

tendo Magazine, and thus, earned a ’Gold Award’. [7] ^ New Super Mario Bros. manual. Nintendo of

The game’s graphics and audio received praise in a America, Inc.. 2006-05-16.

number of reviews. The Computer and Video Games mag- [8] Josh (2010-03-04). "New Super Mario Bros DS Star

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Mario”, along with the extra minigames offered. They be- http://www.videogamesblogger.com/2010/03/04/

lieved that the audio was very good for a Nintendo DS new-super-mario-bros-ds-star-coins-locations-

game, predicting that “it’d still scare the pants of [sic] the guide-nintendo-ds.htm. Retrieved 2010-03-06.

hard-of-hearing.”[22] Despite being a 2D game, GameSpy [9] "Power Up With New ’Mario Bros.’". The Washington

still found that the 2D and 3D elements blended together Post. 2006-07-14.

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do’s ability to once again create an enjoyable, solid, and AR2006071300422.html. Retrieved 2009-01-03.

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disappointed in the lack of imagination for this re- [11] Frushtick, Russ. "New Super Mario Bros. Review".

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Awards, Nominations and Rankings http://www.gamezone.com/news/

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colades. It was given Game of the Month awards from [13] ^ Theobald, Phil (2006-05-15). "New Super Mario

Game Informer[45] and Electronic Gaming Monthly,[46] and Bros. Review". GameSpy. http://ds.gamespy.com/

it received Editors’ Choice Awards from IGN[47] and nintendo-ds/new-super-mario-bros/

GameSpot.[28] The game was voted Best Handheld Game 708802p1.html. Retrieved 2007-03-19.

at the 2006 Spike TV Video Game Awards[48] and Best [14] Harris, Craig (2004-05-11). "E3 2004: New Super

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Teen Choice Awards,[52] Nintendo Game of the Year at [15] ^ "E3 2005: New Super Mario Bros. Impressions".

the 2006 Golden Joystick Award,[53] and placed 30th in Of- IGN. 2005-05-18. http://ds.ign.com/articles/616/

ficial Nintendo Magazine’s 100 greatest Nintendo games 616760p1.html. Retrieved 2008-12-28.

of all time. [16] Thomason, Steve. "Sizing Up Mario". Nintendo

Power (202): 41–42.





4

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[17] Nintendo Entertainment Analysis and [30] "New Super Mario Bros. - Review". GameTrailers.

Development. New Super Mario Bros.. (Nintendo of June 23, 2006. http://www.gametrailers.com/

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[18] Parish, Jeremy (2007-03-07). "GDC 2007: Mario [31] ^ David, Mike (2006-05-26). "NEW Super Mario

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newsupermariobros. Retrieved 2008-12-22. Bros.". IGN. http://ds.ign.com/articles/705/

[20] ^ Parish, Jeremy (2006-05-15). "New Super Mario 705537p1.html. Retrieved 2007-03-14.

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do/reviewPage?cId=3150890. Retrieved 2008-08-03. Nintendo Magazine. 10 January 2008.

[21] Marriott, Scott Alan. "New Super Mario Bros. http://www.officialnintendomagazine.co.uk/

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[22] ^ Wales, Matt (2006-06-16). "New Super Mario New_Super_Mario_Bros.html. Retrieved

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[23] ^ Bramwell, Tom (2006-05-30). "New Super Mario supermariobrosds/similar.html?mode=versions.

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[24] "New Super Mario Bros. - Famitsu Scores". Famitsu http://www.gamespot.com/news/6147476.html.

Scores Archive. Archived from the original on 22 Retrieved 2009-01-03.

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[25] "New Super Mario Bros.". Game Informer. July 2006. news_index.php?story=9563. Retrieved 2006-06-22.

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[27] ^ Dodson, Joe (2006-05-19). "New Super Mario [41] Harris, Craig (2006-08-24). "Mario’s Million". IGN.

Bros — DS Review". GameRevolution. http://ds.ign.com/articles/728/728176p1.html.

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[28] ^ Gerstmann, Jeff (2006-05-16). "New Super Mario blog.Wired.com. 2009-01-18.

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http://www.gamespot.com/ds/action/ top-10-games-of.html. Retrieved 2009-01-19.

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[29] ^ Elston, Brett (2006-05-16). "New Super Mario GameDaily. http://www.gamedaily.com/games/

Bros.". GamesRadar. http://www.gamesradar.com/ new-super-mario-bros/ds/game-news/ds-

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5

From Wikipedia, the free encyclopedia New Super Mario Bros.





[44] "Financial Results Briefing for Fiscal Year Ended [51] "Nintendo Power Awards 2006". Nintendo Power.

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Nintendo Co., Ltd.. 2009-05-08. pp. 6. [52] Moss, Corey (2006-08-21). "Britney Introduces K-

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090508e.pdf#page=6. Retrieved 2009-06-21. Choice 2006". MTV. http://www.mtv.com/news/

[45] "Game of the Month". Game Informer: 110. July articles/1538972/20060821/spears_britney.jhtml.

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[46] "Game of the Month". Electronic Gaming Monthly [53] Jenner, Laura (2006-10-27). "Oblivion, Nintendo

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[48] Sinclair, Brendan (2006-11-08). "Spike TV’s 2006

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External links

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[49] "Best Nintendo DS Game". GameSpot. • "New Super Mario Bros. official website". Archived

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Retrieved 2008-12-28. http://mario.nintendo.com/.

[50] "G4’s ‘X-PLAY’ Unveils Nominations for Best Video • New Super Mario Bros. instruction booklet

Games of 2006". G4. 2006-12-08. http://g4tv.com/ • New Super Mario Bros. at the Internet Movie Database

g4/press/162/ • New Super Mario Bros. guide at StrategyWiki

G4s_XPLAY_Unveils_Nominations_for_Best_Video_Games_of_2006.html.

Retrieved 2008-12-28.









Retrieved from "http://en.wikipedia.org/w/index.php?title=New_Super_Mario_Bros.&oldid=466950362"



Categories:

• 2006 video games

• Nintendo DS games

• Nintendo DS-only games

• Nintendo Entertainment Analysis and Development games

• Mario Universe games

• Mario platform games

• Side-scrolling video games

• Video games with 2.5D graphics





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